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Client-based MMORPG Market, Global Outlook and Forecast 2022-2028

April 2022 | 67 pages | ID: C9B80F92DA24EN
Market Monitor Global

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Downloadable, client based MMOs generally have an advantage when it comes to graphics and aesthetic appeal. The best part of playing a client-based MMO is that you would be awed by the excellent dynamic graphics that are available to you.

This report contains market size and forecasts of Client-based MMORPG in Global, including the following market information:

Global Client-based MMORPG Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global Client-based MMORPG market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Free-to-play Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Client-based MMORPG include Tencent, NetEase, Blizzard Entertainment, NCSOFT, Sandbox Interactive GmbH, ZeniMax Online Studios, Nexon, Trion Worlds and KOG Games and etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Client-based MMORPG companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Client-based MMORPG Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global Client-based MMORPG Market Segment Percentages, by Type, 2021 (%)
  • Free-to-play
  • Payment or a Monthly Subscription
Global Client-based MMORPG Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global Client-based MMORPG Market Segment Percentages, by Application, 2021 (%)
  • Juvenile (7-17)
  • Youth (18-40)
  • Middle Aged (41-65)
  • Elderly ?>66)
Global Client-based MMORPG Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global Client-based MMORPG Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Client-based MMORPG revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies Client-based MMORPG revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • Tencent
  • NetEase
  • Blizzard Entertainment
  • NCSOFT
  • Sandbox Interactive GmbH
  • ZeniMax Online Studios
  • Nexon
  • Trion Worlds
  • KOG Games
  • Bungie
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Client-based MMORPG Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Client-based MMORPG Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL CLIENT-BASED MMORPG OVERALL MARKET SIZE

2.1 Global Client-based MMORPG Market Size: 2021 VS 2028
2.2 Global Client-based MMORPG Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Client-based MMORPG Players in Global Market
3.2 Top Global Client-based MMORPG Companies Ranked by Revenue
3.3 Global Client-based MMORPG Revenue by Companies
3.4 Top 3 and Top 5 Client-based MMORPG Companies in Global Market, by Revenue in 2021
3.5 Global Companies Client-based MMORPG Product Type
3.6 Tier 1, Tier 2 and Tier 3 Client-based MMORPG Players in Global Market
  3.6.1 List of Global Tier 1 Client-based MMORPG Companies
  3.6.2 List of Global Tier 2 and Tier 3 Client-based MMORPG Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 by Type - Global Client-based MMORPG Market Size Markets, 2021 & 2028
  4.1.2 Free-to-play
  4.1.3 Payment or a Monthly Subscription
4.2 By Type - Global Client-based MMORPG Revenue & Forecasts
  4.2.1 By Type - Global Client-based MMORPG Revenue, 2017-2022
  4.2.2 By Type - Global Client-based MMORPG Revenue, 2023-2028
  4.2.3 By Type - Global Client-based MMORPG Revenue Market Share, 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Client-based MMORPG Market Size, 2021 & 2028
  5.1.2 Juvenile (7-17)
  5.1.3 Youth (18-40)
  5.1.4 Middle Aged (41-65)
  5.1.5 Elderly ?>66)
5.2 By Application - Global Client-based MMORPG Revenue & Forecasts
  5.2.1 By Application - Global Client-based MMORPG Revenue, 2017-2022
  5.2.2 By Application - Global Client-based MMORPG Revenue, 2023-2028
  5.2.3 By Application - Global Client-based MMORPG Revenue Market Share, 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global Client-based MMORPG Market Size, 2021 & 2028
6.2 By Region - Global Client-based MMORPG Revenue & Forecasts
  6.2.1 By Region - Global Client-based MMORPG Revenue, 2017-2022
  6.2.2 By Region - Global Client-based MMORPG Revenue, 2023-2028
  6.2.3 By Region - Global Client-based MMORPG Revenue Market Share, 2017-2028
6.3 North America
  6.3.1 By Country - North America Client-based MMORPG Revenue, 2017-2028
  6.3.2 US Client-based MMORPG Market Size, 2017-2028
  6.3.3 Canada Client-based MMORPG Market Size, 2017-2028
  6.3.4 Mexico Client-based MMORPG Market Size, 2017-2028
6.4 Europe
  6.4.1 By Country - Europe Client-based MMORPG Revenue, 2017-2028
  6.4.2 Germany Client-based MMORPG Market Size, 2017-2028
  6.4.3 France Client-based MMORPG Market Size, 2017-2028
  6.4.4 U.K. Client-based MMORPG Market Size, 2017-2028
  6.4.5 Italy Client-based MMORPG Market Size, 2017-2028
  6.4.6 Russia Client-based MMORPG Market Size, 2017-2028
  6.4.7 Nordic Countries Client-based MMORPG Market Size, 2017-2028
  6.4.8 Benelux Client-based MMORPG Market Size, 2017-2028
6.5 Asia
  6.5.1 By Region - Asia Client-based MMORPG Revenue, 2017-2028
  6.5.2 China Client-based MMORPG Market Size, 2017-2028
  6.5.3 Japan Client-based MMORPG Market Size, 2017-2028
  6.5.4 South Korea Client-based MMORPG Market Size, 2017-2028
  6.5.5 Southeast Asia Client-based MMORPG Market Size, 2017-2028
  6.5.6 India Client-based MMORPG Market Size, 2017-2028
6.6 South America
  6.6.1 By Country - South America Client-based MMORPG Revenue, 2017-2028
  6.6.2 Brazil Client-based MMORPG Market Size, 2017-2028
  6.6.3 Argentina Client-based MMORPG Market Size, 2017-2028
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Client-based MMORPG Revenue, 2017-2028
  6.7.2 Turkey Client-based MMORPG Market Size, 2017-2028
  6.7.3 Israel Client-based MMORPG Market Size, 2017-2028
  6.7.4 Saudi Arabia Client-based MMORPG Market Size, 2017-2028
  6.7.5 UAE Client-based MMORPG Market Size, 2017-2028

