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3D Audio Market Size and Forecasts (2020 - 2030), Global and Regional Share, Trends, and Growth Opportunity Analysis Report Coverage: By Component (Hardware, Software, and Services) and End Use Industries (Consumer Electronics, Automotive, Media and Entertainment, Gaming, and Others)

October 2023 | 151 pages | ID: 3CC4106739FFEN
The Insight Partners

US$ 4,550.00

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The 3D audio market was valued at US$ 6.28 billion in 2022 and is expected to reach US$ 19.07 billion by 2030; it is estimated to record a CAGR of 14.9% from 2022 to 2030.

With continuous developments in the gaming industry, people of diverse age groups are progressively adopting gaming culture in their daily routines. Although many people play video games in leisure, an increasing percentage of the population has started seeing it as a lucrative career option. Gamers who create and share content, such as gameplay videos and streams, are more likely to invest in 3D audio equipment to enhance the quality of their content, indirectly promoting the 3D audio technology. As the number of internet users is increasing, there is a rise in streaming activities. For instance, according to internet world stats, in 2023, the percentages of internet users accounted for 93.4%, 89.2%, 57.9%, 77.1%, and 80.5% in North America, Europe, APAC, MEA, and SAM, respectively.

In addition, 3D audio systems in the gaming industry are utilized to create a realistic experience for consumers. With this, the users are able to determine the distance from where sound is generated. In the gaming industry, the 3D audio technology is integrated with augmented reality (AR) and virtual reality (VR) applications, which are propelling the adoption of 3D audio systems. As gaming expands across other platforms, including consoles, PCs, and mobile devices, the demand for consistent and high-quality 3D audio experiences also increases. Therefore, the proliferation of the gaming industry drives the 3D audio market growth.

The US, Canada, and Mexico are the major countries in North America. The demand for 3D audio products is substantially higher among consumers in the US due to the greater tendency to purchase premium-quality products offering rich sound experience. The visibility of the US manufactured products across other countries is significant; hence, various local and international brands are continuously offering new products. 3D audio systems are gaining popularity among consumers due to their ability to add verticality to surround sound, thereby offering enhanced audio experiences, booting the growth of the 3D audio market. Further, the emergence of 3D videos and virtual reality (VR) gaming devices bolsters the market growth by integrating the technology into audio systems. Leading market players such as Microsoft and Sony are offering 3D audio features in their gaming consoles. Microsoft has started offering 3D spatial audio features in its latest gaming consoles. In addition, PS5, Xbox Series X, and Xbox Series S feature 3D audio systems. Thus, increasing demand for 3D audio systems and services from the gaming industry in North America is one of the prominent factors boosting the growth of the 3D audio market.

Further, the presence of many 3D audio solution providers is another factor bolstering the growth of the North America 3D audio market. Being a technologically advanced country, manufacturers in the US benefit from receiving early access to innovative products. As a result, the demand for 3D headphones is high among the end users, and the same is expected to continue in the coming years, thereby catalyzing the growth of the 3D audio market in the US. Moreover, the audio electronics manufacturing industries in Canada and Mexico are growing and offering advanced solutions for consumers' entertainment, which is boosting the demand for 3D audio solutions in these countries, fueling the 3D audio market growth in the region.

Barco NV; Dolby Laboratories Inc; Auro Technologies; Sound Particles S.A.; XPERI HOLDING CORPORATION; Waves Audio Ltd; Sennheiser electronic GmbH & Co. KG; Fraunhofer; VisiSonics; and THX Ltd are among the key 3D audio market players profiled in the report. Several other major 3D audio market players were studied and analyzed during this market research study to get a holistic view of the market and its ecosystem. The 3D audio market report provides detailed market insights, which helps the key players strategize their growth.
1. INTRODUCTION

1.1 The Insight Partners Research Report Guidance
1.2 Market Segmentation

2. EXECUTIVE SUMMARY

2.1 Key Insights
2.2 Market Attractiveness

3. RESEARCH METHODOLOGY

3.1 Coverage
3.2 Secondary Research
3.3 Primary Research

4. 3D AUDIO MARKET LANDSCAPE

4.1 Overview
4.2 PEST Analysis
4.3 Ecosystem Analysis
  4.3.1 Component Providers:
  4.3.2 3D Audio System Manufacturers:
  4.3.3 End Users:
  4.3.4 List of Vendors in the Value Chain:

