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Global Serious Games Sales Market Report 2017

December 2017 | 104 pages | ID: GBA450BA216EN
QYResearch

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In this report, the global Serious Games market is valued at USD XX million in 2016 and is expected to reach USD XX million by the end of 2022, growing at a CAGR of XX% between 2016 and 2022.

Geographically, this report split global into several key Regions, with sales (K Units), revenue (Million USD), market share and growth rate of Serious Games for these regions, from 2012 to 2022 (forecast), covering
  • United States
  • China
  • Europe
  • Japan
  • Korea
  • Taiwan
Global Serious Games market competition by top manufacturers/players, with Serious Games sales volume, Price (USD/Unit), revenue (Million USD) and market share for each manufacturer/player; the top players including
  • BreakAway, Ltd.
  • Designing Digitally, Inc.
  • DIGINEXT
  • IBM Corporation
  • Intuition
  • Learning Nexus Ltd
  • Nintendo Co., Ltd.
  • Promotion Software GmbH
  • Revelian
  • Tata Interactive Systems
On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into
  • Enterprises
  • Consumers
On the basis on the end users/applications, this report focuses on the status and outlook for major applications/end users, sales volume, market share and growth rate for each application, including
  • Healthcare
  • Aerospace & defense
  • Government
  • Education
  • Retail
  • Media & Entertainment
  • Others
If you have any special requirements, please let us know and we will offer you the report as you want.
Global Serious Games Sales Market Report 2017

1 SERIOUS GAMES MARKET OVERVIEW

1.1 Product Overview and Scope of Serious Games
1.2 Classification of Serious Games by Product Category
  1.2.1 Global Serious Games Market Size (Sales) Comparison by Type (2012-2022)
  1.2.2 Global Serious Games Market Size (Sales) Market Share by Type (Product Category) in 2016
  1.2.3 Enterprises
  1.2.4 Consumers
1.3 Global Serious Games Market by Application/End Users
  1.3.1 Global Serious Games Sales (Volume) and Market Share Comparison by Application (2012-2022)
  1.3.2 Healthcare
  1.3.3 Aerospace & defense
  1.3.4 Government
  1.3.5 Education
  1.3.6 Retail
  1.3.7 Media & Entertainment
  1.3.8 Others
1.4 Global Serious Games Market by Region
  1.4.1 Global Serious Games Market Size (Value) Comparison by Region (2012-2022)
  1.4.2 United States Serious Games Status and Prospect (2012-2022)
  1.4.3 China Serious Games Status and Prospect (2012-2022)
  1.4.4 Europe Serious Games Status and Prospect (2012-2022)
  1.4.5 Japan Serious Games Status and Prospect (2012-2022)
  1.4.6 Korea Serious Games Status and Prospect (2012-2022)
  1.4.7 Taiwan Serious Games Status and Prospect (2012-2022)
1.5 Global Market Size (Value and Volume) of Serious Games (2012-2022)
  1.5.1 Global Serious Games Sales and Growth Rate (2012-2022)
  1.5.2 Global Serious Games Revenue and Growth Rate (2012-2022)

2 GLOBAL SERIOUS GAMES COMPETITION BY PLAYERS/SUPPLIERS, TYPE AND APPLICATION

2.1 Global Serious Games Market Competition by Players/Suppliers
  2.1.1 Global Serious Games Sales and Market Share of Key Players/Suppliers (2012-2017)
  2.1.2 Global Serious Games Revenue and Share by Players/Suppliers (2012-2017)
2.2 Global Serious Games (Volume and Value) by Type
  2.2.1 Global Serious Games Sales and Market Share by Type (2012-2017)
  2.2.2 Global Serious Games Revenue and Market Share by Type (2012-2017)
2.3 Global Serious Games (Volume and Value) by Region
  2.3.1 Global Serious Games Sales and Market Share by Region (2012-2017)
  2.3.2 Global Serious Games Revenue and Market Share by Region (2012-2017)
2.4 Global Serious Games (Volume) by Application

