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Animation, VFX & Game Market - Global Outlook and Forecast 2021-2027

March 2021 | 92 pages | ID: A880F5E4CD65EN
Market Monitor Global

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This report contains market size and forecasts of Animation, VFX & Game in Global, including the following market information:

Global Animation, VFX & Game Market Revenue, 2016-2021, 2022-2027, ($ millions)

Global top five companies in 2020 (%)

The global Animation, VFX & Game market was valued at 431440 million in 2020 and is projected to reach US$ 484960 million by 2027, at a CAGR of 3.0% during the forecast period.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Animation, VFX & Game companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Animation, VFX & Game Market, By Type, 2016-2021, 2022-2027 ($ millions)

Global Animation, VFX & Game Market Segment Percentages, By Type, 2020 (%)
  • Animation & VFX
  • Game & VFX
China Animation, VFX & Game Market, By Application, 2016-2021, 2022-2027 ($ millions)

China Animation, VFX & Game Market Segment Percentages, By Application, 2020 (%)
  • Anime
  • Film
  • Video Game
Global Animation, VFX & Game Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)

Global Animation, VFX & Game Market Segment Percentages, By Region and Country, 2020 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Total Animation, VFX & Game Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)

Total Animation, VFX & Game Market Competitors Revenues Share in Global, by Players 2020 (%)

Further, the report presents profiles of competitors in the market, including the following:
  • Tencent
  • Sony
  • Activision Blizzard
  • Microsoft
  • Nintendo
  • Netease
  • Walt Disney Animation Studios
  • NBCUniversal
  • Warner Bros
  • Framestore
  • TOEI ANIMATION
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Animation, VFX & Game Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Animation, VFX & Game Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL ANIMATION, VFX & GAME OVERALL MARKET SIZE

2.1 Global Animation, VFX & Game Market Size: 2021 VS 2027
2.2 Global Animation, VFX & Game Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Animation, VFX & Game Players in Global Market
3.2 Top Global Animation, VFX & Game Companies Ranked by Revenue
3.3 Global Animation, VFX & Game Revenue by Companies
3.4 Top 3 and Top 5 Animation, VFX & Game Companies in Global Market, by Revenue in 2020
3.5 Global Companies Animation, VFX & Game Product Type
3.6 Tier 1, Tier 2 and Tier 3 Animation, VFX & Game Players in Global Market
  3.6.1 List of Global Tier 1 Animation, VFX & Game Companies
  3.6.2 List of Global Tier 2 and Tier 3 Animation, VFX & Game Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 By Type - Global Animation, VFX & Game Market Size Markets, 2021 & 2027
  4.1.2 Animation & VFX
  4.1.3 Game & VFX
4.2 By Type - Global Animation, VFX & Game Revenue & Forecasts
  4.2.1 By Type - Global Animation, VFX & Game Revenue, 2016-2021
  4.2.2 By Type - Global Animation, VFX & Game Revenue, 2022-2027
  4.2.3 By Type - Global Animation, VFX & Game Revenue Market Share, 2016-2027

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Animation, VFX & Game Market Size, 2021 & 2027
  5.1.2 Anime
  5.1.3 Film
  5.1.4 Video Game
5.2 By Application - Global Animation, VFX & Game Revenue & Forecasts
  5.2.1 By Application - Global Animation, VFX & Game Revenue, 2016-2021
  5.2.2 By Application - Global Animation, VFX & Game Revenue, 2022-2027
  5.2.3 By Application - Global Animation, VFX & Game Revenue Market Share, 2016-2027

