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AR VR for Training Market - Global Outlook and Forecast 2021-2027

April 2021 | 108 pages | ID: AC60891D6F26EN
Market Monitor Global

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This report contains market size and forecasts of AR VR for Training in Global, including the following market information:

Global AR VR for Training Market Revenue, 2016-2021, 2022-2027, ($ millions)

Global top five companies in 2020 (%)

The global AR VR for Training market was valued at xx million in 2020 and is projected to reach US$ xx million by 2027, at a CAGR of xx% during the forecast period.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the AR VR for Training companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global AR VR for Training Market, By Type, 2016-2021, 2022-2027 ($ millions)

Global AR VR for Training Market Segment Percentages, By Type, 2020 (%)
  • Head Mounted Displays
  • Smart Glass
  • Handheld Devices
China AR VR for Training Market, By Application, 2016-2021, 2022-2027 ($ millions)

China AR VR for Training Market Segment Percentages, By Application, 2020 (%)
  • Automotive
  • Defense
  • Aerospace
  • Healthcare
  • Retail
  • Transport & Logistics
  • Others
Global AR VR for Training Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)

Global AR VR for Training Market Segment Percentages, By Region and Country, 2020 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Total AR VR for Training Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)

Total AR VR for Training Market Competitors Revenues Share in Global, by Players 2020 (%)

Further, the report presents profiles of competitors in the market, including the following:
  • Zco Corporation
  • Facebook, Inc.
  • Google LLC
  • Microsoft Corporation
  • Samsung Electronics Co. Ltd
  • Sony Corporation
  • BAE Systems, Inc
  • HTC Corporation
  • Lenovo
  • Acer
  • FOVE, Inc.
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 AR VR for Training Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global AR VR for Training Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL AR VR FOR TRAINING OVERALL MARKET SIZE

2.1 Global AR VR for Training Market Size: 2021 VS 2027
2.2 Global AR VR for Training Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top AR VR for Training Players in Global Market
3.2 Top Global AR VR for Training Companies Ranked by Revenue
3.3 Global AR VR for Training Revenue by Companies
3.4 Top 3 and Top 5 AR VR for Training Companies in Global Market, by Revenue in 2020
3.5 Global Companies AR VR for Training Product Type
3.6 Tier 1, Tier 2 and Tier 3 AR VR for Training Players in Global Market
  3.6.1 List of Global Tier 1 AR VR for Training Companies
  3.6.2 List of Global Tier 2 and Tier 3 AR VR for Training Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 By Type - Global AR VR for Training Market Size Markets, 2021 & 2027
  4.1.2 Head Mounted Displays
  4.1.3 Smart Glass
  4.1.4 Handheld Devices
4.2 By Type - Global AR VR for Training Revenue & Forecasts
  4.2.1 By Type - Global AR VR for Training Revenue, 2016-2021
  4.2.2 By Type - Global AR VR for Training Revenue, 2022-2027
  4.2.3 By Type - Global AR VR for Training Revenue Market Share, 2016-2027

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global AR VR for Training Market Size, 2021 & 2027
  5.1.2 Automotive
  5.1.3 Defense
  5.1.4 Aerospace
  5.1.5 Healthcare
  5.1.6 Retail
  5.1.7 Transport & Logistics
  5.1.8 Others
5.2 By Application - Global AR VR for Training Revenue & Forecasts
  5.2.1 By Application - Global AR VR for Training Revenue, 2016-2021
  5.2.2 By Application - Global AR VR for Training Revenue, 2022-2027
  5.2.3 By Application - Global AR VR for Training Revenue Market Share, 2016-2027

