Mixed Reality Market by Components (Hardware and Software), Application (Industrial, Aerospace & Defense, Medical, Architecture, Consumer, and Others), By Device (Head-Mounted Display-Wired and Wireless) & Geography - Global Forecast to 2020
The mixed reality technology refers to a system that combines the real and virtual world and is able to present them together on a single display. It is a multi-disciplinary field involving computer graphics, signal processing, mobile computing, user interfaces, information visualization, and the design of displays and sensors. The mixed reality systems are applied in a wide range of applications including industrial, medical, aerospace & defense, and architecture among others. Moreover, mixed reality systems can be used as a tool for quicker evaluation of design and operability, which helps reduce the number of prototypes required and also contributes towards minimizing the costs.
The global mixed reality market has been segmented based on component, device, application, and geography. It has been segmented based on component into hardware and software, whereas it has been categorized based on device into head-mounted (wired) and head-mounted (wireless) display devices. The studied market has been segmented based on application into industrial, aerospace & defense, medical, architecture, and consumer among others. The mixed reality market has also been segmented on the basis of geography into North America, Europe, APAC, and RoW.
The global mixed reality market is expected to reach USD 453.4 million by 2020, growing at a CAGR of 75.2% between 2016 and 2020. Among all applications, the market for the industrial application is expected to grow at the highest rate. It is expected to lead the global mixed reality market and is projected to be worth USD 185.5 million by 2020, due to the increase in the number of new product launches specifically catering to various industrial needs such as engineering, design, and maintenance & inspection among others. North America is estimated to hold the largest share of the studied market till 2020. Some of the factors affecting the growth of this market include the rapid technological advancements in the reality technology and growing adoption of these technologies such as mixed and augmented in the region by various companies.
The major players that offer various products in the mixed reality market include Atheer, Inc. (U.S.), Canon Inc. (Japan), Daqri LLC (U.S.), Eon Reality Inc. (U.S.), Layar B.V. (The Netherlands), Magic Leap, Inc. (U.S.), Meta Company (U.S.), Microsoft Corporation (U.S.), Seiko Epson Corporation (Japan), and Sulon Technologies (Canada) among others.
The global mixed reality market has been segmented based on component, device, application, and geography. It has been segmented based on component into hardware and software, whereas it has been categorized based on device into head-mounted (wired) and head-mounted (wireless) display devices. The studied market has been segmented based on application into industrial, aerospace & defense, medical, architecture, and consumer among others. The mixed reality market has also been segmented on the basis of geography into North America, Europe, APAC, and RoW.
The global mixed reality market is expected to reach USD 453.4 million by 2020, growing at a CAGR of 75.2% between 2016 and 2020. Among all applications, the market for the industrial application is expected to grow at the highest rate. It is expected to lead the global mixed reality market and is projected to be worth USD 185.5 million by 2020, due to the increase in the number of new product launches specifically catering to various industrial needs such as engineering, design, and maintenance & inspection among others. North America is estimated to hold the largest share of the studied market till 2020. Some of the factors affecting the growth of this market include the rapid technological advancements in the reality technology and growing adoption of these technologies such as mixed and augmented in the region by various companies.
The major players that offer various products in the mixed reality market include Atheer, Inc. (U.S.), Canon Inc. (Japan), Daqri LLC (U.S.), Eon Reality Inc. (U.S.), Layar B.V. (The Netherlands), Magic Leap, Inc. (U.S.), Meta Company (U.S.), Microsoft Corporation (U.S.), Seiko Epson Corporation (Japan), and Sulon Technologies (Canada) among others.
