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Global and United States Headphone Market Research by Company, Type & Application 2013-2025

April 2018 | 122 pages | ID: G76382D7427EN
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SUMMARY

Headphones (or head-phones in the early days of telephony and radio) are a pair of small listening devices that are designed to be worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound in the user's ear. Headphones are designed to allow a single user to listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air, for anyone nearby to hear. Headphones are also known as earspeakers, earphones or, colloquially, cans. Circumaural and supra-aural headphones use a band over the top of the head to hold the speakers in place. The other type, known as earbuds or earphones consist of individual units that plug into the user's ear canal. In the context of telecommunication, a headset is a combination of headphone and microphone. Headphones either connect directly to a signal source such as an audio amplifier, radio, CD player, portable media player, mobile phone, video game consoles, electronic musical instrument, or use wireless technology such as Bluetooth or FM radio. Early headphones were first used by radio pioneers (crystal sets) and also by radio telephone and telegraph operators allowing a better audio reception without disturbing others around. Initially the audio quality was mediocre and a step forward was the invention of high fidelity headphones.

Market Segment as follows:

By Type
  • Wired Headphone
  • Wireless Headphones
By Application
  • Sports
  • Gaming
  • Ordinary
  • Others
By Company
  • Foster
  • CRESYN
  • Gerotek
  • Fujikon
  • Merry
  • Foxlink
  • Cosonic
  • Hosiden
  • AAC
  • DUNU
  • Eastern Technologies
  • Voxtech
  • SoundMAGIC
  • OVC
  • Sun Young
  • DZL
  • Beats
  • Plantronics
  • Sennheiser
  • Sony
  • GN Netcom
  • Harman
  • Bose
  • JVC
  • Philips
  • Logitech
  • Skullcandy
  • Audio-Technica
The main contents of the report including:

Section 1:
Product definition, type and application, global and United States market overview;
Section 2:
Global and United States Market competition by company;
Section 3:
Global and United States sales revenue, volume and price by type;
Section 4:
Global and United States sales revenue, volume and price by application;
Section 5:
United States export and import;
Section 6:
Company information, business overview, sales data and product specifications;
Section 7:
Industry chain and raw materials;
Section 8:
SWOT and Porter's Five Forces;
Section 9:
Conclusion.
1 MARKET OVERVIEW

1.1 Market Segment Overview
  1.1.1 Product Definition
  1.1.2 Market by Type
    1.1.2.1 Wired Headphone
    1.1.2.2 Wireless Headphones
  1.1.3 Market by Application
    1.1.3.1 Sports
    1.1.3.2 Gaming
    1.1.3.3 Ordinary
    1.1.3.4 Others
1.2 Global and Regional Market Size
  1.2.1 Global Overview
  1.2.2 United States Overview

2 GLOBAL AND REGIONAL MARKET BY COMPANY

2.1 Global
  2.1.1 Global Sales by Company
  2.1.2 Global Price by Company
2.2 United States
  2.2.1 United States Sales by Company
  2.2.2 United States Price by Company

3 GLOBAL AND REGIONAL MARKET BY TYPE

3.1 Global
  3.1.1 Global Sales by Type
  3.1.2 Global Price by Type
3.2 United States
  3.2.1 United States Sales by Type
  3.2.2 United States Price by Type

4 GLOBAL AND REGIONAL MARKET BY APPLICATION

4.1 Global
  4.1.1 Global Sales by Application
  4.1.2 Global Price by Application
4.2 United States
  4.2.1 United States Sales by Application
  4.2.2 United States Price by Application

