[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

AR and VR Consumer Solutions Market, Global Outlook and Forecast 2022-2028

July 2024 | 115 pages | ID: A69121B17103EN
Market Monitor Global

US$ 3,250.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
This report contains market size and forecasts of AR and VR Consumer Solutions in Global, including the following market information:

Global AR and VR Consumer Solutions Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global AR and VR Consumer Solutions market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Hardware and Devices Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of AR and VR Consumer Solutions include Google, Microsoft, Oculus VR (Facebook), Sony, Samsung Electronics, HTC, PTC, Wikitude GmbH and Magic Leap, etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the AR and VR Consumer Solutions companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global AR and VR Consumer Solutions Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global AR and VR Consumer Solutions Market Segment Percentages, by Type, 2021 (%)
  • Hardware and Devices
  • Software and Services
Global AR and VR Consumer Solutions Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global AR and VR Consumer Solutions Market Segment Percentages, by Application, 2021 (%)
  • Gaming
  • Sports and Entertainment
Global AR and VR Consumer Solutions Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global AR and VR Consumer Solutions Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies AR and VR Consumer Solutions revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies AR and VR Consumer Solutions revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • Google
  • Microsoft
  • Oculus VR (Facebook)
  • Sony
  • Samsung Electronics
  • HTC
  • PTC
  • Wikitude GmbH
  • Magic Leap
  • Osterhout Design Group
  • Daqri
  • Blippar
  • Upskill
  • Continental
  • Visteon
  • Eon Reality
  • Vuzix
  • Zugara
  • MAXST
  • Infinity Augmented Reality
  • Apple
  • Intel
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 AR and VR Consumer Solutions Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global AR and VR Consumer Solutions Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL AR AND VR CONSUMER SOLUTIONS OVERALL MARKET SIZE

