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Virtual Reality Market Research Report by Technology (Nonimmersive Technology and Semi-Immersive and Fully Immersive Technology), by Offering (Hardware, Software, and VR Content Creation), by Device Type, by Application - Global Forecast to 2025 - Cumulative Impact of COVID-19

February 2021 | 184 pages | ID: VB3EA4875388EN
360iResearch

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Market Statistics:
The report provides market sizing and forecast across five major currencies - USD, EUR GBP, JPY, and AUD. This helps organization leaders make better decisions when currency exchange data is readily available.

1. The Global Virtual Reality Market is expected to grow from USD 13,061.26 Million in 2020 to USD 47,982.86 Million by the end of 2025.
2. The Global Virtual Reality Market is expected to grow from EUR 11,452.36 Million in 2020 to EUR 42,072.28 Million by the end of 2025.
3. The Global Virtual Reality Market is expected to grow from GBP 10,181.17 Million in 2020 to GBP 37,402.35 Million by the end of 2025.
4. The Global Virtual Reality Market is expected to grow from JPY 1,393,968.03 Million in 2020 to JPY 5,120,987.47 Million by the end of 2025.
5. The Global Virtual Reality Market is expected to grow from AUD 18,966.69 Million in 2020 to AUD 69,677.50 Million by the end of 2025.

Market Segmentation & Coverage:
This research report categorizes the Virtual Reality to forecast the revenues and analyze the trends in each of the following sub-markets:

Based on Technology, the Virtual Reality Market studied across Nonimmersive Technology and Semi-Immersive and Fully Immersive Technology.

Based on Offering, the Virtual Reality Market studied across Hardware, Software, and VR Content Creation. The Hardware further studied across Cameras, Displays and Projectors, Position Trackers, Semiconductor Components, and Sensors.

Based on Device Type, the Virtual Reality Market studied across Gesture-Tracking Devices, Head-Mounted Displays, and Projectors & Display Walls.

Based on Application, the Virtual Reality Market studied across Advertising, Aerospace & Defense, Automotive, Education and Training, Gaming and Entertainment, Geospatial Mining, Healthcare, Real Estate, Retail & Ecommerce, Sports, and Travel and Tourism.

Based on Geography, the Virtual Reality Market studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas region surveyed across Argentina, Brazil, Canada, Mexico, and United States. The Asia-Pacific region surveyed across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, South Korea, and Thailand. The Europe, Middle East & Africa region surveyed across France, Germany, Italy, Netherlands, Qatar, Russia, Saudi Arabia, South Africa, Spain, United Arab Emirates, and United Kingdom.

Company Usability Profiles:
The report deeply explores the recent significant developments by the leading vendors and innovation profiles in the Global Virtual Reality Market including CyberGlove Systems Inc., Eon Reality, Firsthand Technology, Google LLC, HTC Corporation, Leap Motion, Inc., Merge Labs, Inc., Microsoft Corporation, Mindmaze, Nintendo Co., Ltd., Oculus VR, Samsung Electronics, Sensics corporation, Sixense Enterprises Inc., Sony Corporation, and SpaceVR.

Cumulative Impact of COVID-19:
COVID-19 is an incomparable global public health emergency that has affected almost every industry, so for and, the long-term effects projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlaying COVID-19 issues and potential paths forward. The report is delivering insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecast, considering the COVID-19 impact on the market.

360iResearch FPNV Positioning Matrix:
The 360iResearch FPNV Positioning Matrix evaluates and categorizes the vendors in the Virtual Reality Market on the basis of Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

360iResearch Competitive Strategic Window:
The 360iResearch Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies. The 360iResearch Competitive Strategic Window helps the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. During a forecast period, it defines the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth.

