COVID-19 Impact on Global Augmented Reality Hardware and Software Market Size, Status and Forecast 2020-2026
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This report focuses on the global Augmented Reality Hardware and Software status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Augmented Reality Hardware and Software development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
The key players covered in this study
The key players covered in this study
- Sony (Japan)
- Oculus (US)
- Samsung (South Korea)
- Google (US)
- HTC (Taiwan)
- Microsoft (US)
- Wikitude (Austria)
- DAQRI (US)
- Zugara (US)
- Blippar (UK)
- Magic Leap (US)
- Upskill (US)
- Continental (Germany)
- Visteon (US)
- Eon Reality (US)
- MAXST (South Korea)
- Vuzix (US)
- PTC (US)
- Augmented Reality Glasses
- Augmented Reality Display
- Tracking System
- Other
- Healthcare
- Education
- Retail
- Entertainment
- IT and Telecom
- Others
- North America
- Europe
- China
- Japan
- Southeast Asia
- India
- Central & South America
- To analyze global Augmented Reality Hardware and Software status, future forecast, growth opportunity, key market and key players.
- To present the Augmented Reality Hardware and Software development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
- To strategically profile the key players and comprehensively analyze their development plan and strategies.
- To define, describe and forecast the market by type, market and key regions.
- History Year: 2015-2019
- Base Year: 2019
- Estimated Year: 2020
- Forecast Year 2020 to 2026
1 REPORT OVERVIEW
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Augmented Reality Hardware and Software Revenue
1.4 Market Analysis by Type
1.4.1 Global Augmented Reality Hardware and Software Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Augmented Reality Glasses
1.4.3 Augmented Reality Display
1.4.4 Tracking System
1.4.5 Other
1.5 Market by Application
1.5.1 Global Augmented Reality Hardware and Software Market Share by Application: 2020 VS 2026
1.5.2 Healthcare
1.5.3 Education
1.5.4 Retail
1.5.5 Entertainment
1.5.6 IT and Telecom
1.5.7 Others
1.6 Coronavirus Disease 2019 (Covid-19): Augmented Reality Hardware and Software Industry Impact
1.6.1 How the Covid-19 is Affecting the Augmented Reality Hardware and Software Industry
1.6.1.1 Augmented Reality Hardware and Software Business Impact Assessment - Covid-19
1.6.1.2 Supply Chain Challenges
1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
1.6.2 Market Trends and Augmented Reality Hardware and Software Potential Opportunities in the COVID-19 Landscape
1.6.3 Measures / Proposal against Covid-19
1.6.3.1 Government Measures to Combat Covid-19 Impact
1.6.3.2 Proposal for Augmented Reality Hardware and Software Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered
2 GLOBAL GROWTH TRENDS BY REGIONS
2.1 Augmented Reality Hardware and Software Market Perspective (2015-2026)
2.2 Augmented Reality Hardware and Software Growth Trends by Regions
2.2.1 Augmented Reality Hardware and Software Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Augmented Reality Hardware and Software Historic Market Share by Regions (2015-2020)
2.2.3 Augmented Reality Hardware and Software Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter’s Five Forces Analysis
2.3.5 Augmented Reality Hardware and Software Market Growth Strategy
2.3.6 Primary Interviews with Key Augmented Reality Hardware and Software Players (Opinion Leaders)
3 COMPETITION LANDSCAPE BY KEY PLAYERS
3.1 Global Top Augmented Reality Hardware and Software Players by Market Size
3.1.1 Global Top Augmented Reality Hardware and Software Players by Revenue (2015-2020)
3.1.2 Global Augmented Reality Hardware and Software Revenue Market Share by Players (2015-2020)
3.1.3 Global Augmented Reality Hardware and Software Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Augmented Reality Hardware and Software Market Concentration Ratio
3.2.1 Global Augmented Reality Hardware and Software Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Augmented Reality Hardware and Software Revenue in 2019
3.3 Augmented Reality Hardware and Software Key Players Head office and Area Served
3.4 Key Players Augmented Reality Hardware and Software Product Solution and Service
3.5 Date of Enter into Augmented Reality Hardware and Software Market
3.6 Mergers & Acquisitions, Expansion Plans
4 BREAKDOWN DATA BY TYPE (2015-2026)
4.1 Global Augmented Reality Hardware and Software Historic Market Size by Type (2015-2020)
4.2 Global Augmented Reality Hardware and Software Forecasted Market Size by Type (2021-2026)
5 AUGMENTED REALITY HARDWARE AND SOFTWARE BREAKDOWN DATA BY APPLICATION (2015-2026)
5.1 Global Augmented Reality Hardware and Software Market Size by Application (2015-2020)
5.2 Global Augmented Reality Hardware and Software Forecasted Market Size by Application (2021-2026)
6 NORTH AMERICA
6.1 North America Augmented Reality Hardware and Software Market Size (2015-2020)
6.2 Augmented Reality Hardware and Software Key Players in North America (2019-2020)
6.3 North America Augmented Reality Hardware and Software Market Size by Type (2015-2020)
6.4 North America Augmented Reality Hardware and Software Market Size by Application (2015-2020)
7 EUROPE
7.1 Europe Augmented Reality Hardware and Software Market Size (2015-2020)
7.2 Augmented Reality Hardware and Software Key Players in Europe (2019-2020)
7.3 Europe Augmented Reality Hardware and Software Market Size by Type (2015-2020)
7.4 Europe Augmented Reality Hardware and Software Market Size by Application (2015-2020)
8 CHINA
8.1 China Augmented Reality Hardware and Software Market Size (2015-2020)
8.2 Augmented Reality Hardware and Software Key Players in China (2019-2020)
8.3 China Augmented Reality Hardware and Software Market Size by Type (2015-2020)
8.4 China Augmented Reality Hardware and Software Market Size by Application (2015-2020)
9 JAPAN
9.1 Japan Augmented Reality Hardware and Software Market Size (2015-2020)
9.2 Augmented Reality Hardware and Software Key Players in Japan (2019-2020)
9.3 Japan Augmented Reality Hardware and Software Market Size by Type (2015-2020)
9.4 Japan Augmented Reality Hardware and Software Market Size by Application (2015-2020)
10 SOUTHEAST ASIA
10.1 Southeast Asia Augmented Reality Hardware and Software Market Size (2015-2020)
10.2 Augmented Reality Hardware and Software Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Augmented Reality Hardware and Software Market Size by Type (2015-2020)
10.4 Southeast Asia Augmented Reality Hardware and Software Market Size by Application (2015-2020)
11 INDIA
11.1 India Augmented Reality Hardware and Software Market Size (2015-2020)
11.2 Augmented Reality Hardware and Software Key Players in India (2019-2020)
11.3 India Augmented Reality Hardware and Software Market Size by Type (2015-2020)
11.4 India Augmented Reality Hardware and Software Market Size by Application (2015-2020)
12 CENTRAL & SOUTH AMERICA
12.1 Central & South America Augmented Reality Hardware and Software Market Size (2015-2020)
12.2 Augmented Reality Hardware and Software Key Players in Central & South America (2019-2020)
