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Virtual Events Industry Market By Type (Webinar, Virtual expo fairs and festivals, Entertainment, Conference, Others), By Source (Ticket Sale, Sponsorship, Others), By Age group (Below 20 years, 21 to 40 years, Above 40 years), By Platform (Web based software, XR Platform): Global Opportunity Analysis and Industry Forecast, 2024-2035

April 2024 | 300 pages | ID: V603F1DA1503EN
Allied Market Research

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The global virtual events industry market was valued at $392.10 billion in 2023, and is estimated t%li%reach $1388.4 billion by 2035, growing at a CAGR of 11.2% from 2024 t%li%2035.A virtual event is an internet- or web-based event, which allows users t%li%interact with a large crowd over a call or through any platform. Virtual events cover a wide range of activities, from vide%li%and audi%li%conferencing t%li%live streaming and broadcasting. The most common type of digitally simulated events includes webinar, conference, virtual expo, fairs & festivals, entertainment, and others such as promotional events and sports event organized by companies during product launch and introduction of new services.Accessibility and inclusivity surge the market demand for the virtual events industry by breaking down geographical barriers and accommodating diverse demographics. Virtual events enable participation from individuals wh%li%may face limitations with traditional in-person events due t%li%factors such as location, physical disabilities, or scheduling conflicts. By offering a platform that is accessible t%li%a wider audience, virtual events increase engagement and foster a sense of inclusivity, driving demand for these digital experiences.Technological advancements are key drivers of market demand in the virtual events industry. Innovations such as advanced virtual event platforms, augmented reality (AR), virtual reality (VR), and streaming technologies continually enhance user experience and expand the capabilities of virtual events. These advancements attract more organizers and participants by providing immersive, interactive, and seamless experiences, leading t%li%increased adoption and demand for virtual events as a preferred method of communication, collaboration, and engagement across various industries and sectors.Cost-effectiveness is a significant driver of demand for the virtual events industry market. Compared t%li%traditional in-person events, virtual events offer substantial cost savings by eliminating expenses such as venue rental, travel, accommodations, and catering. Organizers can allocate budgets more efficiently, reaching larger audiences with reduced overheads. This affordability makes virtual events an attractive option for businesses, organizations, and individuals alike, contributing t%li%the surge in demand and the growing popularity of virtual event solutions in various industries.Globalization and remote work trends have surged the demand for the virtual events industry market by necessitating efficient communication and collaboration across geographically dispersed teams and stakeholders. Virtual events provide a scalable solution t%li%bridge distances, enabling organizations t%li%conduct meetings, conferences, and training sessions seamlessly regardless of participants' locations. With the rise of remote work, businesses increasingly rely on virtual events t%li%facilitate interaction and maintain productivity, thereby driving the growth of the virtual events industry market.The virtual events market is segmented on the basis of type, source, age group, and platform. By type, the market is divided int%li%webinar, virtual exp%li%fairs & festivals, entertainment, conference, and others. By source, it is categorized int%li%ticket sale, sponsorship, and others. By age group, the market is classified int%li%below 20 years, 21 t%li%40 years, and above 40 years. By platform, the market is divided int%li%web-based platform and XR platform. Region- wise, the market is analyzed across North America (the U.S., Canada, and Mexico), Europe (Germany, UK, France, Italy, Spain, Russia, and rest of Europe), Asia-Pacific (China, India, Japan, South Korea, Australia, and rest of Asia-Pacific), Latin America (Brazil, Argentina, and rest of Latin America), and Middle East & Africa (Saudi Arabia, South Africa, UAE, and Rest of Middle East & Africa)The players in the trail virtual event market have adopted various key development strategies t%li%increase profitability and improve their position in the market. Some of the key players profiled in the report include London Filmed, American Program Bureau, INC., Pace Digital, Revolution CMES, Showcase Events, Target Exhibitions, TCJ Management Co. Ltd, The Collaborative Exchange, Vietapps Co., Ltd., and Morph Digital Solutions Private Limited.

