[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

Business Gamification Market - Global Outlook and Forecast 2021-2027

April 2021 | 103 pages | ID: BB19C762D165EN
Market Monitor Global

US$ 3,250.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
This report contains market size and forecasts of Business Gamification in Global, including the following market information:

Global Business Gamification Market Revenue, 2016-2021, 2022-2027, ($ millions)

Global top five companies in 2020 (%)

The global Business Gamification market was valued at xx million in 2020 and is projected to reach US$ xx million by 2027, at a CAGR of xx% during the forecast period.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Business Gamification companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Business Gamification Market, By Type, 2016-2021, 2022-2027 ($ millions)

Global Business Gamification Market Segment Percentages, By Type, 2020 (%)
  • Enterprise-Driven Solution
  • Consumer-Driven Solution
China Business Gamification Market, By Application, 2016-2021, 2022-2027 ($ millions)

China Business Gamification Market Segment Percentages, By Application, 2020 (%)
  • Service Industry
  • IT Industry
  • Financial Industry
  • Healthcare Industry
  • Education Industry
  • Government Secto
Global Business Gamification Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)

Global Business Gamification Market Segment Percentages, By Region and Country, 2020 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Total Business Gamification Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)

Total Business Gamification Market Competitors Revenues Share in Global, by Players 2020 (%)

Further, the report presents profiles of competitors in the market, including the following:
  • Microsoft
  • SAP
  • BI WORLDWIDE
  • Verint
  • Salesforce
  • Centrical
  • Mambo.IO
  • MPS Interactive Systems
  • LevelEleven
  • Axonify Inc.
  • Bravon
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Business Gamification Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Business Gamification Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL BUSINESS GAMIFICATION OVERALL MARKET SIZE

2.1 Global Business Gamification Market Size: 2021 VS 2027
2.2 Global Business Gamification Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Business Gamification Players in Global Market
3.2 Top Global Business Gamification Companies Ranked by Revenue
3.3 Global Business Gamification Revenue by Companies
3.4 Top 3 and Top 5 Business Gamification Companies in Global Market, by Revenue in 2020
3.5 Global Companies Business Gamification Product Type
3.6 Tier 1, Tier 2 and Tier 3 Business Gamification Players in Global Market
  3.6.1 List of Global Tier 1 Business Gamification Companies
  3.6.2 List of Global Tier 2 and Tier 3 Business Gamification Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 By Type - Global Business Gamification Market Size Markets, 2021 & 2027
  4.1.2 Enterprise-Driven Solution
  4.1.3 Consumer-Driven Solution
4.2 By Type - Global Business Gamification Revenue & Forecasts
  4.2.1 By Type - Global Business Gamification Revenue, 2016-2021
  4.2.2 By Type - Global Business Gamification Revenue, 2022-2027
  4.2.3 By Type - Global Business Gamification Revenue Market Share, 2016-2027

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Business Gamification Market Size, 2021 & 2027
  5.1.2 Service Industry
  5.1.3 IT Industry
  5.1.4 Financial Industry
  5.1.5 Healthcare Industry
  5.1.6 Education Industry
  5.1.7 Government Secto
5.2 By Application - Global Business Gamification Revenue & Forecasts
  5.2.1 By Application - Global Business Gamification Revenue, 2016-2021
  5.2.2 By Application - Global Business Gamification Revenue, 2022-2027
  5.2.3 By Application - Global Business Gamification Revenue Market Share, 2016-2027