12.3 Central & South America Augmented Reality Hardware and Software Market Size by Type (2015-2020)
12.4 Central & South America Augmented Reality Hardware and Software Market Size by Application (2015-2020)
13 KEY PLAYERS PROFILES
13.1 Sony (Japan)
13.1.1 Sony (Japan) Company Details
13.1.2 Sony (Japan) Business Overview and Its Total Revenue
13.1.3 Sony (Japan) Augmented Reality Hardware and Software Introduction
13.1.4 Sony (Japan) Revenue in Augmented Reality Hardware and Software Business (2015-2020))
13.1.5 Sony (Japan) Recent Development
13.2 Oculus (US)
13.2.1 Oculus (US) Company Details
13.2.2 Oculus (US) Business Overview and Its Total Revenue
13.2.3 Oculus (US) Augmented Reality Hardware and Software Introduction
13.2.4 Oculus (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.2.5 Oculus (US) Recent Development
13.3 Samsung (South Korea)
13.3.1 Samsung (South Korea) Company Details
13.3.2 Samsung (South Korea) Business Overview and Its Total Revenue
13.3.3 Samsung (South Korea) Augmented Reality Hardware and Software Introduction
13.3.4 Samsung (South Korea) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.3.5 Samsung (South Korea) Recent Development
13.4 Google (US)
13.4.1 Google (US) Company Details
13.4.2 Google (US) Business Overview and Its Total Revenue
13.4.3 Google (US) Augmented Reality Hardware and Software Introduction
13.4.4 Google (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.4.5 Google (US) Recent Development
13.5 HTC (Taiwan)
13.5.1 HTC (Taiwan) Company Details
13.5.2 HTC (Taiwan) Business Overview and Its Total Revenue
13.5.3 HTC (Taiwan) Augmented Reality Hardware and Software Introduction
13.5.4 HTC (Taiwan) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.5.5 HTC (Taiwan) Recent Development
13.6 Microsoft (US)
13.6.1 Microsoft (US) Company Details
13.6.2 Microsoft (US) Business Overview and Its Total Revenue
13.6.3 Microsoft (US) Augmented Reality Hardware and Software Introduction
13.6.4 Microsoft (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.6.5 Microsoft (US) Recent Development
13.7 Wikitude (Austria)
13.7.1 Wikitude (Austria) Company Details
13.7.2 Wikitude (Austria) Business Overview and Its Total Revenue
13.7.3 Wikitude (Austria) Augmented Reality Hardware and Software Introduction
13.7.4 Wikitude (Austria) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.7.5 Wikitude (Austria) Recent Development
13.8 DAQRI (US)
13.8.1 DAQRI (US) Company Details
13.8.2 DAQRI (US) Business Overview and Its Total Revenue
13.8.3 DAQRI (US) Augmented Reality Hardware and Software Introduction
13.8.4 DAQRI (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.8.5 DAQRI (US) Recent Development
13.9 Zugara (US)
13.9.1 Zugara (US) Company Details
13.9.2 Zugara (US) Business Overview and Its Total Revenue
13.9.3 Zugara (US) Augmented Reality Hardware and Software Introduction
13.9.4 Zugara (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.9.5 Zugara (US) Recent Development
13.10 Blippar (UK)
13.10.1 Blippar (UK) Company Details
13.10.2 Blippar (UK) Business Overview and Its Total Revenue
13.10.3 Blippar (UK) Augmented Reality Hardware and Software Introduction
13.10.4 Blippar (UK) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.10.5 Blippar (UK) Recent Development
13.11 Magic Leap (US)
10.11.1 Magic Leap (US) Company Details
10.11.2 Magic Leap (US) Business Overview and Its Total Revenue
10.11.3 Magic Leap (US) Augmented Reality Hardware and Software Introduction
10.11.4 Magic Leap (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
10.11.5 Magic Leap (US) Recent Development
13.12 Upskill (US)
10.12.1 Upskill (US) Company Details
10.12.2 Upskill (US) Business Overview and Its Total Revenue
10.12.3 Upskill (US) Augmented Reality Hardware and Software Introduction
10.12.4 Upskill (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
10.12.5 Upskill (US) Recent Development
13.13 Continental (Germany)
10.13.1 Continental (Germany) Company Details
10.13.2 Continental (Germany) Business Overview and Its Total Revenue
10.13.3 Continental (Germany) Augmented Reality Hardware and Software Introduction
10.13.4 Continental (Germany) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
10.13.5 Continental (Germany) Recent Development
13.14 Visteon (US)
10.14.1 Visteon (US) Company Details
10.14.2 Visteon (US) Business Overview and Its Total Revenue
10.14.3 Visteon (US) Augmented Reality Hardware and Software Introduction
10.14.4 Visteon (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
10.14.5 Visteon (US) Recent Development
13.15 Eon Reality (US)
10.15.1 Eon Reality (US) Company Details
10.15.2 Eon Reality (US) Business Overview and Its Total Revenue
10.15.3 Eon Reality (US) Augmented Reality Hardware and Software Introduction
10.15.4 Eon Reality (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
10.15.5 Eon Reality (US) Recent Development
13.16 MAXST (South Korea)
10.16.1 MAXST (South Korea) Company Details
10.16.2 MAXST (South Korea) Business Overview and Its Total Revenue
10.16.3 MAXST (South Korea) Augmented Reality Hardware and Software Introduction
10.16.4 MAXST (South Korea) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
10.16.5 MAXST (South Korea) Recent Development
13.17 Vuzix (US)
10.17.1 Vuzix (US) Company Details
10.17.2 Vuzix (US) Business Overview and Its Total Revenue
10.17.3 Vuzix (US) Augmented Reality Hardware and Software Introduction
10.17.4 Vuzix (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
10.17.5 Vuzix (US) Recent Development
13.18 PTC (US)
10.18.1 PTC (US) Company Details
10.18.2 PTC (US) Business Overview and Its Total Revenue
10.18.3 PTC (US) Augmented Reality Hardware and Software Introduction
10.18.4 PTC (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
10.18.5 PTC (US) Recent Development
14 ANALYST'S VIEWPOINTS/CONCLUSIONS
15 APPENDIX
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Augmented Reality Hardware and Software Revenue
1.4 Market Analysis by Type
1.4.1 Global Augmented Reality Hardware and Software Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Augmented Reality Glasses
1.4.3 Augmented Reality Display
1.4.4 Tracking System
1.4.5 Other
1.5 Market by Application
1.5.1 Global Augmented Reality Hardware and Software Market Share by Application: 2020 VS 2026
1.5.2 Healthcare
1.5.3 Education
1.5.4 Retail
1.5.5 Entertainment
1.5.6 IT and Telecom
1.5.7 Others
1.6 Coronavirus Disease 2019 (Covid-19): Augmented Reality Hardware and Software Industry Impact
1.6.1 How the Covid-19 is Affecting the Augmented Reality Hardware and Software Industry
1.6.1.1 Augmented Reality Hardware and Software Business Impact Assessment - Covid-19
1.6.1.2 Supply Chain Challenges
1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
1.6.2 Market Trends and Augmented Reality Hardware and Software Potential Opportunities in the COVID-19 Landscape
1.6.3 Measures / Proposal against Covid-19
1.6.3.1 Government Measures to Combat Covid-19 Impact
1.6.3.2 Proposal for Augmented Reality Hardware and Software Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered
2 GLOBAL GROWTH TRENDS BY REGIONS
2.1 Augmented Reality Hardware and Software Market Perspective (2015-2026)
2.2 Augmented Reality Hardware and Software Growth Trends by Regions
