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2020-2025 Global Virtual Reality (VR) in Gaming Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

September 2021 | 129 pages | ID: 227580CDB913EN
Maia Research

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Virtual reality gaming is the application of a three-dimensional (3-D) artificial environment to computer games. Virtual reality environments are created with VR software and presented to the user in such a way that they supercede the real-world environment, creating suspension of disbelief and helping the user experience the VR environment as real. Virtual reality technology can enable gamers to indulge in an imaginary setting where the gamer’s physical presence is simulated to be a part of the three-dimensional environment. With VR equipment and accessories, the user can view, move around, and even interact with the objects within the game.
This report elaborates the market size, market characteristics, and market growth of the Virtual Reality (VR) in Gaming industry, and breaks down according to the type, application, and consumption area of Virtual Reality (VR) in Gaming. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Virtual Reality (VR) in Gaming in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

Key players in the global Virtual Reality (VR) in Gaming market covered in Chapter 13:
Kaneva
Electronic Arts Inc
Google
HTC Corporation
Oculus VR
ZEISS International
LEAP MOTION, INC.
Sony Corporation
VirZOOM, Inc
LLC
Newzoo
SAMSUNG

In Chapter 6, on the basis of types, the Virtual Reality (VR) in Gaming market from 2015 to 2025 is primarily split into:
Hardware
Software

In Chapter 7, on the basis of applications, the Virtual Reality (VR) in Gaming market from 2015 to 2025 covers:
Gaming Console
Desktop
Smartphone

Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others

Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
1 VIRTUAL REALITY (VR) IN GAMING MARKET - RESEARCH SCOPE

1.1 Study Goals
1.2 Market Definition and Scope
1.3 Key Market Segments
1.4 Study and Forecasting Years

2 VIRTUAL REALITY (VR) IN GAMING MARKET - RESEARCH METHODOLOGY

2.1 Methodology
2.2 Research Data Source
  2.2.1 Secondary Data
  2.2.2 Primary Data
  2.2.3 Market Size Estimation
  2.2.4 Legal Disclaimer

3 VIRTUAL REALITY (VR) IN GAMING MARKET FORCES

3.1 Global Virtual Reality (VR) in Gaming Market Size
3.2 Top Impacting Factors (PESTEL Analysis)
  3.2.1 Political Factors
  3.2.2 Economic Factors
  3.2.3 Social Factors
  3.2.4 Technological Factors
  3.2.5 Environmental Factors
  3.2.6 Legal Factors
3.3 Industry Trend Analysis
3.4 Industry Trends Under COVID-19
  3.4.1 Risk Assessment on COVID-19
  3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
  3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario
3.5 Industry Risk Assessment

4 VIRTUAL REALITY (VR) IN GAMING MARKET - BY GEOGRAPHY

4.1 Global Virtual Reality (VR) in Gaming Market Value and Market Share by Regions
  4.1.1 Global Virtual Reality (VR) in Gaming Value ($) by Region (2015-2020)
  4.1.2 Global Virtual Reality (VR) in Gaming Value Market Share by Regions (2015-2020)
4.2 Global Virtual Reality (VR) in Gaming Market Production and Market Share by Major Countries
  4.2.1 Global Virtual Reality (VR) in Gaming Production by Major Countries (2015-2020)
  4.2.2 Global Virtual Reality (VR) in Gaming Production Market Share by Major Countries (2015-2020)
4.3 Global Virtual Reality (VR) in Gaming Market Consumption and Market Share by Regions
  4.3.1 Global Virtual Reality (VR) in Gaming Consumption by Regions (2015-2020)
  4.3.2 Global Virtual Reality (VR) in Gaming Consumption Market Share by Regions (2015-2020)

5 VIRTUAL REALITY (VR) IN GAMING MARKET - BY TRADE STATISTICS

5.1 Global Virtual Reality (VR) in Gaming Export and Import
5.2 United States Virtual Reality (VR) in Gaming Export and Import (2015-2020)
5.3 Europe Virtual Reality (VR) in Gaming Export and Import (2015-2020)
5.4 China Virtual Reality (VR) in Gaming Export and Import (2015-2020)
5.5 Japan Virtual Reality (VR) in Gaming Export and Import (2015-2020)
5.6 India Virtual Reality (VR) in Gaming Export and Import (2015-2020)
5.7 ...

