COVID-19 Impact on Global Animation, VFX and Games Market Size, Status and Forecast 2020-2026
![](/report_cover/6975/covid-19-impact-on-global-animation-vfx-n-games-market-size-status-n-forecast-2020-2026_en.gif)
This report focuses on the global Animation, VFX and Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Animation, VFX and Games development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
The key players covered in this study
The key players covered in this study
- 3ds Max
- Motionbuilder
- Blender
- Clara.Io
- Faceshift
- Houdini Apprentice
- Iclone
- Ipi Soft
- Makehuman
- Maya
- Mixamo
- Poser
- Terragen
- Smartbody
- Boats Animator
- Dragonframe
- 2D Animation
- Computer-Generated Images (CGI)
- Visual Effects (VFX)
- Network Animation
- Enterprise Service
- High Definition Television
- Tablet
- Smart Phone
- Headgear
- North America
- Europe
- China
- Japan
- Southeast Asia
- India
- Central & South America
- To analyze global Animation, VFX and Games status, future forecast, growth opportunity, key market and key players.
- To present the Animation, VFX and Games development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
- To strategically profile the key players and comprehensively analyze their development plan and strategies.
- To define, describe and forecast the market by type, market and key regions.
- History Year: 2015-2019
- Base Year: 2019
- Estimated Year: 2020
- Forecast Year 2020 to 2026
1 REPORT OVERVIEW
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Animation, VFX and Games Revenue
1.4 Market Analysis by Type
1.4.1 Global Animation, VFX and Games Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 2D Animation
1.4.3 Computer-Generated Images (CGI)
1.4.4 Visual Effects (VFX)
1.4.5 Network Animation
1.4.6 Enterprise Service
1.5 Market by Application
1.5.1 Global Animation, VFX and Games Market Share by Application: 2020 VS 2026
1.5.2 High Definition Television
1.5.3 Tablet
1.5.4 Smart Phone
1.5.5 Headgear
1.6 Coronavirus Disease 2019 (Covid-19): Animation, VFX and Games Industry Impact
1.6.1 How the Covid-19 is Affecting the Animation, VFX and Games Industry
1.6.1.1 Animation, VFX and Games Business Impact Assessment - Covid-19
1.6.1.2 Supply Chain Challenges
1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
1.6.2 Market Trends and Animation, VFX and Games Potential Opportunities in the COVID-19 Landscape
1.6.3 Measures / Proposal against Covid-19
1.6.3.1 Government Measures to Combat Covid-19 Impact
1.6.3.2 Proposal for Animation, VFX and Games Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered
2 GLOBAL GROWTH TRENDS BY REGIONS
2.1 Animation, VFX and Games Market Perspective (2015-2026)
2.2 Animation, VFX and Games Growth Trends by Regions
2.2.1 Animation, VFX and Games Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Animation, VFX and Games Historic Market Share by Regions (2015-2020)
2.2.3 Animation, VFX and Games Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter’s Five Forces Analysis
2.3.5 Animation, VFX and Games Market Growth Strategy
2.3.6 Primary Interviews with Key Animation, VFX and Games Players (Opinion Leaders)
3 COMPETITION LANDSCAPE BY KEY PLAYERS
3.1 Global Top Animation, VFX and Games Players by Market Size
3.1.1 Global Top Animation, VFX and Games Players by Revenue (2015-2020)
3.1.2 Global Animation, VFX and Games Revenue Market Share by Players (2015-2020)
3.1.3 Global Animation, VFX and Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Animation, VFX and Games Market Concentration Ratio
3.2.1 Global Animation, VFX and Games Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Animation, VFX and Games Revenue in 2019
3.3 Animation, VFX and Games Key Players Head office and Area Served
3.4 Key Players Animation, VFX and Games Product Solution and Service
3.5 Date of Enter into Animation, VFX and Games Market
3.6 Mergers & Acquisitions, Expansion Plans
4 BREAKDOWN DATA BY TYPE (2015-2026)
4.1 Global Animation, VFX and Games Historic Market Size by Type (2015-2020)
4.2 Global Animation, VFX and Games Forecasted Market Size by Type (2021-2026)
5 ANIMATION, VFX AND GAMES BREAKDOWN DATA BY APPLICATION (2015-2026)
5.1 Global Animation, VFX and Games Market Size by Application (2015-2020)
5.2 Global Animation, VFX and Games Forecasted Market Size by Application (2021-2026)
6 NORTH AMERICA
6.1 North America Animation, VFX and Games Market Size (2015-2020)
6.2 Animation, VFX and Games Key Players in North America (2019-2020)
6.3 North America Animation, VFX and Games Market Size by Type (2015-2020)
6.4 North America Animation, VFX and Games Market Size by Application (2015-2020)
7 EUROPE
7.1 Europe Animation, VFX and Games Market Size (2015-2020)
7.2 Animation, VFX and Games Key Players in Europe (2019-2020)
7.3 Europe Animation, VFX and Games Market Size by Type (2015-2020)
7.4 Europe Animation, VFX and Games Market Size by Application (2015-2020)
8 CHINA
8.1 China Animation, VFX and Games Market Size (2015-2020)
8.2 Animation, VFX and Games Key Players in China (2019-2020)
8.3 China Animation, VFX and Games Market Size by Type (2015-2020)
8.4 China Animation, VFX and Games Market Size by Application (2015-2020)
9 JAPAN
9.1 Japan Animation, VFX and Games Market Size (2015-2020)
9.2 Animation, VFX and Games Key Players in Japan (2019-2020)
9.3 Japan Animation, VFX and Games Market Size by Type (2015-2020)
9.4 Japan Animation, VFX and Games Market Size by Application (2015-2020)
10 SOUTHEAST ASIA
10.1 Southeast Asia Animation, VFX and Games Market Size (2015-2020)
10.2 Animation, VFX and Games Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Animation, VFX and Games Market Size by Type (2015-2020)
10.4 Southeast Asia Animation, VFX and Games Market Size by Application (2015-2020)
11 INDIA
11.1 India Animation, VFX and Games Market Size (2015-2020)
11.2 Animation, VFX and Games Key Players in India (2019-2020)
11.3 India Animation, VFX and Games Market Size by Type (2015-2020)
11.4 India Animation, VFX and Games Market Size by Application (2015-2020)
12 CENTRAL & SOUTH AMERICA