2.1 Global AR and VR Consumer Solutions Market Size: 2021 VS 2028
2.2 Global AR and VR Consumer Solutions Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top AR and VR Consumer Solutions Players in Global Market
3.2 Top Global AR and VR Consumer Solutions Companies Ranked by Revenue
3.3 Global AR and VR Consumer Solutions Revenue by Companies
3.4 Top 3 and Top 5 AR and VR Consumer Solutions Companies in Global Market, by Revenue in 2021
3.5 Global Companies AR and VR Consumer Solutions Product Type
3.6 Tier 1, Tier 2 and Tier 3 AR and VR Consumer Solutions Players in Global Market
  3.6.1 List of Global Tier 1 AR and VR Consumer Solutions Companies
  3.6.2 List of Global Tier 2 and Tier 3 AR and VR Consumer Solutions Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 by Type - Global AR and VR Consumer Solutions Market Size Markets, 2021 & 2028
  4.1.2 Hardware and Devices
  4.1.3 Software and Services
4.2 By Type - Global AR and VR Consumer Solutions Revenue & Forecasts
  4.2.1 By Type - Global AR and VR Consumer Solutions Revenue, 2017-2022
  4.2.2 By Type - Global AR and VR Consumer Solutions Revenue, 2023-2028
  4.2.3 By Type - Global AR and VR Consumer Solutions Revenue Market Share, 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global AR and VR Consumer Solutions Market Size, 2021 & 2028
  5.1.2 Gaming
  5.1.3 Sports and Entertainment
5.2 By Application - Global AR and VR Consumer Solutions Revenue & Forecasts
  5.2.1 By Application - Global AR and VR Consumer Solutions Revenue, 2017-2022
  5.2.2 By Application - Global AR and VR Consumer Solutions Revenue, 2023-2028
  5.2.3 By Application - Global AR and VR Consumer Solutions Revenue Market Share, 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global AR and VR Consumer Solutions Market Size, 2021 & 2028
6.2 By Region - Global AR and VR Consumer Solutions Revenue & Forecasts
  6.2.1 By Region - Global AR and VR Consumer Solutions Revenue, 2017-2022
  6.2.2 By Region - Global AR and VR Consumer Solutions Revenue, 2023-2028
  6.2.3 By Region - Global AR and VR Consumer Solutions Revenue Market Share, 2017-2028
6.3 North America
  6.3.1 By Country - North America AR and VR Consumer Solutions Revenue, 2017-2028
  6.3.2 US AR and VR Consumer Solutions Market Size, 2017-2028
  6.3.3 Canada AR and VR Consumer Solutions Market Size, 2017-2028
  6.3.4 Mexico AR and VR Consumer Solutions Market Size, 2017-2028
6.4 Europe
  6.4.1 By Country - Europe AR and VR Consumer Solutions Revenue, 2017-2028
  6.4.2 Germany AR and VR Consumer Solutions Market Size, 2017-2028
  6.4.3 France AR and VR Consumer Solutions Market Size, 2017-2028
  6.4.4 U.K. AR and VR Consumer Solutions Market Size, 2017-2028
  6.4.5 Italy AR and VR Consumer Solutions Market Size, 2017-2028
  6.4.6 Russia AR and VR Consumer Solutions Market Size, 2017-2028
  6.4.7 Nordic Countries AR and VR Consumer Solutions Market Size, 2017-2028
  6.4.8 Benelux AR and VR Consumer Solutions Market Size, 2017-2028
6.5 Asia
  6.5.1 By Region - Asia AR and VR Consumer Solutions Revenue, 2017-2028
  6.5.2 China AR and VR Consumer Solutions Market Size, 2017-2028
  6.5.3 Japan AR and VR Consumer Solutions Market Size, 2017-2028
  6.5.4 South Korea AR and VR Consumer Solutions Market Size, 2017-2028
  6.5.5 Southeast Asia AR and VR Consumer Solutions Market Size, 2017-2028
  6.5.6 India AR and VR Consumer Solutions Market Size, 2017-2028
6.6 South America
  6.6.1 By Country - South America AR and VR Consumer Solutions Revenue, 2017-2028
  6.6.2 Brazil AR and VR Consumer Solutions Market Size, 2017-2028
  6.6.3 Argentina AR and VR Consumer Solutions Market Size, 2017-2028
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa AR and VR Consumer Solutions Revenue, 2017-2028
  6.7.2 Turkey AR and VR Consumer Solutions Market Size, 2017-2028
  6.7.3 Israel AR and VR Consumer Solutions Market Size, 2017-2028
  6.7.4 Saudi Arabia AR and VR Consumer Solutions Market Size, 2017-2028
  6.7.5 UAE AR and VR Consumer Solutions Market Size, 2017-2028

