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Virtual Reality in Automotive Market, Global Outlook and Forecast 2022-2028

March 2022 | 100 pages | ID: VF2E76BE65CAEN
Market Monitor Global

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VR tools and simulators can offer proper professional training to the technicians by maintaining the required social distance. Similarly, new designs and prototyping can be achieved from a remote location with the help of a VR headset.

This report contains market size and forecasts of Virtual Reality in Automotive in Global, including the following market information:

Global Virtual Reality in Automotive Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global Virtual Reality in Automotive market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Hardware Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Virtual Reality in Automotive include Google, ZeroLight, Robert Bosch, Unity Technologies, HTC Corporation, Oculus Rift, Microsoft Corporation, Autodesk and Continental, etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Virtual Reality in Automotive companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Virtual Reality in Automotive Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global Virtual Reality in Automotive Market Segment Percentages, by Type, 2021 (%)
  • Hardware
  • Software
  • Service
Global Virtual Reality in Automotive Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global Virtual Reality in Automotive Market Segment Percentages, by Application, 2021 (%)
  • Designing and Prototyping
  • Training
  • Virtual Showrooms
  • Research and Development
  • Others
Global Virtual Reality in Automotive Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global Virtual Reality in Automotive Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Virtual Reality in Automotive revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies Virtual Reality in Automotive revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • Google
  • ZeroLight
  • Robert Bosch
  • Unity Technologies
  • HTC Corporation
  • Oculus Rift
  • Microsoft Corporation
  • Autodesk
  • Continental
  • Veative Labs
  • Visualise Creative
  • Augmented Pixels
  • Onboard VR
  • 4Experience
  • Sensorama
  • OmniVirt
  • Audax Labs
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Virtual Reality in Automotive Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Virtual Reality in Automotive Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL VIRTUAL REALITY IN AUTOMOTIVE OVERALL MARKET SIZE

