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Covid-19 Impact on Global Connected Entertainment Ecosystems Market Size, Status and Forecast 2020-2026

June 2020 | 90 pages | ID: CC1CCBE76A99EN
QYResearch

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Connected Entertainment Ecosystems market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Connected Entertainment Ecosystems market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.
Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 200 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Connected Entertainment Ecosystems market in 2020. The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
This report also analyzes the impact of Coronavirus COVID-19 on the Connected Entertainment Ecosystems industry.
The key players covered in this study
  • Amazon
  • Apple
  • Comcast
  • Google
  • Roku
  • Samsung
  • Sony Group
  • ...
Market segment by Type, the product can be split into
  • On-premise
  • Cloud-based
Market segment by Application, split into
  • Automobile Industry
  • Food Industry
  • Electronic Consumer Industry
  • Home Industry
  • Other
Market segment by Regions/Countries, this report covers
  • North America
  • Europe
  • China
  • Japan
  • Southeast Asia
  • India
  • Central & South America
The study objectives of this report are:
  • To analyze global Connected Entertainment Ecosystems status, future forecast, growth opportunity, key market and key players.
  • To present the Connected Entertainment Ecosystems development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
  • To define, describe and forecast the market by type, market and key regions.
In this study, the years considered to estimate the market size of Connected Entertainment Ecosystems are as follows:
History Year: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
1 REPORT OVERVIEW

1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Connected Entertainment Ecosystems Revenue
1.4 Covid-19 Implications on Market by Type
  1.4.1 Global Connected Entertainment Ecosystems Market Size Growth Rate by Type: 2020 VS 2026
  1.4.2 On-premise
  1.4.3 Cloud-based
1.5 Market by Application
  1.5.1 Global Connected Entertainment Ecosystems Market Share by Application: 2020 VS 2026
  1.5.2 Automobile Industry
  1.5.3 Food Industry
  1.5.4 Electronic Consumer Industry
  1.5.5 Home Industry
  1.5.6 Other
1.6 Coronavirus Disease 2019 (Covid-19): Connected Entertainment Ecosystems Industry Impact
  1.6.1 Covid-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections
  1.6.2 Covid-19 Impact: Commodity Prices Indices
  1.6.3 Covid-19 Impact: Global Major Government Policy
1.7 Study Objectives
1.8 Years Considered

2 GLOBAL GROWTH TRENDS

2.1 Covid-19 Implications on Global Connected Entertainment Ecosystems Market Perspective (2015-2026)
2.2 Covid-19 Implications on Global Connected Entertainment Ecosystems Growth Trends by Regions
  2.2.1 Connected Entertainment Ecosystems Market Size by Regions: 2015 VS 2020 VS 2026
  2.2.2 Connected Entertainment Ecosystems Historic Market Share by Regions (2015-2020)
  2.2.3 Connected Entertainment Ecosystems Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
  2.3.1 Market Top Trends
  2.3.2 Market Drivers
  2.3.3 Market Challenges
  2.3.4 Porter’s Five Forces Analysis
  2.3.5 Connected Entertainment Ecosystems Market Growth Strategy
  2.3.6 Primary Interviews with Key Connected Entertainment Ecosystems Players (Opinion Leaders)

3 COVID-19 IMPLICATIONS ON COMPETITION LANDSCAPE BY KEY PLAYERS

3.1 Global Top Connected Entertainment Ecosystems Players by Market Size
  3.1.1 Global Top Connected Entertainment Ecosystems Players by Revenue (2015-2020)
  3.1.2 Global Connected Entertainment Ecosystems Revenue Market Share by Players (2015-2020)
  3.1.3 Global Connected Entertainment Ecosystems Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Connected Entertainment Ecosystems Market Concentration Ratio
  3.2.1 Global Connected Entertainment Ecosystems Market Concentration Ratio (CR5 and HHI)
  3.2.2 Global Top 10 and Top 5 Companies by Connected Entertainment Ecosystems Revenue in 2019
3.3 Connected Entertainment Ecosystems Key Players Head office and Area Served
3.4 Key Players Connected Entertainment Ecosystems Product Solution and Service
3.5 Date of Enter into Connected Entertainment Ecosystems Market
3.6 Mergers & Acquisitions, Expansion Plans

4 COVID-19 IMPLICATIONS ON MARKET SIZE BY TYPE (2015-2026)

4.1 Global Connected Entertainment Ecosystems Historic Market Size by Type (2015-2020)
4.2 Global Connected Entertainment Ecosystems Forecasted Market Size by Type (2021-2026)