7 PLAYERS PROFILES

7.1 Google
  7.1.1 Google Corporate Summary
  7.1.2 Google Business Overview
  7.1.3 Google AR and VR Consumer Solutions Major Product Offerings
  7.1.4 Google AR and VR Consumer Solutions Revenue in Global Market (2017-2022)
  7.1.5 Google Key News
7.2 Microsoft
  7.2.1 Microsoft Corporate Summary
  7.2.2 Microsoft Business Overview
  7.2.3 Microsoft AR and VR Consumer Solutions Major Product Offerings
  7.2.4 Microsoft AR and VR Consumer Solutions Revenue in Global Market (2017-2022)
  7.2.5 Microsoft Key News
7.3 Oculus VR (Facebook)
  7.3.1 Oculus VR (Facebook) Corporate Summary
  7.3.2 Oculus VR (Facebook) Business Overview
  7.3.3 Oculus VR (Facebook) AR and VR Consumer Solutions Major Product Offerings
  7.3.4 Oculus VR (Facebook) AR and VR Consumer Solutions Revenue in Global Market (2017-2022)
  7.3.5 Oculus VR (Facebook) Key News
7.4 Sony
  7.4.1 Sony Corporate Summary
  7.4.2 Sony Business Overview
  7.4.3 Sony AR and VR Consumer Solutions Major Product Offerings
  7.4.4 Sony AR and VR Consumer Solutions Revenue in Global Market (2017-2022)
  7.4.5 Sony Key News
7.5 Samsung Electronics
  7.5.1 Samsung Electronics Corporate Summary
  7.5.2 Samsung Electronics Business Overview
  7.5.3 Samsung Electronics AR and VR Consumer Solutions Major Product Offerings
  7.5.4 Samsung Electronics AR and VR Consumer Solutions Revenue in Global Market (2017-2022)
  7.5.5 Samsung Electronics Key News
7.6 HTC
  7.6.1 HTC Corporate Summary
  7.6.2 HTC Business Overview
  7.6.3 HTC AR and VR Consumer Solutions Major Product Offerings
  7.6.4 HTC AR and VR Consumer Solutions Revenue in Global Market (2017-2022)
  7.6.5 HTC Key News
7.7 PTC
  7.7.1 PTC Corporate Summary
  7.7.2 PTC Business Overview
  7.7.3 PTC AR and VR Consumer Solutions Major Product Offerings
  7.7.4 PTC AR and VR Consumer Solutions Revenue in Global Market (2017-2022)
  7.7.5 PTC Key News
7.8 Wikitude GmbH
  7.8.1 Wikitude GmbH Corporate Summary
  7.8.2 Wikitude GmbH Business Overview
  7.8.3 Wikitude GmbH AR and VR Consumer Solutions Major Product Offerings
  7.8.4 Wikitude GmbH AR and VR Consumer Solutions Revenue in Global Market (2017-2022)
  7.8.5 Wikitude GmbH Key News
7.9 Magic Leap
  7.9.1 Magic Leap Corporate Summary
  7.9.2 Magic Leap Business Overview
  7.9.3 Magic Leap AR and VR Consumer Solutions Major Product Offerings
  7.9.4 Magic Leap AR and VR Consumer Solutions Revenue in Global Market (2017-2022)
  7.9.5 Magic Leap Key News
7.10 Osterhout Design Group
  7.10.1 Osterhout Design Group Corporate Summary
  7.10.2 Osterhout Design Group Business Overview
  7.10.3 Osterhout Design Group AR and VR Consumer Solutions Major Product Offerings
  7.10.4 Osterhout Design Group AR and VR Consumer Solutions Revenue in Global Market (2017-2022)
  7.10.5 Osterhout Design Group Key News
7.11 Daqri
  7.11.1 Daqri Corporate Summary
  7.11.2 Daqri Business Overview
  7.11.3 Daqri AR and VR Consumer Solutions Major Product Offerings
  7.11.4 Daqri AR and VR Consumer Solutions Revenue in Global Market (2017-2022)