Key Benefits For Stakeholders
      • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the virtual events industry market analysis from 2023 t%li%2035 t%li%identify the prevailing virtual events industry market opportunities.
    • The market research is offered along with information related t%li%key drivers, restraints, and opportunities.
    • Porter's five forces analysis highlights the potency of buyers and suppliers t%li%enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
    • In-depth analysis of the virtual events industry market segmentation assists t%li%determine the prevailing market opportunities.
      • Major countries in each region are mapped according t%li%their revenue contribution t%li%the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global virtual events industry market trends, key players, market segments, application areas, and market growth strategies.
Additional benefits you will get with this purchase are:
  • Quarterly Update and* (only available with a corporate license, on listed price)
  • 5 additional Company Profile of client Choice pre- or Post-purchase, as a free update.
  • Free Upcoming Version on the Purchase of Five and Enterprise User License.
      • 16 analyst hours of support* (post-purchase, if you find additional data requirements upon review of the report, you may receive support amounting t%li%16 analyst hours t%li%solve questions, and post-sale queries)
    • 15% Free Customization* (in case the scope or segment of the report does not match your requirements, 15% is equivalent t%li%3 working days of free work, applicable once)
  • Free data Pack on the Five and Enterprise User License. (Excel version of the report)
  • Free Updated report if the report is 6-12 months old or older.
  • 24-hour priority response*
      • Free Industry updates and white papers.Possible Customization with this report (with additional cost and timeline, please talk t%li%the sales executive t%li%know more)
  • Product Benchmarking / Product specification and applications
  • Technology Trend Analysis
  • New Product Development/ Product Matrix of Key Players
  • Strategic Recommendations
    • Additional company profiles with specific t%li%client's interest
  • Historic market data
  • Key player details (including location, contact details, supplier/vendor network etc. in excel format)
  • SWOT Analysis
Key Market Segments

By Type
  • Webinar
    • Virtual exp%li%fairs and festivals
  • Entertainment
  • Conference
  • Others
By Source
  • Ticket Sale
  • Sponsorship
  • Others
By Age group
  • Below 20 years
    • 21 t%li%40 years
  • Above 40 years
By Platform
  • Web based software
  • XR Platform
By Region
  • North America
  • U.S.
  • Canda
  • Mexico
  • Europe
  • Germany
  • UK
  • France
  • Italy
  • Spain
  • Rest of Europe
  • Asia-Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • Rest of Asia-Pacific
  • Latin America
  • Brazil
  • Argentina
  • Rest of Latin America
  • Middle East and Africa
  • Saudi Arabia
  • South Africa
  • UAE
  • Rest of Middle East And Africa
  • Key Market Players
  • VIETAPPS CO., LTD.
  • PACE DIGITAL
  • REVOLUTION CMES
  • SHOWCASE EVENTS
  • TARGET EXHIBITIONS
  • TCJ MANAGEMENT CO. LTD
  • THE COLLABORATIVE EXCHANGE
  • MORPH DIGITAL SOLUTIONS PRIVATE LIMITED
  • AMERICAN PROGRAM BUREAU, INC.
  • LONDON FILMED
CHAPTER 1: INTRODUCTION

1.1. Report description
1.2. Key market segments
1.3. Key benefits to the stakeholders
1.4. Research methodology
  1.4.1. Primary research
  1.4.2. Secondary research
  1.4.3. Analyst tools and models

CHAPTER 2: EXECUTIVE SUMMARY

2.1. CXO perspective

CHAPTER 3: MARKET OVERVIEW

3.1. Market definition and scope
3.2. Key findings
  3.2.1. Top impacting factors
  3.2.2. Top investment pockets
3.3. Porter’s five forces analysis
3.4. Market dynamics
  3.4.1. Drivers
  3.4.2. Restraints
  3.4.3. Opportunities

CHAPTER 4: VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE

4.1. Overview
  4.1.1. Market size and forecast
4.2. Webinar
  4.2.1. Key market trends, growth factors and opportunities
  4.2.2. Market size and forecast, by region
  4.2.3. Market share analysis by country
4.3. Virtual expo fairs and festivals
  4.3.1. Key market trends, growth factors and opportunities
  4.3.2. Market size and forecast, by region
  4.3.3. Market share analysis by country
4.4. Entertainment
  4.4.1. Key market trends, growth factors and opportunities
  4.4.2. Market size and forecast, by region
  4.4.3. Market share analysis by country
4.5. Conference
  4.5.1. Key market trends, growth factors and opportunities
  4.5.2. Market size and forecast, by region
  4.5.3. Market share analysis by country
4.6. Others
  4.6.1. Key market trends, growth factors and opportunities
  4.6.2. Market size and forecast, by region
  4.6.3. Market share analysis by country

