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United States Serious Games Market Report 2017

December 2017 | 100 pages | ID: UE711AEA664EN
QYResearch

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In this report, the United States Serious Games market is valued at USD XX million in 2016 and is expected to reach USD XX million by the end of 2022, growing at a CAGR of XX% between 2016 and 2022.

Geographically, this report splits the United States market into seven regions:
  • The West
  • Southwest
  • The Middle Atlantic
  • New England
  • The South
  • The Midwest
  • with sales (volume), revenue (value), market share and growth rate of Serious Games in these regions, from 2012 to 2022 (forecast).
United States Serious Games market competition by top manufacturers/players, with Serious Games sales volume, price, revenue (Million USD) and market share for each manufacturer/player; the top players including
  • BreakAway, Ltd.
  • Designing Digitally, Inc.
  • DIGINEXT
  • IBM Corporation
  • Intuition
  • Learning Nexus Ltd
  • Nintendo Co., Ltd.
  • Promotion Software GmbH
  • Revelian
  • Tata Interactive Systems
On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into
  • Enterprises
  • Consumers
On the basis on the end users/applications, this report focuses on the status and outlook for major applications/end users, sales volume, market share and growth rate for each application, including
  • Healthcare
  • Aerospace & defense
  • Government
  • Education
  • Retail
  • Media & Entertainment
  • Others
If you have any special requirements, please let us know and we will offer you the report as you want.
United States Serious Games Market Report 2017

1 SERIOUS GAMES OVERVIEW

1.1 Product Overview and Scope of Serious Games
1.2 Classification of Serious Games by Product Category
  1.2.1 United States Serious Games Market Size (Sales Volume) Comparison by Type (2012-2022)
  1.2.2 United States Serious Games Market Size (Sales Volume) Market Share by Type (Product Category) in 2016
  1.2.3 Enterprises
  1.2.4 Consumers
1.3 United States Serious Games Market by Application/End Users
  1.3.1 United States Serious Games Market Size (Consumption) and Market Share Comparison by Application (2012-2022)
  1.3.2 Healthcare
  1.3.3 Aerospace & defense
  1.3.4 Government
  1.3.5 Education
  1.3.6 Retail
  1.3.7 Media & Entertainment
  1.3.8 Others
1.4 United States Serious Games Market by Region
  1.4.1 United States Serious Games Market Size (Value) Comparison by Region (2012-2022)
  1.4.2 The West Serious Games Status and Prospect (2012-2022)
  1.4.3 Southwest Serious Games Status and Prospect (2012-2022)
  1.4.4 The Middle Atlantic Serious Games Status and Prospect (2012-2022)
  1.4.5 New England Serious Games Status and Prospect (2012-2022)
  1.4.6 The South Serious Games Status and Prospect (2012-2022)
  1.4.7 The Midwest Serious Games Status and Prospect (2012-2022)
1.5 United States Market Size (Value and Volume) of Serious Games (2012-2022)
  1.5.1 United States Serious Games Sales and Growth Rate (2012-2022)
  1.5.2 United States Serious Games Revenue and Growth Rate (2012-2022)

2 UNITED STATES SERIOUS GAMES MARKET COMPETITION BY PLAYERS/SUPPLIERS

2.1 United States Serious Games Sales and Market Share of Key Players/Suppliers (2012-2017)
2.2 United States Serious Games Revenue and Share by Players/Suppliers (2012-2017)
2.3 United States Serious Games Average Price by Players/Suppliers (2012-2017)
2.4 United States Serious Games Market Competitive Situation and Trends
  2.4.1 United States Serious Games Market Concentration Rate
  2.4.2 United States Serious Games Market Share of Top 3 and Top 5 Players/Suppliers
  2.4.3 Mergers & Acquisitions, Expansion in United States Market
2.5 United States Players/Suppliers Serious Games Manufacturing Base Distribution, Sales Area, Product Type

3 UNITED STATES SERIOUS GAMES SALES (VOLUME) AND REVENUE (VALUE) BY REGION (2012-2017)

3.1 United States Serious Games Sales and Market Share by Region (2012-2017)
3.2 United States Serious Games Revenue and Market Share by Region (2012-2017)
3.3 United States Serious Games Price by Region (2012-2017)

