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China Virtual Reality (VR) in Gaming Market Research Report Forecast 2017 to 2022

December 2017 | 103 pages | ID: C1030E3750EEN
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The China Virtual Reality (VR) in Gaming Market Research Report Forecast 2017-2022 is a valuable source of insightful data for business strategists. It provides the Virtual Reality (VR) in Gaming industry overview with growth analysis and historical & futuristic cost, revenue, demand and supply data (as applicable). The research analysts provide an elaborate description of the value chain and its distributor analysis. This Virtual Reality (VR) in Gaming market study provides comprehensive data which enhances the understanding, scope and application of this report.

This report provides comprehensive analysis of
  • Key market segments and sub-segments
  • Evolving market trends and dynamics
  • Changing supply and demand scenarios
  • Quantifying market opportunities through market sizing and market forecasting
  • Tracking current trends/opportunities/challenges
  • Competitive insights
  • Opportunity mapping in terms of technological breakthroughs
The Major players reported in the market include:
FaceBook/Oculus
Microsoft(HoloLens)
Google
Samsung
HTC vive
Song
GoPro
Jaunt
Magic leap

China Virtual Reality (VR) in Gaming Market: Product Segment Analysis
Type 1
Type 2
Type 3

China Virtual Reality (VR) in Gaming Market: Application Segment Analysis
Application 1
Application 2
Application 3

Reasons for Buying this Report
  • This report provides pin-point analysis for changing competitive dynamics
  • It provides a forward looking perspective on different factors driving or restraining market growth
  • It provides a six-year forecast assessed on the basis of how the market is predicted to grow
  • It helps in understanding the key product segments and their future
  • It provides pin point analysis of changing competition dynamics and keeps you ahead of competitors
  • It helps in making informed business decisions by having complete insights of market and by making in-depth analysis of market segments
CHAPTER 1 VIRTUAL REALITY (VR) IN GAMING MARKET OVERVIEW

1.1 Product Overview and Scope of Virtual Reality (VR) in Gaming
1.2 Virtual Reality (VR) in Gaming Market Segmentation by Type
  1.2.1 China Production Market Share of Virtual Reality (VR) in Gaming by Type in 2016
  1.2.1 Type
  1.2.2 Type
  1.2.3 Type
1.3 Virtual Reality (VR) in Gaming Market Segmentation by Application
  1.3.1 Virtual Reality (VR) in Gaming Consumption Market Share by Application in 2016
  1.3.2 Application
  1.3.3 Application
  1.3.4 Application
1.4 China Market Size Sales (Value) and Revenue (Volume) of Virtual Reality (VR) in Gaming (2012-2021)

CHAPTER 2 CHINA ECONOMIC IMPACT ON VIRTUAL REALITY (VR) IN GAMING INDUSTRY

2.1 China Macroeconomic Environment Analysis
  2.1.1 China Macroeconomic Analysis
  2.1.2 China Macroeconomic Environment Development Trend
2.2 Effects to Virtual Reality (VR) in Gaming Industry

CHAPTER 3 CHINA VIRTUAL REALITY (VR) IN GAMING MARKET COMPETITION BY MANUFACTURERS

3.1 China Virtual Reality (VR) in Gaming Production and Share by Manufacturers (2015 and 2016)
3.2 China Virtual Reality (VR) in Gaming Revenue and Share by Manufacturers (2015 and 2016)
3.3 China Virtual Reality (VR) in Gaming Average Price by Manufacturers (2015 and 2016)
3.4 Manufacturers Virtual Reality (VR) in Gaming Manufacturing Base Distribution, Production Area and Product Type
3.5 Virtual Reality (VR) in Gaming Market Competitive Situation and Trends
  3.5.1 Virtual Reality (VR) in Gaming Market Concentration Rate
  3.5.2 Virtual Reality (VR) in Gaming Market Share of Top 3 and Top 5 Manufacturers
  3.5.3 Mergers & Acquisitions, Expansion

CHAPTER 4 CHINA VIRTUAL REALITY (VR) IN GAMING CAPACITY, PRODUCTION, REVENUE, CONSUMPTION, EXPORT AND IMPORT (2012-2017)

4.1 China Virtual Reality (VR) in Gaming Capacity, Production and Growth (2012-2017)
4.2 China Virtual Reality (VR) in Gaming Revenue and Growth (2012-2017)
4.3 China Virtual Reality (VR) in Gaming Production, Consumption, Export and Import (2012-2017)