6 SIGHTS BY REGION

6.1 By Region - Global Business Gamification Market Size, 2021 & 2027
6.2 By Region - Global Business Gamification Revenue & Forecasts
  6.2.1 By Region - Global Business Gamification Revenue, 2016-2021
  6.2.2 By Region - Global Business Gamification Revenue, 2022-2027
  6.2.3 By Region - Global Business Gamification Revenue Market Share, 2016-2027
6.3 North America
  6.3.1 By Country - North America Business Gamification Revenue, 2016-2027
  6.3.2 US Business Gamification Market Size, 2016-2027
  6.3.3 Canada Business Gamification Market Size, 2016-2027
  6.3.4 Mexico Business Gamification Market Size, 2016-2027
6.4 Europe
  6.4.1 By Country - Europe Business Gamification Revenue, 2016-2027
  6.4.2 Germany Business Gamification Market Size, 2016-2027
  6.4.3 France Business Gamification Market Size, 2016-2027
  6.4.4 U.K. Business Gamification Market Size, 2016-2027
  6.4.5 Italy Business Gamification Market Size, 2016-2027
  6.4.6 Russia Business Gamification Market Size, 2016-2027
  6.4.7 Nordic Countries Business Gamification Market Size, 2016-2027
  6.4.8 Benelux Business Gamification Market Size, 2016-2027
6.5 Asia
  6.5.1 By Region - Asia Business Gamification Revenue, 2016-2027
  6.5.2 China Business Gamification Market Size, 2016-2027
  6.5.3 Japan Business Gamification Market Size, 2016-2027
  6.5.4 South Korea Business Gamification Market Size, 2016-2027
  6.5.5 Southeast Asia Business Gamification Market Size, 2016-2027
  6.5.6 India Business Gamification Market Size, 2016-2027
6.6 South America
  6.6.1 By Country - South America Business Gamification Revenue, 2016-2027
  6.6.2 Brazil Business Gamification Market Size, 2016-2027
  6.6.3 Argentina Business Gamification Market Size, 2016-2027
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Business Gamification Revenue, 2016-2027
  6.7.2 Turkey Business Gamification Market Size, 2016-2027
  6.7.3 Israel Business Gamification Market Size, 2016-2027
  6.7.4 Saudi Arabia Business Gamification Market Size, 2016-2027
  6.7.5 UAE Business Gamification Market Size, 2016-2027

7 PLAYERS PROFILES

7.1 Microsoft
  7.1.1 Microsoft Corporate Summary
  7.1.2 Microsoft Business Overview
  7.1.3 Microsoft Business Gamification Major Product Offerings
  7.1.4 Microsoft Business Gamification Revenue in Global (2016-2021)
  7.1.5 Microsoft Key News
7.2 SAP
  7.2.1 SAP Corporate Summary
  7.2.2 SAP Business Overview
  7.2.3 SAP Business Gamification Major Product Offerings
  7.2.4 SAP Business Gamification Revenue in Global (2016-2021)
  7.2.5 SAP Key News
7.3 BI WORLDWIDE
  7.3.1 BI WORLDWIDE Corporate Summary
  7.3.2 BI WORLDWIDE Business Overview
  7.3.3 BI WORLDWIDE Business Gamification Major Product Offerings
  7.3.4 BI WORLDWIDE Business Gamification Revenue in Global (2016-2021)
  7.3.5 BI WORLDWIDE Key News
7.4 Verint
  7.4.1 Verint Corporate Summary
  7.4.2 Verint Business Overview
  7.4.3 Verint Business Gamification Major Product Offerings
  7.4.4 Verint Business Gamification Revenue in Global (2016-2021)
  7.4.5 Verint Key News
7.5 Salesforce
  7.5.1 Salesforce Corporate Summary
  7.5.2 Salesforce Business Overview
  7.5.3 Salesforce Business Gamification Major Product Offerings
  7.5.4 Salesforce Business Gamification Revenue in Global (2016-2021)
  7.5.5 Salesforce Key News
7.6 Centrical
  7.6.1 Centrical Corporate Summary
  7.6.2 Centrical Business Overview
  7.6.3 Centrical Business Gamification Major Product Offerings
  7.6.4 Centrical Business Gamification Revenue in Global (2016-2021)
  7.6.5 Centrical Key News
7.7 Mambo.IO
  7.7.1 Mambo.IO Corporate Summary
  7.7.2 Mambo.IO Business Overview
  7.7.3 Mambo.IO Business Gamification Major Product Offerings
  7.4.4 Mambo.IO Business Gamification Revenue in Global (2016-2021)
  7.7.5 Mambo.IO Key News
7.8 MPS Interactive Systems
  7.8.1 MPS Interactive Systems Corporate Summary
  7.8.2 MPS Interactive Systems Business Overview
  7.8.3 MPS Interactive Systems Business Gamification Major Product Offerings
  7.8.4 MPS Interactive Systems Business Gamification Revenue in Global (2016-2021)
  7.8.5 MPS Interactive Systems Key News
7.9 LevelEleven
  7.9.1 LevelEleven Corporate Summary
  7.9.2 LevelEleven Business Overview
  7.9.3 LevelEleven Business Gamification Major Product Offerings
  7.9.4 LevelEleven Business Gamification Revenue in Global (2016-2021)
  7.9.5 LevelEleven Key News
7.10 Axonify Inc.
  7.10.1 Axonify Inc. Corporate Summary
  7.10.2 Axonify Inc. Business Overview
  7.10.3 Axonify Inc. Business Gamification Major Product Offerings
  7.10.4 Axonify Inc. Business Gamification Revenue in Global (2016-2021)
  7.10.5 Axonify Inc. Key News
7.11 Bravon
  7.11.1 Bravon Corporate Summary
  7.11.2 Bravon Business Overview
  7.11.3 Bravon Business Gamification Major Product Offerings
  7.11.4 Bravon Business Gamification Revenue in Global (2016-2021)
  7.11.5 Bravon Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
LIST OF TABLES

