[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

Global Immersive Virtual Reality Market Size, Status and Forecast 2022

July 2017 | 105 pages | ID: GDA76E2D953EN
QYResearch

US$ 3,366.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
This report studies the Immersive Virtual Reality market status and outlook of global and major regions, from angles of players, regions, product and end Application/industries; this report analyzes the top players in global and major regions, and splits the Immersive Virtual Reality market by product and Application/end industries.
The global Immersive Virtual Reality market is valued at XX million USD in 2016 and is expected to reach XX million USD by the end of 2022, growing at a CAGR of XX% between 2016 and 2022.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
United States will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Immersive Virtual Reality.
EU also play important roles in global market, with market size of xx million USD in 2016 and will be xx million USD in 2022, with a CAGR of XX.
The major players in global market include
Facebook
Google
HTC
Microsoft
Magic Leap
Samsung
WorldViz
Marxent Labs
Unity Technologies
Snap
CastAR

Geographically, this report split global into several key Regions, with, revenue (million USD), market share and growth rate of Immersive Virtual Reality for these regions, from 2012 to 2022 (forecast)
United States
EU
Japan
China
India
Southeast Asia
On the basis of product, the Immersive Virtual Reality market is primarily split into
Non-Immersion
Half-Immersion
Whole-Immersion
On the basis on the end users/Application, this report covers
Entertainment
Engineering
Education
Commercial
1 INDUSTRY OVERVIEW

1.1 Immersive Virtual Reality Market Overview
  1.1.1 Immersive Virtual Reality Product Scope
  1.1.2 Market Status and Outlook
1.2 Global Immersive Virtual Reality Market Size and Analysis by Regions (2012-2017)
  1.2.1 United States Immersive Virtual Reality Market Status and Outlook
  1.2.2 EU Immersive Virtual Reality Market Status and Outlook
  1.2.3 Japan Immersive Virtual Reality Market Status and Outlook
  1.2.4 China Immersive Virtual Reality Market Status and Outlook
  1.2.5 India Immersive Virtual Reality Market Status and Outlook
  1.2.6 Southeast Asia Immersive Virtual Reality Market Status and Outlook
1.3 Classification of Immersive Virtual Reality by Product
  1.3.1 Global Immersive Virtual Reality Revenue (Million USD) and Growth (%) Comparison by Product (2012-2022)
  1.3.2 Global Immersive Virtual Reality Revenue (Million USD) Market Share (%) by Product in 2016
  1.3.3 Non-Immersion
  1.3.4 Half-Immersion
  1.3.5 Whole-Immersion
1.4 Immersive Virtual Reality Market by End Users/Application
  1.4.1 Entertainment
  1.4.2 Engineering
  1.4.3 Education

2 GLOBAL IMMERSIVE VIRTUAL REALITY COMPETITION ANALYSIS BY PLAYERS

2.1 Global Immersive Virtual Reality Market Size (Million USD) by Players (2012-2017)
2.2 Competitive Status and Trend
  2.2.1 Market Concentration Rate
  2.2.2 Product/Service Differences
  2.2.3 New Entrants
  2.2.4 The Technology Trends in Future