2.1 Global Virtual Reality in Automotive Market Size: 2021 VS 2028
2.2 Global Virtual Reality in Automotive Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Virtual Reality in Automotive Players in Global Market
3.2 Top Global Virtual Reality in Automotive Companies Ranked by Revenue
3.3 Global Virtual Reality in Automotive Revenue by Companies
3.4 Top 3 and Top 5 Virtual Reality in Automotive Companies in Global Market, by Revenue in 2021
3.5 Global Companies Virtual Reality in Automotive Product Type
3.6 Tier 1, Tier 2 and Tier 3 Virtual Reality in Automotive Players in Global Market
  3.6.1 List of Global Tier 1 Virtual Reality in Automotive Companies
  3.6.2 List of Global Tier 2 and Tier 3 Virtual Reality in Automotive Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 by Type - Global Virtual Reality in Automotive Market Size Markets, 2021 & 2028
  4.1.2 Hardware
  4.1.3 Software
  4.1.4 Service
4.2 By Type - Global Virtual Reality in Automotive Revenue & Forecasts
  4.2.1 By Type - Global Virtual Reality in Automotive Revenue, 2017-2022
  4.2.2 By Type - Global Virtual Reality in Automotive Revenue, 2023-2028
  4.2.3 By Type - Global Virtual Reality in Automotive Revenue Market Share, 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Virtual Reality in Automotive Market Size, 2021 & 2028
  5.1.2 Designing and Prototyping
  5.1.3 Training
  5.1.4 Virtual Showrooms
  5.1.5 Research and Development
  5.1.6 Others
5.2 By Application - Global Virtual Reality in Automotive Revenue & Forecasts
  5.2.1 By Application - Global Virtual Reality in Automotive Revenue, 2017-2022
  5.2.2 By Application - Global Virtual Reality in Automotive Revenue, 2023-2028
  5.2.3 By Application - Global Virtual Reality in Automotive Revenue Market Share, 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global Virtual Reality in Automotive Market Size, 2021 & 2028
6.2 By Region - Global Virtual Reality in Automotive Revenue & Forecasts
  6.2.1 By Region - Global Virtual Reality in Automotive Revenue, 2017-2022
  6.2.2 By Region - Global Virtual Reality in Automotive Revenue, 2023-2028
  6.2.3 By Region - Global Virtual Reality in Automotive Revenue Market Share, 2017-2028
6.3 North America
  6.3.1 By Country - North America Virtual Reality in Automotive Revenue, 2017-2028
  6.3.2 US Virtual Reality in Automotive Market Size, 2017-2028
  6.3.3 Canada Virtual Reality in Automotive Market Size, 2017-2028
  6.3.4 Mexico Virtual Reality in Automotive Market Size, 2017-2028
6.4 Europe
  6.4.1 By Country - Europe Virtual Reality in Automotive Revenue, 2017-2028
  6.4.2 Germany Virtual Reality in Automotive Market Size, 2017-2028
  6.4.3 France Virtual Reality in Automotive Market Size, 2017-2028
  6.4.4 U.K. Virtual Reality in Automotive Market Size, 2017-2028
  6.4.5 Italy Virtual Reality in Automotive Market Size, 2017-2028
  6.4.6 Russia Virtual Reality in Automotive Market Size, 2017-2028
  6.4.7 Nordic Countries Virtual Reality in Automotive Market Size, 2017-2028
  6.4.8 Benelux Virtual Reality in Automotive Market Size, 2017-2028
6.5 Asia
  6.5.1 By Region - Asia Virtual Reality in Automotive Revenue, 2017-2028
  6.5.2 China Virtual Reality in Automotive Market Size, 2017-2028
  6.5.3 Japan Virtual Reality in Automotive Market Size, 2017-2028
  6.5.4 South Korea Virtual Reality in Automotive Market Size, 2017-2028
  6.5.5 Southeast Asia Virtual Reality in Automotive Market Size, 2017-2028
  6.5.6 India Virtual Reality in Automotive Market Size, 2017-2028
6.6 South America
  6.6.1 By Country - South America Virtual Reality in Automotive Revenue, 2017-2028
  6.6.2 Brazil Virtual Reality in Automotive Market Size, 2017-2028
  6.6.3 Argentina Virtual Reality in Automotive Market Size, 2017-2028
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Virtual Reality in Automotive Revenue, 2017-2028
  6.7.2 Turkey Virtual Reality in Automotive Market Size, 2017-2028
  6.7.3 Israel Virtual Reality in Automotive Market Size, 2017-2028
  6.7.4 Saudi Arabia Virtual Reality in Automotive Market Size, 2017-2028
  6.7.5 UAE Virtual Reality in Automotive Market Size, 2017-2028

