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Global VR Gaming Market Research Report 2017

January 2017 | 121 pages | ID: G5831231EA4EN
QYResearch

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Notes:

Production, means the output of VR Gaming

Revenue, means the sales value of VR Gaming

This report studies VR Gaming in Global market, especially in North America, Europe, China, Japan, Korea and Taiwan, focuses on top manufacturers in global market, with capacity, production, price, revenue and market share for each manufacturer, covering
  • Netflix
  • Samsung
  • Google
  • HTC
  • Sony
  • Valve
Market Segment by Regions, this report splits Global into several key Regions, with production, consumption, revenue, market share and growth rate of VR Gaming in these regions, from 2011 to 2021 (forecast), like
  • North America
  • Europe
  • China
  • Japan
  • Korea
  • Taiwan
Split by product type, with production, revenue, price, market share and growth rate of each type, can be divided into
  • Type I
  • Type II
Split by application, this report focuses on consumption, market share and growth rate of VR Gaming in each application, can be divided into
  • Application 1
  • Application 2
Global VR Gaming Market Research Report 2017

1 VR GAMING MARKET OVERVIEW

1.1 Product Overview and Scope of VR Gaming
1.2 VR Gaming Segment by Type
  1.2.1 Global Production Market Share of VR Gaming by Type in 2015
  1.2.2 Type I
  1.2.3 Type II
1.3 VR Gaming Segment by Application
  1.3.1 VR Gaming Consumption Market Share by Application in 2015
  1.3.2 Application
  1.3.3 Application
  1.3.4 Application
1.4 VR Gaming Market by Region
  1.4.1 North America Status and Prospect (2012-2022)
  1.4.2 Europe Status and Prospect (2012-2022)
  1.4.3 China Status and Prospect (2012-2022)
  1.4.4 Japan Status and Prospect (2012-2022)
  1.4.5 Korea Status and Prospect (2012-2022)
  1.4.6 Taiwan Status and Prospect (2012-2022)
1.5 Global Market Size (Value) of VR Gaming (2012-2022)

2 GLOBAL VR GAMING MARKET COMPETITION BY MANUFACTURERS

2.1 Global VR Gaming Production and Share by Manufacturers (2015 and 2016)
2.2 Global VR Gaming Revenue and Share by Manufacturers (2015 and 2016)
2.3 Global VR Gaming Average Price by Manufacturers (2015 and 2016)
2.4 Manufacturers VR Gaming Manufacturing Base Distribution, Sales Area and Product Type
2.5 VR Gaming Market Competitive Situation and Trends
  2.5.1 VR Gaming Market Concentration Rate
  2.5.2 VR Gaming Market Share of Top 3 and Top 5 Manufacturers
  2.5.3 Mergers & Acquisitions, Expansion

3 GLOBAL VR GAMING PRODUCTION, REVENUE (VALUE) BY REGION (2012-2017)

3.1 Global VR Gaming Production by Region (2012-2017)
3.2 Global VR Gaming Production Market Share by Region (2012-2017)
3.3 Global VR Gaming Revenue (Value) and Market Share by Region (2012-2017)
3.4 Global VR Gaming Production, Revenue, Price and Gross Margin (2012-2017)
3.5 North America VR Gaming Production, Revenue, Price and Gross Margin (2012-2017)
3.6 Europe VR Gaming Production, Revenue, Price and Gross Margin (2012-2017)
3.7 China VR Gaming Production, Revenue, Price and Gross Margin (2012-2017)
3.8 Japan VR Gaming Production, Revenue, Price and Gross Margin (2012-2017)
3.9 Korea VR Gaming Production, Revenue, Price and Gross Margin (2012-2017)
3.10 Taiwan VR Gaming Production, Revenue, Price and Gross Margin (2012-2017)