5 COVID-19 IMPLICATIONS ON MARKET SIZE BY APPLICATION (2015-2026)

5.1 Global Connected Entertainment Ecosystems Market Size by Application (2015-2020)
5.2 Global Connected Entertainment Ecosystems Forecasted Market Size by Application (2021-2026)

6 NORTH AMERICA IMPACT OF COVID-19

6.1 North America Connected Entertainment Ecosystems Market Size (2015-2020)
6.2 Connected Entertainment Ecosystems Key Players in North America (2019-2020)
6.3 North America Connected Entertainment Ecosystems Market Size by Type (2015-2020)
6.4 North America Connected Entertainment Ecosystems Market Size by Application (2015-2020)

7 EUROPE IMPACT OF COVID-19

7.1 Europe Connected Entertainment Ecosystems Market Size (2015-2020)
7.2 Connected Entertainment Ecosystems Key Players in Europe (2019-2020)
7.3 Europe Connected Entertainment Ecosystems Market Size by Type (2015-2020)
7.4 Europe Connected Entertainment Ecosystems Market Size by Application (2015-2020)

8 CHINA IMPACT OF COVID-19

8.1 China Connected Entertainment Ecosystems Market Size (2015-2020)
8.2 Connected Entertainment Ecosystems Key Players in China (2019-2020)
8.3 China Connected Entertainment Ecosystems Market Size by Type (2015-2020)
8.4 China Connected Entertainment Ecosystems Market Size by Application (2015-2020)

9 JAPAN IMPACT OF COVID-19

9.1 Japan Connected Entertainment Ecosystems Market Size (2015-2020)
9.2 Connected Entertainment Ecosystems Key Players in Japan (2019-2020)
9.3 Japan Connected Entertainment Ecosystems Market Size by Type (2015-2020)
9.4 Japan Connected Entertainment Ecosystems Market Size by Application (2015-2020)

10 SOUTHEAST ASIA IMPACT OF COVID-19

10.1 Southeast Asia Connected Entertainment Ecosystems Market Size (2015-2020)
10.2 Connected Entertainment Ecosystems Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Connected Entertainment Ecosystems Market Size by Type (2015-2020)
10.4 Southeast Asia Connected Entertainment Ecosystems Market Size by Application (2015-2020)

11 INDIA IMPACT OF COVID-19

11.1 India Connected Entertainment Ecosystems Market Size (2015-2020)
11.2 Connected Entertainment Ecosystems Key Players in India (2019-2020)
11.3 India Connected Entertainment Ecosystems Market Size by Type (2015-2020)
11.4 India Connected Entertainment Ecosystems Market Size by Application (2015-2020)

12 CENTRAL & SOUTH AMERICA IMPACT OF COVID-19

12.1 Central & South America Connected Entertainment Ecosystems Market Size (2015-2020)
12.2 Connected Entertainment Ecosystems Key Players in Central & South America (2019-2020)
12.3 Central & South America Connected Entertainment Ecosystems Market Size by Type (2015-2020)
12.4 Central & South America Connected Entertainment Ecosystems Market Size by Application (2015-2020)

13KEY PLAYERS PROFILES

13.1 Amazon
  13.1.1 Amazon Company Details
  13.1.2 Amazon Business Overview and Its Total Revenue
  13.1.3 Amazon Connected Entertainment Ecosystems Introduction
  13.1.4 Amazon Revenue in Connected Entertainment Ecosystems Business (2015-2020))
  13.1.5 Amazon Recent Development and Reaction to COVID-19
13.2 Apple
  13.2.1 Apple Company Details
  13.2.2 Apple Business Overview and Its Total Revenue
  13.2.3 Apple Connected Entertainment Ecosystems Introduction
  13.2.4 Apple Revenue in Connected Entertainment Ecosystems Business (2015-2020)
  13.2.5 Apple Recent Development and Reaction to COVID-19
13.3 Comcast
  13.3.1 Comcast Company Details
  13.3.2 Comcast Business Overview and Its Total Revenue
  13.3.3 Comcast Connected Entertainment Ecosystems Introduction
  13.3.4 Comcast Revenue in Connected Entertainment Ecosystems Business (2015-2020)
  13.3.5 Comcast Recent Development and Reaction to COVID-19
13.4 Google
  13.4.1 Google Company Details
  13.4.2 Google Business Overview and Its Total Revenue
  13.4.3 Google Connected Entertainment Ecosystems Introduction
  13.4.4 Google Revenue in Connected Entertainment Ecosystems Business (2015-2020)
  13.4.5 Google Recent Development and Reaction to COVID-19
13.5 Roku
  13.5.1 Roku Company Details
  13.5.2 Roku Business Overview and Its Total Revenue
  13.5.3 Roku Connected Entertainment Ecosystems Introduction
  13.5.4 Roku Revenue in Connected Entertainment Ecosystems Business (2015-2020)
  13.5.5 Roku Recent Development and Reaction to COVID-19
13.6 Samsung
  13.6.1 Samsung Company Details
  13.6.2 Samsung Business Overview and Its Total Revenue
  13.6.3 Samsung Connected Entertainment Ecosystems Introduction
  13.6.4 Samsung Revenue in Connected Entertainment Ecosystems Business (2015-2020)
  13.6.5 Samsung Recent Development and Reaction to COVID-19
13.7 Sony Group
  13.7.1 Sony Group Company Details
  13.7.2 Sony Group Business Overview and Its Total Revenue
  13.7.3 Sony Group Connected Entertainment Ecosystems Introduction
  13.7.4 Sony Group Revenue in Connected Entertainment Ecosystems Business (2015-2020)
  13.7.5 Sony Group Recent Development and Reaction to COVID-19