4 UNITED STATES SERIOUS GAMES SALES (VOLUME) AND REVENUE (VALUE) BY TYPE (PRODUCT CATEGORY) (2012-2017)

4.1 United States Serious Games Sales and Market Share by Type (Product Category) (2012-2017)
4.2 United States Serious Games Revenue and Market Share by Type (2012-2017)
4.3 United States Serious Games Price by Type (2012-2017)
4.4 United States Serious Games Sales Growth Rate by Type (2012-2017)

5 UNITED STATES SERIOUS GAMES SALES (VOLUME) BY APPLICATION (2012-2017)

5.1 United States Serious Games Sales and Market Share by Application (2012-2017)
5.2 United States Serious Games Sales Growth Rate by Application (2012-2017)
5.3 Market Drivers and Opportunities

6 UNITED STATES SERIOUS GAMES PLAYERS/SUPPLIERS PROFILES AND SALES DATA

6.1 BreakAway, Ltd.
  6.1.1 Company Basic Information, Manufacturing Base and Competitors
  6.1.2 Serious Games Product Category, Application and Specification
    6.1.2.1 Product A
    6.1.2.2 Product B
  6.1.3 BreakAway, Ltd. Serious Games Sales, Revenue, Price and Gross Margin (2012-2017)
  6.1.4 Main Business/Business Overview
6.2 Designing Digitally, Inc.
  6.2.2 Serious Games Product Category, Application and Specification
    6.2.2.1 Product A
    6.2.2.2 Product B
  6.2.3 Designing Digitally, Inc. Serious Games Sales, Revenue, Price and Gross Margin (2012-2017)
  6.2.4 Main Business/Business Overview
6.3 DIGINEXT
  6.3.2 Serious Games Product Category, Application and Specification
    6.3.2.1 Product A
    6.3.2.2 Product B
  6.3.3 DIGINEXT Serious Games Sales, Revenue, Price and Gross Margin (2012-2017)
  6.3.4 Main Business/Business Overview
6.4 IBM Corporation
  6.4.2 Serious Games Product Category, Application and Specification
    6.4.2.1 Product A
    6.4.2.2 Product B
  6.4.3 IBM Corporation Serious Games Sales, Revenue, Price and Gross Margin (2012-2017)
  6.4.4 Main Business/Business Overview
6.5 Intuition
  6.5.2 Serious Games Product Category, Application and Specification
    6.5.2.1 Product A
    6.5.2.2 Product B
  6.5.3 Intuition Serious Games Sales, Revenue, Price and Gross Margin (2012-2017)
  6.5.4 Main Business/Business Overview
6.6 Learning Nexus Ltd
  6.6.2 Serious Games Product Category, Application and Specification
    6.6.2.1 Product A
    6.6.2.2 Product B
  6.6.3 Learning Nexus Ltd Serious Games Sales, Revenue, Price and Gross Margin (2012-2017)
  6.6.4 Main Business/Business Overview
6.7 Nintendo Co., Ltd.
  6.7.2 Serious Games Product Category, Application and Specification
    6.7.2.1 Product A
    6.7.2.2 Product B
  6.7.3 Nintendo Co., Ltd. Serious Games Sales, Revenue, Price and Gross Margin (2012-2017)
  6.7.4 Main Business/Business Overview
6.8 Promotion Software GmbH
  6.8.2 Serious Games Product Category, Application and Specification
    6.8.2.1 Product A
    6.8.2.2 Product B
  6.8.3 Promotion Software GmbH Serious Games Sales, Revenue, Price and Gross Margin (2012-2017)
  6.8.4 Main Business/Business Overview
6.9 Revelian
  6.9.2 Serious Games Product Category, Application and Specification
    6.9.2.1 Product A
    6.9.2.2 Product B
  6.9.3 Revelian Serious Games Sales, Revenue, Price and Gross Margin (2012-2017)
  6.9.4 Main Business/Business Overview
6.10 Tata Interactive Systems
  6.10.2 Serious Games Product Category, Application and Specification
    6.10.2.1 Product A
    6.10.2.2 Product B
  6.10.3 Tata Interactive Systems Serious Games Sales, Revenue, Price and Gross Margin (2012-2017)
  6.10.4 Main Business/Business Overview

