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Global VR (Virtual Reality) &AR (Augmented Reality) Device Market Professional Survey Report 2016

May 2016 | 155 pages | ID: GF009E8E0F9EN
QYResearch

US$ 3,500.00

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This report

Mainly covers the following product types
  • Mobile
  • PC/Home console
  • Headset AR
  • Other
The segment applications including
  • Home Use
  • Commercial Use
Segment regions including (the separated region report can also be offered)
  • US
  • China
  • Japan
  • Germany
  • UK
  • Ireland
  • Finland
The players list (Partly, Players you are interested in can also be added)
  • SAMSUNG
  • MICROSOFT
  • GOOGLE
  • FaceBook
  • Carl Zeiss
  • Baofeng
  • Sony
  • Razer
  • HTC
  • Daqri
  • AMD
  • Atheer
  • Meta
  • castAR
  • Skully
  • HP
  • Antvr
  • Lumus
  • Fove
  • Sulon
  • JINWEIDU
  • Virglass
  • Emaxv
  • Epson
With no less than 15 top producers.

Data including (both global and regions): Market Size (both volume - Unit and value - million USD), Market Share, Production data, Consumption data, Trade data, Price - USD/Unit, Cost, Gross margin etc.

More detailed information, please refer to the attachment file and table of contents. If you have other requirements, please contact us, we can also offer!
1 INDUSTRY OVERVIEW OF VR(VIRTUAL REALITY)&AR(AUGMENTED REALITY)DEVICE

1.1 Definition and Specifications of VR(Virtual Reality)&AR(Augmented Reality)Device
  1.1.1 Definition of VR(Virtual Reality)&AR(Augmented Reality)Device
  1.1.2 Specifications of VR(Virtual Reality)&AR(Augmented Reality)Device
    1.1.2.1 Mobile
    1.1.2.2 PC/Home console
    1.1.2.3 Headset AR
    1.1.2.4 Other
1.2 Classification of VR(Virtual Reality)&AR(Augmented Reality)Device
  1.2.1 Mobile
  1.2.2 PC/Home console
  1.2.3 Headset AR
  1.2.4 Other
1.3 Applications of VR(Virtual Reality)&AR(Augmented Reality)Device
  1.3.1 Home Use
  1.3.2 Commercial Use
1.4 Industry Chain Structure of VR(Virtual Reality)&AR(Augmented Reality)Device
1.5 Industry Overview and Major Regions Status of VR(Virtual Reality)&AR(Augmented Reality)Device
  1.5.1 Industry Overview of VR(Virtual Reality)&AR(Augmented Reality)Device
  1.5.2 Global Major Regions Status of VR(Virtual Reality)&AR(Augmented Reality)Device
1.6 Industry Policy Analysis of VR(Virtual Reality)&AR(Augmented Reality)Device
1.7 Industry News Analysis of VR(Virtual Reality)&AR(Augmented Reality)Device

2 MANUFACTURING COST STRUCTURE ANALYSIS OF VR(VIRTUAL REALITY)&AR(AUGMENTED REALITY)DEVICE

2.1 Raw Material Suppliers and Price Analysis of VR(Virtual Reality)&AR(Augmented Reality)Device
2.2 Equipment Suppliers and Price Analysis of VR(Virtual Reality)&AR(Augmented Reality)Device
2.3 Labor Cost Analysis of VR(Virtual Reality)&AR(Augmented Reality)Device
2.4 Other Costs Analysis of VR(Virtual Reality)&AR(Augmented Reality)Device
2.5 Manufacturing Cost Structure Analysis of VR(Virtual Reality)&AR(Augmented Reality)Device
2.6 Manufacturing Process Analysis of VR(Virtual Reality)&AR(Augmented Reality)Device

3 TECHNICAL DATA AND MANUFACTURING PLANTS ANALYSIS OF VR(VIRTUAL REALITY)&AR(AUGMENTED REALITY)DEVICE

3.1 Capacity and Commercial Production Date of Global VR(Virtual Reality)&AR(Augmented Reality)Device Major Manufacturers in 2015
3.2 Manufacturing Plants Distribution of Global VR(Virtual Reality)&AR(Augmented Reality)Device Major Manufacturers in 2015
3.3 R&D Status and Technology Source of Global VR(Virtual Reality)&AR(Augmented Reality)Device Major Manufacturers in 2015
3.4 Raw Materials Sources Analysis of Global VR(Virtual Reality)&AR(Augmented Reality)Device Major Manufacturers in 2015

