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Global Virtual Reality (VR) in Gaming Sales Market Report Forecast 2017 to 2022

December 2017 | 137 pages | ID: G8FB9CD0C88EN
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The report offers a comprehensive evaluation of the market. It does so via in-depth insights, understanding market evolution by tracking historical developments, and analyzing the present scenario and future projections based on optimistic and likely scenarios. Each research report serves as a repository of analysis and information for every facet of the market, including but not limited to: Regional markets, technology developments, types, applications, and the competitive landscape.

The study is a source of reliable data on:
  • Key market segments and sub-segments
  • Evolving market trends and dynamics
  • Changing supply and demand scenarios
  • Quantifying market opportunities through market sizing and market forecasting
  • Tracking current trends/opportunities/challenges
  • Competitive insights
  • Opportunity mapping in terms of technological breakthroughs
This research report analyzes this market on the basis of its market segments, major geographies, and current market trends. Geographies analyzed under this research report include:
United States
China
Europe
Japan

The Major players reported in the market include:
FaceBook/Oculus
Microsoft(HoloLens)
Google
Samsung
HTC vive
Song
GoPro
Jaunt
Magic leap

Product Segment Analysis:
Type 1
Type 2
Type 3

Application Segment Analysis:
Application 1
Application 2
Application 3

Reasons for Buying this Report
  • This report provides pin-point analysis for changing competitive dynamics
  • It provides a forward looking perspective on different factors driving or restraining market growth
  • It provides a six-year forecast assessed on the basis of how the market is predicted to grow
  • It helps in understanding the key product segments and their future
  • It provides pin point analysis of changing competition dynamics and keeps you ahead of competitors
  • It helps in making informed business decisions by having complete insights of market and by making in-depth analysis of market segments

It provides distinctive graphics and exemplified analysis of major market segments
1 VIRTUAL REALITY (VR) IN GAMING MARKET OVERVIEW

1.1 Product Overview and Scope of Virtual Reality (VR) in Gaming
1.2 Classification of Virtual Reality (VR) in Gaming
  1.2.1 Type
  1.2.2 Type
  1.2.3 Type
1.3 Application of Virtual Reality (VR) in Gaming
  1.3.2 Application
  1.3.3 Application
  1.3.4 Application
1.4 Virtual Reality (VR) in Gaming Market States Status and Prospect (2012-2022) by Regions
  1.4.1 United States
  1.4.2 China
  1.4.3 Europe
  1.4.4 Japan
1.5 Global Market Size of Virtual Reality (VR) in Gaming (2012-2022)
  1.5.1 Global Virtual Reality (VR) in Gaming Sales and Growth Rate (2012-2022)
  1.5.2 Global Virtual Reality (VR) in Gaming Revenue and Growth Rate (2012-2022)

2 GLOBAL ECONOMIC IMPACT ON VIRTUAL REALITY (VR) IN GAMING INDUSTRY

2.1 Global Macroeconomic Environment Analysis
  2.1.1 Global Macroeconomic Analysis
  2.1.2 Global Macroeconomic Environment Development Trend
2.2 Global Macroeconomic Environment Analysis by Regions

3 VIRTUAL REALITY (VR) IN GAMING MANUFACTURING COST ANALYSIS

3.1 Virtual Reality (VR) in Gaming Key Raw Materials Analysis
  3.1.1 Key Raw Materials
  3.1.2 Price Trend of Key Raw Materials
  3.1.3 Key Suppliers of Raw Materials
  3.1.4 Market Concentration Rate of Raw Materials
3.2 Proportion of Manufacturing Cost Structure
  3.2.1 Raw Materials
  3.2.2 Labor Cost
  3.2.3 Manufacturing Process Analysis of Virtual Reality (VR) in Gaming

4 INDUSTRIAL CHAIN, SOURCING STRATEGY AND DOWNSTREAM BUYERS

4.1 Virtual Reality (VR) in Gaming Industrial Chain Analysis
4.2 Upstream Raw Materials Sourcing
4.3 Raw Materials Sources of Virtual Reality (VR) in Gaming Major Manufacturers in 2016
4.4 Downstream Buyers

