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Augmented Reality and Virtual Reality in Gaming Market - Global Outlook and Forecast 2021-2027

April 2021 | 92 pages | ID: A878DF0CD983EN
Market Monitor Global

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This report contains market size and forecasts of Augmented Reality and Virtual Reality in Gaming in Global, including the following market information:

Global Augmented Reality and Virtual Reality in Gaming Market Revenue, 2016-2021, 2022-2027, ($ millions)

Global top five companies in 2020 (%)

The global Augmented Reality and Virtual Reality in Gaming market was valued at xx million in 2020 and is projected to reach US$ xx million by 2027, at a CAGR of xx% during the forecast period.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Augmented Reality and Virtual Reality in Gaming companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Augmented Reality and Virtual Reality in Gaming Market, By Type, 2016-2021, 2022-2027 ($ millions)

Global Augmented Reality and Virtual Reality in Gaming Market Segment Percentages, By Type, 2020 (%)
  • Head Mounted Displays
  • Smart Glass
  • Handheld Devices
China Augmented Reality and Virtual Reality in Gaming Market, By Application, 2016-2021, 2022-2027 ($ millions)

China Augmented Reality and Virtual Reality in Gaming Market Segment Percentages, By Application, 2020 (%)
  • Private
  • Commerce
Global Augmented Reality and Virtual Reality in Gaming Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)

Global Augmented Reality and Virtual Reality in Gaming Market Segment Percentages, By Region and Country, 2020 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Total Augmented Reality and Virtual Reality in Gaming Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)

Total Augmented Reality and Virtual Reality in Gaming Market Competitors Revenues Share in Global, by Players 2020 (%)

Further, the report presents profiles of competitors in the market, including the following:
  • Zco Corporation
  • Facebook
  • Samsung Electronics Co. Ltd
  • HTC Corporation
  • Lenovo
  • Acer
  • FOVE, Inc.
  • Beijing ANTVR Technology CO., LTD
  • Pico Interactive Inc.
  • LG Electronics
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Augmented Reality and Virtual Reality in Gaming Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Augmented Reality and Virtual Reality in Gaming Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY IN GAMING OVERALL MARKET SIZE

2.1 Global Augmented Reality and Virtual Reality in Gaming Market Size: 2021 VS 2027
2.2 Global Augmented Reality and Virtual Reality in Gaming Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Augmented Reality and Virtual Reality in Gaming Players in Global Market
3.2 Top Global Augmented Reality and Virtual Reality in Gaming Companies Ranked by Revenue
3.3 Global Augmented Reality and Virtual Reality in Gaming Revenue by Companies
3.4 Top 3 and Top 5 Augmented Reality and Virtual Reality in Gaming Companies in Global Market, by Revenue in 2020
3.5 Global Companies Augmented Reality and Virtual Reality in Gaming Product Type
3.6 Tier 1, Tier 2 and Tier 3 Augmented Reality and Virtual Reality in Gaming Players in Global Market
  3.6.1 List of Global Tier 1 Augmented Reality and Virtual Reality in Gaming Companies
  3.6.2 List of Global Tier 2 and Tier 3 Augmented Reality and Virtual Reality in Gaming Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 By Type - Global Augmented Reality and Virtual Reality in Gaming Market Size Markets, 2021 & 2027
  4.1.2 Head Mounted Displays
  4.1.3 Smart Glass
  4.1.4 Handheld Devices
4.2 By Type - Global Augmented Reality and Virtual Reality in Gaming Revenue & Forecasts
  4.2.1 By Type - Global Augmented Reality and Virtual Reality in Gaming Revenue, 2016-2021
  4.2.2 By Type - Global Augmented Reality and Virtual Reality in Gaming Revenue, 2022-2027
  4.2.3 By Type - Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share, 2016-2027