4 GLOBAL VR(VIRTUAL REALITY)&AR(AUGMENTED REALITY)DEVICE OVERALL MARKET OVERVIEW

4.1 2011-2016E Overall Market Analysis
  4.2.1 2011-2015 Global VR(Virtual Reality)&AR(Augmented Reality)Device Capacity and Growth Rate Analysis
  4.2.2 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Capacity Analysis (Company Segment)
4.3 Sales Analysis
  4.3.1 2011-2015 Global VR(Virtual Reality)&AR(Augmented Reality)Device Sales and Growth Rate Analysis
  4.3.2 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales Analysis (Company Segment)
4.4 Sales Price Analysis
  4.4.1 2011-2015 Global VR(Virtual Reality)&AR(Augmented Reality)Device Sales Price
  4.4.2 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales Price Analysis (Company Segment)
4.5 Gross Margin Analysis
  4.5.1 2011-2015 Global VR(Virtual Reality)&AR(Augmented Reality)Device Gross Margin
  4.5.2 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Gross Margin Analysis (Company Segment)

5 VR(VIRTUAL REALITY)&AR(AUGMENTED REALITY)DEVICE REGIONAL MARKET ANALYSIS

5.1 US VR(Virtual Reality)&AR(Augmented Reality)Device Market Analysis
  5.1.1 US VR(Virtual Reality)&AR(Augmented Reality)Device Market Overview
  5.1.2 US 2011-2016E VR(Virtual Reality)&AR(Augmented Reality)Device Local Supply, Import, Export, Local Consumption Analysis
  5.1.3 US 2011-2016E VR(Virtual Reality)&AR(Augmented Reality)Device Sales Price Analysis
  5.1.4 US 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Market Share Analysis
5.2 China VR(Virtual Reality)&AR(Augmented Reality)Device Market Analysis
  5.2.1 China VR(Virtual Reality)&AR(Augmented Reality)Device Market Overview
  5.2.2 China 2011-2016E VR(Virtual Reality)&AR(Augmented Reality)Device Local Supply, Import, Export, Local Consumption Analysis
  5.2.3 China 2011-2016E VR(Virtual Reality)&AR(Augmented Reality)Device Sales Price Analysis
  5.2.4 China 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Market Share Analysis
5.3 Japan VR(Virtual Reality)&AR(Augmented Reality)Device Market Analysis
  5.3.1 Japan VR(Virtual Reality)&AR(Augmented Reality)Device Market Overview
  5.3.2 Japan 2011-2016E VR(Virtual Reality)&AR(Augmented Reality)Device Local Supply, Import, Export, Local Consumption Analysis
  5.3.3 Japan 2011-2016E VR(Virtual Reality)&AR(Augmented Reality)Device Sales Price Analysis
  5.3.4 Japan 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Market Share Analysis
5.4 Germany VR(Virtual Reality)&AR(Augmented Reality)Device Market Analysis
  5.4.1 Germany VR(Virtual Reality)&AR(Augmented Reality)Device Market Overview
  5.4.2 Germany 2011-2016E VR(Virtual Reality)&AR(Augmented Reality)Device Local Supply, Import, Export, Local Consumption Analysis
  5.4.3 Germany 2011-2016E VR(Virtual Reality)&AR(Augmented Reality)Device Sales Price Analysis
  5.4.4 Germany 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Market Share Analysis
5.5 UK VR(Virtual Reality)&AR(Augmented Reality)Device Market Analysis
  5.5.1 UK VR(Virtual Reality)&AR(Augmented Reality)Device Market Overview
  5.5.2 UK 2011-2016E VR(Virtual Reality)&AR(Augmented Reality)Device Local Supply, Import, Export, Local Consumption Analysis
  5.5.3 UK 2011-2016E VR(Virtual Reality)&AR(Augmented Reality)Device Sales Price Analysis
  5.5.4 UK 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Market Share Analysis
5.6 Ireland VR(Virtual Reality)&AR(Augmented Reality)Device Market Analysis
  5.6.1 Ireland VR(Virtual Reality)&AR(Augmented Reality)Device Market Overview
  5.6.2 Ireland 2011-2016E VR(Virtual Reality)&AR(Augmented Reality)Device Local Supply, Import, Export, Local Consumption Analysis
  5.6.3 Ireland 2011-2016E VR(Virtual Reality)&AR(Augmented Reality)Device Sales Price Analysis
  5.6.4 Ireland 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Market Share Analysis
5.7 Finland VR(Virtual Reality)&AR(Augmented Reality)Device Market Analysis
  5.7.1 Finland VR(Virtual Reality)&AR(Augmented Reality)Device Market Overview
  5.7.2 Finland 2011-2016E VR(Virtual Reality)&AR(Augmented Reality)Device Local Supply, Import, Export, Local Consumption Analysis
  5.7.3 Finland 2011-2016E VR(Virtual Reality)&AR(Augmented Reality)Device Sales Price Analysis
  5.7.4 Finland 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Market Share Analysis