12.1 Central & South America Animation, VFX and Games Market Size (2015-2020)
12.2 Animation, VFX and Games Key Players in Central & South America (2019-2020)
12.3 Central & South America Animation, VFX and Games Market Size by Type (2015-2020)
12.4 Central & South America Animation, VFX and Games Market Size by Application (2015-2020)
13 KEY PLAYERS PROFILES
13.1 3ds Max
13.1.1 3ds Max Company Details
13.1.2 3ds Max Business Overview and Its Total Revenue
13.1.3 3ds Max Animation, VFX and Games Introduction
13.1.4 3ds Max Revenue in Animation, VFX and Games Business (2015-2020))
13.1.5 3ds Max Recent Development
13.2 Motionbuilder
13.2.1 Motionbuilder Company Details
13.2.2 Motionbuilder Business Overview and Its Total Revenue
13.2.3 Motionbuilder Animation, VFX and Games Introduction
13.2.4 Motionbuilder Revenue in Animation, VFX and Games Business (2015-2020)
13.2.5 Motionbuilder Recent Development
13.3 Blender
13.3.1 Blender Company Details
13.3.2 Blender Business Overview and Its Total Revenue
13.3.3 Blender Animation, VFX and Games Introduction
13.3.4 Blender Revenue in Animation, VFX and Games Business (2015-2020)
13.3.5 Blender Recent Development
13.4 Clara.Io
13.4.1 Clara.Io Company Details
13.4.2 Clara.Io Business Overview and Its Total Revenue
13.4.3 Clara.Io Animation, VFX and Games Introduction
13.4.4 Clara.Io Revenue in Animation, VFX and Games Business (2015-2020)
13.4.5 Clara.Io Recent Development
13.5 Faceshift
13.5.1 Faceshift Company Details
13.5.2 Faceshift Business Overview and Its Total Revenue
13.5.3 Faceshift Animation, VFX and Games Introduction
13.5.4 Faceshift Revenue in Animation, VFX and Games Business (2015-2020)
13.5.5 Faceshift Recent Development
13.6 Houdini Apprentice
13.6.1 Houdini Apprentice Company Details
13.6.2 Houdini Apprentice Business Overview and Its Total Revenue
13.6.3 Houdini Apprentice Animation, VFX and Games Introduction
13.6.4 Houdini Apprentice Revenue in Animation, VFX and Games Business (2015-2020)
13.6.5 Houdini Apprentice Recent Development
13.7 Iclone
13.7.1 Iclone Company Details
13.7.2 Iclone Business Overview and Its Total Revenue
13.7.3 Iclone Animation, VFX and Games Introduction
13.7.4 Iclone Revenue in Animation, VFX and Games Business (2015-2020)
13.7.5 Iclone Recent Development
13.8 Ipi Soft
13.8.1 Ipi Soft Company Details
13.8.2 Ipi Soft Business Overview and Its Total Revenue
13.8.3 Ipi Soft Animation, VFX and Games Introduction
13.8.4 Ipi Soft Revenue in Animation, VFX and Games Business (2015-2020)
13.8.5 Ipi Soft Recent Development
13.9 Makehuman
13.9.1 Makehuman Company Details
13.9.2 Makehuman Business Overview and Its Total Revenue
13.9.3 Makehuman Animation, VFX and Games Introduction
13.9.4 Makehuman Revenue in Animation, VFX and Games Business (2015-2020)
13.9.5 Makehuman Recent Development
13.10 Maya
13.10.1 Maya Company Details
13.10.2 Maya Business Overview and Its Total Revenue
13.10.3 Maya Animation, VFX and Games Introduction
13.10.4 Maya Revenue in Animation, VFX and Games Business (2015-2020)
13.10.5 Maya Recent Development
13.11 Mixamo
10.11.1 Mixamo Company Details
10.11.2 Mixamo Business Overview and Its Total Revenue
10.11.3 Mixamo Animation, VFX and Games Introduction
10.11.4 Mixamo Revenue in Animation, VFX and Games Business (2015-2020)
10.11.5 Mixamo Recent Development
13.12 Poser
10.12.1 Poser Company Details
10.12.2 Poser Business Overview and Its Total Revenue
10.12.3 Poser Animation, VFX and Games Introduction
10.12.4 Poser Revenue in Animation, VFX and Games Business (2015-2020)
10.12.5 Poser Recent Development
13.13 Terragen
10.13.1 Terragen Company Details
10.13.2 Terragen Business Overview and Its Total Revenue
10.13.3 Terragen Animation, VFX and Games Introduction
10.13.4 Terragen Revenue in Animation, VFX and Games Business (2015-2020)
10.13.5 Terragen Recent Development
13.14 Smartbody
10.14.1 Smartbody Company Details
10.14.2 Smartbody Business Overview and Its Total Revenue
10.14.3 Smartbody Animation, VFX and Games Introduction
10.14.4 Smartbody Revenue in Animation, VFX and Games Business (2015-2020)
10.14.5 Smartbody Recent Development
13.15 Boats Animator
10.15.1 Boats Animator Company Details
10.15.2 Boats Animator Business Overview and Its Total Revenue
10.15.3 Boats Animator Animation, VFX and Games Introduction
10.15.4 Boats Animator Revenue in Animation, VFX and Games Business (2015-2020)
10.15.5 Boats Animator Recent Development
13.16 Dragonframe
10.16.1 Dragonframe Company Details
10.16.2 Dragonframe Business Overview and Its Total Revenue
10.16.3 Dragonframe Animation, VFX and Games Introduction
10.16.4 Dragonframe Revenue in Animation, VFX and Games Business (2015-2020)
10.16.5 Dragonframe Recent Development
14 ANALYST'S VIEWPOINTS/CONCLUSIONS
15 APPENDIX
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Animation, VFX and Games Revenue
1.4 Market Analysis by Type
1.4.1 Global Animation, VFX and Games Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 2D Animation
1.4.3 Computer-Generated Images (CGI)
1.4.4 Visual Effects (VFX)
1.4.5 Network Animation
1.4.6 Enterprise Service
1.5 Market by Application
1.5.1 Global Animation, VFX and Games Market Share by Application: 2020 VS 2026
1.5.2 High Definition Television
1.5.3 Tablet
1.5.4 Smart Phone
1.5.5 Headgear
1.6 Coronavirus Disease 2019 (Covid-19): Animation, VFX and Games Industry Impact
1.6.1 How the Covid-19 is Affecting the Animation, VFX and Games Industry
1.6.1.1 Animation, VFX and Games Business Impact Assessment - Covid-19
1.6.1.2 Supply Chain Challenges
1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
1.6.2 Market Trends and Animation, VFX and Games Potential Opportunities in the COVID-19 Landscape
1.6.3 Measures / Proposal against Covid-19
1.6.3.1 Government Measures to Combat Covid-19 Impact
1.6.3.2 Proposal for Animation, VFX and Games Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered
2 GLOBAL GROWTH TRENDS BY REGIONS
2.1 Animation, VFX and Games Market Perspective (2015-2026)
2.2 Animation, VFX and Games Growth Trends by Regions