6 SIGHTS BY REGION

6.1 By Region - Global Animation, VFX & Game Market Size, 2021 & 2027
6.2 By Region - Global Animation, VFX & Game Revenue & Forecasts
  6.2.1 By Region - Global Animation, VFX & Game Revenue, 2016-2021
  6.2.2 By Region - Global Animation, VFX & Game Revenue, 2022-2027
  6.2.3 By Region - Global Animation, VFX & Game Revenue Market Share, 2016-2027
6.3 North America
  6.3.1 By Country - North America Animation, VFX & Game Revenue, 2016-2027
  6.3.2 US Animation, VFX & Game Market Size, 2016-2027
  6.3.3 Canada Animation, VFX & Game Market Size, 2016-2027
  6.3.4 Mexico Animation, VFX & Game Market Size, 2016-2027
6.4 Europe
  6.4.1 By Country - Europe Animation, VFX & Game Revenue, 2016-2027
  6.4.2 Germany Animation, VFX & Game Market Size, 2016-2027
  6.4.3 France Animation, VFX & Game Market Size, 2016-2027
  6.4.4 U.K. Animation, VFX & Game Market Size, 2016-2027
  6.4.5 Italy Animation, VFX & Game Market Size, 2016-2027
  6.4.6 Russia Animation, VFX & Game Market Size, 2016-2027
  6.4.7 Nordic Countries Animation, VFX & Game Market Size, 2016-2027
  6.4.8 Benelux Animation, VFX & Game Market Size, 2016-2027
6.5 Asia
  6.5.1 By Region - Asia Animation, VFX & Game Revenue, 2016-2027
  6.5.2 China Animation, VFX & Game Market Size, 2016-2027
  6.5.3 Japan Animation, VFX & Game Market Size, 2016-2027
  6.5.4 South Korea Animation, VFX & Game Market Size, 2016-2027
  6.5.5 Southeast Asia Animation, VFX & Game Market Size, 2016-2027
  6.5.6 India Animation, VFX & Game Market Size, 2016-2027
6.6 South America
  6.6.1 By Country - South America Animation, VFX & Game Revenue, 2016-2027
  6.6.2 Brazil Animation, VFX & Game Market Size, 2016-2027
  6.6.3 Argentina Animation, VFX & Game Market Size, 2016-2027
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Animation, VFX & Game Revenue, 2016-2027
  6.7.2 Turkey Animation, VFX & Game Market Size, 2016-2027
  6.7.3 Israel Animation, VFX & Game Market Size, 2016-2027
  6.7.4 Saudi Arabia Animation, VFX & Game Market Size, 2016-2027
  6.7.5 UAE Animation, VFX & Game Market Size, 2016-2027