7 SERIOUS GAMES MANUFACTURING COST ANALYSIS

7.1 Serious Games Key Raw Materials Analysis
  7.1.1 Key Raw Materials
  7.1.2 Price Trend of Key Raw Materials
  7.1.3 Key Suppliers of Raw Materials
  7.1.4 Market Concentration Rate of Raw Materials
7.2 Proportion of Manufacturing Cost Structure
  7.2.1 Raw Materials
  7.2.2 Labor Cost
  7.2.3 Manufacturing Expenses
7.3 Manufacturing Process Analysis of Serious Games

8 INDUSTRIAL CHAIN, SOURCING STRATEGY AND DOWNSTREAM BUYERS

8.1 Serious Games Industrial Chain Analysis
8.2 Upstream Raw Materials Sourcing
8.3 Raw Materials Sources of Serious Games Major Manufacturers in 2016
8.4 Downstream Buyers

9 MARKETING STRATEGY ANALYSIS, DISTRIBUTORS/TRADERS

9.1 Marketing Channel
  9.1.1 Direct Marketing
  9.1.2 Indirect Marketing
  9.1.3 Marketing Channel Development Trend
9.2 Market Positioning
  9.2.1 Pricing Strategy
  9.2.2 Brand Strategy
  9.2.3 Target Client
9.3 Distributors/Traders List

10 MARKET EFFECT FACTORS ANALYSIS

10.1 Technology Progress/Risk
  10.1.1 Substitutes Threat
  10.1.2 Technology Progress in Related Industry
10.2 Consumer Needs/Customer Preference Change
10.3 Economic/Political Environmental Change

11 UNITED STATES SERIOUS GAMES MARKET SIZE (VALUE AND VOLUME) FORECAST (2017-2022)

11.1 United States Serious Games Sales Volume, Revenue Forecast (2017-2022)
11.2 United States Serious Games Sales Volume Forecast by Type (2017-2022)
11.3 United States Serious Games Sales Volume Forecast by Application (2017-2022)
11.4 United States Serious Games Sales Volume Forecast by Region (2017-2022)

12 RESEARCH FINDINGS AND CONCLUSION

13 APPENDIX

13.1 Methodology/Research Approach
  13.1.1 Research Programs/Design
  13.1.2 Market Size Estimation
  13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
  13.2.1 Secondary Sources
  13.2.2 Primary Sources
13.3 Disclaimer


The report requires updating with new data and is sent in 2-3 business days after order is placed.
LIST OF TABLES AND FIGURES

