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2015-2027 Global Gaming Industry Market Research Report, Segment by Player, Type, Application, Marketing Channel, and Region

April 2020 | 103 pages | ID: 2348B18CDFCDEN
Maia Research

US$ 3,460.00

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The worldwide market for Gaming is estimated to grow at a CAGR of roughly X.X% in the next 8 years, and will reach X.X million US$ in 2027, from X.X million US$ in 2020.

The report covers market size status and forecast, value chain analysis, market segmentation of Top countries in Major Regions, such as North America, Europe, Asia-Pacific, Latin America and Middle East & Africa, by type, application and marketing channel. In addition, the report focuses on the driving factors, restraints, opportunities and PEST analysis of major regions.

Major Companies Covered
Microsoft Corporation
Tencent Holdings Limited
Sega Games Co. Ltd
Ubisoft
BioWare
Activision Blizzard
Sony Corporation
Nintendo Co., Ltd.
Valve Corporation
Rockstar Games
Electronic Arts


Major Types Covered
Mobile
Computer
Other

Major Applications Covered
Online
Offline

Top Countries Data Covered in This Report
United States
Canada
Germany
UK
France
Italy
Spain
Russia
Netherlands
Turkey
Switzerland
Sweden
Poland
Belgium
China
Japan
South Korea
Australia
India
Taiwan
Indonesia
Thailand
Philippines
Malaysia
Brazil
Mexico
Argentina
Columbia
Chile
Saudi Arabia
UAE
Egypt
Nigeria
South Africa

Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2027
1 INTRODUCTION

1.1 Objective of the Study
1.2 Definition of the Market
1.3 Market Scope
  1.3.1 Market Segment by Type, Application and Marketing Channel
  1.3.2 Major Regions Covered (North America, Europe, Asia Pacific, Mid East & Africa)
1.4 Years Considered for the Study (2015-2027)
1.5 Currency Considered (U.S. Dollar)
1.6 Stakeholders

2 KEY FINDINGS OF THE STUDY

3 MARKET DYNAMICS

3.1 Driving Factors for this Market
3.2 Factors Challenging the Market
3.3 Opportunities of the Global Gaming Market (Regions, Growing/Emerging Downstream Market Analysis)
3.4 Technological and Market Developments in the Gaming Market
3.5 Industry News by Region
3.6 Regulatory Scenario by Region/Country
3.7 Market Investment Scenario Strategic Recommendations Analysis

4 VALUE CHAIN OF THE GAMING MARKET

4.1 Value Chain Status
4.2 Upstream Raw Material Analysis
4.3 Midstream Major Company Analysis (by Manufacturing Base, by Product Type)
4.4 Distributors/Traders
4.5 Downstream Major Customer Analysis (by Region)