2.2.1 Augmented Reality Hardware and Software Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Augmented Reality Hardware and Software Historic Market Share by Regions (2015-2020)
2.2.3 Augmented Reality Hardware and Software Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter’s Five Forces Analysis
2.3.5 Augmented Reality Hardware and Software Market Growth Strategy
2.3.6 Primary Interviews with Key Augmented Reality Hardware and Software Players (Opinion Leaders)
3 COMPETITION LANDSCAPE BY KEY PLAYERS
3.1 Global Top Augmented Reality Hardware and Software Players by Market Size
3.1.1 Global Top Augmented Reality Hardware and Software Players by Revenue (2015-2020)
3.1.2 Global Augmented Reality Hardware and Software Revenue Market Share by Players (2015-2020)
3.1.3 Global Augmented Reality Hardware and Software Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Augmented Reality Hardware and Software Market Concentration Ratio
3.2.1 Global Augmented Reality Hardware and Software Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Augmented Reality Hardware and Software Revenue in 2019
3.3 Augmented Reality Hardware and Software Key Players Head office and Area Served
3.4 Key Players Augmented Reality Hardware and Software Product Solution and Service
3.5 Date of Enter into Augmented Reality Hardware and Software Market
3.6 Mergers & Acquisitions, Expansion Plans
4 BREAKDOWN DATA BY TYPE (2015-2026)
4.1 Global Augmented Reality Hardware and Software Historic Market Size by Type (2015-2020)
4.2 Global Augmented Reality Hardware and Software Forecasted Market Size by Type (2021-2026)
5 AUGMENTED REALITY HARDWARE AND SOFTWARE BREAKDOWN DATA BY APPLICATION (2015-2026)
5.1 Global Augmented Reality Hardware and Software Market Size by Application (2015-2020)
5.2 Global Augmented Reality Hardware and Software Forecasted Market Size by Application (2021-2026)
6 NORTH AMERICA
6.1 North America Augmented Reality Hardware and Software Market Size (2015-2020)
6.2 Augmented Reality Hardware and Software Key Players in North America (2019-2020)
6.3 North America Augmented Reality Hardware and Software Market Size by Type (2015-2020)
6.4 North America Augmented Reality Hardware and Software Market Size by Application (2015-2020)
7 EUROPE
7.1 Europe Augmented Reality Hardware and Software Market Size (2015-2020)
7.2 Augmented Reality Hardware and Software Key Players in Europe (2019-2020)
7.3 Europe Augmented Reality Hardware and Software Market Size by Type (2015-2020)
7.4 Europe Augmented Reality Hardware and Software Market Size by Application (2015-2020)
8 CHINA
8.1 China Augmented Reality Hardware and Software Market Size (2015-2020)
8.2 Augmented Reality Hardware and Software Key Players in China (2019-2020)
8.3 China Augmented Reality Hardware and Software Market Size by Type (2015-2020)
8.4 China Augmented Reality Hardware and Software Market Size by Application (2015-2020)
9 JAPAN
9.1 Japan Augmented Reality Hardware and Software Market Size (2015-2020)
9.2 Augmented Reality Hardware and Software Key Players in Japan (2019-2020)
9.3 Japan Augmented Reality Hardware and Software Market Size by Type (2015-2020)
9.4 Japan Augmented Reality Hardware and Software Market Size by Application (2015-2020)
10 SOUTHEAST ASIA
10.1 Southeast Asia Augmented Reality Hardware and Software Market Size (2015-2020)
10.2 Augmented Reality Hardware and Software Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Augmented Reality Hardware and Software Market Size by Type (2015-2020)
10.4 Southeast Asia Augmented Reality Hardware and Software Market Size by Application (2015-2020)
11 INDIA
11.1 India Augmented Reality Hardware and Software Market Size (2015-2020)
11.2 Augmented Reality Hardware and Software Key Players in India (2019-2020)
11.3 India Augmented Reality Hardware and Software Market Size by Type (2015-2020)
11.4 India Augmented Reality Hardware and Software Market Size by Application (2015-2020)
12 CENTRAL & SOUTH AMERICA
12.1 Central & South America Augmented Reality Hardware and Software Market Size (2015-2020)
12.2 Augmented Reality Hardware and Software Key Players in Central & South America (2019-2020)
12.3 Central & South America Augmented Reality Hardware and Software Market Size by Type (2015-2020)
12.4 Central & South America Augmented Reality Hardware and Software Market Size by Application (2015-2020)
13 KEY PLAYERS PROFILES
13.1 Sony (Japan)
13.1.1 Sony (Japan) Company Details
13.1.2 Sony (Japan) Business Overview and Its Total Revenue
13.1.3 Sony (Japan) Augmented Reality Hardware and Software Introduction
13.1.4 Sony (Japan) Revenue in Augmented Reality Hardware and Software Business (2015-2020))
13.1.5 Sony (Japan) Recent Development
13.2 Oculus (US)
13.2.1 Oculus (US) Company Details
13.2.2 Oculus (US) Business Overview and Its Total Revenue
13.2.3 Oculus (US) Augmented Reality Hardware and Software Introduction
13.2.4 Oculus (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.2.5 Oculus (US) Recent Development
13.3 Samsung (South Korea)
13.3.1 Samsung (South Korea) Company Details
13.3.2 Samsung (South Korea) Business Overview and Its Total Revenue
13.3.3 Samsung (South Korea) Augmented Reality Hardware and Software Introduction
13.3.4 Samsung (South Korea) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.3.5 Samsung (South Korea) Recent Development
13.4 Google (US)
13.4.1 Google (US) Company Details
13.4.2 Google (US) Business Overview and Its Total Revenue
13.4.3 Google (US) Augmented Reality Hardware and Software Introduction
13.4.4 Google (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.4.5 Google (US) Recent Development
13.5 HTC (Taiwan)
13.5.1 HTC (Taiwan) Company Details
13.5.2 HTC (Taiwan) Business Overview and Its Total Revenue
13.5.3 HTC (Taiwan) Augmented Reality Hardware and Software Introduction
13.5.4 HTC (Taiwan) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.5.5 HTC (Taiwan) Recent Development
13.6 Microsoft (US)
13.6.1 Microsoft (US) Company Details
13.6.2 Microsoft (US) Business Overview and Its Total Revenue
13.6.3 Microsoft (US) Augmented Reality Hardware and Software Introduction
13.6.4 Microsoft (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.6.5 Microsoft (US) Recent Development
13.7 Wikitude (Austria)
13.7.1 Wikitude (Austria) Company Details
13.7.2 Wikitude (Austria) Business Overview and Its Total Revenue
13.7.3 Wikitude (Austria) Augmented Reality Hardware and Software Introduction
13.7.4 Wikitude (Austria) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.7.5 Wikitude (Austria) Recent Development
13.8 DAQRI (US)
13.8.1 DAQRI (US) Company Details
13.8.2 DAQRI (US) Business Overview and Its Total Revenue
13.8.3 DAQRI (US) Augmented Reality Hardware and Software Introduction
13.8.4 DAQRI (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.8.5 DAQRI (US) Recent Development
13.9 Zugara (US)
13.9.1 Zugara (US) Company Details
13.9.2 Zugara (US) Business Overview and Its Total Revenue
13.9.3 Zugara (US) Augmented Reality Hardware and Software Introduction
13.9.4 Zugara (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.9.5 Zugara (US) Recent Development
13.10 Blippar (UK)
13.10.1 Blippar (UK) Company Details