7 PLAYERS PROFILES

7.1 Tencent
  7.1.1 Tencent Corporate Summary
  7.1.2 Tencent Business Overview
  7.1.3 Tencent Animation, VFX & Game Major Product Offerings
  7.1.4 Tencent Animation, VFX & Game Revenue in Global (2016-2021)
  7.1.5 Tencent Key News
7.2 Sony
  7.2.1 Sony Corporate Summary
  7.2.2 Sony Business Overview
  7.2.3 Sony Animation, VFX & Game Major Product Offerings
  7.2.4 Sony Animation, VFX & Game Revenue in Global (2016-2021)
  7.2.5 Sony Key News
7.3 Activision Blizzard
  7.3.1 Activision Blizzard Corporate Summary
  7.3.2 Activision Blizzard Business Overview
  7.3.3 Activision Blizzard Animation, VFX & Game Major Product Offerings
  7.3.4 Activision Blizzard Animation, VFX & Game Revenue in Global (2016-2021)
  7.3.5 Activision Blizzard Key News
7.4 Microsoft
  7.4.1 Microsoft Corporate Summary
  7.4.2 Microsoft Business Overview
  7.4.3 Microsoft Animation, VFX & Game Major Product Offerings
  7.4.4 Microsoft Animation, VFX & Game Revenue in Global (2016-2021)
  7.4.5 Microsoft Key News
7.5 Nintendo
  7.5.1 Nintendo Corporate Summary
  7.5.2 Nintendo Business Overview
  7.5.3 Nintendo Animation, VFX & Game Major Product Offerings
  7.5.4 Nintendo Animation, VFX & Game Revenue in Global (2016-2021)
  7.5.5 Nintendo Key News
7.6 Netease
  7.6.1 Netease Corporate Summary
  7.6.2 Netease Business Overview
  7.6.3 Netease Animation, VFX & Game Major Product Offerings
  7.6.4 Netease Animation, VFX & Game Revenue in Global (2016-2021)
  7.6.5 Netease Key News
7.7 Walt Disney Animation Studios
  7.7.1 Walt Disney Animation Studios Corporate Summary
  7.7.2 Walt Disney Animation Studios Business Overview
  7.7.3 Walt Disney Animation Studios Animation, VFX & Game Major Product Offerings
  7.4.4 Walt Disney Animation Studios Animation, VFX & Game Revenue in Global (2016-2021)
  7.7.5 Walt Disney Animation Studios Key News
7.8 NBCUniversal
  7.8.1 NBCUniversal Corporate Summary
  7.8.2 NBCUniversal Business Overview
  7.8.3 NBCUniversal Animation, VFX & Game Major Product Offerings
  7.8.4 NBCUniversal Animation, VFX & Game Revenue in Global (2016-2021)
  7.8.5 NBCUniversal Key News
7.9 Warner Bros
  7.9.1 Warner Bros Corporate Summary
  7.9.2 Warner Bros Business Overview
  7.9.3 Warner Bros Animation, VFX & Game Major Product Offerings
  7.9.4 Warner Bros Animation, VFX & Game Revenue in Global (2016-2021)
  7.9.5 Warner Bros Key News
7.10 Framestore
  7.10.1 Framestore Corporate Summary
  7.10.2 Framestore Business Overview
  7.10.3 Framestore Animation, VFX & Game Major Product Offerings
  7.10.4 Framestore Animation, VFX & Game Revenue in Global (2016-2021)
  7.10.5 Framestore Key News
7.11 TOEI ANIMATION
  7.11.1 TOEI ANIMATION Corporate Summary
  7.11.2 TOEI ANIMATION Business Overview
  7.11.3 TOEI ANIMATION Animation, VFX & Game Major Product Offerings
  7.11.4 TOEI ANIMATION Animation, VFX & Game Revenue in Global (2016-2021)
  7.11.5 TOEI ANIMATION Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
LIST OF TABLES

