Covid-19 Impact on Global Blockchain in Media and Entertainment Market Size, Status and Forecast 2020-2026
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This report focuses on the global Blockchain in Media and Entertainment status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Blockchain in Media and Entertainment development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
The key players covered in this study
The key players covered in this study
- IBM Corporation
- Microsoft Corporation
- SAP SE
- Amazon Web Services
- Accenture PLC
- Oracle Corporation
- Infosys Limited
- Bitfury USA Inc.
- Factom Inc.
- GuardTime,AS
- Auxesis Group
- Nyiax Inc.
- MetaX
- BTL Group
- Bitcoin
- Ripple
- Ethereum
- R3 Corda
- Other
- Content Security
- Licensing and Rights Management
- Smart Contract
- Pay
- Digital Advertising
- Online Game
- Other
- North America
- Europe
- China
- Japan
- Southeast Asia
- India
- Central & South America
- To analyze global Blockchain in Media and Entertainment status, future forecast, growth opportunity, key market and key players.
- To present the Blockchain in Media and Entertainment development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
- To strategically profile the key players and comprehensively analyze their development plan and strategies.
- To define, describe and forecast the market by type, market and key regions.
- History Year: 2015-2019
- Base Year: 2019
- Estimated Year: 2020
- Forecast Year 2020 to 2026
1 REPORT OVERVIEW
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Blockchain in Media and Entertainment Revenue
1.4 Market Analysis by Type
1.4.1 Global Blockchain in Media and Entertainment Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Bitcoin
1.4.3 Ripple
1.4.4 Ethereum
1.4.5 R3 Corda
1.4.6 Other
1.5 Market by Application
1.5.1 Global Blockchain in Media and Entertainment Market Share by Application: 2020 VS 2026
1.5.2 Content Security
1.5.3 Licensing and Rights Management
1.5.4 Smart Contract
1.5.5 Pay
1.5.6 Digital Advertising
1.5.7 Online Game
1.5.8 Other
1.6 Coronavirus Disease 2019 (Covid-19): Blockchain in Media and Entertainment Industry Impact
1.6.1 How the Covid-19 is Affecting the Blockchain in Media and Entertainment Industry
1.6.1.1 Blockchain in Media and Entertainment Business Impact Assessment - Covid-19
1.6.1.2 Supply Chain Challenges
1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
1.6.2 Market Trends and Blockchain in Media and Entertainment Potential Opportunities in the COVID-19 Landscape
1.6.3 Measures / Proposal against Covid-19
1.6.3.1 Government Measures to Combat Covid-19 Impact
1.6.3.2 Proposal for Blockchain in Media and Entertainment Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered
2 GLOBAL GROWTH TRENDS BY REGIONS
2.1 Blockchain in Media and Entertainment Market Perspective (2015-2026)
2.2 Blockchain in Media and Entertainment Growth Trends by Regions
2.2.1 Blockchain in Media and Entertainment Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Blockchain in Media and Entertainment Historic Market Share by Regions (2015-2020)
2.2.3 Blockchain in Media and Entertainment Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter’s Five Forces Analysis
2.3.5 Blockchain in Media and Entertainment Market Growth Strategy
2.3.6 Primary Interviews with Key Blockchain in Media and Entertainment Players (Opinion Leaders)
3 COMPETITION LANDSCAPE BY KEY PLAYERS
3.1 Global Top Blockchain in Media and Entertainment Players by Market Size
3.1.1 Global Top Blockchain in Media and Entertainment Players by Revenue (2015-2020)
3.1.2 Global Blockchain in Media and Entertainment Revenue Market Share by Players (2015-2020)
3.1.3 Global Blockchain in Media and Entertainment Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Blockchain in Media and Entertainment Market Concentration Ratio
3.2.1 Global Blockchain in Media and Entertainment Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Blockchain in Media and Entertainment Revenue in 2019
3.3 Blockchain in Media and Entertainment Key Players Head office and Area Served
3.4 Key Players Blockchain in Media and Entertainment Product Solution and Service
3.5 Date of Enter into Blockchain in Media and Entertainment Market
3.6 Mergers & Acquisitions, Expansion Plans
4 BREAKDOWN DATA BY TYPE (2015-2026)
4.1 Global Blockchain in Media and Entertainment Historic Market Size by Type (2015-2020)
4.2 Global Blockchain in Media and Entertainment Forecasted Market Size by Type (2021-2026)
5 BLOCKCHAIN IN MEDIA AND ENTERTAINMENT BREAKDOWN DATA BY APPLICATION (2015-2026)
5.1 Global Blockchain in Media and Entertainment Market Size by Application (2015-2020)
5.2 Global Blockchain in Media and Entertainment Forecasted Market Size by Application (2021-2026)
6 NORTH AMERICA
6.1 North America Blockchain in Media and Entertainment Market Size (2015-2020)
6.2 Blockchain in Media and Entertainment Key Players in North America (2019-2020)
6.3 North America Blockchain in Media and Entertainment Market Size by Type (2015-2020)
6.4 North America Blockchain in Media and Entertainment Market Size by Application (2015-2020)
7 EUROPE
7.1 Europe Blockchain in Media and Entertainment Market Size (2015-2020)
7.2 Blockchain in Media and Entertainment Key Players in Europe (2019-2020)
7.3 Europe Blockchain in Media and Entertainment Market Size by Type (2015-2020)
7.4 Europe Blockchain in Media and Entertainment Market Size by Application (2015-2020)
8 CHINA
8.1 China Blockchain in Media and Entertainment Market Size (2015-2020)
8.2 Blockchain in Media and Entertainment Key Players in China (2019-2020)
8.3 China Blockchain in Media and Entertainment Market Size by Type (2015-2020)
8.4 China Blockchain in Media and Entertainment Market Size by Application (2015-2020)
9 JAPAN
9.1 Japan Blockchain in Media and Entertainment Market Size (2015-2020)
9.2 Blockchain in Media and Entertainment Key Players in Japan (2019-2020)
9.3 Japan Blockchain in Media and Entertainment Market Size by Type (2015-2020)
9.4 Japan Blockchain in Media and Entertainment Market Size by Application (2015-2020)
10 SOUTHEAST ASIA
10.1 Southeast Asia Blockchain in Media and Entertainment Market Size (2015-2020)
10.2 Blockchain in Media and Entertainment Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Blockchain in Media and Entertainment Market Size by Type (2015-2020)