1 INTRODUCTION
1.1 STUDY OBJECTIVES
1.2 MARKET DEFINITION
1.3 STUDY SCOPE
1.3.1 MARKETS COVERED
1.3.2 YEARS CONSIDERED FOR THE STUDY
1.4 CURRENCY & PRICING
1.5 LIMITATIONS
1.6 STAKEHOLDERS
2 RESEARCH METHODOLOGY
2.1 RESEARCH DATA
2.1.1 SECONDARY DATA
2.1.1.1 Key data from secondary sources
2.1.2 PRIMARY DATA
2.1.2.1 Key data from primary sources
2.1.2.2 Key industry insights
2.1.2.3 Breakdown of primaries’ interviews: By company type, designation, and region
2.2 DEMAND-SIDE ANALYSIS
2.2.1 INTRODUCTION
2.2.2 DEMAND-SIDE ANALYSIS
2.2.2.1 Growing demand for Head-Mounted Displays
2.3 MARKET SIZE ESTIMATION
2.3.1 BOTTOM-UP APPROACH
2.3.2 TOP-DOWN APPROACH
2.4 MARKET BREAKDOWN AND DATA TRIANGULATION
2.5 RESEARCH ASSUMPTIONS
3 EXECUTIVE SUMMARY
4 PREMIUM INSIGHTS
4.1 ATTRACTIVE OPPORTUNITIES FOR THE MIXED REALITY MARKET
4.2 MIXED REALITY MARKET, BY APPLICATION
4.3 MIXED REALITY MARKET IN THE ASIA-PACIFIC REGION
4.4 MIXED REALITY INDUSTRIAL APPLICATION MARKET, BY GEOGRAPHY
4.5 LIFE CYCLE ANALYSIS, BY GEOGRAPHY
5 MARKET OVERVIEW
5.2 MARKET SEGMENTATION
5.2.1 BY COMPONENT
5.2.2 BY DEVICE
5.2.3 BY APPLICATION
5.2.4 BY GEOGRAPHY
5.3 MARKET EVOLUTION
5.4 MARKET DYNAMICS
5.4.1 DRIVERS
5.4.1.1 Penetration of Head Mounted Display (HMD) devices in gaming, sports, and entertainment industries
5.4.1.2 Evolution of hardware and software components for reality technologies
5.4.1.3 Rising Internet connectivity
5.4.2 RESTRAINTS
5.4.2.1 Image latency affects the performance of mixed reality devices
5.4.2.2 Limited battery life
5.4.3 OPPORTUNITIES
5.4.3.1 Mixed reality research projects in the European region
5.4.3.2 Mixed reality for medical education
5.4.4 CHALLENGES
5.4.4.1 Tracking and registration difficulties
5.4.4.2 Graphical content creation
5.4.5 BURNING ISSUE
5.4.5.1 Social acceptance
5.4.6 WINNING IMPERATIVE
5.4.6.1 Investment from major players such as Microsoft, Atheer Labs, Meta Company, and others
6 INDUSTRY TRENDS
6.1 INTRODUCTION
6.2 VALUE CHAIN ANALYSIS
6.3 STRATEGIC BENCHMARKING
6.3.1 TECHNOLOGY INTEGRATION AND PRODUCT ENHANCEMENT
7 MARKET, BY COMPONENT
7.1 INTRODUCTION
7.2 HARDWARE
7.2.1 SEMICONDUCTOR COMPONENTS
7.2.2 SENSORS
7.2.2.1 Magnetometer
7.2.2.2 Accelerometer
7.2.2.3 Gyroscope
7.2.2.4 Proximity sensors
7.2.2.5 Others
7.2.3 POWER UNITS
7.3 SOFTWARE
8 MARKET, BY DEVICE
8.1 INTRODUCTION
8.2 HEAD-MOUNTED DISPLAY (WIRED)
8.3 HEAD MOUNTED DISPLAY (WIRELESS)
9 MARKET, BY APPLICATION
9.1 INTRODUCTION
9.2 INDUSTRIAL APPLICATION
9.3 AEROSPACE & DEFENSE
9.4 MEDICAL
9.4.1 SURGERY
9.4.2 SIMULATION TRAINING
9.4.3 VISUALIZATION OF CT SCANS
9.5 ARCHITECTURE
9.6 CONSUMER
9.6.1 ENTERTAINMENT
9.6.2 GAMING
9.7 OTHERS
9.7.1 EDUCATION
9.7.2 SPORTS
10 MARKET, BY GEOGRAPHY
10.2 INTRODUCTION
10.3 NORTH AMERICA
10.3.1 U.S.
10.3.2 REST OF NORTH AMERICA
10.4 EUROPE
10.4.1 GERMANY
10.4.2 U.K.
10.4.3 FRANCE
10.4.4 REST OF EUROPE
10.5 ASIA-PACIFIC
10.5.1 CHINA
10.5.2 JAPAN
10.5.3 SOUTH KOREA
10.5.4 REST OF APAC
10.6 REST OF THE WORLD (ROW)
10.6.1 MIDDLE EAST AND AFRICA
10.6.2 SOUTH AMERICA
11 COMPETITIVE LANDSCAPE
11.1 OVERVIEW
11.2 TOP PLAYERS IN THE MIXED REALITY MARKET
11.3 COMPETITIVE SCENARIO
11.4 RECENT DEVELOPMENTS
11.4.1 NEW PRODUCT LAUNCHES
11.4.2 CONTRACTS, AGREEMENTS, AND PARTNERSHIPS
11.4.3 ACQUISITIONS
12 COMPANY PROFILES
12.1 INTRODUCTION
12.2 ATHEER, INC.
12.2.1 BUSINESS OVERVIEW
12.2.2 PRODUCT PORTFOLIO
12.2.3 RECENT DEVELOPMENTS
12.3 CANON, INC.
12.3.1 BUSINESS OVERVIEW
12.3.2 PRODUCT PORTFOLIO
12.3.3 RECENT DEVELOPMENTS
12.3.4 MNM VIEW
12.3.5 CANON, INC.: SWOT ANALYSIS
12.4 DAQRI, LLC
12.4.1 BUSINESS OVERVIEW
12.4.2 PRODUCT PORTFOLIO
12.4.3 RECENT DEVELOPMENTS
12.5 EON REALITY, INC.
12.5.1 BUSINESS OVERVIEW
12.5.2 PRODUCT PORTFOLIO
12.5.3 RECENT DEVELOPMENTS
12.5.4 MNM VIEW
12.5.5 EON REALITY, INC.: SWOT ANALYSIS
12.6 LAYAR B.V.
12.6.1 BUSINESS OVERVIEW
12.6.2 PRODUCT PORTFOLIO
12.6.3 RECENT DEVELOPMENTS
12.7 MAGIC LEAP, INC.
12.7.1 BUSINESS OVERVIEW
12.7.2 PRODUCT PORTFOLIO
12.7.3 RECENT DEVELOPMENTS
12.8 META COMPANY
12.8.1 BUSINESS OVERVIEW
12.8.2 PRODUCT PORTFOLIO
12.8.3 RECENT DEVELOPMENTS
12.9 MICROSOFT CORPORATION
12.9.1 BUSINESS OVERVIEW
12.9.2 PRODUCT PORTFOLIO
12.9.3 RECENT DEVELOPMENTS
12.9.4 MNM VIEW
12.9.5 MICROSOFT CORPORATION: SWOT ANALYSIS
12.10 SEIKO EPSON CORPORATION
12.10.1 BUSINESS OVERVIEW
12.10.2 PRODUCT PORTFOLIO
12.10.3 RECENT DEVELOPMENTS
12.10.4 MNM VIEW
12.10.5 SEIKO EPSON CORPORATION: SWOT ANALYSIS
12.11 SULON TECHNOLOGIES
12.11.1 BUSINESS OVERVIEW
12.11.2 PRODUCT PORTFOLIO
12.11.3 RECENT DEVELOPMENTS
13 APPENDIX
13.1 INSIGHTS OF INDUSTRY EXPERTS