CHAPTER 5: VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE

5.1. Overview
  5.1.1. Market size and forecast
5.2. Ticket Sale
  5.2.1. Key market trends, growth factors and opportunities
  5.2.2. Market size and forecast, by region
  5.2.3. Market share analysis by country
5.3. Sponsorship
  5.3.1. Key market trends, growth factors and opportunities
  5.3.2. Market size and forecast, by region
  5.3.3. Market share analysis by country
5.4. Others
  5.4.1. Key market trends, growth factors and opportunities
  5.4.2. Market size and forecast, by region
  5.4.3. Market share analysis by country

CHAPTER 6: VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP

6.1. Overview
  6.1.1. Market size and forecast
6.2. Below 20 years
  6.2.1. Key market trends, growth factors and opportunities
  6.2.2. Market size and forecast, by region
  6.2.3. Market share analysis by country
6.3. 21 to 40 years
  6.3.1. Key market trends, growth factors and opportunities
  6.3.2. Market size and forecast, by region
  6.3.3. Market share analysis by country
6.4. Above 40 years
  6.4.1. Key market trends, growth factors and opportunities
  6.4.2. Market size and forecast, by region
  6.4.3. Market share analysis by country

CHAPTER 7: VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM

7.1. Overview
  7.1.1. Market size and forecast
7.2. Web based software
  7.2.1. Key market trends, growth factors and opportunities
  7.2.2. Market size and forecast, by region
  7.2.3. Market share analysis by country
7.3. XR Platform
  7.3.1. Key market trends, growth factors and opportunities
  7.3.2. Market size and forecast, by region
  7.3.3. Market share analysis by country