The report provides insights on the following pointers:
1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyzes the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and new product developments

The report answers questions such as:
1. What is the market size and forecast of the Global Virtual Reality Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global Virtual Reality Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Virtual Reality Market?
4. What is the competitive strategic window for opportunities in the Global Virtual Reality Market?
5. What are the technology trends and regulatory frameworks in the Global Virtual Reality Market?
6. What are the modes and strategic moves considered suitable for entering the Global Virtual Reality Market?
1. PREFACE

1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Stakeholders

2. RESEARCH METHODOLOGY

2.1. Research Process
  2.1.1. Define: Research Objective
  2.1.2. Determine: Research Design
  2.1.3. Prepare: Research Instrument
  2.1.4. Collect: Data Source
  2.1.5. Analyze: Data Interpretation
  2.1.6. Formulate: Data Verification
  2.1.7. Publish: Research Report
  2.1.8. Repeat: Report Update
2.2. Research Execution
  2.2.1. Initiation: Research Process
  2.2.2. Planning: Develop Research Plan
  2.2.3. Execution: Conduct Research
  2.2.4. Verification: Finding & Analysis
  2.2.5. Publication: Research Report
2.3. Research Outcome

3. EXECUTIVE SUMMARY

3.1. Introduction
3.2. Market Outlook
3.3. Device Type Outlook
3.4. Technology Outlook
3.5. Offering Outlook
3.6. Application Outlook
3.7. Geography Outlook
3.8. Competitor Outlook

4. MARKET OVERVIEW

4.1. Introduction
4.2. Cumulative Impact of COVID-19

5. MARKET INSIGHTS

5.1. Market Dynamics
  5.1.1. Drivers
    5.1.1.1. Penetration Of HMDs in gaming and entertainment sector
    5.1.1.2. Huge investments in VR market
    5.1.1.3. Advancement of technology and growing digitization
  5.1.2. Restraints
    5.1.2.1. Display latency and energy consumption affect the overall performance of VR devices
  5.1.3. Opportunities
    5.1.3.1. Penetration of HMDs in healthcare and architectural applications
    5.1.3.2. Use of VR in aerospace & defense for training and simulation
  5.1.4. Challenges
    5.1.4.1. Developing user-friendly VR systems
5.2. Porters Five Forces Analysis
  5.2.1. Threat of New Entrants
  5.2.2. Threat of Substitutes
  5.2.3. Bargaining Power of Customers
  5.2.4. Bargaining Power of Suppliers
  5.2.5. Industry Rivalry

6. GLOBAL VIRTUAL REALITY MARKET, BY TECHNOLOGY

6.1. Introduction
6.2. Nonimmersive Technology
6.3. Semi-Immersive and Fully Immersive Technology

7. GLOBAL VIRTUAL REALITY MARKET, BY OFFERING

7.1. Introduction
7.2. Hardware
  7.2.1. Cameras
  7.2.2. Displays and Projectors
  7.2.3. Position Trackers
  7.2.4. Semiconductor Components
    7.2.4.1. Controller and Processor
    7.2.4.2. Integrated Circuits
  7.2.5. Sensors
    7.2.5.1. Accelerometer
    7.2.5.2. Gyroscope
    7.2.5.3. Magnetometer
    7.2.5.4. Proximity Sensor
7.3. Software
7.4. VR Content Creation

8. GLOBAL VIRTUAL REALITY MARKET, BY DEVICE TYPE

8.1. Introduction
8.2. Gesture-Tracking Devices
8.3. Head-Mounted Displays
8.4. Projectors & Display Walls

9. GLOBAL VIRTUAL REALITY MARKET, BY APPLICATION

9.1. Introduction
9.2. Advertising
9.3. Aerospace & Defense
9.4. Automotive
9.5. Education and Training
9.6. Gaming and Entertainment
9.7. Geospatial Mining
9.8. Healthcare
9.9. Real Estate
9.10. Retail & Ecommerce
9.11. Sports
9.12. Travel and Tourism