13.2 DISCUSSION GUIDE
13.3 INTRODUCING RT: REAL TIME MARKET INTELLIGENCE
13.4 AVAILABLE CUSTOMIZATIONS
13.5 RELATED REPORTS
1.1 STUDY OBJECTIVES
1.2 MARKET DEFINITION
1.3 STUDY SCOPE
1.3.1 MARKETS COVERED
1.3.2 YEARS CONSIDERED FOR THE STUDY
1.4 CURRENCY & PRICING
1.5 LIMITATIONS
1.6 STAKEHOLDERS
2 RESEARCH METHODOLOGY
2.1 RESEARCH DATA
2.1.1 SECONDARY DATA
2.1.1.1 Key data from secondary sources
2.1.2 PRIMARY DATA
2.1.2.1 Key data from primary sources
2.1.2.2 Key industry insights
2.1.2.3 Breakdown of primaries’ interviews: By company type, designation, and region
2.2 DEMAND-SIDE ANALYSIS
2.2.1 INTRODUCTION
2.2.2 DEMAND-SIDE ANALYSIS
2.2.2.1 Growing demand for Head-Mounted Displays
2.3 MARKET SIZE ESTIMATION
2.3.1 BOTTOM-UP APPROACH
2.3.2 TOP-DOWN APPROACH
2.4 MARKET BREAKDOWN AND DATA TRIANGULATION
2.5 RESEARCH ASSUMPTIONS
3 EXECUTIVE SUMMARY
4 PREMIUM INSIGHTS
4.1 ATTRACTIVE OPPORTUNITIES FOR THE MIXED REALITY MARKET
4.2 MIXED REALITY MARKET, BY APPLICATION
4.3 MIXED REALITY MARKET IN THE ASIA-PACIFIC REGION
4.4 MIXED REALITY INDUSTRIAL APPLICATION MARKET, BY GEOGRAPHY
4.5 LIFE CYCLE ANALYSIS, BY GEOGRAPHY
5 MARKET OVERVIEW
5.2 MARKET SEGMENTATION
5.2.1 BY COMPONENT
5.2.2 BY DEVICE
5.2.3 BY APPLICATION
5.2.4 BY GEOGRAPHY
5.3 MARKET EVOLUTION
5.4 MARKET DYNAMICS
5.4.1 DRIVERS
5.4.1.1 Penetration of Head Mounted Display (HMD) devices in gaming, sports, and entertainment industries
5.4.1.2 Evolution of hardware and software components for reality technologies
5.4.1.3 Rising Internet connectivity
5.4.2 RESTRAINTS
5.4.2.1 Image latency affects the performance of mixed reality devices
5.4.2.2 Limited battery life
5.4.3 OPPORTUNITIES
5.4.3.1 Mixed reality research projects in the European region
5.4.3.2 Mixed reality for medical education
5.4.4 CHALLENGES
5.4.4.1 Tracking and registration difficulties
5.4.4.2 Graphical content creation
5.4.5 BURNING ISSUE
5.4.5.1 Social acceptance
5.4.6 WINNING IMPERATIVE
5.4.6.1 Investment from major players such as Microsoft, Atheer Labs, Meta Company, and others
6 INDUSTRY TRENDS
6.1 INTRODUCTION
6.2 VALUE CHAIN ANALYSIS
6.3 STRATEGIC BENCHMARKING
6.3.1 TECHNOLOGY INTEGRATION AND PRODUCT ENHANCEMENT
7 MARKET, BY COMPONENT
7.1 INTRODUCTION
7.2 HARDWARE
7.2.1 SEMICONDUCTOR COMPONENTS
7.2.2 SENSORS
7.2.2.1 Magnetometer
7.2.2.2 Accelerometer
7.2.2.3 Gyroscope
7.2.2.4 Proximity sensors
7.2.2.5 Others
7.2.3 POWER UNITS
7.3 SOFTWARE
8 MARKET, BY DEVICE
8.1 INTRODUCTION
8.2 HEAD-MOUNTED DISPLAY (WIRED)
8.3 HEAD MOUNTED DISPLAY (WIRELESS)
9 MARKET, BY APPLICATION
9.1 INTRODUCTION
9.2 INDUSTRIAL APPLICATION
9.3 AEROSPACE & DEFENSE
9.4 MEDICAL
9.4.1 SURGERY
9.4.2 SIMULATION TRAINING
9.4.3 VISUALIZATION OF CT SCANS
9.5 ARCHITECTURE
9.6 CONSUMER
9.6.1 ENTERTAINMENT
9.6.2 GAMING
9.7 OTHERS
9.7.1 EDUCATION
9.7.2 SPORTS
10 MARKET, BY GEOGRAPHY
10.2 INTRODUCTION
10.3 NORTH AMERICA
10.3.1 U.S.
10.3.2 REST OF NORTH AMERICA
10.4 EUROPE
10.4.1 GERMANY
10.4.2 U.K.
10.4.3 FRANCE
10.4.4 REST OF EUROPE
10.5 ASIA-PACIFIC
10.5.1 CHINA
10.5.2 JAPAN
10.5.3 SOUTH KOREA
10.5.4 REST OF APAC
10.6 REST OF THE WORLD (ROW)
10.6.1 MIDDLE EAST AND AFRICA
10.6.2 SOUTH AMERICA
11 COMPETITIVE LANDSCAPE
11.1 OVERVIEW
11.2 TOP PLAYERS IN THE MIXED REALITY MARKET
11.3 COMPETITIVE SCENARIO
11.4 RECENT DEVELOPMENTS
11.4.1 NEW PRODUCT LAUNCHES
11.4.2 CONTRACTS, AGREEMENTS, AND PARTNERSHIPS
11.4.3 ACQUISITIONS
12 COMPANY PROFILES
12.1 INTRODUCTION
12.2 ATHEER, INC.
12.2.1 BUSINESS OVERVIEW
12.2.2 PRODUCT PORTFOLIO
12.2.3 RECENT DEVELOPMENTS
12.3 CANON, INC.
12.3.1 BUSINESS OVERVIEW
12.3.2 PRODUCT PORTFOLIO
12.3.3 RECENT DEVELOPMENTS
12.3.4 MNM VIEW
12.3.5 CANON, INC.: SWOT ANALYSIS
12.4 DAQRI, LLC
12.4.1 BUSINESS OVERVIEW
12.4.2 PRODUCT PORTFOLIO
12.4.3 RECENT DEVELOPMENTS
12.5 EON REALITY, INC.
12.5.1 BUSINESS OVERVIEW
12.5.2 PRODUCT PORTFOLIO
12.5.3 RECENT DEVELOPMENTS
12.5.4 MNM VIEW
12.5.5 EON REALITY, INC.: SWOT ANALYSIS
12.6 LAYAR B.V.
12.6.1 BUSINESS OVERVIEW
12.6.2 PRODUCT PORTFOLIO
12.6.3 RECENT DEVELOPMENTS
12.7 MAGIC LEAP, INC.
12.7.1 BUSINESS OVERVIEW
12.7.2 PRODUCT PORTFOLIO
12.7.3 RECENT DEVELOPMENTS
12.8 META COMPANY
12.8.1 BUSINESS OVERVIEW
12.8.2 PRODUCT PORTFOLIO
12.8.3 RECENT DEVELOPMENTS
12.9 MICROSOFT CORPORATION
12.9.1 BUSINESS OVERVIEW
12.9.2 PRODUCT PORTFOLIO
12.9.3 RECENT DEVELOPMENTS
12.9.4 MNM VIEW
12.9.5 MICROSOFT CORPORATION: SWOT ANALYSIS
12.10 SEIKO EPSON CORPORATION
12.10.1 BUSINESS OVERVIEW
12.10.2 PRODUCT PORTFOLIO
12.10.3 RECENT DEVELOPMENTS
12.10.4 MNM VIEW
12.10.5 SEIKO EPSON CORPORATION: SWOT ANALYSIS
12.11 SULON TECHNOLOGIES
