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Global Interactive Tables Market Size study & Forecast, by Technology (LCD, LED, Capacitive, Others), by Screen Size (32-65 Inch, 65 Inch & Above), by Application (Exhibition & Trade Shows, Education, Retail, Control Room, Hospitality, Transportation, Others), and Regional Analysis, 2023-2030

October 2023 | 200 pages | ID: GEA639B39603EN
Bizwit Research & Consulting LLP

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Global Interactive Tables Market is valued approximately at USD 1107.44 million in 2022 and is anticipated to grow with a growth rate of more than 7.00% over the forecast period 2023-2030. Interactive Tables offer a range of features and functionalities, including multi-touch capabilities, high-resolution displays, integrated computing power and interactive software applications. They can be used for a wide range of purposes, such as interactive learning and teaching, collaborative workspaces, interactive presentations and exhibitions, interactive gaming, and information display. The major driving factor for the Global Interactive Tables Market are rapidly increasing adoption of interactive tables and rising adoption of e-learning. Moreover, rising government support and changing consumer lifestyles is creating lucrative growth opportunity for the Global Interactive Tables Market over the forecast period 2023-2030.

For instance, according to Statista, in 2016, the investments were only USD 29 million, and this number increased up to USD 468 million in the year 2019 investments in EdTech in the United Kingdom. Along with this, according to Study in UK, the number of enrolled students has been increased by 8.71% from the year 2019 to 2020 . However, the high manufacturing cost of interactive tables stifles market growth throughout the forecast period of 2023-2030.

The key regions considered for the Global Interactive Tables Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. North America is a dominating market for Interactive Tables with largest market share, driven by factors such as technological advancements, a strong presence of educational institutions, and a focus on collaborative learning environments. The United States and Canada have a high adoption rate of interactive technologies in various sectors, including education, corporate, and healthcare. The market is supported by established companies and a growing demand for interactive solutions. The Asia-Pacific region is experiencing fastest growth in the Interactive Tables market. Countries such as China, Japan, South Korea, and India have a large population base and a focus on technology-driven education and business sectors. The increasing adoption of digital learning solutions, interactive presentations, and collaborative workspaces is driving the demand for Interactive Tables in this region.

Major market player included in this report are:

Boxlight Corporation

DigaliX

eyefactive GmbH

Garamantis GmbH

Horizon Display, LLC

Ideum Inc.

Intermedia Touch

Marvel Technology (China) Co., Ltd

MMT GmbH & Co. KG.

TableConnect

Recent Developments in the Market:
  • In March 2022, Sharp UK has recently introduced a collection of Interactive Touchscreen Tables aimed at enhancing connectivity for employees, schoolchildren, and older adults in care settings. These tables are designed to facilitate improved communication and engagement among users.
Global Interactive Tables Market Report Scope:
  • Historical Data – 2020 - 2021
  • Base Year for Estimation – 2022
  • Forecast period - 2023-2030
  • Report Coverage - Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered - Technology, Screen Size, Application, Region
  • Regional Scope - North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope - Free report customization (equivalent up to 8 analyst’s working hours) with purchase. Addition or alteration to country, regional & segment scope*
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Technology:

LCD

LED

Capacitive

Others

By Screen Size:

32-65 Inch

65 Inch & Above

By Application:

Exhibition & Trade Shows

Education

Retail

Control Room

Hospitality

Transportation

Others

By Region:

North America

U.S.

Canada

Europe

UK

Germany

France

Spain

Italy

ROE

Asia Pacific

China

India

Japan

Australia

South Korea

RoAPAC

Latin America

Brazil

Mexico

Middle East & Africa

Saudi Arabia

South Africa

Rest of Middle East & Africa
CHAPTER 1. EXECUTIVE SUMMARY

1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Million)
  1.2.1. Interactive Tables Market, by region, 2020-2030 (USD Million)
  1.2.2. Interactive Tables Market, by Technology, 2020-2030 (USD Million)
  1.2.3. Interactive Tables Market, by Screen Size, 2020-2030 (USD Million)
  1.2.4. Interactive Tables Market, by Application, 2020-2030 (USD Million)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption

CHAPTER 2. GLOBAL INTERACTIVE TABLES MARKET DEFINITION AND SCOPE

2.1. Objective of the Study
2.2. Market Definition & Scope
  2.2.1. Industry Evolution
  2.2.2. Scope of the Study
2.3. Years Considered for the Study
2.4. Currency Conversion Rates

CHAPTER 3. GLOBAL INTERACTIVE TABLES MARKET DYNAMICS

3.1. Interactive Tables Market Impact Analysis (2020-2030)
  3.1.1. Market Drivers
    3.1.1.1. Rapidly increasing adoption of interactive tables
    3.1.1.2. Rising adoption of e-learning
  3.1.2. Market Challenges
    3.1.2.1. High manufacturing cost of Interactive Tables
    3.1.2.2. Privacy and Security Concerns
  3.1.3. Market Opportunities
    3.1.3.1. High government support for the market
    3.1.3.2. Changing consumer lifestyles