7 PLAYERS PROFILES

7.1 Tencent
  7.1.1 Tencent Corporate Summary
  7.1.2 Tencent Business Overview
  7.1.3 Tencent Client-based MMORPG Major Product Offerings
  7.1.4 Tencent Client-based MMORPG Revenue in Global Market (2017-2022)
  7.1.5 Tencent Key News
7.2 NetEase
  7.2.1 NetEase Corporate Summary
  7.2.2 NetEase Business Overview
  7.2.3 NetEase Client-based MMORPG Major Product Offerings
  7.2.4 NetEase Client-based MMORPG Revenue in Global Market (2017-2022)
  7.2.5 NetEase Key News
7.3 Blizzard Entertainment
  7.3.1 Blizzard Entertainment Corporate Summary
  7.3.2 Blizzard Entertainment Business Overview
  7.3.3 Blizzard Entertainment Client-based MMORPG Major Product Offerings
  7.3.4 Blizzard Entertainment Client-based MMORPG Revenue in Global Market (2017-2022)
  7.3.5 Blizzard Entertainment Key News
7.4 NCSOFT
  7.4.1 NCSOFT Corporate Summary
  7.4.2 NCSOFT Business Overview
  7.4.3 NCSOFT Client-based MMORPG Major Product Offerings
  7.4.4 NCSOFT Client-based MMORPG Revenue in Global Market (2017-2022)
  7.4.5 NCSOFT Key News
7.5 Sandbox Interactive GmbH
  7.5.1 Sandbox Interactive GmbH Corporate Summary
  7.5.2 Sandbox Interactive GmbH Business Overview
  7.5.3 Sandbox Interactive GmbH Client-based MMORPG Major Product Offerings
  7.5.4 Sandbox Interactive GmbH Client-based MMORPG Revenue in Global Market (2017-2022)
  7.5.5 Sandbox Interactive GmbH Key News
7.6 ZeniMax Online Studios
  7.6.1 ZeniMax Online Studios Corporate Summary
  7.6.2 ZeniMax Online Studios Business Overview
  7.6.3 ZeniMax Online Studios Client-based MMORPG Major Product Offerings
  7.6.4 ZeniMax Online Studios Client-based MMORPG Revenue in Global Market (2017-2022)
  7.6.5 ZeniMax Online Studios Key News
7.7 Nexon
  7.7.1 Nexon Corporate Summary
  7.7.2 Nexon Business Overview
  7.7.3 Nexon Client-based MMORPG Major Product Offerings
  7.7.4 Nexon Client-based MMORPG Revenue in Global Market (2017-2022)
  7.7.5 Nexon Key News
7.8 Trion Worlds
  7.8.1 Trion Worlds Corporate Summary
  7.8.2 Trion Worlds Business Overview
  7.8.3 Trion Worlds Client-based MMORPG Major Product Offerings
  7.8.4 Trion Worlds Client-based MMORPG Revenue in Global Market (2017-2022)
  7.8.5 Trion Worlds Key News
7.9 KOG Games
  7.9.1 KOG Games Corporate Summary
  7.9.2 KOG Games Business Overview
  7.9.3 KOG Games Client-based MMORPG Major Product Offerings
  7.9.4 KOG Games Client-based MMORPG Revenue in Global Market (2017-2022)
  7.9.5 KOG Games Key News
7.10 Bungie
  7.10.1 Bungie Corporate Summary
  7.10.2 Bungie Business Overview
  7.10.3 Bungie Client-based MMORPG Major Product Offerings
  7.10.4 Bungie Client-based MMORPG Revenue in Global Market (2017-2022)
  7.10.5 Bungie Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. Client-based MMORPG Market Opportunities & Trends in Global Market
Table 2. Client-based MMORPG Market Drivers in Global Market
Table 3. Client-based MMORPG Market Restraints in Global Market
Table 4. Key Players of Client-based MMORPG in Global Market
Table 5. Top Client-based MMORPG Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Client-based MMORPG Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Client-based MMORPG Revenue Share by Companies, 2017-2022
Table 8. Global Companies Client-based MMORPG Product Type
Table 9. List of Global Tier 1 Client-based MMORPG Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Client-based MMORPG Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global Client-based MMORPG Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Client-based MMORPG Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Client-based MMORPG Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global Client-based MMORPG Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Client-based MMORPG Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Client-based MMORPG Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global Client-based MMORPG Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Client-based MMORPG Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Client-based MMORPG Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Client-based MMORPG Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Client-based MMORPG Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Client-based MMORPG Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Client-based MMORPG Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Client-based MMORPG Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Client-based MMORPG Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Client-based MMORPG Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Client-based MMORPG Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Client-based MMORPG Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Client-based MMORPG Revenue, (US$, Mn), 2023-2028
Table 30. Tencent Corporate Summary
Table 31. Tencent Client-based MMORPG Product Offerings
Table 32. Tencent Client-based MMORPG Revenue (US$, Mn), (2017-2022)
Table 33. NetEase Corporate Summary
Table 34. NetEase Client-based MMORPG Product Offerings
Table 35. NetEase Client-based MMORPG Revenue (US$, Mn), (2017-2022)
Table 36. Blizzard Entertainment Corporate Summary
Table 37. Blizzard Entertainment Client-based MMORPG Product Offerings
Table 38. Blizzard Entertainment Client-based MMORPG Revenue (US$, Mn), (2017-2022)
Table 39. NCSOFT Corporate Summary
Table 40. NCSOFT Client-based MMORPG Product Offerings
Table 41. NCSOFT Client-based MMORPG Revenue (US$, Mn), (2017-2022)
Table 42. Sandbox Interactive GmbH Corporate Summary
Table 43. Sandbox Interactive GmbH Client-based MMORPG Product Offerings
Table 44. Sandbox Interactive GmbH Client-based MMORPG Revenue (US$, Mn), (2017-2022)
Table 45. ZeniMax Online Studios Corporate Summary
Table 46. ZeniMax Online Studios Client-based MMORPG Product Offerings
Table 47. ZeniMax Online Studios Client-based MMORPG Revenue (US$, Mn), (2017-2022)
Table 48. Nexon Corporate Summary
Table 49. Nexon Client-based MMORPG Product Offerings
Table 50. Nexon Client-based MMORPG Revenue (US$, Mn), (2017-2022)
Table 51. Trion Worlds Corporate Summary
Table 52. Trion Worlds Client-based MMORPG Product Offerings
Table 53. Trion Worlds Client-based MMORPG Revenue (US$, Mn), (2017-2022)
Table 54. KOG Games Corporate Summary
Table 55. KOG Games Client-based MMORPG Product Offerings
Table 56. KOG Games Client-based MMORPG Revenue (US$, Mn), (2017-2022)
Table 57. Bungie Corporate Summary
Table 58. Bungie Client-based MMORPG Product Offerings
Table 59. Bungie Client-based MMORPG Revenue (US$, Mn), (2017-2022)

