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Virtual Reality Content Creation - Global Market Outlook (2020-2028)

May 2021 | 150 pages | ID: V870B1661202EN
Stratistics Market Research Consulting

US$ 4,150.00

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According to Stratistics MRC, the Global Virtual Reality Content Creation Market is accounted for $1,374.98 million in 2020 and is expected to reach $109,306.32 million by 2028 growing at a CAGR of 72.8% during the forecast period. The availability of affordable virtual reality devices, increasing adoption of VR technology in the gaming sector are the factors driving the market growth. However, the lack of awareness regarding the advantages of using virtual reality devices is hampering the growth of the market.

The virtual reality content creation tools are widely used as an open source platform to create captivating experience content where users experience sensor simulations provided by a computer. VR content allows end users to experience 3D modelling and animation effects. Virtual reality (VR) is a simulated experience that may be similar to or completely different from reality and virtual reality content creation devices replicate the real-time environment into the virtual environment. These tools are developed to be user friendly and using virtual reality equipment one can able to look around the artificial world, move around in it, and interact with virtual features or items.

Based on the end user, the gaming segment is going to have lucrative growth during the forecast period owing to the increasing advancement of technology in VR headsets such as high tech computer (HTC) vive and PlayStation VR. An increase in the purchase of the population towards gaming will expand the growth of the gaming segment in the virtual reality content creation market.

By geography, North America is going to have high growth during the forecast period owing to the increasing adoption of new technology such as virtual reality and video gaming culture across various countries in the region. North America dominates the virtual reality content creation market due to the prominent usage of visual effects (VFX), escalating demand from the Hollywood and animation film making industry. The growth is majorly attributed to the availability of well-developed IT infrastructure and high IT spending capability of the countries in North America also supports the growth of the virtual reality content creation market in this region.

Some of the key players profiled in the Virtual Reality Content Creation Market include Blippar, 360 Labs, Koncept VR, SubVRsive, Panedia Pty Ltd., WeMakeVR, VIAR (Viar360), Scapic, Wevr, Voodle, Inc, Vizor, Dell, Intel Corporation, Cisco Systems Inc., Huawei Technologies Co., Ltd.

Components Covered:
  • Software
  • Services
Content Types Covered:
  • Videos
  • 360-Degree Photos
  • Games
End Users Covered:
  • Real Estate
  • Travel, Hospitality and Events
  • Media & Entertainment
  • Healthcare
  • Gaming
  • Engineering
  • Military & Education
  • Commercial
  • Retail
  • Automotive
Regions Covered:
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa
What our report offers:
  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2019, 2020, 2021, 2025, and 2028
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements
Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:
  • Company Profiling
        • Comprehensive profiling of additional market players (up to 3)
        • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances
1 EXECUTIVE SUMMARY

2 PREFACE

2.1 Abstract
2.2 Stake Holders
2.3 Research Scope
2.4 Research Methodology
  2.4.1 Data Mining
  2.4.2 Data Analysis
  2.4.3 Data Validation
  2.4.4 Research Approach
2.5 Research Sources
  2.5.1 Primary Research Sources
  2.5.2 Secondary Research Sources
  2.5.3 Assumptions

3 MARKET TREND ANALYSIS

3.1 Introduction
3.2 Drivers
3.3 Restraints
3.4 Opportunities
3.5 Threats
3.6 End User Analysis
3.7 Emerging Markets
3.8 Impact of Covid-19

4 PORTERS FIVE FORCE ANALYSIS

4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry

5 GLOBAL VIRTUAL REALITY CONTENT CREATION MARKET, BY COMPONENT

5.1 Introduction
5.2 Software
5.3 Services

6 GLOBAL VIRTUAL REALITY CONTENT CREATION MARKET, BY CONTENT TYPE

6.1 Introduction
6.2 Videos
  6.2.1 360 Degree
  6.2.2 Immersive
6.3 360-Degree Photos
6.4 Games

7 GLOBAL VIRTUAL REALITY CONTENT CREATION MARKET, BY END USER

7.1 Introduction
7.2 Real Estate
7.3 Travel, Hospitality and Events
7.4 Media & Entertainment
7.5 Healthcare
7.6 Gaming
7.7 Engineering
7.8 Military & Education
7.9 Commercial
7.10 Retail
7.11 Automotive