10.4 Southeast Asia Blockchain in Media and Entertainment Market Size by Application (2015-2020)
11 INDIA
11.1 India Blockchain in Media and Entertainment Market Size (2015-2020)
11.2 Blockchain in Media and Entertainment Key Players in India (2019-2020)
11.3 India Blockchain in Media and Entertainment Market Size by Type (2015-2020)
11.4 India Blockchain in Media and Entertainment Market Size by Application (2015-2020)
12 CENTRAL & SOUTH AMERICA
12.1 Central & South America Blockchain in Media and Entertainment Market Size (2015-2020)
12.2 Blockchain in Media and Entertainment Key Players in Central & South America (2019-2020)
12.3 Central & South America Blockchain in Media and Entertainment Market Size by Type (2015-2020)
12.4 Central & South America Blockchain in Media and Entertainment Market Size by Application (2015-2020)
13 KEY PLAYERS PROFILES
13.1 IBM Corporation
13.1.1 IBM Corporation Company Details
13.1.2 IBM Corporation Business Overview and Its Total Revenue
13.1.3 IBM Corporation Blockchain in Media and Entertainment Introduction
13.1.4 IBM Corporation Revenue in Blockchain in Media and Entertainment Business (2015-2020))
13.1.5 IBM Corporation Recent Development
13.2 Microsoft Corporation
13.2.1 Microsoft Corporation Company Details
13.2.2 Microsoft Corporation Business Overview and Its Total Revenue
13.2.3 Microsoft Corporation Blockchain in Media and Entertainment Introduction
13.2.4 Microsoft Corporation Revenue in Blockchain in Media and Entertainment Business (2015-2020)
13.2.5 Microsoft Corporation Recent Development
13.3 SAP SE
13.3.1 SAP SE Company Details
13.3.2 SAP SE Business Overview and Its Total Revenue
13.3.3 SAP SE Blockchain in Media and Entertainment Introduction
13.3.4 SAP SE Revenue in Blockchain in Media and Entertainment Business (2015-2020)
13.3.5 SAP SE Recent Development
13.4 Amazon Web Services
13.4.1 Amazon Web Services Company Details
13.4.2 Amazon Web Services Business Overview and Its Total Revenue
13.4.3 Amazon Web Services Blockchain in Media and Entertainment Introduction
13.4.4 Amazon Web Services Revenue in Blockchain in Media and Entertainment Business (2015-2020)
13.4.5 Amazon Web Services Recent Development
13.5 Accenture PLC
13.5.1 Accenture PLC Company Details
13.5.2 Accenture PLC Business Overview and Its Total Revenue
13.5.3 Accenture PLC Blockchain in Media and Entertainment Introduction
13.5.4 Accenture PLC Revenue in Blockchain in Media and Entertainment Business (2015-2020)
13.5.5 Accenture PLC Recent Development
13.6 Oracle Corporation
13.6.1 Oracle Corporation Company Details
13.6.2 Oracle Corporation Business Overview and Its Total Revenue
13.6.3 Oracle Corporation Blockchain in Media and Entertainment Introduction
13.6.4 Oracle Corporation Revenue in Blockchain in Media and Entertainment Business (2015-2020)
13.6.5 Oracle Corporation Recent Development
13.7 Infosys Limited
13.7.1 Infosys Limited Company Details
13.7.2 Infosys Limited Business Overview and Its Total Revenue
13.7.3 Infosys Limited Blockchain in Media and Entertainment Introduction
13.7.4 Infosys Limited Revenue in Blockchain in Media and Entertainment Business (2015-2020)
13.7.5 Infosys Limited Recent Development
13.8 Bitfury USA Inc.
13.8.1 Bitfury USA Inc. Company Details
13.8.2 Bitfury USA Inc. Business Overview and Its Total Revenue
13.8.3 Bitfury USA Inc. Blockchain in Media and Entertainment Introduction
13.8.4 Bitfury USA Inc. Revenue in Blockchain in Media and Entertainment Business (2015-2020)
13.8.5 Bitfury USA Inc. Recent Development
13.9 Factom Inc.
13.9.1 Factom Inc. Company Details
13.9.2 Factom Inc. Business Overview and Its Total Revenue
13.9.3 Factom Inc. Blockchain in Media and Entertainment Introduction
13.9.4 Factom Inc. Revenue in Blockchain in Media and Entertainment Business (2015-2020)
13.9.5 Factom Inc. Recent Development
13.10 GuardTime,AS
13.10.1 GuardTime,AS Company Details
13.10.2 GuardTime,AS Business Overview and Its Total Revenue
13.10.3 GuardTime,AS Blockchain in Media and Entertainment Introduction
13.10.4 GuardTime,AS Revenue in Blockchain in Media and Entertainment Business (2015-2020)
13.10.5 GuardTime,AS Recent Development
13.11 Auxesis Group
10.11.1 Auxesis Group Company Details
10.11.2 Auxesis Group Business Overview and Its Total Revenue
10.11.3 Auxesis Group Blockchain in Media and Entertainment Introduction
10.11.4 Auxesis Group Revenue in Blockchain in Media and Entertainment Business (2015-2020)
10.11.5 Auxesis Group Recent Development
13.12 Nyiax Inc.
10.12.1 Nyiax Inc. Company Details
10.12.2 Nyiax Inc. Business Overview and Its Total Revenue
10.12.3 Nyiax Inc. Blockchain in Media and Entertainment Introduction
10.12.4 Nyiax Inc. Revenue in Blockchain in Media and Entertainment Business (2015-2020)
10.12.5 Nyiax Inc. Recent Development
13.13 MetaX
10.13.1 MetaX Company Details
10.13.2 MetaX Business Overview and Its Total Revenue
10.13.3 MetaX Blockchain in Media and Entertainment Introduction
10.13.4 MetaX Revenue in Blockchain in Media and Entertainment Business (2015-2020)
10.13.5 MetaX Recent Development
13.14 BTL Group
10.14.1 BTL Group Company Details