4 GLOBAL VR GAMING SUPPLY (PRODUCTION), CONSUMPTION, EXPORT, IMPORT BY REGIONS (2012-2017)

4.1 Global VR Gaming Consumption by Regions (2012-2017)
4.2 North America VR Gaming Production, Consumption, Export, Import (2012-2017)
4.3 Europe VR Gaming Production, Consumption, Export, Import (2012-2017)
4.4 China VR Gaming Production, Consumption, Export, Import (2012-2017)
4.5 Japan VR Gaming Production, Consumption, Export, Import (2012-2017)
4.6 Korea VR Gaming Production, Consumption, Export, Import (2012-2017)
4.7 Taiwan VR Gaming Production, Consumption, Export, Import (2012-2017)

5 GLOBAL VR GAMING PRODUCTION, REVENUE (VALUE), PRICE TREND BY TYPE

5.1 Global VR Gaming Production and Market Share by Type (2012-2017)
5.2 Global VR Gaming Revenue and Market Share by Type (2012-2017)
5.3 Global VR Gaming Price by Type (2012-2017)
5.4 Global VR Gaming Production Growth by Type (2012-2017)

6 GLOBAL VR GAMING MARKET ANALYSIS BY APPLICATION

6.1 Global VR Gaming Consumption and Market Share by Application (2012-2017)
6.2 Global VR Gaming Consumption Growth Rate by Application (2012-2017)
6.3 Market Drivers and Opportunities
  6.3.1 Potential Applications
  6.3.2 Emerging Markets/Countries

7 GLOBAL VR GAMING MANUFACTURERS PROFILES/ANALYSIS

7.1 Netflix
  7.1.1 Company Basic Information, Manufacturing Base and Its Competitors
  7.1.2 VR Gaming Product Type, Application and Specification
    7.1.2.1 Product A
    7.1.2.2 Product B
  7.1.3 Netflix VR Gaming Production, Revenue, Price and Gross Margin (2015 and 2016)
  7.1.4 Main Business/Business Overview
7.2 Samsung
  7.2.1 Company Basic Information, Manufacturing Base and Its Competitors
  7.2.2 VR Gaming Product Type, Application and Specification
    7.2.2.1 Product A
    7.2.2.2 Product B
  7.2.3 Samsung VR Gaming Production, Revenue, Price and Gross Margin (2015 and 2016)
  7.2.4 Main Business/Business Overview
7.3 Google
  7.3.1 Company Basic Information, Manufacturing Base and Its Competitors
  7.3.2 VR Gaming Product Type, Application and Specification
    7.3.2.1 Product A
    7.3.2.2 Product B
  7.3.3 Google VR Gaming Production, Revenue, Price and Gross Margin (2015 and 2016)
  7.3.4 Main Business/Business Overview
7.4 HTC
  7.4.1 Company Basic Information, Manufacturing Base and Its Competitors
  7.4.2 VR Gaming Product Type, Application and Specification
    7.4.2.1 Product A
    7.4.2.2 Product B
  7.4.3 HTC VR Gaming Production, Revenue, Price and Gross Margin (2015 and 2016)
  7.4.4 Main Business/Business Overview
7.5 Sony
  7.5.1 Company Basic Information, Manufacturing Base and Its Competitors
  7.5.2 VR Gaming Product Type, Application and Specification
    7.5.2.1 Product A
    7.5.2.2 Product B
  7.5.3 Sony VR Gaming Production, Revenue, Price and Gross Margin (2015 and 2016)
  7.5.4 Main Business/Business Overview
7.6 Valve
  7.6.1 Company Basic Information, Manufacturing Base and Its Competitors
  7.6.2 VR Gaming Product Type, Application and Specification
    7.6.2.1 Product A
    7.6.2.2 Product B
  7.6.3 Valve VR Gaming Production, Revenue, Price and Gross Margin (2015 and 2016)
  7.6.4 Main Business/Business Overview