2.2.1 Animation, VFX and Games Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Animation, VFX and Games Historic Market Share by Regions (2015-2020)
2.2.3 Animation, VFX and Games Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter’s Five Forces Analysis
2.3.5 Animation, VFX and Games Market Growth Strategy
2.3.6 Primary Interviews with Key Animation, VFX and Games Players (Opinion Leaders)
3 COMPETITION LANDSCAPE BY KEY PLAYERS
3.1 Global Top Animation, VFX and Games Players by Market Size
3.1.1 Global Top Animation, VFX and Games Players by Revenue (2015-2020)
3.1.2 Global Animation, VFX and Games Revenue Market Share by Players (2015-2020)
3.1.3 Global Animation, VFX and Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Animation, VFX and Games Market Concentration Ratio
3.2.1 Global Animation, VFX and Games Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Animation, VFX and Games Revenue in 2019
3.3 Animation, VFX and Games Key Players Head office and Area Served
3.4 Key Players Animation, VFX and Games Product Solution and Service
3.5 Date of Enter into Animation, VFX and Games Market
3.6 Mergers & Acquisitions, Expansion Plans
4 BREAKDOWN DATA BY TYPE (2015-2026)
4.1 Global Animation, VFX and Games Historic Market Size by Type (2015-2020)
4.2 Global Animation, VFX and Games Forecasted Market Size by Type (2021-2026)
5 ANIMATION, VFX AND GAMES BREAKDOWN DATA BY APPLICATION (2015-2026)
5.1 Global Animation, VFX and Games Market Size by Application (2015-2020)
5.2 Global Animation, VFX and Games Forecasted Market Size by Application (2021-2026)
6 NORTH AMERICA
6.1 North America Animation, VFX and Games Market Size (2015-2020)
6.2 Animation, VFX and Games Key Players in North America (2019-2020)
6.3 North America Animation, VFX and Games Market Size by Type (2015-2020)
6.4 North America Animation, VFX and Games Market Size by Application (2015-2020)
7 EUROPE
7.1 Europe Animation, VFX and Games Market Size (2015-2020)
7.2 Animation, VFX and Games Key Players in Europe (2019-2020)
7.3 Europe Animation, VFX and Games Market Size by Type (2015-2020)
7.4 Europe Animation, VFX and Games Market Size by Application (2015-2020)
8 CHINA
8.1 China Animation, VFX and Games Market Size (2015-2020)
8.2 Animation, VFX and Games Key Players in China (2019-2020)
8.3 China Animation, VFX and Games Market Size by Type (2015-2020)
8.4 China Animation, VFX and Games Market Size by Application (2015-2020)
9 JAPAN
9.1 Japan Animation, VFX and Games Market Size (2015-2020)
9.2 Animation, VFX and Games Key Players in Japan (2019-2020)
9.3 Japan Animation, VFX and Games Market Size by Type (2015-2020)
9.4 Japan Animation, VFX and Games Market Size by Application (2015-2020)
10 SOUTHEAST ASIA
10.1 Southeast Asia Animation, VFX and Games Market Size (2015-2020)
10.2 Animation, VFX and Games Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Animation, VFX and Games Market Size by Type (2015-2020)
10.4 Southeast Asia Animation, VFX and Games Market Size by Application (2015-2020)
11 INDIA
11.1 India Animation, VFX and Games Market Size (2015-2020)
11.2 Animation, VFX and Games Key Players in India (2019-2020)
11.3 India Animation, VFX and Games Market Size by Type (2015-2020)
11.4 India Animation, VFX and Games Market Size by Application (2015-2020)
12 CENTRAL & SOUTH AMERICA
12.1 Central & South America Animation, VFX and Games Market Size (2015-2020)
12.2 Animation, VFX and Games Key Players in Central & South America (2019-2020)
12.3 Central & South America Animation, VFX and Games Market Size by Type (2015-2020)
12.4 Central & South America Animation, VFX and Games Market Size by Application (2015-2020)
13 KEY PLAYERS PROFILES
13.1 3ds Max
13.1.1 3ds Max Company Details
13.1.2 3ds Max Business Overview and Its Total Revenue
13.1.3 3ds Max Animation, VFX and Games Introduction
13.1.4 3ds Max Revenue in Animation, VFX and Games Business (2015-2020))
13.1.5 3ds Max Recent Development
13.2 Motionbuilder
13.2.1 Motionbuilder Company Details
13.2.2 Motionbuilder Business Overview and Its Total Revenue
13.2.3 Motionbuilder Animation, VFX and Games Introduction
13.2.4 Motionbuilder Revenue in Animation, VFX and Games Business (2015-2020)
13.2.5 Motionbuilder Recent Development
13.3 Blender
13.3.1 Blender Company Details
13.3.2 Blender Business Overview and Its Total Revenue
13.3.3 Blender Animation, VFX and Games Introduction
13.3.4 Blender Revenue in Animation, VFX and Games Business (2015-2020)
13.3.5 Blender Recent Development
13.4 Clara.Io
13.4.1 Clara.Io Company Details
13.4.2 Clara.Io Business Overview and Its Total Revenue
13.4.3 Clara.Io Animation, VFX and Games Introduction
13.4.4 Clara.Io Revenue in Animation, VFX and Games Business (2015-2020)
13.4.5 Clara.Io Recent Development
13.5 Faceshift
13.5.1 Faceshift Company Details
13.5.2 Faceshift Business Overview and Its Total Revenue
13.5.3 Faceshift Animation, VFX and Games Introduction
13.5.4 Faceshift Revenue in Animation, VFX and Games Business (2015-2020)
13.5.5 Faceshift Recent Development
13.6 Houdini Apprentice
13.6.1 Houdini Apprentice Company Details
13.6.2 Houdini Apprentice Business Overview and Its Total Revenue
13.6.3 Houdini Apprentice Animation, VFX and Games Introduction
13.6.4 Houdini Apprentice Revenue in Animation, VFX and Games Business (2015-2020)
13.6.5 Houdini Apprentice Recent Development
13.7 Iclone
13.7.1 Iclone Company Details
13.7.2 Iclone Business Overview and Its Total Revenue
13.7.3 Iclone Animation, VFX and Games Introduction
13.7.4 Iclone Revenue in Animation, VFX and Games Business (2015-2020)
13.7.5 Iclone Recent Development
13.8 Ipi Soft
13.8.1 Ipi Soft Company Details
13.8.2 Ipi Soft Business Overview and Its Total Revenue
13.8.3 Ipi Soft Animation, VFX and Games Introduction
13.8.4 Ipi Soft Revenue in Animation, VFX and Games Business (2015-2020)
13.8.5 Ipi Soft Recent Development
13.9 Makehuman
13.9.1 Makehuman Company Details
13.9.2 Makehuman Business Overview and Its Total Revenue
13.9.3 Makehuman Animation, VFX and Games Introduction
13.9.4 Makehuman Revenue in Animation, VFX and Games Business (2015-2020)
13.9.5 Makehuman Recent Development