6 VIRTUAL REALITY (VR) IN GAMING MARKET - BY TYPE

6.1 Global Virtual Reality (VR) in Gaming Production and Market Share by Types (2015-2020)
  6.1.1 Global Virtual Reality (VR) in Gaming Production by Types (2015-2020)
  6.1.2 Global Virtual Reality (VR) in Gaming Production Market Share by Types (2015-2020)
6.2 Global Virtual Reality (VR) in Gaming Value and Market Share by Types (2015-2020)
  6.2.1 Global Virtual Reality (VR) in Gaming Value by Types (2015-2020)
  6.2.2 Global Virtual Reality (VR) in Gaming Value Market Share by Types (2015-2020)
6.3 Global Virtual Reality (VR) in Gaming Production, Price and Growth Rate of Hardware (2015-2020)
6.4 Global Virtual Reality (VR) in Gaming Production, Price and Growth Rate of Software (2015-2020)

7 VIRTUAL REALITY (VR) IN GAMING MARKET - BY APPLICATION

7.1 Global Virtual Reality (VR) in Gaming Consumption and Market Share by Applications (2015-2020)
  7.1.1 Global Virtual Reality (VR) in Gaming Consumption by Applications (2015-2020)
  7.1.2 Global Virtual Reality (VR) in Gaming Consumption Market Share by Applications (2015-2020)
7.2 Global Virtual Reality (VR) in Gaming Consumption and Growth Rate of Gaming Console (2015-2020)
7.3 Global Virtual Reality (VR) in Gaming Consumption and Growth Rate of Desktop (2015-2020)
7.4 Global Virtual Reality (VR) in Gaming Consumption and Growth Rate of Smartphone (2015-2020)

8 NORTH AMERICA VIRTUAL REALITY (VR) IN GAMING MARKET

8.1 North America Virtual Reality (VR) in Gaming Market Size
8.2 United States Virtual Reality (VR) in Gaming Market Size
8.3 Canada Virtual Reality (VR) in Gaming Market Size
8.4 Mexico Virtual Reality (VR) in Gaming Market Size
8.5 The Influence of COVID-19 on North America Market

9 EUROPE VIRTUAL REALITY (VR) IN GAMING MARKET ANALYSIS

9.1 Europe Virtual Reality (VR) in Gaming Market Size
9.2 Germany Virtual Reality (VR) in Gaming Market Size
9.3 United Kingdom Virtual Reality (VR) in Gaming Market Size
9.4 France Virtual Reality (VR) in Gaming Market Size
9.5 Italy Virtual Reality (VR) in Gaming Market Size
9.6 Spain Virtual Reality (VR) in Gaming Market Size
9.7 The Influence of COVID-19 on Europe Market

10 ASIA-PACIFIC VIRTUAL REALITY (VR) IN GAMING MARKET ANALYSIS

10.1 Asia-Pacific Virtual Reality (VR) in Gaming Market Size
10.2 China Virtual Reality (VR) in Gaming Market Size
10.3 Japan Virtual Reality (VR) in Gaming Market Size
10.4 South Korea Virtual Reality (VR) in Gaming Market Size
10.5 Southeast Asia Virtual Reality (VR) in Gaming Market Size
10.6 India Virtual Reality (VR) in Gaming Market Size
10.7 The Influence of COVID-19 on Asia Pacific Market

11 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) IN GAMING MARKET ANALYSIS

11.1 Middle East and Africa Virtual Reality (VR) in Gaming Market Size
11.2 Saudi Arabia Virtual Reality (VR) in Gaming Market Size
11.3 UAE Virtual Reality (VR) in Gaming Market Size
11.4 South Africa Virtual Reality (VR) in Gaming Market Size
11.5 The Influence of COVID-19 on Middle East and Africa Market