5. 3D AUDIO MARKET - KEY INDUSTRY DYNAMICS

5.1 Drivers
  5.1.1 Rise in use of HRTF in Media & Entertainment Sector
  5.1.2 Proliferation of Gaming Industry
5.2 Restraints:
  5.2.1 Connectivity Issues and High Overall Costs
5.3 Opportunities:
  5.3.1 Growing Adoption of Online 3D Music Streaming
  5.3.2 Increasing Importance of Spatial Audio
5.4 Future Trends:
  5.4.1 Use of 3D Audio in Podcasts
5.5 Impact of Drivers and Restraints:

6. 3D AUDIO MARKET - GLOBAL MARKET ANALYSIS

6.1 3D Audio Market Overview
6.2 3D Audio Market Revenue (US$ Million), 2022 – 2030
6.3 3D Audio Market Forecast and Analysis

7. 3D AUDIO MARKET ANALYSIS - COMPONENT

7.1 Hardware
  7.1.1 Overview
  7.1.2 Hardware Market Revenue and Forecasts To 2030 (US$ Million)
  7.1.3 Loudspeakers
    7.1.3.1 Overview
  7.1.4 Headphones
    7.1.4.1 Overview
  7.1.5 Microphones
    7.1.5.1 Overview
  7.1.6 Others
    7.1.6.1 Overview
7.2 Software
  7.2.1 Overview
  7.2.2 Software Market Revenue and Forecasts To 2030 (US$ Million)
7.3 Services
  7.3.1 Overview
  7.3.2 Services Market Revenue and Forecasts To 2030 (US$ Million)

8. 3D AUDIO MARKET ANALYSIS – END-USE INDUSTRIES

8.1 Consumer Electronics
  8.1.1 Overview
  8.1.2 Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)
8.2 Automotive
  8.2.1 Overview
  8.2.2 Automotive Market Revenue and Forecasts To 2030 (US$ Million)
8.3 Media and Entertainment
  8.3.1 Overview
  8.3.2 Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)
8.4 Gaming
  8.4.1 Overview
  8.4.2 Gaming Market Revenue and Forecasts To 2030 (US$ Million)
8.5 Others
  8.5.1 Overview
  8.5.2 Others Market Revenue and Forecasts To 2030 (US$ Million)