8 VR GAMING MANUFACTURING COST ANALYSIS

8.1 VR Gaming Key Raw Materials Analysis
  8.1.1 Key Raw Materials
  8.1.2 Price Trend of Key Raw Materials
  8.1.3 Key Suppliers of Raw Materials
  8.1.4 Market Concentration Rate of Raw Materials
8.2 Proportion of Manufacturing Cost Structure
  8.2.1 Raw Materials
  8.2.2 Labor Cost
  8.2.3 Manufacturing Expenses
8.3 Manufacturing Process Analysis of VR Gaming

9 INDUSTRIAL CHAIN, SOURCING STRATEGY AND DOWNSTREAM BUYERS

9.1 VR Gaming Industrial Chain Analysis
9.2 Upstream Raw Materials Sourcing
9.3 Raw Materials Sources of VR Gaming Major Manufacturers in 2015
9.4 Downstream Buyers

10 MARKETING STRATEGY ANALYSIS, DISTRIBUTORS/TRADERS

10.1 Marketing Channel
  10.1.1 Direct Marketing
  10.1.2 Indirect Marketing
  10.1.3 Marketing Channel Development Trend
10.2 Market Positioning
  10.2.1 Pricing Strategy
  10.2.2 Brand Strategy
  10.2.3 Target Client
10.3 Distributors/Traders List

11 MARKET EFFECT FACTORS ANALYSIS

11.1 Technology Progress/Risk
  11.1.1 Substitutes Threat
  11.1.2 Technology Progress in Related Industry
11.2 Consumer Needs/Customer Preference Change
11.3 Economic/Political Environmental Change

12 GLOBAL VR GAMING MARKET FORECAST (2017-2022)

12.1 Global VR Gaming Production, Revenue and Price Forecast (2017-2022)
  12.1.1 Global VR Gaming Production and Growth Rate Forecast (2017-2022)
  12.1.2 Global VR Gaming Revenue and Growth Rate Forecast (2017-2022)
  12.1.3 Global VR Gaming Price and Trend Forecast (2017-2022)
12.2 Global VR Gaming Production, Consumption, Import and Export Forecast by Regions (2017-2022)
  12.2.1 North America VR Gaming Production, Revenue, Consumption, Export and Import Forecast (2017-2022)
  12.2.2 Europe VR Gaming Production, Revenue, Consumption, Export and Import Forecast (2017-2022)
  12.2.3 China VR Gaming Production, Revenue, Consumption, Export and Import Forecast (2017-2022)
  12.2.4 Japan VR Gaming Production, Revenue, Consumption, Export and Import Forecast (2017-2022)
  12.2.5 Korea VR Gaming Production, Revenue, Consumption, Export and Import Forecast (2017-2022)
  12.2.6 Taiwan VR Gaming Production, Revenue, Consumption, Export and Import Forecast (2017-2022)
12.3 Global VR Gaming Production, Revenue and Price Forecast by Type (2017-2022)
12.4 Global VR Gaming Consumption Forecast by Application (2017-2022)

13 RESEARCH FINDINGS AND CONCLUSION

14 APPENDIX

Methodology
Analyst Introduction
Data Source

The report requires updating with new data and is sent in 2-3 business days after order is placed.
LIST OF TABLES AND FIGURES