12 SOUTH AMERICA VIRTUAL REALITY (VR) IN GAMING MARKET ANALYSIS

12.1 South America Virtual Reality (VR) in Gaming Market Size
12.2 Brazil Virtual Reality (VR) in Gaming Market Size
12.3 The Influence of COVID-19 on South America Market

13 COMPANY PROFILES

13.1 Kaneva
  13.1.1 Kaneva Basic Information
  13.1.2 Kaneva Product Profiles, Application and Specification
  13.1.3 Kaneva Virtual Reality (VR) in Gaming Market Performance (2015-2020)
13.2 Electronic Arts Inc
  13.2.1 Electronic Arts Inc Basic Information
  13.2.2 Electronic Arts Inc Product Profiles, Application and Specification
  13.2.3 Electronic Arts Inc Virtual Reality (VR) in Gaming Market Performance (2015-2020)
13.3 Google
  13.3.1 Google Basic Information
  13.3.2 Google Product Profiles, Application and Specification
  13.3.3 Google Virtual Reality (VR) in Gaming Market Performance (2015-2020)
13.4 HTC Corporation
  13.4.1 HTC Corporation Basic Information
  13.4.2 HTC Corporation Product Profiles, Application and Specification
  13.4.3 HTC Corporation Virtual Reality (VR) in Gaming Market Performance (2015-2020)
13.5 Oculus VR
  13.5.1 Oculus VR Basic Information
  13.5.2 Oculus VR Product Profiles, Application and Specification
  13.5.3 Oculus VR Virtual Reality (VR) in Gaming Market Performance (2015-2020)
13.6 ZEISS International
  13.6.1 ZEISS International Basic Information
  13.6.2 ZEISS International Product Profiles, Application and Specification
  13.6.3 ZEISS International Virtual Reality (VR) in Gaming Market Performance (2015-2020)
13.7 LEAP MOTION, INC.
  13.7.1 LEAP MOTION, INC. Basic Information
  13.7.2 LEAP MOTION, INC. Product Profiles, Application and Specification
  13.7.3 LEAP MOTION, INC. Virtual Reality (VR) in Gaming Market Performance (2015-2020)
13.8 Sony Corporation
  13.8.1 Sony Corporation Basic Information
  13.8.2 Sony Corporation Product Profiles, Application and Specification
  13.8.3 Sony Corporation Virtual Reality (VR) in Gaming Market Performance (2015-2020)
13.9 VirZOOM, Inc
  13.9.1 VirZOOM, Inc Basic Information
  13.9.2 VirZOOM, Inc Product Profiles, Application and Specification
  13.9.3 VirZOOM, Inc Virtual Reality (VR) in Gaming Market Performance (2015-2020)
13.10 LLC
  13.10.1 LLC Basic Information
  13.10.2 LLC Product Profiles, Application and Specification
  13.10.3 LLC Virtual Reality (VR) in Gaming Market Performance (2015-2020)
13.11 Newzoo
  13.11.1 Newzoo Basic Information
  13.11.2 Newzoo Product Profiles, Application and Specification
  13.11.3 Newzoo Virtual Reality (VR) in Gaming Market Performance (2015-2020)
13.12 SAMSUNG
  13.12.1 SAMSUNG Basic Information
  13.12.2 SAMSUNG Product Profiles, Application and Specification
  13.12.3 SAMSUNG Virtual Reality (VR) in Gaming Market Performance (2015-2020)

14 MARKET FORECAST - BY REGIONS

14.1 North America Virtual Reality (VR) in Gaming Market Forecast (2020-2025)
14.2 Europe Virtual Reality (VR) in Gaming Market Forecast (2020-2025)
14.3 Asia-Pacific Virtual Reality (VR) in Gaming Market Forecast (2020-2025)
14.4 Middle East and Africa Virtual Reality (VR) in Gaming Market Forecast (2020-2025)
14.5 South America Virtual Reality (VR) in Gaming Market Forecast (2020-2025)