5 GLOBAL GAMING MARKET-SEGMENTATION BY TYPE

5.1 Mobile
5.2 Computer
5.3 Other

6 GLOBAL GAMING MARKET-SEGMENTATION BY APPLICATION

6.1 Online
6.2 Offline

7 GLOBAL GAMING MARKET-SEGMENTATION BY MARKETING CHANNEL

7.1 Traditional Marketing Channel (Offline)
7.2 Online Channel

8 COMPETITIVE INTELLIGENCE – COMPANY PROFILES

8.1 Microsoft Corporation
  8.1.1 Microsoft Corporation Profile
  8.1.2 Microsoft Corporation Sales, Growth Rate and Global Market Share from 2015-2020
  8.1.3 Microsoft Corporation Product/Solution Launches and Enhancements Analysis
  8.1.4 Microsoft Corporation Business Overview/Recent Development/Acquisitions
8.2 Tencent Holdings Limited
  8.2.1 Tencent Holdings Limited Profile
  8.2.2 Tencent Holdings Limited Sales, Growth Rate and Global Market Share from 2015-2020
  8.2.3 Tencent Holdings Limited Product/Solution Launches and Enhancements Analysis
  8.2.4 Tencent Holdings Limited Business Overview/Recent Development/Acquisitions
8.3 Sega Games Co. Ltd
  8.3.1 Sega Games Co. Ltd Profile
  8.3.2 Sega Games Co. Ltd Sales, Growth Rate and Global Market Share from 2015-2020
  8.3.3 Sega Games Co. Ltd Product/Solution Launches and Enhancements Analysis
  8.3.4 Sega Games Co. Ltd Business Overview/Recent Development/Acquisitions
8.4 Ubisoft
  8.4.1 Ubisoft Profile
  8.4.2 Ubisoft Sales, Growth Rate and Global Market Share from 2015-2020
  8.4.3 Ubisoft Product/Solution Launches and Enhancements Analysis
  8.4.4 Ubisoft Business Overview/Recent Development/Acquisitions
8.5 BioWare
  8.5.1 BioWare Profile
  8.5.2 BioWare Sales, Growth Rate and Global Market Share from 2015-2020
  8.5.3 BioWare Product/Solution Launches and Enhancements Analysis
  8.5.4 BioWare Business Overview/Recent Development/Acquisitions
8.6 Activision Blizzard
  8.6.1 Activision Blizzard Profile
  8.6.2 Activision Blizzard Sales, Growth Rate and Global Market Share from 2015-2020
  8.6.3 Activision Blizzard Product/Solution Launches and Enhancements Analysis
  8.6.4 Activision Blizzard Business Overview/Recent Development/Acquisitions
8.7 Sony Corporation
  8.7.1 Sony Corporation Profile
  8.7.2 Sony Corporation Sales, Growth Rate and Global Market Share from 2015-2020
  8.7.3 Sony Corporation Product/Solution Launches and Enhancements Analysis
  8.7.4 Sony Corporation Business Overview/Recent Development/Acquisitions
8.8 Nintendo Co., Ltd.
  8.8.1 Nintendo Co., Ltd. Profile
  8.8.2 Nintendo Co., Ltd. Sales, Growth Rate and Global Market Share from 2015-2020
  8.8.3 Nintendo Co., Ltd. Product/Solution Launches and Enhancements Analysis
  8.8.4 Nintendo Co., Ltd. Business Overview/Recent Development/Acquisitions
8.9 Valve Corporation
  8.9.1 Valve Corporation Profile
  8.9.2 Valve Corporation Sales, Growth Rate and Global Market Share from 2015-2020
  8.9.3 Valve Corporation Product/Solution Launches and Enhancements Analysis
  8.9.4 Valve Corporation Business Overview/Recent Development/Acquisitions
8.10 Rockstar Games
  8.10.1 Rockstar Games Profile
  8.10.2 Rockstar Games Sales, Growth Rate and Global Market Share from 2015-2020
  8.10.3 Rockstar Games Product/Solution Launches and Enhancements Analysis
  8.10.4 Rockstar Games Business Overview/Recent Development/Acquisitions
8.11 Electronic Arts
  8.11.1 Electronic Arts Profile
  8.11.2 Electronic Arts Sales, Growth Rate and Global Market Share from 2015-2020
  8.11.3 Electronic Arts Product/Solution Launches and Enhancements Analysis
  8.11.4 Electronic Arts Business Overview/Recent Development/Acquisitions

9 GLOBAL GAMING MARKET-SEGMENTATION BY GEOGRAPHY

10 NORTH AMERICA

10.1 North America Gaming Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
10.2 North America Gaming Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
10.3 North America Gaming Production Analysis from 2015-2020
10.4 North America Gaming Consumption Analysis from 2015-2020
10.5 North America Gaming Import and Export from 2015-2020
10.6 North America Gaming Value, Production and Market Share by Type (2015-2020)
10.7 North America Gaming Consumption, Value and Market Share by Application (2015-2020)
10.8 North America Gaming by Country (United States, Canada)
  10.8.1 North America Gaming Sales by Country (2015-2020)
  10.8.2 North America Gaming Consumption Value by Country (2015-2020)
10.9 North America Gaming Market PEST Analysis