3 UNITED STATES SERIOUS GAMES (VOLUME, VALUE AND SALES PRICE)

3.1 United States Serious Games Sales and Value (2012-2017)
  3.1.1 United States Serious Games Sales and Growth Rate (2012-2017)
  3.1.2 United States Serious Games Revenue and Growth Rate (2012-2017)
  3.1.3 United States Serious Games Sales Price Trend (2012-2017)
3.2 United States Serious Games Sales Volume and Market Share by Players
3.3 United States Serious Games Sales Volume and Market Share by Type
3.4 United States Serious Games Sales Volume and Market Share by Application

4 CHINA SERIOUS GAMES (VOLUME, VALUE AND SALES PRICE)

4.1 China Serious Games Sales and Value (2012-2017)
  4.1.1 China Serious Games Sales and Growth Rate (2012-2017)
  4.1.2 China Serious Games Revenue and Growth Rate (2012-2017)
  4.1.3 China Serious Games Sales Price Trend (2012-2017)
4.2 China Serious Games Sales Volume and Market Share by Players
4.3 China Serious Games Sales Volume and Market Share by Type
4.4 China Serious Games Sales Volume and Market Share by Application

5 EUROPE SERIOUS GAMES (VOLUME, VALUE AND SALES PRICE)

5.1 Europe Serious Games Sales and Value (2012-2017)
  5.1.1 Europe Serious Games Sales and Growth Rate (2012-2017)
  5.1.2 Europe Serious Games Revenue and Growth Rate (2012-2017)
  5.1.3 Europe Serious Games Sales Price Trend (2012-2017)
5.2 Europe Serious Games Sales Volume and Market Share by Players
5.3 Europe Serious Games Sales Volume and Market Share by Type
5.4 Europe Serious Games Sales Volume and Market Share by Application

6 JAPAN SERIOUS GAMES (VOLUME, VALUE AND SALES PRICE)

6.1 Japan Serious Games Sales and Value (2012-2017)
  6.1.1 Japan Serious Games Sales and Growth Rate (2012-2017)
  6.1.2 Japan Serious Games Revenue and Growth Rate (2012-2017)
  6.1.3 Japan Serious Games Sales Price Trend (2012-2017)
6.2 Japan Serious Games Sales Volume and Market Share by Players
6.3 Japan Serious Games Sales Volume and Market Share by Type
6.4 Japan Serious Games Sales Volume and Market Share by Application

7 KOREA SERIOUS GAMES (VOLUME, VALUE AND SALES PRICE)

7.1 Korea Serious Games Sales and Value (2012-2017)
  7.1.1 Korea Serious Games Sales and Growth Rate (2012-2017)
  7.1.2 Korea Serious Games Revenue and Growth Rate (2012-2017)
  7.1.3 Korea Serious Games Sales Price Trend (2012-2017)
7.2 Korea Serious Games Sales Volume and Market Share by Players
7.3 Korea Serious Games Sales Volume and Market Share by Type
7.4 Korea Serious Games Sales Volume and Market Share by Application

8 TAIWAN SERIOUS GAMES (VOLUME, VALUE AND SALES PRICE)

8.1 Taiwan Serious Games Sales and Value (2012-2017)
  8.1.1 Taiwan Serious Games Sales and Growth Rate (2012-2017)
  8.1.2 Taiwan Serious Games Revenue and Growth Rate (2012-2017)
  8.1.3 Taiwan Serious Games Sales Price Trend (2012-2017)
8.2 Taiwan Serious Games Sales Volume and Market Share by Players
8.3 Taiwan Serious Games Sales Volume and Market Share by Type
8.4 Taiwan Serious Games Sales Volume and Market Share by Application

