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Virtual Reality Content Market Research Report by Component (Hardware and Software), by Content Type (360 Degree Photos, Games, and Videos), by Application - Global Forecast to 2025 - Cumulative Impact of COVID-19

February 2021 | 192 pages | ID: V314DBAB5FD1EN
360iResearch

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Market Statistics:
The report provides market sizing and forecast across five major currencies - USD, EUR GBP, JPY, and AUD. This helps organization leaders make better decisions when currency exchange data is readily available.

1. The Global Virtual Reality Content Market is expected to grow from USD 26,781.24 Million in 2020 to USD 37,392.24 Million by the end of 2025.
2. The Global Virtual Reality Content Market is expected to grow from EUR 23,482.30 Million in 2020 to EUR 32,786.23 Million by the end of 2025.
3. The Global Virtual Reality Content Market is expected to grow from GBP 20,875.81 Million in 2020 to GBP 29,147.03 Million by the end of 2025.
4. The Global Virtual Reality Content Market is expected to grow from JPY 2,858,237.35 Million in 2020 to JPY 3,990,700.55 Million by the end of 2025.
5. The Global Virtual Reality Content Market is expected to grow from AUD 38,889.92 Million in 2020 to AUD 54,298.51 Million by the end of 2025.

Market Segmentation & Coverage:
This research report categorizes the Virtual Reality Content to forecast the revenues and analyze the trends in each of the following sub-markets:

Based on Component, the Virtual Reality Content Market studied across Hardware and Software.

Based on Content Type, the Virtual Reality Content Market studied across 360 Degree Photos, Games, and Videos.

Based on Application, the Virtual Reality Content Market studied across Automotive, Gaming, Media & Entertainment, and Retail.

Based on Geography, the Virtual Reality Content Market studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas region surveyed across Argentina, Brazil, Canada, Mexico, and United States. The Asia-Pacific region surveyed across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, South Korea, and Thailand. The Europe, Middle East & Africa region surveyed across France, Germany, Italy, Netherlands, Qatar, Russia, Saudi Arabia, South Africa, Spain, United Arab Emirates, and United Kingdom.

Company Usability Profiles:
The report deeply explores the recent significant developments by the leading vendors and innovation profiles in the Global Virtual Reality Content Market including Alphabet, Inc., Eon Reality, Inc., GoPro, Inc., HTC Corporation, Leap Motion, Inc., Magic Leap, Inc., Microsoft Corporation, Oculus VR, LLC, Samsung Electronics Co. Ltd., and Sony Corporation.

Cumulative Impact of COVID-19:
COVID-19 is an incomparable global public health emergency that has affected almost every industry, so for and, the long-term effects projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlaying COVID-19 issues and potential paths forward. The report is delivering insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecast, considering the COVID-19 impact on the market.

360iResearch FPNV Positioning Matrix:
The 360iResearch FPNV Positioning Matrix evaluates and categorizes the vendors in the Virtual Reality Content Market on the basis of Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

360iResearch Competitive Strategic Window:
The 360iResearch Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies. The 360iResearch Competitive Strategic Window helps the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. During a forecast period, it defines the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth.

The report provides insights on the following pointers:
1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyzes the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and new product developments

The report answers questions such as:
1. What is the market size and forecast of the Global Virtual Reality Content Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global Virtual Reality Content Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Virtual Reality Content Market?
4. What is the competitive strategic window for opportunities in the Global Virtual Reality Content Market?
5. What are the technology trends and regulatory frameworks in the Global Virtual Reality Content Market?
6. What are the modes and strategic moves considered suitable for entering the Global Virtual Reality Content Market?
1. PREFACE

1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Stakeholders

2. RESEARCH METHODOLOGY

2.1. Research Process
  2.1.1. Define: Research Objective
  2.1.2. Determine: Research Design
  2.1.3. Prepare: Research Instrument
  2.1.4. Collect: Data Source
  2.1.5. Analyze: Data Interpretation
  2.1.6. Formulate: Data Verification
  2.1.7. Publish: Research Report
  2.1.8. Repeat: Report Update
2.2. Research Execution
  2.2.1. Initiation: Research Process
  2.2.2. Planning: Develop Research Plan
  2.2.3. Execution: Conduct Research
  2.2.4. Verification: Finding & Analysis
  2.2.5. Publication: Research Report
2.3. Research Outcome