Table 1. Animation, VFX & Game Market Opportunities & Trends in Global Market
Table 2. Animation, VFX & Game Market Drivers in Global Market
Table 3. Animation, VFX & Game Market Restraints in Global Market
Table 4. Key Players of Animation, VFX & Game in Global Market
Table 5. Top Animation, VFX & Game Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Animation, VFX & Game Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Animation, VFX & Game Revenue Share by Companies, 2016-2021
Table 8. Global Companies Animation, VFX & Game Product Type
Table 9. List of Global Tier 1 Animation, VFX & Game Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Animation, VFX & Game Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type – Global Animation, VFX & Game Revenue, (US$, Mn), 2021 VS 2027
Table 12. By Type - Animation, VFX & Game Revenue in Global (US$, Mn), 2016-2021
Table 13. By Type - Animation, VFX & Game Revenue in Global (US$, Mn), 2022-2027
Table 14. By Application – Global Animation, VFX & Game Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - Animation, VFX & Game Revenue in Global (US$, Mn), 2016-2021
Table 16. By Application - Animation, VFX & Game Revenue in Global (US$, Mn), 2022-2027
Table 17. By Region – Global Animation, VFX & Game Revenue, (US$, Mn), 2021 VS 2027
Table 18. By Region - Global Animation, VFX & Game Revenue (US$, Mn), 2016-2021
Table 19. By Region - Global Animation, VFX & Game Revenue (US$, Mn), 2022-2027
Table 20. By Country - North America Animation, VFX & Game Revenue, (US$, Mn), 2016-2021
Table 21. By Country - North America Animation, VFX & Game Revenue, (US$, Mn), 2022-2027
Table 22. By Country - Europe Animation, VFX & Game Revenue, (US$, Mn), 2016-2021
Table 23. By Country - Europe Animation, VFX & Game Revenue, (US$, Mn), 2022-2027
Table 24. By Region - Asia Animation, VFX & Game Revenue, (US$, Mn), 2016-2021
Table 25. By Region - Asia Animation, VFX & Game Revenue, (US$, Mn), 2022-2027
Table 26. By Country - South America Animation, VFX & Game Revenue, (US$, Mn), 2016-2021
Table 27. By Country - South America Animation, VFX & Game Revenue, (US$, Mn), 2022-2027
Table 28. By Country - Middle East & Africa Animation, VFX & Game Revenue, (US$, Mn), 2016-2021
Table 29. By Country - Middle East & Africa Animation, VFX & Game Revenue, (US$, Mn), 2022-2027
Table 30. Tencent Corporate Summary
Table 31. Tencent Animation, VFX & Game Product Offerings
Table 32. Tencent Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 33. Sony Corporate Summary
Table 34. Sony Animation, VFX & Game Product Offerings
Table 35. Sony Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 36. Activision Blizzard Corporate Summary
Table 37. Activision Blizzard Animation, VFX & Game Product Offerings
Table 38. Activision Blizzard Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 39. Microsoft Corporate Summary
Table 40. Microsoft Animation, VFX & Game Product Offerings
Table 41. Microsoft Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 42. Nintendo Corporate Summary
Table 43. Nintendo Animation, VFX & Game Product Offerings
Table 44. Nintendo Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 45. Netease Corporate Summary
Table 46. Netease Animation, VFX & Game Product Offerings
Table 47. Netease Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 48. Walt Disney Animation Studios Corporate Summary
Table 49. Walt Disney Animation Studios Animation, VFX & Game Product Offerings
Table 50. Walt Disney Animation Studios Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 51. NBCUniversal Corporate Summary
Table 52. NBCUniversal Animation, VFX & Game Product Offerings
Table 53. NBCUniversal Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 54. Warner Bros Corporate Summary
Table 55. Warner Bros Animation, VFX & Game Product Offerings
Table 56. Warner Bros Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 57. Framestore Corporate Summary
Table 58. Framestore Animation, VFX & Game Product Offerings
Table 59. Framestore Animation, VFX & Game Revenue (US$, Mn), (2016-2021)
Table 60. TOEI ANIMATION Corporate Summary
Table 61. TOEI ANIMATION Animation, VFX & Game Product Offerings
Table 62. TOEI ANIMATION Animation, VFX & Game Revenue (US$, Mn), (2016-2021)

LIST OF FIGURES

Figure 1. Animation, VFX & Game Segment by Type
Figure 2. Animation, VFX & Game Segment by Application
Figure 3. Global Animation, VFX & Game Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global Animation, VFX & Game Market Size: 2021 VS 2027 (US$, Mn)
Figure 6. Global Animation, VFX & Game Revenue, 2016-2027 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Animation, VFX & Game Revenue in 2020
Figure 8. By Type - Global Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 9. By Application - Global Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 10. By Region - Global Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 11. By Country - North America Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 12. US Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 13. Canada Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 14. Mexico Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 15. By Country - Europe Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 16. Germany Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 17. France Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 18. U.K. Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 19. Italy Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 20. Russia Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 21. Nordic Countries Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 22. Benelux Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 23. By Region - Asia Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 24. China Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 25. Japan Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 26. South Korea Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 27. Southeast Asia Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 28. India Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 29. By Country - South America Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 30. Brazil Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 31. Argentina Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 32. By Country - Middle East & Africa Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 33. Turkey Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 34. Israel Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 35. Saudi Arabia Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 36. UAE Animation, VFX & Game Revenue, (US$, Mn), 2016-2027
Figure 37. Tencent Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 38. Sony Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 39. Activision Blizzard Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 40. Microsoft Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 41. Nintendo Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 42. Netease Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 43. Walt Disney Animation Studios Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 44. NBCUniversal Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 45. Warner Bros Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 46. Framestore Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 47. TOEI ANIMATION Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)


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