10. AMERICAS VIRTUAL REALITY MARKET

10.1. Introduction
10.2. Argentina
10.3. Brazil
10.4. Canada
10.5. Mexico
10.6. United States

11. ASIA-PACIFIC VIRTUAL REALITY MARKET

11.1. Introduction
11.2. Australia
11.3. China
11.4. India
11.5. Indonesia
11.6. Japan
11.7. Malaysia
11.8. Philippines
11.9. South Korea
11.10. Thailand

12. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET

12.1. Introduction
12.2. France
12.3. Germany
12.4. Italy
12.5. Netherlands
12.6. Qatar
12.7. Russia
12.8. Saudi Arabia
12.9. South Africa
12.10. Spain
12.11. United Arab Emirates
12.12. United Kingdom

13. COMPETITIVE LANDSCAPE

13.1. FPNV Positioning Matrix
  13.1.1. Quadrants
  13.1.2. Business Strategy
  13.1.3. Product Satisfaction
13.2. Market Ranking Analysis
13.3. Market Share Analysis
13.4. Competitor SWOT Analysis
13.5. Competitive Scenario
  13.5.1. Merger & Acquisition
  13.5.2. Agreement, Collaboration, & Partnership
  13.5.3. New Product Launch & Enhancement
  13.5.4. Investment & Funding
  13.5.5. Award, Recognition, & Expansion

14. COMPANY USABILITY PROFILES

14.1. CyberGlove Systems Inc.
14.2. Eon Reality
14.3. Firsthand Technology
14.4. Google LLC
14.5. HTC Corporation
14.6. Leap Motion, Inc.
14.7. Merge Labs, Inc.
14.8. Microsoft Corporation
14.9. Mindmaze
14.10. Nintendo Co., Ltd.
14.11. Oculus VR
14.12. Samsung Electronics
14.13. Sensics corporation
14.14. Sixense Enterprises Inc.
14.15. Sony Corporation
14.16. SpaceVR