10.14.2 BTL Group Business Overview and Its Total Revenue
10.14.3 BTL Group Blockchain in Media and Entertainment Introduction
10.14.4 BTL Group Revenue in Blockchain in Media and Entertainment Business (2015-2020)
10.14.5 BTL Group Recent Development
14 ANALYST'S VIEWPOINTS/CONCLUSIONS
15 APPENDIX
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Blockchain in Media and Entertainment Revenue
1.4 Market Analysis by Type
1.4.1 Global Blockchain in Media and Entertainment Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Bitcoin
1.4.3 Ripple
1.4.4 Ethereum
1.4.5 R3 Corda
1.4.6 Other
1.5 Market by Application
1.5.1 Global Blockchain in Media and Entertainment Market Share by Application: 2020 VS 2026
1.5.2 Content Security
1.5.3 Licensing and Rights Management
1.5.4 Smart Contract
1.5.5 Pay
1.5.6 Digital Advertising
1.5.7 Online Game
1.5.8 Other
1.6 Coronavirus Disease 2019 (Covid-19): Blockchain in Media and Entertainment Industry Impact
1.6.1 How the Covid-19 is Affecting the Blockchain in Media and Entertainment Industry
1.6.1.1 Blockchain in Media and Entertainment Business Impact Assessment - Covid-19
1.6.1.2 Supply Chain Challenges
1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
1.6.2 Market Trends and Blockchain in Media and Entertainment Potential Opportunities in the COVID-19 Landscape
1.6.3 Measures / Proposal against Covid-19
1.6.3.1 Government Measures to Combat Covid-19 Impact
1.6.3.2 Proposal for Blockchain in Media and Entertainment Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered
2 GLOBAL GROWTH TRENDS BY REGIONS
2.1 Blockchain in Media and Entertainment Market Perspective (2015-2026)
2.2 Blockchain in Media and Entertainment Growth Trends by Regions
2.2.1 Blockchain in Media and Entertainment Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Blockchain in Media and Entertainment Historic Market Share by Regions (2015-2020)
2.2.3 Blockchain in Media and Entertainment Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter’s Five Forces Analysis
2.3.5 Blockchain in Media and Entertainment Market Growth Strategy
2.3.6 Primary Interviews with Key Blockchain in Media and Entertainment Players (Opinion Leaders)
3 COMPETITION LANDSCAPE BY KEY PLAYERS
3.1 Global Top Blockchain in Media and Entertainment Players by Market Size
3.1.1 Global Top Blockchain in Media and Entertainment Players by Revenue (2015-2020)
3.1.2 Global Blockchain in Media and Entertainment Revenue Market Share by Players (2015-2020)
3.1.3 Global Blockchain in Media and Entertainment Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Blockchain in Media and Entertainment Market Concentration Ratio
3.2.1 Global Blockchain in Media and Entertainment Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Blockchain in Media and Entertainment Revenue in 2019
3.3 Blockchain in Media and Entertainment Key Players Head office and Area Served
3.4 Key Players Blockchain in Media and Entertainment Product Solution and Service
3.5 Date of Enter into Blockchain in Media and Entertainment Market
3.6 Mergers & Acquisitions, Expansion Plans
4 BREAKDOWN DATA BY TYPE (2015-2026)
4.1 Global Blockchain in Media and Entertainment Historic Market Size by Type (2015-2020)
4.2 Global Blockchain in Media and Entertainment Forecasted Market Size by Type (2021-2026)
5 BLOCKCHAIN IN MEDIA AND ENTERTAINMENT BREAKDOWN DATA BY APPLICATION (2015-2026)
5.1 Global Blockchain in Media and Entertainment Market Size by Application (2015-2020)
5.2 Global Blockchain in Media and Entertainment Forecasted Market Size by Application (2021-2026)
6 NORTH AMERICA
6.1 North America Blockchain in Media and Entertainment Market Size (2015-2020)
6.2 Blockchain in Media and Entertainment Key Players in North America (2019-2020)
6.3 North America Blockchain in Media and Entertainment Market Size by Type (2015-2020)
6.4 North America Blockchain in Media and Entertainment Market Size by Application (2015-2020)
7 EUROPE
7.1 Europe Blockchain in Media and Entertainment Market Size (2015-2020)
7.2 Blockchain in Media and Entertainment Key Players in Europe (2019-2020)
7.3 Europe Blockchain in Media and Entertainment Market Size by Type (2015-2020)
7.4 Europe Blockchain in Media and Entertainment Market Size by Application (2015-2020)
8 CHINA
8.1 China Blockchain in Media and Entertainment Market Size (2015-2020)
8.2 Blockchain in Media and Entertainment Key Players in China (2019-2020)
8.3 China Blockchain in Media and Entertainment Market Size by Type (2015-2020)
8.4 China Blockchain in Media and Entertainment Market Size by Application (2015-2020)
9 JAPAN
9.1 Japan Blockchain in Media and Entertainment Market Size (2015-2020)
9.2 Blockchain in Media and Entertainment Key Players in Japan (2019-2020)
9.3 Japan Blockchain in Media and Entertainment Market Size by Type (2015-2020)
9.4 Japan Blockchain in Media and Entertainment Market Size by Application (2015-2020)
10 SOUTHEAST ASIA
10.1 Southeast Asia Blockchain in Media and Entertainment Market Size (2015-2020)
10.2 Blockchain in Media and Entertainment Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Blockchain in Media and Entertainment Market Size by Type (2015-2020)