6 GLOBAL 2011-2016E VR(VIRTUAL REALITY)&AR(AUGMENTED REALITY)DEVICE SEGMENT MARKET ANALYSIS (BY TYPE)

6.1 Global 2011-2016E VR(Virtual Reality)&AR(Augmented Reality)Device Sales by Type
6.2 Different Types VR(Virtual Reality)&AR(Augmented Reality)Device Product Interview Price Analysis
6.3 Different Types VR(Virtual Reality)&AR(Augmented Reality)Device Product Driving Factors Analysis
  6.3.1 Mobile VR(Virtual Reality)&AR(Augmented Reality)Device Growth Driving Factor Analysis
  6.3.2 PC/Home console VR(Virtual Reality)&AR(Augmented Reality)Device Growth Driving Factor Analysis
  6.3.3 Headset AR VR(Virtual Reality)&AR(Augmented Reality)Device Growth Driving Factor Analysis
  6.3.4 Other VR(Virtual Reality)&AR(Augmented Reality)Device Growth Driving Factor Analysis

7 GLOBAL 2011-2016E VR(VIRTUAL REALITY)&AR(AUGMENTED REALITY)DEVICE SEGMENT MARKET ANALYSIS (BY APPLICATION)

7.1 Global 2011-2016E Consumption by Application
7.2 Different Application Product Interview Price Analysis
7.3 Different Application Product Driving Factors Analysis
  7.3.1 Home Use VR(Virtual Reality)&AR(Augmented Reality)Device Growth Driving Factor Analysis
  7.3.2 Commercial Use VR(Virtual Reality)&AR(Augmented Reality)Device Growth Driving Factor Analysis

8 MAJOR MANUFACTURERS ANALYSIS OF VR(VIRTUAL REALITY)&AR(AUGMENTED REALITY)DEVICE

8.1 SAMSUNG
  8.1.1 Company Profile
  8.1.2 Product Picture and Specifications
  8.1.3 SAMSUNG 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.1.4 SAMSUNG 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Business Region Distribution Analysis
8.2 MICROSOFT
  8.2.1 Company Profile
  8.2.2 Product Picture and Specifications
  8.2.3 MICROSOFT 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.2.4 MICROSOFT 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Business Region Distribution Analysis
8.3 GOOGLE
  8.3.1 Company Profile
  8.3.2 Product Picture and Specifications
  8.3.3 GOOGLE 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.3.4 GOOGLE 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Business Region Distribution Analysis
8.4 FaceBook
  8.4.1 Company Profile
  8.4.2 Product Picture and Specifications
  8.4.3 FaceBook 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.4.4 FaceBook 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Business Region Distribution Analysis
8.5 Carl Zeiss
  8.5.1 Company Profile
  8.5.2 Product Picture and Specifications
  8.5.3 Carl Zeiss 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.5.4 Carl Zeiss 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Business Region Distribution Analysis
8.6 Baofeng
  8.6.1 Company Profile
  8.6.2 Product Picture and Specifications
  8.6.3 Baofeng 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.6.4 Baofeng 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Business Region Distribution Analysis
8.7 Sony
  8.7.1 Company Profile
  8.7.2 Product Picture and Specifications
  8.7.3 Sony 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.7.4 Sony 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Business Region Distribution Analysis
8.8 Razer
  8.8.1 Company Profile
  8.8.2 Product Picture and Specifications
  8.8.3 Razer 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.8.4 Razer 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Business Region Distribution Analysis
8.9 HTC
  8.9.1 Company Profile
  8.9.2 Product Picture and Specifications
  8.9.3 HTC 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.9.4 HTC 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Business Region Distribution Analysis
8.10 Daqri
  8.10.1 Company Profile
  8.10.2 Product Picture and Specifications
  8.10.3 Daqri 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.10.4 Daqri 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Business Region Distribution Analysis
8.11 AMD
  8.11.1 Company Profile
  8.11.2 Product Picture and Specifications
  8.11.3 AMD 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.11.4 AMD 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Business Region Distribution Analysis
8.12 Atheer
  8.12.1 Company Profile
  8.12.2 Product Picture and Specifications
  8.12.3 Atheer 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.12.4 Atheer 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Business Region Distribution Analysis
8.13 Meta
  8.13.1 Company Profile
  8.13.2 Product Picture and Specifications
  8.13.3 Meta 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.13.4 Meta 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Business Region Distribution Analysis
8.14 castAR
  8.14.1 Company Profile
  8.14.2 Product Picture and Specifications
  8.14.3 castAR 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.14.4 castAR 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Business Region Distribution Analysis
8.15 Skully
  8.15.1 Company Profile
  8.15.2 Product Picture and Specifications
  8.15.3 Skully 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.15.4 Skully 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Business Region Distribution Analysis
8.16 HP
  8.16.1 Company Profile
  8.16.2 Product Picture and Specifications
  8.16.3 HP 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.16.4 HP 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Business Region Distribution Analysis
8.17 Antvr
  8.17.1 Company Profile
  8.17.2 Product Picture and Specifications
  8.17.3 Antvr 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.17.4 Antvr 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Business Region Distribution Analysis
8.18 Lumus
  8.18.1 Company Profile
  8.18.2 Product Picture and Specifications
  8.18.3 Lumus 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.18.4 Lumus 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Business Region Distribution Analysis
8.19 Fove
  8.19.1 Company Profile
  8.19.2 Product Picture and Specifications
  8.19.3 Fove 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.19.4 Fove 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Business Region Distribution Analysis
8.20 Sulon
  8.20.1 Company Profile
  8.20.2 Product Picture and Specifications
  8.20.3 Sulon 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.20.4 Sulon 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Business Region Distribution Analysis
8.21 JINWEIDU
  8.21.1 Company Profile
  8.21.2 Product Picture and Specifications
  8.21.3 JINWEIDU 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.21.4 JINWEIDU 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Business Region Distribution Analysis
8.22 Virglass
  8.22.1 Company Profile
  8.22.2 Product Picture and Specifications
  8.22.3 Virglass 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.22.4 Virglass 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Business Region Distribution Analysis
8.23 Emaxv
  8.23.1 Company Profile
  8.23.2 Product Picture and Specifications
  8.23.3 Emaxv 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.23.4 Emaxv 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Business Region Distribution Analysis
8.24 Epson
  8.24.1 Company Profile
  8.24.2 Product Picture and Specifications
  8.24.3 Epson 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
  8.24.4 Epson 2015 VR(Virtual Reality)&AR(Augmented Reality)Device Business Region Distribution Analysis