  7.11.5 Daqri Key News
7.12 Blippar
  7.12.1 Blippar Corporate Summary
  7.12.2 Blippar Business Overview
  7.12.3 Blippar AR and VR Consumer Solutions Major Product Offerings
  7.12.4 Blippar AR and VR Consumer Solutions Revenue in Global Market (2017-2022)
  7.12.5 Blippar Key News
7.13 Upskill
  7.13.1 Upskill Corporate Summary
  7.13.2 Upskill Business Overview
  7.13.3 Upskill AR and VR Consumer Solutions Major Product Offerings
  7.13.4 Upskill AR and VR Consumer Solutions Revenue in Global Market (2017-2022)
  7.13.5 Upskill Key News
7.14 Continental
  7.14.1 Continental Corporate Summary
  7.14.2 Continental Business Overview
  7.14.3 Continental AR and VR Consumer Solutions Major Product Offerings
  7.14.4 Continental AR and VR Consumer Solutions Revenue in Global Market (2017-2022)
  7.14.5 Continental Key News
7.15 Visteon
  7.15.1 Visteon Corporate Summary
  7.15.2 Visteon Business Overview
  7.15.3 Visteon AR and VR Consumer Solutions Major Product Offerings
  7.15.4 Visteon AR and VR Consumer Solutions Revenue in Global Market (2017-2022)
  7.15.5 Visteon Key News
7.16 Eon Reality
  7.16.1 Eon Reality Corporate Summary
  7.16.2 Eon Reality Business Overview
  7.16.3 Eon Reality AR and VR Consumer Solutions Major Product Offerings
  7.16.4 Eon Reality AR and VR Consumer Solutions Revenue in Global Market (2017-2022)
  7.16.5 Eon Reality Key News
7.17 Vuzix
  7.17.1 Vuzix Corporate Summary
  7.17.2 Vuzix Business Overview
  7.17.3 Vuzix AR and VR Consumer Solutions Major Product Offerings
  7.17.4 Vuzix AR and VR Consumer Solutions Revenue in Global Market (2017-2022)
  7.17.5 Vuzix Key News
7.18 Zugara
  7.18.1 Zugara Corporate Summary
  7.18.2 Zugara Business Overview
  7.18.3 Zugara AR and VR Consumer Solutions Major Product Offerings
  7.18.4 Zugara AR and VR Consumer Solutions Revenue in Global Market (2017-2022)
  7.18.5 Zugara Key News
7.19 MAXST
  7.19.1 MAXST Corporate Summary
  7.19.2 MAXST Business Overview
  7.19.3 MAXST AR and VR Consumer Solutions Major Product Offerings
  7.19.4 MAXST AR and VR Consumer Solutions Revenue in Global Market (2017-2022)
  7.19.5 MAXST Key News
7.20 Infinity Augmented Reality
  7.20.1 Infinity Augmented Reality Corporate Summary
  7.20.2 Infinity Augmented Reality Business Overview
  7.20.3 Infinity Augmented Reality AR and VR Consumer Solutions Major Product Offerings
  7.20.4 Infinity Augmented Reality AR and VR Consumer Solutions Revenue in Global Market (2017-2022)
  7.20.5 Infinity Augmented Reality Key News
7.21 Apple
  7.21.1 Apple Corporate Summary
  7.21.2 Apple Business Overview
  7.21.3 Apple AR and VR Consumer Solutions Major Product Offerings
  7.21.4 Apple AR and VR Consumer Solutions Revenue in Global Market (2017-2022)
  7.21.5 Apple Key News
7.22 Intel
  7.22.1 Intel Corporate Summary
  7.22.2 Intel Business Overview
  7.22.3 Intel AR and VR Consumer Solutions Major Product Offerings
  7.22.4 Intel AR and VR Consumer Solutions Revenue in Global Market (2017-2022)
  7.22.5 Intel Key News