8 GLOBAL VIRTUAL REALITY CONTENT CREATION MARKET, BY GEOGRAPHY

8.1 Introduction
8.2 North America
  8.2.1 US
  8.2.2 Canada
  8.2.3 Mexico
8.3 Europe
  8.3.1 Germany
  8.3.2 UK
  8.3.3 Italy
  8.3.4 France
  8.3.5 Spain
  8.3.6 Rest of Europe
8.4 Asia Pacific
  8.4.1 Japan
  8.4.2 China
  8.4.3 India
  8.4.4 Australia
  8.4.5 New Zealand
  8.4.6 South Korea
  8.4.7 Rest of Asia Pacific
8.5 South America
  8.5.1 Argentina
  8.5.2 Brazil
  8.5.3 Chile
  8.5.4 Rest of South America
8.6 Middle East & Africa
  8.6.1 Saudi Arabia
  8.6.2 UAE
  8.6.3 Qatar
  8.6.4 South Africa
  8.6.5 Rest of Middle East & Africa

9 KEY DEVELOPMENTS

9.1 Agreements, Partnerships, Collaborations and Joint Ventures
9.2 Acquisitions & Mergers
9.3 New Product Launch
9.4 Expansions
9.5 Other Key Strategies

10 COMPANY PROFILING

10.1 Blippar
10.2 360 Labs
10.3 Koncept VR
10.4 SubVRsive
10.5 Panedia Pty Ltd.
10.6 WeMakeVR
10.7 VIAR (Viar360)
10.8 Scapic
10.9 Wevr
10.10 Voodle, inc
10.11 Vizor
10.12 Dell
10.13 Intel Corporation
10.14 Cisco Systems Inc.
10.15 Huawei Technologies Co., Ltd.