5 REGIONAL TRADE

5.1 Export
5.2 Import

6 KEY MANUFACTURERS

6.1 Foster
  6.1.2 Company Information
  6.1.2 Product Specifications
  6.1.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
6.2 CRESYN
  6.2.1 Company Information
  6.2.2 Product Specifications
  6.2.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
6.3 Gerotek
  6.3.1 Company Information
  6.3.2 Product Specifications
  6.3.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
6.4 Fujikon
  6.4.1 Company Information
  6.4.2 Product Specifications
  6.4.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
6.5 Merry
  6.5.1 Company Information
  6.5.2 Product Specifications
  6.5.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
6.6 Foxlink
  6.6.1 Company Information
  6.6.2 Product Specifications
  6.6.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
6.7 Cosonic
  6.7.1 Company Information
  6.7.2 Product Specifications
  6.7.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
6.8 Hosiden
  6.8.1 Company Information
  6.8.2 Product Specifications
  6.8.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
6.9 AAC
  6.9.1 Company Information
  6.9.2 Product Specifications
  6.9.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
6.10 DUNU
  6.10.1 Company Information
  6.10.2 Product Specifications
  6.10.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
6.11 Eastern Technologies
6.12 Voxtech
6.13 SoundMAGIC
6.14 OVC
6.15 Sun Young
6.16 DZL
6.17 Beats
6.18 Plantronics
6.19 Sennheiser
6.20 Sony
6.21 GN Netcom
6.22 Harman
6.23 Bose
6.24 JVC
6.25 Philips
6.26 Logitech
6.27 Skullcandy
6.28 Audio-Technica

7 INDUSTRY UPSTREAM

7.1 Industry Chain
7.2 Raw Materials

8 MARKET ENVIRONMENT

8.1 SWOT
8.2 Porter's Five Forces

9 CONCLUSION

LIST OF TABLES

Table Global Market Sales Revenue by Company 2013-2017
Table Global Market Sales Revenue Share by Company 2013-2017
Table Global Market Sales Volume by Company 2013-2017
Table Global Market Sales Volume Share by Company 2013-2017
Table Global Price by Company 2013-2017
Table United States Market Sales Revenue by Company 2013-2017
Table United States Market Sales Revenue Share by Company 2013-2017
Table United States Market Sales Volume by Company 2013-2017
Table United States Market Sales Volume Share by Company 2013-2017
Table United States Price by Company 2013-2017
Table Global Market Sales Revenue by Type 2013-2017
Table Global Market Sales Revenue Share by Type 2013-2017
Table Global Market Sales Volume by Type 2013-2017
Table Global Market Sales Volume Share by Type 2013-2017
Table Global Price by Type 2013-2017
Table United States Market Sales Revenue by Type 2013-2017
Table United States Market Sales Revenue Share by Type 2013-2017
Table United States Market Sales Volume by Type 2013-2017
Table United States Market Sales Volume Share by Type 2013-2017
Table United States Price by Type 2013-2017
Table Global Market Sales Revenue by Application 2013-2017
Table Global Market Sales Revenue Share by Application 2013-2017
Table Global Market Sales Volume by Application 2013-2017
Table Global Market Sales Volume Share by Application 2013-2017
Table Global Price by Application 2013-2017
Table United States Market Sales Revenue by Application 2013-2017
Table United States Market Sales Revenue Share by Application 2013-2017
Table United States Market Sales Volume by Application 2013-2017
Table United States Market Sales Volume Share by Application 2013-2017
Table United States Price by Application 2013-2017
Table United States Export 2013-2017 (Million USD)
Table United States Export 2013-2017 (Volume)
Table United States Import 2013-2017 (Million USD)
Table United States Import 2013-2017 (Volume)
Table Sales Revenue, Volume, Price, Cost and Margin of Foster
Table Sales Revenue, Volume, Price, Cost and Margin of CRESYN
Table Sales Revenue, Volume, Price, Cost and Margin of Gerotek
Table Sales Revenue, Volume, Price, Cost and Margin of Fujikon
Table Sales Revenue, Volume, Price, Cost and Margin of Merry
Table Sales Revenue, Volume, Price, Cost and Margin of Foxlink
Table Sales Revenue, Volume, Price, Cost and Margin of Cosonic
Table Sales Revenue, Volume, Price, Cost and Margin of Hosiden
Table Sales Revenue, Volume, Price, Cost and Margin of AAC
Table Sales Revenue, Volume, Price, Cost and Margin of DUNU
Table Sales Revenue, Volume, Price, Cost and Margin of Eastern Technologies
Table Sales Revenue, Volume, Price, Cost and Margin of Voxtech
Table Sales Revenue, Volume, Price, Cost and Margin of SoundMAGIC
Table Sales Revenue, Volume, Price, Cost and Margin of OVC
Table Sales Revenue, Volume, Price, Cost and Margin of Sun Young
Table Sales Revenue, Volume, Price, Cost and Margin of DZL
Table Sales Revenue, Volume, Price, Cost and Margin of Beats
Table Sales Revenue, Volume, Price, Cost and Margin of Plantronics
Table Sales Revenue, Volume, Price, Cost and Margin of Sennheiser
Table Sales Revenue, Volume, Price, Cost and Margin of Sony
Table Sales Revenue, Volume, Price, Cost and Margin of GN Netcom
Table Sales Revenue, Volume, Price, Cost and Margin of Harman
Table Sales Revenue, Volume, Price, Cost and Margin of Bose
Table Sales Revenue, Volume, Price, Cost and Margin of JVC
Table Sales Revenue, Volume, Price, Cost and Margin of Philips
Table Sales Revenue, Volume, Price, Cost and Margin of Logitech
Table Sales Revenue, Volume, Price, Cost and Margin of Skullcandy
Table Sales Revenue, Volume, Price, Cost and Margin of Audio-Technica