11 EUROPE

11.1 Europe Gaming Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
11.2 Europe Gaming Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
11.3 Europe Gaming Production Analysis from 2015-2020
11.4 Europe Gaming Consumption Analysis from 2015-2020
11.5 Europe Gaming Import and Export from 2015-2020
11.6 Europe Gaming Value, Production and Market Share by Type (2015-2020)
11.7 Europe Gaming Consumption, Value and Market Share by Application (2015-2020)
11.8 Europe Gaming by Country (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden, Poland, Belgium)
  11.8.1 Europe Gaming Sales by Country (2015-2020)
  11.8.2 Europe Gaming Consumption Value by Country (2015-2020)
11.9 Europe Gaming Market PEST Analysis

12 ASIA-PACIFIC

12.1 Asia-Pacific Gaming Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
12.2 Asia-Pacific Gaming Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
12.3 Asia-Pacific Gaming Production Analysis from 2015-2020
12.4 Asia-Pacific Gaming Consumption Analysis from 2015-2020
12.5 Asia-Pacific Gaming Import and Export from 2015-2020
12.6 Asia-Pacific Gaming Value, Production and Market Share by Type (2015-2020)
12.7 Asia-Pacific Gaming Consumption, Value and Market Share by Application (2015-2020)
12.8 Asia-Pacific Gaming by Country (China, Japan, South Korea, Australia, India, Taiwan, Indonesia, Thailand, Philippines, Malaysia)
  12.8.1 Asia-Pacific Gaming Sales by Country (2015-2020)
  12.8.2 Asia-Pacific Gaming Consumption Value by Country (2015-2020)
12.9 Asia-Pacific Gaming Market PEST Analysis

13 LATIN AMERICA

13.1 Latin America Gaming Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
13.2 Latin America Gaming Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
13.3 Latin America Gaming Production Analysis from 2015-2020
13.4 Latin America Gaming Consumption Analysis from 2015-2020
13.5 Latin America Gaming Import and Export from 2015-2020
13.6 Latin America Gaming Value, Production and Market Share by Type (2015-2020)
13.7 Latin America Gaming Consumption, Value and Market Share by Application (2015-2020)
13.8 Latin America Gaming by Country (Brazil, Mexico, Argentina, Columbia, Chile)
  13.8.1 Latin America Gaming Sales by Country (2015-2020)
  13.8.2 Latin America Gaming Consumption Value by Country (2015-2020)
13.9 Latin America Gaming Market PEST Analysis

14 MIDDLE EAST & AFRICA

14.1 Middle East & Africa Gaming Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
14.2 Middle East & Africa Gaming Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
14.3 Middle East & Africa Gaming Production Analysis from 2015-2020
14.4 Middle East & Africa Gaming Consumption Analysis from 2015-2020
14.5 Middle East & Africa Gaming Import and Export from 2015-2020
14.6 Middle East & Africa Gaming Value, Production and Market Share by Type (2015-2020)
14.7 Middle East & Africa Gaming Consumption, Value and Market Share by Application (2015-2020)
14.8 Middle East & Africa Gaming by Country (Saudi Arabia, UAE, Egypt, Nigeria, South Africa)
  14.8.1 Middle East & Africa Gaming Sales by Country (2015-2020)
  14.8.2 Middle East & Africa Gaming Consumption Value by Country (2015-2020)
14.9 Middle East & Africa Gaming Market PEST Analysis

15 FUTURE FORECAST OF THE GLOBAL GAMING MARKET FROM 2020-2027

15.1 Future Forecast of the Global Gaming Market from 2020-2027 Segment by Region
15.2 Global Gaming Production and Growth Rate Forecast by Type (2020-2027)
15.3 Global Gaming Consumption and Growth Rate Forecast by Application (2020-2027)