9 DEVELOPMENT TREND OF ANALYSIS OF MARKET

9.1 Global Market Trend Analysis
  9.1.1 Global 2016-2021 Market Size (Volume and Value) Forecast
  9.1.2 Global 2016-2021 Sales Price Forecast
  9.1.3 Global 2016-2021 Gross Margin Forecast
9.2 Regional Market Trend
  9.2.1 US 2016-2021 VR(Virtual Reality)&AR(Augmented Reality)Device Consumption Forecast
  9.2.2 China 2016-2021 VR(Virtual Reality)&AR(Augmented Reality)Device Consumption Forecast
  9.2.3 Japan 2016-2021 VR(Virtual Reality)&AR(Augmented Reality)Device Consumption Forecast
  9.2.4 Germany 2016-2021 VR(Virtual Reality)&AR(Augmented Reality)Device Consumption Forecast
  9.2.5 UK 2016-2021 VR(Virtual Reality)&AR(Augmented Reality)Device Consumption Forecast
  9.2.6 Ireland 2016-2021 VR(Virtual Reality)&AR(Augmented Reality)Device Consumption Forecast
  9.2.7 Finland 2016-2021 VR(Virtual Reality)&AR(Augmented Reality)Device Consumption Forecast
9.3 Market Trend (Product type)
9.4 Market Trend (Application)

10 VR(VIRTUAL REALITY)&AR(AUGMENTED REALITY)DEVICE MARKETING MODEL ANALYSIS

10.1 VR(Virtual Reality)&AR(Augmented Reality)Device Regional Marketing Model Analysis
10.2 VR(Virtual Reality)&AR(Augmented Reality)Device International Trade Model Analysis
10.3 Traders or Distributors with Contact Information of VR(Virtual Reality)&AR(Augmented Reality)Device by Regions
10.4 VR(Virtual Reality)&AR(Augmented Reality)Device Supply Chain Analysis

11 CONSUMERS ANALYSIS OF VR(VIRTUAL REALITY)&AR(AUGMENTED REALITY)DEVICE

11.1 Consumer 1 Analysis
11.2 Consumer 2 Analysis
11.3 Consumer 3 Analysis
11.4 Consumer 4 Analysis

12 NEW PROJECT INVESTMENT FEASIBILITY ANALYSIS OF VR(VIRTUAL REALITY)&AR(AUGMENTED REALITY)DEVICE

12.1 New Project SWOT Analysis of VR(Virtual Reality)&AR(Augmented Reality)Device
12.2 New Project Investment Feasibility Analysis of VR(Virtual Reality)&AR(Augmented Reality)Device

13 CONCLUSION OF THE GLOBAL VR(VIRTUAL REALITY)&AR(AUGMENTED REALITY)DEVICE MARKET PROFESSIONAL SURVEY REPORT 2016


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