Table 1. Business Gamification Market Opportunities & Trends in Global Market
Table 2. Business Gamification Market Drivers in Global Market
Table 3. Business Gamification Market Restraints in Global Market
Table 4. Key Players of Business Gamification in Global Market
Table 5. Top Business Gamification Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Business Gamification Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Business Gamification Revenue Share by Companies, 2016-2021
Table 8. Global Companies Business Gamification Product Type
Table 9. List of Global Tier 1 Business Gamification Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Business Gamification Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type – Global Business Gamification Revenue, (US$, Mn), 2021 VS 2027
Table 12. By Type - Business Gamification Revenue in Global (US$, Mn), 2016-2021
Table 13. By Type - Business Gamification Revenue in Global (US$, Mn), 2022-2027
Table 14. By Application – Global Business Gamification Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - Business Gamification Revenue in Global (US$, Mn), 2016-2021
Table 16. By Application - Business Gamification Revenue in Global (US$, Mn), 2022-2027
Table 17. By Region – Global Business Gamification Revenue, (US$, Mn), 2021 VS 2027
Table 18. By Region - Global Business Gamification Revenue (US$, Mn), 2016-2021
Table 19. By Region - Global Business Gamification Revenue (US$, Mn), 2022-2027
Table 20. By Country - North America Business Gamification Revenue, (US$, Mn), 2016-2021
Table 21. By Country - North America Business Gamification Revenue, (US$, Mn), 2022-2027
Table 22. By Country - Europe Business Gamification Revenue, (US$, Mn), 2016-2021
Table 23. By Country - Europe Business Gamification Revenue, (US$, Mn), 2022-2027
Table 24. By Region - Asia Business Gamification Revenue, (US$, Mn), 2016-2021
Table 25. By Region - Asia Business Gamification Revenue, (US$, Mn), 2022-2027
Table 26. By Country - South America Business Gamification Revenue, (US$, Mn), 2016-2021
Table 27. By Country - South America Business Gamification Revenue, (US$, Mn), 2022-2027
Table 28. By Country - Middle East & Africa Business Gamification Revenue, (US$, Mn), 2016-2021
Table 29. By Country - Middle East & Africa Business Gamification Revenue, (US$, Mn), 2022-2027
Table 30. Microsoft Corporate Summary
Table 31. Microsoft Business Gamification Product Offerings
Table 32. Microsoft Business Gamification Revenue (US$, Mn), (2016-2021)
Table 33. SAP Corporate Summary
Table 34. SAP Business Gamification Product Offerings
Table 35. SAP Business Gamification Revenue (US$, Mn), (2016-2021)
Table 36. BI WORLDWIDE Corporate Summary
Table 37. BI WORLDWIDE Business Gamification Product Offerings
Table 38. BI WORLDWIDE Business Gamification Revenue (US$, Mn), (2016-2021)
Table 39. Verint Corporate Summary
Table 40. Verint Business Gamification Product Offerings
Table 41. Verint Business Gamification Revenue (US$, Mn), (2016-2021)
Table 42. Salesforce Corporate Summary
Table 43. Salesforce Business Gamification Product Offerings
Table 44. Salesforce Business Gamification Revenue (US$, Mn), (2016-2021)
Table 45. Centrical Corporate Summary
Table 46. Centrical Business Gamification Product Offerings
Table 47. Centrical Business Gamification Revenue (US$, Mn), (2016-2021)
Table 48. Mambo.IO Corporate Summary
Table 49. Mambo.IO Business Gamification Product Offerings
Table 50. Mambo.IO Business Gamification Revenue (US$, Mn), (2016-2021)
Table 51. MPS Interactive Systems Corporate Summary
Table 52. MPS Interactive Systems Business Gamification Product Offerings
Table 53. MPS Interactive Systems Business Gamification Revenue (US$, Mn), (2016-2021)
Table 54. LevelEleven Corporate Summary
Table 55. LevelEleven Business Gamification Product Offerings
Table 56. LevelEleven Business Gamification Revenue (US$, Mn), (2016-2021)
Table 57. Axonify Inc. Corporate Summary
Table 58. Axonify Inc. Business Gamification Product Offerings
Table 59. Axonify Inc. Business Gamification Revenue (US$, Mn), (2016-2021)
Table 60. Bravon Corporate Summary
Table 61. Bravon Business Gamification Product Offerings
Table 62. Bravon Business Gamification Revenue (US$, Mn), (2016-2021)

