Animation, VFX & Game Market - Global Outlook and Forecast 2021-2027
![](/report_cover/11201/animation-vfx-game-market-global-outlook-n-forecast-2021-2027_en.gif)
This report contains market size and forecasts of Animation, VFX & Game in Global, including the following market information:
Global Animation, VFX & Game Market Revenue, 2016-2021, 2022-2027, ($ millions)
Global top five companies in 2020 (%)
The global Animation, VFX & Game market was valued at 431440 million in 2020 and is projected to reach US$ 484960 million by 2027, at a CAGR of 3.0% during the forecast period.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Animation, VFX & Game companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Animation, VFX & Game Market, By Type, 2016-2021, 2022-2027 ($ millions)
Global Animation, VFX & Game Market Segment Percentages, By Type, 2020 (%)
China Animation, VFX & Game Market Segment Percentages, By Application, 2020 (%)
Global Animation, VFX & Game Market Segment Percentages, By Region and Country, 2020 (%)
The report also provides analysis of leading market participants including:
Total Animation, VFX & Game Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)
Total Animation, VFX & Game Market Competitors Revenues Share in Global, by Players 2020 (%)
Further, the report presents profiles of competitors in the market, including the following:
Global Animation, VFX & Game Market Revenue, 2016-2021, 2022-2027, ($ millions)
Global top five companies in 2020 (%)
The global Animation, VFX & Game market was valued at 431440 million in 2020 and is projected to reach US$ 484960 million by 2027, at a CAGR of 3.0% during the forecast period.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Animation, VFX & Game companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Animation, VFX & Game Market, By Type, 2016-2021, 2022-2027 ($ millions)
Global Animation, VFX & Game Market Segment Percentages, By Type, 2020 (%)
- Animation & VFX
- Game & VFX
China Animation, VFX & Game Market Segment Percentages, By Application, 2020 (%)
- Anime
- Film
- Video Game
Global Animation, VFX & Game Market Segment Percentages, By Region and Country, 2020 (%)
- North America
- US
- Canada
- Mexico
- Europe
- Germany
- France
- U.K.
- Italy
- Russia
- Nordic Countries
- Benelux
- Rest of Europe
- Asia
- China
- Japan
- South Korea
- Southeast Asia
- India
- Rest of Asia
- South America
- Brazil
- Argentina
- Rest of South America
- Middle East & Africa
- Turkey
- Israel
- Saudi Arabia
- UAE
- Rest of Middle East & Africa
The report also provides analysis of leading market participants including:
Total Animation, VFX & Game Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)
Total Animation, VFX & Game Market Competitors Revenues Share in Global, by Players 2020 (%)
Further, the report presents profiles of competitors in the market, including the following:
- Tencent
- Sony
- Activision Blizzard
- Microsoft
- Nintendo
- Netease
- Walt Disney Animation Studios
- NBCUniversal
- Warner Bros
- Framestore
- TOEI ANIMATION
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS
1.1 Animation, VFX & Game Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Animation, VFX & Game Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 GLOBAL ANIMATION, VFX & GAME OVERALL MARKET SIZE
2.1 Global Animation, VFX & Game Market Size: 2021 VS 2027
2.2 Global Animation, VFX & Game Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 COMPANY LANDSCAPE
3.1 Top Animation, VFX & Game Players in Global Market
3.2 Top Global Animation, VFX & Game Companies Ranked by Revenue
3.3 Global Animation, VFX & Game Revenue by Companies
3.4 Top 3 and Top 5 Animation, VFX & Game Companies in Global Market, by Revenue in 2020
3.5 Global Companies Animation, VFX & Game Product Type
3.6 Tier 1, Tier 2 and Tier 3 Animation, VFX & Game Players in Global Market
3.6.1 List of Global Tier 1 Animation, VFX & Game Companies