10.4 Southeast Asia Blockchain in Media and Entertainment Market Size by Application (2015-2020)
11 INDIA
11.1 India Blockchain in Media and Entertainment Market Size (2015-2020)
11.2 Blockchain in Media and Entertainment Key Players in India (2019-2020)
11.3 India Blockchain in Media and Entertainment Market Size by Type (2015-2020)
11.4 India Blockchain in Media and Entertainment Market Size by Application (2015-2020)
12 CENTRAL & SOUTH AMERICA
12.1 Central & South America Blockchain in Media and Entertainment Market Size (2015-2020)
12.2 Blockchain in Media and Entertainment Key Players in Central & South America (2019-2020)
12.3 Central & South America Blockchain in Media and Entertainment Market Size by Type (2015-2020)
12.4 Central & South America Blockchain in Media and Entertainment Market Size by Application (2015-2020)
13 KEY PLAYERS PROFILES
13.1 IBM Corporation
13.1.1 IBM Corporation Company Details
13.1.2 IBM Corporation Business Overview and Its Total Revenue
13.1.3 IBM Corporation Blockchain in Media and Entertainment Introduction
13.1.4 IBM Corporation Revenue in Blockchain in Media and Entertainment Business (2015-2020))
13.1.5 IBM Corporation Recent Development
13.2 Microsoft Corporation
13.2.1 Microsoft Corporation Company Details
13.2.2 Microsoft Corporation Business Overview and Its Total Revenue
13.2.3 Microsoft Corporation Blockchain in Media and Entertainment Introduction
13.2.4 Microsoft Corporation Revenue in Blockchain in Media and Entertainment Business (2015-2020)
13.2.5 Microsoft Corporation Recent Development
13.3 SAP SE
13.3.1 SAP SE Company Details
13.3.2 SAP SE Business Overview and Its Total Revenue
13.3.3 SAP SE Blockchain in Media and Entertainment Introduction
13.3.4 SAP SE Revenue in Blockchain in Media and Entertainment Business (2015-2020)
13.3.5 SAP SE Recent Development
13.4 Amazon Web Services
13.4.1 Amazon Web Services Company Details
13.4.2 Amazon Web Services Business Overview and Its Total Revenue
13.4.3 Amazon Web Services Blockchain in Media and Entertainment Introduction
13.4.4 Amazon Web Services Revenue in Blockchain in Media and Entertainment Business (2015-2020)
13.4.5 Amazon Web Services Recent Development
13.5 Accenture PLC
13.5.1 Accenture PLC Company Details
13.5.2 Accenture PLC Business Overview and Its Total Revenue
13.5.3 Accenture PLC Blockchain in Media and Entertainment Introduction
13.5.4 Accenture PLC Revenue in Blockchain in Media and Entertainment Business (2015-2020)
13.5.5 Accenture PLC Recent Development
13.6 Oracle Corporation
13.6.1 Oracle Corporation Company Details
13.6.2 Oracle Corporation Business Overview and Its Total Revenue
13.6.3 Oracle Corporation Blockchain in Media and Entertainment Introduction
13.6.4 Oracle Corporation Revenue in Blockchain in Media and Entertainment Business (2015-2020)
13.6.5 Oracle Corporation Recent Development
13.7 Infosys Limited
13.7.1 Infosys Limited Company Details
13.7.2 Infosys Limited Business Overview and Its Total Revenue
13.7.3 Infosys Limited Blockchain in Media and Entertainment Introduction
13.7.4 Infosys Limited Revenue in Blockchain in Media and Entertainment Business (2015-2020)
13.7.5 Infosys Limited Recent Development
13.8 Bitfury USA Inc.
13.8.1 Bitfury USA Inc. Company Details
13.8.2 Bitfury USA Inc. Business Overview and Its Total Revenue
13.8.3 Bitfury USA Inc. Blockchain in Media and Entertainment Introduction
13.8.4 Bitfury USA Inc. Revenue in Blockchain in Media and Entertainment Business (2015-2020)
13.8.5 Bitfury USA Inc. Recent Development
13.9 Factom Inc.
13.9.1 Factom Inc. Company Details
13.9.2 Factom Inc. Business Overview and Its Total Revenue
13.9.3 Factom Inc. Blockchain in Media and Entertainment Introduction
13.9.4 Factom Inc. Revenue in Blockchain in Media and Entertainment Business (2015-2020)
13.9.5 Factom Inc. Recent Development
13.10 GuardTime,AS
13.10.1 GuardTime,AS Company Details
13.10.2 GuardTime,AS Business Overview and Its Total Revenue
13.10.3 GuardTime,AS Blockchain in Media and Entertainment Introduction
13.10.4 GuardTime,AS Revenue in Blockchain in Media and Entertainment Business (2015-2020)
13.10.5 GuardTime,AS Recent Development
13.11 Auxesis Group
10.11.1 Auxesis Group Company Details
10.11.2 Auxesis Group Business Overview and Its Total Revenue
10.11.3 Auxesis Group Blockchain in Media and Entertainment Introduction
10.11.4 Auxesis Group Revenue in Blockchain in Media and Entertainment Business (2015-2020)
10.11.5 Auxesis Group Recent Development
13.12 Nyiax Inc.
10.12.1 Nyiax Inc. Company Details
10.12.2 Nyiax Inc. Business Overview and Its Total Revenue
10.12.3 Nyiax Inc. Blockchain in Media and Entertainment Introduction
10.12.4 Nyiax Inc. Revenue in Blockchain in Media and Entertainment Business (2015-2020)
10.12.5 Nyiax Inc. Recent Development
13.13 MetaX
10.13.1 MetaX Company Details
10.13.2 MetaX Business Overview and Its Total Revenue
10.13.3 MetaX Blockchain in Media and Entertainment Introduction
10.13.4 MetaX Revenue in Blockchain in Media and Entertainment Business (2015-2020)
10.13.5 MetaX Recent Development
13.14 BTL Group
10.14.1 BTL Group Company Details
10.14.2 BTL Group Business Overview and Its Total Revenue
10.14.3 BTL Group Blockchain in Media and Entertainment Introduction
10.14.4 BTL Group Revenue in Blockchain in Media and Entertainment Business (2015-2020)
10.14.5 BTL Group Recent Development
14 ANALYST'S VIEWPOINTS/CONCLUSIONS
15 APPENDIX
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
LIST OF TABLES
Table 1. Blockchain in Media and Entertainment Key Market Segments
Table 2. Key Players Covered: Ranking by Blockchain in Media and Entertainment Revenue
Table 3. Ranking of Global Top Blockchain in Media and Entertainment Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Blockchain in Media and Entertainment Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Bitcoin
Table 6. Key Players of Ripple
Table 7. Key Players of Ethereum
Table 8. Key Players of R3 Corda
Table 9. Key Players of Other
Table 10. COVID-19 Impact Global Market: (Four Blockchain in Media and Entertainment Market Size Forecast Scenarios)
Table 11. Opportunities and Trends for Blockchain in Media and Entertainment Players in the COVID-19 Landscape
Table 12. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 13. Key Regions/Countries Measures against Covid-19 Impact
Table 14. Proposal for Blockchain in Media and Entertainment Players to Combat Covid-19 Impact
Table 15. Global Blockchain in Media and Entertainment Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 16. Global Blockchain in Media and Entertainment Market Size by Regions (US$ Million): 2020 VS 2026
Table 17. Global Blockchain in Media and Entertainment Market Size by Regions (2015-2020) (US$ Million)
Table 18. Global Blockchain in Media and Entertainment Market Share by Regions (2015-2020)
Table 19. Global Blockchain in Media and Entertainment Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 20. Global Blockchain in Media and Entertainment Market Share by Regions (2021-2026)
Table 21. Market Top Trends
Table 22. Key Drivers: Impact Analysis
Table 23. Key Challenges