9 GLOBAL SERIOUS GAMES PLAYERS/SUPPLIERS PROFILES AND SALES DATA

9.1 BreakAway, Ltd.
  9.1.1 Company Basic Information, Manufacturing Base and Competitors
  9.1.2 Serious Games Product Category, Application and Specification
    9.1.2.1 Product A
    9.1.2.2 Product B
  9.1.3 BreakAway, Ltd. Serious Games Sales, Revenue, Price and Gross Margin (2012-2017)
  9.1.4 Main Business/Business Overview
9.2 Designing Digitally, Inc.
  9.2.1 Company Basic Information, Manufacturing Base and Competitors
  9.2.2 Serious Games Product Category, Application and Specification
    9.2.2.1 Product A
    9.2.2.2 Product B
  9.2.3 Designing Digitally, Inc. Serious Games Sales, Revenue, Price and Gross Margin (2012-2017)
  9.2.4 Main Business/Business Overview
9.3 DIGINEXT
  9.3.1 Company Basic Information, Manufacturing Base and Competitors
  9.3.2 Serious Games Product Category, Application and Specification
    9.3.2.1 Product A
    9.3.2.2 Product B
  9.3.3 DIGINEXT Serious Games Sales, Revenue, Price and Gross Margin (2012-2017)
  9.3.4 Main Business/Business Overview
9.4 IBM Corporation
  9.4.1 Company Basic Information, Manufacturing Base and Competitors
  9.4.2 Serious Games Product Category, Application and Specification
    9.4.2.1 Product A
    9.4.2.2 Product B
  9.4.3 IBM Corporation Serious Games Sales, Revenue, Price and Gross Margin (2012-2017)
  9.4.4 Main Business/Business Overview
9.5 Intuition
  9.5.1 Company Basic Information, Manufacturing Base and Competitors
  9.5.2 Serious Games Product Category, Application and Specification
    9.5.2.1 Product A
    9.5.2.2 Product B
  9.5.3 Intuition Serious Games Sales, Revenue, Price and Gross Margin (2012-2017)
  9.5.4 Main Business/Business Overview
9.6 Learning Nexus Ltd
  9.6.1 Company Basic Information, Manufacturing Base and Competitors
  9.6.2 Serious Games Product Category, Application and Specification
    9.6.2.1 Product A
    9.6.2.2 Product B
  9.6.3 Learning Nexus Ltd Serious Games Sales, Revenue, Price and Gross Margin (2012-2017)
  9.6.4 Main Business/Business Overview
9.7 Nintendo Co., Ltd.
  9.7.1 Company Basic Information, Manufacturing Base and Competitors
  9.7.2 Serious Games Product Category, Application and Specification
    9.7.2.1 Product A
    9.7.2.2 Product B
  9.7.3 Nintendo Co., Ltd. Serious Games Sales, Revenue, Price and Gross Margin (2012-2017)
  9.7.4 Main Business/Business Overview
9.8 Promotion Software GmbH
  9.8.1 Company Basic Information, Manufacturing Base and Competitors
  9.8.2 Serious Games Product Category, Application and Specification
    9.8.2.1 Product A
    9.8.2.2 Product B
  9.8.3 Promotion Software GmbH Serious Games Sales, Revenue, Price and Gross Margin (2012-2017)
  9.8.4 Main Business/Business Overview
9.9 Revelian
  9.9.1 Company Basic Information, Manufacturing Base and Competitors
  9.9.2 Serious Games Product Category, Application and Specification
    9.9.2.1 Product A
    9.9.2.2 Product B
  9.9.3 Revelian Serious Games Sales, Revenue, Price and Gross Margin (2012-2017)
  9.9.4 Main Business/Business Overview
9.10 Tata Interactive Systems
  9.10.1 Company Basic Information, Manufacturing Base and Competitors
  9.10.2 Serious Games Product Category, Application and Specification
    9.10.2.1 Product A
    9.10.2.2 Product B
  9.10.3 Tata Interactive Systems Serious Games Sales, Revenue, Price and Gross Margin (2012-2017)
  9.10.4 Main Business/Business Overview

10 SERIOUS GAMES MAUFACTURING COST ANALYSIS

10.1 Serious Games Key Raw Materials Analysis
  10.1.1 Key Raw Materials
  10.1.2 Price Trend of Key Raw Materials
  10.1.3 Key Suppliers of Raw Materials
  10.1.4 Market Concentration Rate of Raw Materials
10.2 Proportion of Manufacturing Cost Structure
  10.2.1 Raw Materials
  10.2.2 Labor Cost
  10.2.3 Manufacturing Process Analysis of Serious Games
10.3 Manufacturing Process Analysis of Serious Games