3.6.2 List of Global Tier 2 and Tier 3 Animation, VFX & Game Companies
4 MARKET SIGHTS BY PRODUCT
4.1 Overview
4.1.1 By Type - Global Animation, VFX & Game Market Size Markets, 2021 & 2027
4.1.2 Animation & VFX
4.1.3 Game & VFX
4.2 By Type - Global Animation, VFX & Game Revenue & Forecasts
4.2.1 By Type - Global Animation, VFX & Game Revenue, 2016-2021
4.2.2 By Type - Global Animation, VFX & Game Revenue, 2022-2027
4.2.3 By Type - Global Animation, VFX & Game Revenue Market Share, 2016-2027
5 SIGHTS BY APPLICATION
5.1 Overview
5.1.1 By Application - Global Animation, VFX & Game Market Size, 2021 & 2027
5.1.2 Anime
5.1.3 Film
5.1.4 Video Game
5.2 By Application - Global Animation, VFX & Game Revenue & Forecasts
5.2.1 By Application - Global Animation, VFX & Game Revenue, 2016-2021
5.2.2 By Application - Global Animation, VFX & Game Revenue, 2022-2027
5.2.3 By Application - Global Animation, VFX & Game Revenue Market Share, 2016-2027
6 SIGHTS BY REGION
6.1 By Region - Global Animation, VFX & Game Market Size, 2021 & 2027
6.2 By Region - Global Animation, VFX & Game Revenue & Forecasts
6.2.1 By Region - Global Animation, VFX & Game Revenue, 2016-2021
6.2.2 By Region - Global Animation, VFX & Game Revenue, 2022-2027
6.2.3 By Region - Global Animation, VFX & Game Revenue Market Share, 2016-2027
6.3 North America
6.3.1 By Country - North America Animation, VFX & Game Revenue, 2016-2027
6.3.2 US Animation, VFX & Game Market Size, 2016-2027
6.3.3 Canada Animation, VFX & Game Market Size, 2016-2027
6.3.4 Mexico Animation, VFX & Game Market Size, 2016-2027
6.4 Europe
6.4.1 By Country - Europe Animation, VFX & Game Revenue, 2016-2027
6.4.2 Germany Animation, VFX & Game Market Size, 2016-2027
6.4.3 France Animation, VFX & Game Market Size, 2016-2027
6.4.4 U.K. Animation, VFX & Game Market Size, 2016-2027
6.4.5 Italy Animation, VFX & Game Market Size, 2016-2027
6.4.6 Russia Animation, VFX & Game Market Size, 2016-2027
6.4.7 Nordic Countries Animation, VFX & Game Market Size, 2016-2027
6.4.8 Benelux Animation, VFX & Game Market Size, 2016-2027
6.5 Asia
6.5.1 By Region - Asia Animation, VFX & Game Revenue, 2016-2027
6.5.2 China Animation, VFX & Game Market Size, 2016-2027
6.5.3 Japan Animation, VFX & Game Market Size, 2016-2027
6.5.4 South Korea Animation, VFX & Game Market Size, 2016-2027
6.5.5 Southeast Asia Animation, VFX & Game Market Size, 2016-2027
6.5.6 India Animation, VFX & Game Market Size, 2016-2027
6.6 South America
6.6.1 By Country - South America Animation, VFX & Game Revenue, 2016-2027
6.6.2 Brazil Animation, VFX & Game Market Size, 2016-2027
6.6.3 Argentina Animation, VFX & Game Market Size, 2016-2027
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Animation, VFX & Game Revenue, 2016-2027
6.7.2 Turkey Animation, VFX & Game Market Size, 2016-2027
6.7.3 Israel Animation, VFX & Game Market Size, 2016-2027
6.7.4 Saudi Arabia Animation, VFX & Game Market Size, 2016-2027
6.7.5 UAE Animation, VFX & Game Market Size, 2016-2027
7 PLAYERS PROFILES
7.1 Tencent
7.1.1 Tencent Corporate Summary
7.1.2 Tencent Business Overview
7.1.3 Tencent Animation, VFX & Game Major Product Offerings
7.1.4 Tencent Animation, VFX & Game Revenue in Global (2016-2021)
7.1.5 Tencent Key News
7.2 Sony
7.2.1 Sony Corporate Summary
7.2.2 Sony Business Overview
7.2.3 Sony Animation, VFX & Game Major Product Offerings
7.2.4 Sony Animation, VFX & Game Revenue in Global (2016-2021)
7.2.5 Sony Key News
7.3 Activision Blizzard
7.3.1 Activision Blizzard Corporate Summary
7.3.2 Activision Blizzard Business Overview
7.3.3 Activision Blizzard Animation, VFX & Game Major Product Offerings
7.3.4 Activision Blizzard Animation, VFX & Game Revenue in Global (2016-2021)
7.3.5 Activision Blizzard Key News
7.4 Microsoft
7.4.1 Microsoft Corporate Summary
7.4.2 Microsoft Business Overview
7.4.3 Microsoft Animation, VFX & Game Major Product Offerings
7.4.4 Microsoft Animation, VFX & Game Revenue in Global (2016-2021)
