United States Virtual Reality Headset Market By Platform (Circumscribed and Standalone), By Type (Wired and Wireless), By End User (Gaming, Healthcare, Entertainment and Others), By Sales Channel, Competition Forecast & Opportunities, 2016 – 2023
According to “United States Virtual Reality Headset Market By Platform, By Type, By End User, By Sales Channel, Competition Forecast & Opportunities, 2016 – 2023” virtual reality (VR) headset market is projected to grow at a CAGR of 28% by 2023. Growth in the market is expected to be driven by surging popularity of VR content, rising demand for VR games, such as Raw Data and Resident Evil 7, growing investment by leading technology companies like Sony, Google, etc., in the development of VR headsets, and increasing number of VR headsets including Google Daydream View, Oculus Go and Samsung Gear VR in the country. Moreover, declining prices of VR headsets, with Sony, HTC and Oculus reducing the prices of their VR headsets is expected to further boost demand for VR headsets in the country during the forecast period. Some of the major companies operating in the United States virtual reality headset market are Sony Corporation of America, Samsung Electronics America, Inc., HTC Vive Tech Corporation, Oculus VR, LLC., Google LLC, Lenovo (United States) Inc., Microsoft Corporation, TCT Mobile (US) Inc., Merge Labs Inc., and Razer Inc., among others. “United States Virtual Reality Headset Market By Platform, By Type, By End User, By Sales Channel, Competition Forecast & Opportunities, 2016 – 2023” discusses the following aspects of virtual reality headset market in US:
The information contained in this report is based upon both primary and secondary research. Primary research included interaction with virtual reality headset distributor, distributors and industry experts. Secondary research included an exhaustive search of relevant publications like company annual reports, financial reports and proprietary databases.
- Virtual Reality Headset Market Size, Share & Forecast
- Segmental Analysis – By Platform (Circumscribed and Standalone), By Type (Wired and Wireless), By End User (Gaming, Healthcare, Entertainment and Others), By Sales Channel
- Competitive Analysis
- Changing Market Trends & Emerging Opportunities
- To gain an in-depth understanding of virtual reality headset market in US
- To identify the on-going trends and anticipated growth in the next five years
- To help industry consultants, virtual reality headset distributor, distributors and other stakeholders align their market-centric strategies
- To obtain research-based business decisions and add weight to presentations and marketing material
- To gain competitive knowledge of leading market players
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The information contained in this report is based upon both primary and secondary research. Primary research included interaction with virtual reality headset distributor, distributors and industry experts. Secondary research included an exhaustive search of relevant publications like company annual reports, financial reports and proprietary databases.
