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AR Gaming Market, Global Outlook and Forecast 2022-2028

April 2022 | 69 pages | ID: AE97047172FBEN
Market Monitor Global

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Mobile device manufacturers recently started integrating AR technology into their devices to offer an enhanced user experience and boost their value proportion. Combine this with the integration of powerful processors and 3D cameras, today’s smartphones are becoming an ideal platform for AR gaming.

This report contains market size and forecasts of AR Gaming in Global, including the following market information:

Global AR Gaming Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global AR Gaming market was valued at 3665.6 million in 2021 and is projected to reach US$ 8201.4 million by 2028, at a CAGR of 12.2% during the forecast period.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Mobile Devices Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of AR Gaming include Catchoom, Infinity Augmented Reality, Qualcomm Technologies, Augmented Pixels, Aurasma, Blippar, Total Immersion, VividWorks and Wikitude and etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the AR Gaming companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global AR Gaming Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global AR Gaming Market Segment Percentages, by Type, 2021 (%)
  • Mobile Devices
  • HMDs
  • Smart Glasses
Global AR Gaming Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global AR Gaming Market Segment Percentages, by Application, 2021 (%)
  • Innovators
  • Early Adopters
  • Early Majority
Global AR Gaming Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global AR Gaming Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies AR Gaming revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies AR Gaming revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • Catchoom
  • Infinity Augmented Reality
  • Qualcomm Technologies
  • Augmented Pixels
  • Aurasma
  • Blippar
  • Total Immersion
  • VividWorks
  • Wikitude
  • Zappar
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 AR Gaming Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global AR Gaming Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL AR GAMING OVERALL MARKET SIZE

2.1 Global AR Gaming Market Size: 2021 VS 2028
2.2 Global AR Gaming Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top AR Gaming Players in Global Market
3.2 Top Global AR Gaming Companies Ranked by Revenue
3.3 Global AR Gaming Revenue by Companies
3.4 Top 3 and Top 5 AR Gaming Companies in Global Market, by Revenue in 2021
3.5 Global Companies AR Gaming Product Type
3.6 Tier 1, Tier 2 and Tier 3 AR Gaming Players in Global Market
  3.6.1 List of Global Tier 1 AR Gaming Companies
  3.6.2 List of Global Tier 2 and Tier 3 AR Gaming Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 by Type - Global AR Gaming Market Size Markets, 2021 & 2028
  4.1.2 Mobile Devices
  4.1.3 HMDs
  4.1.4 Smart Glasses
4.2 By Type - Global AR Gaming Revenue & Forecasts
  4.2.1 By Type - Global AR Gaming Revenue, 2017-2022
  4.2.2 By Type - Global AR Gaming Revenue, 2023-2028
  4.2.3 By Type - Global AR Gaming Revenue Market Share, 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global AR Gaming Market Size, 2021 & 2028
  5.1.2 Innovators
  5.1.3 Early Adopters
  5.1.4 Early Majority
5.2 By Application - Global AR Gaming Revenue & Forecasts
  5.2.1 By Application - Global AR Gaming Revenue, 2017-2022
  5.2.2 By Application - Global AR Gaming Revenue, 2023-2028
  5.2.3 By Application - Global AR Gaming Revenue Market Share, 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global AR Gaming Market Size, 2021 & 2028
6.2 By Region - Global AR Gaming Revenue & Forecasts
  6.2.1 By Region - Global AR Gaming Revenue, 2017-2022
  6.2.2 By Region - Global AR Gaming Revenue, 2023-2028
  6.2.3 By Region - Global AR Gaming Revenue Market Share, 2017-2028
6.3 North America
  6.3.1 By Country - North America AR Gaming Revenue, 2017-2028
  6.3.2 US AR Gaming Market Size, 2017-2028
  6.3.3 Canada AR Gaming Market Size, 2017-2028
  6.3.4 Mexico AR Gaming Market Size, 2017-2028
6.4 Europe
  6.4.1 By Country - Europe AR Gaming Revenue, 2017-2028
  6.4.2 Germany AR Gaming Market Size, 2017-2028
  6.4.3 France AR Gaming Market Size, 2017-2028
  6.4.4 U.K. AR Gaming Market Size, 2017-2028
  6.4.5 Italy AR Gaming Market Size, 2017-2028
  6.4.6 Russia AR Gaming Market Size, 2017-2028
  6.4.7 Nordic Countries AR Gaming Market Size, 2017-2028
  6.4.8 Benelux AR Gaming Market Size, 2017-2028
6.5 Asia
  6.5.1 By Region - Asia AR Gaming Revenue, 2017-2028
  6.5.2 China AR Gaming Market Size, 2017-2028
  6.5.3 Japan AR Gaming Market Size, 2017-2028
  6.5.4 South Korea AR Gaming Market Size, 2017-2028
  6.5.5 Southeast Asia AR Gaming Market Size, 2017-2028
  6.5.6 India AR Gaming Market Size, 2017-2028
6.6 South America
  6.6.1 By Country - South America AR Gaming Revenue, 2017-2028
  6.6.2 Brazil AR Gaming Market Size, 2017-2028
  6.6.3 Argentina AR Gaming Market Size, 2017-2028
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa AR Gaming Revenue, 2017-2028
  6.7.2 Turkey AR Gaming Market Size, 2017-2028
  6.7.3 Israel AR Gaming Market Size, 2017-2028
  6.7.4 Saudi Arabia AR Gaming Market Size, 2017-2028
  6.7.5 UAE AR Gaming Market Size, 2017-2028