6 SIGHTS BY REGION

6.1 By Region - Global AR VR for Training Market Size, 2021 & 2027
6.2 By Region - Global AR VR for Training Revenue & Forecasts
  6.2.1 By Region - Global AR VR for Training Revenue, 2016-2021
  6.2.2 By Region - Global AR VR for Training Revenue, 2022-2027
  6.2.3 By Region - Global AR VR for Training Revenue Market Share, 2016-2027
6.3 North America
  6.3.1 By Country - North America AR VR for Training Revenue, 2016-2027
  6.3.2 US AR VR for Training Market Size, 2016-2027
  6.3.3 Canada AR VR for Training Market Size, 2016-2027
  6.3.4 Mexico AR VR for Training Market Size, 2016-2027
6.4 Europe
  6.4.1 By Country - Europe AR VR for Training Revenue, 2016-2027
  6.4.2 Germany AR VR for Training Market Size, 2016-2027
  6.4.3 France AR VR for Training Market Size, 2016-2027
  6.4.4 U.K. AR VR for Training Market Size, 2016-2027
  6.4.5 Italy AR VR for Training Market Size, 2016-2027
  6.4.6 Russia AR VR for Training Market Size, 2016-2027
  6.4.7 Nordic Countries AR VR for Training Market Size, 2016-2027
  6.4.8 Benelux AR VR for Training Market Size, 2016-2027
6.5 Asia
  6.5.1 By Region - Asia AR VR for Training Revenue, 2016-2027
  6.5.2 China AR VR for Training Market Size, 2016-2027
  6.5.3 Japan AR VR for Training Market Size, 2016-2027
  6.5.4 South Korea AR VR for Training Market Size, 2016-2027
  6.5.5 Southeast Asia AR VR for Training Market Size, 2016-2027
  6.5.6 India AR VR for Training Market Size, 2016-2027
6.6 South America
  6.6.1 By Country - South America AR VR for Training Revenue, 2016-2027
  6.6.2 Brazil AR VR for Training Market Size, 2016-2027
  6.6.3 Argentina AR VR for Training Market Size, 2016-2027
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa AR VR for Training Revenue, 2016-2027
  6.7.2 Turkey AR VR for Training Market Size, 2016-2027
  6.7.3 Israel AR VR for Training Market Size, 2016-2027
  6.7.4 Saudi Arabia AR VR for Training Market Size, 2016-2027
  6.7.5 UAE AR VR for Training Market Size, 2016-2027

7 PLAYERS PROFILES

7.1 Zco Corporation
  7.1.1 Zco Corporation Corporate Summary
  7.1.2 Zco Corporation Business Overview
  7.1.3 Zco Corporation AR VR for Training Major Product Offerings
  7.1.4 Zco Corporation AR VR for Training Revenue in Global (2016-2021)
  7.1.5 Zco Corporation Key News
7.2 Facebook, Inc.
  7.2.1 Facebook, Inc. Corporate Summary
  7.2.2 Facebook, Inc. Business Overview
  7.2.3 Facebook, Inc. AR VR for Training Major Product Offerings
  7.2.4 Facebook, Inc. AR VR for Training Revenue in Global (2016-2021)
  7.2.5 Facebook, Inc. Key News
7.3 Google LLC
  7.3.1 Google LLC Corporate Summary
  7.3.2 Google LLC Business Overview
  7.3.3 Google LLC AR VR for Training Major Product Offerings
  7.3.4 Google LLC AR VR for Training Revenue in Global (2016-2021)
  7.3.5 Google LLC Key News
7.4 Microsoft Corporation
  7.4.1 Microsoft Corporation Corporate Summary
  7.4.2 Microsoft Corporation Business Overview
  7.4.3 Microsoft Corporation AR VR for Training Major Product Offerings
  7.4.4 Microsoft Corporation AR VR for Training Revenue in Global (2016-2021)
  7.4.5 Microsoft Corporation Key News
7.5 Samsung Electronics Co. Ltd
  7.5.1 Samsung Electronics Co. Ltd Corporate Summary
  7.5.2 Samsung Electronics Co. Ltd Business Overview
  7.5.3 Samsung Electronics Co. Ltd AR VR for Training Major Product Offerings
  7.5.4 Samsung Electronics Co. Ltd AR VR for Training Revenue in Global (2016-2021)
  7.5.5 Samsung Electronics Co. Ltd Key News
7.6 Sony Corporation
  7.6.1 Sony Corporation Corporate Summary
  7.6.2 Sony Corporation Business Overview
  7.6.3 Sony Corporation AR VR for Training Major Product Offerings
  7.6.4 Sony Corporation AR VR for Training Revenue in Global (2016-2021)
  7.6.5 Sony Corporation Key News
7.7 BAE Systems, Inc
  7.7.1 BAE Systems, Inc Corporate Summary
  7.7.2 BAE Systems, Inc Business Overview
  7.7.3 BAE Systems, Inc AR VR for Training Major Product Offerings
  7.4.4 BAE Systems, Inc AR VR for Training Revenue in Global (2016-2021)
  7.7.5 BAE Systems, Inc Key News
7.8 HTC Corporation
  7.8.1 HTC Corporation Corporate Summary
  7.8.2 HTC Corporation Business Overview
  7.8.3 HTC Corporation AR VR for Training Major Product Offerings
  7.8.4 HTC Corporation AR VR for Training Revenue in Global (2016-2021)
  7.8.5 HTC Corporation Key News
7.9 Lenovo
  7.9.1 Lenovo Corporate Summary
  7.9.2 Lenovo Business Overview
  7.9.3 Lenovo AR VR for Training Major Product Offerings
  7.9.4 Lenovo AR VR for Training Revenue in Global (2016-2021)
  7.9.5 Lenovo Key News
7.10 Acer
  7.10.1 Acer Corporate Summary
  7.10.2 Acer Business Overview
  7.10.3 Acer AR VR for Training Major Product Offerings
  7.10.4 Acer AR VR for Training Revenue in Global (2016-2021)
  7.10.5 Acer Key News
7.11 FOVE, Inc.
  7.11.1 FOVE, Inc. Corporate Summary
  7.11.2 FOVE, Inc. Business Overview
  7.11.3 FOVE, Inc. AR VR for Training Major Product Offerings
  7.11.4 FOVE, Inc. AR VR for Training Revenue in Global (2016-2021)
  7.11.5 FOVE, Inc. Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
LIST OF TABLES