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Augmented Reality and Virtual Reality in Gaming Market Size, 2021 & 2027
  5.1.2 Private
  5.1.3 Commerce
5.2 By Application - Global Augmented Reality and Virtual Reality in Gaming Revenue & Forecasts
  5.2.1 By Application - Global Augmented Reality and Virtual Reality in Gaming Revenue, 2016-2021
  5.2.2 By Application - Global Augmented Reality and Virtual Reality in Gaming Revenue, 2022-2027
  5.2.3 By Application - Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share, 2016-2027

6 SIGHTS BY REGION

6.1 By Region - Global Augmented Reality and Virtual Reality in Gaming Market Size, 2021 & 2027
6.2 By Region - Global Augmented Reality and Virtual Reality in Gaming Revenue & Forecasts
  6.2.1 By Region - Global Augmented Reality and Virtual Reality in Gaming Revenue, 2016-2021
  6.2.2 By Region - Global Augmented Reality and Virtual Reality in Gaming Revenue, 2022-2027
  6.2.3 By Region - Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share, 2016-2027
6.3 North America
  6.3.1 By Country - North America Augmented Reality and Virtual Reality in Gaming Revenue, 2016-2027
  6.3.2 US Augmented Reality and Virtual Reality in Gaming Market Size, 2016-2027
  6.3.3 Canada Augmented Reality and Virtual Reality in Gaming Market Size, 2016-2027
  6.3.4 Mexico Augmented Reality and Virtual Reality in Gaming Market Size, 2016-2027
6.4 Europe
  6.4.1 By Country - Europe Augmented Reality and Virtual Reality in Gaming Revenue, 2016-2027
  6.4.2 Germany Augmented Reality and Virtual Reality in Gaming Market Size, 2016-2027
  6.4.3 France Augmented Reality and Virtual Reality in Gaming Market Size, 2016-2027
  6.4.4 U.K. Augmented Reality and Virtual Reality in Gaming Market Size, 2016-2027
  6.4.5 Italy Augmented Reality and Virtual Reality in Gaming Market Size, 2016-2027
  6.4.6 Russia Augmented Reality and Virtual Reality in Gaming Market Size, 2016-2027
  6.4.7 Nordic Countries Augmented Reality and Virtual Reality in Gaming Market Size, 2016-2027
  6.4.8 Benelux Augmented Reality and Virtual Reality in Gaming Market Size, 2016-2027
6.5 Asia
  6.5.1 By Region - Asia Augmented Reality and Virtual Reality in Gaming Revenue, 2016-2027
  6.5.2 China Augmented Reality and Virtual Reality in Gaming Market Size, 2016-2027
  6.5.3 Japan Augmented Reality and Virtual Reality in Gaming Market Size, 2016-2027
  6.5.4 South Korea Augmented Reality and Virtual Reality in Gaming Market Size, 2016-2027
  6.5.5 Southeast Asia Augmented Reality and Virtual Reality in Gaming Market Size, 2016-2027
  6.5.6 India Augmented Reality and Virtual Reality in Gaming Market Size, 2016-2027
6.6 South America
  6.6.1 By Country - South America Augmented Reality and Virtual Reality in Gaming Revenue, 2016-2027
  6.6.2 Brazil Augmented Reality and Virtual Reality in Gaming Market Size, 2016-2027
  6.6.3 Argentina Augmented Reality and Virtual Reality in Gaming Market Size, 2016-2027
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Augmented Reality and Virtual Reality in Gaming Revenue, 2016-2027
  6.7.2 Turkey Augmented Reality and Virtual Reality in Gaming Market Size, 2016-2027
  6.7.3 Israel Augmented Reality and Virtual Reality in Gaming Market Size, 2016-2027
  6.7.4 Saudi Arabia Augmented Reality and Virtual Reality in Gaming Market Size, 2016-2027
  6.7.5 UAE Augmented Reality and Virtual Reality in Gaming Market Size, 2016-2027