5 GLOBAL VIRTUAL REALITY (VR) IN GAMING COMPETITION BY MANUFACTURERS, TYPE AND APPLICATION

5.1 Global Virtual Reality (VR) in Gaming Market Competition by Manufacturers
  5.1.1 Global Virtual Reality (VR) in Gaming Sales and Market Share of Key Manufacturers (2012-2017)
  5.1.2 Global Virtual Reality (VR) in Gaming Revenue and Share by Manufacturers (2012-2017)
5.2 Global Virtual Reality (VR) in Gaming (Volume and Value) by Type
  5.5.1 Global Virtual Reality (VR) in Gaming Sales and Market Share by Type (2012-2017)
  5.5.2 Global Virtual Reality (VR) in Gaming Revenue and Market Share by Type (2012-2017)
5.3 Global Virtual Reality (VR) in Gaming (Volume and Value) by Regions
  5.3.1 Global Virtual Reality (VR) in Gaming Sales and Market Share by Regions (2012-2017)
  5.3.2 Global Virtual Reality (VR) in Gaming Revenue and Market Share by Regions (2012-2017)
5.4 Global Virtual Reality (VR) in Gaming (Volume) by Application

6 UNITED STATES VIRTUAL REALITY (VR) IN GAMING (VOLUME, VALUE AND SALES PRICE)

6.1 United States Virtual Reality (VR) in Gaming Sales and Value (2012-2017)
  6.1.1 United States Virtual Reality (VR) in Gaming Sales and Growth Rate (2012-2017)
  6.1.2 United States Virtual Reality (VR) in Gaming Revenue and Growth Rate (2012-2017)
  6.1.3 United States Virtual Reality (VR) in Gaming Sales Price Trend (2012-2017)
6.2 United States Virtual Reality (VR) in Gaming Sales and Market Share by Manufacturers
6.3 United States Virtual Reality (VR) in Gaming Sales and Market Share by Type
6.4 United States Virtual Reality (VR) in Gaming Sales and Market Share by Application

7 CHINA VIRTUAL REALITY (VR) IN GAMING (VOLUME, VALUE AND SALES PRICE)

7.1 China Virtual Reality (VR) in Gaming Sales and Value (2012-2017)
  7.1.1 China Virtual Reality (VR) in Gaming Sales and Growth Rate (2012-2017)
  7.1.2 China Virtual Reality (VR) in Gaming Revenue and Growth Rate (2012-2017)
  7.1.3 China Virtual Reality (VR) in Gaming Sales Price Trend (2012-2017)
7.2 China Virtual Reality (VR) in Gaming Sales and Market Share by Manufacturers
7.3 China Virtual Reality (VR) in Gaming Sales and Market Share by Type
7.4 China Virtual Reality (VR) in Gaming Sales and Market Share by Application

8 EUROPE VIRTUAL REALITY (VR) IN GAMING (VOLUME, VALUE AND SALES PRICE)

8.1 Europe Virtual Reality (VR) in Gaming Sales and Value (2012-2017)
  8.1.1 Europe Virtual Reality (VR) in Gaming Sales and Growth Rate (2012-2017)
  8.1.2 Europe Virtual Reality (VR) in Gaming Revenue and Growth Rate (2012-2017)
  8.1.3 Europe Virtual Reality (VR) in Gaming Sales Price Trend (2012-2017)
8.2 Europe Virtual Reality (VR) in Gaming Sales and Market Share by Manufacturers
8.3 Europe Virtual Reality (VR) in Gaming Sales and Market Share by Type
8.4 Europe Virtual Reality (VR) in Gaming Sales and Market Share by Application

9 JAPAN VIRTUAL REALITY (VR) IN GAMING (VOLUME, VALUE AND SALES PRICE)

9.1 Japan Virtual Reality (VR) in Gaming Sales and Value (2012-2017)
  9.1.1 Japan Virtual Reality (VR) in Gaming Sales and Growth Rate (2012-2017)
  9.1.2 Japan Virtual Reality (VR) in Gaming Revenue and Growth Rate (2012-2017)
  9.1.3 Japan Virtual Reality (VR) in Gaming Sales Price Trend (2012-2017)
9.2 Japan Virtual Reality (VR) in Gaming Sales and Market Share by Manufacturers
9.3 Japan Virtual Reality (VR) in Gaming Sales and Market Share by Type
9.4 Japan Virtual Reality (VR) in Gaming Sales and Market Share by Application