CHAPTER 8: VIRTUAL EVENTS INDUSTRY MARKET, BY REGION

8.1. Overview
  8.1.1. Market size and forecast By Region
8.2. North America
  8.2.1. Key market trends, growth factors and opportunities
  8.2.2. Market size and forecast, by Type
  8.2.3. Market size and forecast, by Source
  8.2.4. Market size and forecast, by Age group
  8.2.5. Market size and forecast, by Platform
  8.2.6. Market size and forecast, by country
    8.2.6.1. U.S.
      8.2.6.1.1. Market size and forecast, by Type
      8.2.6.1.2. Market size and forecast, by Source
      8.2.6.1.3. Market size and forecast, by Age group
      8.2.6.1.4. Market size and forecast, by Platform
    8.2.6.2. Canda
      8.2.6.2.1. Market size and forecast, by Type
      8.2.6.2.2. Market size and forecast, by Source
      8.2.6.2.3. Market size and forecast, by Age group
      8.2.6.2.4. Market size and forecast, by Platform
    8.2.6.3. Mexico
      8.2.6.3.1. Market size and forecast, by Type
      8.2.6.3.2. Market size and forecast, by Source
      8.2.6.3.3. Market size and forecast, by Age group
      8.2.6.3.4. Market size and forecast, by Platform
8.3. Europe
  8.3.1. Key market trends, growth factors and opportunities
  8.3.2. Market size and forecast, by Type
  8.3.3. Market size and forecast, by Source
  8.3.4. Market size and forecast, by Age group
  8.3.5. Market size and forecast, by Platform
  8.3.6. Market size and forecast, by country
    8.3.6.1. Germany
      8.3.6.1.1. Market size and forecast, by Type
      8.3.6.1.2. Market size and forecast, by Source
      8.3.6.1.3. Market size and forecast, by Age group
      8.3.6.1.4. Market size and forecast, by Platform
    8.3.6.2. UK
      8.3.6.2.1. Market size and forecast, by Type
      8.3.6.2.2. Market size and forecast, by Source
      8.3.6.2.3. Market size and forecast, by Age group
      8.3.6.2.4. Market size and forecast, by Platform
    8.3.6.3. France
      8.3.6.3.1. Market size and forecast, by Type
      8.3.6.3.2. Market size and forecast, by Source
      8.3.6.3.3. Market size and forecast, by Age group
      8.3.6.3.4. Market size and forecast, by Platform
    8.3.6.4. Italy
      8.3.6.4.1. Market size and forecast, by Type
      8.3.6.4.2. Market size and forecast, by Source
      8.3.6.4.3. Market size and forecast, by Age group
      8.3.6.4.4. Market size and forecast, by Platform
    8.3.6.5. Spain
      8.3.6.5.1. Market size and forecast, by Type
      8.3.6.5.2. Market size and forecast, by Source
      8.3.6.5.3. Market size and forecast, by Age group
      8.3.6.5.4. Market size and forecast, by Platform
    8.3.6.6. Rest of Europe
      8.3.6.6.1. Market size and forecast, by Type
      8.3.6.6.2. Market size and forecast, by Source
      8.3.6.6.3. Market size and forecast, by Age group
      8.3.6.6.4. Market size and forecast, by Platform
8.4. Asia-Pacific
  8.4.1. Key market trends, growth factors and opportunities
  8.4.2. Market size and forecast, by Type
  8.4.3. Market size and forecast, by Source
  8.4.4. Market size and forecast, by Age group
  8.4.5. Market size and forecast, by Platform
  8.4.6. Market size and forecast, by country
    8.4.6.1. China
      8.4.6.1.1. Market size and forecast, by Type
      8.4.6.1.2. Market size and forecast, by Source
      8.4.6.1.3. Market size and forecast, by Age group
      8.4.6.1.4. Market size and forecast, by Platform
    8.4.6.2. India
      8.4.6.2.1. Market size and forecast, by Type
      8.4.6.2.2. Market size and forecast, by Source
      8.4.6.2.3. Market size and forecast, by Age group
      8.4.6.2.4. Market size and forecast, by Platform
    8.4.6.3. Japan
      8.4.6.3.1. Market size and forecast, by Type
      8.4.6.3.2. Market size and forecast, by Source
      8.4.6.3.3. Market size and forecast, by Age group
      8.4.6.3.4. Market size and forecast, by Platform
    8.4.6.4. Australia
      8.4.6.4.1. Market size and forecast, by Type
      8.4.6.4.2. Market size and forecast, by Source
      8.4.6.4.3. Market size and forecast, by Age group
      8.4.6.4.4. Market size and forecast, by Platform
    8.4.6.5. South Korea
      8.4.6.5.1. Market size and forecast, by Type
      8.4.6.5.2. Market size and forecast, by Source
      8.4.6.5.3. Market size and forecast, by Age group
      8.4.6.5.4. Market size and forecast, by Platform
    8.4.6.6. Rest of Asia-Pacific
      8.4.6.6.1. Market size and forecast, by Type
      8.4.6.6.2. Market size and forecast, by Source
      8.4.6.6.3. Market size and forecast, by Age group
      8.4.6.6.4. Market size and forecast, by Platform
8.5. Latin America
  8.5.1. Key market trends, growth factors and opportunities
  8.5.2. Market size and forecast, by Type
  8.5.3. Market size and forecast, by Source
  8.5.4. Market size and forecast, by Age group
  8.5.5. Market size and forecast, by Platform
  8.5.6. Market size and forecast, by country
    8.5.6.1. Brazil
      8.5.6.1.1. Market size and forecast, by Type
      8.5.6.1.2. Market size and forecast, by Source
      8.5.6.1.3. Market size and forecast, by Age group
      8.5.6.1.4. Market size and forecast, by Platform
    8.5.6.2. Argentina
      8.5.6.2.1. Market size and forecast, by Type
      8.5.6.2.2. Market size and forecast, by Source
      8.5.6.2.3. Market size and forecast, by Age group
      8.5.6.2.4. Market size and forecast, by Platform
    8.5.6.3. Rest of Latin America
      8.5.6.3.1. Market size and forecast, by Type
      8.5.6.3.2. Market size and forecast, by Source
      8.5.6.3.3. Market size and forecast, by Age group
      8.5.6.3.4. Market size and forecast, by Platform
8.6. Middle East and Africa
  8.6.1. Key market trends, growth factors and opportunities
  8.6.2. Market size and forecast, by Type
  8.6.3. Market size and forecast, by Source
  8.6.4. Market size and forecast, by Age group
  8.6.5. Market size and forecast, by Platform
  8.6.6. Market size and forecast, by country
    8.6.6.1. Saudi Arabia
      8.6.6.1.1. Market size and forecast, by Type
      8.6.6.1.2. Market size and forecast, by Source
      8.6.6.1.3. Market size and forecast, by Age group
      8.6.6.1.4. Market size and forecast, by Platform
    8.6.6.2. South Africa
      8.6.6.2.1. Market size and forecast, by Type
      8.6.6.2.2. Market size and forecast, by Source
      8.6.6.2.3. Market size and forecast, by Age group
      8.6.6.2.4. Market size and forecast, by Platform
    8.6.6.3. UAE
      8.6.6.3.1. Market size and forecast, by Type
      8.6.6.3.2. Market size and forecast, by Source
      8.6.6.3.3. Market size and forecast, by Age group
      8.6.6.3.4. Market size and forecast, by Platform
    8.6.6.4. Rest of Middle East And Africa
      8.6.6.4.1. Market size and forecast, by Type
      8.6.6.4.2. Market size and forecast, by Source
      8.6.6.4.3. Market size and forecast, by Age group
      8.6.6.4.4. Market size and forecast, by Platform