7 PLAYERS PROFILES

7.1 Catchoom
  7.1.1 Catchoom Corporate Summary
  7.1.2 Catchoom Business Overview
  7.1.3 Catchoom AR Gaming Major Product Offerings
  7.1.4 Catchoom AR Gaming Revenue in Global Market (2017-2022)
  7.1.5 Catchoom Key News
7.2 Infinity Augmented Reality
  7.2.1 Infinity Augmented Reality Corporate Summary
  7.2.2 Infinity Augmented Reality Business Overview
  7.2.3 Infinity Augmented Reality AR Gaming Major Product Offerings
  7.2.4 Infinity Augmented Reality AR Gaming Revenue in Global Market (2017-2022)
  7.2.5 Infinity Augmented Reality Key News
7.3 Qualcomm Technologies
  7.3.1 Qualcomm Technologies Corporate Summary
  7.3.2 Qualcomm Technologies Business Overview
  7.3.3 Qualcomm Technologies AR Gaming Major Product Offerings
  7.3.4 Qualcomm Technologies AR Gaming Revenue in Global Market (2017-2022)
  7.3.5 Qualcomm Technologies Key News
7.4 Augmented Pixels
  7.4.1 Augmented Pixels Corporate Summary
  7.4.2 Augmented Pixels Business Overview
  7.4.3 Augmented Pixels AR Gaming Major Product Offerings
  7.4.4 Augmented Pixels AR Gaming Revenue in Global Market (2017-2022)
  7.4.5 Augmented Pixels Key News
7.5 Aurasma
  7.5.1 Aurasma Corporate Summary
  7.5.2 Aurasma Business Overview
  7.5.3 Aurasma AR Gaming Major Product Offerings
  7.5.4 Aurasma AR Gaming Revenue in Global Market (2017-2022)
  7.5.5 Aurasma Key News
7.6 Blippar
  7.6.1 Blippar Corporate Summary
  7.6.2 Blippar Business Overview
  7.6.3 Blippar AR Gaming Major Product Offerings
  7.6.4 Blippar AR Gaming Revenue in Global Market (2017-2022)
  7.6.5 Blippar Key News
7.7 Total Immersion
  7.7.1 Total Immersion Corporate Summary
  7.7.2 Total Immersion Business Overview
  7.7.3 Total Immersion AR Gaming Major Product Offerings
  7.7.4 Total Immersion AR Gaming Revenue in Global Market (2017-2022)
  7.7.5 Total Immersion Key News
7.8 VividWorks
  7.8.1 VividWorks Corporate Summary
  7.8.2 VividWorks Business Overview
  7.8.3 VividWorks AR Gaming Major Product Offerings
  7.8.4 VividWorks AR Gaming Revenue in Global Market (2017-2022)
  7.8.5 VividWorks Key News
7.9 Wikitude
  7.9.1 Wikitude Corporate Summary
  7.9.2 Wikitude Business Overview
  7.9.3 Wikitude AR Gaming Major Product Offerings
  7.9.4 Wikitude AR Gaming Revenue in Global Market (2017-2022)
  7.9.5 Wikitude Key News
7.10 Zappar
  7.10.1 Zappar Corporate Summary
  7.10.2 Zappar Business Overview
  7.10.3 Zappar AR Gaming Major Product Offerings
  7.10.4 Zappar AR Gaming Revenue in Global Market (2017-2022)
  7.10.5 Zappar Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. AR Gaming Market Opportunities & Trends in Global Market
Table 2. AR Gaming Market Drivers in Global Market
Table 3. AR Gaming Market Restraints in Global Market
Table 4. Key Players of AR Gaming in Global Market
Table 5. Top AR Gaming Players in Global Market, Ranking by Revenue (2021)
Table 6. Global AR Gaming Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global AR Gaming Revenue Share by Companies, 2017-2022
Table 8. Global Companies AR Gaming Product Type
Table 9. List of Global Tier 1 AR Gaming Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 AR Gaming Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global AR Gaming Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - AR Gaming Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - AR Gaming Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global AR Gaming Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - AR Gaming Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - AR Gaming Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global AR Gaming Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global AR Gaming Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global AR Gaming Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America AR Gaming Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America AR Gaming Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe AR Gaming Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe AR Gaming Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia AR Gaming Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia AR Gaming Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America AR Gaming Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America AR Gaming Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa AR Gaming Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa AR Gaming Revenue, (US$, Mn), 2023-2028
Table 30. Catchoom Corporate Summary
Table 31. Catchoom AR Gaming Product Offerings
Table 32. Catchoom AR Gaming Revenue (US$, Mn), (2017-2022)
Table 33. Infinity Augmented Reality Corporate Summary
Table 34. Infinity Augmented Reality AR Gaming Product Offerings
Table 35. Infinity Augmented Reality AR Gaming Revenue (US$, Mn), (2017-2022)
Table 36. Qualcomm Technologies Corporate Summary
Table 37. Qualcomm Technologies AR Gaming Product Offerings
Table 38. Qualcomm Technologies AR Gaming Revenue (US$, Mn), (2017-2022)
Table 39. Augmented Pixels Corporate Summary
Table 40. Augmented Pixels AR Gaming Product Offerings
Table 41. Augmented Pixels AR Gaming Revenue (US$, Mn), (2017-2022)
Table 42. Aurasma Corporate Summary
Table 43. Aurasma AR Gaming Product Offerings
Table 44. Aurasma AR Gaming Revenue (US$, Mn), (2017-2022)
Table 45. Blippar Corporate Summary
Table 46. Blippar AR Gaming Product Offerings
Table 47. Blippar AR Gaming Revenue (US$, Mn), (2017-2022)
Table 48. Total Immersion Corporate Summary
Table 49. Total Immersion AR Gaming Product Offerings
Table 50. Total Immersion AR Gaming Revenue (US$, Mn), (2017-2022)
Table 51. VividWorks Corporate Summary
Table 52. VividWorks AR Gaming Product Offerings
Table 53. VividWorks AR Gaming Revenue (US$, Mn), (2017-2022)
Table 54. Wikitude Corporate Summary
Table 55. Wikitude AR Gaming Product Offerings
Table 56. Wikitude AR Gaming Revenue (US$, Mn), (2017-2022)
Table 57. Zappar Corporate Summary
Table 58. Zappar AR Gaming Product Offerings
Table 59. Zappar AR Gaming Revenue (US$, Mn), (2017-2022)

