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3D Modeling for Games and Animation Market, Global Outlook and Forecast 2022-2028

April 2022 | 61 pages | ID: 3677B59D0D5EEN
Market Monitor Global

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This report contains market size and forecasts of 3D Modeling for Games and Animation in Global, including the following market information:

Global 3D Modeling for Games and Animation Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global 3D Modeling for Games and Animation market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Modeling Software Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of 3D Modeling for Games and Animation include Autodesk, Adobe, Zbrush, Blender, headus UVLayout, Maxon, Chaos Group, Strata and Pix4D and etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the 3D Modeling for Games and Animation companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global 3D Modeling for Games and Animation Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global 3D Modeling for Games and Animation Market Segment Percentages, by Type, 2021 (%)
  • Modeling Software
  • UV Tools
  • Others
Global 3D Modeling for Games and Animation Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global 3D Modeling for Games and Animation Market Segment Percentages, by Application, 2021 (%)
  • Mobile Game
  • Computer Games
Global 3D Modeling for Games and Animation Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global 3D Modeling for Games and Animation Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies 3D Modeling for Games and Animation revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies 3D Modeling for Games and Animation revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • Autodesk
  • Adobe
  • Zbrush
  • Blender
  • headus UVLayout
  • Maxon
  • Chaos Group
  • Strata
  • Pix4D
  • Rizom-Lab
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 3D Modeling for Games and Animation Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global 3D Modeling for Games and Animation Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL 3D MODELING FOR GAMES AND ANIMATION OVERALL MARKET SIZE