10 GLOBAL VIRTUAL REALITY (VR) IN GAMING MANUFACTURERS ANALYSIS

10.1 FaceBook/Oculus
  10.1.1 Company Basic Information, Manufacturing Base and Competitors
  10.1.2 Product Type, Application and Specification
  10.1.3 Sales, Revenue, Price and Gross Margin (2012-2017)
  10.1.4 Business Overview
10.2 Microsoft(HoloLens)
  10.2.1 Company Basic Information, Manufacturing Base and Competitors
  10.2.2 Product Type, Application and Specification
  10.2.3 Sales, Revenue, Price and Gross Margin (2012-2017)
  10.2.4 Business Overview
10.3 Google
  10.3.1 Company Basic Information, Manufacturing Base and Competitors
  10.3.2 Product Type, Application and Specification
  10.3.3 Sales, Revenue, Price and Gross Margin (2012-2017)
  10.3.4 Business Overview
10.4 Samsung
  10.4.1 Company Basic Information, Manufacturing Base and Competitors
  10.4.2 Product Type, Application and Specification
  10.4.3 Sales, Revenue, Price and Gross Margin (2012-2017)
  10.4.4 Business Overview
10.5 HTC vive
  10.5.1 Company Basic Information, Manufacturing Base and Competitors
  10.5.2 Product Type, Application and Specification
  10.5.3 Sales, Revenue, Price and Gross Margin (2012-2017)
  10.5.4 Business Overview
10.6 Song
  10.6.1 Company Basic Information, Manufacturing Base and Competitors
  10.6.2 Product Type, Application and Specification
  10.6.3 Sales, Revenue, Price and Gross Margin (2012-2017)
  10.6.4 Business Overview
10.7 GoPro
  10.7.1 Company Basic Information, Manufacturing Base and Competitors
  10.7.2 Product Type, Application and Specification
  10.7.3 Sales, Revenue, Price and Gross Margin (2012-2017)
  10.7.4 Business Overview
10.8 Jaunt
  10.8.1 Company Basic Information, Manufacturing Base and Competitors
  10.8.2 Product Type, Application and Specification
  10.8.3 Sales, Revenue, Price and Gross Margin (2012-2017)
  10.8.4 Business Overview
10.9 Magic leap
  10.9.1 Company Basic Information, Manufacturing Base and Competitors
  10.9.2 Product Type, Application and Specification
  10.9.3 Sales, Revenue, Price and Gross Margin (2012-2017)
  10.9.4 Business Overview

11 MARKETING STRATEGY ANALYSIS, DISTRIBUTORS/TRADERS

11.1 Marketing Channel
  11.1.1 Direct Marketing
  11.1.2 Indirect Marketing
  11.1.3 Marketing Channel Development Trend
11.2 Market Positioning
  11.2.1 Pricing Strategy
  11.2.2 Brand Strategy
  11.2.3 Target Client
11.3 Distributors/Traders List

12 MARKET EFFECT FACTORS ANALYSIS

12.1 Technology Progress/Risk
  12.1.1 Substitutes Threat
  12.1.2 Technology Progress in Related Industry
12.2 Consumer Needs/Customer Preference Change
12.3 Economic/Political Environmental Change

13 GLOBAL VIRTUAL REALITY (VR) IN GAMING MARKET FORECAST (2017-2022)

13.1 Global Virtual Reality (VR) in Gaming Sales, Revenue Forecast (2017-2022)
13.2 Global Virtual Reality (VR) in Gaming Sales Forecast by Regions (2017-2022)
13.3 Global Virtual Reality (VR) in Gaming Sales Forecast by Type (2017-2022)
13.4 Global Virtual Reality (VR) in Gaming Sales Forecast by Application (2017-2022)