Table 24. Blockchain in Media and Entertainment Market Growth Strategy
Table 25. Main Points Interviewed from Key Blockchain in Media and Entertainment Players
Table 26. Global Blockchain in Media and Entertainment Revenue by Players (2015-2020) (Million US$)
Table 27. Global Blockchain in Media and Entertainment Market Share by Players (2015-2020)
Table 28. Global Top Blockchain in Media and Entertainment Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Blockchain in Media and Entertainment as of 2019)
Table 29. Global Blockchain in Media and Entertainment by Players Market Concentration Ratio (CR5 and HHI)
Table 30. Key Players Headquarters and Area Served
Table 31. Key Players Blockchain in Media and Entertainment Product Solution and Service
Table 32. Date of Enter into Blockchain in Media and Entertainment Market
Table 33. Mergers & Acquisitions, Expansion Plans
Table 34. Global Blockchain in Media and Entertainment Market Size by Type (2015-2020) (Million US$)
Table 35. Global Blockchain in Media and Entertainment Market Size Share by Type (2015-2020)
Table 36. Global Blockchain in Media and Entertainment Revenue Market Share by Type (2021-2026)
Table 37. Global Blockchain in Media and Entertainment Market Size Share by Application (2015-2020)
Table 38. Global Blockchain in Media and Entertainment Market Size by Application (2015-2020) (Million US$)
Table 39. Global Blockchain in Media and Entertainment Market Size Share by Application (2021-2026)
Table 40. North America Key Players Blockchain in Media and Entertainment Revenue (2019-2020) (Million US$)
Table 41. North America Key Players Blockchain in Media and Entertainment Market Share (2019-2020)
Table 42. North America Blockchain in Media and Entertainment Market Size by Type (2015-2020) (Million US$)
Table 43. North America Blockchain in Media and Entertainment Market Share by Type (2015-2020)
Table 44. North America Blockchain in Media and Entertainment Market Size by Application (2015-2020) (Million US$)
Table 45. North America Blockchain in Media and Entertainment Market Share by Application (2015-2020)
Table 46. Europe Key Players Blockchain in Media and Entertainment Revenue (2019-2020) (Million US$)
Table 47. Europe Key Players Blockchain in Media and Entertainment Market Share (2019-2020)
Table 48. Europe Blockchain in Media and Entertainment Market Size by Type (2015-2020) (Million US$)
Table 49. Europe Blockchain in Media and Entertainment Market Share by Type (2015-2020)
Table 50. Europe Blockchain in Media and Entertainment Market Size by Application (2015-2020) (Million US$)
Table 51. Europe Blockchain in Media and Entertainment Market Share by Application (2015-2020)
Table 52. China Key Players Blockchain in Media and Entertainment Revenue (2019-2020) (Million US$)
Table 53. China Key Players Blockchain in Media and Entertainment Market Share (2019-2020)
Table 54. China Blockchain in Media and Entertainment Market Size by Type (2015-2020) (Million US$)
Table 55. China Blockchain in Media and Entertainment Market Share by Type (2015-2020)
Table 56. China Blockchain in Media and Entertainment Market Size by Application (2015-2020) (Million US$)
Table 57. China Blockchain in Media and Entertainment Market Share by Application (2015-2020)
Table 58. Japan Key Players Blockchain in Media and Entertainment Revenue (2019-2020) (Million US$)
Table 59. Japan Key Players Blockchain in Media and Entertainment Market Share (2019-2020)
Table 60. Japan Blockchain in Media and Entertainment Market Size by Type (2015-2020) (Million US$)
Table 61. Japan Blockchain in Media and Entertainment Market Share by Type (2015-2020)
Table 62. Japan Blockchain in Media and Entertainment Market Size by Application (2015-2020) (Million US$)
Table 63. Japan Blockchain in Media and Entertainment Market Share by Application (2015-2020)
Table 64. Southeast Asia Key Players Blockchain in Media and Entertainment Revenue (2019-2020) (Million US$)
Table 65. Southeast Asia Key Players Blockchain in Media and Entertainment Market Share (2019-2020)
Table 66. Southeast Asia Blockchain in Media and Entertainment Market Size by Type (2015-2020) (Million US$)
Table 67. Southeast Asia Blockchain in Media and Entertainment Market Share by Type (2015-2020)
Table 68. Southeast Asia Blockchain in Media and Entertainment Market Size by Application (2015-2020) (Million US$)
Table 69. Southeast Asia Blockchain in Media and Entertainment Market Share by Application (2015-2020)
Table 70. India Key Players Blockchain in Media and Entertainment Revenue (2019-2020) (Million US$)
Table 71. India Key Players Blockchain in Media and Entertainment Market Share (2019-2020)
Table 72. India Blockchain in Media and Entertainment Market Size by Type (2015-2020) (Million US$)
Table 73. India Blockchain in Media and Entertainment Market Share by Type (2015-2020)
Table 74. India Blockchain in Media and Entertainment Market Size by Application (2015-2020) (Million US$)
Table 75. India Blockchain in Media and Entertainment Market Share by Application (2015-2020)
Table 76. Central & South America Key Players Blockchain in Media and Entertainment Revenue (2019-2020) (Million US$)
Table 77. Central & South America Key Players Blockchain in Media and Entertainment Market Share (2019-2020)
Table 78. Central & South America Blockchain in Media and Entertainment Market Size by Type (2015-2020) (Million US$)
Table 79. Central & South America Blockchain in Media and Entertainment Market Share by Type (2015-2020)
Table 80. Central & South America Blockchain in Media and Entertainment Market Size by Application (2015-2020) (Million US$)
Table 81. Central & South America Blockchain in Media and Entertainment Market Share by Application (2015-2020)
Table 82. IBM Corporation Company Details
Table 83. IBM Corporation Business Overview
Table 84. IBM Corporation Product
Table 85. IBM Corporation Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 86. IBM Corporation Recent Development
Table 87. Microsoft Corporation Company Details
Table 88. Microsoft Corporation Business Overview
Table 89. Microsoft Corporation Product
Table 90. Microsoft Corporation Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 91. Microsoft Corporation Recent Development
Table 92. SAP SE Company Details
Table 93. SAP SE Business Overview
Table 94. SAP SE Product
Table 95. SAP SE Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 96. SAP SE Recent Development
Table 97. Amazon Web Services Company Details
Table 98. Amazon Web Services Business Overview
Table 99. Amazon Web Services Product
Table 100. Amazon Web Services Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 101. Amazon Web Services Recent Development
Table 102. Accenture PLC Company Details
Table 103. Accenture PLC Business Overview
Table 104. Accenture PLC Product
Table 105. Accenture PLC Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 106. Accenture PLC Recent Development
Table 107. Oracle Corporation Company Details
Table 108. Oracle Corporation Business Overview
Table 109. Oracle Corporation Product
Table 110. Oracle Corporation Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 111. Oracle Corporation Recent Development