13.10 Maya
13.10.1 Maya Company Details
13.10.2 Maya Business Overview and Its Total Revenue
13.10.3 Maya Animation, VFX and Games Introduction
13.10.4 Maya Revenue in Animation, VFX and Games Business (2015-2020)
13.10.5 Maya Recent Development
13.11 Mixamo
10.11.1 Mixamo Company Details
10.11.2 Mixamo Business Overview and Its Total Revenue
10.11.3 Mixamo Animation, VFX and Games Introduction
10.11.4 Mixamo Revenue in Animation, VFX and Games Business (2015-2020)
10.11.5 Mixamo Recent Development
13.12 Poser
10.12.1 Poser Company Details
10.12.2 Poser Business Overview and Its Total Revenue
10.12.3 Poser Animation, VFX and Games Introduction
10.12.4 Poser Revenue in Animation, VFX and Games Business (2015-2020)
10.12.5 Poser Recent Development
13.13 Terragen
10.13.1 Terragen Company Details
10.13.2 Terragen Business Overview and Its Total Revenue
10.13.3 Terragen Animation, VFX and Games Introduction
10.13.4 Terragen Revenue in Animation, VFX and Games Business (2015-2020)
10.13.5 Terragen Recent Development
13.14 Smartbody
10.14.1 Smartbody Company Details
10.14.2 Smartbody Business Overview and Its Total Revenue
10.14.3 Smartbody Animation, VFX and Games Introduction
10.14.4 Smartbody Revenue in Animation, VFX and Games Business (2015-2020)
10.14.5 Smartbody Recent Development
13.15 Boats Animator
10.15.1 Boats Animator Company Details
10.15.2 Boats Animator Business Overview and Its Total Revenue
10.15.3 Boats Animator Animation, VFX and Games Introduction
10.15.4 Boats Animator Revenue in Animation, VFX and Games Business (2015-2020)
10.15.5 Boats Animator Recent Development
13.16 Dragonframe
10.16.1 Dragonframe Company Details
10.16.2 Dragonframe Business Overview and Its Total Revenue
10.16.3 Dragonframe Animation, VFX and Games Introduction
10.16.4 Dragonframe Revenue in Animation, VFX and Games Business (2015-2020)
10.16.5 Dragonframe Recent Development
14 ANALYST'S VIEWPOINTS/CONCLUSIONS
15 APPENDIX
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
LIST OF TABLES
Table 1. Animation, VFX and Games Key Market Segments
Table 2. Key Players Covered: Ranking by Animation, VFX and Games Revenue
Table 3. Ranking of Global Top Animation, VFX and Games Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Animation, VFX and Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of 2D Animation
Table 6. Key Players of Computer-Generated Images (CGI)
Table 7. Key Players of Visual Effects (VFX)
Table 8. Key Players of Network Animation
Table 9. Key Players of Enterprise Service
Table 10. COVID-19 Impact Global Market: (Four Animation, VFX and Games Market Size Forecast Scenarios)
Table 11. Opportunities and Trends for Animation, VFX and Games Players in the COVID-19 Landscape
Table 12. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 13. Key Regions/Countries Measures against Covid-19 Impact
Table 14. Proposal for Animation, VFX and Games Players to Combat Covid-19 Impact
Table 15. Global Animation, VFX and Games Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 16. Global Animation, VFX and Games Market Size by Regions (US$ Million): 2020 VS 2026
Table 17. Global Animation, VFX and Games Market Size by Regions (2015-2020) (US$ Million)
Table 18. Global Animation, VFX and Games Market Share by Regions (2015-2020)
Table 19. Global Animation, VFX and Games Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 20. Global Animation, VFX and Games Market Share by Regions (2021-2026)
Table 21. Market Top Trends
Table 22. Key Drivers: Impact Analysis
Table 23. Key Challenges
Table 24. Animation, VFX and Games Market Growth Strategy
Table 25. Main Points Interviewed from Key Animation, VFX and Games Players
Table 26. Global Animation, VFX and Games Revenue by Players (2015-2020) (Million US$)
Table 27. Global Animation, VFX and Games Market Share by Players (2015-2020)
Table 28. Global Top Animation, VFX and Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Animation, VFX and Games as of 2019)
Table 29. Global Animation, VFX and Games by Players Market Concentration Ratio (CR5 and HHI)
Table 30. Key Players Headquarters and Area Served
Table 31. Key Players Animation, VFX and Games Product Solution and Service
Table 32. Date of Enter into Animation, VFX and Games Market
Table 33. Mergers & Acquisitions, Expansion Plans
Table 34. Global Animation, VFX and Games Market Size by Type (2015-2020) (Million US$)
Table 35. Global Animation, VFX and Games Market Size Share by Type (2015-2020)
Table 36. Global Animation, VFX and Games Revenue Market Share by Type (2021-2026)
Table 37. Global Animation, VFX and Games Market Size Share by Application (2015-2020)
Table 38. Global Animation, VFX and Games Market Size by Application (2015-2020) (Million US$)
Table 39. Global Animation, VFX and Games Market Size Share by Application (2021-2026)
Table 40. North America Key Players Animation, VFX and Games Revenue (2019-2020) (Million US$)
Table 41. North America Key Players Animation, VFX and Games Market Share (2019-2020)
Table 42. North America Animation, VFX and Games Market Size by Type (2015-2020) (Million US$)
Table 43. North America Animation, VFX and Games Market Share by Type (2015-2020)
Table 44. North America Animation, VFX and Games Market Size by Application (2015-2020) (Million US$)
Table 45. North America Animation, VFX and Games Market Share by Application (2015-2020)
Table 46. Europe Key Players Animation, VFX and Games Revenue (2019-2020) (Million US$)
Table 47. Europe Key Players Animation, VFX and Games Market Share (2019-2020)
Table 48. Europe Animation, VFX and Games Market Size by Type (2015-2020) (Million US$)
Table 49. Europe Animation, VFX and Games Market Share by Type (2015-2020)
Table 50. Europe Animation, VFX and Games Market Size by Application (2015-2020) (Million US$)
Table 51. Europe Animation, VFX and Games Market Share by Application (2015-2020)
Table 52. China Key Players Animation, VFX and Games Revenue (2019-2020) (Million US$)
Table 53. China Key Players Animation, VFX and Games Market Share (2019-2020)
Table 54. China Animation, VFX and Games Market Size by Type (2015-2020) (Million US$)