14ANALYST'S VIEWPOINTS/CONCLUSIONS

15APPENDIX

15.1 Research Methodology
  15.1.1 Methodology/Research Approach
  15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details

LIST OF TABLES

Table 1. Connected Entertainment Ecosystems Key Market Segments
Table 2. Key Players Covered: Ranking by Connected Entertainment Ecosystems Revenue
Table 3. Ranking of Global Top Connected Entertainment Ecosystems Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Connected Entertainment Ecosystems Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of On-premise
Table 6. Key Players of Cloud-based
Table 7. COVID-19 Impact Global Market: (Four Connected Entertainment Ecosystems Market Size Forecast Scenarios)
Table 8. Opportunities and Trends for Connected Entertainment Ecosystems Players in the COVID-19 Landscape
Table 9. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 10. Key Regions/Countries Measures against Covid-19 Impact
Table 11. Proposal for Connected Entertainment Ecosystems Players to Combat Covid-19 Impact
Table 12. Global Connected Entertainment Ecosystems Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 13. Global Connected Entertainment Ecosystems Market Size by Regions (US$ Million): 2020 VS 2026
Table 14. Global Connected Entertainment Ecosystems Market Size by Regions (2015-2020) (US$ Million)
Table 15. Global Connected Entertainment Ecosystems Market Share by Regions (2015-2020)
Table 16. Global Connected Entertainment Ecosystems Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 17. Global Connected Entertainment Ecosystems Market Share by Regions (2021-2026)
Table 18. Market Top Trends
Table 19. Key Drivers: Impact Analysis
Table 20. Key Challenges
Table 21. Connected Entertainment Ecosystems Market Growth Strategy
Table 22. Main Points Interviewed from Key Connected Entertainment Ecosystems Players
Table 23. Global Connected Entertainment Ecosystems Revenue by Players (2015-2020) (Million US$)
Table 24. Global Connected Entertainment Ecosystems Market Share by Players (2015-2020)
Table 25. Global Top Connected Entertainment Ecosystems Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Connected Entertainment Ecosystems as of 2019)
Table 26. Global Connected Entertainment Ecosystems by Players Market Concentration Ratio (CR5 and HHI)
Table 27. Key Players Headquarters and Area Served
Table 28. Key Players Connected Entertainment Ecosystems Product Solution and Service
Table 29. Date of Enter into Connected Entertainment Ecosystems Market
Table 30. Mergers & Acquisitions, Expansion Plans
Table 31. Global Connected Entertainment Ecosystems Market Size by Type (2015-2020) (Million US$)
Table 32. Global Connected Entertainment Ecosystems Market Size Share by Type (2015-2020)
Table 33. Global Connected Entertainment Ecosystems Revenue Market Share by Type (2021-2026)
Table 34. Global Connected Entertainment Ecosystems Market Size Share by Application (2015-2020)
Table 35. Global Connected Entertainment Ecosystems Market Size by Application (2015-2020) (Million US$)
Table 36. Global Connected Entertainment Ecosystems Market Size Share by Application (2021-2026)
Table 37. North America Key Players Connected Entertainment Ecosystems Revenue (2019-2020) (Million US$)
Table 38. North America Key Players Connected Entertainment Ecosystems Market Share (2019-2020)
Table 39. North America Connected Entertainment Ecosystems Market Size by Type (2015-2020) (Million US$)
Table 40. North America Connected Entertainment Ecosystems Market Share by Type (2015-2020)
Table 41. North America Connected Entertainment Ecosystems Market Size by Application (2015-2020) (Million US$)
Table 42. North America Connected Entertainment Ecosystems Market Share by Application (2015-2020)
Table 43. Europe Key Players Connected Entertainment Ecosystems Revenue (2019-2020) (Million US$)
Table 44. Europe Key Players Connected Entertainment Ecosystems Market Share (2019-2020)
Table 45. Europe Connected Entertainment Ecosystems Market Size by Type (2015-2020) (Million US$)
Table 46. Europe Connected Entertainment Ecosystems Market Share by Type (2015-2020)
Table 47. Europe Connected Entertainment Ecosystems Market Size by Application (2015-2020) (Million US$)
Table 48. Europe Connected Entertainment Ecosystems Market Share by Application (2015-2020)
Table 49. China Key Players Connected Entertainment Ecosystems Revenue (2019-2020) (Million US$)
Table 50. China Key Players Connected Entertainment Ecosystems Market Share (2019-2020)