9. 3D AUDIO MARKET - GEOGRAPHICAL ANALYSIS

9.1 North America
  9.1.1 North America 3D Audio Market Overview
  9.1.2 North America 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
  9.1.3 North America 3D Audio Market Breakdown by Component
    9.1.3.1 North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By Component
  9.1.4 North America 3D Audio Market Breakdown by End-Use Industries
    9.1.4.1 North America 3D Audio Market Revenue and Forecasts To 2030 (US$ Mn) – By End-Use Industries
  9.1.5 North America 3D Audio Market Revenue and Forecasts and Analysis - By Countries
    9.1.5.1 US 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.1.5.1.1 US 3D Audio Market Breakdown by Component
      9.1.5.1.2 US 3D Audio Market Breakdown by End-Use Industries
    9.1.5.2 Canada 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.1.5.2.1 Canada 3D Audio Market Breakdown by Component
      9.1.5.2.2 Canada 3D Audio Market Breakdown by End-Use Industries
    9.1.5.3 Mexico 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.1.5.3.1 Mexico 3D Audio Market Breakdown by Component
      9.1.5.3.2 Mexico 3D Audio Market Breakdown by End-Use Industries
9.2 Europe
  9.2.1 Europe 3D Audio Market Overview
  9.2.2 Europe 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
  9.2.3 Europe 3D Audio Market Breakdown by Component
    9.2.3.1 Europe 3D Audio Market Revenue and Forecasts and Analysis - By Component
  9.2.4 Europe 3D Audio Market Breakdown by End-Use Industries
    9.2.4.1 Europe 3D Audio Market Revenue and Forecasts and Analysis - By End-Use Industries
  9.2.5 Europe 3D Audio Market Revenue and Forecasts and Analysis - By Countries
    9.2.5.1 France 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.2.5.1.1 France 3D Audio Market Breakdown by Component
      9.2.5.1.2 France 3D Audio Market Breakdown by End-Use Industries
    9.2.5.2 Germany 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.2.5.2.1 Germany 3D Audio Market Breakdown by Component
      9.2.5.2.2 Germany 3D Audio Market Breakdown by End-Use Industries
    9.2.5.3 UK 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.2.5.3.1 UK 3D Audio Market Breakdown by Component
      9.2.5.3.2 UK 3D Audio Market Breakdown by End-Use Industries
    9.2.5.4 Italy 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.2.5.4.1 Italy 3D Audio Market Breakdown by Component
      9.2.5.4.2 Italy 3D Audio Market Breakdown by End-Use Industries
    9.2.5.5 Russia 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.2.5.5.1 Russia 3D Audio Market Breakdown by Component
      9.2.5.5.2 by End-Use Industries
    9.2.5.6 Rest of Europe 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.2.5.6.1 Rest of Europe 3D Audio Market Breakdown by Component
      9.2.5.6.2 Rest of Europe 3D Audio Market Breakdown by End-Use Industries
9.3 Asia Pacific 3D Audio Market
  9.3.1 Overview
  9.3.2 Asia Pacific 3D Audio Market Revenue and Forecasts To 2030 (US$ Million)
  9.3.3 Asia Pacific 3D Audio Market Breakdown by Component
    9.3.3.1 Asia Pacific 3D Audio Market Revenue and Forecasts and Analysis - By Component
  9.3.4 Asia Pacific 3D Audio Market Breakdown by End-Use Industries
    9.3.4.1 Asia Pacific 3D Audio Market Revenue and Forecasts and Analysis - By End-Use Industries
  9.3.5 3D audio market Breakdown by Countries
    9.3.5.1 Australia 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.3.5.1.1 Australia 3D Audio Market Breakdown by Component
      9.3.5.1.2 Australia 3D Audio Market Breakdown by End-Use Industries
    9.3.5.2 China 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.3.5.2.1 China 3D Audio Market Breakdown by Component
      9.3.5.2.2 China 3D Audio Market Breakdown by End-Use Industries
    9.3.5.3 India 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.3.5.3.1 India 3D Audio Market Breakdown by Component
      9.3.5.3.2 India 3D Audio Market Breakdown by End-Use Industries
    9.3.5.4 Japan 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.3.5.4.1 Japan 3D Audio Market Breakdown by Component
      9.3.5.4.2 Japan 3D Audio Market Breakdown by End-Use Industries
    9.3.5.5 South Korea 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.3.5.5.1 South Korea 3D Audio Market Breakdown by Component
      9.3.5.5.2 South Korea 3D Audio Market Breakdown by End-Use Industries
    9.3.5.6 Rest of Asia Pacific 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.3.5.6.1 Rest of Asia Pacific 3D Audio Market Breakdown by Component
      9.3.5.6.2 Rest of Asia Pacific 3D Audio Market Breakdown by End-Use Industries
9.4 Middle East & Africa
  9.4.1 Middle East & Africa 3D Audio Market Overview
  9.4.2 Middle East & Africa 3D Audio Market Revenue and Forecasts to 2030 (US$ Million)
  9.4.3 Middle East & Africa 3D Audio Market Breakdown by Component
    9.4.3.1 Middle East & Africa 3D Audio Market and Forecasts and Analysis - By Component
  9.4.4 Middle East & Africa 3D Audio Market Breakdown by End-Use Industries
    9.4.4.1 Middle East & Africa 3D Audio Market and Forecasts and Analysis - By End-Use Industries
  9.4.5 Middle East & Africa 3D Audio Market Revenue and Forecasts and Analysis - By Countries
    9.4.5.1 South Africa 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.4.5.1.1 South Africa 3D Audio Market Breakdown by Component
      9.4.5.1.2 South Africa 3D Audio Market Breakdown by Deployment
      9.4.5.1.3 South Africa 3D Audio Market Breakdown by End-Use Industries
    9.4.5.2 Saudi Arabia 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.4.5.2.1 Saudi Arabia 3D Audio Market Breakdown by Component
      9.4.5.2.2 Saudi Arabia 3D Audio Market Breakdown by End-Use Industries
    9.4.5.3 UAE 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.4.5.3.1 UAE 3D Audio Market Breakdown by Component
      9.4.5.3.2 UAE 3D Audio Market Breakdown by End-Use Industries
    9.4.5.4 Rest of Middle East & Africa 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.4.5.4.1 Rest of Middle East & Africa 3D Audio Market Breakdown by Component
      9.4.5.4.2 Rest of Middle East & Africa 3D Audio Market Breakdown by End-Use Industries
9.5 South & Central America
  9.5.1 South & Central America 3D Audio Market Overview
  9.5.2 South & Central America 3D Audio Market Revenue and Forecasts to 2030 (US$ Million)
  9.5.3 South & Central America 3D Audio Market Breakdown by Component
    9.5.3.1 South & Central America 3D Audio Market and Forecasts and Analysis - By Component
  9.5.4 South & Central America 3D Audio Market Breakdown by End-Use Industries
    9.5.4.1 South & Central America 3D Audio Market Revenue and Forecasts and Analysis - By End-Use Industries
  9.5.5 South & Central America 3D Audio Market Revenue and Forecasts and Analysis - By Countries
    9.5.5.1 Brazil 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.5.5.1.1 Brazil 3D Audio Market Breakdown by Component
      9.5.5.1.2 Brazil 3D Audio Market Breakdown by End-Use Industries
    9.5.5.2 Argentina 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.5.5.2.1 Argentina 3D Audio Market Breakdown by Component
      9.5.5.2.2 Argentina 3D Audio Market Breakdown by End-Use Industries
    9.5.5.3 Rest of South & Central America 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.5.5.3.1 Rest of South & Central America 3D Audio Market Breakdown by Component
      9.5.5.3.2 Rest of South & Central America 3D Audio Market Breakdown by End-Use Industries