7 PLAYERS PROFILES

7.1 Zco Corporation
  7.1.1 Zco Corporation Corporate Summary
  7.1.2 Zco Corporation Business Overview
  7.1.3 Zco Corporation Augmented Reality and Virtual Reality in Gaming Major Product Offerings
  7.1.4 Zco Corporation Augmented Reality and Virtual Reality in Gaming Revenue in Global (2016-2021)
  7.1.5 Zco Corporation Key News
7.2 Facebook
  7.2.1 Facebook Corporate Summary
  7.2.2 Facebook Business Overview
  7.2.3 Facebook Augmented Reality and Virtual Reality in Gaming Major Product Offerings
  7.2.4 Facebook Augmented Reality and Virtual Reality in Gaming Revenue in Global (2016-2021)
  7.2.5 Facebook Key News
7.3 Samsung Electronics Co. Ltd
  7.3.1 Samsung Electronics Co. Ltd Corporate Summary
  7.3.2 Samsung Electronics Co. Ltd Business Overview
  7.3.3 Samsung Electronics Co. Ltd Augmented Reality and Virtual Reality in Gaming Major Product Offerings
  7.3.4 Samsung Electronics Co. Ltd Augmented Reality and Virtual Reality in Gaming Revenue in Global (2016-2021)
  7.3.5 Samsung Electronics Co. Ltd Key News
7.4 HTC Corporation
  7.4.1 HTC Corporation Corporate Summary
  7.4.2 HTC Corporation Business Overview
  7.4.3 HTC Corporation Augmented Reality and Virtual Reality in Gaming Major Product Offerings
  7.4.4 HTC Corporation Augmented Reality and Virtual Reality in Gaming Revenue in Global (2016-2021)
  7.4.5 HTC Corporation Key News
7.5 Lenovo
  7.5.1 Lenovo Corporate Summary
  7.5.2 Lenovo Business Overview
  7.5.3 Lenovo Augmented Reality and Virtual Reality in Gaming Major Product Offerings
  7.5.4 Lenovo Augmented Reality and Virtual Reality in Gaming Revenue in Global (2016-2021)
  7.5.5 Lenovo Key News
7.6 Acer
  7.6.1 Acer Corporate Summary
  7.6.2 Acer Business Overview
  7.6.3 Acer Augmented Reality and Virtual Reality in Gaming Major Product Offerings
  7.6.4 Acer Augmented Reality and Virtual Reality in Gaming Revenue in Global (2016-2021)
  7.6.5 Acer Key News
7.7 FOVE, Inc.
  7.7.1 FOVE, Inc. Corporate Summary
  7.7.2 FOVE, Inc. Business Overview
  7.7.3 FOVE, Inc. Augmented Reality and Virtual Reality in Gaming Major Product Offerings
  7.4.4 FOVE, Inc. Augmented Reality and Virtual Reality in Gaming Revenue in Global (2016-2021)
  7.7.5 FOVE, Inc. Key News
7.8 Beijing ANTVR Technology CO., LTD
  7.8.1 Beijing ANTVR Technology CO., LTD Corporate Summary
  7.8.2 Beijing ANTVR Technology CO., LTD Business Overview
  7.8.3 Beijing ANTVR Technology CO., LTD Augmented Reality and Virtual Reality in Gaming Major Product Offerings
  7.8.4 Beijing ANTVR Technology CO., LTD Augmented Reality and Virtual Reality in Gaming Revenue in Global (2016-2021)
  7.8.5 Beijing ANTVR Technology CO., LTD Key News
7.9 Pico Interactive Inc.
  7.9.1 Pico Interactive Inc. Corporate Summary
  7.9.2 Pico Interactive Inc. Business Overview
  7.9.3 Pico Interactive Inc. Augmented Reality and Virtual Reality in Gaming Major Product Offerings
  7.9.4 Pico Interactive Inc. Augmented Reality and Virtual Reality in Gaming Revenue in Global (2016-2021)
  7.9.5 Pico Interactive Inc. Key News
7.10 LG Electronics
  7.10.1 LG Electronics Corporate Summary
  7.10.2 LG Electronics Business Overview
  7.10.3 LG Electronics Augmented Reality and Virtual Reality in Gaming Major Product Offerings
  7.10.4 LG Electronics Augmented Reality and Virtual Reality in Gaming Revenue in Global (2016-2021)
  7.10.5 LG Electronics Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
LIST OF TABLES