8 CONCLUSION


9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
LIST OF TABLES

Table 1. AR and VR Consumer Solutions Market Opportunities & Trends in Global Market
Table 2. AR and VR Consumer Solutions Market Drivers in Global Market
Table 3. AR and VR Consumer Solutions Market Restraints in Global Market
Table 4. Key Players of AR and VR Consumer Solutions in Global Market
Table 5. Top AR and VR Consumer Solutions Players in Global Market, Ranking by Revenue (2021)
Table 6. Global AR and VR Consumer Solutions Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global AR and VR Consumer Solutions Revenue Share by Companies, 2017-2022
Table 8. Global Companies AR and VR Consumer Solutions Product Type
Table 9. List of Global Tier 1 AR and VR Consumer Solutions Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 AR and VR Consumer Solutions Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global AR and VR Consumer Solutions Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - AR and VR Consumer Solutions Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - AR and VR Consumer Solutions Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global AR and VR Consumer Solutions Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - AR and VR Consumer Solutions Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - AR and VR Consumer Solutions Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global AR and VR Consumer Solutions Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global AR and VR Consumer Solutions Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global AR and VR Consumer Solutions Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America AR and VR Consumer Solutions Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe AR and VR Consumer Solutions Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia AR and VR Consumer Solutions Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America AR and VR Consumer Solutions Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa AR and VR Consumer Solutions Revenue, (US$, Mn), 2023-2028
Table 30. Google Corporate Summary
Table 31. Google AR and VR Consumer Solutions Product Offerings
Table 32. Google AR and VR Consumer Solutions Revenue (US$, Mn), (2017-2022)
Table 33. Microsoft Corporate Summary
Table 34. Microsoft AR and VR Consumer Solutions Product Offerings
Table 35. Microsoft AR and VR Consumer Solutions Revenue (US$, Mn), (2017-2022)
Table 36. Oculus VR (Facebook) Corporate Summary
Table 37. Oculus VR (Facebook) AR and VR Consumer Solutions Product Offerings
Table 38. Oculus VR (Facebook) AR and VR Consumer Solutions Revenue (US$, Mn), (2017-2022)
Table 39. Sony Corporate Summary
Table 40. Sony AR and VR Consumer Solutions Product Offerings
Table 41. Sony AR and VR Consumer Solutions Revenue (US$, Mn), (2017-2022)
Table 42. Samsung Electronics Corporate Summary
Table 43. Samsung Electronics AR and VR Consumer Solutions Product Offerings
Table 44. Samsung Electronics AR and VR Consumer Solutions Revenue (US$, Mn), (2017-2022)
Table 45. HTC Corporate Summary
Table 46. HTC AR and VR Consumer Solutions Product Offerings
Table 47. HTC AR and VR Consumer Solutions Revenue (US$, Mn), (2017-2022)
Table 48. PTC Corporate Summary
Table 49. PTC AR and VR Consumer Solutions Product Offerings
Table 50. PTC AR and VR Consumer Solutions Revenue (US$, Mn), (2017-2022)
Table 51. Wikitude GmbH Corporate Summary
Table 52. Wikitude GmbH AR and VR Consumer Solutions Product Offerings
Table 53. Wikitude GmbH AR and VR Consumer Solutions Revenue (US$, Mn), (2017-2022)
Table 54. Magic Leap Corporate Summary
Table 55. Magic Leap AR and VR Consumer Solutions Product Offerings
Table 56. Magic Leap AR and VR Consumer Solutions Revenue (US$, Mn), (2017-2022)
Table 57. Osterhout Design Group Corporate Summary
Table 58. Osterhout Design Group AR and VR Consumer Solutions Product Offerings
Table 59. Osterhout Design Group AR and VR Consumer Solutions Revenue (US$, Mn), (2017-2022)
Table 60. Daqri Corporate Summary
Table 61. Daqri AR and VR Consumer Solutions Product Offerings
Table 62. Daqri AR and VR Consumer Solutions Revenue (US$, Mn), (2017-2022)
Table 63. Blippar Corporate Summary
Table 64. Blippar AR and VR Consumer Solutions Product Offerings
Table 65. Blippar AR and VR Consumer Solutions Revenue (US$, Mn), (2017-2022)
Table 66. Upskill Corporate Summary
Table 67. Upskill AR and VR Consumer Solutions Product Offerings
Table 68. Upskill AR and VR Consumer Solutions Revenue (US$, Mn), (2017-2022)
Table 69. Continental Corporate Summary
Table 70. Continental AR and VR Consumer Solutions Product Offerings
Table 71. Continental AR and VR Consumer Solutions Revenue (US$, Mn), (2017-2022)
Table 72. Visteon Corporate Summary
Table 73. Visteon AR and VR Consumer Solutions Product Offerings
Table 74. Visteon AR and VR Consumer Solutions Revenue (US$, Mn), (2017-2022)
Table 75. Eon Reality Corporate Summary
Table 76. Eon Reality AR and VR Consumer Solutions Product Offerings
Table 77. Eon Reality AR and VR Consumer Solutions Revenue (US$, Mn), (2017-2022)
Table 78. Vuzix Corporate Summary
Table 79. Vuzix AR and VR Consumer Solutions Product Offerings
Table 80. Vuzix AR and VR Consumer Solutions Revenue (US$, Mn), (2017-2022)
Table 81. Zugara Corporate Summary
Table 82. Zugara AR and VR Consumer Solutions Product Offerings
Table 83. Zugara AR and VR Consumer Solutions Revenue (US$, Mn), (2017-2022)
Table 84. MAXST Corporate Summary
Table 85. MAXST AR and VR Consumer Solutions Product Offerings
Table 86. MAXST AR and VR Consumer Solutions Revenue (US$, Mn), (2017-2022)
Table 87. Infinity Augmented Reality Corporate Summary
Table 88. Infinity Augmented Reality AR and VR Consumer Solutions Product Offerings
Table 89. Infinity Augmented Reality AR and VR Consumer Solutions Revenue (US$, Mn), (2017-2022)
Table 90. Apple Corporate Summary
Table 91. Apple AR and VR Consumer Solutions Product Offerings
Table 92. Apple AR and VR Consumer Solutions Revenue (US$, Mn), (2017-2022)
Table 93. Intel Corporate Summary
Table 94. Intel AR and VR Consumer Solutions Product Offerings
Table 95. Intel AR and VR Consumer Solutions Revenue (US$, Mn), (2017-2022)