16 APPENDIX

16.1 Methodology
16.2 Research Data Source

LIST OF TABLES AND FIGURES

Global Gaming Market Value ($) and Growth Rate of Gaming from 2015-2027
Global Gaming Production and Growth Rate Segment by Product Type from 2015-2027
Global Gaming Consumption and Growth Rate Segment by Application from 2015-2027
Figure Gaming Picture
Table Product Specifications of Gaming
Table Driving Factors for this Market
Table Industry News of Gaming Market
Figure Value Chain Status of Gaming
Table Midstream Major Company Analysis (by Manufacturing Base, by Product Type)
Table Distributors/Traders
Table Downstream Major Customer Analysis (by Region, by Preference)
Table Global Gaming Production and Growth Rate Segment by Product Type from 2015-2020
Table Global Gaming Value ($) and Growth Rate Segment by Product Type from 2015-2020
Figure Mobile of Gaming
Figure Computer of Gaming
Figure Other of Gaming
Table Global Gaming Consumption and Growth Rate Segment by Application from 2015-2020
Table Global Gaming Value ($) and Growth Rate Segment by Application from 2015-2020
Figure Online of Gaming
Figure Offline of Gaming
Table Global Gaming Consumption and Growth Rate Segment by Marketing Channel from 2015-2020
Table Global Gaming Value ($) and Growth Rate Segment by Marketing Channel from 2015-2020
Figure Traditional Marketing Channel (Offline) of Gaming
Figure Online Channel of Gaming
Table Microsoft Corporation Profile (Company Name, Plants Distribution, Sales Region)
Figure Microsoft Corporation Sales and Growth Rate from 2015-2020
Figure Microsoft Corporation Revenue ($) and Global Market Share from 2015-2020
Table Microsoft Corporation Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Tencent Holdings Limited Profile (Company Name, Plants Distribution, Sales Region)
Figure Tencent Holdings Limited Sales and Growth Rate from 2015-2020
Figure Tencent Holdings Limited Revenue ($) and Global Market Share from 2015-2020
Table Tencent Holdings Limited Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Sega Games Co. Ltd Profile (Company Name, Plants Distribution, Sales Region)
Figure Sega Games Co. Ltd Sales and Growth Rate from 2015-2020
Figure Sega Games Co. Ltd Revenue ($) and Global Market Share from 2015-2020
Table Sega Games Co. Ltd Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Ubisoft Profile (Company Name, Plants Distribution, Sales Region)
Figure Ubisoft Sales and Growth Rate from 2015-2020
Figure Ubisoft Revenue ($) and Global Market Share from 2015-2020
Table Ubisoft Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table BioWare Profile (Company Name, Plants Distribution, Sales Region)
Figure BioWare Sales and Growth Rate from 2015-2020
Figure BioWare Revenue ($) and Global Market Share from 2015-2020
Table BioWare Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Activision Blizzard Profile (Company Name, Plants Distribution, Sales Region)
Figure Activision Blizzard Sales and Growth Rate from 2015-2020
Figure Activision Blizzard Revenue ($) and Global Market Share from 2015-2020
Table Activision Blizzard Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Sony Corporation Profile (Company Name, Plants Distribution, Sales Region)
Figure Sony Corporation Sales and Growth Rate from 2015-2020
Figure Sony Corporation Revenue ($) and Global Market Share from 2015-2020
Table Sony Corporation Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Nintendo Co., Ltd. Profile (Company Name, Plants Distribution, Sales Region)
Figure Nintendo Co., Ltd. Sales and Growth Rate from 2015-2020
Figure Nintendo Co., Ltd. Revenue ($) and Global Market Share from 2015-2020
Table Nintendo Co., Ltd. Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Valve Corporation Profile (Company Name, Plants Distribution, Sales Region)
Figure Valve Corporation Sales and Growth Rate from 2015-2020
Figure Valve Corporation Revenue ($) and Global Market Share from 2015-2020
Table Valve Corporation Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Rockstar Games Profile (Company Name, Plants Distribution, Sales Region)