CHAPTER 5 CHINA VIRTUAL REALITY (VR) IN GAMING PRODUCTION, REVENUE (VALUE), PRICE TREND BY TYPE

5.1 China Virtual Reality (VR) in Gaming Production and Market Share by Type (2012-2017)
5.2 China Virtual Reality (VR) in Gaming Revenue and Market Share by Type (2012-2017)
5.3 China Virtual Reality (VR) in Gaming Price by Type (2012-2017)
5.4 China Virtual Reality (VR) in Gaming Production Growth by Type (2012-2017)

CHAPTER 6 CHINA VIRTUAL REALITY (VR) IN GAMING MARKET ANALYSIS BY APPLICATION

6.1 China Virtual Reality (VR) in Gaming Consumption and Market Share by Application (2012-2017)
6.2 China Virtual Reality (VR) in Gaming Consumption Growth Rate by Application (2012-2017)
6.3 Market Drivers and Opportunities
  6.3.1 Potential Applications
  6.3.2 Emerging Markets/Countries

CHAPTER 7 CHINA VIRTUAL REALITY (VR) IN GAMING MANUFACTURERS ANALYSIS

7.1 FaceBook/Oculus
  7.1.1 Company Basic Information, Manufacturing Base and Competitors
  7.1.2 Product Type, Application and Specification
  7.1.3 Production, Revenue, Price and Gross Margin (2012-2017)
  7.1.4 Business Overview
7.2 Microsoft(HoloLens)
  7.2.1 Company Basic Information, Manufacturing Base and Competitors
  7.2.2 Product Type, Application and Specification
  7.2.3 Production, Revenue, Price and Gross Margin (2012-2017)
  7.2.4 Business Overview
7.3 Google
  7.3.1 Company Basic Information, Manufacturing Base and Competitors
  7.3.2 Product Type, Application and Specification
  7.3.3 Production, Revenue, Price and Gross Margin (2012-2017)
  7.3.4 Business Overview
7.4 Samsung
  7.4.1 Company Basic Information, Manufacturing Base and Competitors
  7.4.2 Product Type, Application and Specification
  7.4.3 Production, Revenue, Price and Gross Margin (2012-2017)
  7.4.4 Business Overview
7.5 HTC vive
  7.5.1 Company Basic Information, Manufacturing Base and Competitors
  7.5.2 Product Type, Application and Specification
  7.5.3 Production, Revenue, Price and Gross Margin (2012-2017)
  7.5.4 Business Overview
7.6 Song
  7.6.1 Company Basic Information, Manufacturing Base and Competitors
  7.6.2 Product Type, Application and Specification
  7.6.3 Production, Revenue, Price and Gross Margin (2012-2017)
  7.6.4 Business Overview
7.7 GoPro
  7.7.1 Company Basic Information, Manufacturing Base and Competitors
  7.7.2 Product Type, Application and Specification
  7.7.3 Production, Revenue, Price and Gross Margin (2012-2017)
  7.7.4 Business Overview
7.8 Jaunt
  7.8.1 Company Basic Information, Manufacturing Base and Competitors
  7.8.2 Product Type, Application and Specification
  7.8.3 Production, Revenue, Price and Gross Margin (2012-2017)
  7.8.4 Business Overview
7.9 Magic leap
  7.9.1 Company Basic Information, Manufacturing Base and Competitors
  7.9.2 Product Type, Application and Specification
  7.9.3 Production, Revenue, Price and Gross Margin (2012-2017)
  7.9.4 Business Overview

CHAPTER 8 VIRTUAL REALITY (VR) IN GAMING MANUFACTURING COST ANALYSIS

8.1 Virtual Reality (VR) in Gaming Key Raw Materials Analysis
  8.1.1 Key Raw Materials
  8.1.2 Price Trend of Key Raw Materials
  8.1.3 Key Suppliers of Raw Materials
  8.1.4 Market Concentration Rate of Raw Materials
8.2 Proportion of Manufacturing Cost Structure
  8.2.1 Raw Materials
  8.2.2 Labor Cost
  8.2.3 Manufacturing Expenses
8.3 Manufacturing Process Analysis of Virtual Reality (VR) in Gaming

CHAPTER 9 INDUSTRIAL CHAIN, SOURCING STRATEGY AND DOWNSTREAM BUYERS

9.1 Virtual Reality (VR) in Gaming Industrial Chain Analysis
9.2 Upstream Raw Materials Sourcing
9.3 Raw Materials Sources of Virtual Reality (VR) in Gaming Major Manufacturers in 2016
9.4 Downstream Buyers