3 COMPANY (TOP PLAYERS) PROFILES AND KEY DATA

3.1 Facebook
  3.1.1 Company Profile
  3.1.2 Main Business/Business Overview
  3.1.3 Products, Services and Solutions
  3.1.4 Facebook Immersive Virtual Reality Revenue (Million USD) (2012-2017)
  3.1.5 Recent Developments
3.2 Google
  3.2.1 Company Profile
  3.2.2 Main Business/Business Overview
  3.2.3 Products, Services and Solutions
  3.2.4 Google Immersive Virtual Reality Revenue (Million USD) (2012-2017)
  3.2.5 Recent Developments
3.3 HTC
  3.3.1 Company Profile
  3.3.2 Main Business/Business Overview
  3.3.3 Products, Services and Solutions
  3.3.4 HTC Immersive Virtual Reality Revenue (Million USD) (2012-2017)
  3.3.5 Recent Developments
3.4 Microsoft
  3.4.1 Company Profile
  3.4.2 Main Business/Business Overview
  3.4.3 Products, Services and Solutions
  3.4.4 Microsoft Immersive Virtual Reality Revenue (Million USD) (2012-2017)
  3.4.5 Recent Developments
3.5 Magic Leap
  3.5.1 Company Profile
  3.5.2 Main Business/Business Overview
  3.5.3 Products, Services and Solutions
  3.5.4 Magic Leap Immersive Virtual Reality Revenue (Million USD) (2012-2017)
  3.5.5 Recent Developments
3.6 Samsung
  3.6.1 Company Profile
  3.6.2 Main Business/Business Overview
  3.6.3 Products, Services and Solutions
  3.6.4 Samsung Immersive Virtual Reality Revenue (Million USD) (2012-2017)
  3.6.5 Recent Developments
3.7 WorldViz
  3.7.1 Company Profile
  3.7.2 Main Business/Business Overview
  3.7.3 Products, Services and Solutions
  3.7.4 WorldViz Immersive Virtual Reality Revenue (Million USD) (2012-2017)
  3.7.5 Recent Developments
3.8 Marxent Labs
  3.8.1 Company Profile
  3.8.2 Main Business/Business Overview
  3.8.3 Products, Services and Solutions
  3.8.4 Marxent Labs Immersive Virtual Reality Revenue (Million USD) (2012-2017)
  3.8.5 Recent Developments
3.9 Unity Technologies
  3.9.1 Company Profile
  3.9.2 Main Business/Business Overview
  3.9.3 Products, Services and Solutions
  3.9.4 Unity Technologies Immersive Virtual Reality Revenue (Million USD) (2012-2017)
  3.9.5 Recent Developments
3.10 Snap
  3.10.1 Company Profile
  3.10.2 Main Business/Business Overview
  3.10.3 Products, Services and Solutions
  3.10.4 Snap Immersive Virtual Reality Revenue (Million USD) (2012-2017)
  3.10.5 Recent Developments
3.11 CastAR

4 GLOBAL IMMERSIVE VIRTUAL REALITY MARKET SIZE BY PRODUCT AND APPLICATION (2012-2017)

4.1 Global Immersive Virtual Reality Market Size by Product (2012-2017)
4.2 Global Immersive Virtual Reality Market Size by Application (2012-2017)
4.3 Potential Application of Immersive Virtual Reality in Future
4.4 Top Consumer / End Users of Immersive Virtual Reality

5 UNITED STATES IMMERSIVE VIRTUAL REALITY DEVELOPMENT STATUS AND OUTLOOK

5.1 United States Immersive Virtual Reality Market Size (2012-2017)
5.2 United States Immersive Virtual Reality Market Size and Market Share by Players (2012-2017)
5.3 United States Immersive Virtual Reality Market Size by Application (2012-2017)

6 EU IMMERSIVE VIRTUAL REALITY DEVELOPMENT STATUS AND OUTLOOK

6.1 EU Immersive Virtual Reality Market Size (2012-2017)
6.2 EU Immersive Virtual Reality Market Size and Market Share by Players (2012-2017)
6.3 EU Immersive Virtual Reality Market Size by Application (2012-2017)

7 JAPAN IMMERSIVE VIRTUAL REALITY DEVELOPMENT STATUS AND OUTLOOK

7.1 Japan Immersive Virtual Reality Market Size (2012-2017)
7.2 Japan Immersive Virtual Reality Market Size and Market Share by Players (2012-2017)
7.3 Japan Immersive Virtual Reality Market Size by Application (2012-2017)

8 CHINA IMMERSIVE VIRTUAL REALITY DEVELOPMENT STATUS AND OUTLOOK

8.1 China Immersive Virtual Reality Market Size and Forecast (2012-2017)
8.2 China Immersive Virtual Reality Market Size and Market Share by Players (2012-2017)
8.3 China Immersive Virtual Reality Market Size by Application (2012-2017)

9 INDIA IMMERSIVE VIRTUAL REALITY DEVELOPMENT STATUS AND OUTLOOK

9.1 India Immersive Virtual Reality Market Size and Forecast (2012-2017)
9.2 India Immersive Virtual Reality Market Size and Market Share by Players (2012-2017)
9.3 India Immersive Virtual Reality Market Size by Application (2012-2017)

10 SOUTHEAST ASIA IMMERSIVE VIRTUAL REALITY DEVELOPMENT STATUS AND OUTLOOK

10.1 Southeast Asia Immersive Virtual Reality Market Size and Forecast (2012-2017)
10.2 Southeast Asia Immersive Virtual Reality Market Size and Market Share by Players (2012-2017)
10.3 Southeast Asia Immersive Virtual Reality Market Size by Application (2012-2017)