Table 1. Augmented Reality and Virtual Reality in Gaming Market Opportunities & Trends in Global Market
Table 2. Augmented Reality and Virtual Reality in Gaming Market Drivers in Global Market
Table 3. Augmented Reality and Virtual Reality in Gaming Market Restraints in Global Market
Table 4. Key Players of Augmented Reality and Virtual Reality in Gaming in Global Market
Table 5. Top Augmented Reality and Virtual Reality in Gaming Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Augmented Reality and Virtual Reality in Gaming Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Augmented Reality and Virtual Reality in Gaming Revenue Share by Companies, 2016-2021
Table 8. Global Companies Augmented Reality and Virtual Reality in Gaming Product Type
Table 9. List of Global Tier 1 Augmented Reality and Virtual Reality in Gaming Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Augmented Reality and Virtual Reality in Gaming Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type – Global Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2021 VS 2027
Table 12. By Type - Augmented Reality and Virtual Reality in Gaming Revenue in Global (US$, Mn), 2016-2021
Table 13. By Type - Augmented Reality and Virtual Reality in Gaming Revenue in Global (US$, Mn), 2022-2027
Table 14. By Application – Global Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - Augmented Reality and Virtual Reality in Gaming Revenue in Global (US$, Mn), 2016-2021
Table 16. By Application - Augmented Reality and Virtual Reality in Gaming Revenue in Global (US$, Mn), 2022-2027
Table 17. By Region – Global Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2021 VS 2027
Table 18. By Region - Global Augmented Reality and Virtual Reality in Gaming Revenue (US$, Mn), 2016-2021
Table 19. By Region - Global Augmented Reality and Virtual Reality in Gaming Revenue (US$, Mn), 2022-2027
Table 20. By Country - North America Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2021
Table 21. By Country - North America Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2022-2027
Table 22. By Country - Europe Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2021
Table 23. By Country - Europe Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2022-2027
Table 24. By Region - Asia Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2021
Table 25. By Region - Asia Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2022-2027
Table 26. By Country - South America Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2021
Table 27. By Country - South America Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2022-2027
Table 28. By Country - Middle East & Africa Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2021
Table 29. By Country - Middle East & Africa Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2022-2027
Table 30. Zco Corporation Corporate Summary
Table 31. Zco Corporation Augmented Reality and Virtual Reality in Gaming Product Offerings
Table 32. Zco Corporation Augmented Reality and Virtual Reality in Gaming Revenue (US$, Mn), (2016-2021)
Table 33. Facebook Corporate Summary
Table 34. Facebook Augmented Reality and Virtual Reality in Gaming Product Offerings
Table 35. Facebook Augmented Reality and Virtual Reality in Gaming Revenue (US$, Mn), (2016-2021)
Table 36. Samsung Electronics Co. Ltd Corporate Summary
Table 37. Samsung Electronics Co. Ltd Augmented Reality and Virtual Reality in Gaming Product Offerings
Table 38. Samsung Electronics Co. Ltd Augmented Reality and Virtual Reality in Gaming Revenue (US$, Mn), (2016-2021)
Table 39. HTC Corporation Corporate Summary
Table 40. HTC Corporation Augmented Reality and Virtual Reality in Gaming Product Offerings
Table 41. HTC Corporation Augmented Reality and Virtual Reality in Gaming Revenue (US$, Mn), (2016-2021)
Table 42. Lenovo Corporate Summary
Table 43. Lenovo Augmented Reality and Virtual Reality in Gaming Product Offerings
Table 44. Lenovo Augmented Reality and Virtual Reality in Gaming Revenue (US$, Mn), (2016-2021)
Table 45. Acer Corporate Summary
Table 46. Acer Augmented Reality and Virtual Reality in Gaming Product Offerings
Table 47. Acer Augmented Reality and Virtual Reality in Gaming Revenue (US$, Mn), (2016-2021)
Table 48. FOVE, Inc. Corporate Summary
Table 49. FOVE, Inc. Augmented Reality and Virtual Reality in Gaming Product Offerings
Table 50. FOVE, Inc. Augmented Reality and Virtual Reality in Gaming Revenue (US$, Mn), (2016-2021)
Table 51. Beijing ANTVR Technology CO., LTD Corporate Summary
Table 52. Beijing ANTVR Technology CO., LTD Augmented Reality and Virtual Reality in Gaming Product Offerings
Table 53. Beijing ANTVR Technology CO., LTD Augmented Reality and Virtual Reality in Gaming Revenue (US$, Mn), (2016-2021)
Table 54. Pico Interactive Inc. Corporate Summary
Table 55. Pico Interactive Inc. Augmented Reality and Virtual Reality in Gaming Product Offerings
Table 56. Pico Interactive Inc. Augmented Reality and Virtual Reality in Gaming Revenue (US$, Mn), (2016-2021)
Table 57. LG Electronics Corporate Summary
Table 58. LG Electronics Augmented Reality and Virtual Reality in Gaming Product Offerings
Table 59. LG Electronics Augmented Reality and Virtual Reality in Gaming Revenue (US$, Mn), (2016-2021)