CHAPTER 10 MARKETING STRATEGY ANALYSIS, DISTRIBUTORS/TRADERS

10.1 Marketing Channel
  10.1.1 Direct Marketing
  10.1.2 Indirect Marketing
  10.1.3 Marketing Channel Development Trend
10.2 Market Positioning
  10.2.1 Pricing Strategy
  10.2.2 Brand Strategy
  10.2.3 Target Client
10.3 Distributors/Traders List

CHAPTER 11 MARKET EFFECT FACTORS ANALYSIS

11.1 Technology Progress/Risk
  11.1.1 Substitutes Threat
  11.1.2 Technology Progress in Related Industry
11.2 Consumer Needs/Customer Preference Change
11.3 Economic/Political Environmental Change

CHAPTER 12 CHINA VIRTUAL REALITY (VR) IN GAMING MARKET FORECAST (2017-2022)

12.1 China Virtual Reality (VR) in Gaming Production, Revenue Forecast (2017-2022)
12.2 China Virtual Reality (VR) in Gaming Production, Consumption Forecast by Regions (2017-2022)
12.3 China Virtual Reality (VR) in Gaming Production Forecast by Type (2017-2022)
12.4 China Virtual Reality (VR) in Gaming Consumption Forecast by Application (2017-2022)
12.5 Virtual Reality (VR) in Gaming Price Forecast (2017-2022)