Table 112. Infosys Limited Company Details
Table 113. Infosys Limited Business Overview
Table 114. Infosys Limited Product
Table 115. Infosys Limited Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 116. Infosys Limited Recent Development
Table 117. Bitfury USA Inc. Business Overview
Table 118. Bitfury USA Inc. Product
Table 119. Bitfury USA Inc. Company Details
Table 120. Bitfury USA Inc. Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 121. Bitfury USA Inc. Recent Development
Table 122. Factom Inc. Company Details
Table 123. Factom Inc. Business Overview
Table 124. Factom Inc. Product
Table 125. Factom Inc. Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 126. Factom Inc. Recent Development
Table 127. GuardTime,AS Company Details
Table 128. GuardTime,AS Business Overview
Table 129. GuardTime,AS Product
Table 130. GuardTime,AS Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 131. GuardTime,AS Recent Development
Table 132. Auxesis Group Company Details
Table 133. Auxesis Group Business Overview
Table 134. Auxesis Group Product
Table 135. Auxesis Group Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 136. Auxesis Group Recent Development
Table 137. Nyiax Inc. Company Details
Table 138. Nyiax Inc. Business Overview
Table 139. Nyiax Inc. Product
Table 140. Nyiax Inc. Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 141. Nyiax Inc. Recent Development
Table 142. MetaX Company Details
Table 143. MetaX Business Overview
Table 144. MetaX Product
Table 145. MetaX Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 146. MetaX Recent Development
Table 147. BTL Group Company Details
Table 148. BTL Group Business Overview
Table 149. BTL Group Product
Table 150. BTL Group Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 151. BTL Group Recent Development
Table 152. Research Programs/Design for This Report
Table 153. Key Data Information from Secondary Sources
Table 154. Key Data Information from Primary Sources
Table 1. Blockchain in Media and Entertainment Key Market Segments
Table 2. Key Players Covered: Ranking by Blockchain in Media and Entertainment Revenue
Table 3. Ranking of Global Top Blockchain in Media and Entertainment Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Blockchain in Media and Entertainment Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Bitcoin
Table 6. Key Players of Ripple
Table 7. Key Players of Ethereum
Table 8. Key Players of R3 Corda
Table 9. Key Players of Other
Table 10. COVID-19 Impact Global Market: (Four Blockchain in Media and Entertainment Market Size Forecast Scenarios)
Table 11. Opportunities and Trends for Blockchain in Media and Entertainment Players in the COVID-19 Landscape
Table 12. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 13. Key Regions/Countries Measures against Covid-19 Impact
Table 14. Proposal for Blockchain in Media and Entertainment Players to Combat Covid-19 Impact
Table 15. Global Blockchain in Media and Entertainment Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 16. Global Blockchain in Media and Entertainment Market Size by Regions (US$ Million): 2020 VS 2026
Table 17. Global Blockchain in Media and Entertainment Market Size by Regions (2015-2020) (US$ Million)
Table 18. Global Blockchain in Media and Entertainment Market Share by Regions (2015-2020)
Table 19. Global Blockchain in Media and Entertainment Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 20. Global Blockchain in Media and Entertainment Market Share by Regions (2021-2026)
Table 21. Market Top Trends
Table 22. Key Drivers: Impact Analysis
Table 23. Key Challenges
Table 24. Blockchain in Media and Entertainment Market Growth Strategy
Table 25. Main Points Interviewed from Key Blockchain in Media and Entertainment Players
Table 26. Global Blockchain in Media and Entertainment Revenue by Players (2015-2020) (Million US$)
Table 27. Global Blockchain in Media and Entertainment Market Share by Players (2015-2020)
Table 28. Global Top Blockchain in Media and Entertainment Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Blockchain in Media and Entertainment as of 2019)
Table 29. Global Blockchain in Media and Entertainment by Players Market Concentration Ratio (CR5 and HHI)
Table 30. Key Players Headquarters and Area Served
Table 31. Key Players Blockchain in Media and Entertainment Product Solution and Service
Table 32. Date of Enter into Blockchain in Media and Entertainment Market
Table 33. Mergers & Acquisitions, Expansion Plans
Table 34. Global Blockchain in Media and Entertainment Market Size by Type (2015-2020) (Million US$)
Table 35. Global Blockchain in Media and Entertainment Market Size Share by Type (2015-2020)
Table 36. Global Blockchain in Media and Entertainment Revenue Market Share by Type (2021-2026)
Table 37. Global Blockchain in Media and Entertainment Market Size Share by Application (2015-2020)
Table 38. Global Blockchain in Media and Entertainment Market Size by Application (2015-2020) (Million US$)
Table 39. Global Blockchain in Media and Entertainment Market Size Share by Application (2021-2026)
Table 40. North America Key Players Blockchain in Media and Entertainment Revenue (2019-2020) (Million US$)
Table 41. North America Key Players Blockchain in Media and Entertainment Market Share (2019-2020)
Table 42. North America Blockchain in Media and Entertainment Market Size by Type (2015-2020) (Million US$)
Table 43. North America Blockchain in Media and Entertainment Market Share by Type (2015-2020)
Table 44. North America Blockchain in Media and Entertainment Market Size by Application (2015-2020) (Million US$)
Table 45. North America Blockchain in Media and Entertainment Market Share by Application (2015-2020)
Table 46. Europe Key Players Blockchain in Media and Entertainment Revenue (2019-2020) (Million US$)
Table 47. Europe Key Players Blockchain in Media and Entertainment Market Share (2019-2020)
Table 48. Europe Blockchain in Media and Entertainment Market Size by Type (2015-2020) (Million US$)
Table 49. Europe Blockchain in Media and Entertainment Market Share by Type (2015-2020)
Table 50. Europe Blockchain in Media and Entertainment Market Size by Application (2015-2020) (Million US$)
Table 51. Europe Blockchain in Media and Entertainment Market Share by Application (2015-2020)
Table 52. China Key Players Blockchain in Media and Entertainment Revenue (2019-2020) (Million US$)
Table 53. China Key Players Blockchain in Media and Entertainment Market Share (2019-2020)
Table 54. China Blockchain in Media and Entertainment Market Size by Type (2015-2020) (Million US$)
Table 55. China Blockchain in Media and Entertainment Market Share by Type (2015-2020)
Table 56. China Blockchain in Media and Entertainment Market Size by Application (2015-2020) (Million US$)
Table 57. China Blockchain in Media and Entertainment Market Share by Application (2015-2020)
Table 58. Japan Key Players Blockchain in Media and Entertainment Revenue (2019-2020) (Million US$)
Table 59. Japan Key Players Blockchain in Media and Entertainment Market Share (2019-2020)
Table 60. Japan Blockchain in Media and Entertainment Market Size by Type (2015-2020) (Million US$)