LIST OF FIGURES

Figure Wired Headphone Market Size and CAGR 2013-2017 (Million USD)
Figure Wired Headphone Market Size and CAGR 2013-2017 (Volume)
Figure Wired Headphone Market Forecast and CAGR 2018-2025 (Million USD)
Figure Wired Headphone Market Forecast and CAGR 2018-2025 (Volume)
Figure Wireless Headphones Market Size and CAGR 2013-2017 (Million USD)
Figure Wireless Headphones Market Size and CAGR 2013-2017 (Volume)
Figure Wireless Headphones Market Forecast and CAGR 2018-2025 (Million USD)
Figure Wireless Headphones Market Forecast and CAGR 2018-2025 (Volume)
Figure Sports Market Size and CAGR 2013-2017 (Million USD)
Figure Sports Market Size and CAGR 2013-2017 (Volume)
Figure Sports Market Forecast and CAGR 2018-2025 (Million USD)
Figure Sports Market Forecast and CAGR 2018-2025 (Volume)
Figure Gaming Market Size and CAGR 2013-2017 (Million USD)
Figure Gaming Market Size and CAGR 2013-2017 (Volume)
Figure Gaming Market Forecast and CAGR 2018-2025 (Million USD)
Figure Gaming Market Forecast and CAGR 2018-2025 (Volume)
Figure Ordinary Market Size and CAGR 2013-2017 (Million USD)
Figure Ordinary Market Size and CAGR 2013-2017 (Volume)
Figure Ordinary Market Forecast and CAGR 2018-2025 (Million USD)
Figure Ordinary Market Forecast and CAGR 2018-2025 (Volume)
Figure Others Market Size and CAGR 2013-2017 (Million USD)
Figure Others Market Size and CAGR 2013-2017 (Volume)
Figure Others Market Forecast and CAGR 2018-2025 (Million USD)
Figure Others Market Forecast and CAGR 2018-2025 (Volume)
Figure Global Headphone Market Size and CAGR 2013-2017 (Million USD)
Figure Global Headphone Market Size and CAGR 2013-2017 (Volume)
Figure Global Headphone Market Forecast and CAGR 2018-2025 (Million USD)
Figure Global Headphone Market Forecast and CAGR 2018-2025 (Volume)
Figure United States Headphone Market Size and CAGR 2013-2017 (Million USD)
Figure United States Headphone Market Size and CAGR 2013-2017 (Volume)
Figure United States Headphone Market Forecast and CAGR 2018-2025 (Million USD)
Figure United States Headphone Market Forecast and CAGR 2018-2025 (Volume)
Figure Global Market Sales Revenue Share by Company in 2017
Figure Global Market Sales Volume Share by Company in 2017
Figure United States Market Sales Revenue Share by Company in 2017
Figure United States Market Sales Volume Share by Company in 2017
Figure Global Market Sales Revenue Share by Type in 2017
Figure Global Market Sales Volume Share by Type in 2017
Figure United States Market Sales Revenue Share by Type in 2017
Figure United States Market Sales Volume Share by Type in 2017
Figure Global Market Sales Revenue Share by Application in 2017
Figure Global Market Sales Volume Share by Application in 2017
Figure United States Market Sales Revenue Share by Application in 2017
Figure United States Market Sales Volume Share by Application in 2017
Figure Industry Chain Overview
Figure Headphone SWOT List
Figure Electronics & Software Porter's Five Forces


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