Figure Picture of VR Gaming
Figure Global Production Market Share of VR Gaming by Type in 2015
Figure Product Picture of Type I
Table Major Manufacturers of Type I
Figure Product Picture of Type II
Table Major Manufacturers of Type II
Table VR Gaming Consumption Market Share by Application in 2015
Figure Application 1 Examples
Figure Application 2 Examples
Figure North America VR Gaming Revenue (Million USD) and Growth Rate (2012-2022)
Figure Europe VR Gaming Revenue (Million USD) and Growth Rate (2012-2022)
Figure China VR Gaming Revenue (Million USD) and Growth Rate (2012-2022)
Figure Japan VR Gaming Revenue (Million USD) and Growth Rate (2012-2022)
Figure Korea VR Gaming Revenue (Million USD) and Growth Rate (2012-2022)
Figure Taiwan VR Gaming Revenue (Million USD) and Growth Rate (2012-2022)
Figure Global VR Gaming Revenue (Million UDS) and Growth Rate (2012-2022)
Table Global VR Gaming Capacity of Key Manufacturers (2015 and 2016)
Table Global VR Gaming Capacity Market Share by Manufacturers (2015 and 2016)
Figure Global VR Gaming Capacity of Key Manufacturers in 2015
Figure Global VR Gaming Capacity of Key Manufacturers in 2016
Table Global VR Gaming Production of Key Manufacturers (2015 and 2016)
Table Global VR Gaming Production Share by Manufacturers (2015 and 2016)
Figure 2015 VR Gaming Production Share by Manufacturers
Figure 2016 VR Gaming Production Share by Manufacturers
Table Global VR Gaming Revenue (Million USD) by Manufacturers (2015 and 2016)
Table Global VR Gaming Revenue Share by Manufacturers (2015 and 2016)
Table 2015 Global VR Gaming Revenue Share by Manufacturers
Table 2016 Global VR Gaming Revenue Share by Manufacturers
Table Global Market VR Gaming Average Price of Key Manufacturers (2015 and 2016)
Figure Global Market VR Gaming Average Price of Key Manufacturers in 2015
Table Manufacturers VR Gaming Manufacturing Base Distribution and Sales Area
Table Manufacturers VR Gaming Product Type
Figure VR Gaming Market Share of Top 3 Manufacturers
Figure VR Gaming Market Share of Top 5 Manufacturers
Table Global VR Gaming Capacity by Regions (2012-2017)
Figure Global VR Gaming Capacity Market Share by Regions (2012-2017)
Figure Global VR Gaming Capacity Market Share by Regions (2012-2017)
Figure 2015 Global VR Gaming Capacity Market Share by Regions
Table Global VR Gaming Production by Regions (2012-2017)
Figure Global VR Gaming Production and Market Share by Regions (2012-2017)
Figure Global VR Gaming Production Market Share by Regions (2012-2017)
Figure 2015 Global VR Gaming Production Market Share by Regions
Table Global VR Gaming Revenue by Regions (2012-2017)
Table Global VR Gaming Revenue Market Share by Regions (2012-2017)
Table 2015 Global VR Gaming Revenue Market Share by Regions
Table Global VR Gaming Production, Revenue, Price and Gross Margin (2012-2017)
Table North America VR Gaming Production, Revenue, Price and Gross Margin (2012-2017)
Table Europe VR Gaming Production, Revenue, Price and Gross Margin (2012-2017)
Table China VR Gaming Production, Revenue, Price and Gross Margin (2012-2017)
Table Japan VR Gaming Production, Revenue, Price and Gross Margin (2012-2017)
Table Korea VR Gaming Production, Revenue, Price and Gross Margin (2012-2017)
Table Taiwan VR Gaming Production, Revenue, Price and Gross Margin (2012-2017)
Table Global VR Gaming Consumption Market by Regions (2012-2017)
Table Global VR Gaming Consumption Market Share by Regions (2012-2017)
Figure Global VR Gaming Consumption Market Share by Regions (2012-2017)
Figure 2015 Global VR Gaming Consumption Market Share by Regions
Table North America VR Gaming Production, Consumption, Import & Export (2012-2017)
Table Europe VR Gaming Production, Consumption, Import & Export (2012-2017)
Table China VR Gaming Production, Consumption, Import & Export (2012-2017)
Table Japan VR Gaming Production, Consumption, Import & Export (2012-2017)
Table Korea VR Gaming Production, Consumption, Import & Export (2012-2017)
Table Taiwan VR Gaming Production, Consumption, Import & Export (2012-2017)
Table Global VR Gaming Production by Type (2012-2017)