12.11.1 BUSINESS OVERVIEW
12.11.2 PRODUCT PORTFOLIO
12.11.3 RECENT DEVELOPMENTS
13 APPENDIX
13.1 INSIGHTS OF INDUSTRY EXPERTS
13.2 DISCUSSION GUIDE
13.3 INTRODUCING RT: REAL TIME MARKET INTELLIGENCE
13.4 AVAILABLE CUSTOMIZATIONS
13.5 RELATED REPORTS
LIST OF TABLES
Table 1 ADOPTION OF HEAD MOUNTED DISPLAY DEVICES IN GAMING, SPORTS, AND ENTERTAINMENT INDUSTRIES IS EXPECTED TO PROPEL THE GROWTH OF THE MIXED REALITY MARKET
Table 2 IMAGE LATENCY MAY ACT AS A RESTRAINT TO THE GROWTH OF THE MIXED REALITY MARKET
Table 3 MIXED REALITY RESEARCH PROJECTS SUCH AS 3D LIVE PROJECTS OFFER A HUGE GROWTH OPPORTUNITY FOR THE MIXED REALITY MARKET
Table 4 GLOBAL MIXED REALITY MARKET, BY COMPONENT, 2016-2020 ( USD MILLION)
Table 5 GLOBAL MIXED REALITY MARKET, BY DEVICE, 2016-2020 ( USD MILLION)
Table 6 HEAD-MOUNTED DISPLAY (WIRED) MARKET SIZE, BY APPLICATION, 2016-2020 (USD MILLION)
Table 7 HEAD-MOUNTED DISPLAY (WIRELESS) MARKET SIZE, BY APPLICATION, 2016-2020 (USD MILLION)
Table 8 MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 9 MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY GEOGRAPHY, 2016–2020 (USD MILLION)
Table 10 MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY DEVICE, 2016–2020 (USD MILLION)
Table 11 MIXED REALITY MARKET: AEROSPACE & DEFENSE APPLICATION, BY GEOGRAPHY, 2016–2020 (USD MILLION)
Table 12 MIXED REALITYMARKET: AEROSPACE & DEFENSE APPLICATION, BY DEVICE, 2016 – 2020 (USD MILLION)
Table 13 MIXED REALITY MARKET: MEDICAL APPLICATION, BY GEOGRAPHY, 2016–2020 (USD MILLION)
Table 14 MIXED REALITY MARKET: MEDICAL APPLICATION, BY DEVICE, 2016–2020 (USD MILLION)
Table 15 MIXED REALITY MARKET: ARCHITECTURE APPLICATION, BY GEOGRAPHY, 2016–2020 (USD MILLION)
Table 16 MIXED REALITY MARKET: ARCHITECTURE APPLICATION, BY DEVICE, 2016–2020 (USD MILLION)
Table 17 MIXED REALITY MARKET: CONSUMER APPLICATION, BY GEOGRAPHY, 2018–2020 (USD MILLION)
Table 18 MIXED REALITY MARKET: CONSUMER APPLICATION, BY DEVICE, 2018 – 2020 (USD MILLION)
Table 19 MIXED REALITY MARKET: OTHER APPLICATIONS, BY GEOGRAPHY, 2016–2020 (USD MILLION)
Table 20 MIXED REALITY MARKET; OTHER APPLICATIONS, BY DEVICE, 2016–2020 (USD MILLION)
Table 21 MIXED REALITY MARKET, BY GEOGRAPHY, 2016–2020 (USD MILLION)
Table 22 NORTH AMERICAN MIXED REALITY MARKET, BY COUNTRY, 2016–2020 (USD MILLION)
Table 23 NORTH AMERICAN MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 24 U.S. MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 25 REST OF NORTH AMERICAN MIXED REALITY MARKET, BY APPLICATION, 2016–2020
Table 26 NORTH AMERICAN MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 27 NORTH AMERICAN MIXED REALITY MARKET: AEROSPACE & DEFENCE APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 28 NORTH AMERICAN MIXED REALITY MARKET: MEDICAL APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 29 NORTH AMERICAN MIXED REALITY MARKET: ARCHITECTURAL APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 30 NORTH AMERICAN MIXED REALITY MARKET: CONSUMER APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 31 NORTH AMERICAN MIXED REALITY MARKET: OTHER APPLICATIONS, BY COUNTRY, 2016–2020 (USD MILLION)
Table 32 EUROPEAN MIXED REALITY MARKET, BY COUNTRY, 2016–2020 (USD MILLION)
Table 33 EUROPEAN MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 34 EUROPEAN MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 35 EUROPEAN MIXED REALITY MARKET: AEROSPACE & DEFENCE APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 36 EUROPEAN MIXED REALITY MARKET: MEDICAL APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 37 EUROPEAN MIXED REALITY MARKET: ARCHITECTURE APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 38 EUROPEAN MIXED REALITY MARKET: CONSUMER APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 39 EUROPEAN MIXED REALITY MARKET: OTHER APPLICATIONS, BY COUNTRY, 2016–2020 (USD MILLION)
Table 40 GERMAN MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 41 U.K. MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 42 FRENCH MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 43 REST OF EUROPE MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 44 APAC MIXED REALITY MARKET, BY COUNTRY, 2016–2020 (USD MILLION)
Table 45 APAC MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 46 APAC MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 47 APAC MIXED REALITY MARKET: AEROSPACE & DEFENCE APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 48 APAC MIXED REALITY MARKET: MEDICAL APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 49 APAC MIXED REALITY MARKET: ARCHITECTURE APPLICATION, BY COUNTRY, 2016–2020 (USD THOUSAND)