2.1 Global 3D Modeling for Games and Animation Market Size: 2021 VS 2028
2.2 Global 3D Modeling for Games and Animation Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top 3D Modeling for Games and Animation Players in Global Market
3.2 Top Global 3D Modeling for Games and Animation Companies Ranked by Revenue
3.3 Global 3D Modeling for Games and Animation Revenue by Companies
3.4 Top 3 and Top 5 3D Modeling for Games and Animation Companies in Global Market, by Revenue in 2021
3.5 Global Companies 3D Modeling for Games and Animation Product Type
3.6 Tier 1, Tier 2 and Tier 3 3D Modeling for Games and Animation Players in Global Market
  3.6.1 List of Global Tier 1 3D Modeling for Games and Animation Companies
  3.6.2 List of Global Tier 2 and Tier 3 3D Modeling for Games and Animation Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 by Type - Global 3D Modeling for Games and Animation Market Size Markets, 2021 & 2028
  4.1.2 Modeling Software
  4.1.3 UV Tools
  4.1.4 Others
4.2 By Type - Global 3D Modeling for Games and Animation Revenue & Forecasts
  4.2.1 By Type - Global 3D Modeling for Games and Animation Revenue, 2017-2022
  4.2.2 By Type - Global 3D Modeling for Games and Animation Revenue, 2023-2028
  4.2.3 By Type - Global 3D Modeling for Games and Animation Revenue Market Share, 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global 3D Modeling for Games and Animation Market Size, 2021 & 2028
  5.1.2 Mobile Game
  5.1.3 Computer Games
5.2 By Application - Global 3D Modeling for Games and Animation Revenue & Forecasts
  5.2.1 By Application - Global 3D Modeling for Games and Animation Revenue, 2017-2022
  5.2.2 By Application - Global 3D Modeling for Games and Animation Revenue, 2023-2028
  5.2.3 By Application - Global 3D Modeling for Games and Animation Revenue Market Share, 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global 3D Modeling for Games and Animation Market Size, 2021 & 2028
6.2 By Region - Global 3D Modeling for Games and Animation Revenue & Forecasts
  6.2.1 By Region - Global 3D Modeling for Games and Animation Revenue, 2017-2022
  6.2.2 By Region - Global 3D Modeling for Games and Animation Revenue, 2023-2028
  6.2.3 By Region - Global 3D Modeling for Games and Animation Revenue Market Share, 2017-2028
6.3 North America
  6.3.1 By Country - North America 3D Modeling for Games and Animation Revenue, 2017-2028
  6.3.2 US 3D Modeling for Games and Animation Market Size, 2017-2028
  6.3.3 Canada 3D Modeling for Games and Animation Market Size, 2017-2028
  6.3.4 Mexico 3D Modeling for Games and Animation Market Size, 2017-2028
6.4 Europe
  6.4.1 By Country - Europe 3D Modeling for Games and Animation Revenue, 2017-2028
  6.4.2 Germany 3D Modeling for Games and Animation Market Size, 2017-2028
  6.4.3 France 3D Modeling for Games and Animation Market Size, 2017-2028
  6.4.4 U.K. 3D Modeling for Games and Animation Market Size, 2017-2028
  6.4.5 Italy 3D Modeling for Games and Animation Market Size, 2017-2028
  6.4.6 Russia 3D Modeling for Games and Animation Market Size, 2017-2028
  6.4.7 Nordic Countries 3D Modeling for Games and Animation Market Size, 2017-2028
  6.4.8 Benelux 3D Modeling for Games and Animation Market Size, 2017-2028
6.5 Asia
  6.5.1 By Region - Asia 3D Modeling for Games and Animation Revenue, 2017-2028
  6.5.2 China 3D Modeling for Games and Animation Market Size, 2017-2028
  6.5.3 Japan 3D Modeling for Games and Animation Market Size, 2017-2028
  6.5.4 South Korea 3D Modeling for Games and Animation Market Size, 2017-2028
  6.5.5 Southeast Asia 3D Modeling for Games and Animation Market Size, 2017-2028
  6.5.6 India 3D Modeling for Games and Animation Market Size, 2017-2028
6.6 South America
  6.6.1 By Country - South America 3D Modeling for Games and Animation Revenue, 2017-2028
  6.6.2 Brazil 3D Modeling for Games and Animation Market Size, 2017-2028
  6.6.3 Argentina 3D Modeling for Games and Animation Market Size, 2017-2028
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa 3D Modeling for Games and Animation Revenue, 2017-2028
  6.7.2 Turkey 3D Modeling for Games and Animation Market Size, 2017-2028
  6.7.3 Israel 3D Modeling for Games and Animation Market Size, 2017-2028
  6.7.4 Saudi Arabia 3D Modeling for Games and Animation Market Size, 2017-2028
  6.7.5 UAE 3D Modeling for Games and Animation Market Size, 2017-2028