LIST OF FIGURES

Figure 1. Client-based MMORPG Segment by Type in 2021
Figure 2. Client-based MMORPG Segment by Application in 2021
Figure 3. Global Client-based MMORPG Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Client-based MMORPG Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Client-based MMORPG Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Client-based MMORPG Revenue in 2021
Figure 8. By Type - Global Client-based MMORPG Revenue Market Share, 2017-2028
Figure 9. By Application - Global Client-based MMORPG Revenue Market Share, 2017-2028
Figure 10. By Region - Global Client-based MMORPG Revenue Market Share, 2017-2028
Figure 11. By Country - North America Client-based MMORPG Revenue Market Share, 2017-2028
Figure 12. US Client-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Client-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Client-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Client-based MMORPG Revenue Market Share, 2017-2028
Figure 16. Germany Client-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 17. France Client-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Client-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Client-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Client-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Client-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Client-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Client-based MMORPG Revenue Market Share, 2017-2028
Figure 24. China Client-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Client-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Client-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Client-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 28. India Client-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Client-based MMORPG Revenue Market Share, 2017-2028
Figure 30. Brazil Client-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Client-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Client-based MMORPG Revenue Market Share, 2017-2028
Figure 33. Turkey Client-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Client-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Client-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Client-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 37. Tencent Client-based MMORPG Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. NetEase Client-based MMORPG Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Blizzard Entertainment Client-based MMORPG Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. NCSOFT Client-based MMORPG Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Sandbox Interactive GmbH Client-based MMORPG Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. ZeniMax Online Studios Client-based MMORPG Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Nexon Client-based MMORPG Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Trion Worlds Client-based MMORPG Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. KOG Games Client-based MMORPG Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. Bungie Client-based MMORPG Revenue Year Over Year Growth (US$, Mn) & (2017-2022)



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