1. PRODUCT OVERVIEW
2. RESEARCH METHODOLOGY
3. ANALYST VIEW
4. VOICE OF CUSTOMER
4.1. Virtual Reality Headset Awareness
4.2. Virtual Reality Headset, Product Awareness
4.3. Virtual Reality Headset, By Platform
4.4. Virtual Reality Headset, By Application
4.5. Factors Influencing User Experience
4.6. Virtual Reality Headset, By Challenges
5. GLOBAL VIRTUAL REALITY HEADSET MARKET OVERVIEW
6. UNITED STATES VIRTUAL REALITY HEADSET MARKET LANDSCAPE
7. UNITED STATES VIRTUAL REALITY HEADSET MARKET OUTLOOK
7.1. Market Size & Forecast
7.1.1. By Value & Volume
7.2. Market Share & Forecast
7.2.1. By Platform (Circumscribed and Standalone)
7.2.2. By Type (Wired and Wireless)
7.2.3. By End User (Gaming, Healthcare, Entertainment and Others)
7.2.4. By Sales Channel (E-commerce Retailers and Offline Retailers)
7.2.5. By Region (Mid-West, North-East, South and West)
7.2.6. By Company
8. UNITED STATES VIRTUAL REALITY HEADSET MARKET ATTRACTIVENESS INDEX
8.1. By Platform
8.2. By Type
8.3. By End User
8.4. By Region
9. UNITED STATES CIRCUMSCRIBED VIRTUAL REALITY HEADSET MARKET OUTLOOK
9.1. Market Size & Forecast
9.1.1. By Value & Volume
9.2. Market Share & Forecast
9.2.1. By Type
9.2.2. By End User
9.2.3. By Sales Channel
9.2.4. By Region
9.3. Pricing Analysis
9.4. Product Benchmarking
10. UNITED STATES STANDALONE VIRTUAL REALITY HEADSET MARKET OUTLOOK
10.1. Market Size & Forecast
10.1.1. By Value & Volume
10.2. Market Share & Forecast
10.2.1. By End User
10.2.2. By Sales Channel
10.2.3. By Region
10.3. Pricing Analysis
10.4. Product Benchmarking
11. MARKET DYNAMICS
11.1. Impact Analysis
11.2. Drivers
11.3. Challenges
12. MARKET TRENDS & DEVELOPMENTS
13. POLICY & REGULATORY LANDSCAPE
14. UNITED STATES ECONOMIC PROFILE
15. COMPETITIVE LANDSCAPE
15.1. Competitive Benchmarking
15.2. Company Profiles
15.2.1. Sony Corporation of America
15.2.2. Samsung Electronics America, Inc.
15.2.3. HTC Vive Tech Corporation
15.2.4. Oculus VR, LLC
15.2.5. Google LLC
15.2.6. Microsoft Corporation
15.2.7. Lenovo (United States) Inc.
15.2.8. TCT Mobile (US) Inc.
15.2.9. Merge Labs, Inc.
15.2.10. Razer Inc.
16. STRATEGIC RECOMMENDATIONS
2. RESEARCH METHODOLOGY
3. ANALYST VIEW
4. VOICE OF CUSTOMER
4.1. Virtual Reality Headset Awareness
4.2. Virtual Reality Headset, Product Awareness
4.3. Virtual Reality Headset, By Platform
4.4. Virtual Reality Headset, By Application
4.5. Factors Influencing User Experience
4.6. Virtual Reality Headset, By Challenges
5. GLOBAL VIRTUAL REALITY HEADSET MARKET OVERVIEW
6. UNITED STATES VIRTUAL REALITY HEADSET MARKET LANDSCAPE
7. UNITED STATES VIRTUAL REALITY HEADSET MARKET OUTLOOK
7.1. Market Size & Forecast
7.1.1. By Value & Volume
7.2. Market Share & Forecast
7.2.1. By Platform (Circumscribed and Standalone)
7.2.2. By Type (Wired and Wireless)
7.2.3. By End User (Gaming, Healthcare, Entertainment and Others)
7.2.4. By Sales Channel (E-commerce Retailers and Offline Retailers)
7.2.5. By Region (Mid-West, North-East, South and West)
7.2.6. By Company
8. UNITED STATES VIRTUAL REALITY HEADSET MARKET ATTRACTIVENESS INDEX
8.1. By Platform
8.2. By Type
8.3. By End User
8.4. By Region
9. UNITED STATES CIRCUMSCRIBED VIRTUAL REALITY HEADSET MARKET OUTLOOK
9.1. Market Size & Forecast
9.1.1. By Value & Volume
9.2. Market Share & Forecast
9.2.1. By Type
9.2.2. By End User
9.2.3. By Sales Channel
9.2.4. By Region
9.3. Pricing Analysis
9.4. Product Benchmarking
10. UNITED STATES STANDALONE VIRTUAL REALITY HEADSET MARKET OUTLOOK
10.1. Market Size & Forecast
10.1.1. By Value & Volume
10.2. Market Share & Forecast
10.2.1. By End User
10.2.2. By Sales Channel
10.2.3. By Region
10.3. Pricing Analysis
10.4. Product Benchmarking
11. MARKET DYNAMICS
11.1. Impact Analysis
11.2. Drivers
11.3. Challenges
12. MARKET TRENDS & DEVELOPMENTS
13. POLICY & REGULATORY LANDSCAPE
14. UNITED STATES ECONOMIC PROFILE
15. COMPETITIVE LANDSCAPE
15.1. Competitive Benchmarking
