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Global Online Gaming Sales Market Report 2017

January 2017 | 113 pages | ID: G1B515CCFDFEN
QYResearch

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Notes:

Sales, means the sales volume of Online Gaming

Revenue, means the sales value of Online Gaming

This report studies sales (consumption) of Online Gaming in Global market, especially in United States, China, Europe and Japan, focuses on top players in these regions/countries, with sales, price, revenue and market share for each player in these regions, covering
  • Activision Blizzard Inc.
  • Electronic Arts? Inc.
  • Giant Interactive Group Inc.
  • GungHo Online Entertainment Inc.
  • King Digital Entertainment plc
  • Microsoft Corp.
  • NCSOFT Corp.
  • Sony Corp
  • Take-Two Interactive Software Inc.
  • Tencent?Holdings Ltd.
  • Zynga Inc.
Market Segment by Regions, this report splits Global into several key Regions, with sales (consumption), revenue, market share and growth rate of Online Gaming in these regions, from 2011 to 2021 (forecast), like
  • United States
  • China
  • Europe
  • Japan
  • Korea
  • Taiwan
Split by product Types, with sales, revenue, price and gross margin, market share and growth rate of each type, can be divided into
  • Smartphones Online Gaming
  • Tablets Online Gaming
  • Others
Split by applications, this report focuses on sales, market share and growth rate of Online Gaming in each application, can be divided into
  • Young Adults
  • Adults
  • Mature Adults
  • Seniors
Global Online Gaming Sales Market Report 2017

1 ONLINE GAMING OVERVIEW

1.1 Product Overview and Scope of Online Gaming
1.2 Classification of Online Gaming
  1.2.1 Smartphones Online Gaming
  1.2.2 Tablets Online Gaming
  1.2.3 Others
1.3 Application of Online Gaming
  1.3.1 Young Adults
  1.3.2 Adults
  1.3.3 Mature Adults
  1.3.4 Seniors
1.4 Online Gaming Market by Regions
  1.4.1 United States Status and Prospect (2011-2021)
  1.4.2 China Status and Prospect (2011-2021)
  1.4.3 Europe Status and Prospect (2011-2021)
  1.4.4 Japan Status and Prospect (2011-2021)
  1.4.5 Korea Status and Prospect (2011-2021)
  1.4.6 Taiwan Status and Prospect (2011-2021)
1.5 Global Market Size (Value and Volume) of Online Gaming (2011-2021)
  1.5.1 Global Online Gaming Sales and Growth Rate (2011-2021)
  1.5.2 Global Online Gaming Revenue and Growth Rate (2011-2021)

2 GLOBAL ONLINE GAMING COMPETITION BY MANUFACTURERS, TYPE AND APPLICATION

2.1 Global Online Gaming Market Competition by Manufacturers
  2.1.1 Global Online Gaming Sales and Market Share of Key Manufacturers (2011-2016)
  2.1.2 Global Online Gaming Revenue and Share by Manufacturers (2011-2016)
2.2 Global Online Gaming (Volume and Value) by Type
  2.2.1 Global Online Gaming Sales and Market Share by Type (2011-2016)
  2.2.2 Global Online Gaming Revenue and Market Share by Type (2011-2016)
2.3 Global Online Gaming (Volume and Value) by Regions
  2.3.1 Global Online Gaming Sales and Market Share by Regions (2011-2016)
  2.3.2 Global Online Gaming Revenue and Market Share by Regions (2011-2016)
2.4 Global Online Gaming (Volume) by Application

3 UNITED STATES ONLINE GAMING (VOLUME, VALUE AND SALES PRICE)

3.1 United States Online Gaming Sales and Value (2011-2016)
  3.1.1 United States Online Gaming Sales and Growth Rate (2011-2016)
  3.1.2 United States Online Gaming Revenue and Growth Rate (2011-2016)
  3.1.3 United States Online Gaming Sales Price Trend (2011-2016)
3.2 United States Online Gaming Sales and Market Share by Manufacturers
3.3 United States Online Gaming Sales and Market Share by Type
3.4 United States Online Gaming Sales and Market Share by Application