Table 51. China Connected Entertainment Ecosystems Market Size by Type (2015-2020) (Million US$)
Table 52. China Connected Entertainment Ecosystems Market Share by Type (2015-2020)
Table 53. China Connected Entertainment Ecosystems Market Size by Application (2015-2020) (Million US$)
Table 54. China Connected Entertainment Ecosystems Market Share by Application (2015-2020)
Table 55. Japan Key Players Connected Entertainment Ecosystems Revenue (2019-2020) (Million US$)
Table 56. Japan Key Players Connected Entertainment Ecosystems Market Share (2019-2020)
Table 57. Japan Connected Entertainment Ecosystems Market Size by Type (2015-2020) (Million US$)
Table 58. Japan Connected Entertainment Ecosystems Market Share by Type (2015-2020)
Table 59. Japan Connected Entertainment Ecosystems Market Size by Application (2015-2020) (Million US$)
Table 60. Japan Connected Entertainment Ecosystems Market Share by Application (2015-2020)
Table 61. Southeast Asia Key Players Connected Entertainment Ecosystems Revenue (2019-2020) (Million US$)
Table 62. Southeast Asia Key Players Connected Entertainment Ecosystems Market Share (2019-2020)
Table 63. Southeast Asia Connected Entertainment Ecosystems Market Size by Type (2015-2020) (Million US$)
Table 64. Southeast Asia Connected Entertainment Ecosystems Market Share by Type (2015-2020)
Table 65. Southeast Asia Connected Entertainment Ecosystems Market Size by Application (2015-2020) (Million US$)
Table 66. Southeast Asia Connected Entertainment Ecosystems Market Share by Application (2015-2020)
Table 67. India Key Players Connected Entertainment Ecosystems Revenue (2019-2020) (Million US$)
Table 68. India Key Players Connected Entertainment Ecosystems Market Share (2019-2020)
Table 69. India Connected Entertainment Ecosystems Market Size by Type (2015-2020) (Million US$)
Table 70. India Connected Entertainment Ecosystems Market Share by Type (2015-2020)
Table 71. India Connected Entertainment Ecosystems Market Size by Application (2015-2020) (Million US$)
Table 72. India Connected Entertainment Ecosystems Market Share by Application (2015-2020)
Table 73. Central & South America Key Players Connected Entertainment Ecosystems Revenue (2019-2020) (Million US$)
Table 74. Central & South America Key Players Connected Entertainment Ecosystems Market Share (2019-2020)
Table 75. Central & South America Connected Entertainment Ecosystems Market Size by Type (2015-2020) (Million US$)
Table 76. Central & South America Connected Entertainment Ecosystems Market Share by Type (2015-2020)
Table 77. Central & South America Connected Entertainment Ecosystems Market Size by Application (2015-2020) (Million US$)
Table 78. Central & South America Connected Entertainment Ecosystems Market Share by Application (2015-2020)
Table 79. Amazon Company Details
Table 80. Amazon Business Overview
Table 81. Amazon Product
Table 82. Amazon Revenue in Connected Entertainment Ecosystems Business (2015-2020) (Million US$)
Table 83. Amazon Recent Development
Table 84. Apple Company Details
Table 85. Apple Business Overview
Table 86. Apple Product
Table 87. Apple Revenue in Connected Entertainment Ecosystems Business (2015-2020) (Million US$)
Table 88. Apple Recent Development
Table 89. Comcast Company Details
Table 90. Comcast Business Overview
Table 91. Comcast Product
Table 92. Comcast Revenue in Connected Entertainment Ecosystems Business (2015-2020) (Million US$)
Table 93. Comcast Recent Development
Table 94. Google Company Details
Table 95. Google Business Overview
Table 96. Google Product
Table 97. Google Revenue in Connected Entertainment Ecosystems Business (2015-2020) (Million US$)
Table 98. Google Recent Development
Table 99. Roku Company Details
Table 100. Roku Business Overview
Table 101. Roku Product
Table 102. Roku Revenue in Connected Entertainment Ecosystems Business (2015-2020) (Million US$)
Table 103. Roku Recent Development
Table 104. Samsung Company Details
Table 105. Samsung Business Overview
Table 106. Samsung Product
Table 107. Samsung Revenue in Connected Entertainment Ecosystems Business (2015-2020) (Million US$)
Table 108. Samsung Recent Development
Table 109. Sony Group Company Details
Table 110. Sony Group Business Overview
Table 111. Sony Group Product
Table 112. Sony Group Revenue in Connected Entertainment Ecosystems Business (2015-2020) (Million US$)
Table 113. Sony Group Recent Development
Table 114. Research Programs/Design for This Report
Table 115. Key Data Information from Secondary Sources
Table 116. Key Data Information from Primary Sources