Figure Product Picture of Serious Games
Figure United States Serious Games Market Size (K Units) by Type (2012-2022)
Figure United States Serious Games Sales Volume Market Share by Type (Product Category) in 2016
Figure Enterprises Product Picture
Figure Consumers Product Picture
Figure United States Serious Games Market Size (K Units) by Application (2012-2022)
Figure United States Sales Market Share of Serious Games by Application in 2016
Figure Healthcare Examples
Table Key Downstream Customer in Healthcare
Figure Aerospace & defense Examples
Table Key Downstream Customer in Aerospace & defense
Figure Government Examples
Table Key Downstream Customer in Government
Figure Education Examples
Table Key Downstream Customer in Education
Figure Retail Examples
Table Key Downstream Customer in Retail
Figure Media & Entertainment Examples
Table Key Downstream Customer in Media & Entertainment
Figure Others Examples
Table Key Downstream Customer in Others
Figure United States Serious Games Market Size (Million USD) by Region (2012-2022)
Figure The West Serious Games Revenue (Million USD) and Growth Rate (2012-2022)
Figure Southwest Serious Games Revenue (Million USD) and Growth Rate (2012-2022)
Figure The Middle Atlantic Serious Games Revenue (Million USD) and Growth Rate (2012-2022)
Figure New England Serious Games Revenue (Million USD) and Growth Rate (2012-2022)
Figure The South of US Serious Games Revenue (Million USD) and Growth Rate (2012-2022)
Figure The Midwest Serious Games Revenue (Million USD) and Growth Rate (2012-2022)
Figure United States Serious Games Sales (K Units) and Growth Rate (2012-2022)
Figure United States Serious Games Revenue (Million USD) and Growth Rate (2012-2022)
Figure United States Serious Games Market Major Players Product Sales Volume (K Units) (2012-2017)
Table United States Serious Games Sales (K Units) of Key Players/Suppliers (2012-2017)
Table United States Serious Games Sales Share by Players/Suppliers (2012-2017)
Figure 2016 United States Serious Games Sales Share by Players/Suppliers
Figure 2017 United States Serious Games Sales Share by Players/Suppliers
Figure United States Serious Games Market Major Players Product Revenue (Million USD) (2012-2017)
Table United States Serious Games Revenue (Million USD) by Players/Suppliers (2012-2017)
Table United States Serious Games Revenue Share by Players/Suppliers (2012-2017)
Figure 2016 United States Serious Games Revenue Share by Players/Suppliers
Figure 2017 United States Serious Games Revenue Share by Players/Suppliers
Table United States Market Serious Games Average Price (USD/Unit) of Key Players/Suppliers (2012-2017)
Figure United States Market Serious Games Average Price (USD/Unit) of Key Players/Suppliers in 2016
Figure United States Serious Games Market Share of Top 3 Players/Suppliers
Figure United States Serious Games Market Share of Top 5 Players/Suppliers
Table United States Players/Suppliers Serious Games Manufacturing Base Distribution and Sales Area
Table United States Players/Suppliers Serious Games Product Category
Table United States Serious Games Sales (K Units) by Region (2012-2017)
Table United States Serious Games Sales Share by Region (2012-2017)
Figure United States Serious Games Sales Share by Region (2012-2017)
Figure United States Serious Games Sales Market Share by Region in 2016
Table United States Serious Games Revenue (Million USD) and Market Share by Region (2012-2017)
Table United States Serious Games Revenue Share by Region (2012-2017)
Figure United States Serious Games Revenue Market Share by Region (2012-2017)
Figure United States Serious Games Revenue Market Share by Region in 2016
Table United States Serious Games Price (USD/Unit) by Region (2012-2017)
Table United States Serious Games Sales (K Units) by Type (2012-2017)
Table United States Serious Games Sales Share by Type (2012-2017)
Figure United States Serious Games Sales Share by Type (2012-2017)
Figure United States Serious Games Sales Market Share by Type in 2016
Table United States Serious Games Revenue (Million USD) and Market Share by Type (2012-2017)
Table United States Serious Games Revenue Share by Type (2012-2017)
Figure Revenue Market Share of Serious Games by Type (2012-2017)
Figure Revenue Market Share of Serious Games by Type in 2016
Table United States Serious Games Price (USD/Unit) by Types (2012-2017)
Figure United States Serious Games Sales Growth Rate by Type (2012-2017)
Table United States Serious Games Sales (K Units) by Application (2012-2017)
Table United States Serious Games Sales Market Share by Application (2012-2017)
Figure United States Serious Games Sales Market Share by Application (2012-2017)
Figure United States Serious Games Sales Market Share by Application in 2016
Table United States Serious Games Sales Growth Rate by Application (2012-2017)
Figure United States Serious Games Sales Growth Rate by Application (2012-2017)
Table BreakAway, Ltd. Basic Information List
Table BreakAway, Ltd. Serious Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure BreakAway, Ltd. Serious Games Sales Growth Rate (2012-2017)
Figure BreakAway, Ltd. Serious Games Sales Market Share in United States (2012-2017)