11 INDUSTRIAL CHAIN, SOURCING STRATEGY AND DOWNSTREAM BUYERS

11.1 Serious Games Industrial Chain Analysis
11.2 Upstream Raw Materials Sourcing
11.3 Raw Materials Sources of Serious Games Major Manufacturers in 2016
11.4 Downstream Buyers

12 MARKETING STRATEGY ANALYSIS, DISTRIBUTORS/TRADERS

12.1 Marketing Channel
  12.1.1 Direct Marketing
  12.1.2 Indirect Marketing
  12.1.3 Marketing Channel Development Trend
12.2 Market Positioning
  12.2.1 Pricing Strategy
  12.2.2 Brand Strategy
  12.2.3 Target Client
12.3 Distributors/Traders List

13 MARKET EFFECT FACTORS ANALYSIS

13.1 Technology Progress/Risk
  13.1.1 Substitutes Threat
  13.1.2 Technology Progress in Related Industry
13.2 Consumer Needs/Customer Preference Change
13.3 Economic/Political Environmental Change

14 GLOBAL SERIOUS GAMES MARKET FORECAST (2017-2022)

14.1 Global Serious Games Sales Volume, Revenue and Price Forecast (2017-2022)
  14.1.1 Global Serious Games Sales Volume and Growth Rate Forecast (2017-2022)
  14.1.2 Global Serious Games Revenue and Growth Rate Forecast (2017-2022)
  14.1.3 Global Serious Games Price and Trend Forecast (2017-2022)
14.2 Global Serious Games Sales Volume, Revenue and Growth Rate Forecast by Region (2017-2022)
  14.2.1 Global Serious Games Sales Volume and Growth Rate Forecast by Regions (2017-2022)
  14.2.2 Global Serious Games Revenue and Growth Rate Forecast by Regions (2017-2022)
  14.2.3 United States Serious Games Sales Volume, Revenue and Growth Rate Forecast (2017-2022)
  14.2.4 China Serious Games Sales Volume, Revenue and Growth Rate Forecast (2017-2022)
  14.2.5 Europe Serious Games Sales Volume, Revenue and Growth Rate Forecast (2017-2022)
  14.2.6 Japan Serious Games Sales Volume, Revenue and Growth Rate Forecast (2017-2022)
  14.2.7 Korea Serious Games Sales Volume, Revenue and Growth Rate Forecast (2017-2022)
  14.2.8 Taiwan Serious Games Sales Volume, Revenue and Growth Rate Forecast (2017-2022)
14.3 Global Serious Games Sales Volume, Revenue and Price Forecast by Type (2017-2022)
  14.3.1 Global Serious Games Sales Forecast by Type (2017-2022)
  14.3.2 Global Serious Games Revenue Forecast by Type (2017-2022)
  14.3.3 Global Serious Games Price Forecast by Type (2017-2022)
14.4 Global Serious Games Sales Volume Forecast by Application (2017-2022)

15 RESEARCH FINDINGS AND CONCLUSION

16 APPENDIX

16.1 Methodology/Research Approach
  16.1.1 Research Programs/Design
  16.1.2 Market Size Estimation
  16.1.3 Market Breakdown and Data Triangulation
16.2 Data Source
  16.2.1 Secondary Sources
  16.2.2 Primary Sources
16.3 Disclaimer


The report requires updating with new data and is sent in 2-3 business days after order is placed.
LIST OF TABLES AND FIGURES