13.10.2 Blippar (UK) Business Overview and Its Total Revenue
13.10.3 Blippar (UK) Augmented Reality Hardware and Software Introduction
13.10.4 Blippar (UK) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.10.5 Blippar (UK) Recent Development
13.11 Magic Leap (US)
10.11.1 Magic Leap (US) Company Details
10.11.2 Magic Leap (US) Business Overview and Its Total Revenue
10.11.3 Magic Leap (US) Augmented Reality Hardware and Software Introduction
10.11.4 Magic Leap (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
10.11.5 Magic Leap (US) Recent Development
13.12 Upskill (US)
10.12.1 Upskill (US) Company Details
10.12.2 Upskill (US) Business Overview and Its Total Revenue
10.12.3 Upskill (US) Augmented Reality Hardware and Software Introduction
10.12.4 Upskill (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
10.12.5 Upskill (US) Recent Development
13.13 Continental (Germany)
10.13.1 Continental (Germany) Company Details
10.13.2 Continental (Germany) Business Overview and Its Total Revenue
10.13.3 Continental (Germany) Augmented Reality Hardware and Software Introduction
10.13.4 Continental (Germany) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
10.13.5 Continental (Germany) Recent Development
13.14 Visteon (US)
10.14.1 Visteon (US) Company Details
10.14.2 Visteon (US) Business Overview and Its Total Revenue
10.14.3 Visteon (US) Augmented Reality Hardware and Software Introduction
10.14.4 Visteon (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
10.14.5 Visteon (US) Recent Development
13.15 Eon Reality (US)
10.15.1 Eon Reality (US) Company Details
10.15.2 Eon Reality (US) Business Overview and Its Total Revenue
10.15.3 Eon Reality (US) Augmented Reality Hardware and Software Introduction
10.15.4 Eon Reality (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
10.15.5 Eon Reality (US) Recent Development
13.16 MAXST (South Korea)
10.16.1 MAXST (South Korea) Company Details
10.16.2 MAXST (South Korea) Business Overview and Its Total Revenue
10.16.3 MAXST (South Korea) Augmented Reality Hardware and Software Introduction
10.16.4 MAXST (South Korea) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
10.16.5 MAXST (South Korea) Recent Development
13.17 Vuzix (US)
10.17.1 Vuzix (US) Company Details
10.17.2 Vuzix (US) Business Overview and Its Total Revenue
10.17.3 Vuzix (US) Augmented Reality Hardware and Software Introduction
10.17.4 Vuzix (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
10.17.5 Vuzix (US) Recent Development
13.18 PTC (US)
10.18.1 PTC (US) Company Details
10.18.2 PTC (US) Business Overview and Its Total Revenue
10.18.3 PTC (US) Augmented Reality Hardware and Software Introduction
10.18.4 PTC (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
10.18.5 PTC (US) Recent Development
14 ANALYST'S VIEWPOINTS/CONCLUSIONS
15 APPENDIX
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
LIST OF TABLES
Table 1. Augmented Reality Hardware and Software Key Market Segments
Table 2. Key Players Covered: Ranking by Augmented Reality Hardware and Software Revenue
Table 3. Ranking of Global Top Augmented Reality Hardware and Software Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Augmented Reality Hardware and Software Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Augmented Reality Glasses
Table 6. Key Players of Augmented Reality Display
Table 7. Key Players of Tracking System
Table 8. Key Players of Other
Table 9. COVID-19 Impact Global Market: (Four Augmented Reality Hardware and Software Market Size Forecast Scenarios)
Table 10. Opportunities and Trends for Augmented Reality Hardware and Software Players in the COVID-19 Landscape
Table 11. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 12. Key Regions/Countries Measures against Covid-19 Impact
Table 13. Proposal for Augmented Reality Hardware and Software Players to Combat Covid-19 Impact
Table 14. Global Augmented Reality Hardware and Software Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 15. Global Augmented Reality Hardware and Software Market Size by Regions (US$ Million): 2020 VS 2026
Table 16. Global Augmented Reality Hardware and Software Market Size by Regions (2015-2020) (US$ Million)
Table 17. Global Augmented Reality Hardware and Software Market Share by Regions (2015-2020)
Table 18. Global Augmented Reality Hardware and Software Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 19. Global Augmented Reality Hardware and Software Market Share by Regions (2021-2026)
Table 20. Market Top Trends
Table 21. Key Drivers: Impact Analysis
Table 22. Key Challenges
Table 23. Augmented Reality Hardware and Software Market Growth Strategy
Table 24. Main Points Interviewed from Key Augmented Reality Hardware and Software Players
Table 25. Global Augmented Reality Hardware and Software Revenue by Players (2015-2020) (Million US$)
Table 26. Global Augmented Reality Hardware and Software Market Share by Players (2015-2020)
Table 27. Global Top Augmented Reality Hardware and Software Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Augmented Reality Hardware and Software as of 2019)
Table 28. Global Augmented Reality Hardware and Software by Players Market Concentration Ratio (CR5 and HHI)
Table 29. Key Players Headquarters and Area Served
Table 30. Key Players Augmented Reality Hardware and Software Product Solution and Service
Table 31. Date of Enter into Augmented Reality Hardware and Software Market
Table 32. Mergers & Acquisitions, Expansion Plans
Table 33. Global Augmented Reality Hardware and Software Market Size by Type (2015-2020) (Million US$)
Table 34. Global Augmented Reality Hardware and Software Market Size Share by Type (2015-2020)
Table 35. Global Augmented Reality Hardware and Software Revenue Market Share by Type (2021-2026)
Table 36. Global Augmented Reality Hardware and Software Market Size Share by Application (2015-2020)
Table 37. Global Augmented Reality Hardware and Software Market Size by Application (2015-2020) (Million US$)
Table 38. Global Augmented Reality Hardware and Software Market Size Share by Application (2021-2026)
Table 39. North America Key Players Augmented Reality Hardware and Software Revenue (2019-2020) (Million US$)
Table 40. North America Key Players Augmented Reality Hardware and Software Market Share (2019-2020)
Table 41. North America Augmented Reality Hardware and Software Market Size by Type (2015-2020) (Million US$)
Table 42. North America Augmented Reality Hardware and Software Market Share by Type (2015-2020)
Table 43. North America Augmented Reality Hardware and Software Market Size by Application (2015-2020) (Million US$)
Table 44. North America Augmented Reality Hardware and Software Market Share by Application (2015-2020)
Table 45. Europe Key Players Augmented Reality Hardware and Software Revenue (2019-2020) (Million US$)
Table 46. Europe Key Players Augmented Reality Hardware and Software Market Share (2019-2020)
Table 47. Europe Augmented Reality Hardware and Software Market Size by Type (2015-2020) (Million US$)
Table 48. Europe Augmented Reality Hardware and Software Market Share by Type (2015-2020)
Table 49. Europe Augmented Reality Hardware and Software Market Size by Application (2015-2020) (Million US$)