LIST OF FIGURES

Figure 1. Augmented Reality and Virtual Reality in Gaming Segment by Type
Figure 2. Augmented Reality and Virtual Reality in Gaming Segment by Application
Figure 3. Global Augmented Reality and Virtual Reality in Gaming Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global Augmented Reality and Virtual Reality in Gaming Market Size: 2021 VS 2027 (US$, Mn)
Figure 6. Global Augmented Reality and Virtual Reality in Gaming Revenue, 2016-2027 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Augmented Reality and Virtual Reality in Gaming Revenue in 2020
Figure 8. By Type - Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share, 2016-2027
Figure 9. By Application - Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share, 2016-2027
Figure 10. By Region - Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share, 2016-2027
Figure 11. By Country - North America Augmented Reality and Virtual Reality in Gaming Revenue Market Share, 2016-2027
Figure 12. US Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2027
Figure 13. Canada Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2027
Figure 14. Mexico Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2027
Figure 15. By Country - Europe Augmented Reality and Virtual Reality in Gaming Revenue Market Share, 2016-2027
Figure 16. Germany Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2027
Figure 17. France Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2027
Figure 18. U.K. Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2027
Figure 19. Italy Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2027
Figure 20. Russia Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2027
Figure 21. Nordic Countries Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2027
Figure 22. Benelux Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2027
Figure 23. By Region - Asia Augmented Reality and Virtual Reality in Gaming Revenue Market Share, 2016-2027
Figure 24. China Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2027
Figure 25. Japan Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2027
Figure 26. South Korea Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2027
Figure 27. Southeast Asia Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2027
Figure 28. India Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2027
Figure 29. By Country - South America Augmented Reality and Virtual Reality in Gaming Revenue Market Share, 2016-2027
Figure 30. Brazil Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2027
Figure 31. Argentina Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2027
Figure 32. By Country - Middle East & Africa Augmented Reality and Virtual Reality in Gaming Revenue Market Share, 2016-2027
Figure 33. Turkey Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2027
Figure 34. Israel Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2027
Figure 35. Saudi Arabia Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2027
Figure 36. UAE Augmented Reality and Virtual Reality in Gaming Revenue, (US$, Mn), 2016-2027
Figure 37. Zco Corporation Augmented Reality and Virtual Reality in Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 38. Facebook Augmented Reality and Virtual Reality in Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 39. Samsung Electronics Co. Ltd Augmented Reality and Virtual Reality in Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 40. HTC Corporation Augmented Reality and Virtual Reality in Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 41. Lenovo Augmented Reality and Virtual Reality in Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 42. Acer Augmented Reality and Virtual Reality in Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 43. FOVE, Inc. Augmented Reality and Virtual Reality in Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 44. Beijing ANTVR Technology CO., LTD Augmented Reality and Virtual Reality in Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 45. Pico Interactive Inc. Augmented Reality and Virtual Reality in Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)


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