Table 55. China Animation, VFX and Games Market Share by Type (2015-2020)
Table 56. China Animation, VFX and Games Market Size by Application (2015-2020) (Million US$)
Table 57. China Animation, VFX and Games Market Share by Application (2015-2020)
Table 58. Japan Key Players Animation, VFX and Games Revenue (2019-2020) (Million US$)
Table 59. Japan Key Players Animation, VFX and Games Market Share (2019-2020)
Table 60. Japan Animation, VFX and Games Market Size by Type (2015-2020) (Million US$)
Table 61. Japan Animation, VFX and Games Market Share by Type (2015-2020)
Table 62. Japan Animation, VFX and Games Market Size by Application (2015-2020) (Million US$)
Table 63. Japan Animation, VFX and Games Market Share by Application (2015-2020)
Table 64. Southeast Asia Key Players Animation, VFX and Games Revenue (2019-2020) (Million US$)
Table 65. Southeast Asia Key Players Animation, VFX and Games Market Share (2019-2020)
Table 66. Southeast Asia Animation, VFX and Games Market Size by Type (2015-2020) (Million US$)
Table 67. Southeast Asia Animation, VFX and Games Market Share by Type (2015-2020)
Table 68. Southeast Asia Animation, VFX and Games Market Size by Application (2015-2020) (Million US$)
Table 69. Southeast Asia Animation, VFX and Games Market Share by Application (2015-2020)
Table 70. India Key Players Animation, VFX and Games Revenue (2019-2020) (Million US$)
Table 71. India Key Players Animation, VFX and Games Market Share (2019-2020)
Table 72. India Animation, VFX and Games Market Size by Type (2015-2020) (Million US$)
Table 73. India Animation, VFX and Games Market Share by Type (2015-2020)
Table 74. India Animation, VFX and Games Market Size by Application (2015-2020) (Million US$)
Table 75. India Animation, VFX and Games Market Share by Application (2015-2020)
Table 76. Central & South America Key Players Animation, VFX and Games Revenue (2019-2020) (Million US$)
Table 77. Central & South America Key Players Animation, VFX and Games Market Share (2019-2020)
Table 78. Central & South America Animation, VFX and Games Market Size by Type (2015-2020) (Million US$)
Table 79. Central & South America Animation, VFX and Games Market Share by Type (2015-2020)
Table 80. Central & South America Animation, VFX and Games Market Size by Application (2015-2020) (Million US$)
Table 81. Central & South America Animation, VFX and Games Market Share by Application (2015-2020)
Table 82. 3ds Max Company Details
Table 83. 3ds Max Business Overview
Table 84. 3ds Max Product
Table 85. 3ds Max Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 86. 3ds Max Recent Development
Table 87. Motionbuilder Company Details
Table 88. Motionbuilder Business Overview
Table 89. Motionbuilder Product
Table 90. Motionbuilder Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 91. Motionbuilder Recent Development
Table 92. Blender Company Details
Table 93. Blender Business Overview
Table 94. Blender Product
Table 95. Blender Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 96. Blender Recent Development
Table 97. Clara.Io Company Details
Table 98. Clara.Io Business Overview
Table 99. Clara.Io Product
Table 100. Clara.Io Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 101. Clara.Io Recent Development
Table 102. Faceshift Company Details
Table 103. Faceshift Business Overview
Table 104. Faceshift Product
Table 105. Faceshift Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 106. Faceshift Recent Development
Table 107. Houdini Apprentice Company Details
Table 108. Houdini Apprentice Business Overview
Table 109. Houdini Apprentice Product
Table 110. Houdini Apprentice Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 111. Houdini Apprentice Recent Development
Table 112. Iclone Company Details
Table 113. Iclone Business Overview
Table 114. Iclone Product
Table 115. Iclone Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 116. Iclone Recent Development
Table 117. Ipi Soft Business Overview
Table 118. Ipi Soft Product
Table 119. Ipi Soft Company Details
Table 120. Ipi Soft Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 121. Ipi Soft Recent Development
Table 122. Makehuman Company Details
Table 123. Makehuman Business Overview
Table 124. Makehuman Product
Table 125. Makehuman Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 126. Makehuman Recent Development
Table 127. Maya Company Details
Table 128. Maya Business Overview
Table 129. Maya Product
Table 130. Maya Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 131. Maya Recent Development
Table 132. Mixamo Company Details
Table 133. Mixamo Business Overview
Table 134. Mixamo Product
Table 135. Mixamo Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 136. Mixamo Recent Development
Table 137. Poser Company Details
Table 138. Poser Business Overview
Table 139. Poser Product
Table 140. Poser Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 141. Poser Recent Development
Table 142. Terragen Company Details
Table 143. Terragen Business Overview
Table 144. Terragen Product
Table 145. Terragen Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 146. Terragen Recent Development
Table 147. Smartbody Company Details
Table 148. Smartbody Business Overview
Table 149. Smartbody Product
Table 150. Smartbody Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 151. Smartbody Recent Development
Table 152. Boats Animator Company Details
Table 153. Boats Animator Business Overview
Table 154. Boats Animator Product
Table 155. Boats Animator Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 156. Boats Animator Recent Development
Table 157. Dragonframe Company Details
Table 158. Dragonframe Business Overview
Table 159. Dragonframe Product
Table 160. Dragonframe Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 161. Dragonframe Recent Development
Table 162. Research Programs/Design for This Report
Table 163. Key Data Information from Secondary Sources
Table 164. Key Data Information from Primary Sources
Table 1. Animation, VFX and Games Key Market Segments
Table 2. Key Players Covered: Ranking by Animation, VFX and Games Revenue