7 PLAYERS PROFILES

7.1 Autodesk
  7.1.1 Autodesk Corporate Summary
  7.1.2 Autodesk Business Overview
  7.1.3 Autodesk 3D Modeling for Games and Animation Major Product Offerings
  7.1.4 Autodesk 3D Modeling for Games and Animation Revenue in Global Market (2017-2022)
  7.1.5 Autodesk Key News
7.2 Adobe
  7.2.1 Adobe Corporate Summary
  7.2.2 Adobe Business Overview
  7.2.3 Adobe 3D Modeling for Games and Animation Major Product Offerings
  7.2.4 Adobe 3D Modeling for Games and Animation Revenue in Global Market (2017-2022)
  7.2.5 Adobe Key News
7.3 Zbrush
  7.3.1 Zbrush Corporate Summary
  7.3.2 Zbrush Business Overview
  7.3.3 Zbrush 3D Modeling for Games and Animation Major Product Offerings
  7.3.4 Zbrush 3D Modeling for Games and Animation Revenue in Global Market (2017-2022)
  7.3.5 Zbrush Key News
7.4 Blender
  7.4.1 Blender Corporate Summary
  7.4.2 Blender Business Overview
  7.4.3 Blender 3D Modeling for Games and Animation Major Product Offerings
  7.4.4 Blender 3D Modeling for Games and Animation Revenue in Global Market (2017-2022)
  7.4.5 Blender Key News
7.5 headus UVLayout
  7.5.1 headus UVLayout Corporate Summary
  7.5.2 headus UVLayout Business Overview
  7.5.3 headus UVLayout 3D Modeling for Games and Animation Major Product Offerings
  7.5.4 headus UVLayout 3D Modeling for Games and Animation Revenue in Global Market (2017-2022)
  7.5.5 headus UVLayout Key News
7.6 Maxon
  7.6.1 Maxon Corporate Summary
  7.6.2 Maxon Business Overview
  7.6.3 Maxon 3D Modeling for Games and Animation Major Product Offerings
  7.6.4 Maxon 3D Modeling for Games and Animation Revenue in Global Market (2017-2022)
  7.6.5 Maxon Key News
7.7 Chaos Group
  7.7.1 Chaos Group Corporate Summary
  7.7.2 Chaos Group Business Overview
  7.7.3 Chaos Group 3D Modeling for Games and Animation Major Product Offerings
  7.7.4 Chaos Group 3D Modeling for Games and Animation Revenue in Global Market (2017-2022)
  7.7.5 Chaos Group Key News
7.8 Strata
  7.8.1 Strata Corporate Summary
  7.8.2 Strata Business Overview
  7.8.3 Strata 3D Modeling for Games and Animation Major Product Offerings
  7.8.4 Strata 3D Modeling for Games and Animation Revenue in Global Market (2017-2022)
  7.8.5 Strata Key News
7.9 Pix4D
  7.9.1 Pix4D Corporate Summary
  7.9.2 Pix4D Business Overview
  7.9.3 Pix4D 3D Modeling for Games and Animation Major Product Offerings
  7.9.4 Pix4D 3D Modeling for Games and Animation Revenue in Global Market (2017-2022)
  7.9.5 Pix4D Key News
7.10 Rizom-Lab
  7.10.1 Rizom-Lab Corporate Summary
  7.10.2 Rizom-Lab Business Overview
  7.10.3 Rizom-Lab 3D Modeling for Games and Animation Major Product Offerings
  7.10.4 Rizom-Lab 3D Modeling for Games and Animation Revenue in Global Market (2017-2022)
  7.10.5 Rizom-Lab Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. 3D Modeling for Games and Animation Market Opportunities & Trends in Global Market
Table 2. 3D Modeling for Games and Animation Market Drivers in Global Market
Table 3. 3D Modeling for Games and Animation Market Restraints in Global Market
Table 4. Key Players of 3D Modeling for Games and Animation in Global Market
Table 5. Top 3D Modeling for Games and Animation Players in Global Market, Ranking by Revenue (2021)
Table 6. Global 3D Modeling for Games and Animation Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global 3D Modeling for Games and Animation Revenue Share by Companies, 2017-2022
Table 8. Global Companies 3D Modeling for Games and Animation Product Type
Table 9. List of Global Tier 1 3D Modeling for Games and Animation Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 3D Modeling for Games and Animation Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global 3D Modeling for Games and Animation Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - 3D Modeling for Games and Animation Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - 3D Modeling for Games and Animation Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global 3D Modeling for Games and Animation Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - 3D Modeling for Games and Animation Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - 3D Modeling for Games and Animation Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global 3D Modeling for Games and Animation Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global 3D Modeling for Games and Animation Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global 3D Modeling for Games and Animation Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America 3D Modeling for Games and Animation Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe 3D Modeling for Games and Animation Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia 3D Modeling for Games and Animation Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America 3D Modeling for Games and Animation Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa 3D Modeling for Games and Animation Revenue, (US$, Mn), 2023-2028
Table 30. Autodesk Corporate Summary
Table 31. Autodesk 3D Modeling for Games and Animation Product Offerings
Table 32. Autodesk 3D Modeling for Games and Animation Revenue (US$, Mn), (2017-2022)
Table 33. Adobe Corporate Summary
Table 34. Adobe 3D Modeling for Games and Animation Product Offerings
Table 35. Adobe 3D Modeling for Games and Animation Revenue (US$, Mn), (2017-2022)
Table 36. Zbrush Corporate Summary
Table 37. Zbrush 3D Modeling for Games and Animation Product Offerings
Table 38. Zbrush 3D Modeling for Games and Animation Revenue (US$, Mn), (2017-2022)
Table 39. Blender Corporate Summary
Table 40. Blender 3D Modeling for Games and Animation Product Offerings
Table 41. Blender 3D Modeling for Games and Animation Revenue (US$, Mn), (2017-2022)
Table 42. headus UVLayout Corporate Summary
Table 43. headus UVLayout 3D Modeling for Games and Animation Product Offerings
Table 44. headus UVLayout 3D Modeling for Games and Animation Revenue (US$, Mn), (2017-2022)
Table 45. Maxon Corporate Summary
Table 46. Maxon 3D Modeling for Games and Animation Product Offerings
Table 47. Maxon 3D Modeling for Games and Animation Revenue (US$, Mn), (2017-2022)
Table 48. Chaos Group Corporate Summary
Table 49. Chaos Group 3D Modeling for Games and Animation Product Offerings
Table 50. Chaos Group 3D Modeling for Games and Animation Revenue (US$, Mn), (2017-2022)
Table 51. Strata Corporate Summary
Table 52. Strata 3D Modeling for Games and Animation Product Offerings
Table 53. Strata 3D Modeling for Games and Animation Revenue (US$, Mn), (2017-2022)
Table 54. Pix4D Corporate Summary
Table 55. Pix4D 3D Modeling for Games and Animation Product Offerings
Table 56. Pix4D 3D Modeling for Games and Animation Revenue (US$, Mn), (2017-2022)
Table 57. Rizom-Lab Corporate Summary
Table 58. Rizom-Lab 3D Modeling for Games and Animation Product Offerings
Table 59. Rizom-Lab 3D Modeling for Games and Animation Revenue (US$, Mn), (2017-2022)