7.4.5 Microsoft Key News
7.5 Nintendo
7.5.1 Nintendo Corporate Summary
7.5.2 Nintendo Business Overview
7.5.3 Nintendo Animation, VFX & Game Major Product Offerings
7.5.4 Nintendo Animation, VFX & Game Revenue in Global (2016-2021)
7.5.5 Nintendo Key News
7.6 Netease
7.6.1 Netease Corporate Summary
7.6.2 Netease Business Overview
7.6.3 Netease Animation, VFX & Game Major Product Offerings
7.6.4 Netease Animation, VFX & Game Revenue in Global (2016-2021)
7.6.5 Netease Key News
7.7 Walt Disney Animation Studios
7.7.1 Walt Disney Animation Studios Corporate Summary
7.7.2 Walt Disney Animation Studios Business Overview
7.7.3 Walt Disney Animation Studios Animation, VFX & Game Major Product Offerings
7.4.4 Walt Disney Animation Studios Animation, VFX & Game Revenue in Global (2016-2021)
7.7.5 Walt Disney Animation Studios Key News
7.8 NBCUniversal
7.8.1 NBCUniversal Corporate Summary
7.8.2 NBCUniversal Business Overview
7.8.3 NBCUniversal Animation, VFX & Game Major Product Offerings
7.8.4 NBCUniversal Animation, VFX & Game Revenue in Global (2016-2021)
7.8.5 NBCUniversal Key News
7.9 Warner Bros
7.9.1 Warner Bros Corporate Summary
7.9.2 Warner Bros Business Overview
7.9.3 Warner Bros Animation, VFX & Game Major Product Offerings
7.9.4 Warner Bros Animation, VFX & Game Revenue in Global (2016-2021)
7.9.5 Warner Bros Key News
7.10 Framestore
7.10.1 Framestore Corporate Summary
7.10.2 Framestore Business Overview
7.10.3 Framestore Animation, VFX & Game Major Product Offerings
7.10.4 Framestore Animation, VFX & Game Revenue in Global (2016-2021)
7.10.5 Framestore Key News
7.11 TOEI ANIMATION
7.11.1 TOEI ANIMATION Corporate Summary
7.11.2 TOEI ANIMATION Business Overview
7.11.3 TOEI ANIMATION Animation, VFX & Game Major Product Offerings
7.11.4 TOEI ANIMATION Animation, VFX & Game Revenue in Global (2016-2021)
7.11.5 TOEI ANIMATION Key News
8 CONCLUSION
9 APPENDIX
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
1.1 Animation, VFX & Game Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Animation, VFX & Game Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 GLOBAL ANIMATION, VFX & GAME OVERALL MARKET SIZE
2.1 Global Animation, VFX & Game Market Size: 2021 VS 2027
2.2 Global Animation, VFX & Game Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 COMPANY LANDSCAPE
3.1 Top Animation, VFX & Game Players in Global Market
3.2 Top Global Animation, VFX & Game Companies Ranked by Revenue
3.3 Global Animation, VFX & Game Revenue by Companies
3.4 Top 3 and Top 5 Animation, VFX & Game Companies in Global Market, by Revenue in 2020
3.5 Global Companies Animation, VFX & Game Product Type
3.6 Tier 1, Tier 2 and Tier 3 Animation, VFX & Game Players in Global Market
3.6.1 List of Global Tier 1 Animation, VFX & Game Companies
3.6.2 List of Global Tier 2 and Tier 3 Animation, VFX & Game Companies
4 MARKET SIGHTS BY PRODUCT
4.1 Overview
4.1.1 By Type - Global Animation, VFX & Game Market Size Markets, 2021 & 2027
4.1.2 Animation & VFX
4.1.3 Game & VFX
4.2 By Type - Global Animation, VFX & Game Revenue & Forecasts
4.2.1 By Type - Global Animation, VFX & Game Revenue, 2016-2021
4.2.2 By Type - Global Animation, VFX & Game Revenue, 2022-2027
4.2.3 By Type - Global Animation, VFX & Game Revenue Market Share, 2016-2027
5 SIGHTS BY APPLICATION
5.1 Overview
5.1.1 By Application - Global Animation, VFX & Game Market Size, 2021 & 2027
5.1.2 Anime
5.1.3 Film
5.1.4 Video Game
5.2 By Application - Global Animation, VFX & Game Revenue & Forecasts
5.2.1 By Application - Global Animation, VFX & Game Revenue, 2016-2021
5.2.2 By Application - Global Animation, VFX & Game Revenue, 2022-2027
5.2.3 By Application - Global Animation, VFX & Game Revenue Market Share, 2016-2027
6 SIGHTS BY REGION
6.1 By Region - Global Animation, VFX & Game Market Size, 2021 & 2027
6.2 By Region - Global Animation, VFX & Game Revenue & Forecasts
6.2.1 By Region - Global Animation, VFX & Game Revenue, 2016-2021