Table 1. AR VR for Training Market Opportunities & Trends in Global Market
Table 2. AR VR for Training Market Drivers in Global Market
Table 3. AR VR for Training Market Restraints in Global Market
Table 4. Key Players of AR VR for Training in Global Market
Table 5. Top AR VR for Training Players in Global Market, Ranking by Revenue (2019)
Table 6. Global AR VR for Training Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global AR VR for Training Revenue Share by Companies, 2016-2021
Table 8. Global Companies AR VR for Training Product Type
Table 9. List of Global Tier 1 AR VR for Training Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 AR VR for Training Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type – Global AR VR for Training Revenue, (US$, Mn), 2021 VS 2027
Table 12. By Type - AR VR for Training Revenue in Global (US$, Mn), 2016-2021
Table 13. By Type - AR VR for Training Revenue in Global (US$, Mn), 2022-2027
Table 14. By Application – Global AR VR for Training Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - AR VR for Training Revenue in Global (US$, Mn), 2016-2021
Table 16. By Application - AR VR for Training Revenue in Global (US$, Mn), 2022-2027
Table 17. By Region – Global AR VR for Training Revenue, (US$, Mn), 2021 VS 2027
Table 18. By Region - Global AR VR for Training Revenue (US$, Mn), 2016-2021
Table 19. By Region - Global AR VR for Training Revenue (US$, Mn), 2022-2027
Table 20. By Country - North America AR VR for Training Revenue, (US$, Mn), 2016-2021
Table 21. By Country - North America AR VR for Training Revenue, (US$, Mn), 2022-2027
Table 22. By Country - Europe AR VR for Training Revenue, (US$, Mn), 2016-2021
Table 23. By Country - Europe AR VR for Training Revenue, (US$, Mn), 2022-2027
Table 24. By Region - Asia AR VR for Training Revenue, (US$, Mn), 2016-2021
Table 25. By Region - Asia AR VR for Training Revenue, (US$, Mn), 2022-2027
Table 26. By Country - South America AR VR for Training Revenue, (US$, Mn), 2016-2021
Table 27. By Country - South America AR VR for Training Revenue, (US$, Mn), 2022-2027
Table 28. By Country - Middle East & Africa AR VR for Training Revenue, (US$, Mn), 2016-2021
Table 29. By Country - Middle East & Africa AR VR for Training Revenue, (US$, Mn), 2022-2027
Table 30. Zco Corporation Corporate Summary
Table 31. Zco Corporation AR VR for Training Product Offerings
Table 32. Zco Corporation AR VR for Training Revenue (US$, Mn), (2016-2021)
Table 33. Facebook, Inc. Corporate Summary
Table 34. Facebook, Inc. AR VR for Training Product Offerings
Table 35. Facebook, Inc. AR VR for Training Revenue (US$, Mn), (2016-2021)
Table 36. Google LLC Corporate Summary
Table 37. Google LLC AR VR for Training Product Offerings
Table 38. Google LLC AR VR for Training Revenue (US$, Mn), (2016-2021)
Table 39. Microsoft Corporation Corporate Summary
Table 40. Microsoft Corporation AR VR for Training Product Offerings
Table 41. Microsoft Corporation AR VR for Training Revenue (US$, Mn), (2016-2021)
Table 42. Samsung Electronics Co. Ltd Corporate Summary
Table 43. Samsung Electronics Co. Ltd AR VR for Training Product Offerings
Table 44. Samsung Electronics Co. Ltd AR VR for Training Revenue (US$, Mn), (2016-2021)
Table 45. Sony Corporation Corporate Summary
Table 46. Sony Corporation AR VR for Training Product Offerings
Table 47. Sony Corporation AR VR for Training Revenue (US$, Mn), (2016-2021)
Table 48. BAE Systems, Inc Corporate Summary
Table 49. BAE Systems, Inc AR VR for Training Product Offerings
Table 50. BAE Systems, Inc AR VR for Training Revenue (US$, Mn), (2016-2021)
Table 51. HTC Corporation Corporate Summary
Table 52. HTC Corporation AR VR for Training Product Offerings
Table 53. HTC Corporation AR VR for Training Revenue (US$, Mn), (2016-2021)
Table 54. Lenovo Corporate Summary
Table 55. Lenovo AR VR for Training Product Offerings
Table 56. Lenovo AR VR for Training Revenue (US$, Mn), (2016-2021)
Table 57. Acer Corporate Summary
Table 58. Acer AR VR for Training Product Offerings
Table 59. Acer AR VR for Training Revenue (US$, Mn), (2016-2021)
Table 60. FOVE, Inc. Corporate Summary
Table 61. FOVE, Inc. AR VR for Training Product Offerings
Table 62. FOVE, Inc. AR VR for Training Revenue (US$, Mn), (2016-2021)

