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Browser-based MMORPG Market, Global Outlook and Forecast 2022-2028

April 2022 | 69 pages | ID: B8C87EF704D6EN
Market Monitor Global

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Browser-based MMOs are those which do not require a download. All you need is a stable and working internet connection and a good Internet browser. As long as you fulfill these requirements, you can simply create an account and play these games.

This report contains market size and forecasts of Browser-based MMORPG in Global, including the following market information:

Global Browser-based MMORPG Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global Browser-based MMORPG market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Free-to-play Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Browser-based MMORPG include Jagex, Tencent, Artix Entertainment, Deca Games and TQ Digital Entertainment, etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Browser-based MMORPG companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Browser-based MMORPG Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global Browser-based MMORPG Market Segment Percentages, by Type, 2021 (%)
  • Free-to-play
  • Payment or a Monthly Subscription
Global Browser-based MMORPG Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global Browser-based MMORPG Market Segment Percentages, by Application, 2021 (%)
  • Juvenile (7-17)
  • Youth (18-40)
  • Middle Aged (41-65)
  • Elderly ?>66)
Global Browser-based MMORPG Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global Browser-based MMORPG Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Browser-based MMORPG revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies Browser-based MMORPG revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • Jagex
  • Tencent
  • Artix Entertainment
  • Deca Games
  • TQ Digital Entertainment
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Browser-based MMORPG Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Browser-based MMORPG Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL BROWSER-BASED MMORPG OVERALL MARKET SIZE

2.1 Global Browser-based MMORPG Market Size: 2021 VS 2028
2.2 Global Browser-based MMORPG Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Browser-based MMORPG Players in Global Market
3.2 Top Global Browser-based MMORPG Companies Ranked by Revenue
3.3 Global Browser-based MMORPG Revenue by Companies
3.4 Top 3 and Top 5 Browser-based MMORPG Companies in Global Market, by Revenue in 2021
3.5 Global Companies Browser-based MMORPG Product Type
3.6 Tier 1, Tier 2 and Tier 3 Browser-based MMORPG Players in Global Market
  3.6.1 List of Global Tier 1 Browser-based MMORPG Companies
  3.6.2 List of Global Tier 2 and Tier 3 Browser-based MMORPG Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 by Type - Global Browser-based MMORPG Market Size Markets, 2021 & 2028