Figure Product Picture of Serious Games
Figure Global Serious Games Sales Volume Comparison (K Units) by Type (2012-2022)
Figure Global Serious Games Sales Volume Market Share by Type (Product Category) in 2016
Figure Enterprises Product Picture
Figure Consumers Product Picture
Figure Global Serious Games Sales Comparison (K Units) by Application (2012-2022)
Figure Global Sales Market Share of Serious Games by Application in 2016
Figure Healthcare Examples
Table Key Downstream Customer in Healthcare
Figure Aerospace & defense Examples
Table Key Downstream Customer in Aerospace & defense
Figure Government Examples
Table Key Downstream Customer in Government
Figure Education Examples
Table Key Downstream Customer in Education
Figure Retail Examples
Table Key Downstream Customer in Retail
Figure Media & Entertainment Examples
Table Key Downstream Customer in Media & Entertainment
Figure Others Examples
Table Key Downstream Customer in Others
Figure Global Serious Games Market Size (Million USD) by Regions (2012-2022)
Figure United States Serious Games Revenue (Million USD) and Growth Rate (2012-2022)
Figure China Serious Games Revenue (Million USD) and Growth Rate (2012-2022)
Figure Europe Serious Games Revenue (Million USD) and Growth Rate (2012-2022)
Figure Japan Serious Games Revenue (Million USD) and Growth Rate (2012-2022)
Figure Korea Serious Games Revenue (Million USD) and Growth Rate (2012-2022)
Figure Taiwan Serious Games Revenue (Million USD) and Growth Rate (2012-2022)
Figure Global Serious Games Sales Volume (K Units) and Growth Rate (2012-2022)
Figure Global Serious Games Revenue (Million USD) and Growth Rate (2012-2022)
Figure Global Market Major Players Serious Games Sales Volume (K Units) (2012-2017)
Table Global Serious Games Sales (K Units) of Key Players/Suppliers (2012-2017)
Table Global Serious Games Sales Share by Players/Suppliers (2012-2017)
Figure 2016 Serious Games Sales Share by Players/Suppliers
Figure 2017 Serious Games Sales Share by Players/Suppliers
Figure Global Serious Games Revenue (Million USD) by Players/Suppliers (2012-2017)
Table Global Serious Games Revenue (Million USD) by Players/Suppliers (2012-2017)
Table Global Serious Games Revenue Share by Players/Suppliers (2012-2017)
Table 2016 Global Serious Games Revenue Share by Players
Table 2017 Global Serious Games Revenue Share by Players
Table Global Serious Games Sales (K Units) and Market Share by Type (2012-2017)
Table Global Serious Games Sales Share (K Units) by Type (2012-2017)
Figure Sales Market Share of Serious Games by Type (2012-2017)
Figure Global Serious Games Sales Growth Rate by Type (2012-2017)
Table Global Serious Games Revenue (Million USD) and Market Share by Type (2012-2017)
Table Global Serious Games Revenue Share by Type (2012-2017)
Figure Revenue Market Share of Serious Games by Type (2012-2017)
Figure Global Serious Games Revenue Growth Rate by Type (2012-2017)
Table Global Serious Games Sales Volume (K Units) and Market Share by Region (2012-2017)
Table Global Serious Games Sales Share by Region (2012-2017)
Figure Sales Market Share of Serious Games by Region (2012-2017)
Figure Global Serious Games Sales Growth Rate by Region in 2016
Table Global Serious Games Revenue (Million USD) and Market Share by Region (2012-2017)
Table Global Serious Games Revenue Share (%) by Region (2012-2017)
Figure Revenue Market Share of Serious Games by Region (2012-2017)
Figure Global Serious Games Revenue Growth Rate by Region in 2016
Table Global Serious Games Revenue (Million USD) and Market Share by Region (2012-2017)
Table Global Serious Games Revenue Share (%) by Region (2012-2017)
Figure Revenue Market Share of Serious Games by Region (2012-2017)
Figure Global Serious Games Revenue Market Share by Region in 2016
Table Global Serious Games Sales Volume (K Units) and Market Share by Application (2012-2017)
Table Global Serious Games Sales Share (%) by Application (2012-2017)