Table 50 APAC MIXED REALITY MARKET: CONSUMER APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 51 APAC MIXED REALITY MARKET: OTHER APPLICATIONS, BY COUNTRY, 2016–2020 (USD MILLION)
Table 52 CHINESE MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 53 JAPANESE MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 54 SOUTH KOREAN MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 55 REST OF APAC MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD THOUSAND)
Table 56 ROW MIXED REALITY MARKET, BY COUNTRY, 2016 – 2020 (USD MILLION)
Table 57 ROW MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 58 ROW MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 59 ROW MIXED REALITY MARKET: AEROSPACE & DEFENCE APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 60 ROW MIXED REALITY MARKET: MEDICAL APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 61 ROW MIXED REALITY MARKET: ARCHITECTURE APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 62 ROW MIXED REALITY MARKET: CONSUMER APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 63 ROW MIXED REALITY MARKET: OTHER APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 64 MIDDLE EASTERN AND AFRICAN MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 65 SOUTH AMERICAN MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 66 TOP PLAYERS IN THE MIXED REALITY MARKET
Table 67 NEW PRODUCT LAUNCHES, 2014-2015
Table 68 CONTRACTS, AGREEMENTS, AND PARTNERSHIPS, 2014-2015
Table 69 ACQUISITIONS, 2014-2015
Table 1 ADOPTION OF HEAD MOUNTED DISPLAY DEVICES IN GAMING, SPORTS, AND ENTERTAINMENT INDUSTRIES IS EXPECTED TO PROPEL THE GROWTH OF THE MIXED REALITY MARKET
Table 2 IMAGE LATENCY MAY ACT AS A RESTRAINT TO THE GROWTH OF THE MIXED REALITY MARKET
Table 3 MIXED REALITY RESEARCH PROJECTS SUCH AS 3D LIVE PROJECTS OFFER A HUGE GROWTH OPPORTUNITY FOR THE MIXED REALITY MARKET
Table 4 GLOBAL MIXED REALITY MARKET, BY COMPONENT, 2016-2020 ( USD MILLION)
Table 5 GLOBAL MIXED REALITY MARKET, BY DEVICE, 2016-2020 ( USD MILLION)
Table 6 HEAD-MOUNTED DISPLAY (WIRED) MARKET SIZE, BY APPLICATION, 2016-2020 (USD MILLION)
Table 7 HEAD-MOUNTED DISPLAY (WIRELESS) MARKET SIZE, BY APPLICATION, 2016-2020 (USD MILLION)
Table 8 MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 9 MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY GEOGRAPHY, 2016–2020 (USD MILLION)
Table 10 MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY DEVICE, 2016–2020 (USD MILLION)
Table 11 MIXED REALITY MARKET: AEROSPACE & DEFENSE APPLICATION, BY GEOGRAPHY, 2016–2020 (USD MILLION)
Table 12 MIXED REALITYMARKET: AEROSPACE & DEFENSE APPLICATION, BY DEVICE, 2016 – 2020 (USD MILLION)
Table 13 MIXED REALITY MARKET: MEDICAL APPLICATION, BY GEOGRAPHY, 2016–2020 (USD MILLION)
Table 14 MIXED REALITY MARKET: MEDICAL APPLICATION, BY DEVICE, 2016–2020 (USD MILLION)
Table 15 MIXED REALITY MARKET: ARCHITECTURE APPLICATION, BY GEOGRAPHY, 2016–2020 (USD MILLION)
Table 16 MIXED REALITY MARKET: ARCHITECTURE APPLICATION, BY DEVICE, 2016–2020 (USD MILLION)
Table 17 MIXED REALITY MARKET: CONSUMER APPLICATION, BY GEOGRAPHY, 2018–2020 (USD MILLION)
Table 18 MIXED REALITY MARKET: CONSUMER APPLICATION, BY DEVICE, 2018 – 2020 (USD MILLION)
Table 19 MIXED REALITY MARKET: OTHER APPLICATIONS, BY GEOGRAPHY, 2016–2020 (USD MILLION)
Table 20 MIXED REALITY MARKET; OTHER APPLICATIONS, BY DEVICE, 2016–2020 (USD MILLION)
Table 21 MIXED REALITY MARKET, BY GEOGRAPHY, 2016–2020 (USD MILLION)
Table 22 NORTH AMERICAN MIXED REALITY MARKET, BY COUNTRY, 2016–2020 (USD MILLION)
Table 23 NORTH AMERICAN MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 24 U.S. MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 25 REST OF NORTH AMERICAN MIXED REALITY MARKET, BY APPLICATION, 2016–2020
Table 26 NORTH AMERICAN MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 27 NORTH AMERICAN MIXED REALITY MARKET: AEROSPACE & DEFENCE APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 28 NORTH AMERICAN MIXED REALITY MARKET: MEDICAL APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 29 NORTH AMERICAN MIXED REALITY MARKET: ARCHITECTURAL APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 30 NORTH AMERICAN MIXED REALITY MARKET: CONSUMER APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 31 NORTH AMERICAN MIXED REALITY MARKET: OTHER APPLICATIONS, BY COUNTRY, 2016–2020 (USD MILLION)
Table 32 EUROPEAN MIXED REALITY MARKET, BY COUNTRY, 2016–2020 (USD MILLION)