15. APPENDIX

15.1. Discussion Guide
15.2. License & Pricing

LIST OF TABLES

TABLE 1. CURRENCY CONVERSION RATES
TABLE 2. GLOBAL VIRTUAL REALITY MARKET SIZE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 3. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 4. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 5. GLOBAL VIRTUAL REALITY MARKET SIZE, BY NONIMMERSIVE TECHNOLOGY, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 6. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMI-IMMERSIVE AND FULLY IMMERSIVE TECHNOLOGY, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 7. GLOBAL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 8. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 9. GLOBAL VIRTUAL REALITY MARKET SIZE, BY CAMERAS, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 10. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DISPLAYS AND PROJECTORS, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 11. GLOBAL VIRTUAL REALITY MARKET SIZE, BY POSITION TRACKERS, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 12. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 13. GLOBAL VIRTUAL REALITY MARKET SIZE, BY CONTROLLER AND PROCESSOR, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 14. GLOBAL VIRTUAL REALITY MARKET SIZE, BY INTEGRATED CIRCUITS, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 15. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 16. GLOBAL VIRTUAL REALITY MARKET SIZE, BY ACCELEROMETER, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 17. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GYROSCOPE, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 18. GLOBAL VIRTUAL REALITY MARKET SIZE, BY MAGNETOMETER, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 19. GLOBAL VIRTUAL REALITY MARKET SIZE, BY PROXIMITY SENSOR, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 20. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 21. GLOBAL VIRTUAL REALITY MARKET SIZE, BY VR CONTENT CREATION, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 22. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 23. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GESTURE-TRACKING DEVICES, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 24. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 25. GLOBAL VIRTUAL REALITY MARKET SIZE, BY PROJECTORS & DISPLAY WALLS, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 26. GLOBAL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 27. GLOBAL VIRTUAL REALITY MARKET SIZE, BY ADVERTISING, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 28. GLOBAL VIRTUAL REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 29. GLOBAL VIRTUAL REALITY MARKET SIZE, BY AUTOMOTIVE, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 30. GLOBAL VIRTUAL REALITY MARKET SIZE, BY EDUCATION AND TRAINING, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 31. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GAMING AND ENTERTAINMENT, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 32. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GEOSPATIAL MINING, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 33. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 34. GLOBAL VIRTUAL REALITY MARKET SIZE, BY REAL ESTATE, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 35. GLOBAL VIRTUAL REALITY MARKET SIZE, BY RETAIL & ECOMMERCE, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 36. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SPORTS, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 37. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TRAVEL AND TOURISM, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 38. AMERICAS VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 39. AMERICAS VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 40. AMERICAS VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 41. AMERICAS VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 42. AMERICAS VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 43. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 44. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 45. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 46. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 47. BRAZIL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 48. BRAZIL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 49. BRAZIL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 50. BRAZIL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 51. CANADA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 52. CANADA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 53. CANADA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 54. CANADA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 55. MEXICO VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 56. MEXICO VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 57. MEXICO VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 58. MEXICO VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 59. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 60. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 61. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 62. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 63. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 64. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 65. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 66. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 67. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 68. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 69. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 70. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 71. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 72. CHINA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 73. CHINA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 74. CHINA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 75. CHINA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 76. INDIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 77. INDIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 78. INDIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 79. INDIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 80. INDONESIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 81. INDONESIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 82. INDONESIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 83. INDONESIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 84. JAPAN VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 85. JAPAN VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 86. JAPAN VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 87. JAPAN VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 88. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 89. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 90. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 91. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 92. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 93. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 94. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 95. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 96. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 97. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 98. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 99. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 100. THAILAND VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 101. THAILAND VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 102. THAILAND VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 103. THAILAND VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 104. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 105. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 106. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 107. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 108. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 109. FRANCE VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 110. FRANCE VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 111. FRANCE VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 112. FRANCE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 113. GERMANY VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 114. GERMANY VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 115. GERMANY VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 116. GERMANY VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 117. ITALY VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 118. ITALY VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 119. ITALY VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 120. ITALY VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 121. NETHERLANDS VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 122. NETHERLANDS VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 123. NETHERLANDS VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 124. NETHERLANDS VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 125. QATAR VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 126. QATAR VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 127. QATAR VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 128. QATAR VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 129. RUSSIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 130. RUSSIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 131. RUSSIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 132. RUSSIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 133. SAUDI ARABIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 134. SAUDI ARABIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 135. SAUDI ARABIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 136. SAUDI ARABIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 137. SOUTH AFRICA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 138. SOUTH AFRICA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 139. SOUTH AFRICA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 140. SOUTH AFRICA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 141. SPAIN VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 142. SPAIN VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 143. SPAIN VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 144. SPAIN VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 145. UNITED ARAB EMIRATES VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 146. UNITED ARAB EMIRATES VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 147. UNITED ARAB EMIRATES VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 148. UNITED ARAB EMIRATES VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 149. UNITED KINGDOM VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 150. UNITED KINGDOM VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 151. UNITED KINGDOM VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 152. UNITED KINGDOM VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 153. GLOBAL VIRTUAL REALITY MARKET: SCORES
TABLE 154. GLOBAL VIRTUAL REALITY MARKET: BUSINESS STRATEGY
TABLE 155. GLOBAL VIRTUAL REALITY MARKET: PRODUCT SATISFACTION
TABLE 156. GLOBAL VIRTUAL REALITY MARKET: RANKING
TABLE 157. GLOBAL VIRTUAL REALITY MARKET: MERGER & ACQUISITION
TABLE 158. GLOBAL VIRTUAL REALITY MARKET: AGREEMENT, COLLABORATION, & PARTNERSHIP
TABLE 159. GLOBAL VIRTUAL REALITY MARKET: NEW PRODUCT LAUNCH & ENHANCEMENT
TABLE 160. GLOBAL VIRTUAL REALITY MARKET: INVESTMENT & FUNDING
TABLE 161. GLOBAL VIRTUAL REALITY MARKET: AWARD, RECOGNITION, & EXPANSION
TABLE 162. GLOBAL VIRTUAL REALITY MARKET: LICENSE & PRICING