Figure Sales Market Share of Serious Games by Application (2012-2017)
Figure Global Serious Games Sales Market Share by Application (2012-2017)
Figure United States Serious Games Sales (K Units) and Growth Rate (2012-2017)
Figure United States Serious Games Revenue (Million USD) and Growth Rate (2012-2017)
Figure United States Serious Games Sales Price (USD/Unit) Trend (2012-2017)
Table United States Serious Games Sales Volume (K Units) by Players (2012-2017)
Table United States Serious Games Sales Volume Market Share by Players (2012-2017)
Figure United States Serious Games Sales Volume Market Share by Players in 2016
Table United States Serious Games Sales Volume (K Units) by Type (2012-2017)
Table United States Serious Games Sales Volume Market Share by Type (2012-2017)
Figure United States Serious Games Sales Volume Market Share by Type in 2016
Table United States Serious Games Sales Volume (K Units) by Application (2012-2017)
Table United States Serious Games Sales Volume Market Share by Application (2012-2017)
Figure United States Serious Games Sales Volume Market Share by Application in 2016
Figure China Serious Games Sales (K Units) and Growth Rate (2012-2017)
Figure China Serious Games Revenue (Million USD) and Growth Rate (2012-2017)
Figure China Serious Games Sales Price (USD/Unit) Trend (2012-2017)
Table China Serious Games Sales Volume (K Units) by Players (2012-2017)
Table China Serious Games Sales Volume Market Share by Players (2012-2017)
Figure China Serious Games Sales Volume Market Share by Players in 2016
Table China Serious Games Sales Volume (K Units) by Type (2012-2017)
Table China Serious Games Sales Volume Market Share by Type (2012-2017)
Figure China Serious Games Sales Volume Market Share by Type in 2016
Table China Serious Games Sales Volume (K Units) by Application (2012-2017)
Table China Serious Games Sales Volume Market Share by Application (2012-2017)
Figure China Serious Games Sales Volume Market Share by Application in 2016
Figure Europe Serious Games Sales (K Units) and Growth Rate (2012-2017)
Figure Europe Serious Games Revenue (Million USD) and Growth Rate (2012-2017)
Figure Europe Serious Games Sales Price (USD/Unit) Trend (2012-2017)
Table Europe Serious Games Sales Volume (K Units) by Players (2012-2017)
Table Europe Serious Games Sales Volume Market Share by Players (2012-2017)
Figure Europe Serious Games Sales Volume Market Share by Players in 2016
Table Europe Serious Games Sales Volume (K Units) by Type (2012-2017)
Table Europe Serious Games Sales Volume Market Share by Type (2012-2017)
Figure Europe Serious Games Sales Volume Market Share by Type in 2016
Table Europe Serious Games Sales Volume (K Units) by Application (2012-2017)
Table Europe Serious Games Sales Volume Market Share by Application (2012-2017)
Figure Europe Serious Games Sales Volume Market Share by Application in 2016
Figure Japan Serious Games Sales (K Units) and Growth Rate (2012-2017)
Figure Japan Serious Games Revenue (Million USD) and Growth Rate (2012-2017)
Figure Japan Serious Games Sales Price (USD/Unit) Trend (2012-2017)
Table Japan Serious Games Sales Volume (K Units) by Players (2012-2017)
Table Japan Serious Games Sales Volume Market Share by Players (2012-2017)
Figure Japan Serious Games Sales Volume Market Share by Players in 2016
Table Japan Serious Games Sales Volume (K Units) by Type (2012-2017)
Table Japan Serious Games Sales Volume Market Share by Type (2012-2017)
Figure Japan Serious Games Sales Volume Market Share by Type in 2016
Table Japan Serious Games Sales Volume (K Units) by Application (2012-2017)
Table Japan Serious Games Sales Volume Market Share by Application (2012-2017)
Figure Japan Serious Games Sales Volume Market Share by Application in 2016
Figure Korea Serious Games Sales (K Units) and Growth Rate (2012-2017)
Figure Korea Serious Games Revenue (Million USD) and Growth Rate (2012-2017)
Figure Korea Serious Games Sales Price (USD/Unit) Trend (2012-2017)