Table 33 EUROPEAN MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 34 EUROPEAN MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 35 EUROPEAN MIXED REALITY MARKET: AEROSPACE & DEFENCE APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 36 EUROPEAN MIXED REALITY MARKET: MEDICAL APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 37 EUROPEAN MIXED REALITY MARKET: ARCHITECTURE APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 38 EUROPEAN MIXED REALITY MARKET: CONSUMER APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 39 EUROPEAN MIXED REALITY MARKET: OTHER APPLICATIONS, BY COUNTRY, 2016–2020 (USD MILLION)
Table 40 GERMAN MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 41 U.K. MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 42 FRENCH MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 43 REST OF EUROPE MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 44 APAC MIXED REALITY MARKET, BY COUNTRY, 2016–2020 (USD MILLION)
Table 45 APAC MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 46 APAC MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 47 APAC MIXED REALITY MARKET: AEROSPACE & DEFENCE APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 48 APAC MIXED REALITY MARKET: MEDICAL APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 49 APAC MIXED REALITY MARKET: ARCHITECTURE APPLICATION, BY COUNTRY, 2016–2020 (USD THOUSAND)
Table 50 APAC MIXED REALITY MARKET: CONSUMER APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 51 APAC MIXED REALITY MARKET: OTHER APPLICATIONS, BY COUNTRY, 2016–2020 (USD MILLION)
Table 52 CHINESE MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 53 JAPANESE MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 54 SOUTH KOREAN MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 55 REST OF APAC MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD THOUSAND)
Table 56 ROW MIXED REALITY MARKET, BY COUNTRY, 2016 – 2020 (USD MILLION)
Table 57 ROW MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 58 ROW MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 59 ROW MIXED REALITY MARKET: AEROSPACE & DEFENCE APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 60 ROW MIXED REALITY MARKET: MEDICAL APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 61 ROW MIXED REALITY MARKET: ARCHITECTURE APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 62 ROW MIXED REALITY MARKET: CONSUMER APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 63 ROW MIXED REALITY MARKET: OTHER APPLICATION, BY COUNTRY, 2016–2020 (USD MILLION)
Table 64 MIDDLE EASTERN AND AFRICAN MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 65 SOUTH AMERICAN MIXED REALITY MARKET, BY APPLICATION, 2016–2020 (USD MILLION)
Table 66 TOP PLAYERS IN THE MIXED REALITY MARKET
Table 67 NEW PRODUCT LAUNCHES, 2014-2015
Table 68 CONTRACTS, AGREEMENTS, AND PARTNERSHIPS, 2014-2015
Table 69 ACQUISITIONS, 2014-2015
LIST OF FIGURES
Figure 1 RESEARCH DESIGN & FACTOR ANALYSIS
Figure 2 HEAD-MOUNTED DEVICES MARKET SIZE, 2012-2014
Figure 3 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
Figure 4 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
Figure 5 ASSUMPTIONS FOR THE RESEARCH STUDY
Figure 6 INDUSTRIAL APPLICATION IS EXPECTED TO WITNESS THE HIGHEST GROWTH IN THE MIXED REALITY MARKET FROM 2016 TO 2020
Figure 7 THE SOFTWARE COMPONENTS SEGMENT IS EXPECTED TO WITNESS THE HIGHEST CAGR IN THE MIXED REALITY MARKET DURING THE FORECAST PERIOD
Figure 8 THE HMD WIRELSS DEVICES SEGMENT IS ESTIMATED TO WITNESS THE HIGHEST GROWTH RATE IN THE MIXED REALITY MARKET DURING THE FORECAST PERIOD
Figure 9 GLOBAL MIXED REALITY MARKET, BY GEOGRAPHY, 2016
Figure 10 GLOBAL MIXED REALITY MARKET, BY COUNTRY, 2016
Figure 11 INCREASING ADOPTION OF MIXED REALITY PRODUCTS IN VARIOUS APPLICATIONS IS EXPECTED TO DRIVE THE STUDIED MARKET DURING THE FORECAST PERIOD
Figure 12 THE INDUSTRIAL SEGMENT IS EXPECTED TO BE THE LARGEST MARKET FOR MIXED REALITY TECHNOLOGY DURING THE FORECAST PERIOD
Figure 13 THE INDUSTRIAL APPLICATION IS ESTIMATED TO DOMINATE THE EMERGING ASIA-PACIFIC MARKET FOR MIXED REALITY TECHNOLOGY, 2016
Figure 14 NORTH AMERICA IS EXPECTED TO GROW AT A HIGHER MARKET SIZE COMPARED TO THE OTHER REGIONS FROM 2016 TO 2020
Figure 15 THE MIXED REALITY MARKET IS PROJECTED TO BE IN THE GROWTH PHASE IN THE NORTH AMERICAN REGION BY 2016
Figure 16 MIXED REALITY MARKET SEGMENTATION
Figure 17 MIXED REALITY MARKET, BY COMPONENT
Figure 18 MIXED REALITY MARKET, BY DEVICE
Figure 19 MIXED REALITY MARKET, BY APPLICATION
Figure 20 MIXED REALITY MARKET, BY GEOGRAPHY
Figure 21 EVOLUTION OF THE MIXED REALITY MARKET