LIST OF FIGURES

Figure 1. AR Gaming Segment by Type in 2021
Figure 2. AR Gaming Segment by Application in 2021
Figure 3. Global AR Gaming Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global AR Gaming Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global AR Gaming Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by AR Gaming Revenue in 2021
Figure 8. By Type - Global AR Gaming Revenue Market Share, 2017-2028
Figure 9. By Application - Global AR Gaming Revenue Market Share, 2017-2028
Figure 10. By Region - Global AR Gaming Revenue Market Share, 2017-2028
Figure 11. By Country - North America AR Gaming Revenue Market Share, 2017-2028
Figure 12. US AR Gaming Revenue, (US$, Mn), 2017-2028
Figure 13. Canada AR Gaming Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico AR Gaming Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe AR Gaming Revenue Market Share, 2017-2028
Figure 16. Germany AR Gaming Revenue, (US$, Mn), 2017-2028
Figure 17. France AR Gaming Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. AR Gaming Revenue, (US$, Mn), 2017-2028
Figure 19. Italy AR Gaming Revenue, (US$, Mn), 2017-2028
Figure 20. Russia AR Gaming Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries AR Gaming Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux AR Gaming Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia AR Gaming Revenue Market Share, 2017-2028
Figure 24. China AR Gaming Revenue, (US$, Mn), 2017-2028
Figure 25. Japan AR Gaming Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea AR Gaming Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia AR Gaming Revenue, (US$, Mn), 2017-2028
Figure 28. India AR Gaming Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America AR Gaming Revenue Market Share, 2017-2028
Figure 30. Brazil AR Gaming Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina AR Gaming Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa AR Gaming Revenue Market Share, 2017-2028
Figure 33. Turkey AR Gaming Revenue, (US$, Mn), 2017-2028
Figure 34. Israel AR Gaming Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia AR Gaming Revenue, (US$, Mn), 2017-2028
Figure 36. UAE AR Gaming Revenue, (US$, Mn), 2017-2028
Figure 37. Catchoom AR Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Infinity Augmented Reality AR Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Qualcomm Technologies AR Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Augmented Pixels AR Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Aurasma AR Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Blippar AR Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Total Immersion AR Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. VividWorks AR Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Wikitude AR Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. Zappar AR Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)



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