Figure BreakAway, Ltd. Serious Games Revenue Market Share in United States (2012-2017)
Table Designing Digitally, Inc. Basic Information List
Table Designing Digitally, Inc. Serious Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure Designing Digitally, Inc. Serious Games Sales Growth Rate (2012-2017)
Figure Designing Digitally, Inc. Serious Games Sales Market Share in United States (2012-2017)
Figure Designing Digitally, Inc. Serious Games Revenue Market Share in United States (2012-2017)
Table DIGINEXT Basic Information List
Table DIGINEXT Serious Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure DIGINEXT Serious Games Sales Growth Rate (2012-2017)
Figure DIGINEXT Serious Games Sales Market Share in United States (2012-2017)
Figure DIGINEXT Serious Games Revenue Market Share in United States (2012-2017)
Table IBM Corporation Basic Information List
Table IBM Corporation Serious Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure IBM Corporation Serious Games Sales Growth Rate (2012-2017)
Figure IBM Corporation Serious Games Sales Market Share in United States (2012-2017)
Figure IBM Corporation Serious Games Revenue Market Share in United States (2012-2017)
Table Intuition Basic Information List
Table Intuition Serious Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure Intuition Serious Games Sales Growth Rate (2012-2017)
Figure Intuition Serious Games Sales Market Share in United States (2012-2017)
Figure Intuition Serious Games Revenue Market Share in United States (2012-2017)
Table Learning Nexus Ltd Basic Information List
Table Learning Nexus Ltd Serious Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure Learning Nexus Ltd Serious Games Sales Growth Rate (2012-2017)
Figure Learning Nexus Ltd Serious Games Sales Market Share in United States (2012-2017)
Figure Learning Nexus Ltd Serious Games Revenue Market Share in United States (2012-2017)
Table Nintendo Co., Ltd. Basic Information List
Table Nintendo Co., Ltd. Serious Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure Nintendo Co., Ltd. Serious Games Sales Growth Rate (2012-2017)
Figure Nintendo Co., Ltd. Serious Games Sales Market Share in United States (2012-2017)
Figure Nintendo Co., Ltd. Serious Games Revenue Market Share in United States (2012-2017)
Table Promotion Software GmbH Basic Information List
Table Promotion Software GmbH Serious Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure Promotion Software GmbH Serious Games Sales Growth Rate (2012-2017)
Figure Promotion Software GmbH Serious Games Sales Market Share in United States (2012-2017)
Figure Promotion Software GmbH Serious Games Revenue Market Share in United States (2012-2017)
Table Revelian Basic Information List
Table Revelian Serious Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure Revelian Serious Games Sales Growth Rate (2012-2017)
Figure Revelian Serious Games Sales Market Share in United States (2012-2017)
Figure Revelian Serious Games Revenue Market Share in United States (2012-2017)
Table Tata Interactive Systems Basic Information List
Table Tata Interactive Systems Serious Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure Tata Interactive Systems Serious Games Sales Growth Rate (2012-2017)
Figure Tata Interactive Systems Serious Games Sales Market Share in United States (2012-2017)
Figure Tata Interactive Systems Serious Games Revenue Market Share in United States (2012-2017)
Table Production Base and Market Concentration Rate of Raw Material
Figure Price Trend of Key Raw Materials
Table Key Suppliers of Raw Materials
Figure Manufacturing Cost Structure of Serious Games
Figure Manufacturing Process Analysis of Serious Games
Figure Serious Games Industrial Chain Analysis
Table Raw Materials Sources of Serious Games Major Players/Suppliers in 2016
Table Major Buyers of Serious Games
Table Distributors/Traders List
Figure United States Serious Games Sales Volume (K Units) and Growth Rate Forecast (2017-2022)
Figure United States Serious Games Revenue (Million USD) and Growth Rate Forecast (2017-2022)
Figure United States Serious Games Price (USD/Unit) Trend Forecast (2017-2022)
Table United States Serious Games Sales Volume (K Units) Forecast by Type (2017-2022)
Figure United States Serious Games Sales Volume (K Units) Forecast by Type (2017-2022)
Figure United States Serious Games Sales Volume (K Units) Forecast by Type in 2022
Table United States Serious Games Sales Volume (K Units) Forecast by Application (2017-2022)
Figure United States Serious Games Sales Volume (K Units) Forecast by Application (2017-2022)
Figure United States Serious Games Sales Volume (K Units) Forecast by Application in 2022
Table United States Serious Games Sales Volume (K Units) Forecast by Region (2017-2022)
Table United States Serious Games Sales Volume Share Forecast by Region (2017-2022)
Figure United States Serious Games Sales Volume Share Forecast by Region (2017-2022)
Figure United States Serious Games Sales Volume Share Forecast by Region in 2022
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources


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