4 CHINA ONLINE GAMING (VOLUME, VALUE AND SALES PRICE)

4.1 China Online Gaming Sales and Value (2011-2016)
  4.1.1 China Online Gaming Sales and Growth Rate (2011-2016)
  4.1.2 China Online Gaming Revenue and Growth Rate (2011-2016)
  4.1.3 China Online Gaming Sales Price Trend (2011-2016)
4.2 China Online Gaming Sales and Market Share by Manufacturers
4.3 China Online Gaming Sales and Market Share by Type
4.4 China Online Gaming Sales and Market Share by Application

5 EUROPE ONLINE GAMING (VOLUME, VALUE AND SALES PRICE)

5.1 Europe Online Gaming Sales and Value (2011-2016)
  5.1.1 Europe Online Gaming Sales and Growth Rate (2011-2016)
  5.1.2 Europe Online Gaming Revenue and Growth Rate (2011-2016)
  5.1.3 Europe Online Gaming Sales Price Trend (2011-2016)
5.2 Europe Online Gaming Sales and Market Share by Manufacturers
5.3 Europe Online Gaming Sales and Market Share by Type
5.4 Europe Online Gaming Sales and Market Share by Application

6 JAPAN ONLINE GAMING (VOLUME, VALUE AND SALES PRICE)

6.1 Japan Online Gaming Sales and Value (2011-2016)
  6.1.1 Japan Online Gaming Sales and Growth Rate (2011-2016)
  6.1.2 Japan Online Gaming Revenue and Growth Rate (2011-2016)
  6.1.3 Japan Online Gaming Sales Price Trend (2011-2016)
6.2 Japan Online Gaming Sales and Market Share by Manufacturers
6.3 Japan Online Gaming Sales and Market Share by Type
6.4 Japan Online Gaming Sales and Market Share by Application

7 KOREA ONLINE GAMING (VOLUME, VALUE AND SALES PRICE)

7.1 Korea Online Gaming Sales and Value (2011-2016)
  7.1.1 Korea Online Gaming Sales and Growth Rate (2011-2016)
  7.1.2 Korea Online Gaming Revenue and Growth Rate (2011-2016)
  7.1.3 Korea Online Gaming Sales Price Trend (2011-2016)
7.2 Korea Online Gaming Sales and Market Share by Manufacturers
7.3 Korea Online Gaming Sales and Market Share by Type
7.4 Korea Online Gaming Sales and Market Share by Application

8 TAIWAN ONLINE GAMING (VOLUME, VALUE AND SALES PRICE)

8.1 Taiwan Online Gaming Sales and Value (2011-2016)
  8.1.1 Taiwan Online Gaming Sales and Growth Rate (2011-2016)
  8.1.2 Taiwan Online Gaming Revenue and Growth Rate (2011-2016)
  8.1.3 Taiwan Online Gaming Sales Price Trend (2011-2016)
8.2 Taiwan Online Gaming Sales and Market Share by Manufacturers
8.3 Taiwan Online Gaming Sales and Market Share by Type
8.4 Taiwan Online Gaming Sales and Market Share by Application

