Slot Machine Market Detailed List of Key Players and End-Users Analysis and Forecast 2019-2030
Market Overview
A Slot Machine is known as a slot, puggy, the slots, poker machine/pokies, fruits or maybe a gambling machine that makes a game of chance for its customers. Slot machines also are known pejoratively as one-armed bandits due to the massive mechanical levers affixed to the edges of early mechanical machines and therefore the games' ability to empty players' pockets and wallets as thieves.
Market Highlights
Slot Machine market is expected to project a notable CAGR in 2031
Slot Machine market to surpass USD XX.XX billion by 2030 from USD XX.XX billion in 2021 at a CAGR of XX.X% in the coming years, i.e., 2021-31. Slot machines are one among the main revenue contributors to any country despite stringent government regulations across the world. Employment opportunities including communal welfare funding is anticipated to propel the demand for slot machines within the coming years. Increasing tax revenues generated from slot machines may be a key driving factor for the legalization of online gambling.
Slot Machine market: Segments
Digital segment to grow with the highest CAGR during 2021-31
Slot Machine market is segmented by Product type into Digital and Mechanical. The Digital segment is anticipated to be the largest dominating segment in 2020 due to its properties such as high adaptability and user-friendly. Users can easily play with none assistance and track their winnings and losses in these slot machines.
segment to grow with the highest CAGR during 2021-31
Slot Machine market is segmented by Technology into Computerization, Reels, Video Slot, Random Number Creators, Payout Percentage, Fraud, Linked Machines, and Jackpot Errors, and Others. The Computerization segment held the largest market share for Slot Machine in the recent years and is probably going to retain its dominance over the forecast period.
Slot Machine Market: Key Players
AMATIC Industries GmbH
Company Overview, Business Strategy, Key Product Offerings, Financial Performance, Key Performance Indicators, Risk Analysis, Recent Development, Regional Presence, SWOT Analysis
APEX pro gaming AS
APOLLO SOFT s.r.o.
Aristocrat Leisure Ltd.
Eclipse Gaming Systems LLC
International Game Technology plc
KONAMI HOLDINGS CORP.
NOVOMATIC AG
Scientific Games Corp.
Universal Entertainment Corp.
Other Prominent Players
Slot Machine Market: Regions
Slot Machine Market is segmented based on regional analysis into five major regions. These include North America, Latin America, Europe, Asia Pacific, and the Middle East, and Africa. Europe is one of the most dominating Slot Machine markets, and therefore the region will offer several growth opportunities to plug vendors during the forecast period. Factors like changing gambling regulations and therefore the launch of latest gambling services are contributing to the Slot Machine market growth during this region.
Segmentation
By Product Type
Digital
Mechanical
By End-User
Computerization
Reels
Video Slot
Random Number Creator
Payout Percentage
Fraud
Linked Machines, and Jackpot Errors
Others
Slot Machine Market Dynamics
Slot Machine Market Size
Supply & Demand
Current Trends/Issues/Challenges
Competition & Companies Involved in the Market
Value Chain of the Market
Market Drivers and Restraints
A Slot Machine is known as a slot, puggy, the slots, poker machine/pokies, fruits or maybe a gambling machine that makes a game of chance for its customers. Slot machines also are known pejoratively as one-armed bandits due to the massive mechanical levers affixed to the edges of early mechanical machines and therefore the games' ability to empty players' pockets and wallets as thieves.
Market Highlights
Slot Machine market is expected to project a notable CAGR in 2031
Slot Machine market to surpass USD XX.XX billion by 2030 from USD XX.XX billion in 2021 at a CAGR of XX.X% in the coming years, i.e., 2021-31. Slot machines are one among the main revenue contributors to any country despite stringent government regulations across the world. Employment opportunities including communal welfare funding is anticipated to propel the demand for slot machines within the coming years. Increasing tax revenues generated from slot machines may be a key driving factor for the legalization of online gambling.
Slot Machine market: Segments
Digital segment to grow with the highest CAGR during 2021-31
Slot Machine market is segmented by Product type into Digital and Mechanical. The Digital segment is anticipated to be the largest dominating segment in 2020 due to its properties such as high adaptability and user-friendly. Users can easily play with none assistance and track their winnings and losses in these slot machines.
segment to grow with the highest CAGR during 2021-31
Slot Machine market is segmented by Technology into Computerization, Reels, Video Slot, Random Number Creators, Payout Percentage, Fraud, Linked Machines, and Jackpot Errors, and Others. The Computerization segment held the largest market share for Slot Machine in the recent years and is probably going to retain its dominance over the forecast period.