Figure 22 MARKET DYNAMICS: OVERVIEW
Figure 23 WORLD INTERNET PENETRATION RATES, BY GEOGRAPHY, 2014 Q4
Figure 24 VALUE CHAIN ANALYSIS: MAJOR VALUE IS ADDED DURING THE MANUFACTURING AND ASSEMBLY PHASES
Figure 25 STRATEGIC BENCHMARKING: KEY PLAYERS LARGELY ADOPTED ORGANIC GROWTH STRATEGIES FOR NEW PRODUCT AND TECHNOLOGY DEVELOPMENT
Figure 26 MIXED REALITY MARKET, BY COMPONENT
Figure 27 THE SOFTWARE SEGMENT IS EXPECTED TO GROW AT A HIGHER CAGR DURING THE FORECAST PERIOD
Figure 28 MIXED REALITY MARKET, BY DEVICE
Figure 29 INDUSTRIAL APPLICATION IS EXPECTED TO WITNESS THE HIGHEST GROWTH IN THE HMD WIRED DEVICE MARKET DURING THE FORECAST PERIOD
Figure 30 AEROSPACE & DEFENCE APPLICATION IS ESTIMATED TO WITNESS THE HIGHEST GROWTH IN THE HMD WIRELESS DEVICE MARKET BETWEEN 2016 AND 2020
Figure 31 MIXED REALITY MARKET, BY APPLICATION
Figure 32 INDUSTRIAL APPLICATION IS EXPECTED TO WITNESS THE HIGHEST GROWTH IN THE MIXED REALITY MARKET DURING THE FORECAST PERIOD
Figure 33 NORTH AMERICA IS PROJECTED TO WITNESS THE HIGHEST GROWTH IN MARKET FOR INDUSTRIAL APPLICATION OF MIXED REALITY DURING THE FORECAST PERIOD
Figure 34 THE HMD WIRELESS DEVICES SEGMENT IS ESTIMATED TO GROW AT A HIGHER CAGR BETWEEN 2016 AND 2020
Figure 35 APAC IS EXPECTED TO GROW AT THE HIGHEST CAGR IN THE MARKET FOR MIXED REALITY IN INDUSTRIAL APPLICATION FROM 2016 TO 2020
Figure 36 THE HMD WIRELESS DEVICES SEGMENT IS EXPECTED TO GROW AT A HIGHER CAGR IN THE MARKET FOR MIXED REALITY IN AEROSPACE & DEFENSE APPLICATION BETWEEN 2016 AND 2020
Figure 37 ROW IS EXPECTED TO GROW AT THE HIGHEST CAGR RATE IN THE MARKET FOR MIXED REALITY IN ARCHITECTURE APPLICATION DURING THE FORECAST PERIOD
Figure 38 NORTH AMERICA IS ESTIMATED TO WITNESS THE HIGHEST GROWTH BETWEEN 2016 AND 2020
Figure 39 ROW IS EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
Figure 40 MIXED REALITY MARKET, BY REGION
Figure 41 MIXED REALITY MARKET, GEOGRAPHIC ANALYSIS
Figure 42 U.S. IS EXPECTED TO DOMINATE THE GLOBAL MIXED REALITY MARKET BETWEEN 2016 AND 2020
Figure 43 NORTH AMERICAN MARKET SNAPSHOT: THE MARKET WOULD BE DRIVEN BY THE GROWING DEMAND BY INDUSTRIAL APPLICATION DURING THE FORECAST PERIOD
Figure 44 NORTH AMERICAN MIXED REALITY MARKET
Figure 45 INDUSTRIAL APPLICATION IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF THE NORTH AMERICAN MIXED REALITY MARKET
Figure 46 EUROPEAN MARKET SNAPSHOT: THE DEMAND WOULD BE DRIVEN BY VARIOUS POTENTIAL GROWTH OPPORTUNITIES PERTAINING TO THE INDUSTRIAL APPLICATION
Figure 47 EUROPEAN MIXED REALITY MARKET
Figure 48 GERMANY IS PROJECTED TO LEAD THE EUROPEAN MIXED REALITY MAREKT DUE TO THE INCREASING ADOPTION OF REALITY TECHNOLOGIES IN INDUSTRIAL AND AEROSPACE & DEFENCE SECTORS
Figure 49 THE INDUSTRIAL APPLICATION HELD THE LARGEST SHARE IN THE EUROPEAN MIXED REALITY MARKET
Figure 50 APAC MARKET SNAPSHOT: THE DEMAND WOULD BE DRIVEN BY THE GROWING USAGE OF REALITY TECHNOLIGIES IN INDUSTRIAL APPLICATIONS
Figure 51 APAC MIXED REALITY MARKET
Figure 52 CHINA IS PROJECTED TO LEAD THE APAC MIXED REALITY MARKET FROM 2016 TO 2020
Figure 53 INDUSTRIAL APPLICATION IS PROJECTED TO WITNESS THE HIGHEST GROWTH IN THE MIXED REALITY MARKET BY 2016
Figure 54 ROW MIXED REALITY MARKET
Figure 55 SOUTH AMERICA IS EXPECTED TO BE THE LARGEST MARKET FOR MIXED REALITY IN THE ROW REGION BY 2016
Figure 56 KEY GROWTH STRATEGIES ADOPTED BY THE TOP COMPANIES BETWEEN 2012 AND 2015
Figure 57 MARKET EVALUATION FRAMEWORK-NEW PRODUCT LAUNCHES FUELLED GROWTH AND INNOVATION IN 2014 AND 2015
Figure 58 BATTLE FOR MARKET SHARE: NEW PRODUCT LAUNCHES WAS THE KEY STRATEGY
Figure 59 CANON, INC.: COMPANY SNAPSHOT
Figure 60 MICROSOFT COPRORATION: COMPANY SNAPSHOT
Figure 61 SEIKO EPSON CORPORATION: COMPANY SNAPSHOT
Figure 1 RESEARCH DESIGN & FACTOR ANALYSIS
Figure 2 HEAD-MOUNTED DEVICES MARKET SIZE, 2012-2014
Figure 3 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
Figure 4 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
Figure 5 ASSUMPTIONS FOR THE RESEARCH STUDY
Figure 6 INDUSTRIAL APPLICATION IS EXPECTED TO WITNESS THE HIGHEST GROWTH IN THE MIXED REALITY MARKET FROM 2016 TO 2020
Figure 7 THE SOFTWARE COMPONENTS SEGMENT IS EXPECTED TO WITNESS THE HIGHEST CAGR IN THE MIXED REALITY MARKET DURING THE FORECAST PERIOD
Figure 8 THE HMD WIRELSS DEVICES SEGMENT IS ESTIMATED TO WITNESS THE HIGHEST GROWTH RATE IN THE MIXED REALITY MARKET DURING THE FORECAST PERIOD
Figure 9 GLOBAL MIXED REALITY MARKET, BY GEOGRAPHY, 2016
Figure 10 GLOBAL MIXED REALITY MARKET, BY COUNTRY, 2016