3. EXECUTIVE SUMMARY

3.1. Introduction
3.2. Market Outlook
3.3. Component Outlook
3.4. Content Type Outlook
3.5. Application Outlook
3.6. Geography Outlook
3.7. Competitor Outlook

4. MARKET OVERVIEW

4.1. Introduction
4.2. Cumulative Impact of COVID-19

5. MARKET INSIGHTS

5.1. Market Dynamics
  5.1.1. Drivers
  5.1.2. Restraints
  5.1.3. Opportunities
  5.1.4. Challenges
5.2. Porters Five Forces Analysis
  5.2.1. Threat of New Entrants
  5.2.2. Threat of Substitutes
  5.2.3. Bargaining Power of Customers
  5.2.4. Bargaining Power of Suppliers
  5.2.5. Industry Rivalry

6. GLOBAL VIRTUAL REALITY CONTENT MARKET, BY COMPONENT

6.1. Introduction
6.2. Hardware
6.3. Software

7. GLOBAL VIRTUAL REALITY CONTENT MARKET, BY CONTENT TYPE

7.1. Introduction
7.2. 360 Degree Photos
7.3. Games
7.4. Videos

8. GLOBAL VIRTUAL REALITY CONTENT MARKET, BY APPLICATION

8.1. Introduction
8.2. Automotive
8.3. Gaming
8.4. Media & Entertainment
8.5. Retail

9. AMERICAS VIRTUAL REALITY CONTENT MARKET

9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States

10. ASIA-PACIFIC VIRTUAL REALITY CONTENT MARKET

10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. South Korea
10.10. Thailand

11. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY CONTENT MARKET

11.1. Introduction
11.2. France
11.3. Germany
11.4. Italy
11.5. Netherlands
11.6. Qatar
11.7. Russia
11.8. Saudi Arabia
11.9. South Africa
11.10. Spain
11.11. United Arab Emirates
11.12. United Kingdom

12. COMPETITIVE LANDSCAPE

12.1. FPNV Positioning Matrix
  12.1.1. Quadrants
  12.1.2. Business Strategy
  12.1.3. Product Satisfaction
12.2. Market Ranking Analysis
12.3. Market Share Analysis
12.4. Competitor SWOT Analysis
12.5. Competitive Scenario
  12.5.1. Merger & Acquisition
  12.5.2. Agreement, Collaboration, & Partnership
  12.5.3. New Product Launch & Enhancement
  12.5.4. Investment & Funding
  12.5.5. Award, Recognition, & Expansion

13. COMPANY USABILITY PROFILES

13.1. Alphabet, Inc.
13.2. Eon Reality, Inc.
13.3. GoPro, Inc.
13.4. HTC Corporation
13.5. Leap Motion, Inc.
13.6. Magic Leap, Inc.
13.7. Microsoft Corporation
13.8. Oculus VR, LLC
13.9. Samsung Electronics Co. Ltd.
13.10. Sony Corporation