Table 50. Europe Augmented Reality Hardware and Software Market Share by Application (2015-2020)
Table 51. China Key Players Augmented Reality Hardware and Software Revenue (2019-2020) (Million US$)
Table 52. China Key Players Augmented Reality Hardware and Software Market Share (2019-2020)
Table 53. China Augmented Reality Hardware and Software Market Size by Type (2015-2020) (Million US$)
Table 54. China Augmented Reality Hardware and Software Market Share by Type (2015-2020)
Table 55. China Augmented Reality Hardware and Software Market Size by Application (2015-2020) (Million US$)
Table 56. China Augmented Reality Hardware and Software Market Share by Application (2015-2020)
Table 57. Japan Key Players Augmented Reality Hardware and Software Revenue (2019-2020) (Million US$)
Table 58. Japan Key Players Augmented Reality Hardware and Software Market Share (2019-2020)
Table 59. Japan Augmented Reality Hardware and Software Market Size by Type (2015-2020) (Million US$)
Table 60. Japan Augmented Reality Hardware and Software Market Share by Type (2015-2020)
Table 61. Japan Augmented Reality Hardware and Software Market Size by Application (2015-2020) (Million US$)
Table 62. Japan Augmented Reality Hardware and Software Market Share by Application (2015-2020)
Table 63. Southeast Asia Key Players Augmented Reality Hardware and Software Revenue (2019-2020) (Million US$)
Table 64. Southeast Asia Key Players Augmented Reality Hardware and Software Market Share (2019-2020)
Table 65. Southeast Asia Augmented Reality Hardware and Software Market Size by Type (2015-2020) (Million US$)
Table 66. Southeast Asia Augmented Reality Hardware and Software Market Share by Type (2015-2020)
Table 67. Southeast Asia Augmented Reality Hardware and Software Market Size by Application (2015-2020) (Million US$)
Table 68. Southeast Asia Augmented Reality Hardware and Software Market Share by Application (2015-2020)
Table 69. India Key Players Augmented Reality Hardware and Software Revenue (2019-2020) (Million US$)
Table 70. India Key Players Augmented Reality Hardware and Software Market Share (2019-2020)
Table 71. India Augmented Reality Hardware and Software Market Size by Type (2015-2020) (Million US$)
Table 72. India Augmented Reality Hardware and Software Market Share by Type (2015-2020)
Table 73. India Augmented Reality Hardware and Software Market Size by Application (2015-2020) (Million US$)
Table 74. India Augmented Reality Hardware and Software Market Share by Application (2015-2020)
Table 75. Central & South America Key Players Augmented Reality Hardware and Software Revenue (2019-2020) (Million US$)
Table 76. Central & South America Key Players Augmented Reality Hardware and Software Market Share (2019-2020)
Table 77. Central & South America Augmented Reality Hardware and Software Market Size by Type (2015-2020) (Million US$)
Table 78. Central & South America Augmented Reality Hardware and Software Market Share by Type (2015-2020)
Table 79. Central & South America Augmented Reality Hardware and Software Market Size by Application (2015-2020) (Million US$)
Table 80. Central & South America Augmented Reality Hardware and Software Market Share by Application (2015-2020)
Table 81. Sony (Japan) Company Details
Table 82. Sony (Japan) Business Overview
Table 83. Sony (Japan) Product
Table 84. Sony (Japan) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 85. Sony (Japan) Recent Development
Table 86. Oculus (US) Company Details
Table 87. Oculus (US) Business Overview
Table 88. Oculus (US) Product
Table 89. Oculus (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 90. Oculus (US) Recent Development
Table 91. Samsung (South Korea) Company Details
Table 92. Samsung (South Korea) Business Overview
Table 93. Samsung (South Korea) Product
Table 94. Samsung (South Korea) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 95. Samsung (South Korea) Recent Development
Table 96. Google (US) Company Details
Table 97. Google (US) Business Overview
Table 98. Google (US) Product
Table 99. Google (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 100. Google (US) Recent Development
Table 101. HTC (Taiwan) Company Details
Table 102. HTC (Taiwan) Business Overview
Table 103. HTC (Taiwan) Product
Table 104. HTC (Taiwan) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 105. HTC (Taiwan) Recent Development
Table 106. Microsoft (US) Company Details
Table 107. Microsoft (US) Business Overview
Table 108. Microsoft (US) Product
Table 109. Microsoft (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 110. Microsoft (US) Recent Development
Table 111. Wikitude (Austria) Company Details
Table 112. Wikitude (Austria) Business Overview
Table 113. Wikitude (Austria) Product
Table 114. Wikitude (Austria) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 115. Wikitude (Austria) Recent Development
Table 116. DAQRI (US) Business Overview
Table 117. DAQRI (US) Product
Table 118. DAQRI (US) Company Details
Table 119. DAQRI (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 120. DAQRI (US) Recent Development
Table 121. Zugara (US) Company Details
Table 122. Zugara (US) Business Overview
Table 123. Zugara (US) Product
Table 124. Zugara (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 125. Zugara (US) Recent Development
Table 126. Blippar (UK) Company Details
Table 127. Blippar (UK) Business Overview
Table 128. Blippar (UK) Product
Table 129. Blippar (UK) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 130. Blippar (UK) Recent Development
Table 131. Magic Leap (US) Company Details
Table 132. Magic Leap (US) Business Overview
Table 133. Magic Leap (US) Product
Table 134. Magic Leap (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 135. Magic Leap (US) Recent Development
Table 136. Upskill (US) Company Details
Table 137. Upskill (US) Business Overview
Table 138. Upskill (US) Product
Table 139. Upskill (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 140. Upskill (US) Recent Development
Table 141. Continental (Germany) Company Details
Table 142. Continental (Germany) Business Overview
Table 143. Continental (Germany) Product
Table 144. Continental (Germany) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 145. Continental (Germany) Recent Development
Table 146. Visteon (US) Company Details
Table 147. Visteon (US) Business Overview
Table 148. Visteon (US) Product
Table 149. Visteon (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 150. Visteon (US) Recent Development
Table 151. Eon Reality (US) Company Details
Table 152. Eon Reality (US) Business Overview
Table 153. Eon Reality (US) Product
Table 154. Eon Reality (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 155. Eon Reality (US) Recent Development
Table 156. MAXST (South Korea) Company Details
Table 157. MAXST (South Korea) Business Overview
Table 158. MAXST (South Korea) Product
Table 159. MAXST (South Korea) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 160. MAXST (South Korea) Recent Development
Table 161. Vuzix (US) Company Details
Table 162. Vuzix (US) Business Overview
Table 163. Vuzix (US) Product
Table 164. Vuzix (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 165. Vuzix (US) Recent Development
Table 166. PTC (US) Company Details