LIST OF FIGURES

Figure 1. AR VR for Training Segment by Type
Figure 2. AR VR for Training Segment by Application
Figure 3. Global AR VR for Training Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global AR VR for Training Market Size: 2021 VS 2027 (US$, Mn)
Figure 6. Global AR VR for Training Revenue, 2016-2027 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by AR VR for Training Revenue in 2020
Figure 8. By Type - Global AR VR for Training Revenue Market Share, 2016-2027
Figure 9. By Application - Global AR VR for Training Revenue Market Share, 2016-2027
Figure 10. By Region - Global AR VR for Training Revenue Market Share, 2016-2027
Figure 11. By Country - North America AR VR for Training Revenue Market Share, 2016-2027
Figure 12. US AR VR for Training Revenue, (US$, Mn), 2016-2027
Figure 13. Canada AR VR for Training Revenue, (US$, Mn), 2016-2027
Figure 14. Mexico AR VR for Training Revenue, (US$, Mn), 2016-2027
Figure 15. By Country - Europe AR VR for Training Revenue Market Share, 2016-2027
Figure 16. Germany AR VR for Training Revenue, (US$, Mn), 2016-2027
Figure 17. France AR VR for Training Revenue, (US$, Mn), 2016-2027
Figure 18. U.K. AR VR for Training Revenue, (US$, Mn), 2016-2027
Figure 19. Italy AR VR for Training Revenue, (US$, Mn), 2016-2027
Figure 20. Russia AR VR for Training Revenue, (US$, Mn), 2016-2027
Figure 21. Nordic Countries AR VR for Training Revenue, (US$, Mn), 2016-2027
Figure 22. Benelux AR VR for Training Revenue, (US$, Mn), 2016-2027
Figure 23. By Region - Asia AR VR for Training Revenue Market Share, 2016-2027
Figure 24. China AR VR for Training Revenue, (US$, Mn), 2016-2027
Figure 25. Japan AR VR for Training Revenue, (US$, Mn), 2016-2027
Figure 26. South Korea AR VR for Training Revenue, (US$, Mn), 2016-2027
Figure 27. Southeast Asia AR VR for Training Revenue, (US$, Mn), 2016-2027
Figure 28. India AR VR for Training Revenue, (US$, Mn), 2016-2027
Figure 29. By Country - South America AR VR for Training Revenue Market Share, 2016-2027
Figure 30. Brazil AR VR for Training Revenue, (US$, Mn), 2016-2027
Figure 31. Argentina AR VR for Training Revenue, (US$, Mn), 2016-2027
Figure 32. By Country - Middle East & Africa AR VR for Training Revenue Market Share, 2016-2027
Figure 33. Turkey AR VR for Training Revenue, (US$, Mn), 2016-2027
Figure 34. Israel AR VR for Training Revenue, (US$, Mn), 2016-2027
Figure 35. Saudi Arabia AR VR for Training Revenue, (US$, Mn), 2016-2027
Figure 36. UAE AR VR for Training Revenue, (US$, Mn), 2016-2027
Figure 37. Zco Corporation AR VR for Training Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 38. Facebook, Inc. AR VR for Training Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 39. Google LLC AR VR for Training Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 40. Microsoft Corporation AR VR for Training Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 41. Samsung Electronics Co. Ltd AR VR for Training Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 42. Sony Corporation AR VR for Training Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 43. BAE Systems, Inc AR VR for Training Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 44. HTC Corporation AR VR for Training Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 45. Lenovo AR VR for Training Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 46. Acer AR VR for Training Revenue Year Over Year Growth (US$, Mn) & (2016-2021)


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