7 PLAYERS PROFILES

7.1 Google
  7.1.1 Google Corporate Summary
  7.1.2 Google Business Overview
  7.1.3 Google Virtual Reality in Automotive Major Product Offerings
  7.1.4 Google Virtual Reality in Automotive Revenue in Global Market (2017-2022)
  7.1.5 Google Key News
7.2 ZeroLight
  7.2.1 ZeroLight Corporate Summary
  7.2.2 ZeroLight Business Overview
  7.2.3 ZeroLight Virtual Reality in Automotive Major Product Offerings
  7.2.4 ZeroLight Virtual Reality in Automotive Revenue in Global Market (2017-2022)
  7.2.5 ZeroLight Key News
7.3 Robert Bosch
  7.3.1 Robert Bosch Corporate Summary
  7.3.2 Robert Bosch Business Overview
  7.3.3 Robert Bosch Virtual Reality in Automotive Major Product Offerings
  7.3.4 Robert Bosch Virtual Reality in Automotive Revenue in Global Market (2017-2022)
  7.3.5 Robert Bosch Key News
7.4 Unity Technologies
  7.4.1 Unity Technologies Corporate Summary
  7.4.2 Unity Technologies Business Overview
  7.4.3 Unity Technologies Virtual Reality in Automotive Major Product Offerings
  7.4.4 Unity Technologies Virtual Reality in Automotive Revenue in Global Market (2017-2022)
  7.4.5 Unity Technologies Key News
7.5 HTC Corporation
  7.5.1 HTC Corporation Corporate Summary
  7.5.2 HTC Corporation Business Overview
  7.5.3 HTC Corporation Virtual Reality in Automotive Major Product Offerings
  7.5.4 HTC Corporation Virtual Reality in Automotive Revenue in Global Market (2017-2022)
  7.5.5 HTC Corporation Key News
7.6 Oculus Rift
  7.6.1 Oculus Rift Corporate Summary
  7.6.2 Oculus Rift Business Overview
  7.6.3 Oculus Rift Virtual Reality in Automotive Major Product Offerings
  7.6.4 Oculus Rift Virtual Reality in Automotive Revenue in Global Market (2017-2022)
  7.6.5 Oculus Rift Key News
7.7 Microsoft Corporation
  7.7.1 Microsoft Corporation Corporate Summary
  7.7.2 Microsoft Corporation Business Overview
  7.7.3 Microsoft Corporation Virtual Reality in Automotive Major Product Offerings
  7.7.4 Microsoft Corporation Virtual Reality in Automotive Revenue in Global Market (2017-2022)
  7.7.5 Microsoft Corporation Key News
7.8 Autodesk
  7.8.1 Autodesk Corporate Summary
  7.8.2 Autodesk Business Overview
  7.8.3 Autodesk Virtual Reality in Automotive Major Product Offerings
  7.8.4 Autodesk Virtual Reality in Automotive Revenue in Global Market (2017-2022)
  7.8.5 Autodesk Key News
7.9 Continental
  7.9.1 Continental Corporate Summary
  7.9.2 Continental Business Overview
  7.9.3 Continental Virtual Reality in Automotive Major Product Offerings
  7.9.4 Continental Virtual Reality in Automotive Revenue in Global Market (2017-2022)
  7.9.5 Continental Key News
7.10 Veative Labs
  7.10.1 Veative Labs Corporate Summary
  7.10.2 Veative Labs Business Overview
  7.10.3 Veative Labs Virtual Reality in Automotive Major Product Offerings
  7.10.4 Veative Labs Virtual Reality in Automotive Revenue in Global Market (2017-2022)
  7.10.5 Veative Labs Key News
7.11 Visualise Creative
  7.11.1 Visualise Creative Corporate Summary
  7.11.2 Visualise Creative Business Overview
  7.11.3 Visualise Creative Virtual Reality in Automotive Major Product Offerings
  7.11.4 Visualise Creative Virtual Reality in Automotive Revenue in Global Market (2017-2022)
  7.11.5 Visualise Creative Key News
7.12 Augmented Pixels
  7.12.1 Augmented Pixels Corporate Summary
  7.12.2 Augmented Pixels Business Overview
  7.12.3 Augmented Pixels Virtual Reality in Automotive Major Product Offerings
  7.12.4 Augmented Pixels Virtual Reality in Automotive Revenue in Global Market (2017-2022)
  7.12.5 Augmented Pixels Key News
7.13 Onboard VR
  7.13.1 Onboard VR Corporate Summary
  7.13.2 Onboard VR Business Overview
  7.13.3 Onboard VR Virtual Reality in Automotive Major Product Offerings
  7.13.4 Onboard VR Virtual Reality in Automotive Revenue in Global Market (2017-2022)
  7.13.5 Onboard VR Key News
7.14 4Experience
  7.14.1 4Experience Corporate Summary
  7.14.2 4Experience Business Overview
  7.14.3 4Experience Virtual Reality in Automotive Major Product Offerings
  7.14.4 4Experience Virtual Reality in Automotive Revenue in Global Market (2017-2022)
  7.14.5 4Experience Key News
7.15 Sensorama
  7.15.1 Sensorama Corporate Summary
  7.15.2 Sensorama Business Overview
  7.15.3 Sensorama Virtual Reality in Automotive Major Product Offerings
  7.15.4 Sensorama Virtual Reality in Automotive Revenue in Global Market (2017-2022)
  7.15.5 Sensorama Key News
7.16 OmniVirt
  7.16.1 OmniVirt Corporate Summary
  7.16.2 OmniVirt Business Overview
  7.16.3 OmniVirt Virtual Reality in Automotive Major Product Offerings
  7.16.4 OmniVirt Virtual Reality in Automotive Revenue in Global Market (2017-2022)
  7.16.5 OmniVirt Key News
7.17 Audax Labs
  7.17.1 Audax Labs Corporate Summary
  7.17.2 Audax Labs Business Overview
  7.17.3 Audax Labs Virtual Reality in Automotive Major Product Offerings
  7.17.4 Audax Labs Virtual Reality in Automotive Revenue in Global Market (2017-2022)
  7.17.5 Audax Labs Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. Virtual Reality in Automotive Market Opportunities & Trends in Global Market
Table 2. Virtual Reality in Automotive Market Drivers in Global Market