Slot Machine Market: Key Players
AMATIC Industries GmbH
Company Overview, Business Strategy, Key Product Offerings, Financial Performance, Key Performance Indicators, Risk Analysis, Recent Development, Regional Presence, SWOT Analysis
APEX pro gaming AS
APOLLO SOFT s.r.o.
Aristocrat Leisure Ltd.
Eclipse Gaming Systems LLC
International Game Technology plc
KONAMI HOLDINGS CORP.
NOVOMATIC AG
Scientific Games Corp.
Universal Entertainment Corp.
Other Prominent Players
Slot Machine Market: Regions
Slot Machine Market is segmented based on regional analysis into five major regions. These include North America, Latin America, Europe, Asia Pacific, and the Middle East, and Africa. Europe is one of the most dominating Slot Machine markets, and therefore the region will offer several growth opportunities to plug vendors during the forecast period. Factors like changing gambling regulations and therefore the launch of latest gambling services are contributing to the Slot Machine market growth during this region.
Segmentation
By Product Type
Digital
Mechanical
By End-User
Computerization
Reels
Video Slot
Random Number Creator
Payout Percentage
Fraud
Linked Machines, and Jackpot Errors
Others
Slot Machine Market Dynamics
Slot Machine Market Size
Supply & Demand
Current Trends/Issues/Challenges
Competition & Companies Involved in the Market
Value Chain of the Market
Market Drivers and Restraints
1. EXECUTIVE SUMMARY
2. SLOT MACHINE MARKET
2.1. Product Overview
2.2. Market Definition
2.3. Segmentation
2.4. Assumptions and Acronyms
3. RESEARCH METHODOLOGY
3.1. Research Objectives
3.2. Primary Research
3.3. Secondary Research
3.4. Forecast Model
3.5. Market Size Estimation
4. AVERAGE PRICING ANALYSIS
5. MACRO-ECONOMIC INDICATORS
6. MARKET DYNAMICS
6.1. Growth Drivers
6.2. Restraints
6.3. Opportunity
6.4. Trends
7. CORRELATION & REGRESSION ANALYSIS
7.1. Correlation Matrix
7.2. Regression Matrix
8. RECENT DEVELOPMENT, POLICIES & REGULATORY LANDSCAPE
9. RISK ANALYSIS
9.1. Demand Risk Analysis
9.2. Supply Risk Analysis
10. SLOT MACHINE MARKET ANALYSIS
10.1. Porters Five Forces
10.1.1. Threat of New Entrants
10.1.2. Bargaining Power of Suppliers
10.1.3. Threat of Substitutes
10.1.4. Rivalry
10.2. PEST Analysis
10.2.1. Political
10.2.2. Economic
10.2.3. Social
10.2.4. Technological
11. SLOT MACHINE MARKET
11.1. Market Size & forecast, 2020A-2030F
11.1.1. By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
11.1.2. By Volume (Million Units) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12. SLOT MACHINE MARKET: MARKET SEGMENTATION
12.1. By Regions
12.1.1. North America:(U.S. and Canada), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.1.2. Latin America: (Brazil, Mexico, Argentina, Rest of Latin America), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.1.3. Europe: (Germany, UK, France, Italy, Spain, BENELUX, NORDIC, Hungary, Poland, Turkey, Russia, Rest of Europe), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.1.4. Asia-Pacific: (China, India, Japan, South Korea, Indonesia, Malaysia, Australia, New Zealand, Rest of Asia Pacific), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.1.5. Middle East and Africa: (Israel, GCC, North Africa, South Africa, Rest of Middle East and Africa), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.2. By Product Type: Market Share (2020-2030F)
12.2.1. Digital, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.2.2. Mechanical, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.3. By End-User: Market Share (2020-2030F)
12.3.1. Computerization, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.3.2. Reels, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.3.3. Video Slot, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.3.4. Random Number Creator, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.3.5. Payout Percentage, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.3.6. Fraud, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.3.7. Linked Machines and Jackpot Errors, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.3.8. Others, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