14. APPENDIX

14.1. Discussion Guide
14.2. License & Pricing

LIST OF TABLES

TABLE 1. CURRENCY CONVERSION RATES
TABLE 2. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 3. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 4. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 5. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY HARDWARE, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 6. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY SOFTWARE, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 7. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 8. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY 360 DEGREE PHOTOS, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 9. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY GAMES, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 10. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY VIDEOS, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 11. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 12. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY AUTOMOTIVE, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 13. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY GAMING, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 14. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY MEDIA & ENTERTAINMENT, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 15. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY RETAIL, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 16. AMERICAS VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 17. AMERICAS VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 18. AMERICAS VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 19. AMERICAS VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 20. ARGENTINA VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 21. ARGENTINA VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 22. ARGENTINA VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 23. BRAZIL VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 24. BRAZIL VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 25. BRAZIL VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 26. CANADA VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 27. CANADA VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 28. CANADA VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 29. MEXICO VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 30. MEXICO VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 31. MEXICO VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 32. UNITED STATES VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 33. UNITED STATES VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 34. UNITED STATES VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 35. ASIA-PACIFIC VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 36. ASIA-PACIFIC VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 37. ASIA-PACIFIC VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 38. ASIA-PACIFIC VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 39. AUSTRALIA VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 40. AUSTRALIA VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 41. AUSTRALIA VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 42. CHINA VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 43. CHINA VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 44. CHINA VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 45. INDIA VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 46. INDIA VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 47. INDIA VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 48. INDONESIA VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 49. INDONESIA VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 50. INDONESIA VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 51. JAPAN VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 52. JAPAN VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 53. JAPAN VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 54. MALAYSIA VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 55. MALAYSIA VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 56. MALAYSIA VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 57. PHILIPPINES VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 58. PHILIPPINES VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 59. PHILIPPINES VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 60. SOUTH KOREA VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 61. SOUTH KOREA VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 62. SOUTH KOREA VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 63. THAILAND VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 64. THAILAND VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 65. THAILAND VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 66. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 67. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 68. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 69. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 70. FRANCE VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 71. FRANCE VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 72. FRANCE VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 73. GERMANY VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 74. GERMANY VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 75. GERMANY VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 76. ITALY VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 77. ITALY VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 78. ITALY VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 79. NETHERLANDS VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 80. NETHERLANDS VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 81. NETHERLANDS VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 82. QATAR VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 83. QATAR VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 84. QATAR VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 85. RUSSIA VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 86. RUSSIA VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 87. RUSSIA VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 88. SAUDI ARABIA VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 89. SAUDI ARABIA VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 90. SAUDI ARABIA VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 91. SOUTH AFRICA VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 92. SOUTH AFRICA VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 93. SOUTH AFRICA VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 94. SPAIN VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 95. SPAIN VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 96. SPAIN VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 97. UNITED ARAB EMIRATES VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 98. UNITED ARAB EMIRATES VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 99. UNITED ARAB EMIRATES VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 100. UNITED KINGDOM VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 101. UNITED KINGDOM VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 102. UNITED KINGDOM VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2025 (USD/EUR/GBP/JPY/AUD MILLION)
TABLE 103. GLOBAL VIRTUAL REALITY CONTENT MARKET: SCORES
TABLE 104. GLOBAL VIRTUAL REALITY CONTENT MARKET: BUSINESS STRATEGY
TABLE 105. GLOBAL VIRTUAL REALITY CONTENT MARKET: PRODUCT SATISFACTION
TABLE 106. GLOBAL VIRTUAL REALITY CONTENT MARKET: RANKING
TABLE 107. GLOBAL VIRTUAL REALITY CONTENT MARKET: MERGER & ACQUISITION
TABLE 108. GLOBAL VIRTUAL REALITY CONTENT MARKET: AGREEMENT, COLLABORATION, & PARTNERSHIP
TABLE 109. GLOBAL VIRTUAL REALITY CONTENT MARKET: NEW PRODUCT LAUNCH & ENHANCEMENT
TABLE 110. GLOBAL VIRTUAL REALITY CONTENT MARKET: INVESTMENT & FUNDING
TABLE 111. GLOBAL VIRTUAL REALITY CONTENT MARKET: AWARD, RECOGNITION, & EXPANSION
TABLE 112. GLOBAL VIRTUAL REALITY CONTENT MARKET: LICENSE & PRICING