CHAPTER 9: COMPETITIVE LANDSCAPE

9.1. Introduction
9.2. Top winning strategies
9.3. Product mapping of top 10 player
9.4. Competitive dashboard
9.5. Competitive heatmap
9.6. Top player positioning, 2023

CHAPTER 10: COMPANY PROFILES

10.1. VIETAPPS CO., LTD.
  10.1.1. Company overview
  10.1.2. Key executives
  10.1.3. Company snapshot
  10.1.4. Operating business segments
  10.1.5. Product portfolio
  10.1.6. Business performance
  10.1.7. Key strategic moves and developments
10.2. PACE DIGITAL
  10.2.1. Company overview
  10.2.2. Key executives
  10.2.3. Company snapshot
  10.2.4. Operating business segments
  10.2.5. Product portfolio
  10.2.6. Business performance
  10.2.7. Key strategic moves and developments
10.3. REVOLUTION CMES
  10.3.1. Company overview
  10.3.2. Key executives
  10.3.3. Company snapshot
  10.3.4. Operating business segments
  10.3.5. Product portfolio
  10.3.6. Business performance
  10.3.7. Key strategic moves and developments
10.4. SHOWCASE EVENTS
  10.4.1. Company overview
  10.4.2. Key executives
  10.4.3. Company snapshot
  10.4.4. Operating business segments
  10.4.5. Product portfolio
  10.4.6. Business performance
  10.4.7. Key strategic moves and developments
10.5. TARGET EXHIBITIONS
  10.5.1. Company overview
  10.5.2. Key executives
  10.5.3. Company snapshot
  10.5.4. Operating business segments
  10.5.5. Product portfolio
  10.5.6. Business performance
  10.5.7. Key strategic moves and developments
10.6. TCJ MANAGEMENT CO. LTD
  10.6.1. Company overview
  10.6.2. Key executives
  10.6.3. Company snapshot
  10.6.4. Operating business segments
  10.6.5. Product portfolio
  10.6.6. Business performance
  10.6.7. Key strategic moves and developments
10.7. THE COLLABORATIVE EXCHANGE
  10.7.1. Company overview
  10.7.2. Key executives
  10.7.3. Company snapshot
  10.7.4. Operating business segments
  10.7.5. Product portfolio
  10.7.6. Business performance
  10.7.7. Key strategic moves and developments
10.8. MORPH DIGITAL SOLUTIONS PRIVATE LIMITED
  10.8.1. Company overview
  10.8.2. Key executives
  10.8.3. Company snapshot
  10.8.4. Operating business segments
  10.8.5. Product portfolio
  10.8.6. Business performance
  10.8.7. Key strategic moves and developments
10.9. AMERICAN PROGRAM BUREAU, INC.
  10.9.1. Company overview
  10.9.2. Key executives
  10.9.3. Company snapshot
  10.9.4. Operating business segments
  10.9.5. Product portfolio
  10.9.6. Business performance
  10.9.7. Key strategic moves and developments
10.10. LONDON FILMED
  10.10.1. Company overview
  10.10.2. Key executives
  10.10.3. Company snapshot
  10.10.4. Operating business segments
  10.10.5. Product portfolio
  10.10.6. Business performance
  10.10.7. Key strategic moves and developments


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