9 GLOBAL ONLINE GAMING MANUFACTURERS ANALYSIS

9.1 Activision Blizzard Inc.
  9.1.1 Company Basic Information, Manufacturing Base and Competitors
  9.1.2 Online Gaming Product Type, Application and Specification
    9.1.2.1 Smartphones Online Gaming
    9.1.2.2 Tablets Online Gaming
  9.1.3 Activision Blizzard Inc. Online Gaming Sales, Revenue, Price and Gross Margin (2011-2016)
  9.1.4 Main Business/Business Overview
9.2 Electronic Arts? Inc.
  9.2.1 Company Basic Information, Manufacturing Base and Competitors
  9.2.2 Online Gaming Product Type, Application and Specification
    9.2.2.1 Smartphones Online Gaming
    9.2.2.2 Tablets Online Gaming
  9.2.3 Electronic Arts? Inc. Online Gaming Sales, Revenue, Price and Gross Margin (2011-2016)
  9.2.4 Main Business/Business Overview
9.3 Giant Interactive Group Inc.
  9.3.1 Company Basic Information, Manufacturing Base and Competitors
  9.3.2 Online Gaming Product Type, Application and Specification
    9.3.2.1 Smartphones Online Gaming
    9.3.2.2 Tablets Online Gaming
  9.3.3 Giant Interactive Group Inc. Online Gaming Sales, Revenue, Price and Gross Margin (2011-2016)
  9.3.4 Main Business/Business Overview
9.4 GungHo Online Entertainment Inc.
  9.4.1 Company Basic Information, Manufacturing Base and Competitors
  9.4.2 Online Gaming Product Type, Application and Specification
    9.4.2.1 Smartphones Online Gaming
    9.4.2.2 Tablets Online Gaming
  9.4.3 GungHo Online Entertainment Inc. Online Gaming Sales, Revenue, Price and Gross Margin (2011-2016)
  9.4.4 Main Business/Business Overview
9.5 King Digital Entertainment plc
  9.5.1 Company Basic Information, Manufacturing Base and Competitors
  9.5.2 Online Gaming Product Type, Application and Specification
    9.5.2.1 Smartphones Online Gaming
    9.5.2.2 Tablets Online Gaming
  9.5.3 King Digital Entertainment plc Online Gaming Sales, Revenue, Price and Gross Margin (2011-2016)
  9.5.4 Main Business/Business Overview
9.6 Microsoft Corp.
  9.6.1 Company Basic Information, Manufacturing Base and Competitors
  9.6.2 Online Gaming Product Type, Application and Specification
    9.6.2.1 Smartphones Online Gaming
    9.6.2.2 Tablets Online Gaming
  9.6.3 Microsoft Corp. Online Gaming Sales, Revenue, Price and Gross Margin (2011-2016)
  9.6.4 Main Business/Business Overview
9.7 NCSOFT Corp.
  9.7.1 Company Basic Information, Manufacturing Base and Competitors
  9.7.2 Online Gaming Product Type, Application and Specification
    9.7.2.1 Smartphones Online Gaming
    9.7.2.2 Tablets Online Gaming
  9.7.3 NCSOFT Corp. Online Gaming Sales, Revenue, Price and Gross Margin (2011-2016)
  9.7.4 Main Business/Business Overview
9.8 Sony Corp
  9.8.1 Company Basic Information, Manufacturing Base and Competitors
  9.8.2 Online Gaming Product Type, Application and Specification
    9.8.2.1 Smartphones Online Gaming
    9.8.2.2 Tablets Online Gaming
  9.8.3 Sony Corp Online Gaming Sales, Revenue, Price and Gross Margin (2011-2016)
  9.8.4 Main Business/Business Overview
9.9 Take-Two Interactive Software Inc.
  9.9.1 Company Basic Information, Manufacturing Base and Competitors
  9.9.2 Online Gaming Product Type, Application and Specification
    9.9.2.1 Smartphones Online Gaming
    9.9.2.2 Tablets Online Gaming
  9.9.3 Take-Two Interactive Software Inc. Online Gaming Sales, Revenue, Price and Gross Margin (2011-2016)
  9.9.4 Main Business/Business Overview
9.10 Tencent?Holdings Ltd.
  9.10.1 Company Basic Information, Manufacturing Base and Competitors
  9.10.2 Online Gaming Product Type, Application and Specification
    9.10.2.1 Smartphones Online Gaming
    9.10.2.2 Tablets Online Gaming
  9.10.3 Tencent?Holdings Ltd. Online Gaming Sales, Revenue, Price and Gross Margin (2011-2016)
  9.10.4 Main Business/Business Overview
9.11 Zynga Inc.

10 ONLINE GAMING MAUFACTURING COST ANALYSIS

10.1 Online Gaming Key Raw Materials Analysis
  10.1.1 Key Raw Materials
  10.1.2 Price Trend of Key Raw Materials
  10.1.3 Key Suppliers of Raw Materials
  10.1.4 Market Concentration Rate of Raw Materials
10.2 Proportion of Manufacturing Cost Structure
  10.2.1 Raw Materials
  10.2.2 Labor Cost
  10.2.3 Manufacturing Process Analysis of Online Gaming
10.3 Manufacturing Process Analysis of Online Gaming

11 INDUSTRIAL CHAIN, SOURCING STRATEGY AND DOWNSTREAM BUYERS

11.1 Online Gaming Industrial Chain Analysis
11.2 Upstream Raw Materials Sourcing
11.3 Raw Materials Sources of Online Gaming Major Manufacturers in 2015
11.4 Downstream Buyers