LIST OF FIGURES

FIGURE 1. GLOBAL VIRTUAL REALITY CONTENT MARKET: RESEARCH PROCESS
FIGURE 2. GLOBAL VIRTUAL REALITY CONTENT MARKET: RESEARCH EXECUTION
FIGURE 3. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, 2020 VS 2025 (USD MILLION)
FIGURE 4. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2020 (USD MILLION)
FIGURE 5. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2020 (USD MILLION)
FIGURE 6. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2020 (USD MILLION)
FIGURE 7. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2020 (USD MILLION)
FIGURE 8. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2025 (USD MILLION)
FIGURE 9. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2020 VS 2025 (%)
FIGURE 10. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2020 VS 2025 (USD MILLION)
FIGURE 11. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2025
FIGURE 12. GLOBAL VIRTUAL REALITY CONTENT MARKET: MARKET DYNAMICS
FIGURE 13. GLOBAL VIRTUAL REALITY CONTENT MARKET: PORTERS FIVE FORCES ANALYSIS
FIGURE 14. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2020 VS 2025 (%)
FIGURE 15. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2020 VS 2025 (USD MILLION)
FIGURE 16. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2025
FIGURE 17. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY HARDWARE, 2020 VS 2025 (USD MILLION)
FIGURE 18. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY SOFTWARE, 2020 VS 2025 (USD MILLION)
FIGURE 19. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2020 VS 2025 (%)
FIGURE 20. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2020 VS 2025 (USD MILLION)
FIGURE 21. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2025
FIGURE 22. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY 360 DEGREE PHOTOS, 2020 VS 2025 (USD MILLION)
FIGURE 23. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY GAMES, 2020 VS 2025 (USD MILLION)
FIGURE 24. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY VIDEOS, 2020 VS 2025 (USD MILLION)
FIGURE 25. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2020 VS 2025 (%)
FIGURE 26. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2020 VS 2025 (USD MILLION)
FIGURE 27. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2025
FIGURE 28. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY AUTOMOTIVE, 2020 VS 2025 (USD MILLION)
FIGURE 29. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY GAMING, 2020 VS 2025 (USD MILLION)
FIGURE 30. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY MEDIA & ENTERTAINMENT, 2020 VS 2025 (USD MILLION)
FIGURE 31. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY RETAIL, 2020 VS 2025 (USD MILLION)
FIGURE 32. AMERICAS VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2020 VS 2025 (%)
FIGURE 33. AMERICAS VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2020 VS 2025 (USD MILLION)
FIGURE 34. COMPETITIVE STRATEGIC WINDOW FOR AMERICAS VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2025
FIGURE 35. ARGENTINA VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 36. BRAZIL VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 37. CANADA VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 38. MEXICO VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 39. UNITED STATES VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 40. ASIA-PACIFIC VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2020 VS 2025 (%)
FIGURE 41. ASIA-PACIFIC VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2020 VS 2025 (USD MILLION)
FIGURE 42. COMPETITIVE STRATEGIC WINDOW FOR ASIA-PACIFIC VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2025
FIGURE 43. AUSTRALIA VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 44. CHINA VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 45. INDIA VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 46. INDONESIA VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 47. JAPAN VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 48. MALAYSIA VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 49. PHILIPPINES VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 50. SOUTH KOREA VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 51. THAILAND VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 52. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2020 VS 2025 (%)
FIGURE 53. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2020 VS 2025 (USD MILLION)
FIGURE 54. COMPETITIVE STRATEGIC WINDOW FOR EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2025
FIGURE 55. FRANCE VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 56. GERMANY VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 57. ITALY VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 58. NETHERLANDS VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 59. QATAR VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 60. RUSSIA VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 61. SAUDI ARABIA VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 62. SOUTH AFRICA VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 63. SPAIN VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 64. UNITED ARAB EMIRATES VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 65. UNITED KINGDOM VIRTUAL REALITY CONTENT MARKET SIZE, BY GEOGRAPHY, 2018-2025 (USD MILLION)
FIGURE 66. GLOBAL VIRTUAL REALITY CONTENT MARKET: 360IRESEARCH FPNV POSITIONING MATRIX
FIGURE 67. GLOBAL VIRTUAL REALITY CONTENT MARKET: 360IRESEARCH MARKET SHARE ANALYSIS
FIGURE 68. GLOBAL VIRTUAL REALITY CONTENT MARKET: COMPETITOR SWOT ANALYSIS
FIGURE 69. COMPETITIVE SCENARIO ANALYSIS IN GLOBAL VIRTUAL REALITY CONTENT MARKET, BY TYPE


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