Table 167. PTC (US) Business Overview
Table 168. PTC (US) Product
Table 169. PTC (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 170. PTC (US) Recent Development
Table 171. Research Programs/Design for This Report
Table 172. Key Data Information from Secondary Sources
Table 173. Key Data Information from Primary Sources
Table 1. Augmented Reality Hardware and Software Key Market Segments
Table 2. Key Players Covered: Ranking by Augmented Reality Hardware and Software Revenue
Table 3. Ranking of Global Top Augmented Reality Hardware and Software Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Augmented Reality Hardware and Software Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Augmented Reality Glasses
Table 6. Key Players of Augmented Reality Display
Table 7. Key Players of Tracking System
Table 8. Key Players of Other
Table 9. COVID-19 Impact Global Market: (Four Augmented Reality Hardware and Software Market Size Forecast Scenarios)
Table 10. Opportunities and Trends for Augmented Reality Hardware and Software Players in the COVID-19 Landscape
Table 11. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 12. Key Regions/Countries Measures against Covid-19 Impact
Table 13. Proposal for Augmented Reality Hardware and Software Players to Combat Covid-19 Impact
Table 14. Global Augmented Reality Hardware and Software Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 15. Global Augmented Reality Hardware and Software Market Size by Regions (US$ Million): 2020 VS 2026
Table 16. Global Augmented Reality Hardware and Software Market Size by Regions (2015-2020) (US$ Million)
Table 17. Global Augmented Reality Hardware and Software Market Share by Regions (2015-2020)
Table 18. Global Augmented Reality Hardware and Software Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 19. Global Augmented Reality Hardware and Software Market Share by Regions (2021-2026)
Table 20. Market Top Trends
Table 21. Key Drivers: Impact Analysis
Table 22. Key Challenges
Table 23. Augmented Reality Hardware and Software Market Growth Strategy
Table 24. Main Points Interviewed from Key Augmented Reality Hardware and Software Players
Table 25. Global Augmented Reality Hardware and Software Revenue by Players (2015-2020) (Million US$)
Table 26. Global Augmented Reality Hardware and Software Market Share by Players (2015-2020)
Table 27. Global Top Augmented Reality Hardware and Software Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Augmented Reality Hardware and Software as of 2019)
Table 28. Global Augmented Reality Hardware and Software by Players Market Concentration Ratio (CR5 and HHI)
Table 29. Key Players Headquarters and Area Served
Table 30. Key Players Augmented Reality Hardware and Software Product Solution and Service
Table 31. Date of Enter into Augmented Reality Hardware and Software Market
Table 32. Mergers & Acquisitions, Expansion Plans
Table 33. Global Augmented Reality Hardware and Software Market Size by Type (2015-2020) (Million US$)
Table 34. Global Augmented Reality Hardware and Software Market Size Share by Type (2015-2020)
Table 35. Global Augmented Reality Hardware and Software Revenue Market Share by Type (2021-2026)
Table 36. Global Augmented Reality Hardware and Software Market Size Share by Application (2015-2020)
Table 37. Global Augmented Reality Hardware and Software Market Size by Application (2015-2020) (Million US$)
Table 38. Global Augmented Reality Hardware and Software Market Size Share by Application (2021-2026)
Table 39. North America Key Players Augmented Reality Hardware and Software Revenue (2019-2020) (Million US$)
Table 40. North America Key Players Augmented Reality Hardware and Software Market Share (2019-2020)
Table 41. North America Augmented Reality Hardware and Software Market Size by Type (2015-2020) (Million US$)
Table 42. North America Augmented Reality Hardware and Software Market Share by Type (2015-2020)
Table 43. North America Augmented Reality Hardware and Software Market Size by Application (2015-2020) (Million US$)
Table 44. North America Augmented Reality Hardware and Software Market Share by Application (2015-2020)
Table 45. Europe Key Players Augmented Reality Hardware and Software Revenue (2019-2020) (Million US$)
Table 46. Europe Key Players Augmented Reality Hardware and Software Market Share (2019-2020)
Table 47. Europe Augmented Reality Hardware and Software Market Size by Type (2015-2020) (Million US$)
Table 48. Europe Augmented Reality Hardware and Software Market Share by Type (2015-2020)
Table 49. Europe Augmented Reality Hardware and Software Market Size by Application (2015-2020) (Million US$)
Table 50. Europe Augmented Reality Hardware and Software Market Share by Application (2015-2020)
Table 51. China Key Players Augmented Reality Hardware and Software Revenue (2019-2020) (Million US$)
Table 52. China Key Players Augmented Reality Hardware and Software Market Share (2019-2020)
Table 53. China Augmented Reality Hardware and Software Market Size by Type (2015-2020) (Million US$)
Table 54. China Augmented Reality Hardware and Software Market Share by Type (2015-2020)
Table 55. China Augmented Reality Hardware and Software Market Size by Application (2015-2020) (Million US$)
Table 56. China Augmented Reality Hardware and Software Market Share by Application (2015-2020)
Table 57. Japan Key Players Augmented Reality Hardware and Software Revenue (2019-2020) (Million US$)
Table 58. Japan Key Players Augmented Reality Hardware and Software Market Share (2019-2020)
Table 59. Japan Augmented Reality Hardware and Software Market Size by Type (2015-2020) (Million US$)
Table 60. Japan Augmented Reality Hardware and Software Market Share by Type (2015-2020)
Table 61. Japan Augmented Reality Hardware and Software Market Size by Application (2015-2020) (Million US$)
Table 62. Japan Augmented Reality Hardware and Software Market Share by Application (2015-2020)
Table 63. Southeast Asia Key Players Augmented Reality Hardware and Software Revenue (2019-2020) (Million US$)
Table 64. Southeast Asia Key Players Augmented Reality Hardware and Software Market Share (2019-2020)
Table 65. Southeast Asia Augmented Reality Hardware and Software Market Size by Type (2015-2020) (Million US$)
Table 66. Southeast Asia Augmented Reality Hardware and Software Market Share by Type (2015-2020)
Table 67. Southeast Asia Augmented Reality Hardware and Software Market Size by Application (2015-2020) (Million US$)
Table 68. Southeast Asia Augmented Reality Hardware and Software Market Share by Application (2015-2020)
Table 69. India Key Players Augmented Reality Hardware and Software Revenue (2019-2020) (Million US$)
Table 70. India Key Players Augmented Reality Hardware and Software Market Share (2019-2020)
Table 71. India Augmented Reality Hardware and Software Market Size by Type (2015-2020) (Million US$)
Table 72. India Augmented Reality Hardware and Software Market Share by Type (2015-2020)
Table 73. India Augmented Reality Hardware and Software Market Size by Application (2015-2020) (Million US$)
Table 74. India Augmented Reality Hardware and Software Market Share by Application (2015-2020)
Table 75. Central & South America Key Players Augmented Reality Hardware and Software Revenue (2019-2020) (Million US$)