Table Korea Serious Games Sales Volume (K Units) by Players (2012-2017)
Table Korea Serious Games Sales Volume Market Share by Players (2012-2017)
Figure Korea Serious Games Sales Volume Market Share by Players in 2016
Table Korea Serious Games Sales Volume (K Units) by Type (2012-2017)
Table Korea Serious Games Sales Volume Market Share by Type (2012-2017)
Figure Korea Serious Games Sales Volume Market Share by Type in 2016
Table Korea Serious Games Sales Volume (K Units) by Application (2012-2017)
Table Korea Serious Games Sales Volume Market Share by Application (2012-2017)
Figure Korea Serious Games Sales Volume Market Share by Application in 2016
Figure Taiwan Serious Games Sales (K Units) and Growth Rate (2012-2017)
Figure Taiwan Serious Games Revenue (Million USD) and Growth Rate (2012-2017)
Figure Taiwan Serious Games Sales Price (USD/Unit) Trend (2012-2017)
Table Taiwan Serious Games Sales Volume (K Units) by Players (2012-2017)
Table Taiwan Serious Games Sales Volume Market Share by Players (2012-2017)
Figure Taiwan Serious Games Sales Volume Market Share by Players in 2016
Table Taiwan Serious Games Sales Volume (K Units) by Type (2012-2017)
Table Taiwan Serious Games Sales Volume Market Share by Type (2012-2017)
Figure Taiwan Serious Games Sales Volume Market Share by Type in 2016
Table Taiwan Serious Games Sales Volume (K Units) by Application (2012-2017)
Table Taiwan Serious Games Sales Volume Market Share by Application (2012-2017)
Figure Taiwan Serious Games Sales Volume Market Share by Application in 2016
Table BreakAway, Ltd. Basic Information List
Table BreakAway, Ltd. Serious Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure BreakAway, Ltd. Serious Games Sales Growth Rate (2012-2017)
Figure BreakAway, Ltd. Serious Games Sales Global Market Share (2012-2017
Figure BreakAway, Ltd. Serious Games Revenue Global Market Share (2012-2017)
Table Designing Digitally, Inc. Basic Information List
Table Designing Digitally, Inc. Serious Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure Designing Digitally, Inc. Serious Games Sales Growth Rate (2012-2017)
Figure Designing Digitally, Inc. Serious Games Sales Global Market Share (2012-2017
Figure Designing Digitally, Inc. Serious Games Revenue Global Market Share (2012-2017)
Table DIGINEXT Basic Information List
Table DIGINEXT Serious Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure DIGINEXT Serious Games Sales Growth Rate (2012-2017)
Figure DIGINEXT Serious Games Sales Global Market Share (2012-2017
Figure DIGINEXT Serious Games Revenue Global Market Share (2012-2017)
Table IBM Corporation Basic Information List
Table IBM Corporation Serious Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure IBM Corporation Serious Games Sales Growth Rate (2012-2017)
Figure IBM Corporation Serious Games Sales Global Market Share (2012-2017
Figure IBM Corporation Serious Games Revenue Global Market Share (2012-2017)
Table Intuition Basic Information List
Table Intuition Serious Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure Intuition Serious Games Sales Growth Rate (2012-2017)
Figure Intuition Serious Games Sales Global Market Share (2012-2017
Figure Intuition Serious Games Revenue Global Market Share (2012-2017)
Table Learning Nexus Ltd Basic Information List
Table Learning Nexus Ltd Serious Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure Learning Nexus Ltd Serious Games Sales Growth Rate (2012-2017)
Figure Learning Nexus Ltd Serious Games Sales Global Market Share (2012-2017
Figure Learning Nexus Ltd Serious Games Revenue Global Market Share (2012-2017)
Table Nintendo Co., Ltd. Basic Information List
Table Nintendo Co., Ltd. Serious Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure Nintendo Co., Ltd. Serious Games Sales Growth Rate (2012-2017)
Figure Nintendo Co., Ltd. Serious Games Sales Global Market Share (2012-2017
Figure Nintendo Co., Ltd. Serious Games Revenue Global Market Share (2012-2017)