12 MARKETING STRATEGY ANALYSIS, DISTRIBUTORS/TRADERS

12.1 Marketing Channel
  12.1.1 Direct Marketing
  12.1.2 Indirect Marketing
  12.1.3 Marketing Channel Development Trend
12.2 Market Positioning
  12.2.1 Pricing Strategy
  12.2.2 Brand Strategy
  12.2.3 Target Client
12.3 Distributors/Traders List

13 MARKET EFFECT FACTORS ANALYSIS

13.1 Technology Progress/Risk
  13.1.1 Substitutes Threat
  13.1.2 Technology Progress in Related Industry
13.2 Consumer Needs/Customer Preference Change
13.3 Economic/Political Environmental Change

14 GLOBAL ONLINE GAMING MARKET FORECAST (2016-2021)

14.1 Global Online Gaming Sales, Revenue and Price Forecast (2016-2021)
  14.1.1 Global Online Gaming Sales and Growth Rate Forecast (2016-2021)
  14.1.2 Global Online Gaming Revenue and Growth Rate Forecast (2016-2021)
  14.1.3 Global Online Gaming Price and Trend Forecast (2016-2021)
14.2 Global Online Gaming Sales, Revenue and Growth Rate Forecast by Regions (2016-2021)
  14.2.1 United States Online Gaming Sales, Revenue and Growth Rate Forecast (2016-2021)
  14.2.2 China Online Gaming Sales, Revenue and Growth Rate Forecast (2016-2021)
  14.2.3 Europe Online Gaming Sales, Revenue and Growth Rate Forecast (2016-2021)
  14.2.4 Japan Online Gaming Sales, Revenue and Growth Rate Forecast (2016-2021)
  14.2.5 Korea Online Gaming Sales, Revenue and Growth Rate Forecast (2016-2021)
  14.2.6 Taiwan Online Gaming Sales, Revenue and Growth Rate Forecast (2016-2021)
14.3 Global Online Gaming Sales, Revenue and Price Forecast by Type (2016-2021)
14.4 Global Online Gaming Sales Forecast by Application (2016-2021)

15 RESEARCH FINDINGS AND CONCLUSION

16 APPENDIX

Methodology
Analyst Introduction
Data Source

The report requires updating with new data and is sent in 2-3 business days after order is placed.
LIST OF TABLES AND FIGURES