  4.1.2 Free-to-play
  4.1.3 Payment or a Monthly Subscription
4.2 By Type - Global Browser-based MMORPG Revenue & Forecasts
  4.2.1 By Type - Global Browser-based MMORPG Revenue, 2017-2022
  4.2.2 By Type - Global Browser-based MMORPG Revenue, 2023-2028
  4.2.3 By Type - Global Browser-based MMORPG Revenue Market Share, 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Browser-based MMORPG Market Size, 2021 & 2028
  5.1.2 Juvenile (7-17)
  5.1.3 Youth (18-40)
  5.1.4 Middle Aged (41-65)
  5.1.5 Elderly ?>66)
5.2 By Application - Global Browser-based MMORPG Revenue & Forecasts
  5.2.1 By Application - Global Browser-based MMORPG Revenue, 2017-2022
  5.2.2 By Application - Global Browser-based MMORPG Revenue, 2023-2028
  5.2.3 By Application - Global Browser-based MMORPG Revenue Market Share, 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global Browser-based MMORPG Market Size, 2021 & 2028
6.2 By Region - Global Browser-based MMORPG Revenue & Forecasts
  6.2.1 By Region - Global Browser-based MMORPG Revenue, 2017-2022
  6.2.2 By Region - Global Browser-based MMORPG Revenue, 2023-2028
  6.2.3 By Region - Global Browser-based MMORPG Revenue Market Share, 2017-2028
6.3 North America
  6.3.1 By Country - North America Browser-based MMORPG Revenue, 2017-2028
  6.3.2 US Browser-based MMORPG Market Size, 2017-2028
  6.3.3 Canada Browser-based MMORPG Market Size, 2017-2028
  6.3.4 Mexico Browser-based MMORPG Market Size, 2017-2028
6.4 Europe
  6.4.1 By Country - Europe Browser-based MMORPG Revenue, 2017-2028
  6.4.2 Germany Browser-based MMORPG Market Size, 2017-2028
  6.4.3 France Browser-based MMORPG Market Size, 2017-2028
  6.4.4 U.K. Browser-based MMORPG Market Size, 2017-2028
  6.4.5 Italy Browser-based MMORPG Market Size, 2017-2028
  6.4.6 Russia Browser-based MMORPG Market Size, 2017-2028
  6.4.7 Nordic Countries Browser-based MMORPG Market Size, 2017-2028
  6.4.8 Benelux Browser-based MMORPG Market Size, 2017-2028
6.5 Asia
  6.5.1 By Region - Asia Browser-based MMORPG Revenue, 2017-2028
  6.5.2 China Browser-based MMORPG Market Size, 2017-2028
  6.5.3 Japan Browser-based MMORPG Market Size, 2017-2028
  6.5.4 South Korea Browser-based MMORPG Market Size, 2017-2028
  6.5.5 Southeast Asia Browser-based MMORPG Market Size, 2017-2028
  6.5.6 India Browser-based MMORPG Market Size, 2017-2028
6.6 South America
  6.6.1 By Country - South America Browser-based MMORPG Revenue, 2017-2028
  6.6.2 Brazil Browser-based MMORPG Market Size, 2017-2028
  6.6.3 Argentina Browser-based MMORPG Market Size, 2017-2028
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Browser-based MMORPG Revenue, 2017-2028
  6.7.2 Turkey Browser-based MMORPG Market Size, 2017-2028
  6.7.3 Israel Browser-based MMORPG Market Size, 2017-2028
  6.7.4 Saudi Arabia Browser-based MMORPG Market Size, 2017-2028
  6.7.5 UAE Browser-based MMORPG Market Size, 2017-2028