Figure Rockstar Games Sales and Growth Rate from 2015-2020
Figure Rockstar Games Revenue ($) and Global Market Share from 2015-2020
Table Rockstar Games Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Electronic Arts Profile (Company Name, Plants Distribution, Sales Region)
Figure Electronic Arts Sales and Growth Rate from 2015-2020
Figure Electronic Arts Revenue ($) and Global Market Share from 2015-2020
Table Electronic Arts Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Global Gaming Production Value ($) by Region from 2015-2020
Table Global Gaming Production Value Share by Region from 2015-2020
Table Global Gaming Production by Region from 2015-2020
Table Global Gaming Consumption Value ($) by Region from 2015-2020
Table Global Gaming Consumption by Region from 2015-2020
Table North America Gaming Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table North America Gaming Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table North America Gaming Import and Export from 2015-2020
Table North America Gaming Value ($) by Type (2015-2020)
Table North America Gaming Production by Type (2015-2020)
Table North America Gaming Consumption by Application (2015-2020)
Table North America Gaming Consumption by Country (2015-2020)
Table North America Gaming Consumption Value ($) by Country (2015-2020)
Figure North America Gaming Market PEST Analysis
Table Europe Gaming Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Europe Gaming Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Europe Gaming Import and Export from 2015-2020
Table Europe Gaming Value ($) by Type (2015-2020)
Table Europe Gaming Production by Type (2015-2020)
Table Europe Gaming Consumption by Application (2015-2020)
Table Europe Gaming Consumption by Country (2015-2020)
Table Europe Gaming Consumption Value ($) by Country (2015-2020)
Figure Europe Gaming Market PEST Analysis
Table Asia-Pacific Gaming Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Asia-Pacific Gaming Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Asia-Pacific Gaming Import and Export from 2015-2020
Table Asia-Pacific Gaming Value ($) by Type (2015-2020)
Table Asia-Pacific Gaming Production by Type (2015-2020)
Table Asia-Pacific Gaming Consumption by Application (2015-2020)
Table Asia-Pacific Gaming Consumption by Country (2015-2020)
Table Asia-Pacific Gaming Consumption Value ($) by Country (2015-2020)
Figure Asia-Pacific Gaming Market PEST Analysis
Table Latin America Gaming Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Latin America Gaming Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Latin America Gaming Import and Export from 2015-2020
Table Latin America Gaming Value ($) by Type (2015-2020)
Table Latin America Gaming Production by Type (2015-2020)
Table Latin America Gaming Consumption by Application (2015-2020)
Table Latin America Gaming Consumption by Country (2015-2020)
Table Latin America Gaming Consumption Value ($) by Country (2015-2020)
Figure Latin America Gaming Market PEST Analysis
Table Middle East & Africa Gaming Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Middle East & Africa Gaming Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Middle East & Africa Gaming Import and Export from 2015-2020
Table Middle East & Africa Gaming Value ($) by Type (2015-2020)
Table Middle East & Africa Gaming Production by Type (2015-2020)
Table Middle East & Africa Gaming Consumption by Application (2015-2020)
Table Middle East & Africa Gaming Consumption by Country (2015-2020)
Table Middle East & Africa Gaming Consumption Value ($) by Country (2015-2020)
Figure Middle East & Africa Gaming Market PEST Analysis
Table Global Gaming Value ($) and Growth Rate Forecast by Region (2020-2027)
Table Global Gaming Production and Growth Rate Forecast by Region (2020-2027)
Table Global Gaming Consumption and Growth Rate Forecast by Region (2020-2027)
Table Global Gaming Production and Growth Rate Forecast by Type (2020-2027)
Table Global Gaming Consumption and Growth Rate Forecast by Application (2020-2027)


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