Table 3. Ranking of Global Top Animation, VFX and Games Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Animation, VFX and Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of 2D Animation
Table 6. Key Players of Computer-Generated Images (CGI)
Table 7. Key Players of Visual Effects (VFX)
Table 8. Key Players of Network Animation
Table 9. Key Players of Enterprise Service
Table 10. COVID-19 Impact Global Market: (Four Animation, VFX and Games Market Size Forecast Scenarios)
Table 11. Opportunities and Trends for Animation, VFX and Games Players in the COVID-19 Landscape
Table 12. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 13. Key Regions/Countries Measures against Covid-19 Impact
Table 14. Proposal for Animation, VFX and Games Players to Combat Covid-19 Impact
Table 15. Global Animation, VFX and Games Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 16. Global Animation, VFX and Games Market Size by Regions (US$ Million): 2020 VS 2026
Table 17. Global Animation, VFX and Games Market Size by Regions (2015-2020) (US$ Million)
Table 18. Global Animation, VFX and Games Market Share by Regions (2015-2020)
Table 19. Global Animation, VFX and Games Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 20. Global Animation, VFX and Games Market Share by Regions (2021-2026)
Table 21. Market Top Trends
Table 22. Key Drivers: Impact Analysis
Table 23. Key Challenges
Table 24. Animation, VFX and Games Market Growth Strategy
Table 25. Main Points Interviewed from Key Animation, VFX and Games Players
Table 26. Global Animation, VFX and Games Revenue by Players (2015-2020) (Million US$)
Table 27. Global Animation, VFX and Games Market Share by Players (2015-2020)
Table 28. Global Top Animation, VFX and Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Animation, VFX and Games as of 2019)
Table 29. Global Animation, VFX and Games by Players Market Concentration Ratio (CR5 and HHI)
Table 30. Key Players Headquarters and Area Served
Table 31. Key Players Animation, VFX and Games Product Solution and Service
Table 32. Date of Enter into Animation, VFX and Games Market
Table 33. Mergers & Acquisitions, Expansion Plans
Table 34. Global Animation, VFX and Games Market Size by Type (2015-2020) (Million US$)
Table 35. Global Animation, VFX and Games Market Size Share by Type (2015-2020)
Table 36. Global Animation, VFX and Games Revenue Market Share by Type (2021-2026)
Table 37. Global Animation, VFX and Games Market Size Share by Application (2015-2020)
Table 38. Global Animation, VFX and Games Market Size by Application (2015-2020) (Million US$)
Table 39. Global Animation, VFX and Games Market Size Share by Application (2021-2026)
Table 40. North America Key Players Animation, VFX and Games Revenue (2019-2020) (Million US$)
Table 41. North America Key Players Animation, VFX and Games Market Share (2019-2020)
Table 42. North America Animation, VFX and Games Market Size by Type (2015-2020) (Million US$)
Table 43. North America Animation, VFX and Games Market Share by Type (2015-2020)
Table 44. North America Animation, VFX and Games Market Size by Application (2015-2020) (Million US$)
Table 45. North America Animation, VFX and Games Market Share by Application (2015-2020)
Table 46. Europe Key Players Animation, VFX and Games Revenue (2019-2020) (Million US$)
Table 47. Europe Key Players Animation, VFX and Games Market Share (2019-2020)
Table 48. Europe Animation, VFX and Games Market Size by Type (2015-2020) (Million US$)
Table 49. Europe Animation, VFX and Games Market Share by Type (2015-2020)
Table 50. Europe Animation, VFX and Games Market Size by Application (2015-2020) (Million US$)
Table 51. Europe Animation, VFX and Games Market Share by Application (2015-2020)
Table 52. China Key Players Animation, VFX and Games Revenue (2019-2020) (Million US$)
Table 53. China Key Players Animation, VFX and Games Market Share (2019-2020)
Table 54. China Animation, VFX and Games Market Size by Type (2015-2020) (Million US$)
Table 55. China Animation, VFX and Games Market Share by Type (2015-2020)
Table 56. China Animation, VFX and Games Market Size by Application (2015-2020) (Million US$)
Table 57. China Animation, VFX and Games Market Share by Application (2015-2020)
Table 58. Japan Key Players Animation, VFX and Games Revenue (2019-2020) (Million US$)
Table 59. Japan Key Players Animation, VFX and Games Market Share (2019-2020)
Table 60. Japan Animation, VFX and Games Market Size by Type (2015-2020) (Million US$)
Table 61. Japan Animation, VFX and Games Market Share by Type (2015-2020)
Table 62. Japan Animation, VFX and Games Market Size by Application (2015-2020) (Million US$)
Table 63. Japan Animation, VFX and Games Market Share by Application (2015-2020)
Table 64. Southeast Asia Key Players Animation, VFX and Games Revenue (2019-2020) (Million US$)
Table 65. Southeast Asia Key Players Animation, VFX and Games Market Share (2019-2020)
Table 66. Southeast Asia Animation, VFX and Games Market Size by Type (2015-2020) (Million US$)
Table 67. Southeast Asia Animation, VFX and Games Market Share by Type (2015-2020)
Table 68. Southeast Asia Animation, VFX and Games Market Size by Application (2015-2020) (Million US$)
Table 69. Southeast Asia Animation, VFX and Games Market Share by Application (2015-2020)
Table 70. India Key Players Animation, VFX and Games Revenue (2019-2020) (Million US$)
Table 71. India Key Players Animation, VFX and Games Market Share (2019-2020)
Table 72. India Animation, VFX and Games Market Size by Type (2015-2020) (Million US$)
Table 73. India Animation, VFX and Games Market Share by Type (2015-2020)
Table 74. India Animation, VFX and Games Market Size by Application (2015-2020) (Million US$)
Table 75. India Animation, VFX and Games Market Share by Application (2015-2020)
Table 76. Central & South America Key Players Animation, VFX and Games Revenue (2019-2020) (Million US$)
Table 77. Central & South America Key Players Animation, VFX and Games Market Share (2019-2020)
Table 78. Central & South America Animation, VFX and Games Market Size by Type (2015-2020) (Million US$)