LIST OF FIGURES

Figure 1. Business Gamification Segment by Type
Figure 2. Business Gamification Segment by Application
Figure 3. Global Business Gamification Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global Business Gamification Market Size: 2021 VS 2027 (US$, Mn)
Figure 6. Global Business Gamification Revenue, 2016-2027 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Business Gamification Revenue in 2020
Figure 8. By Type - Global Business Gamification Revenue Market Share, 2016-2027
Figure 9. By Application - Global Business Gamification Revenue Market Share, 2016-2027
Figure 10. By Region - Global Business Gamification Revenue Market Share, 2016-2027
Figure 11. By Country - North America Business Gamification Revenue Market Share, 2016-2027
Figure 12. US Business Gamification Revenue, (US$, Mn), 2016-2027
Figure 13. Canada Business Gamification Revenue, (US$, Mn), 2016-2027
Figure 14. Mexico Business Gamification Revenue, (US$, Mn), 2016-2027
Figure 15. By Country - Europe Business Gamification Revenue Market Share, 2016-2027
Figure 16. Germany Business Gamification Revenue, (US$, Mn), 2016-2027
Figure 17. France Business Gamification Revenue, (US$, Mn), 2016-2027
Figure 18. U.K. Business Gamification Revenue, (US$, Mn), 2016-2027
Figure 19. Italy Business Gamification Revenue, (US$, Mn), 2016-2027
Figure 20. Russia Business Gamification Revenue, (US$, Mn), 2016-2027
Figure 21. Nordic Countries Business Gamification Revenue, (US$, Mn), 2016-2027
Figure 22. Benelux Business Gamification Revenue, (US$, Mn), 2016-2027
Figure 23. By Region - Asia Business Gamification Revenue Market Share, 2016-2027
Figure 24. China Business Gamification Revenue, (US$, Mn), 2016-2027
Figure 25. Japan Business Gamification Revenue, (US$, Mn), 2016-2027
Figure 26. South Korea Business Gamification Revenue, (US$, Mn), 2016-2027
Figure 27. Southeast Asia Business Gamification Revenue, (US$, Mn), 2016-2027
Figure 28. India Business Gamification Revenue, (US$, Mn), 2016-2027
Figure 29. By Country - South America Business Gamification Revenue Market Share, 2016-2027
Figure 30. Brazil Business Gamification Revenue, (US$, Mn), 2016-2027
Figure 31. Argentina Business Gamification Revenue, (US$, Mn), 2016-2027
Figure 32. By Country - Middle East & Africa Business Gamification Revenue Market Share, 2016-2027
Figure 33. Turkey Business Gamification Revenue, (US$, Mn), 2016-2027
Figure 34. Israel Business Gamification Revenue, (US$, Mn), 2016-2027
Figure 35. Saudi Arabia Business Gamification Revenue, (US$, Mn), 2016-2027
Figure 36. UAE Business Gamification Revenue, (US$, Mn), 2016-2027
Figure 37. Microsoft Business Gamification Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 38. SAP Business Gamification Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 39. BI WORLDWIDE Business Gamification Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 40. Verint Business Gamification Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 41. Salesforce Business Gamification Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 42. Centrical Business Gamification Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 43. Mambo.IO Business Gamification Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 44. MPS Interactive Systems Business Gamification Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 45. LevelEleven Business Gamification Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 46. Axonify Inc. Business Gamification Revenue Year Over Year Growth (US$, Mn) & (2016-2021)


More Publications