15 MARKET FORECAST - BY TYPE AND APPLICATIONS

15.1 Global Virtual Reality (VR) in Gaming Market Forecast by Types (2020-2025)
  15.1.1 Global Virtual Reality (VR) in Gaming Market Forecast Production and Market Share by Types (2020-2025)
  15.1.2 Global Virtual Reality (VR) in Gaming Market Forecast Value and Market Share by Types (2020-2025)
15.2 Global Virtual Reality (VR) in Gaming Market Forecast by Applications (2020-2025)
LIST OF TABLES AND FIGURES

Figure Virtual Reality (VR) in Gaming Picture
Table Virtual Reality (VR) in Gaming Key Market Segments
Figure Study and Forecasting Years
Figure Global Virtual Reality (VR) in Gaming Market Size and Growth Rate 2015-2025
Figure Industry PESTEL Analysis
Figure Global COVID-19 Status
Figure Market Size Forecast Comparison of Pre COVID-19 and Post COVID-19
Figure Global Virtual Reality (VR) in Gaming Value ($) and Growth Rate (2015-2020)
Table Global Virtual Reality (VR) in Gaming Value ($) by Countries (2015-2020)
Table Global Virtual Reality (VR) in Gaming Value Market Share by Regions (2015-2020)
Figure Global Virtual Reality (VR) in Gaming Value Market Share by Regions in 2019
Figure Global Virtual Reality (VR) in Gaming Production and Growth Rate (2015-2020)
Table Global Virtual Reality (VR) in Gaming Production by Major Countries (2015-2020)
Table Global Virtual Reality (VR) in Gaming Production Market Share by Major Countries (2015-2020)
Figure Global Virtual Reality (VR) in Gaming Production Market Share by Regions in 2019
Figure Global Virtual Reality (VR) in Gaming Consumption and Growth Rate (2015-2020)
Table Global Virtual Reality (VR) in Gaming Consumption by Regions (2015-2020)
Table Global Virtual Reality (VR) in Gaming Consumption Market Share by Regions (2015-2020)
Figure Global Virtual Reality (VR) in Gaming Consumption Market Share by Regions in 2019
Table Global Virtual Reality (VR) in Gaming Export Top 3 Country 2019
Table Global Virtual Reality (VR) in Gaming Import Top 3 Country 2019
Table United States Virtual Reality (VR) in Gaming Export and Import (2015-2020)
Table Europe Virtual Reality (VR) in Gaming Export and Import (2015-2020)
Table China Virtual Reality (VR) in Gaming Export and Import (2015-2020)
Table Japan Virtual Reality (VR) in Gaming Export and Import (2015-2020)
Table India Virtual Reality (VR) in Gaming Export and Import (2015-2020)
Table Global Virtual Reality (VR) in Gaming Production by Types (2015-2020)
Table Global Virtual Reality (VR) in Gaming Production Market Share by Types (2015-2020)
Figure Global Virtual Reality (VR) in Gaming Production Share by Type (2015-2020)
Table Global Virtual Reality (VR) in Gaming Value by Types (2015-2020)
Table Global Virtual Reality (VR) in Gaming Value Market Share by Types (2015-2020)
Figure Global Virtual Reality (VR) in Gaming Value Share by Type (2015-2020)
Figure Global Hardware Production and Growth Rate (2015-2020)
Figure Global Hardware Price (2015-2020)
Figure Global Software Production and Growth Rate (2015-2020)
Figure Global Software Price (2015-2020)
Table Global Virtual Reality (VR) in Gaming Consumption by Applications (2015-2020)
Table Global Virtual Reality (VR) in Gaming Consumption Market Share by Applications (2015-2020)
Figure Global Virtual Reality (VR) in Gaming Consumption Share by Application (2015-2020)
Figure Global Gaming Console Consumption and Growth Rate (2015-2020)
Figure Global Desktop Consumption and Growth Rate (2015-2020)
Figure Global Smartphone Consumption and Growth Rate (2015-2020)