6.2.2 By Region - Global Animation, VFX & Game Revenue, 2022-2027
6.2.3 By Region - Global Animation, VFX & Game Revenue Market Share, 2016-2027
6.3 North America
6.3.1 By Country - North America Animation, VFX & Game Revenue, 2016-2027
6.3.2 US Animation, VFX & Game Market Size, 2016-2027
6.3.3 Canada Animation, VFX & Game Market Size, 2016-2027
6.3.4 Mexico Animation, VFX & Game Market Size, 2016-2027
6.4 Europe
6.4.1 By Country - Europe Animation, VFX & Game Revenue, 2016-2027
6.4.2 Germany Animation, VFX & Game Market Size, 2016-2027
6.4.3 France Animation, VFX & Game Market Size, 2016-2027
6.4.4 U.K. Animation, VFX & Game Market Size, 2016-2027
6.4.5 Italy Animation, VFX & Game Market Size, 2016-2027
6.4.6 Russia Animation, VFX & Game Market Size, 2016-2027
6.4.7 Nordic Countries Animation, VFX & Game Market Size, 2016-2027
6.4.8 Benelux Animation, VFX & Game Market Size, 2016-2027
6.5 Asia
6.5.1 By Region - Asia Animation, VFX & Game Revenue, 2016-2027
6.5.2 China Animation, VFX & Game Market Size, 2016-2027
6.5.3 Japan Animation, VFX & Game Market Size, 2016-2027
6.5.4 South Korea Animation, VFX & Game Market Size, 2016-2027
6.5.5 Southeast Asia Animation, VFX & Game Market Size, 2016-2027
6.5.6 India Animation, VFX & Game Market Size, 2016-2027
6.6 South America
6.6.1 By Country - South America Animation, VFX & Game Revenue, 2016-2027
6.6.2 Brazil Animation, VFX & Game Market Size, 2016-2027
6.6.3 Argentina Animation, VFX & Game Market Size, 2016-2027
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Animation, VFX & Game Revenue, 2016-2027
6.7.2 Turkey Animation, VFX & Game Market Size, 2016-2027
6.7.3 Israel Animation, VFX & Game Market Size, 2016-2027
6.7.4 Saudi Arabia Animation, VFX & Game Market Size, 2016-2027
6.7.5 UAE Animation, VFX & Game Market Size, 2016-2027
7 PLAYERS PROFILES
7.1 Tencent
7.1.1 Tencent Corporate Summary
7.1.2 Tencent Business Overview
7.1.3 Tencent Animation, VFX & Game Major Product Offerings
7.1.4 Tencent Animation, VFX & Game Revenue in Global (2016-2021)
7.1.5 Tencent Key News
7.2 Sony
7.2.1 Sony Corporate Summary
7.2.2 Sony Business Overview
7.2.3 Sony Animation, VFX & Game Major Product Offerings
7.2.4 Sony Animation, VFX & Game Revenue in Global (2016-2021)
7.2.5 Sony Key News
7.3 Activision Blizzard
7.3.1 Activision Blizzard Corporate Summary
7.3.2 Activision Blizzard Business Overview
7.3.3 Activision Blizzard Animation, VFX & Game Major Product Offerings
7.3.4 Activision Blizzard Animation, VFX & Game Revenue in Global (2016-2021)
7.3.5 Activision Blizzard Key News
7.4 Microsoft
7.4.1 Microsoft Corporate Summary
7.4.2 Microsoft Business Overview
7.4.3 Microsoft Animation, VFX & Game Major Product Offerings
7.4.4 Microsoft Animation, VFX & Game Revenue in Global (2016-2021)
7.4.5 Microsoft Key News
7.5 Nintendo
7.5.1 Nintendo Corporate Summary
7.5.2 Nintendo Business Overview
7.5.3 Nintendo Animation, VFX & Game Major Product Offerings
7.5.4 Nintendo Animation, VFX & Game Revenue in Global (2016-2021)
7.5.5 Nintendo Key News
7.6 Netease
7.6.1 Netease Corporate Summary
7.6.2 Netease Business Overview
7.6.3 Netease Animation, VFX & Game Major Product Offerings
7.6.4 Netease Animation, VFX & Game Revenue in Global (2016-2021)
7.6.5 Netease Key News
7.7 Walt Disney Animation Studios
7.7.1 Walt Disney Animation Studios Corporate Summary
7.7.2 Walt Disney Animation Studios Business Overview
7.7.3 Walt Disney Animation Studios Animation, VFX & Game Major Product Offerings
7.4.4 Walt Disney Animation Studios Animation, VFX & Game Revenue in Global (2016-2021)
7.7.5 Walt Disney Animation Studios Key News
7.8 NBCUniversal
7.8.1 NBCUniversal Corporate Summary
7.8.2 NBCUniversal Business Overview
7.8.3 NBCUniversal Animation, VFX & Game Major Product Offerings
7.8.4 NBCUniversal Animation, VFX & Game Revenue in Global (2016-2021)
7.8.5 NBCUniversal Key News
7.9 Warner Bros
7.9.1 Warner Bros Corporate Summary