Table 61. Japan Blockchain in Media and Entertainment Market Share by Type (2015-2020)
Table 62. Japan Blockchain in Media and Entertainment Market Size by Application (2015-2020) (Million US$)
Table 63. Japan Blockchain in Media and Entertainment Market Share by Application (2015-2020)
Table 64. Southeast Asia Key Players Blockchain in Media and Entertainment Revenue (2019-2020) (Million US$)
Table 65. Southeast Asia Key Players Blockchain in Media and Entertainment Market Share (2019-2020)
Table 66. Southeast Asia Blockchain in Media and Entertainment Market Size by Type (2015-2020) (Million US$)
Table 67. Southeast Asia Blockchain in Media and Entertainment Market Share by Type (2015-2020)
Table 68. Southeast Asia Blockchain in Media and Entertainment Market Size by Application (2015-2020) (Million US$)
Table 69. Southeast Asia Blockchain in Media and Entertainment Market Share by Application (2015-2020)
Table 70. India Key Players Blockchain in Media and Entertainment Revenue (2019-2020) (Million US$)
Table 71. India Key Players Blockchain in Media and Entertainment Market Share (2019-2020)
Table 72. India Blockchain in Media and Entertainment Market Size by Type (2015-2020) (Million US$)
Table 73. India Blockchain in Media and Entertainment Market Share by Type (2015-2020)
Table 74. India Blockchain in Media and Entertainment Market Size by Application (2015-2020) (Million US$)
Table 75. India Blockchain in Media and Entertainment Market Share by Application (2015-2020)
Table 76. Central & South America Key Players Blockchain in Media and Entertainment Revenue (2019-2020) (Million US$)
Table 77. Central & South America Key Players Blockchain in Media and Entertainment Market Share (2019-2020)
Table 78. Central & South America Blockchain in Media and Entertainment Market Size by Type (2015-2020) (Million US$)
Table 79. Central & South America Blockchain in Media and Entertainment Market Share by Type (2015-2020)
Table 80. Central & South America Blockchain in Media and Entertainment Market Size by Application (2015-2020) (Million US$)
Table 81. Central & South America Blockchain in Media and Entertainment Market Share by Application (2015-2020)
Table 82. IBM Corporation Company Details
Table 83. IBM Corporation Business Overview
Table 84. IBM Corporation Product
Table 85. IBM Corporation Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 86. IBM Corporation Recent Development
Table 87. Microsoft Corporation Company Details
Table 88. Microsoft Corporation Business Overview
Table 89. Microsoft Corporation Product
Table 90. Microsoft Corporation Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 91. Microsoft Corporation Recent Development
Table 92. SAP SE Company Details
Table 93. SAP SE Business Overview
Table 94. SAP SE Product
Table 95. SAP SE Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 96. SAP SE Recent Development
Table 97. Amazon Web Services Company Details
Table 98. Amazon Web Services Business Overview
Table 99. Amazon Web Services Product
Table 100. Amazon Web Services Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 101. Amazon Web Services Recent Development
Table 102. Accenture PLC Company Details
Table 103. Accenture PLC Business Overview
Table 104. Accenture PLC Product
Table 105. Accenture PLC Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 106. Accenture PLC Recent Development
Table 107. Oracle Corporation Company Details
Table 108. Oracle Corporation Business Overview
Table 109. Oracle Corporation Product
Table 110. Oracle Corporation Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 111. Oracle Corporation Recent Development
Table 112. Infosys Limited Company Details
Table 113. Infosys Limited Business Overview
Table 114. Infosys Limited Product
Table 115. Infosys Limited Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 116. Infosys Limited Recent Development
Table 117. Bitfury USA Inc. Business Overview
Table 118. Bitfury USA Inc. Product
Table 119. Bitfury USA Inc. Company Details
Table 120. Bitfury USA Inc. Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 121. Bitfury USA Inc. Recent Development
Table 122. Factom Inc. Company Details
Table 123. Factom Inc. Business Overview
Table 124. Factom Inc. Product
Table 125. Factom Inc. Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 126. Factom Inc. Recent Development
Table 127. GuardTime,AS Company Details
Table 128. GuardTime,AS Business Overview
Table 129. GuardTime,AS Product
Table 130. GuardTime,AS Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 131. GuardTime,AS Recent Development
Table 132. Auxesis Group Company Details
Table 133. Auxesis Group Business Overview
Table 134. Auxesis Group Product
Table 135. Auxesis Group Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 136. Auxesis Group Recent Development
Table 137. Nyiax Inc. Company Details
Table 138. Nyiax Inc. Business Overview
Table 139. Nyiax Inc. Product
Table 140. Nyiax Inc. Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 141. Nyiax Inc. Recent Development
Table 142. MetaX Company Details
Table 143. MetaX Business Overview
Table 144. MetaX Product
Table 145. MetaX Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 146. MetaX Recent Development
Table 147. BTL Group Company Details
Table 148. BTL Group Business Overview
Table 149. BTL Group Product
Table 150. BTL Group Revenue in Blockchain in Media and Entertainment Business (2015-2020) (Million US$)
Table 151. BTL Group Recent Development
Table 152. Research Programs/Design for This Report
Table 153. Key Data Information from Secondary Sources
Table 154. Key Data Information from Primary Sources
LIST OF FIGURES
Figure 1. Global Blockchain in Media and Entertainment Market Share by Type: 2020 VS 2026
Figure 2. Bitcoin Features
Figure 3. Ripple Features
Figure 4. Ethereum Features
Figure 5. R3 Corda Features
Figure 6. Other Features
Figure 7. Global Blockchain in Media and Entertainment Market Share by Application: 2020 VS 2026
Figure 8. Content Security Case Studies
Figure 9. Licensing and Rights Management Case Studies
Figure 10. Smart Contract Case Studies
Figure 11. Pay Case Studies
Figure 12. Digital Advertising Case Studies
Figure 13. Online Game Case Studies
Figure 14. Other Case Studies
Figure 15. Blockchain in Media and Entertainment Report Years Considered
Figure 16. Global Blockchain in Media and Entertainment Market Size YoY Growth 2015-2026 (US$ Million)
Figure 17. Global Blockchain in Media and Entertainment Market Share by Regions: 2020 VS 2026
Figure 18. Global Blockchain in Media and Entertainment Market Share by Regions (2021-2026)
Figure 19. Porter's Five Forces Analysis
Figure 20. Global Blockchain in Media and Entertainment Market Share by Players in 2019
Figure 21. Global Top Blockchain in Media and Entertainment Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Blockchain in Media and Entertainment as of 2019
Figure 22. The Top 10 and 5 Players Market Share by Blockchain in Media and Entertainment Revenue in 2019
Figure 23. North America Blockchain in Media and Entertainment Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. Europe Blockchain in Media and Entertainment Market Size YoY Growth (2015-2020) (Million US$)