Figure 11 INCREASING ADOPTION OF MIXED REALITY PRODUCTS IN VARIOUS APPLICATIONS IS EXPECTED TO DRIVE THE STUDIED MARKET DURING THE FORECAST PERIOD
Figure 12 THE INDUSTRIAL SEGMENT IS EXPECTED TO BE THE LARGEST MARKET FOR MIXED REALITY TECHNOLOGY DURING THE FORECAST PERIOD
Figure 13 THE INDUSTRIAL APPLICATION IS ESTIMATED TO DOMINATE THE EMERGING ASIA-PACIFIC MARKET FOR MIXED REALITY TECHNOLOGY, 2016
Figure 14 NORTH AMERICA IS EXPECTED TO GROW AT A HIGHER MARKET SIZE COMPARED TO THE OTHER REGIONS FROM 2016 TO 2020
Figure 15 THE MIXED REALITY MARKET IS PROJECTED TO BE IN THE GROWTH PHASE IN THE NORTH AMERICAN REGION BY 2016
Figure 16 MIXED REALITY MARKET SEGMENTATION
Figure 17 MIXED REALITY MARKET, BY COMPONENT
Figure 18 MIXED REALITY MARKET, BY DEVICE
Figure 19 MIXED REALITY MARKET, BY APPLICATION
Figure 20 MIXED REALITY MARKET, BY GEOGRAPHY
Figure 21 EVOLUTION OF THE MIXED REALITY MARKET
Figure 22 MARKET DYNAMICS: OVERVIEW
Figure 23 WORLD INTERNET PENETRATION RATES, BY GEOGRAPHY, 2014 Q4
Figure 24 VALUE CHAIN ANALYSIS: MAJOR VALUE IS ADDED DURING THE MANUFACTURING AND ASSEMBLY PHASES
Figure 25 STRATEGIC BENCHMARKING: KEY PLAYERS LARGELY ADOPTED ORGANIC GROWTH STRATEGIES FOR NEW PRODUCT AND TECHNOLOGY DEVELOPMENT
Figure 26 MIXED REALITY MARKET, BY COMPONENT
Figure 27 THE SOFTWARE SEGMENT IS EXPECTED TO GROW AT A HIGHER CAGR DURING THE FORECAST PERIOD
Figure 28 MIXED REALITY MARKET, BY DEVICE
Figure 29 INDUSTRIAL APPLICATION IS EXPECTED TO WITNESS THE HIGHEST GROWTH IN THE HMD WIRED DEVICE MARKET DURING THE FORECAST PERIOD
Figure 30 AEROSPACE & DEFENCE APPLICATION IS ESTIMATED TO WITNESS THE HIGHEST GROWTH IN THE HMD WIRELESS DEVICE MARKET BETWEEN 2016 AND 2020
Figure 31 MIXED REALITY MARKET, BY APPLICATION
Figure 32 INDUSTRIAL APPLICATION IS EXPECTED TO WITNESS THE HIGHEST GROWTH IN THE MIXED REALITY MARKET DURING THE FORECAST PERIOD
Figure 33 NORTH AMERICA IS PROJECTED TO WITNESS THE HIGHEST GROWTH IN MARKET FOR INDUSTRIAL APPLICATION OF MIXED REALITY DURING THE FORECAST PERIOD
Figure 34 THE HMD WIRELESS DEVICES SEGMENT IS ESTIMATED TO GROW AT A HIGHER CAGR BETWEEN 2016 AND 2020
Figure 35 APAC IS EXPECTED TO GROW AT THE HIGHEST CAGR IN THE MARKET FOR MIXED REALITY IN INDUSTRIAL APPLICATION FROM 2016 TO 2020
Figure 36 THE HMD WIRELESS DEVICES SEGMENT IS EXPECTED TO GROW AT A HIGHER CAGR IN THE MARKET FOR MIXED REALITY IN AEROSPACE & DEFENSE APPLICATION BETWEEN 2016 AND 2020
Figure 37 ROW IS EXPECTED TO GROW AT THE HIGHEST CAGR RATE IN THE MARKET FOR MIXED REALITY IN ARCHITECTURE APPLICATION DURING THE FORECAST PERIOD
Figure 38 NORTH AMERICA IS ESTIMATED TO WITNESS THE HIGHEST GROWTH BETWEEN 2016 AND 2020
Figure 39 ROW IS EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
Figure 40 MIXED REALITY MARKET, BY REGION
Figure 41 MIXED REALITY MARKET, GEOGRAPHIC ANALYSIS
Figure 42 U.S. IS EXPECTED TO DOMINATE THE GLOBAL MIXED REALITY MARKET BETWEEN 2016 AND 2020
Figure 43 NORTH AMERICAN MARKET SNAPSHOT: THE MARKET WOULD BE DRIVEN BY THE GROWING DEMAND BY INDUSTRIAL APPLICATION DURING THE FORECAST PERIOD
Figure 44 NORTH AMERICAN MIXED REALITY MARKET
Figure 45 INDUSTRIAL APPLICATION IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF THE NORTH AMERICAN MIXED REALITY MARKET
Figure 46 EUROPEAN MARKET SNAPSHOT: THE DEMAND WOULD BE DRIVEN BY VARIOUS POTENTIAL GROWTH OPPORTUNITIES PERTAINING TO THE INDUSTRIAL APPLICATION
Figure 47 EUROPEAN MIXED REALITY MARKET
Figure 48 GERMANY IS PROJECTED TO LEAD THE EUROPEAN MIXED REALITY MAREKT DUE TO THE INCREASING ADOPTION OF REALITY TECHNOLOGIES IN INDUSTRIAL AND AEROSPACE & DEFENCE SECTORS
Figure 49 THE INDUSTRIAL APPLICATION HELD THE LARGEST SHARE IN THE EUROPEAN MIXED REALITY MARKET
Figure 50 APAC MARKET SNAPSHOT: THE DEMAND WOULD BE DRIVEN BY THE GROWING USAGE OF REALITY TECHNOLIGIES IN INDUSTRIAL APPLICATIONS
Figure 51 APAC MIXED REALITY MARKET
Figure 52 CHINA IS PROJECTED TO LEAD THE APAC MIXED REALITY MARKET FROM 2016 TO 2020
Figure 53 INDUSTRIAL APPLICATION IS PROJECTED TO WITNESS THE HIGHEST GROWTH IN THE MIXED REALITY MARKET BY 2016
Figure 54 ROW MIXED REALITY MARKET
Figure 55 SOUTH AMERICA IS EXPECTED TO BE THE LARGEST MARKET FOR MIXED REALITY IN THE ROW REGION BY 2016
Figure 56 KEY GROWTH STRATEGIES ADOPTED BY THE TOP COMPANIES BETWEEN 2012 AND 2015
Figure 57 MARKET EVALUATION FRAMEWORK-NEW PRODUCT LAUNCHES FUELLED GROWTH AND INNOVATION IN 2014 AND 2015
Figure 58 BATTLE FOR MARKET SHARE: NEW PRODUCT LAUNCHES WAS THE KEY STRATEGY
Figure 59 CANON, INC.: COMPANY SNAPSHOT
Figure 60 MICROSOFT COPRORATION: COMPANY SNAPSHOT
Figure 61 SEIKO EPSON CORPORATION: COMPANY SNAPSHOT