Table 76. Central & South America Key Players Augmented Reality Hardware and Software Market Share (2019-2020)
Table 77. Central & South America Augmented Reality Hardware and Software Market Size by Type (2015-2020) (Million US$)
Table 78. Central & South America Augmented Reality Hardware and Software Market Share by Type (2015-2020)
Table 79. Central & South America Augmented Reality Hardware and Software Market Size by Application (2015-2020) (Million US$)
Table 80. Central & South America Augmented Reality Hardware and Software Market Share by Application (2015-2020)
Table 81. Sony (Japan) Company Details
Table 82. Sony (Japan) Business Overview
Table 83. Sony (Japan) Product
Table 84. Sony (Japan) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 85. Sony (Japan) Recent Development
Table 86. Oculus (US) Company Details
Table 87. Oculus (US) Business Overview
Table 88. Oculus (US) Product
Table 89. Oculus (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 90. Oculus (US) Recent Development
Table 91. Samsung (South Korea) Company Details
Table 92. Samsung (South Korea) Business Overview
Table 93. Samsung (South Korea) Product
Table 94. Samsung (South Korea) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 95. Samsung (South Korea) Recent Development
Table 96. Google (US) Company Details
Table 97. Google (US) Business Overview
Table 98. Google (US) Product
Table 99. Google (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 100. Google (US) Recent Development
Table 101. HTC (Taiwan) Company Details
Table 102. HTC (Taiwan) Business Overview
Table 103. HTC (Taiwan) Product
Table 104. HTC (Taiwan) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 105. HTC (Taiwan) Recent Development
Table 106. Microsoft (US) Company Details
Table 107. Microsoft (US) Business Overview
Table 108. Microsoft (US) Product
Table 109. Microsoft (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 110. Microsoft (US) Recent Development
Table 111. Wikitude (Austria) Company Details
Table 112. Wikitude (Austria) Business Overview
Table 113. Wikitude (Austria) Product
Table 114. Wikitude (Austria) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 115. Wikitude (Austria) Recent Development
Table 116. DAQRI (US) Business Overview
Table 117. DAQRI (US) Product
Table 118. DAQRI (US) Company Details
Table 119. DAQRI (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 120. DAQRI (US) Recent Development
Table 121. Zugara (US) Company Details
Table 122. Zugara (US) Business Overview
Table 123. Zugara (US) Product
Table 124. Zugara (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 125. Zugara (US) Recent Development
Table 126. Blippar (UK) Company Details
Table 127. Blippar (UK) Business Overview
Table 128. Blippar (UK) Product
Table 129. Blippar (UK) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 130. Blippar (UK) Recent Development
Table 131. Magic Leap (US) Company Details
Table 132. Magic Leap (US) Business Overview
Table 133. Magic Leap (US) Product
Table 134. Magic Leap (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 135. Magic Leap (US) Recent Development
Table 136. Upskill (US) Company Details
Table 137. Upskill (US) Business Overview
Table 138. Upskill (US) Product
Table 139. Upskill (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 140. Upskill (US) Recent Development
Table 141. Continental (Germany) Company Details
Table 142. Continental (Germany) Business Overview
Table 143. Continental (Germany) Product
Table 144. Continental (Germany) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 145. Continental (Germany) Recent Development
Table 146. Visteon (US) Company Details
Table 147. Visteon (US) Business Overview
Table 148. Visteon (US) Product
Table 149. Visteon (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 150. Visteon (US) Recent Development
Table 151. Eon Reality (US) Company Details
Table 152. Eon Reality (US) Business Overview
Table 153. Eon Reality (US) Product
Table 154. Eon Reality (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 155. Eon Reality (US) Recent Development
Table 156. MAXST (South Korea) Company Details
Table 157. MAXST (South Korea) Business Overview
Table 158. MAXST (South Korea) Product
Table 159. MAXST (South Korea) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 160. MAXST (South Korea) Recent Development
Table 161. Vuzix (US) Company Details
Table 162. Vuzix (US) Business Overview
Table 163. Vuzix (US) Product
Table 164. Vuzix (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 165. Vuzix (US) Recent Development
Table 166. PTC (US) Company Details
Table 167. PTC (US) Business Overview
Table 168. PTC (US) Product
Table 169. PTC (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 170. PTC (US) Recent Development
Table 171. Research Programs/Design for This Report
Table 172. Key Data Information from Secondary Sources
Table 173. Key Data Information from Primary Sources
LIST OF FIGURES
Figure 1. Global Augmented Reality Hardware and Software Market Share by Type: 2020 VS 2026
Figure 2. Augmented Reality Glasses Features
Figure 3. Augmented Reality Display Features
Figure 4. Tracking System Features
Figure 5. Other Features
Figure 6. Global Augmented Reality Hardware and Software Market Share by Application: 2020 VS 2026
Figure 7. Healthcare Case Studies
Figure 8. Education Case Studies
Figure 9. Retail Case Studies
Figure 10. Entertainment Case Studies
Figure 11. IT and Telecom Case Studies
Figure 12. Others Case Studies
Figure 13. Augmented Reality Hardware and Software Report Years Considered
Figure 14. Global Augmented Reality Hardware and Software Market Size YoY Growth 2015-2026 (US$ Million)
Figure 15. Global Augmented Reality Hardware and Software Market Share by Regions: 2020 VS 2026
Figure 16. Global Augmented Reality Hardware and Software Market Share by Regions (2021-2026)
Figure 17. Porter's Five Forces Analysis
Figure 18. Global Augmented Reality Hardware and Software Market Share by Players in 2019
Figure 19. Global Top Augmented Reality Hardware and Software Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Augmented Reality Hardware and Software as of 2019
Figure 20. The Top 10 and 5 Players Market Share by Augmented Reality Hardware and Software Revenue in 2019
Figure 21. North America Augmented Reality Hardware and Software Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. Europe Augmented Reality Hardware and Software Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. China Augmented Reality Hardware and Software Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. Japan Augmented Reality Hardware and Software Market Size YoY Growth (2015-2020) (Million US$)
Figure 25. Southeast Asia Augmented Reality Hardware and Software Market Size YoY Growth (2015-2020) (Million US$)
Figure 26. India Augmented Reality Hardware and Software Market Size YoY Growth (2015-2020) (Million US$)
Figure 27. Central & South America Augmented Reality Hardware and Software Market Size YoY Growth (2015-2020) (Million US$)