LIST OF FIGURES

Figure 1. AR and VR Consumer Solutions Segment by Type in 2021
Figure 2. AR and VR Consumer Solutions Segment by Application in 2021
Figure 3. Global AR and VR Consumer Solutions Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global AR and VR Consumer Solutions Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global AR and VR Consumer Solutions Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by AR and VR Consumer Solutions Revenue in 2021
Figure 8. By Type - Global AR and VR Consumer Solutions Revenue Market Share, 2017-2028
Figure 9. By Application - Global AR and VR Consumer Solutions Revenue Market Share, 2017-2028
Figure 10. By Region - Global AR and VR Consumer Solutions Revenue Market Share, 2017-2028
Figure 11. By Country - North America AR and VR Consumer Solutions Revenue Market Share, 2017-2028
Figure 12. US AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2028
Figure 13. Canada AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe AR and VR Consumer Solutions Revenue Market Share, 2017-2028
Figure 16. Germany AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2028
Figure 17. France AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2028
Figure 19. Italy AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2028
Figure 20. Russia AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia AR and VR Consumer Solutions Revenue Market Share, 2017-2028
Figure 24. China AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2028
Figure 25. Japan AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2028
Figure 28. India AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America AR and VR Consumer Solutions Revenue Market Share, 2017-2028
Figure 30. Brazil AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa AR and VR Consumer Solutions Revenue Market Share, 2017-2028
Figure 33. Turkey AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2028
Figure 34. Israel AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2028
Figure 36. UAE AR and VR Consumer Solutions Revenue, (US$, Mn), 2017-2028
Figure 37. Google AR and VR Consumer Solutions Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Microsoft AR and VR Consumer Solutions Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Oculus VR (Facebook) AR and VR Consumer Solutions Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Sony AR and VR Consumer Solutions Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Samsung Electronics AR and VR Consumer Solutions Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. HTC AR and VR Consumer Solutions Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. PTC AR and VR Consumer Solutions Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Wikitude GmbH AR and VR Consumer Solutions Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Magic Leap AR and VR Consumer Solutions Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. Osterhout Design Group AR and VR Consumer Solutions Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. Daqri AR and VR Consumer Solutions Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 48. Blippar AR and VR Consumer Solutions Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 49. Upskill AR and VR Consumer Solutions Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 50. Continental AR and VR Consumer Solutions Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 51. Visteon AR and VR Consumer Solutions Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 52. Eon Reality AR and VR Consumer Solutions Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 53. Vuzix AR and VR Consumer Solutions Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 54. Zugara AR and VR Consumer Solutions Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 55. MAXST AR and VR Consumer Solutions Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 56. Infinity Augmented Reality AR and VR Consumer Solutions Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 57. Apple AR and VR Consumer Solutions Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 58. Intel AR and VR Consumer Solutions Revenue Year Over Year Growth (US$, Mn) & (2017-2022)



More Publications