14 APPENDIX

LIST OF TABLES

Figure Picture of Virtual Reality (VR) in Gaming
Table Classification of Virtual Reality (VR) in Gaming
Figure Global Sales Market Share of Virtual Reality (VR) in Gaming by Type in 2016
Table Applications of Virtual Reality (VR) in Gaming
Figure Global Sales Market Share of Virtual Reality (VR) in Gaming by Application in 2016
Figure United States Virtual Reality (VR) in Gaming Revenue and Growth Rate (2012-2022)
Figure China Virtual Reality (VR) in Gaming Revenue and Growth Rate (2012-2022)
Figure Europe Virtual Reality (VR) in Gaming Revenue and Growth Rate (2012-2022)
Figure Japan Virtual Reality (VR) in Gaming Revenue and Growth Rate (2012-2022)
Figure Global Virtual Reality (VR) in Gaming Sales and Growth Rate (2012-2022)
Figure Global Virtual Reality (VR) in Gaming Revenue and Growth Rate (2012-2022)
Table Global Virtual Reality (VR) in Gaming Sales of Key Manufacturers (2012-2017)
Table Global Virtual Reality (VR) in Gaming Sales Share by Manufacturers (2012-2017)
Figure 2015 Virtual Reality (VR) in Gaming Sales Share by Manufacturers
Figure 2016 Virtual Reality (VR) in Gaming Sales Share by Manufacturers
Table Global Virtual Reality (VR) in Gaming Revenue by Manufacturers (2012-2017)
Table Global Virtual Reality (VR) in Gaming Revenue Share by Manufacturers (2012-2017)
Table 2015 Global Virtual Reality (VR) in Gaming Revenue Share by Manufacturers
Table 2016 Global Virtual Reality (VR) in Gaming Revenue Share by Manufacturers
Table Global Virtual Reality (VR) in Gaming Sales and Market Share by Type (2012-2017)
Table Global Virtual Reality (VR) in Gaming Sales Share by Type (2012-2017)
Figure Sales Market Share of Virtual Reality (VR) in Gaming by Type (2012-2017)
Figure Global Virtual Reality (VR) in Gaming Sales Growth Rate by Type (2012-2017)
Table Global Virtual Reality (VR) in Gaming Revenue and Market Share by Type (2012-2017)
Table Global Virtual Reality (VR) in Gaming Revenue Share by Type (2012-2017)
Figure Revenue Market Share of Virtual Reality (VR) in Gaming by Type (2012-2017)
Figure Global Virtual Reality (VR) in Gaming Revenue Growth Rate by Type (2012-2017)
Table Global Virtual Reality (VR) in Gaming Sales and Market Share by Regions (2012-2017)
Table Global Virtual Reality (VR) in Gaming Sales Share by Regions (2012-2017)
Figure Sales Market Share of Virtual Reality (VR) in Gaming by Regions (2012-2017)
Figure Global Virtual Reality (VR) in Gaming Sales Growth Rate by Regions (2012-2017)
Table Global Virtual Reality (VR) in Gaming Revenue and Market Share by Regions (2012-2017)
Table Global Virtual Reality (VR) in Gaming Revenue Share by Regions (2012-2017)
Figure Revenue Market Share of Virtual Reality (VR) in Gaming by Regions (2012-2017)
Figure Global Virtual Reality (VR) in Gaming Revenue Growth Rate by Regions (2012-2017)
Table Global Virtual Reality (VR) in Gaming Sales and Market Share by Application (2012-2017)
Table Global Virtual Reality (VR) in Gaming Sales Share by Application (2012-2017)
Figure Sales Market Share of Virtual Reality (VR) in Gaming by Application (2012-2017)
Figure Global Virtual Reality (VR) in Gaming Sales Growth Rate by Application (2012-2017)
Figure United States Virtual Reality (VR) in Gaming Sales and Growth Rate (2012-2017)
Figure United States Virtual Reality (VR) in Gaming Revenue and Growth Rate (2012-2017)
Figure United States Virtual Reality (VR) in Gaming Sales Price Trend (2012-2017)
Table United States Virtual Reality (VR) in Gaming Sales by Manufacturers (2012-2017)
Table United States Virtual Reality (VR) in Gaming Market Share by Manufacturers (2012-2017)
Table United States Virtual Reality (VR) in Gaming Sales by Type (2012-2017)
Table United States Virtual Reality (VR) in Gaming Market Share by Type (2012-2017)
Table United States Virtual Reality (VR) in Gaming Sales by Application (2012-2017)
Table United States Virtual Reality (VR) in Gaming Market Share by Application (2012-2017)
Figure China Virtual Reality (VR) in Gaming Sales and Growth Rate (2012-2017)
Figure China Virtual Reality (VR) in Gaming Revenue and Growth Rate (2012-2017)
Figure China Virtual Reality (VR) in Gaming Sales Price Trend (2012-2017)
Table China Virtual Reality (VR) in Gaming Sales by Manufacturers (2012-2017)
Table China Virtual Reality (VR) in Gaming Market Share by Manufacturers (2012-2017)
Table China Virtual Reality (VR) in Gaming Sales by Type (2012-2017)
Table China Virtual Reality (VR) in Gaming Market Share by Type (2012-2017)
Table China Virtual Reality (VR) in Gaming Sales by Application (2012-2017)
Table China Virtual Reality (VR) in Gaming Market Share by Application (2012-2017)