Figure 28. Sony (Japan) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 29. Sony (Japan) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 30. Oculus (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 31. Oculus (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 32. Samsung (South Korea) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 33. Samsung (South Korea) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 34. Google (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 35. Google (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 36. HTC (Taiwan) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 37. HTC (Taiwan) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 38. Microsoft (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 39. Microsoft (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 40. Wikitude (Austria) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 41. Wikitude (Austria) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 42. DAQRI (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 43. DAQRI (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 44. Zugara (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 45. Zugara (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 46. Blippar (UK) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 47. Blippar (UK) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 48. Magic Leap (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 49. Magic Leap (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 50. Upskill (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 51. Upskill (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 52. Continental (Germany) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 53. Continental (Germany) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 54. Visteon (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 55. Visteon (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 56. Eon Reality (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 57. Eon Reality (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 58. MAXST (South Korea) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 59. MAXST (South Korea) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 60. Vuzix (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 61. Vuzix (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 62. PTC (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 63. PTC (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 64. Bottom-up and Top-down Approaches for This Report
Figure 65. Data Triangulation
Figure 66. Key Executives Interviewed
Figure 1. Global Augmented Reality Hardware and Software Market Share by Type: 2020 VS 2026
Figure 2. Augmented Reality Glasses Features
Figure 3. Augmented Reality Display Features
Figure 4. Tracking System Features
Figure 5. Other Features
Figure 6. Global Augmented Reality Hardware and Software Market Share by Application: 2020 VS 2026
Figure 7. Healthcare Case Studies
Figure 8. Education Case Studies
Figure 9. Retail Case Studies
Figure 10. Entertainment Case Studies
Figure 11. IT and Telecom Case Studies
Figure 12. Others Case Studies
Figure 13. Augmented Reality Hardware and Software Report Years Considered
Figure 14. Global Augmented Reality Hardware and Software Market Size YoY Growth 2015-2026 (US$ Million)
Figure 15. Global Augmented Reality Hardware and Software Market Share by Regions: 2020 VS 2026
Figure 16. Global Augmented Reality Hardware and Software Market Share by Regions (2021-2026)
Figure 17. Porter's Five Forces Analysis
Figure 18. Global Augmented Reality Hardware and Software Market Share by Players in 2019
Figure 19. Global Top Augmented Reality Hardware and Software Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Augmented Reality Hardware and Software as of 2019
Figure 20. The Top 10 and 5 Players Market Share by Augmented Reality Hardware and Software Revenue in 2019
Figure 21. North America Augmented Reality Hardware and Software Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. Europe Augmented Reality Hardware and Software Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. China Augmented Reality Hardware and Software Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. Japan Augmented Reality Hardware and Software Market Size YoY Growth (2015-2020) (Million US$)
Figure 25. Southeast Asia Augmented Reality Hardware and Software Market Size YoY Growth (2015-2020) (Million US$)
Figure 26. India Augmented Reality Hardware and Software Market Size YoY Growth (2015-2020) (Million US$)
Figure 27. Central & South America Augmented Reality Hardware and Software Market Size YoY Growth (2015-2020) (Million US$)
Figure 28. Sony (Japan) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 29. Sony (Japan) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 30. Oculus (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 31. Oculus (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 32. Samsung (South Korea) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 33. Samsung (South Korea) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 34. Google (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 35. Google (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 36. HTC (Taiwan) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 37. HTC (Taiwan) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 38. Microsoft (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 39. Microsoft (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 40. Wikitude (Austria) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 41. Wikitude (Austria) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 42. DAQRI (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 43. DAQRI (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 44. Zugara (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 45. Zugara (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 46. Blippar (UK) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 47. Blippar (UK) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 48. Magic Leap (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 49. Magic Leap (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 50. Upskill (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 51. Upskill (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 52. Continental (Germany) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 53. Continental (Germany) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 54. Visteon (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 55. Visteon (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 56. Eon Reality (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 57. Eon Reality (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 58. MAXST (South Korea) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 59. MAXST (South Korea) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 60. Vuzix (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 61. Vuzix (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 62. PTC (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 63. PTC (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 64. Bottom-up and Top-down Approaches for This Report
Figure 65. Data Triangulation
Figure 66. Key Executives Interviewed