LIST OF FIGURES

FIGURE 1. GLOBAL VIRTUAL REALITY MARKET: RESEARCH PROCESS
FIGURE 2. GLOBAL VIRTUAL REALITY MARKET: RESEARCH EXECUTION
FIGURE 3. GLOBAL VIRTUAL REALITY MARKET SIZE, 2020 VS 2025 (USD MILLION)
FIGURE 4. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2020 (USD MILLION)
FIGURE 5. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2020 (USD MILLION)
FIGURE 6. GLOBAL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2020 (USD MILLION)
FIGURE 7. GLOBAL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2020 (USD MILLION)
FIGURE 8. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2020 (USD MILLION)
FIGURE 9. GLOBAL VIRTUAL REALITY MARKET SIZE, 2018-2025 (USD MILLION)
FIGURE 10. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2020 VS 2025 (%)
FIGURE 11. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2020 VS 2025 (USD MILLION)
FIGURE 12. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2025
FIGURE 13. GLOBAL VIRTUAL REALITY MARKET: MARKET DYNAMICS
FIGURE 14. GLOBAL VIRTUAL REALITY MARKET: PORTERS FIVE FORCES ANALYSIS
FIGURE 15. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2020 VS 2025 (%)
FIGURE 16. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2020 VS 2025 (USD MILLION)
FIGURE 17. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2025
FIGURE 18. GLOBAL VIRTUAL REALITY MARKET SIZE, BY NONIMMERSIVE TECHNOLOGY, 2020 VS 2025 (USD MILLION)
FIGURE 19. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMI-IMMERSIVE AND FULLY IMMERSIVE TECHNOLOGY, 2020 VS 2025 (USD MILLION)
FIGURE 20. GLOBAL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2020 VS 2025 (%)
FIGURE 21. GLOBAL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2020 VS 2025 (USD MILLION)
FIGURE 22. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2025
FIGURE 23. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2020 VS 2025 (USD MILLION)
FIGURE 24. GLOBAL VIRTUAL REALITY MARKET SIZE, BY CAMERAS, 2020 VS 2025 (USD MILLION)
FIGURE 25. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DISPLAYS AND PROJECTORS, 2020 VS 2025 (USD MILLION)
FIGURE 26. GLOBAL VIRTUAL REALITY MARKET SIZE, BY POSITION TRACKERS, 2020 VS 2025 (USD MILLION)
FIGURE 27. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2020 VS 2025 (USD MILLION)
FIGURE 28. GLOBAL VIRTUAL REALITY MARKET SIZE, BY CONTROLLER AND PROCESSOR, 2020 VS 2025 (USD MILLION)
FIGURE 29. GLOBAL VIRTUAL REALITY MARKET SIZE, BY INTEGRATED CIRCUITS, 2020 VS 2025 (USD MILLION)
FIGURE 30. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2020 VS 2025 (USD MILLION)
FIGURE 31. GLOBAL VIRTUAL REALITY MARKET SIZE, BY ACCELEROMETER, 2020 VS 2025 (USD MILLION)
FIGURE 32. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GYROSCOPE, 2020 VS 2025 (USD MILLION)
FIGURE 33. GLOBAL VIRTUAL REALITY MARKET SIZE, BY MAGNETOMETER, 2020 VS 2025 (USD MILLION)
FIGURE 34. GLOBAL VIRTUAL REALITY MARKET SIZE, BY PROXIMITY SENSOR, 2020 VS 2025 (USD MILLION)
FIGURE 35. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2020 VS 2025 (USD MILLION)
FIGURE 36. GLOBAL VIRTUAL REALITY MARKET SIZE, BY VR CONTENT CREATION, 2020 VS 2025 (USD MILLION)
FIGURE 37. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2020 VS 2025 (%)
FIGURE 38. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2020 VS 2025 (USD MILLION)
FIGURE 39. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2025
FIGURE 40. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GESTURE-TRACKING DEVICES, 2020 VS 2025 (USD MILLION)
FIGURE 41. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2020 VS 2025 (USD MILLION)
FIGURE 42. GLOBAL VIRTUAL REALITY MARKET SIZE, BY PROJECTORS & DISPLAY WALLS, 2020 VS 2025 (USD MILLION)
FIGURE 43. GLOBAL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2020 VS 2025 (%)
FIGURE 44. GLOBAL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2020 VS 2025 (USD MILLION)
FIGURE 45. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2025