7.9.2 Warner Bros Business Overview
7.9.3 Warner Bros Animation, VFX & Game Major Product Offerings
7.9.4 Warner Bros Animation, VFX & Game Revenue in Global (2016-2021)
7.9.5 Warner Bros Key News
7.10 Framestore
7.10.1 Framestore Corporate Summary
7.10.2 Framestore Business Overview
7.10.3 Framestore Animation, VFX & Game Major Product Offerings
7.10.4 Framestore Animation, VFX & Game Revenue in Global (2016-2021)
7.10.5 Framestore Key News
7.11 TOEI ANIMATION
7.11.1 TOEI ANIMATION Corporate Summary
7.11.2 TOEI ANIMATION Business Overview
7.11.3 TOEI ANIMATION Animation, VFX & Game Major Product Offerings
7.11.4 TOEI ANIMATION Animation, VFX & Game Revenue in Global (2016-2021)
7.11.5 TOEI ANIMATION Key News
8 CONCLUSION
9 APPENDIX
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
LIST OF TABLES
Table 1. Animation, VFX & Game Market Opportunities & Trends in Global Market
Table 2. Animation, VFX & Game Market Drivers in Global Market
Table 3. Animation, VFX & Game Market Restraints in Global Market
Table 4. Key Players of Animation, VFX & Game in Global Market
Table 5. Top Animation, VFX & Game Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Animation, VFX & Game Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Animation, VFX & Game Revenue Share by Companies, 2016-2021
Table 8. Global Companies Animation, VFX & Game Product Type
Table 9. List of Global Tier 1 Animation, VFX & Game Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Animation, VFX & Game Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type – Global Animation, VFX & Game Revenue, (US$, Mn), 2021 VS 2027
Table 12. By Type - Animation, VFX & Game Revenue in Global (US$, Mn), 2016-2021
Table 13. By Type - Animation, VFX & Game Revenue in Global (US$, Mn), 2022-2027
Table 14. By Application – Global Animation, VFX & Game Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - Animation, VFX & Game Revenue in Global (US$, Mn), 2016-2021
Table 16. By Application - Animation, VFX & Game Revenue in Global (US$, Mn), 2022-2027
Table 17. By Region – Global Animation, VFX & Game Revenue, (US$, Mn), 2021 VS 2027
Table 18. By Region - Global Animation, VFX & Game Revenue (US$, Mn), 2016-2021
Table 19. By Region - Global Animation, VFX & Game Revenue (US$, Mn), 2022-2027
Table 20. By Country - North America Animation, VFX & Game Revenue, (US$, Mn), 2016-2021
Table 21. By Country - North America Animation, VFX & Game Revenue, (US$, Mn), 2022-2027
Table 22. By Country - Europe Animation, VFX & Game Revenue, (US$, Mn), 2016-2021
Table 23. By Country - Europe Animation, VFX & Game Revenue, (US$, Mn), 2022-2027
Table 24. By Region - Asia Animation, VFX & Game Revenue, (US$, Mn), 2016-2021
Table 25. By Region - Asia Animation, VFX & Game Revenue, (US$, Mn), 2022-2027
Table 26. By Country - South America Animation, VFX & Game Revenue, (US$, Mn), 2016-2021
Table 27. By Country - South America Animation, VFX & Game Revenue, (US$, Mn), 2022-2027
Table 28. By Country - Middle East & Africa Animation, VFX & Game Revenue, (US$, Mn), 2016-2021
Table 29. By Country - Middle East & Africa Animation, VFX & Game Revenue, (US$, Mn), 2022-2027
Table 30. Tencent Corporate Summary
Table 31. Tencent Animation, VFX & Game Product Offerings
Table 32. Tencent Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 33. Sony Corporate Summary
Table 34. Sony Animation, VFX & Game Product Offerings
Table 35. Sony Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 36. Activision Blizzard Corporate Summary
Table 37. Activision Blizzard Animation, VFX & Game Product Offerings
Table 38. Activision Blizzard Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 39. Microsoft Corporate Summary
Table 40. Microsoft Animation, VFX & Game Product Offerings
Table 41. Microsoft Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 42. Nintendo Corporate Summary
Table 43. Nintendo Animation, VFX & Game Product Offerings