7 PLAYERS PROFILES

7.1 Jagex
  7.1.1 Jagex Corporate Summary
  7.1.2 Jagex Business Overview
  7.1.3 Jagex Browser-based MMORPG Major Product Offerings
  7.1.4 Jagex Browser-based MMORPG Revenue in Global Market (2017-2022)
  7.1.5 Jagex Key News
7.2 Tencent
  7.2.1 Tencent Corporate Summary
  7.2.2 Tencent Business Overview
  7.2.3 Tencent Browser-based MMORPG Major Product Offerings
  7.2.4 Tencent Browser-based MMORPG Revenue in Global Market (2017-2022)
  7.2.5 Tencent Key News
7.3 Artix Entertainment
  7.3.1 Artix Entertainment Corporate Summary
  7.3.2 Artix Entertainment Business Overview
  7.3.3 Artix Entertainment Browser-based MMORPG Major Product Offerings
  7.3.4 Artix Entertainment Browser-based MMORPG Revenue in Global Market (2017-2022)
  7.3.5 Artix Entertainment Key News
7.4 Deca Games
  7.4.1 Deca Games Corporate Summary
  7.4.2 Deca Games Business Overview
  7.4.3 Deca Games Browser-based MMORPG Major Product Offerings
  7.4.4 Deca Games Browser-based MMORPG Revenue in Global Market (2017-2022)
  7.4.5 Deca Games Key News
7.5 TQ Digital Entertainment
  7.5.1 TQ Digital Entertainment Corporate Summary
  7.5.2 TQ Digital Entertainment Business Overview
  7.5.3 TQ Digital Entertainment Browser-based MMORPG Major Product Offerings
  7.5.4 TQ Digital Entertainment Browser-based MMORPG Revenue in Global Market (2017-2022)
  7.5.5 TQ Digital Entertainment Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. Browser-based MMORPG Market Opportunities & Trends in Global Market
Table 2. Browser-based MMORPG Market Drivers in Global Market
Table 3. Browser-based MMORPG Market Restraints in Global Market
Table 4. Key Players of Browser-based MMORPG in Global Market
Table 5. Top Browser-based MMORPG Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Browser-based MMORPG Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Browser-based MMORPG Revenue Share by Companies, 2017-2022
Table 8. Global Companies Browser-based MMORPG Product Type
Table 9. List of Global Tier 1 Browser-based MMORPG Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Browser-based MMORPG Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global Browser-based MMORPG Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Browser-based MMORPG Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Browser-based MMORPG Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global Browser-based MMORPG Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Browser-based MMORPG Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Browser-based MMORPG Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global Browser-based MMORPG Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Browser-based MMORPG Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Browser-based MMORPG Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Browser-based MMORPG Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Browser-based MMORPG Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Browser-based MMORPG Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Browser-based MMORPG Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Browser-based MMORPG Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Browser-based MMORPG Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Browser-based MMORPG Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Browser-based MMORPG Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Browser-based MMORPG Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Browser-based MMORPG Revenue, (US$, Mn), 2023-2028
Table 30. Jagex Corporate Summary
Table 31. Jagex Browser-based MMORPG Product Offerings
Table 32. Jagex Browser-based MMORPG Revenue (US$, Mn), (2017-2022)
Table 33. Tencent Corporate Summary
Table 34. Tencent Browser-based MMORPG Product Offerings
Table 35. Tencent Browser-based MMORPG Revenue (US$, Mn), (2017-2022)
Table 36. Artix Entertainment Corporate Summary
Table 37. Artix Entertainment Browser-based MMORPG Product Offerings
Table 38. Artix Entertainment Browser-based MMORPG Revenue (US$, Mn), (2017-2022)
Table 39. Deca Games Corporate Summary
Table 40. Deca Games Browser-based MMORPG Product Offerings
Table 41. Deca Games Browser-based MMORPG Revenue (US$, Mn), (2017-2022)
Table 42. TQ Digital Entertainment Corporate Summary
Table 43. TQ Digital Entertainment Browser-based MMORPG Product Offerings
Table 44. TQ Digital Entertainment Browser-based MMORPG Revenue (US$, Mn), (2017-2022)

LIST OF FIGURES

Figure 1. Browser-based MMORPG Segment by Type in 2021
Figure 2. Browser-based MMORPG Segment by Application in 2021
Figure 3. Global Browser-based MMORPG Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Browser-based MMORPG Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Browser-based MMORPG Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Browser-based MMORPG Revenue in 2021
Figure 8. By Type - Global Browser-based MMORPG Revenue Market Share, 2017-2028
Figure 9. By Application - Global Browser-based MMORPG Revenue Market Share, 2017-2028
Figure 10. By Region - Global Browser-based MMORPG Revenue Market Share, 2017-2028
Figure 11. By Country - North America Browser-based MMORPG Revenue Market Share, 2017-2028
Figure 12. US Browser-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Browser-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Browser-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Browser-based MMORPG Revenue Market Share, 2017-2028
Figure 16. Germany Browser-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 17. France Browser-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Browser-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Browser-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Browser-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Browser-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Browser-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Browser-based MMORPG Revenue Market Share, 2017-2028
Figure 24. China Browser-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Browser-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Browser-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Browser-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 28. India Browser-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Browser-based MMORPG Revenue Market Share, 2017-2028
Figure 30. Brazil Browser-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Browser-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Browser-based MMORPG Revenue Market Share, 2017-2028
Figure 33. Turkey Browser-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Browser-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Browser-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Browser-based MMORPG Revenue, (US$, Mn), 2017-2028
Figure 37. Jagex Browser-based MMORPG Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Tencent Browser-based MMORPG Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Artix Entertainment Browser-based MMORPG Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Deca Games Browser-based MMORPG Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. TQ Digital Entertainment Browser-based MMORPG Revenue Year Over Year Growth (US$, Mn) & (2017-2022)



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