11 MARKET FORECAST BY REGIONS, PRODUCT AND APPLICATION (2017-2022)

11.1 Global Immersive Virtual Reality Market Size (Million USD) by Regions (2017-2022)
  11.1.1 United States Immersive Virtual Reality Revenue and Growth Rate (2017-2022)
  11.1.2 EU Immersive Virtual Reality Revenue and Growth Rate (2017-2022)
  11.1.3 China Immersive Virtual Reality Revenue and Growth Rate (2017-2022)
  11.1.4 Japan Immersive Virtual Reality Revenue and Growth Rate (2017-2022)
  11.1.5 Southeast Asia Immersive Virtual Reality Revenue and Growth Rate (2017-2022)
  11.1.6 India Immersive Virtual Reality Revenue and Growth Rate (2017-2022)
11.2 Global Immersive Virtual Reality Market Size by Application (2017-2022)
11.3 Global Immersive Virtual Reality Market Size by Product (2017-2022)

12 IMMERSIVE VIRTUAL REALITY MARKET DYNAMICS

12.1 Immersive Virtual Reality Market Opportunities
12.2 Immersive Virtual Reality Challenge and Risk
  12.2.1 Competition from Opponents
  12.2.2 Downside Risks of Economy
12.3 Immersive Virtual Reality Market Constraints and Threat
  12.3.1 Threat from Substitute
  12.3.2 Government Policy
  12.3.3 Technology Risks
12.4 Immersive Virtual Reality Market Driving Force
  12.4.1 Growing Demand from Emerging Markets
  12.4.2 Potential Application

13 MARKET EFFECT FACTORS ANALYSIS

13.1 Technology Progress/Risk
  13.1.1 Substitutes
  13.1.2 Technology Progress in Related Industry
13.2 Consumer Needs Trend/Customer Preference
13.3 External Environmental Change
  13.3.1 Economic Fluctuations
  13.3.2 Other Risk Factors

14 RESEARCH FINDING /CONCLUSION

15 METHODOLOGY AND DATA SOURCE

15.1 Methodology/Research Approach
  15.1.1 Research Programs/Design
  15.1.2 Market Size Estimation
  15.1.3 Market Breakdown and Data Triangulation
15.2 Data Source
  15.2.1 Secondary Sources
  15.2.2 Primary Sources
15.3 Disclaimer
15.4 Author List

The report requires updating with new data and is sent in 2-3 business days after order is placed.
LIST OF TABLES AND FIGURES