LIST OF TABLES

Table 1 Global Virtual Reality Content Creation Market Outlook, By Region (2019-2028) (US $MN)
Table 2 Global Virtual Reality Content Creation Market Outlook, By Component (2019-2028) (US $MN)
Table 3 Global Virtual Reality Content Creation Market Outlook, By Software (2019-2028) (US $MN)
Table 4 Global Virtual Reality Content Creation Market Outlook, By Services (2019-2028) (US $MN)
Table 5 Global Virtual Reality Content Creation Market Outlook, By Content Type (2019-2028) (US $MN)
Table 6 Global Virtual Reality Content Creation Market Outlook, By Videos (2019-2028) (US $MN)
Table 7 Global Virtual Reality Content Creation Market Outlook, By 360 Degree (2019-2028) (US $MN)
Table 8 Global Virtual Reality Content Creation Market Outlook, By Immersive (2019-2028) (US $MN)
Table 9 Global Virtual Reality Content Creation Market Outlook, By 360-Degree Photos (2019-2028) (US $MN)
Table 10 Global Virtual Reality Content Creation Market Outlook, By Games (2019-2028) (US $MN)
Table 11 Global Virtual Reality Content Creation Market Outlook, By End User (2019-2028) (US $MN)
Table 12 Global Virtual Reality Content Creation Market Outlook, By Real Estate (2019-2028) (US $MN)
Table 13 Global Virtual Reality Content Creation Market Outlook, By Travel, Hospitality and Events (2019-2028) (US $MN)
Table 14 Global Virtual Reality Content Creation Market Outlook, By Media & Entertainment (2019-2028) (US $MN)
Table 15 Global Virtual Reality Content Creation Market Outlook, By Healthcare (2019-2028) (US $MN)
Table 16 Global Virtual Reality Content Creation Market Outlook, By Gaming (2019-2028) (US $MN)
Table 17 Global Virtual Reality Content Creation Market Outlook, By Engineering (2019-2028) (US $MN)
Table 18 Global Virtual Reality Content Creation Market Outlook, By Military & Education (2019-2028) (US $MN)
Table 19 Global Virtual Reality Content Creation Market Outlook, By Commercial (2019-2028) (US $MN)
Table 20 Global Virtual Reality Content Creation Market Outlook, By Retail (2019-2028) (US $MN)
Table 21 Global Virtual Reality Content Creation Market Outlook, By Automotive (2019-2028) (US $MN)
Table 22 North America Virtual Reality Content Creation Market Outlook, By Country (2019-2028) (US $MN)
Table 23 North America Virtual Reality Content Creation Market Outlook, By Component (2019-2028) (US $MN)
Table 24 North America Virtual Reality Content Creation Market Outlook, By Software (2019-2028) (US $MN)
Table 25 North America Virtual Reality Content Creation Market Outlook, By Services (2019-2028) (US $MN)
Table 26 North America Virtual Reality Content Creation Market Outlook, By Content Type (2019-2028) (US $MN)
Table 27 North America Virtual Reality Content Creation Market Outlook, By Videos (2019-2028) (US $MN)
Table 28 North America Virtual Reality Content Creation Market Outlook, By 360 Degree (2019-2028) (US $MN)
Table 29 North America Virtual Reality Content Creation Market Outlook, By Immersive (2019-2028) (US $MN)
Table 30 North America Virtual Reality Content Creation Market Outlook, By 360-Degree Photos (2019-2028) (US $MN)
Table 31 North America Virtual Reality Content Creation Market Outlook, By Games (2019-2028) (US $MN)
Table 32 North America Virtual Reality Content Creation Market Outlook, By End User (2019-2028) (US $MN)
Table 33 North America Virtual Reality Content Creation Market Outlook, By Real Estate (2019-2028) (US $MN)
Table 34 North America Virtual Reality Content Creation Market Outlook, By Travel, Hospitality and Events (2019-2028) (US $MN)
Table 35 North America Virtual Reality Content Creation Market Outlook, By Media & Entertainment (2019-2028) (US $MN)
Table 36 North America Virtual Reality Content Creation Market Outlook, By Healthcare (2019-2028) (US $MN)
Table 37 North America Virtual Reality Content Creation Market Outlook, By Gaming (2019-2028) (US $MN)
Table 38 North America Virtual Reality Content Creation Market Outlook, By Engineering (2019-2028) (US $MN)
Table 39 North America Virtual Reality Content Creation Market Outlook, By Military & Education (2019-2028) (US $MN)
Table 40 North America Virtual Reality Content Creation Market Outlook, By Commercial (2019-2028) (US $MN)
Table 41 North America Virtual Reality Content Creation Market Outlook, By Retail (2019-2028) (US $MN)
Table 42 North America Virtual Reality Content Creation Market Outlook, By Automotive (2019-2028) (US $MN)
Table 43 Europe Virtual Reality Content Creation Market Outlook, By Country (2019-2028) (US $MN)