Table 44. Nintendo Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 45. Netease Corporate Summary
Table 46. Netease Animation, VFX & Game Product Offerings
Table 47. Netease Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 48. Walt Disney Animation Studios Corporate Summary
Table 49. Walt Disney Animation Studios Animation, VFX & Game Product Offerings
Table 50. Walt Disney Animation Studios Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 51. NBCUniversal Corporate Summary
Table 52. NBCUniversal Animation, VFX & Game Product Offerings
Table 53. NBCUniversal Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 54. Warner Bros Corporate Summary
Table 55. Warner Bros Animation, VFX & Game Product Offerings
Table 56. Warner Bros Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 57. Framestore Corporate Summary
Table 58. Framestore Animation, VFX & Game Product Offerings
Table 59. Framestore Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 60. TOEI ANIMATION Corporate Summary
Table 61. TOEI ANIMATION Animation, VFX & Game Product Offerings
Table 62. TOEI ANIMATION Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 1. Animation, VFX & Game Market Opportunities & Trends in Global Market
Table 2. Animation, VFX & Game Market Drivers in Global Market
Table 3. Animation, VFX & Game Market Restraints in Global Market
Table 4. Key Players of Animation, VFX & Game in Global Market
Table 5. Top Animation, VFX & Game Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Animation, VFX & Game Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Animation, VFX & Game Revenue Share by Companies, 2016-2021
Table 8. Global Companies Animation, VFX & Game Product Type
Table 9. List of Global Tier 1 Animation, VFX & Game Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Animation, VFX & Game Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type – Global Animation, VFX & Game Revenue, (US$, Mn), 2021 VS 2027
Table 12. By Type - Animation, VFX & Game Revenue in Global (US$, Mn), 2016-2021
Table 13. By Type - Animation, VFX & Game Revenue in Global (US$, Mn), 2022-2027
Table 14. By Application – Global Animation, VFX & Game Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - Animation, VFX & Game Revenue in Global (US$, Mn), 2016-2021
Table 16. By Application - Animation, VFX & Game Revenue in Global (US$, Mn), 2022-2027
Table 17. By Region – Global Animation, VFX & Game Revenue, (US$, Mn), 2021 VS 2027
Table 18. By Region - Global Animation, VFX & Game Revenue (US$, Mn), 2016-2021
Table 19. By Region - Global Animation, VFX & Game Revenue (US$, Mn), 2022-2027
Table 20. By Country - North America Animation, VFX & Game Revenue, (US$, Mn), 2016-2021
Table 21. By Country - North America Animation, VFX & Game Revenue, (US$, Mn), 2022-2027
Table 22. By Country - Europe Animation, VFX & Game Revenue, (US$, Mn), 2016-2021
Table 23. By Country - Europe Animation, VFX & Game Revenue, (US$, Mn), 2022-2027
Table 24. By Region - Asia Animation, VFX & Game Revenue, (US$, Mn), 2016-2021
Table 25. By Region - Asia Animation, VFX & Game Revenue, (US$, Mn), 2022-2027
Table 26. By Country - South America Animation, VFX & Game Revenue, (US$, Mn), 2016-2021
Table 27. By Country - South America Animation, VFX & Game Revenue, (US$, Mn), 2022-2027
Table 28. By Country - Middle East & Africa Animation, VFX & Game Revenue, (US$, Mn), 2016-2021
Table 29. By Country - Middle East & Africa Animation, VFX & Game Revenue, (US$, Mn), 2022-2027
Table 30. Tencent Corporate Summary
Table 31. Tencent Animation, VFX & Game Product Offerings
Table 32. Tencent Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 33. Sony Corporate Summary
Table 34. Sony Animation, VFX & Game Product Offerings
Table 35. Sony Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 36. Activision Blizzard Corporate Summary
Table 37. Activision Blizzard Animation, VFX & Game Product Offerings