Figure North America Virtual Reality (VR) in Gaming Market Consumption and Growth Rate (2015-2020)
Table North America Virtual Reality (VR) in Gaming Consumption by Countries (2015-2020)
Table North America Virtual Reality (VR) in Gaming Consumption Market Share by Countries (2015-2020)
Figure North America Virtual Reality (VR) in Gaming Consumption Market Share by Countries (2015-2020)
Figure United States Virtual Reality (VR) in Gaming Market Consumption and Growth Rate (2015-2020)
Figure Canada Virtual Reality (VR) in Gaming Market Consumption and Growth Rate (2015-2020)
Figure Mexico Virtual Reality (VR) in Gaming Market Consumption and Growth Rate (2015-2020)
Figure North America COVID-19 Status
Figure Europe Virtual Reality (VR) in Gaming Market Consumption and Growth Rate (2015-2020)
Table Europe Virtual Reality (VR) in Gaming Consumption by Countries (2015-2020)
Table Europe Virtual Reality (VR) in Gaming Consumption Market Share by Countries (2015-2020)
Figure Europe Virtual Reality (VR) in Gaming Consumption Market Share by Countries (2015-2020)
Figure Germany Virtual Reality (VR) in Gaming Market Consumption and Growth Rate (2015-2020)
Figure United Kingdom Virtual Reality (VR) in Gaming Market Consumption and Growth Rate (2015-2020)
Figure France Virtual Reality (VR) in Gaming Market Consumption and Growth Rate (2015-2020)
Figure Italy Virtual Reality (VR) in Gaming Market Consumption and Growth Rate (2015-2020)
Figure Spain Virtual Reality (VR) in Gaming Market Consumption and Growth Rate (2015-2020)
Figure Europe COVID-19 Status
Figure Asia-Pacific Virtual Reality (VR) in Gaming Market Consumption and Growth Rate (2015-2020)
Table Asia-Pacific Virtual Reality (VR) in Gaming Consumption by Countries (2015-2020)
Table Asia-Pacific Virtual Reality (VR) in Gaming Consumption Market Share by Countries (2015-2020)
Figure Asia-Pacific Virtual Reality (VR) in Gaming Consumption Market Share by Countries (2015-2020)
Figure China Virtual Reality (VR) in Gaming Market Consumption and Growth Rate (2015-2020)
Figure Japan Virtual Reality (VR) in Gaming Market Consumption and Growth Rate (2015-2020)
Figure South Korea Virtual Reality (VR) in Gaming Market Consumption and Growth Rate (2015-2020)
Figure Southeast Asia Virtual Reality (VR) in Gaming Market Consumption and Growth Rate (2015-2020)
Figure India Virtual Reality (VR) in Gaming Market Consumption and Growth Rate (2015-2020)
Figure Asia Pacific COVID-19 Status
Figure Middle East and Africa Virtual Reality (VR) in Gaming Market Consumption and Growth Rate (2015-2020)
Table Middle East and Africa Virtual Reality (VR) in Gaming Consumption by Countries (2015-2020)
Table Middle East and Africa Virtual Reality (VR) in Gaming Consumption Market Share by Countries (2015-2020)
Figure Middle East and Africa Virtual Reality (VR) in Gaming Consumption Market Share by Countries (2015-2020)
Figure Saudi Arabia Virtual Reality (VR) in Gaming Market Consumption and Growth Rate (2015-2020)
Figure UAE Virtual Reality (VR) in Gaming Market Consumption and Growth Rate (2015-2020)
Figure South Africa Virtual Reality (VR) in Gaming Market Consumption and Growth Rate (2015-2020)
Figure South America Virtual Reality (VR) in Gaming Market Consumption and Growth Rate (2015-2020)
Table South America Virtual Reality (VR) in Gaming Consumption by Countries (2015-2020)
Table South America Virtual Reality (VR) in Gaming Consumption Market Share by Countries (2015-2020)
Figure South America Virtual Reality (VR) in Gaming Consumption Market Share by Countries (2015-2020)