Table 44 Europe Virtual Reality Content Creation Market Outlook, By Component (2019-2028) (US $MN)
Table 45 Europe Virtual Reality Content Creation Market Outlook, By Software (2019-2028) (US $MN)
Table 46 Europe Virtual Reality Content Creation Market Outlook, By Services (2019-2028) (US $MN)
Table 47 Europe Virtual Reality Content Creation Market Outlook, By Content Type (2019-2028) (US $MN)
Table 48 Europe Virtual Reality Content Creation Market Outlook, By Videos (2019-2028) (US $MN)
Table 49 Europe Virtual Reality Content Creation Market Outlook, By 360 Degree (2019-2028) (US $MN)
Table 50 Europe Virtual Reality Content Creation Market Outlook, By Immersive (2019-2028) (US $MN)
Table 51 Europe Virtual Reality Content Creation Market Outlook, By 360-Degree Photos (2019-2028) (US $MN)
Table 52 Europe Virtual Reality Content Creation Market Outlook, By Games (2019-2028) (US $MN)
Table 53 Europe Virtual Reality Content Creation Market Outlook, By End User (2019-2028) (US $MN)
Table 54 Europe Virtual Reality Content Creation Market Outlook, By Real Estate (2019-2028) (US $MN)
Table 55 Europe Virtual Reality Content Creation Market Outlook, By Travel, Hospitality and Events (2019-2028) (US $MN)
Table 56 Europe Virtual Reality Content Creation Market Outlook, By Media & Entertainment (2019-2028) (US $MN)
Table 57 Europe Virtual Reality Content Creation Market Outlook, By Healthcare (2019-2028) (US $MN)
Table 58 Europe Virtual Reality Content Creation Market Outlook, By Gaming (2019-2028) (US $MN)
Table 59 Europe Virtual Reality Content Creation Market Outlook, By Engineering (2019-2028) (US $MN)
Table 60 Europe Virtual Reality Content Creation Market Outlook, By Military & Education (2019-2028) (US $MN)
Table 61 Europe Virtual Reality Content Creation Market Outlook, By Commercial (2019-2028) (US $MN)
Table 62 Europe Virtual Reality Content Creation Market Outlook, By Retail (2019-2028) (US $MN)
Table 63 Europe Virtual Reality Content Creation Market Outlook, By Automotive (2019-2028) (US $MN)
Table 64 Asia Pacific Virtual Reality Content Creation Market Outlook, By Country (2019-2028) (US $MN)
Table 65 Asia Pacific Virtual Reality Content Creation Market Outlook, By Component (2019-2028) (US $MN)
Table 66 Asia Pacific Virtual Reality Content Creation Market Outlook, By Software (2019-2028) (US $MN)
Table 67 Asia Pacific Virtual Reality Content Creation Market Outlook, By Services (2019-2028) (US $MN)
Table 68 Asia Pacific Virtual Reality Content Creation Market Outlook, By Content Type (2019-2028) (US $MN)
Table 69 Asia Pacific Virtual Reality Content Creation Market Outlook, By Videos (2019-2028) (US $MN)
Table 70 Asia Pacific Virtual Reality Content Creation Market Outlook, By 360 Degree (2019-2028) (US $MN)
Table 71 Asia Pacific Virtual Reality Content Creation Market Outlook, By Immersive (2019-2028) (US $MN)
Table 72 Asia Pacific Virtual Reality Content Creation Market Outlook, By 360-Degree Photos (2019-2028) (US $MN)
Table 73 Asia Pacific Virtual Reality Content Creation Market Outlook, By Games (2019-2028) (US $MN)
Table 74 Asia Pacific Virtual Reality Content Creation Market Outlook, By End User (2019-2028) (US $MN)
Table 75 Asia Pacific Virtual Reality Content Creation Market Outlook, By Real Estate (2019-2028) (US $MN)
Table 76 Asia Pacific Virtual Reality Content Creation Market Outlook, By Travel, Hospitality and Events (2019-2028) (US $MN)
Table 77 Asia Pacific Virtual Reality Content Creation Market Outlook, By Media & Entertainment (2019-2028) (US $MN)
Table 78 Asia Pacific Virtual Reality Content Creation Market Outlook, By Healthcare (2019-2028) (US $MN)
Table 79 Asia Pacific Virtual Reality Content Creation Market Outlook, By Gaming (2019-2028) (US $MN)
Table 80 Asia Pacific Virtual Reality Content Creation Market Outlook, By Engineering (2019-2028) (US $MN)
Table 81 Asia Pacific Virtual Reality Content Creation Market Outlook, By Military & Education (2019-2028) (US $MN)
Table 82 Asia Pacific Virtual Reality Content Creation Market Outlook, By Commercial (2019-2028) (US $MN)
Table 83 Asia Pacific Virtual Reality Content Creation Market Outlook, By Retail (2019-2028) (US $MN)
Table 84 Asia Pacific Virtual Reality Content Creation Market Outlook, By Automotive (2019-2028) (US $MN)
Table 85 South America Virtual Reality Content Creation Market Outlook, By Country (2019-2028) (US $MN)
Table 86 South America Virtual Reality Content Creation Market Outlook, By Component (2019-2028) (US $MN)