Figure Global Market Size (Million USD) Status and Outlook 2012-2022
Table Global Immersive Virtual Reality Market Size (Million USD) Split by Product
Table Global Immersive Virtual Reality Market Size (Million USD) by Application (2016-2022)
Figure Global Immersive Virtual Reality Market Size (Million USD) Status and Outlook (2012-2022)
Table Global Market Immersive Virtual Reality Revenue (Million USD) Comparison by Regions 2012-2022
Figure Global Immersive Virtual Reality Market Share by Regions (2012-2017)
Figure United States Immersive Virtual Reality Market Size (Million USD) and Growth Rate (2012-2017)
Figure EU Immersive Virtual Reality Market Size (Million USD) and Growth Rate (2012-2017)
Figure Japan Immersive Virtual Reality Market Size (Million USD) and Growth Rate (2012-2017)
Figure China Immersive Virtual Reality Market Size (Million USD) and Growth Rate (2012-2017)
Figure India Immersive Virtual Reality Market Size (Million USD) and Growth Rate (2012-2017)
Figure Southeast Asia Immersive Virtual Reality Market Size (Million USD) and Growth Rate (2012-2017)
Table Global Immersive Virtual Reality Revenue (Million USD) and Growth Rate (%) Comparison by Product (2012-2022)
Figure Global Immersive Virtual Reality Revenue Market Share (%) by Product in 2016
Figure Non-Immersion Market Size (Million USD) and Growth Rate (2012-2017)
Figure Half-Immersion Market Size (Million USD) and Growth Rate (2012-2017)
Figure Whole-Immersion Market Size (Million USD) and Growth Rate (2012-2017)
Table Global Immersive Virtual Reality Market Size (Million USD) Comparison by Application (2012-2022)
Figure Global Immersive Virtual Reality Market Share by Application in 2016
Figure Immersive Virtual Reality Market Size (Million USD) and Growth Rate in Entertainment (2012-2017)
Figure Immersive Virtual Reality Market Size (Million USD) and Growth Rate in Engineering (2012-2017)
Figure Immersive Virtual Reality Market Size (Million USD) and Growth Rate in Education (2012-2017)
Table Global Immersive Virtual Reality Revenue (Million USD) by Players (2012-2017)
Table Global Immersive Virtual Reality Revenue Market Share (%) by Players (2012-2017)
Figure Global Immersive Virtual Reality Market Size Share by Players in 2015
Figure Global Immersive Virtual Reality Market Size Share by Players in 2016
Table Facebook Basic Information List
Table Immersive Virtual Reality Business Revenue of Facebook (2012-2017)
Figure Facebook Immersive Virtual Reality Business Revenue Growth Rate
Figure Facebook Immersive Virtual Reality Business Revenue Market Share (%) (2012-2017)
Table Google Basic Information List
Table Immersive Virtual Reality Business Revenue of Google (2012-2017)
Figure Google Immersive Virtual Reality Business Revenue Growth Rate
Figure Google Immersive Virtual Reality Business Revenue Market Share (%) (2012-2017)
Table HTC Basic Information List
Table Immersive Virtual Reality Business Revenue of HTC (2012-2017)
Figure HTC Immersive Virtual Reality Business Revenue Growth Rate
Figure HTC Immersive Virtual Reality Business Revenue Market Share (%) (2012-2017)
Table Microsoft Basic Information List
Table Immersive Virtual Reality Business Revenue of Microsoft (2012-2017)
Figure Microsoft Immersive Virtual Reality Business Revenue Growth Rate
Figure Microsoft Immersive Virtual Reality Business Revenue Market Share (%) (2012-2017)
Table Magic Leap Basic Information List
Table Immersive Virtual Reality Business Revenue of Magic Leap (2012-2017)
Figure Magic Leap Immersive Virtual Reality Business Revenue Growth Rate
Figure Magic Leap Immersive Virtual Reality Business Revenue Market Share (%) (2012-2017)
Table Samsung Basic Information List
Table Immersive Virtual Reality Business Revenue of Samsung (2012-2017)
Figure Samsung Immersive Virtual Reality Business Revenue Growth Rate
Figure Samsung Immersive Virtual Reality Business Revenue Market Share (%) (2012-2017)
Table WorldViz Basic Information List
Table Immersive Virtual Reality Business Revenue of WorldViz (2012-2017)
Figure WorldViz Immersive Virtual Reality Business Revenue Growth Rate
Figure WorldViz Immersive Virtual Reality Business Revenue Market Share (%) (2012-2017)
Table Marxent Labs Basic Information List
Table Immersive Virtual Reality Business Revenue of Marxent Labs (2012-2017)
Figure Marxent Labs Immersive Virtual Reality Business Revenue Growth Rate
Figure Marxent Labs Immersive Virtual Reality Business Revenue Market Share (%) (2012-2017)
Table Unity Technologies Basic Information List
Table Immersive Virtual Reality Business Revenue of Unity Technologies (2012-2017)
Figure Unity Technologies Immersive Virtual Reality Business Revenue Growth Rate
Figure Unity Technologies Immersive Virtual Reality Business Revenue Market Share (%) (2012-2017)
Table Snap Basic Information List
Table Immersive Virtual Reality Business Revenue of Snap (2012-2017)
Figure Snap Immersive Virtual Reality Business Revenue Growth Rate
Figure Snap Immersive Virtual Reality Business Revenue Market Share (%) (2012-2017)
Table Global Immersive Virtual Reality Market Size by Product (2012-2017)
Figure Global Immersive Virtual Reality Revenue Market Share (%) by Product (2012-2017)