LIST OF FIGURES

Figure 1. 3D Modeling for Games and Animation Segment by Type in 2021
Figure 2. 3D Modeling for Games and Animation Segment by Application in 2021
Figure 3. Global 3D Modeling for Games and Animation Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global 3D Modeling for Games and Animation Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global 3D Modeling for Games and Animation Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by 3D Modeling for Games and Animation Revenue in 2021
Figure 8. By Type - Global 3D Modeling for Games and Animation Revenue Market Share, 2017-2028
Figure 9. By Application - Global 3D Modeling for Games and Animation Revenue Market Share, 2017-2028
Figure 10. By Region - Global 3D Modeling for Games and Animation Revenue Market Share, 2017-2028
Figure 11. By Country - North America 3D Modeling for Games and Animation Revenue Market Share, 2017-2028
Figure 12. US 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
Figure 13. Canada 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe 3D Modeling for Games and Animation Revenue Market Share, 2017-2028
Figure 16. Germany 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
Figure 17. France 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
Figure 19. Italy 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
Figure 20. Russia 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia 3D Modeling for Games and Animation Revenue Market Share, 2017-2028
Figure 24. China 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
Figure 25. Japan 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
Figure 28. India 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America 3D Modeling for Games and Animation Revenue Market Share, 2017-2028
Figure 30. Brazil 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa 3D Modeling for Games and Animation Revenue Market Share, 2017-2028
Figure 33. Turkey 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
Figure 34. Israel 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
Figure 36. UAE 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
Figure 37. Autodesk 3D Modeling for Games and Animation Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Adobe 3D Modeling for Games and Animation Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Zbrush 3D Modeling for Games and Animation Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Blender 3D Modeling for Games and Animation Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. headus UVLayout 3D Modeling for Games and Animation Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Maxon 3D Modeling for Games and Animation Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Chaos Group 3D Modeling for Games and Animation Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Strata 3D Modeling for Games and Animation Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Pix4D 3D Modeling for Games and Animation Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. Rizom-Lab 3D Modeling for Games and Animation Revenue Year Over Year Growth (US$, Mn) & (2017-2022)



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