CHAPTER 4. GLOBAL INTERACTIVE TABLES MARKET: INDUSTRY ANALYSIS

4.1. Porter’s 5 Force Model
  4.1.1. Bargaining Power of Suppliers
  4.1.2. Bargaining Power of Buyers
  4.1.3. Threat of New Entrants
  4.1.4. Threat of Substitutes
  4.1.5. Competitive Rivalry
4.2. Porter’s 5 Force Impact Analysis
4.3. PEST Analysis
  4.3.1. Political
  4.3.2. Economic
  4.3.3. Social
  4.3.4. Technological
  4.3.5. Environmental
  4.3.6. Legal
4.4. Top investment opportunity
4.5. Top winning strategies
4.6. COVID-19 Impact Analysis
4.7. Disruptive Trends
4.8. Industry Expert Perspective
4.9. Analyst Recommendation & Conclusion

CHAPTER 5. GLOBAL INTERACTIVE TABLES MARKET, BY TECHNOLOGY

5.1. Market Snapshot
5.2. Global Interactive Tables Market by Technology, Performance - Potential Analysis
5.3. Global Interactive Tables Market Estimates & Forecasts by Technology 2020-2030 (USD Million)
5.4. Interactive Tables Market, Sub Segment Analysis
  5.4.1. LCD
  5.4.2. LED
  5.4.3. Capacitive
  5.4.4. Others

CHAPTER 6. GLOBAL INTERACTIVE TABLES MARKET, BY SCREEN SIZE

6.1. Market Snapshot
6.2. Global Interactive Tables Market by Screen Size, Performance - Potential Analysis
6.3. Global Interactive Tables Market Estimates & Forecasts by Screen Size 2020-2030 (USD Million)
6.4. Interactive Tables Market, Sub Segment Analysis
  6.4.1. 32-65 Inch
  6.4.2. 65 Inch & Above

CHAPTER 7. GLOBAL INTERACTIVE TABLES MARKET, BY APPLICATION

7.1. Market Snapshot
7.2. Global Interactive Tables Market by Application, Performance - Potential Analysis
7.3. Global Interactive Tables Market Estimates & Forecasts by Application 2020-2030 (USD Million)
7.4. Interactive Tables Market, Sub Segment Analysis
  7.4.1. Exhibition & Trade Shows
  7.4.2. Education
  7.4.3. Retail
  7.4.4. Control Room
  7.4.5. Hospitality
  7.4.6. Transportation
  7.4.7. Others

CHAPTER 8. GLOBAL INTERACTIVE TABLES MARKET, REGIONAL ANALYSIS

8.1. Top Leading Countries
8.2. Top Emerging Countries
8.3. Interactive Tables Market, Regional Market Snapshot
8.4. North America Interactive Tables Market
  8.4.1. U.S. Interactive Tables Market
    8.4.1.1. Technology breakdown estimates & forecasts, 2020-2030
    8.4.1.2. Screen Size breakdown estimates & forecasts, 2020-2030
    8.4.1.3. Application breakdown estimates & forecasts, 2020-2030
  8.4.2. Canada Interactive Tables Market
8.5. Europe Interactive Tables Market Snapshot
  8.5.1. U.K. Interactive Tables Market
  8.5.2. Germany Interactive Tables Market
  8.5.3. France Interactive Tables Market
  8.5.4. Spain Interactive Tables Market
  8.5.5. Italy Interactive Tables Market
  8.5.6. Rest of Europe Interactive Tables Market
8.6. Asia-Pacific Interactive Tables Market Snapshot
  8.6.1. China Interactive Tables Market
  8.6.2. India Interactive Tables Market
  8.6.3. Japan Interactive Tables Market
  8.6.4. Australia Interactive Tables Market
  8.6.5. South Korea Interactive Tables Market
  8.6.6. Rest of Asia Pacific Interactive Tables Market
8.7. Latin America Interactive Tables Market Snapshot
  8.7.1. Brazil Interactive Tables Market
  8.7.2. Mexico Interactive Tables Market
8.8. Middle East & Africa Interactive Tables Market
  8.8.1. Saudi Arabia Interactive Tables Market
  8.8.2. South Africa Interactive Tables Market
  8.8.3. Rest of Middle East & Africa Interactive Tables Market

CHAPTER 9. COMPETITIVE INTELLIGENCE

9.1. Key Company SWOT Analysis
  9.1.1. Company
  9.1.2. Company
  9.1.3. Company
9.2. Top Market Strategies
9.3. Company Profiles
  9.3.1. Boxlight Corporation
    9.3.1.1. Key Information
    9.3.1.2. Overview
    9.3.1.3. Financial (Subject to Data Availability)
    9.3.1.4. Product Summary
    9.3.1.5. Recent Developments
  9.3.2. DigaliX
  9.3.3. eyefactive GmbH
  9.3.4. Garamantis GmbH
  9.3.5. Horizon Display, LLC
  9.3.6. Ideum Inc
  9.3.7. Intermedia Touch
  9.3.8. Marvel Technology (China) Co., Ltd
  9.3.9. MMT GmbH & Co. KG.
  9.3.10. TableConnect

CHAPTER 10. RESEARCH PROCESS

10.1. Research Process
  10.1.1. Data Mining
  10.1.2. Analysis
  10.1.3. Market Estimation
  10.1.4. Validation
  10.1.5. Publishing
10.2. Research Attributes
10.3. Research Assumption


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