Figure Global Immersive Virtual Reality Market Size Share by Product in 2016
Table Global Immersive Virtual Reality Market Size by Application (2012-2017)
Figure Global Immersive Virtual Reality Revenue Market Share (%) by Application (2012-2017)
Figure Global Immersive Virtual Reality Market Size Share by Application in 2016
Table Top Consumer / End Users of Immersive Virtual Reality
Figure United States Immersive Virtual Reality Market Size and Growth Rate (2012-2017)
Table United States Immersive Virtual Reality Market Size by Players (2012-2017)
Figure United States Immersive Virtual Reality Market Size Share by Players in 2015
Figure United States Immersive Virtual Reality Market Size Share by Players in 2016
Table United States Immersive Virtual Reality Market Size by Application (2012-2017)
Figure United States Immersive Virtual Reality Revenue Market Share (%) by Application (2012-2017)
Figure United States Immersive Virtual Reality Market Size Share by Application in 2016
Figure EU Immersive Virtual Reality Market Size and Growth Rate by Regions (2012-2017)
Table EU Immersive Virtual Reality Market Size by Players (2012-2017)
Figure EU Immersive Virtual Reality Market Size Share by Players in 2015
Figure EU Immersive Virtual Reality Market Size Share by Players in 2016
Table EU Immersive Virtual Reality Market Size by Application (2012-2017)
Figure EU Immersive Virtual Reality Revenue Market Share (%) by Application (2012-2017)
Figure EU Immersive Virtual Reality Market Size Share by Application in 2016
Figure Japan Immersive Virtual Reality Market Size and Growth Rate by Regions (2012-2017)
Table Japan Immersive Virtual Reality Market Size by Players (2012-2017)
Figure Japan Immersive Virtual Reality Market Size Share by Players in 2015
Figure Japan Immersive Virtual Reality Market Size Share by Players in 2016
Table Japan Immersive Virtual Reality Market Size by Application (2012-2017)
Figure Japan Immersive Virtual Reality Revenue Market Share (%) by Application (2012-2017)
Figure Japan Immersive Virtual Reality Market Size Share by Application in 2016
Figure China Immersive Virtual Reality Market Size and Growth Rate by Regions (2012-2017)
Table China Immersive Virtual Reality Market Size by Players (2012-2017)
Figure China Immersive Virtual Reality Market Size Share by Players in 2015
Figure China Immersive Virtual Reality Market Size Share by Players in 2016
Table China Immersive Virtual Reality Market Size by Application (2012-2017)
Figure China Immersive Virtual Reality Revenue Market Share (%) by Application (2012-2017)
Figure China Immersive Virtual Reality Market Size Share by Application in 2016
Figure India Immersive Virtual Reality Market Size and Growth Rate by Regions (2012-2017)
Table India Immersive Virtual Reality Market Size by Players (2012-2017)
Figure India Immersive Virtual Reality Market Size Share by Players in 2015
Figure India Immersive Virtual Reality Market Size Share by Players in 2016
Table India Immersive Virtual Reality Market Size by Application (2012-2017)
Figure India Immersive Virtual Reality Revenue Market Share (%) by Application (2012-2017)
Figure India Immersive Virtual Reality Market Size Share by Application in 2016
Figure Southeast Asia Immersive Virtual Reality Market Size and Growth Rate by Regions (2012-2017)
Table Southeast Asia Immersive Virtual Reality Market Size by Players (2012-2017)
Figure Southeast Asia Immersive Virtual Reality Market Size Share by Players in 2015
Figure Southeast Asia Immersive Virtual Reality Market Size Share by Players in 2016
Table Southeast Asia Immersive Virtual Reality Market Size by Application (2012-2017)
Figure Southeast Asia Immersive Virtual Reality Revenue Market Share (%) by Application (2012-2017)
Figure Southeast Asia Immersive Virtual Reality Market Size Share by Application in 2016
Figure Global Immersive Virtual Reality Market Size and Growth Rate (Value) (2017-2022)
Table Global Immersive Virtual Reality Market Size by Regions (2017-2022)
Figure Global Immersive Virtual Reality Market Size Share by Regions (2017-2022)
Figure Global Immersive Virtual Reality Market Size Share by Regions in 2022
Figure United States Immersive Virtual Reality Revenue (Million USD) and Growth Rate (2017-2022)
Figure EU Immersive Virtual Reality Revenue (Million USD) and Growth Rate (2017-2022)
Figure China Immersive Virtual Reality Revenue (Million USD) and Growth Rate (2017-2022)
Figure Japan Immersive Virtual Reality Revenue (Million USD) and Growth Rate (2017-2022)
Figure Southeast Asia Immersive Virtual Reality Revenue (Million USD) and Growth Rate (2017-2022)
Figure India Immersive Virtual Reality Revenue (Million USD) and Growth Rate (2017-2022)
Table Global Immersive Virtual Reality Market Size by Application (2017-2022)
Figure Global Immersive Virtual Reality Market Size by Application (2017-2022)
Figure Global Immersive Virtual Reality Market Size by Application in 2022
Table Global Immersive Virtual Reality Market Size by Product (2017-2022)
Figure Global Immersive Virtual Reality Market Size by Product (2017-2022)
Figure Global Immersive Virtual Reality Market Size by Product in 2022
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources


More Publications