Figure Picture of Online Gaming
Table Classification of Online Gaming
Figure Global Sales Market Share of Online Gaming by Type in 2015
Figure Smartphones Online Gaming Picture
Figure Tablets Online Gaming Picture
Figure Others Picture
Table Applications of Online Gaming
Figure Global Sales Market Share of Online Gaming by Application in 2015
Figure Young Adults Examples
Figure Adults Examples
Figure Mature Adults Examples
Figure Seniors Examples
Figure United States Online Gaming Revenue and Growth Rate (2011-2021)
Figure China Online Gaming Revenue and Growth Rate (2011-2021)
Figure Europe Online Gaming Revenue and Growth Rate (2011-2021)
Figure Japan Online Gaming Revenue and Growth Rate (2011-2021)
Figure Korea Online Gaming Revenue and Growth Rate (2011-2021)
Figure Taiwan Online Gaming Revenue and Growth Rate (2011-2021)
Figure Global Online Gaming Sales and Growth Rate (2011-2021)
Figure Global Online Gaming Revenue and Growth Rate (2011-2021)
Table Global Online Gaming Sales of Key Manufacturers (2011-2016)
Table Global Online Gaming Sales Share by Manufacturers (2011-2016)
Figure 2015 Online Gaming Sales Share by Manufacturers
Figure 2016 Online Gaming Sales Share by Manufacturers
Table Global Online Gaming Revenue by Manufacturers (2011-2016)
Table Global Online Gaming Revenue Share by Manufacturers (2011-2016)
Table 2015 Global Online Gaming Revenue Share by Manufacturers
Table 2016 Global Online Gaming Revenue Share by Manufacturers
Table Global Online Gaming Sales and Market Share by Type (2011-2016)
Table Global Online Gaming Sales Share by Type (2011-2016)
Figure Sales Market Share of Online Gaming by Type (2011-2016)
Figure Global Online Gaming Sales Growth Rate by Type (2011-2016)
Table Global Online Gaming Revenue and Market Share by Type (2011-2016)
Table Global Online Gaming Revenue Share by Type (2011-2016)
Figure Revenue Market Share of Online Gaming by Type (2011-2016)
Figure Global Online Gaming Revenue Growth Rate by Type (2011-2016)
Table Global Online Gaming Sales and Market Share by Regions (2011-2016)
Table Global Online Gaming Sales Share by Regions (2011-2016)
Figure Sales Market Share of Online Gaming by Regions (2011-2016)
Figure Global Online Gaming Sales Growth Rate by Regions (2011-2016)
Table Global Online Gaming Revenue and Market Share by Regions (2011-2016)
Table Global Online Gaming Revenue Share by Regions (2011-2016)
Figure Revenue Market Share of Online Gaming by Regions (2011-2016)
Figure Global Online Gaming Revenue Growth Rate by Regions (2011-2016)
Table Global Online Gaming Sales and Market Share by Application (2011-2016)
Table Global Online Gaming Sales Share by Application (2011-2016)
Figure Sales Market Share of Online Gaming by Application (2011-2016)
Figure Global Online Gaming Sales Growth Rate by Application (2011-2016)
Figure United States Online Gaming Sales and Growth Rate (2011-2016)
Figure United States Online Gaming Revenue and Growth Rate (2011-2016)
Figure United States Online Gaming Sales Price Trend (2011-2016)
Table United States Online Gaming Sales by Manufacturers (2011-2016)
Table United States Online Gaming Market Share by Manufacturers (2011-2016)
Table United States Online Gaming Sales by Type (2011-2016)
Table United States Online Gaming Market Share by Type (2011-2016)
Table United States Online Gaming Sales by Application (2011-2016)
Table United States Online Gaming Market Share by Application (2011-2016)
Figure China Online Gaming Sales and Growth Rate (2011-2016)
Figure China Online Gaming Revenue and Growth Rate (2011-2016)
Figure China Online Gaming Sales Price Trend (2011-2016)
Table China Online Gaming Sales by Manufacturers (2011-2016)
Table China Online Gaming Market Share by Manufacturers (2011-2016)
Table China Online Gaming Sales by Type (2011-2016)
Table China Online Gaming Market Share by Type (2011-2016)
Table China Online Gaming Sales by Application (2011-2016)
Table China Online Gaming Market Share by Application (2011-2016)
Figure Europe Online Gaming Sales and Growth Rate (2011-2016)
Figure Europe Online Gaming Revenue and Growth Rate (2011-2016)
Figure Europe Online Gaming Sales Price Trend (2011-2016)
Table Europe Online Gaming Sales by Manufacturers (2011-2016)
Table Europe Online Gaming Market Share by Manufacturers (2011-2016)
Table Europe Online Gaming Sales by Type (2011-2016)
Table Europe Online Gaming Market Share by Type (2011-2016)
Table Europe Online Gaming Sales by Application (2011-2016)
Table Europe Online Gaming Market Share by Application (2011-2016)
Figure Japan Online Gaming Sales and Growth Rate (2011-2016)
Figure Japan Online Gaming Revenue and Growth Rate (2011-2016)