FIGURE 46. GLOBAL VIRTUAL REALITY MARKET SIZE, BY ADVERTISING, 2020 VS 2025 (USD MILLION)
FIGURE 47. GLOBAL VIRTUAL REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, 2020 VS 2025 (USD MILLION)
FIGURE 48. GLOBAL VIRTUAL REALITY MARKET SIZE, BY AUTOMOTIVE, 2020 VS 2025 (USD MILLION)
FIGURE 49. GLOBAL VIRTUAL REALITY MARKET SIZE, BY EDUCATION AND TRAINING, 2020 VS 2025 (USD MILLION)
FIGURE 50. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GAMING AND ENTERTAINMENT, 2020 VS 2025 (USD MILLION)
FIGURE 51. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GEOSPATIAL MINING, 2020 VS 2025 (USD MILLION)
FIGURE 52. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2020 VS 2025 (USD MILLION)
FIGURE 53. GLOBAL VIRTUAL REALITY MARKET SIZE, BY REAL ESTATE, 2020 VS 2025 (USD MILLION)
FIGURE 54. GLOBAL VIRTUAL REALITY MARKET SIZE, BY RETAIL & ECOMMERCE, 2020 VS 2025 (USD MILLION)
FIGURE 55. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SPORTS, 2020 VS 2025 (USD MILLION)
FIGURE 56. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TRAVEL AND TOURISM, 2020 VS 2025 (USD MILLION)
FIGURE 57. AMERICAS VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2020 VS 2025 (%)
FIGURE 58. AMERICAS VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2020 VS 2025 (USD MILLION)
FIGURE 59. COMPETITIVE STRATEGIC WINDOW FOR AMERICAS VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2025
FIGURE 60. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 61. BRAZIL VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 62. CANADA VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 63. MEXICO VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 64. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 65. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2020 VS 2025 (%)
FIGURE 66. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2020 VS 2025 (USD MILLION)
FIGURE 67. COMPETITIVE STRATEGIC WINDOW FOR ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2025
FIGURE 68. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 69. CHINA VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 70. INDIA VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 71. INDONESIA VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 72. JAPAN VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 73. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 74. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 75. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 76. THAILAND VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 77. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2020 VS 2025 (%)
FIGURE 78. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2020 VS 2025 (USD MILLION)
FIGURE 79. COMPETITIVE STRATEGIC WINDOW FOR EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2025
FIGURE 80. FRANCE VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 81. GERMANY VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 82. ITALY VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 83. NETHERLANDS VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 84. QATAR VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 85. RUSSIA VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 86. SAUDI ARABIA VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 87. SOUTH AFRICA VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 88. SPAIN VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 89. UNITED ARAB EMIRATES VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 90. UNITED KINGDOM VIRTUAL REALITY MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 91. GLOBAL VIRTUAL REALITY MARKET: 360IRESEARCH FPNV POSITIONING MATRIX
FIGURE 92. GLOBAL VIRTUAL REALITY MARKET: 360IRESEARCH MARKET SHARE ANALYSIS
FIGURE 93. GLOBAL VIRTUAL REALITY MARKET: COMPETITOR SWOT ANALYSIS
FIGURE 94. COMPETITIVE SCENARIO ANALYSIS IN GLOBAL VIRTUAL REALITY MARKET, BY TYPE


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