Table 3. Virtual Reality in Automotive Market Restraints in Global Market
Table 4. Key Players of Virtual Reality in Automotive in Global Market
Table 5. Top Virtual Reality in Automotive Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Virtual Reality in Automotive Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Virtual Reality in Automotive Revenue Share by Companies, 2017-2022
Table 8. Global Companies Virtual Reality in Automotive Product Type
Table 9. List of Global Tier 1 Virtual Reality in Automotive Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Virtual Reality in Automotive Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global Virtual Reality in Automotive Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Virtual Reality in Automotive Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Virtual Reality in Automotive Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global Virtual Reality in Automotive Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Virtual Reality in Automotive Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Virtual Reality in Automotive Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global Virtual Reality in Automotive Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Virtual Reality in Automotive Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Virtual Reality in Automotive Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Virtual Reality in Automotive Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Virtual Reality in Automotive Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Virtual Reality in Automotive Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Virtual Reality in Automotive Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Virtual Reality in Automotive Revenue, (US$, Mn), 2023-2028
Table 30. Google Corporate Summary
Table 31. Google Virtual Reality in Automotive Product Offerings
Table 32. Google Virtual Reality in Automotive Revenue (US$, Mn), (2017-2022)
Table 33. ZeroLight Corporate Summary
Table 34. ZeroLight Virtual Reality in Automotive Product Offerings
Table 35. ZeroLight Virtual Reality in Automotive Revenue (US$, Mn), (2017-2022)
Table 36. Robert Bosch Corporate Summary
Table 37. Robert Bosch Virtual Reality in Automotive Product Offerings
Table 38. Robert Bosch Virtual Reality in Automotive Revenue (US$, Mn), (2017-2022)
Table 39. Unity Technologies Corporate Summary
Table 40. Unity Technologies Virtual Reality in Automotive Product Offerings
Table 41. Unity Technologies Virtual Reality in Automotive Revenue (US$, Mn), (2017-2022)
Table 42. HTC Corporation Corporate Summary
Table 43. HTC Corporation Virtual Reality in Automotive Product Offerings
Table 44. HTC Corporation Virtual Reality in Automotive Revenue (US$, Mn), (2017-2022)
Table 45. Oculus Rift Corporate Summary
Table 46. Oculus Rift Virtual Reality in Automotive Product Offerings
Table 47. Oculus Rift Virtual Reality in Automotive Revenue (US$, Mn), (2017-2022)
Table 48. Microsoft Corporation Corporate Summary
Table 49. Microsoft Corporation Virtual Reality in Automotive Product Offerings
Table 50. Microsoft Corporation Virtual Reality in Automotive Revenue (US$, Mn), (2017-2022)
Table 51. Autodesk Corporate Summary
Table 52. Autodesk Virtual Reality in Automotive Product Offerings
Table 53. Autodesk Virtual Reality in Automotive Revenue (US$, Mn), (2017-2022)
Table 54. Continental Corporate Summary
Table 55. Continental Virtual Reality in Automotive Product Offerings
Table 56. Continental Virtual Reality in Automotive Revenue (US$, Mn), (2017-2022)
Table 57. Veative Labs Corporate Summary
Table 58. Veative Labs Virtual Reality in Automotive Product Offerings
Table 59. Veative Labs Virtual Reality in Automotive Revenue (US$, Mn), (2017-2022)
Table 60. Visualise Creative Corporate Summary
Table 61. Visualise Creative Virtual Reality in Automotive Product Offerings
Table 62. Visualise Creative Virtual Reality in Automotive Revenue (US$, Mn), (2017-2022)
Table 63. Augmented Pixels Corporate Summary
Table 64. Augmented Pixels Virtual Reality in Automotive Product Offerings
Table 65. Augmented Pixels Virtual Reality in Automotive Revenue (US$, Mn), (2017-2022)
Table 66. Onboard VR Corporate Summary
Table 67. Onboard VR Virtual Reality in Automotive Product Offerings
Table 68. Onboard VR Virtual Reality in Automotive Revenue (US$, Mn), (2017-2022)
Table 69. 4Experience Corporate Summary
Table 70. 4Experience Virtual Reality in Automotive Product Offerings
Table 71. 4Experience Virtual Reality in Automotive Revenue (US$, Mn), (2017-2022)
Table 72. Sensorama Corporate Summary
Table 73. Sensorama Virtual Reality in Automotive Product Offerings
Table 74. Sensorama Virtual Reality in Automotive Revenue (US$, Mn), (2017-2022)
Table 75. OmniVirt Corporate Summary
Table 76. OmniVirt Virtual Reality in Automotive Product Offerings
Table 77. OmniVirt Virtual Reality in Automotive Revenue (US$, Mn), (2017-2022)
Table 78. Audax Labs Corporate Summary
Table 79. Audax Labs Virtual Reality in Automotive Product Offerings
Table 80. Audax Labs Virtual Reality in Automotive Revenue (US$, Mn), (2017-2022)