Table 79. Central & South America Animation, VFX and Games Market Share by Type (2015-2020)
Table 80. Central & South America Animation, VFX and Games Market Size by Application (2015-2020) (Million US$)
Table 81. Central & South America Animation, VFX and Games Market Share by Application (2015-2020)
Table 82. 3ds Max Company Details
Table 83. 3ds Max Business Overview
Table 84. 3ds Max Product
Table 85. 3ds Max Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 86. 3ds Max Recent Development
Table 87. Motionbuilder Company Details
Table 88. Motionbuilder Business Overview
Table 89. Motionbuilder Product
Table 90. Motionbuilder Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 91. Motionbuilder Recent Development
Table 92. Blender Company Details
Table 93. Blender Business Overview
Table 94. Blender Product
Table 95. Blender Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 96. Blender Recent Development
Table 97. Clara.Io Company Details
Table 98. Clara.Io Business Overview
Table 99. Clara.Io Product
Table 100. Clara.Io Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 101. Clara.Io Recent Development
Table 102. Faceshift Company Details
Table 103. Faceshift Business Overview
Table 104. Faceshift Product
Table 105. Faceshift Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 106. Faceshift Recent Development
Table 107. Houdini Apprentice Company Details
Table 108. Houdini Apprentice Business Overview
Table 109. Houdini Apprentice Product
Table 110. Houdini Apprentice Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 111. Houdini Apprentice Recent Development
Table 112. Iclone Company Details
Table 113. Iclone Business Overview
Table 114. Iclone Product
Table 115. Iclone Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 116. Iclone Recent Development
Table 117. Ipi Soft Business Overview
Table 118. Ipi Soft Product
Table 119. Ipi Soft Company Details
Table 120. Ipi Soft Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 121. Ipi Soft Recent Development
Table 122. Makehuman Company Details
Table 123. Makehuman Business Overview
Table 124. Makehuman Product
Table 125. Makehuman Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 126. Makehuman Recent Development
Table 127. Maya Company Details
Table 128. Maya Business Overview
Table 129. Maya Product
Table 130. Maya Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 131. Maya Recent Development
Table 132. Mixamo Company Details
Table 133. Mixamo Business Overview
Table 134. Mixamo Product
Table 135. Mixamo Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 136. Mixamo Recent Development
Table 137. Poser Company Details
Table 138. Poser Business Overview
Table 139. Poser Product
Table 140. Poser Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 141. Poser Recent Development
Table 142. Terragen Company Details
Table 143. Terragen Business Overview
Table 144. Terragen Product
Table 145. Terragen Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 146. Terragen Recent Development
Table 147. Smartbody Company Details
Table 148. Smartbody Business Overview
Table 149. Smartbody Product
Table 150. Smartbody Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 151. Smartbody Recent Development
Table 152. Boats Animator Company Details
Table 153. Boats Animator Business Overview
Table 154. Boats Animator Product
Table 155. Boats Animator Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 156. Boats Animator Recent Development
Table 157. Dragonframe Company Details
Table 158. Dragonframe Business Overview
Table 159. Dragonframe Product
Table 160. Dragonframe Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 161. Dragonframe Recent Development
Table 162. Research Programs/Design for This Report
Table 163. Key Data Information from Secondary Sources
Table 164. Key Data Information from Primary Sources
LIST OF FIGURES
Figure 1. Global Animation, VFX and Games Market Share by Type: 2020 VS 2026
Figure 2. 2D Animation Features
Figure 3. Computer-Generated Images (CGI) Features
Figure 4. Visual Effects (VFX) Features
Figure 5. Network Animation Features
Figure 6. Enterprise Service Features
Figure 7. Global Animation, VFX and Games Market Share by Application: 2020 VS 2026
Figure 8. High Definition Television Case Studies
Figure 9. Tablet Case Studies
Figure 10. Smart Phone Case Studies
Figure 11. Headgear Case Studies
Figure 12. Animation, VFX and Games Report Years Considered
Figure 13. Global Animation, VFX and Games Market Size YoY Growth 2015-2026 (US$ Million)
Figure 14. Global Animation, VFX and Games Market Share by Regions: 2020 VS 2026
Figure 15. Global Animation, VFX and Games Market Share by Regions (2021-2026)
Figure 16. Porter's Five Forces Analysis
Figure 17. Global Animation, VFX and Games Market Share by Players in 2019
Figure 18. Global Top Animation, VFX and Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Animation, VFX and Games as of 2019
Figure 19. The Top 10 and 5 Players Market Share by Animation, VFX and Games Revenue in 2019
Figure 20. North America Animation, VFX and Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. Europe Animation, VFX and Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. China Animation, VFX and Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. Japan Animation, VFX and Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. Southeast Asia Animation, VFX and Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 25. India Animation, VFX and Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 26. Central & South America Animation, VFX and Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 27. 3ds Max Total Revenue (US$ Million): 2019 Compared with 2018
Figure 28. 3ds Max Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 29. Motionbuilder Total Revenue (US$ Million): 2019 Compared with 2018
Figure 30. Motionbuilder Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 31. Blender Total Revenue (US$ Million): 2019 Compared with 2018
Figure 32. Blender Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 33. Clara.Io Total Revenue (US$ Million): 2019 Compared with 2018