13. COMPANY PROFILE
13.1. AMATIC Industries GmbH
13.1.1. Company Overview
13.1.2. Company Total Revenue (Financials)
13.1.3. Market Potential
13.1.4. Global Presence
13.1.5. Key Performance Indicators
13.1.6. SWOT Analysis
13.1.7. Product Launch
13.2. APEX pro gaming AS
13.3. APOLLO SOFT s.r.o.
13.4. Aristocrat Leisure Ltd.
13.5. Eclipse Gaming Systems LLC
13.6. International Game Technology plc
13.7. KONAMI HOLDINGS CORP.
13.8. NOVOMATIC AG
13.9. Scientific Games Corp.
13.10. Universal Entertainment Corp.
13.11. Other Prominent Players
Consultant Recommendation
**The above-given segmentations and companies could be subjected to further modification based on in-depth feasibility studies conducted for the final deliverable.
2. SLOT MACHINE MARKET
2.1. Product Overview
2.2. Market Definition
2.3. Segmentation
2.4. Assumptions and Acronyms
3. RESEARCH METHODOLOGY
3.1. Research Objectives
3.2. Primary Research
3.3. Secondary Research
3.4. Forecast Model
3.5. Market Size Estimation
4. AVERAGE PRICING ANALYSIS
5. MACRO-ECONOMIC INDICATORS
6. MARKET DYNAMICS
6.1. Growth Drivers
6.2. Restraints
6.3. Opportunity
6.4. Trends
7. CORRELATION & REGRESSION ANALYSIS
7.1. Correlation Matrix
7.2. Regression Matrix
8. RECENT DEVELOPMENT, POLICIES & REGULATORY LANDSCAPE
9. RISK ANALYSIS
9.1. Demand Risk Analysis
9.2. Supply Risk Analysis
10. SLOT MACHINE MARKET ANALYSIS
10.1. Porters Five Forces
10.1.1. Threat of New Entrants
10.1.2. Bargaining Power of Suppliers
10.1.3. Threat of Substitutes
10.1.4. Rivalry
10.2. PEST Analysis
10.2.1. Political
10.2.2. Economic
10.2.3. Social
10.2.4. Technological
11. SLOT MACHINE MARKET
11.1. Market Size & forecast, 2020A-2030F
11.1.1. By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
11.1.2. By Volume (Million Units) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12. SLOT MACHINE MARKET: MARKET SEGMENTATION
12.1. By Regions
12.1.1. North America:(U.S. and Canada), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.1.2. Latin America: (Brazil, Mexico, Argentina, Rest of Latin America), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.1.3. Europe: (Germany, UK, France, Italy, Spain, BENELUX, NORDIC, Hungary, Poland, Turkey, Russia, Rest of Europe), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.1.4. Asia-Pacific: (China, India, Japan, South Korea, Indonesia, Malaysia, Australia, New Zealand, Rest of Asia Pacific), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.1.5. Middle East and Africa: (Israel, GCC, North Africa, South Africa, Rest of Middle East and Africa), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.2. By Product Type: Market Share (2020-2030F)
12.2.1. Digital, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.2.2. Mechanical, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.3. By End-User: Market Share (2020-2030F)
12.3.1. Computerization, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.3.2. Reels, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.3.3. Video Slot, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.3.4. Random Number Creator, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.3.5. Payout Percentage, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.3.6. Fraud, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.3.7. Linked Machines and Jackpot Errors, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.3.8. Others, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
13. COMPANY PROFILE
13.1. AMATIC Industries GmbH
13.1.1. Company Overview
13.1.2. Company Total Revenue (Financials)
13.1.3. Market Potential
13.1.4. Global Presence
13.1.5. Key Performance Indicators
13.1.6. SWOT Analysis
13.1.7. Product Launch
13.2. APEX pro gaming AS
13.3. APOLLO SOFT s.r.o.
13.4. Aristocrat Leisure Ltd.
13.5. Eclipse Gaming Systems LLC
13.6. International Game Technology plc
13.7. KONAMI HOLDINGS CORP.
13.8. NOVOMATIC AG
13.9. Scientific Games Corp.
13.10. Universal Entertainment Corp.
13.11. Other Prominent Players
Consultant Recommendation
**The above-given segmentations and companies could be subjected to further modification based on in-depth feasibility studies conducted for the final deliverable.