10. 3D AUDIO MARKET – IMPACT OF COVID-19 PANDEMIC

10.1 Pre & Post Covid-19 Impact

11. COMPETITIVE LANDSCAPE

11.1 Heat Map Analysis By Key Players
11.2 Company Positioning & Concentration

12. INDUSTRY LANDSCAPE

12.1 Overview
12.2 Market Initiative

13. COMPANY PROFILES

13.1 Barco NV
  13.1.1 Key Facts
  13.1.2 Business Description
  13.1.3 Products and Services
  13.1.4 Financial Overview
  13.1.5 SWOT Analysis
  13.1.6 Key Developments
13.2 Dolby Laboratories Inc
  13.2.1 Key Facts
  13.2.2 Business Description
  13.2.3 Products and Services
  13.2.4 Financial Overview
  13.2.5 SWOT Analysis
  13.2.6 Key Developments
13.3 Auro Technologies
  13.3.1 Key Facts
  13.3.2 Business Description
  13.3.3 Products and Services
  13.3.4 Financial Overview
  13.3.5 SWOT Analysis
  13.3.6 Key Developments
13.4 Sound Particles S.A.
  13.4.1 Key Facts
  13.4.2 Business Description
  13.4.3 Products and Services
  13.4.4 Financial Overview
  13.4.5 SWOT Analysis
  13.4.6 Key Developments
13.5 XPERI HOLDING CORPORATION
  13.5.1 Key Facts
  13.5.2 Business Description
  13.5.3 Products and Services
  13.5.4 Financial Overview
  13.5.5 SWOT Analysis
  13.5.6 Key Developments
13.6 Waves Audio Ltd.
  13.6.1 Key Facts
  13.6.2 Business Description
  13.6.3 Products and Services
  13.6.4 Financial Overview
  13.6.5 SWOT Analysis
  13.6.6 Key Developments
13.7 Sennheiser electronic GmbH & Co. KG
  13.7.1 Key Facts
  13.7.2 Business Description
  13.7.3 Products and Services
  13.7.4 Financial Overview
  13.7.5 SWOT Analysis
  13.7.6 Key Developments
13.8 Fraunhofer
  13.8.1 Key Facts
  13.8.2 Business Description
  13.8.3 Products and Services
  13.8.4 Financial Overview
  13.8.5 SWOT Analysis
  13.8.6 Key Developments
13.9 VisiSonics
  13.9.1 Key Facts
  13.9.2 Business Description
  13.9.3 Products and Services
  13.9.4 Financial Overview
  13.9.5 SWOT Analysis
  13.9.6 Key Developments
13.10 THX Ltd
  13.10.1 Key Facts
  13.10.2 Business Description
  13.10.3 Products and Services
  13.10.4 Financial Overview
  13.10.5 SWOT Analysis
  13.10.6 Key Developments

14. APPENDIX

14.1 Word Index


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