Figure Brazil Virtual Reality (VR) in Gaming Market Consumption and Growth Rate (2015-2020)
Table Kaneva Company Profile
Table Kaneva Production, Value, Price, Gross Margin 2015-2020
Figure Kaneva Production and Growth Rate
Figure Kaneva Value ($) Market Share 2015-2020
Table Electronic Arts Inc Company Profile
Table Electronic Arts Inc Production, Value, Price, Gross Margin 2015-2020
Figure Electronic Arts Inc Production and Growth Rate
Figure Electronic Arts Inc Value ($) Market Share 2015-2020
Table Google Company Profile
Table Google Production, Value, Price, Gross Margin 2015-2020
Figure Google Production and Growth Rate
Figure Google Value ($) Market Share 2015-2020
Table HTC Corporation Company Profile
Table HTC Corporation Production, Value, Price, Gross Margin 2015-2020
Figure HTC Corporation Production and Growth Rate
Figure HTC Corporation Value ($) Market Share 2015-2020
Table Oculus VR Company Profile
Table Oculus VR Production, Value, Price, Gross Margin 2015-2020
Figure Oculus VR Production and Growth Rate
Figure Oculus VR Value ($) Market Share 2015-2020
Table ZEISS International Company Profile
Table ZEISS International Production, Value, Price, Gross Margin 2015-2020
Figure ZEISS International Production and Growth Rate
Figure ZEISS International Value ($) Market Share 2015-2020
Table LEAP MOTION, INC. Company Profile
Table LEAP MOTION, INC. Production, Value, Price, Gross Margin 2015-2020
Figure LEAP MOTION, INC. Production and Growth Rate
Figure LEAP MOTION, INC. Value ($) Market Share 2015-2020
Table Sony Corporation Company Profile
Table Sony Corporation Production, Value, Price, Gross Margin 2015-2020
Figure Sony Corporation Production and Growth Rate
Figure Sony Corporation Value ($) Market Share 2015-2020
Table VirZOOM, Inc Company Profile
Table VirZOOM, Inc Production, Value, Price, Gross Margin 2015-2020
Figure VirZOOM, Inc Production and Growth Rate
Figure VirZOOM, Inc Value ($) Market Share 2015-2020
Table LLC Company Profile
Table LLC Production, Value, Price, Gross Margin 2015-2020
Figure LLC Production and Growth Rate
Figure LLC Value ($) Market Share 2015-2020
Table Newzoo Company Profile
Table Newzoo Production, Value, Price, Gross Margin 2015-2020
Figure Newzoo Production and Growth Rate
Figure Newzoo Value ($) Market Share 2015-2020
Table SAMSUNG Company Profile
Table SAMSUNG Production, Value, Price, Gross Margin 2015-2020
Figure SAMSUNG Production and Growth Rate
Figure SAMSUNG Value ($) Market Share 2015-2020
Figure North America Market Consumption and Growth Rate Forecast (2020-2025)
Figure Europe Market Consumption and Growth Rate Forecast (2020-2025)
Figure Asia-Pacific Market Consumption and Growth Rate Forecast (2020-2025)
Figure Middle East and Africa Market Consumption and Growth Rate Forecast (2020-2025)
Figure South America Market Consumption and Growth Rate Forecast (2020-2025)
Table Global Virtual Reality (VR) in Gaming Market Forecast Production by Types (2020-2025)
Table Global Virtual Reality (VR) in Gaming Market Forecast Production Share by Types (2020-2025)
Table Global Virtual Reality (VR) in Gaming Market Forecast Value ($) by Types (2020-2025)
Table Global Virtual Reality (VR) in Gaming Market Forecast Value Share by Types (2020-2025)
Table Global Virtual Reality (VR) in Gaming Market Forecast Consumption by Applications (2020-2025)
Table Global Virtual Reality (VR) in Gaming Market Forecast Consumption Share by Applications (2020-2025)


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