Table 38. Activision Blizzard Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 39. Microsoft Corporate Summary
Table 40. Microsoft Animation, VFX & Game Product Offerings
Table 41. Microsoft Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 42. Nintendo Corporate Summary
Table 43. Nintendo Animation, VFX & Game Product Offerings
Table 44. Nintendo Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 45. Netease Corporate Summary
Table 46. Netease Animation, VFX & Game Product Offerings
Table 47. Netease Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 48. Walt Disney Animation Studios Corporate Summary
Table 49. Walt Disney Animation Studios Animation, VFX & Game Product Offerings
Table 50. Walt Disney Animation Studios Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 51. NBCUniversal Corporate Summary
Table 52. NBCUniversal Animation, VFX & Game Product Offerings
Table 53. NBCUniversal Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 54. Warner Bros Corporate Summary
Table 55. Warner Bros Animation, VFX & Game Product Offerings
Table 56. Warner Bros Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 57. Framestore Corporate Summary
Table 58. Framestore Animation, VFX & Game Product Offerings
Table 59. Framestore Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 60. TOEI ANIMATION Corporate Summary
Table 61. TOEI ANIMATION Animation, VFX & Game Product Offerings
Table 62. TOEI ANIMATION Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
LIST OF FIGURES
Figure 1. Animation, VFX & Game Segment by Type
Figure 2. Animation, VFX & Game Segment by Application
Figure 3. Global Animation, VFX & Game Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global Animation, VFX & Game Market Size: 2021 VS 2027 (US$, Mn)
Figure 6. Global Animation, VFX & Game Revenue, 2016-2027 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Animation, VFX & Game Revenue in 2020
Figure 8. By Type - Global Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 9. By Application - Global Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 10. By Region - Global Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 11. By Country - North America Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 12. US Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 13. Canada Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 14. Mexico Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 15. By Country - Europe Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 16. Germany Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 17. France Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 18. U.K. Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 19. Italy Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 20. Russia Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 21. Nordic Countries Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 22. Benelux Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 23. By Region - Asia Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 24. China Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 25. Japan Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 26. South Korea Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 27. Southeast Asia Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 28. India Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 29. By Country - South America Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 30. Brazil Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 31. Argentina Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 32. By Country - Middle East & Africa Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 33. Turkey Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 34. Israel Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 35. Saudi Arabia Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 36. UAE Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 