LIST OF FIGURES

Figure 1. Virtual Reality in Automotive Segment by Type in 2021
Figure 2. Virtual Reality in Automotive Segment by Application in 2021
Figure 3. Global Virtual Reality in Automotive Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Virtual Reality in Automotive Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Virtual Reality in Automotive Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Virtual Reality in Automotive Revenue in 2021
Figure 8. By Type - Global Virtual Reality in Automotive Revenue Market Share, 2017-2028
Figure 9. By Application - Global Virtual Reality in Automotive Revenue Market Share, 2017-2028
Figure 10. By Region - Global Virtual Reality in Automotive Revenue Market Share, 2017-2028
Figure 11. By Country - North America Virtual Reality in Automotive Revenue Market Share, 2017-2028
Figure 12. US Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Virtual Reality in Automotive Revenue Market Share, 2017-2028
Figure 16. Germany Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2028
Figure 17. France Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Virtual Reality in Automotive Revenue Market Share, 2017-2028
Figure 24. China Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2028
Figure 28. India Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Virtual Reality in Automotive Revenue Market Share, 2017-2028
Figure 30. Brazil Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Virtual Reality in Automotive Revenue Market Share, 2017-2028
Figure 33. Turkey Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Virtual Reality in Automotive Revenue, (US$, Mn), 2017-2028
Figure 37. Google Virtual Reality in Automotive Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. ZeroLight Virtual Reality in Automotive Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Robert Bosch Virtual Reality in Automotive Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Unity Technologies Virtual Reality in Automotive Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. HTC Corporation Virtual Reality in Automotive Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Oculus Rift Virtual Reality in Automotive Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Microsoft Corporation Virtual Reality in Automotive Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Autodesk Virtual Reality in Automotive Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Continental Virtual Reality in Automotive Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. Veative Labs Virtual Reality in Automotive Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. Visualise Creative Virtual Reality in Automotive Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 48. Augmented Pixels Virtual Reality in Automotive Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 49. Onboard VR Virtual Reality in Automotive Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 50. 4Experience Virtual Reality in Automotive Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 51. Sensorama Virtual Reality in Automotive Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 52. OmniVirt Virtual Reality in Automotive Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 53. Audax Labs Virtual Reality in Automotive Revenue Year Over Year Growth (US$, Mn) & (2017-2022)



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