LIST OF FIGURES

Figure 1. Global Connected Entertainment Ecosystems Market Share by Type: 2020 VS 2026
Figure 2. On-premise Features
Figure 3. Cloud-based Features
Figure 4. Global Connected Entertainment Ecosystems Market Share by Application: 2020 VS 2026
Figure 5. Automobile Industry Case Studies
Figure 6. Food Industry Case Studies
Figure 7. Electronic Consumer Industry Case Studies
Figure 8. Home Industry Case Studies
Figure 9. Other Case Studies
Figure 10. Connected Entertainment Ecosystems Report Years Considered
Figure 11. Global Connected Entertainment Ecosystems Market Size YoY Growth 2015-2026 (US$ Million)
Figure 12. Global Connected Entertainment Ecosystems Market Share by Regions: 2020 VS 2026
Figure 13. Global Connected Entertainment Ecosystems Market Share by Regions (2021-2026)
Figure 14. Porter's Five Forces Analysis
Figure 15. Global Connected Entertainment Ecosystems Market Share by Players in 2019
Figure 16. Global Top Connected Entertainment Ecosystems Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Connected Entertainment Ecosystems as of 2019
Figure 17. The Top 10 and 5 Players Market Share by Connected Entertainment Ecosystems Revenue in 2019
Figure 18. North America Connected Entertainment Ecosystems Market Size YoY Growth (2015-2020) (Million US$)
Figure 19. Europe Connected Entertainment Ecosystems Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. China Connected Entertainment Ecosystems Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. Japan Connected Entertainment Ecosystems Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. Southeast Asia Connected Entertainment Ecosystems Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. India Connected Entertainment Ecosystems Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. Central & South America Connected Entertainment Ecosystems Market Size YoY Growth (2015-2020) (Million US$)
Figure 25. Amazon Total Revenue (US$ Million): 2019 Compared with 2018
Figure 26. Amazon Revenue Growth Rate in Connected Entertainment Ecosystems Business (2015-2020)
Figure 27. Apple Total Revenue (US$ Million): 2019 Compared with 2018
Figure 28. Apple Revenue Growth Rate in Connected Entertainment Ecosystems Business (2015-2020)
Figure 29. Comcast Total Revenue (US$ Million): 2019 Compared with 2018
Figure 30. Comcast Revenue Growth Rate in Connected Entertainment Ecosystems Business (2015-2020)
Figure 31. Google Total Revenue (US$ Million): 2019 Compared with 2018
Figure 32. Google Revenue Growth Rate in Connected Entertainment Ecosystems Business (2015-2020)
Figure 33. Roku Total Revenue (US$ Million): 2019 Compared with 2018
Figure 34. Roku Revenue Growth Rate in Connected Entertainment Ecosystems Business (2015-2020)
Figure 35. Samsung Total Revenue (US$ Million): 2019 Compared with 2018
Figure 36. Samsung Revenue Growth Rate in Connected Entertainment Ecosystems Business (2015-2020)
Figure 37. Sony Group Total Revenue (US$ Million): 2019 Compared with 2018
Figure 38. Sony Group Revenue Growth Rate in Connected Entertainment Ecosystems Business (2015-2020)
Figure 39. Bottom-up and Top-down Approaches for This Report
Figure 40. Data Triangulation
Figure 41. Key Executives Interviewed


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