37. Tencent Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 38. Sony Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 39. Activision Blizzard Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 40. Microsoft Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 41. Nintendo Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 42. Netease Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 43. Walt Disney Animation Studios Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 44. NBCUniversal Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 45. Warner Bros Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 46. Framestore Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 47. TOEI ANIMATION Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 1. Animation, VFX & Game Segment by Type
Figure 2. Animation, VFX & Game Segment by Application
Figure 3. Global Animation, VFX & Game Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global Animation, VFX & Game Market Size: 2021 VS 2027 (US$, Mn)
Figure 6. Global Animation, VFX & Game Revenue, 2016-2027 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Animation, VFX & Game Revenue in 2020
Figure 8. By Type - Global Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 9. By Application - Global Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 10. By Region - Global Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 11. By Country - North America Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 12. US Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 13. Canada Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 14. Mexico Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 15. By Country - Europe Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 16. Germany Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 17. France Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 18. U.K. Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 19. Italy Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 20. Russia Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 21. Nordic Countries Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 22. Benelux Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 23. By Region - Asia Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 24. China Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 25. Japan Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 26. South Korea Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 27. Southeast Asia Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 28. India Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 29. By Country - South America Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 30. Brazil Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 31. Argentina Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 32. By Country - Middle East & Africa Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 33. Turkey Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 34. Israel Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 35. Saudi Arabia Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 36. UAE Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 37. Tencent Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 38. Sony Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 39. Activision Blizzard Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 40. Microsoft Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 41. Nintendo Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 42. Netease Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 43. Walt Disney Animation Studios Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 44. NBCUniversal Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 45. Warner Bros Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 46. Framestore Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 47. TOEI ANIMATION Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)