Table Promotion Software GmbH Basic Information List
Table Promotion Software GmbH Serious Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure Promotion Software GmbH Serious Games Sales Growth Rate (2012-2017)
Figure Promotion Software GmbH Serious Games Sales Global Market Share (2012-2017
Figure Promotion Software GmbH Serious Games Revenue Global Market Share (2012-2017)
Table Revelian Basic Information List
Table Revelian Serious Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure Revelian Serious Games Sales Growth Rate (2012-2017)
Figure Revelian Serious Games Sales Global Market Share (2012-2017
Figure Revelian Serious Games Revenue Global Market Share (2012-2017)
Table Tata Interactive Systems Basic Information List
Table Tata Interactive Systems Serious Games Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2012-2017)
Figure Tata Interactive Systems Serious Games Sales Growth Rate (2012-2017)
Figure Tata Interactive Systems Serious Games Sales Global Market Share (2012-2017
Figure Tata Interactive Systems Serious Games Revenue Global Market Share (2012-2017)
Table Production Base and Market Concentration Rate of Raw Material
Figure Price Trend of Key Raw Materials
Table Key Suppliers of Raw Materials
Figure Manufacturing Cost Structure of Serious Games
Figure Manufacturing Process Analysis of Serious Games
Figure Serious Games Industrial Chain Analysis
Table Raw Materials Sources of Serious Games Major Players in 2016
Table Major Buyers of Serious Games
Table Distributors/Traders List
Figure Global Serious Games Sales Volume (K Units) and Growth Rate Forecast (2017-2022)
Figure Global Serious Games Revenue (Million USD) and Growth Rate Forecast (2017-2022)
Figure Global Serious Games Price (USD/Unit) and Trend Forecast (2017-2022)
Table Global Serious Games Sales Volume (K Units) Forecast by Regions (2017-2022)
Figure Global Serious Games Sales Volume Market Share Forecast by Regions (2017-2022)
Figure Global Serious Games Sales Volume Market Share Forecast by Regions in 2022
Table Global Serious Games Revenue (Million USD) Forecast by Regions (2017-2022)
Figure Global Serious Games Revenue Market Share Forecast by Regions (2017-2022)
Figure Global Serious Games Revenue Market Share Forecast by Regions in 2022
Figure United States Serious Games Sales Volume (K Units) and Growth Rate Forecast (2017-2022)
Figure United States Serious Games Revenue (Million USD) and Growth Rate Forecast (2017-2022)
Figure China Serious Games Sales Volume (K Units) and Growth Rate Forecast (2017-2022)
Figure China Serious Games Revenue and Growth Rate Forecast (2017-2022)
Figure Europe Serious Games Sales Volume (K Units) and Growth Rate Forecast (2017-2022)
Figure Europe Serious Games Revenue (Million USD) and Growth Rate Forecast (2017-2022)
Figure Japan Serious Games Sales Volume (K Units) and Growth Rate Forecast (2017-2022)
Figure Japan Serious Games Revenue (Million USD) and Growth Rate Forecast (2017-2022)
Figure Korea Serious Games Sales Volume (K Units) and Growth Rate Forecast (2017-2022)
Figure Korea Serious Games Revenue (Million USD) and Growth Rate Forecast (2017-2022)
Figure Taiwan Serious Games Sales Volume (K Units) and Growth Rate Forecast (2017-2022)
Figure Taiwan Serious Games Revenue (Million USD) and Growth Rate Forecast (2017-2022)
Table Global Serious Games Sales (K Units) Forecast by Type (2017-2022)
Figure Global Serious Games Sales Volume Market Share Forecast by Type (2017-2022)
Table Global Serious Games Revenue (Million USD) Forecast by Type (2017-2022)
Figure Global Serious Games Revenue Market Share Forecast by Type (2017-2022)
Table Global Serious Games Price (USD/Unit) Forecast by Type (2017-2022)
Table Global Serious Games Sales (K Units) Forecast by Application (2017-2022)
Figure Global Serious Games Sales Market Share Forecast by Application (2017-2022)
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources


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