Figure 25. China Blockchain in Media and Entertainment Market Size YoY Growth (2015-2020) (Million US$)
Figure 26. Japan Blockchain in Media and Entertainment Market Size YoY Growth (2015-2020) (Million US$)
Figure 27. Southeast Asia Blockchain in Media and Entertainment Market Size YoY Growth (2015-2020) (Million US$)
Figure 28. India Blockchain in Media and Entertainment Market Size YoY Growth (2015-2020) (Million US$)
Figure 29. Central & South America Blockchain in Media and Entertainment Market Size YoY Growth (2015-2020) (Million US$)
Figure 30. IBM Corporation Total Revenue (US$ Million): 2019 Compared with 2018
Figure 31. IBM Corporation Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 32. Microsoft Corporation Total Revenue (US$ Million): 2019 Compared with 2018
Figure 33. Microsoft Corporation Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 34. SAP SE Total Revenue (US$ Million): 2019 Compared with 2018
Figure 35. SAP SE Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 36. Amazon Web Services Total Revenue (US$ Million): 2019 Compared with 2018
Figure 37. Amazon Web Services Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 38. Accenture PLC Total Revenue (US$ Million): 2019 Compared with 2018
Figure 39. Accenture PLC Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 40. Oracle Corporation Total Revenue (US$ Million): 2019 Compared with 2018
Figure 41. Oracle Corporation Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 42. Infosys Limited Total Revenue (US$ Million): 2019 Compared with 2018
Figure 43. Infosys Limited Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 44. Bitfury USA Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 45. Bitfury USA Inc. Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 46. Factom Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 47. Factom Inc. Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 48. GuardTime,AS Total Revenue (US$ Million): 2019 Compared with 2018
Figure 49. GuardTime,AS Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 50. Auxesis Group Total Revenue (US$ Million): 2019 Compared with 2018
Figure 51. Auxesis Group Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 52. Nyiax Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 53. Nyiax Inc. Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 54. MetaX Total Revenue (US$ Million): 2019 Compared with 2018
Figure 55. MetaX Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 56. BTL Group Total Revenue (US$ Million): 2019 Compared with 2018
Figure 57. BTL Group Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 58. Bottom-up and Top-down Approaches for This Report
Figure 59. Data Triangulation
Figure 60. Key Executives Interviewed
Figure 1. Global Blockchain in Media and Entertainment Market Share by Type: 2020 VS 2026
Figure 2. Bitcoin Features
Figure 3. Ripple Features
Figure 4. Ethereum Features
Figure 5. R3 Corda Features
Figure 6. Other Features
Figure 7. Global Blockchain in Media and Entertainment Market Share by Application: 2020 VS 2026
Figure 8. Content Security Case Studies
Figure 9. Licensing and Rights Management Case Studies
Figure 10. Smart Contract Case Studies
Figure 11. Pay Case Studies
Figure 12. Digital Advertising Case Studies
Figure 13. Online Game Case Studies
Figure 14. Other Case Studies
Figure 15. Blockchain in Media and Entertainment Report Years Considered
Figure 16. Global Blockchain in Media and Entertainment Market Size YoY Growth 2015-2026 (US$ Million)
Figure 17. Global Blockchain in Media and Entertainment Market Share by Regions: 2020 VS 2026
Figure 18. Global Blockchain in Media and Entertainment Market Share by Regions (2021-2026)
Figure 19. Porter's Five Forces Analysis
Figure 20. Global Blockchain in Media and Entertainment Market Share by Players in 2019
Figure 21. Global Top Blockchain in Media and Entertainment Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Blockchain in Media and Entertainment as of 2019
Figure 22. The Top 10 and 5 Players Market Share by Blockchain in Media and Entertainment Revenue in 2019
Figure 23. North America Blockchain in Media and Entertainment Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. Europe Blockchain in Media and Entertainment Market Size YoY Growth (2015-2020) (Million US$)
Figure 25. China Blockchain in Media and Entertainment Market Size YoY Growth (2015-2020) (Million US$)
Figure 26. Japan Blockchain in Media and Entertainment Market Size YoY Growth (2015-2020) (Million US$)
Figure 27. Southeast Asia Blockchain in Media and Entertainment Market Size YoY Growth (2015-2020) (Million US$)
Figure 28. India Blockchain in Media and Entertainment Market Size YoY Growth (2015-2020) (Million US$)
Figure 29. Central & South America Blockchain in Media and Entertainment Market Size YoY Growth (2015-2020) (Million US$)
Figure 30. IBM Corporation Total Revenue (US$ Million): 2019 Compared with 2018
Figure 31. IBM Corporation Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 32. Microsoft Corporation Total Revenue (US$ Million): 2019 Compared with 2018
Figure 33. Microsoft Corporation Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 34. SAP SE Total Revenue (US$ Million): 2019 Compared with 2018
Figure 35. SAP SE Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 36. Amazon Web Services Total Revenue (US$ Million): 2019 Compared with 2018
Figure 37. Amazon Web Services Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 38. Accenture PLC Total Revenue (US$ Million): 2019 Compared with 2018
Figure 39. Accenture PLC Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 40. Oracle Corporation Total Revenue (US$ Million): 2019 Compared with 2018
Figure 41. Oracle Corporation Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 42. Infosys Limited Total Revenue (US$ Million): 2019 Compared with 2018
Figure 43. Infosys Limited Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 44. Bitfury USA Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 45. Bitfury USA Inc. Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 46. Factom Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 47. Factom Inc. Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 48. GuardTime,AS Total Revenue (US$ Million): 2019 Compared with 2018
Figure 49. GuardTime,AS Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 50. Auxesis Group Total Revenue (US$ Million): 2019 Compared with 2018
Figure 51. Auxesis Group Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 52. Nyiax Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 53. Nyiax Inc. Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 54. MetaX Total Revenue (US$ Million): 2019 Compared with 2018
Figure 55. MetaX Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 56. BTL Group Total Revenue (US$ Million): 2019 Compared with 2018
Figure 57. BTL Group Revenue Growth Rate in Blockchain in Media and Entertainment Business (2015-2020)
Figure 58. Bottom-up and Top-down Approaches for This Report
Figure 59. Data Triangulation
Figure 60. Key Executives Interviewed