CHAPTER 13 APPENDIX

LIST OF TABLES

Figure Picture of Virtual Reality (VR) in Gaming
Figure China Production Market Share of Virtual Reality (VR) in Gaming by Type in 2016
Table Virtual Reality (VR) in Gaming Consumption Market Share by Application in 2016
Figure China Virtual Reality (VR) in Gaming Revenue (Million USD) and Growth Rate (2012-2021)
Table China Virtual Reality (VR) in Gaming Capacity of Key Manufacturers (2015 and 2016)
Table China Virtual Reality (VR) in Gaming Capacity Market Share of Key Manufacturers (2015 and 2016)
Figure China Virtual Reality (VR) in Gaming Capacity of Key Manufacturers in 2015
Figure China Virtual Reality (VR) in Gaming Capacity of Key Manufacturers in 2016
Table China Virtual Reality (VR) in Gaming Production of Key Manufacturers (2015 and 2016)
Table China Virtual Reality (VR) in Gaming Production Share by Manufacturers (2015 and 2016)
Figure 2015 Virtual Reality (VR) in Gaming Production Share by Manufacturers
Figure 2016 Virtual Reality (VR) in Gaming Production Share by Manufacturers
Table China Virtual Reality (VR) in Gaming Revenue (Million USD) by Manufacturers (2015 and 2016)
Table China Virtual Reality (VR) in Gaming Revenue Share by Manufacturers (2015 and 2016)
Table 2015 China Virtual Reality (VR) in Gaming Revenue Share by Manufacturers
Table 2016 China Virtual Reality (VR) in Gaming Revenue Share by Manufacturers
Table China Market Virtual Reality (VR) in Gaming Average Price of Key Manufacturers (2015 and 2016)
Figure China Market Virtual Reality (VR) in Gaming Average Price of Key Manufacturers in 2016
Table Manufacturers Virtual Reality (VR) in Gaming Manufacturing Base Distribution and Sales Area
Table Manufacturers Virtual Reality (VR) in Gaming Product Type
Figure Virtual Reality (VR) in Gaming Market Share of Top 3 Manufacturers
Figure Virtual Reality (VR) in Gaming Market Share of Top 5 Manufacturers
Table Church & Dwight Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table Church & Dwight Virtual Reality (VR) in Gaming Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
Figure Church & Dwight Virtual Reality (VR) in Gaming Market Share (2012-2017)
Table FaceBook/Oculus Basic Information, Manufacturing Base, Production Area and Its Competitors
Table FaceBook/Oculus Virtual Reality (VR) in Gaming Production, Revenue, Price and Gross Margin (2012-2017)
Table FaceBook/Oculus Virtual Reality (VR) in Gaming Market Share (2012-2017)
Table Microsoft(HoloLens) Basic Information, Manufacturing Base, Production Area and Its Competitors
Table Microsoft(HoloLens) Virtual Reality (VR) in Gaming Production, Revenue, Price and Gross Margin (2012-2017)
Table Microsoft(HoloLens) Virtual Reality (VR) in Gaming Market Share (2012-2017)
Table Google Basic Information, Manufacturing Base, Production Area and Its Competitors
Table Google Virtual Reality (VR) in Gaming Production, Revenue, Price and Gross Margin (2012-2017)
Table Google Virtual Reality (VR) in Gaming Market Share (2012-2017)
Table Samsung Basic Information, Manufacturing Base, Production Area and Its Competitors
Table Samsung Virtual Reality (VR) in Gaming Production, Revenue, Price and Gross Margin (2012-2017)
Table Samsung Virtual Reality (VR) in Gaming Market Share (2012-2017)
Table HTC vive Basic Information, Manufacturing Base, Production Area and Its Competitors
Table HTC vive Virtual Reality (VR) in Gaming Production, Revenue, Price and Gross Margin (2012-2017)
Table HTC vive Virtual Reality (VR) in Gaming Market Share (2012-2017)
Table Song Basic Information, Manufacturing Base, Production Area and Its Competitors
Table Song Virtual Reality (VR) in Gaming Production, Revenue, Price and Gross Margin (2012-2017)
Table Song Virtual Reality (VR) in Gaming Market Share (2012-2017)
Table GoPro Basic Information, Manufacturing Base, Production Area and Its Competitors
Table GoPro Virtual Reality (VR) in Gaming Production, Revenue, Price and Gross Margin (2012-2017)
Table GoPro Virtual Reality (VR) in Gaming Market Share (2012-2017)
Table Jaunt Basic Information, Manufacturing Base, Production Area and Its Competitors
Table Jaunt Virtual Reality (VR) in Gaming Production, Revenue, Price and Gross Margin (2012-2017)
Table Jaunt Virtual Reality (VR) in Gaming Market Share (2012-2017)
Table Magic leap Basic Information, Manufacturing Base, Production Area and Its Competitors
Table Magic leap Virtual Reality (VR) in Gaming Production, Revenue, Price and Gross Margin (2012-2017)
Table Magic leap Virtual Reality (VR) in Gaming Market Share (2012-2017)
Figure Production Revenue Share of Virtual Reality (VR) in Gaming by Type (2012-2017)
Figure 2015 Revenue Market Share of Virtual Reality (VR) in Gaming by Type
Table China Virtual Reality (VR) in Gaming Price by Type (2012-2017)
Figure China Virtual Reality (VR) in Gaming Production Growth by Type (2012-2017)
Table China Virtual Reality (VR) in Gaming Consumption by Application (2012-2017)
Table China Virtual Reality (VR) in Gaming Consumption Market Share by Application (2012-2017)
Figure China Virtual Reality (VR) in Gaming Consumption Market Share by Application in 2016
Table China Virtual Reality (VR) in Gaming Consumption Growth Rate by Application (2012-2017)
Figure China Virtual Reality (VR) in Gaming Consumption Growth Rate by Application (2012-2017)
Table Production Base and Market Concentration Rate of Raw Material
Figure Price Trend of Key Raw Materials
Table Key Suppliers of Raw Materials
Figure Manufacturing Cost Structure of Virtual Reality (VR) in Gaming
Figure Manufacturing Process Analysis of Virtual Reality (VR) in Gaming
Figure Virtual Reality (VR) in Gaming Industrial Chain Analysis
Table Raw Materials Sources of Virtual Reality (VR) in Gaming Major Manufacturers in 2015
Table Major Buyers of Virtual Reality (VR) in Gaming
Table Distributors/Traders List
Figure China Virtual Reality (VR) in Gaming Capacity, Production and Growth Rate Forecast (2017-2022)
Figure China Virtual Reality (VR) in Gaming Revenue and Growth Rate Forecast (2017-2022)
Table China Virtual Reality (VR) in Gaming Production, Import, Export and Consumption Forecast (2017-2022)
Table China Virtual Reality (VR) in Gaming Production Forecast by Type (2017-2022)
Table China Virtual Reality (VR) in Gaming Consumption Forecast by Application (2017-2022)

COMPANIES MENTIONED

FaceBook/Oculus
Microsoft(HoloLens)
Google
Samsung
HTC vive
Song
GoPro
Jaunt
Magic leap
NextVR
Bubl
Cast AR
OSVR
Matterport
CryWorks
Atheer labs
SoftKinetic
Jingweidu Technology
Baofeng Mojing
ANTVR


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