15.2. Company Profiles
15.2.1. Sony Corporation of America
15.2.2. Samsung Electronics America, Inc.
15.2.3. HTC Vive Tech Corporation
15.2.4. Oculus VR, LLC
15.2.5. Google LLC
15.2.6. Microsoft Corporation
15.2.7. Lenovo (United States) Inc.
15.2.8. TCT Mobile (US) Inc.
15.2.9. Merge Labs, Inc.
15.2.10. Razer Inc.
16. STRATEGIC RECOMMENDATIONS
LIST OF FIGURES
Figure 1: United States Virtual Reality Headset Awareness, 2018 (N=75)
Figure 2: United States Virtual Reality Headset, By VR Headset Product Awareness, 2018 (N=50)
Figure 3: United States Virtual Reality Headset, By Platform, 2018 (N=50)
Figure 4: United States Virtual Reality Headset, By Application, 2018 (N=50)
Figure 5: United States Virtual Reality Headset, By Factors Influencing User Experience, 2018 (N=50) (1- Least Influential, 3- Moderately Influential and 5- Most Influential)
Figure 6: United States Virtual Reality Headset, By Challenges, 2018 (N=50) (1- Least Challenging, 3- Moderately Challenging and 5- Most Challenging)
Figure 7: United States Virtual Reality Headset Market Size, By Value, 2016-2023F (USD Million)
Figure 8: United States Virtual Reality Headset Market Size, By Volume, 2016-2023F (Million Unit)
Figure 9: United States Virtual Reality Headset Market Share, By Platform, By Value, 2016-2023F
Figure 10: United States Virtual Reality Headset Market Share, By Type, By Value, 2016-2023F
Figure 11: United States Virtual Reality Headset Market Share, By End User, By Value, 2016–2023F
Figure 12: United States Virtual Reality Headset Market Share, By Sales Channel, By Value, 2016-2023F
Figure 13: United States Virtual Reality Headset Market Share, By Region, By Value, 2016–2023F
Figure 14: United States Virtual Reality Headset Market Share, By Company, By Value, 2017 & 2023F
Figure 15: United States Virtual Reality Headset Market Attractiveness Index, By Platform, By Value, 2018E-2023F
Figure 16: United States Virtual Reality Headset Market Attractiveness Index, By Type, By Value, 2018E-2023F
Figure 17: United States Virtual Reality Headset Market Attractiveness Index, By End User, By Value, 2018E-2023F
Figure 18: United States Virtual Reality Headset Market Attractiveness Index, By Region, By Value, 2018E-2023F
Figure 19: United States Circumscribed Virtual Reality Headset Market Size, By Value, 2016–2023F (USD Million)
Figure 20: United States Circumscribed Virtual Reality Headset Market Size, By Volume, 2016-2023F (Million Unit)
Figure 21: United States Circumscribed Virtual Reality Headset Market Share, By Type, By Value, 2016-2023F
Figure 22: United States Circumscribed Virtual Reality Headset Market Share, By End User, By Value, 2016-2023F
Figure 23: United States Circumscribed Virtual Reality Headset Market Share, By Sales Channel, By Value, 2016-2023F
Figure 24: United States Circumscribed Virtual Reality Headset Market Share, By Region, By Value, 2016–2023F
Figure 25: United States Circumscribed Virtual Reality Headset Market, Average Selling Price, 2016-2023
Figure 26: United States Standalone Virtual Reality Headset Market Size, By Value, 2018E–2023F (USD Million)
Figure 27: United States Standalone Virtual Reality Headset Market Size, By Volume, 2018E-2023F (Million Unit)
Figure 28: United States Standalone Virtual Reality Headset Market Share, By End User, By Value, 2018E–2023F
Figure 29: United States Standalone Virtual Reality Headset Market Share, By Sales Channel, By Value, 2018E–2023F
Figure 30: United States Standalone Virtual Reality Headset Market Share, By Region, By Value, 2018E–2023F
Figure 31: United States Standalone Virtual Reality Headset Market, Average Selling Price, 2018E–2023F
Figure 1: United States Virtual Reality Headset Awareness, 2018 (N=75)
Figure 2: United States Virtual Reality Headset, By VR Headset Product Awareness, 2018 (N=50)
Figure 3: United States Virtual Reality Headset, By Platform, 2018 (N=50)