Table 87 South America Virtual Reality Content Creation Market Outlook, By Software (2019-2028) (US $MN)
Table 88 South America Virtual Reality Content Creation Market Outlook, By Services (2019-2028) (US $MN)
Table 89 South America Virtual Reality Content Creation Market Outlook, By Content Type (2019-2028) (US $MN)
Table 90 South America Virtual Reality Content Creation Market Outlook, By Videos (2019-2028) (US $MN)
Table 91 South America Virtual Reality Content Creation Market Outlook, By 360 Degree (2019-2028) (US $MN)
Table 92 South America Virtual Reality Content Creation Market Outlook, By Immersive (2019-2028) (US $MN)
Table 93 South America Virtual Reality Content Creation Market Outlook, By 360-Degree Photos (2019-2028) (US $MN)
Table 94 South America Virtual Reality Content Creation Market Outlook, By Games (2019-2028) (US $MN)
Table 95 South America Virtual Reality Content Creation Market Outlook, By End User (2019-2028) (US $MN)
Table 96 South America Virtual Reality Content Creation Market Outlook, By Real Estate (2019-2028) (US $MN)
Table 97 South America Virtual Reality Content Creation Market Outlook, By Travel, Hospitality and Events (2019-2028) (US $MN)
Table 98 South America Virtual Reality Content Creation Market Outlook, By Media & Entertainment (2019-2028) (US $MN)
Table 99 South America Virtual Reality Content Creation Market Outlook, By Healthcare (2019-2028) (US $MN)
Table 100 South America Virtual Reality Content Creation Market Outlook, By Gaming (2019-2028) (US $MN)
Table 101 South America Virtual Reality Content Creation Market Outlook, By Engineering (2019-2028) (US $MN)
Table 102 South America Virtual Reality Content Creation Market Outlook, By Military & Education (2019-2028) (US $MN)
Table 103 South America Virtual Reality Content Creation Market Outlook, By Commercial (2019-2028) (US $MN)
Table 104 South America Virtual Reality Content Creation Market Outlook, By Retail (2019-2028) (US $MN)
Table 105 South America Virtual Reality Content Creation Market Outlook, By Automotive (2019-2028) (US $MN)
Table 106 Middle East & Africa Virtual Reality Content Creation Market Outlook, By Country (2019-2028) (US $MN)
Table 107 Middle East & Africa Virtual Reality Content Creation Market Outlook, By Component (2019-2028) (US $MN)
Table 108 Middle East & Africa Virtual Reality Content Creation Market Outlook, By Software (2019-2028) (US $MN)
Table 109 Middle East & Africa Virtual Reality Content Creation Market Outlook, By Services (2019-2028) (US $MN)
Table 110 Middle East & Africa Virtual Reality Content Creation Market Outlook, By Content Type (2019-2028) (US $MN)
Table 111 Middle East & Africa Virtual Reality Content Creation Market Outlook, By Videos (2019-2028) (US $MN)
Table 112 Middle East & Africa Virtual Reality Content Creation Market Outlook, By 360 Degree (2019-2028) (US $MN)
Table 113 Middle East & Africa Virtual Reality Content Creation Market Outlook, By Immersive (2019-2028) (US $MN)
Table 114 Middle East & Africa Virtual Reality Content Creation Market Outlook, By 360-Degree Photos (2019-2028) (US $MN)
Table 115 Middle East & Africa Virtual Reality Content Creation Market Outlook, By Games (2019-2028) (US $MN)
Table 116 Middle East & Africa Virtual Reality Content Creation Market Outlook, By End User (2019-2028) (US $MN)
Table 117 Middle East & Africa Virtual Reality Content Creation Market Outlook, By Real Estate (2019-2028) (US $MN)
Table 118 Middle East & Africa Virtual Reality Content Creation Market Outlook, By Travel, Hospitality and Events (2019-2028) (US $MN)
Table 119 Middle East & Africa Virtual Reality Content Creation Market Outlook, By Media & Entertainment (2019-2028) (US $MN)
Table 120 Middle East & Africa Virtual Reality Content Creation Market Outlook, By Healthcare (2019-2028) (US $MN)
Table 121 Middle East & Africa Virtual Reality Content Creation Market Outlook, By Gaming (2019-2028) (US $MN)
Table 122 Middle East & Africa Virtual Reality Content Creation Market Outlook, By Engineering (2019-2028) (US $MN)
Table 123 Middle East & Africa Virtual Reality Content Creation Market Outlook, By Military & Education (2019-2028) (US $MN)
Table 124 Middle East & Africa Virtual Reality Content Creation Market Outlook, By Commercial (2019-2028) (US $MN)
Table 125 Middle East & Africa Virtual Reality Content Creation Market Outlook, By Retail (2019-2028) (US $MN)
Table 126 Middle East & Africa Virtual Reality Content Creation Market Outlook, By Automotive (2019-2028) (US $MN)


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