Table Global VR Gaming Production Share by Type (2012-2017)
Figure Production Market Share of VR Gaming by Type (2012-2017)
Figure 2015 Production Market Share of VR Gaming by Type
Table Global VR Gaming Revenue by Type (2012-2017)
Table Global VR Gaming Revenue Share by Type (2012-2017)
Figure Production Revenue Share of VR Gaming by Type (2012-2017)
Figure 2015 Revenue Market Share of VR Gaming by Type
Table Global VR Gaming Price by Type (2012-2017)
Figure Global VR Gaming Production Growth by Type (2012-2017)
Table Global VR Gaming Consumption by Application (2012-2017)
Table Global VR Gaming Consumption Market Share by Application (2012-2017)
Figure Global VR Gaming Consumption Market Share by Application in 2015
Table Global VR Gaming Consumption Growth Rate by Application (2012-2017)
Figure Global VR Gaming Consumption Growth Rate by Application (2012-2017)
Table Netflix Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table Netflix VR Gaming Production, Revenue, Price and Gross Margin (2015 and 2016)
Figure Netflix VR Gaming Market Share (2015 and 2016)
Table Samsung Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table Samsung VR Gaming Production, Revenue, Price and Gross Margin (2015 and 2016)
Figure Samsung VR Gaming Market Share (2015 and 2016)
Table Google Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table Google VR Gaming Production, Revenue, Price and Gross Margin (2015 and 2016)
Figure Google VR Gaming Market Share (2015 and 2016)
Table HTC Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table HTC VR Gaming Production, Revenue, Price and Gross Margin (2015 and 2016)
Figure HTC VR Gaming Market Share (2015 and 2016)
Table Sony Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table Sony VR Gaming Production, Revenue, Price and Gross Margin (2015 and 2016)
Figure Sony VR Gaming Market Share (2015 and 2016)
Table Valve Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table Valve VR Gaming Production, Revenue, Price and Gross Margin (2015 and 2016)
Figure Valve VR Gaming Market Share (2015 and 2016)
Table Production Base and Market Concentration Rate of Raw Material
Figure Price Trend of Key Raw Materials
Table Key Suppliers of Raw Materials
Figure Manufacturing Cost Structure of VR Gaming
Figure Manufacturing Process Analysis of VR Gaming
Figure VR Gaming Industrial Chain Analysis
Table Raw Materials Sources of VR Gaming Major Manufacturers in 2015
Table Major Buyers of VR Gaming
Table Distributors/Traders List
Figure Global VR Gaming Production and Growth Rate Forecast (2017-2022)
Figure Global VR Gaming Revenue and Growth Rate Forecast (2017-2022)
Figure Global VR Gaming Price and Trend Forecast (2017-2022)
Table Global VR Gaming Production Forecast by Regions (2017-2022)
Table Global VR Gaming Consumption Forecast by Regions (2017-2022)
Figure North America VR Gaming Production, Revenue and Growth Rate Forecast (2017-2022)
Table North America VR Gaming Production, Consumption, Export and Import Forecast (2017-2022)
Figure Europe VR Gaming Production, Revenue and Growth Rate Forecast (2017-2022)
Table Europe VR Gaming Production, Consumption, Export and Import Forecast (2017-2022)
Figure China VR Gaming Production, Revenue and Growth Rate Forecast (2017-2022)
Table China VR Gaming Production, Consumption, Export and Import Forecast (2017-2022)
Figure Japan VR Gaming Production, Revenue and Growth Rate Forecast (2017-2022)
Table Japan VR Gaming Production, Consumption, Export and Import Forecast (2017-2022)
Figure Korea VR Gaming Production, Revenue and Growth Rate Forecast (2017-2022)
Table Korea VR Gaming Production, Consumption, Export and Import Forecast (2017-2022)
Figure Taiwan VR Gaming Production, Revenue and Growth Rate Forecast (2017-2022)
Table Taiwan VR Gaming Production, Consumption, Export and Import Forecast (2017-2022)
Table Global VR Gaming Production Forecast by Type (2017-2022)
Table Global VR Gaming Revenue Forecast by Type (2017-2022)
Table Global VR Gaming Price Forecast by Type (2017-2022)
Table Global VR Gaming Consumption Forecast by Application (2017-2022)


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