Figure 34. Clara.Io Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 35. Faceshift Total Revenue (US$ Million): 2019 Compared with 2018
Figure 36. Faceshift Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 37. Houdini Apprentice Total Revenue (US$ Million): 2019 Compared with 2018
Figure 38. Houdini Apprentice Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 39. Iclone Total Revenue (US$ Million): 2019 Compared with 2018
Figure 40. Iclone Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 41. Ipi Soft Total Revenue (US$ Million): 2019 Compared with 2018
Figure 42. Ipi Soft Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 43. Makehuman Total Revenue (US$ Million): 2019 Compared with 2018
Figure 44. Makehuman Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 45. Maya Total Revenue (US$ Million): 2019 Compared with 2018
Figure 46. Maya Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 47. Mixamo Total Revenue (US$ Million): 2019 Compared with 2018
Figure 48. Mixamo Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 49. Poser Total Revenue (US$ Million): 2019 Compared with 2018
Figure 50. Poser Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 51. Terragen Total Revenue (US$ Million): 2019 Compared with 2018
Figure 52. Terragen Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 53. Smartbody Total Revenue (US$ Million): 2019 Compared with 2018
Figure 54. Smartbody Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 55. Boats Animator Total Revenue (US$ Million): 2019 Compared with 2018
Figure 56. Boats Animator Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 57. Dragonframe Total Revenue (US$ Million): 2019 Compared with 2018
Figure 58. Dragonframe Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 59. Bottom-up and Top-down Approaches for This Report
Figure 60. Data Triangulation
Figure 61. Key Executives Interviewed
Figure 1. Global Animation, VFX and Games Market Share by Type: 2020 VS 2026
Figure 2. 2D Animation Features
Figure 3. Computer-Generated Images (CGI) Features
Figure 4. Visual Effects (VFX) Features
Figure 5. Network Animation Features
Figure 6. Enterprise Service Features
Figure 7. Global Animation, VFX and Games Market Share by Application: 2020 VS 2026
Figure 8. High Definition Television Case Studies
Figure 9. Tablet Case Studies
Figure 10. Smart Phone Case Studies
Figure 11. Headgear Case Studies
Figure 12. Animation, VFX and Games Report Years Considered
Figure 13. Global Animation, VFX and Games Market Size YoY Growth 2015-2026 (US$ Million)
Figure 14. Global Animation, VFX and Games Market Share by Regions: 2020 VS 2026
Figure 15. Global Animation, VFX and Games Market Share by Regions (2021-2026)
Figure 16. Porter's Five Forces Analysis
Figure 17. Global Animation, VFX and Games Market Share by Players in 2019
Figure 18. Global Top Animation, VFX and Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Animation, VFX and Games as of 2019
Figure 19. The Top 10 and 5 Players Market Share by Animation, VFX and Games Revenue in 2019
Figure 20. North America Animation, VFX and Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. Europe Animation, VFX and Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. China Animation, VFX and Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. Japan Animation, VFX and Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. Southeast Asia Animation, VFX and Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 25. India Animation, VFX and Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 26. Central & South America Animation, VFX and Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 27. 3ds Max Total Revenue (US$ Million): 2019 Compared with 2018
Figure 28. 3ds Max Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 29. Motionbuilder Total Revenue (US$ Million): 2019 Compared with 2018
Figure 30. Motionbuilder Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 31. Blender Total Revenue (US$ Million): 2019 Compared with 2018
Figure 32. Blender Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 33. Clara.Io Total Revenue (US$ Million): 2019 Compared with 2018
Figure 34. Clara.Io Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 35. Faceshift Total Revenue (US$ Million): 2019 Compared with 2018
Figure 36. Faceshift Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 37. Houdini Apprentice Total Revenue (US$ Million): 2019 Compared with 2018
Figure 38. Houdini Apprentice Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 39. Iclone Total Revenue (US$ Million): 2019 Compared with 2018
Figure 40. Iclone Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 41. Ipi Soft Total Revenue (US$ Million): 2019 Compared with 2018
Figure 42. Ipi Soft Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 43. Makehuman Total Revenue (US$ Million): 2019 Compared with 2018
Figure 44. Makehuman Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 45. Maya Total Revenue (US$ Million): 2019 Compared with 2018
Figure 46. Maya Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 47. Mixamo Total Revenue (US$ Million): 2019 Compared with 2018
Figure 48. Mixamo Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 49. Poser Total Revenue (US$ Million): 2019 Compared with 2018
Figure 50. Poser Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 51. Terragen Total Revenue (US$ Million): 2019 Compared with 2018
Figure 52. Terragen Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 53. Smartbody Total Revenue (US$ Million): 2019 Compared with 2018
Figure 54. Smartbody Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 55. Boats Animator Total Revenue (US$ Million): 2019 Compared with 2018
Figure 56. Boats Animator Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 57. Dragonframe Total Revenue (US$ Million): 2019 Compared with 2018
Figure 58. Dragonframe Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 59. Bottom-up and Top-down Approaches for This Report
Figure 60. Data Triangulation
Figure 61. Key Executives Interviewed