Figure Europe Virtual Reality (VR) in Gaming Sales and Growth Rate (2012-2017)
Figure Europe Virtual Reality (VR) in Gaming Revenue and Growth Rate (2012-2017)
Figure Europe Virtual Reality (VR) in Gaming Sales Price Trend (2012-2017)
Table Europe Virtual Reality (VR) in Gaming Sales by Manufacturers (2012-2017)
Table Europe Virtual Reality (VR) in Gaming Market Share by Manufacturers (2012-2017)
Table Europe Virtual Reality (VR) in Gaming Sales by Type (2012-2017)
Table Europe Virtual Reality (VR) in Gaming Market Share by Type (2012-2017)
Table Europe Virtual Reality (VR) in Gaming Sales by Application (2012-2017)
Table Europe Virtual Reality (VR) in Gaming Market Share by Application (2012-2017)
Figure Japan Virtual Reality (VR) in Gaming Sales and Growth Rate (2012-2017)
Figure Japan Virtual Reality (VR) in Gaming Revenue and Growth Rate (2012-2017)
Figure Japan Virtual Reality (VR) in Gaming Sales Price Trend (2012-2017)
Table Japan Virtual Reality (VR) in Gaming Sales by Manufacturers (2012-2017)
Table Japan Virtual Reality (VR) in Gaming Market Share by Manufacturers (2012-2017)
Table Japan Virtual Reality (VR) in Gaming Sales by Type (2012-2017)
Table Japan Virtual Reality (VR) in Gaming Market Share by Type (2012-2017)
Table Japan Virtual Reality (VR) in Gaming Sales by Application (2012-2017)
Table Japan Virtual Reality (VR) in Gaming Market Share by Application (2012-2017)
Table FaceBook/Oculus Basic Information List
Table FaceBook/Oculus Virtual Reality (VR) in Gaming Sales, Revenue, Price and Gross Margin (2012-2017)
Figure FaceBook/Oculus Virtual Reality (VR) in Gaming Global Market Share (2012-2017)
Table Microsoft(HoloLens) Basic Information List
Table Microsoft(HoloLens) Virtual Reality (VR) in Gaming Sales, Revenue, Price and Gross Margin (2012-2017)
Figure Microsoft(HoloLens) Virtual Reality (VR) in Gaming Global Market Share (2012-2017)
Table Google Basic Information List
Table Google Virtual Reality (VR) in Gaming Sales, Revenue, Price and Gross Margin (2012-2017)
Figure Google Virtual Reality (VR) in Gaming Global Market Share (2012-2017)
Table Samsung Basic Information List
Table Samsung Virtual Reality (VR) in Gaming Sales, Revenue, Price and Gross Margin (2012-2017)
Figure Samsung Virtual Reality (VR) in Gaming Global Market Share (2012-2017)
Table HTC vive Basic Information List
Table HTC vive Virtual Reality (VR) in Gaming Sales, Revenue, Price and Gross Margin (2012-2017)
Figure HTC vive Virtual Reality (VR) in Gaming Global Market Share (2012-2017)
Table Song Basic Information List
Table Song Virtual Reality (VR) in Gaming Sales, Revenue, Price and Gross Margin (2012-2017)
Figure Song Virtual Reality (VR) in Gaming Global Market Share (2012-2017)
Table GoPro Basic Information List
Table GoPro Virtual Reality (VR) in Gaming Sales, Revenue, Price and Gross Margin (2012-2017)
Figure GoPro Virtual Reality (VR) in Gaming Global Market Share (2012-2017)
Table Jaunt Basic Information List
Table Jaunt Virtual Reality (VR) in Gaming Sales, Revenue, Price and Gross Margin (2012-2017)
Figure Jaunt Virtual Reality (VR) in Gaming Global Market Share (2012-2017)
Table Magic leap Basic Information List
Table Magic leap Virtual Reality (VR) in Gaming Sales, Revenue, Price and Gross Margin (2012-2017)
Figure Magic leap Virtual Reality (VR) in Gaming Global Market Share (2012-2017)
Table Production Base and Market Concentration Rate of Raw Material
Figure Price Trend of Key Raw Materials
Table Key Suppliers of Raw Materials
Figure Manufacturing Cost Structure of Virtual Reality (VR) in Gaming
Figure Manufacturing Process Analysis of Virtual Reality (VR) in Gaming
Figure Virtual Reality (VR) in Gaming Industrial Chain Analysis
Table Raw Materials Sources of Virtual Reality (VR) in Gaming Major Manufacturers in 2016
Table Major Buyers of Virtual Reality (VR) in Gaming
Table Distributors/Traders List
Figure Global Virtual Reality (VR) in Gaming Sales and Growth Rate Forecast (2017-2022)
Figure Global Virtual Reality (VR) in Gaming Revenue and Growth Rate Forecast (2017-2022)
Table Global Virtual Reality (VR) in Gaming Sales Forecast by Regions (2017-2022)
Table Global Virtual Reality (VR) in Gaming Sales Forecast by Type (2017-2022)
Table Global Virtual Reality (VR) in Gaming Sales Forecast by Application (2017-2022)

COMPANIES MENTIONED

FaceBook/Oculus
Microsoft(HoloLens)
Google
Samsung
HTC vive
Song
GoPro
Jaunt
Magic leap
NextVR
Bubl
Cast AR
OSVR
Matterport
CryWorks
Atheer labs
SoftKinetic
Jingweidu Technology
Baofeng Mojing
ANTVR


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