Figure Japan Online Gaming Sales Price Trend (2011-2016)
Table Japan Online Gaming Sales by Manufacturers (2011-2016)
Table Japan Online Gaming Market Share by Manufacturers (2011-2016)
Table Japan Online Gaming Sales by Type (2011-2016)
Table Japan Online Gaming Market Share by Type (2011-2016)
Table Japan Online Gaming Sales by Application (2011-2016)
Table Japan Online Gaming Market Share by Application (2011-2016)
Figure Korea Online Gaming Sales and Growth Rate (2011-2016)
Figure Korea Online Gaming Revenue and Growth Rate (2011-2016)
Figure Korea Online Gaming Sales Price Trend (2011-2016)
Table Korea Online Gaming Sales by Manufacturers (2011-2016)
Table Korea Online Gaming Market Share by Manufacturers (2011-2016)
Table Korea Online Gaming Sales by Type (2011-2016)
Table Korea Online Gaming Market Share by Type (2011-2016)
Table Korea Online Gaming Sales by Application (2011-2016)
Table Korea Online Gaming Market Share by Application (2011-2016)
Figure Taiwan Online Gaming Sales and Growth Rate (2011-2016)
Figure Taiwan Online Gaming Revenue and Growth Rate (2011-2016)
Figure Taiwan Online Gaming Sales Price Trend (2011-2016)
Table Taiwan Online Gaming Sales by Manufacturers (2011-2016)
Table Taiwan Online Gaming Market Share by Manufacturers (2011-2016)
Table Taiwan Online Gaming Sales by Type (2011-2016)
Table Taiwan Online Gaming Market Share by Type (2011-2016)
Table Taiwan Online Gaming Sales by Application (2011-2016)
Table Taiwan Online Gaming Market Share by Application (2011-2016)
Table Activision Blizzard Inc. Basic Information List
Table Activision Blizzard Inc. Online Gaming Sales, Revenue, Price and Gross Margin (2011-2016)
Figure Activision Blizzard Inc. Online Gaming Global Market Share (2011-2016)
Table Electronic Arts? Inc. Basic Information List
Table Electronic Arts? Inc. Online Gaming Sales, Revenue, Price and Gross Margin (2011-2016)
Figure Electronic Arts? Inc. Online Gaming Global Market Share (2011-2016)
Table Giant Interactive Group Inc. Basic Information List
Table Giant Interactive Group Inc. Online Gaming Sales, Revenue, Price and Gross Margin (2011-2016)
Figure Giant Interactive Group Inc. Online Gaming Global Market Share (2011-2016)
Table GungHo Online Entertainment Inc. Basic Information List
Table GungHo Online Entertainment Inc. Online Gaming Sales, Revenue, Price and Gross Margin (2011-2016)
Figure GungHo Online Entertainment Inc. Online Gaming Global Market Share (2011-2016)
Table King Digital Entertainment plc Basic Information List
Table King Digital Entertainment plc Online Gaming Sales, Revenue, Price and Gross Margin (2011-2016)
Figure King Digital Entertainment plc Online Gaming Global Market Share (2011-2016)
Table Microsoft Corp. Basic Information List
Table Microsoft Corp. Online Gaming Sales, Revenue, Price and Gross Margin (2011-2016)
Figure Microsoft Corp. Online Gaming Global Market Share (2011-2016)
Table NCSOFT Corp. Basic Information List
Table NCSOFT Corp. Online Gaming Sales, Revenue, Price and Gross Margin (2011-2016)
Figure NCSOFT Corp. Online Gaming Global Market Share (2011-2016)
Table Sony Corp Basic Information List
Table Sony Corp Online Gaming Sales, Revenue, Price and Gross Margin (2011-2016)
Figure Sony Corp Online Gaming Global Market Share (2011-2016)
Table Take-Two Interactive Software Inc. Basic Information List
Table Take-Two Interactive Software Inc. Online Gaming Sales, Revenue, Price and Gross Margin (2011-2016)
Figure Take-Two Interactive Software Inc. Online Gaming Global Market Share (2011-2016)
Table Tencent?Holdings Ltd. Basic Information List
Table Tencent?Holdings Ltd. Online Gaming Sales, Revenue, Price and Gross Margin (2011-2016)
Figure Tencent?Holdings Ltd. Online Gaming Global Market Share (2011-2016)
Table Zynga Inc. Basic Information List
Table Production Base and Market Concentration Rate of Raw Material
Figure Price Trend of Key Raw Materials
Table Key Suppliers of Raw Materials
Figure Manufacturing Cost Structure of Online Gaming
Figure Manufacturing Process Analysis of Online Gaming
Figure Online Gaming Industrial Chain Analysis
Table Raw Materials Sources of Online Gaming Major Manufacturers in 2015
Table Major Buyers of Online Gaming
Table Distributors/Traders List
Figure Global Online Gaming Sales and Growth Rate Forecast (2016-2021)
Figure Global Online Gaming Revenue and Growth Rate Forecast (2016-2021)
Table Global Online Gaming Sales Forecast by Regions (2016-2021)
Table Global Online Gaming Sales Forecast by Type (2016-2021)
Table Global Online Gaming Sales Forecast by Application (2016-2021)


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