Figure 4: United States Virtual Reality Headset, By Application, 2018 (N=50)
Figure 5: United States Virtual Reality Headset, By Factors Influencing User Experience, 2018 (N=50) (1- Least Influential, 3- Moderately Influential and 5- Most Influential)
Figure 6: United States Virtual Reality Headset, By Challenges, 2018 (N=50) (1- Least Challenging, 3- Moderately Challenging and 5- Most Challenging)
Figure 7: United States Virtual Reality Headset Market Size, By Value, 2016-2023F (USD Million)
Figure 8: United States Virtual Reality Headset Market Size, By Volume, 2016-2023F (Million Unit)
Figure 9: United States Virtual Reality Headset Market Share, By Platform, By Value, 2016-2023F
Figure 10: United States Virtual Reality Headset Market Share, By Type, By Value, 2016-2023F
Figure 11: United States Virtual Reality Headset Market Share, By End User, By Value, 2016–2023F
Figure 12: United States Virtual Reality Headset Market Share, By Sales Channel, By Value, 2016-2023F
Figure 13: United States Virtual Reality Headset Market Share, By Region, By Value, 2016–2023F
Figure 14: United States Virtual Reality Headset Market Share, By Company, By Value, 2017 & 2023F
Figure 15: United States Virtual Reality Headset Market Attractiveness Index, By Platform, By Value, 2018E-2023F
Figure 16: United States Virtual Reality Headset Market Attractiveness Index, By Type, By Value, 2018E-2023F
Figure 17: United States Virtual Reality Headset Market Attractiveness Index, By End User, By Value, 2018E-2023F
Figure 18: United States Virtual Reality Headset Market Attractiveness Index, By Region, By Value, 2018E-2023F
Figure 19: United States Circumscribed Virtual Reality Headset Market Size, By Value, 2016–2023F (USD Million)
Figure 20: United States Circumscribed Virtual Reality Headset Market Size, By Volume, 2016-2023F (Million Unit)
Figure 21: United States Circumscribed Virtual Reality Headset Market Share, By Type, By Value, 2016-2023F
Figure 22: United States Circumscribed Virtual Reality Headset Market Share, By End User, By Value, 2016-2023F
Figure 23: United States Circumscribed Virtual Reality Headset Market Share, By Sales Channel, By Value, 2016-2023F
Figure 24: United States Circumscribed Virtual Reality Headset Market Share, By Region, By Value, 2016–2023F
Figure 25: United States Circumscribed Virtual Reality Headset Market, Average Selling Price, 2016-2023
Figure 26: United States Standalone Virtual Reality Headset Market Size, By Value, 2018E–2023F (USD Million)
Figure 27: United States Standalone Virtual Reality Headset Market Size, By Volume, 2018E-2023F (Million Unit)
Figure 28: United States Standalone Virtual Reality Headset Market Share, By End User, By Value, 2018E–2023F
Figure 29: United States Standalone Virtual Reality Headset Market Share, By Sales Channel, By Value, 2018E–2023F
Figure 30: United States Standalone Virtual Reality Headset Market Share, By Region, By Value, 2018E–2023F
Figure 31: United States Standalone Virtual Reality Headset Market, Average Selling Price, 2018E–2023F
LIST OF TABLES
Table 1: Virtual Reality Games, By Name, By Platform, By VR Headset, As of 2018
Table 2: United States Fixed Broadband Penetration Rate, 2013-2017
Table 3: United States Gross Domestic Product (GDP) Per Capita Current Price, 2015-2023F (USD)
Table 4: United States Annual Spending on Video Game Content, 2013-2017 (USD Billion)
Table 5: Top Grossing Virtual Reality Games on STEAM, By Name, By Company, 2017
Table 1: Virtual Reality Games, By Name, By Platform, By VR Headset, As of 2018
Table 2: United States Fixed Broadband Penetration Rate, 2013-2017
Table 3: United States Gross Domestic Product (GDP) Per Capita Current Price, 2015-2023F (USD)
Table 4: United States Annual Spending on Video Game Content, 2013-2017 (USD Billion)
Table 5: Top Grossing Virtual Reality Games on STEAM, By Name, By Company, 2017