Video Games in Hong Kong, China

Date: January 19, 2015
Pages: 28
Price:
US$ 900.00
Publisher: Euromonitor International Ltd
Report type: Strategic Report
Delivery: E-mail Delivery (PDF)
ID: VB362F8E035EN
Leaflet:

Download PDF Leaflet

Video Games in Hong Kong, China
The battle of the consoles continued as the top three key players in video games launched new consoles in 2013. Sony Computer Entertainment Hong Kong Ltd launched the PlayStation 4, Microsoft Hong Kong Ltd released the Xbox One and Nintendo (Hong Kong) Ltd introduced the Wii U. Come with the new consoles were a new line-up of games and better online integration. As a result of this wave of new hardware and software, video games posted faster value growth in 2013 than in 2012.

Euromonitor International's Video Games in Hong Kong, China report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2010-2014, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2019 illustrate how the market is set to change.

Product coverage: Digital Gaming, Video Games Hardware, Video Games Software.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
  • Get a detailed picture of the Video Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International has over 40 years' experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago, Sydney, Tokyo and Bangalore and a network of over 800 analysts worldwide, Euromonitor International has a unique capability to develop reliable information resources to help drive informed strategic planning.
Headlines
Trends
Competitive Landscape
Prospects
Category Data
  Table 1 Sales of Video Games by Category: Value 2008-2013
  Table 2 Sales of Video Games by Category: % Value Growth 2008-2013
  Table 3 Sales of Video Games Software by Type: % Value Breakdown 2008-2013
  Table 4 NBO Company Shares of Video Games: % Value 2009-2013
  Table 5 LBN Brand Shares of Video Games: % Value 2010-2013
  Table 6 NBO Company Shares of Video Games Hardware: % Value 2009-2013
  Table 7 LBN Brand Shares of Video Games Hardware: % Value 2010-2013
  Table 8 NBO Company Shares of Video Games Software: % Value 2009-2013
  Table 9 LBN Brand Shares of Video Games Software: % Value 2010-2013
  Table 10 NBO Company Shares of Digital Gaming: % Value 2009-2013
  Table 11 LBN Brand Shares of Digital Gaming: % Value 2010-2013
  Table 12 Distribution of Video Games by Format: % Value 2008-2013
  Table 13 Distribution of Video Games Hardware by Format: % Value 2008-2013
  Table 14 Distribution of Video Games Software by Format: % Value 2008-2013
  Table 15 Forecast Sales of Video Games by Category: Value 2013-2018
  Table 16 Forecast Sales of Video Games by Category: % Value Growth 2013-2018
Microsoft Hong Kong Ltd in Toys and Games (hong Kong, China)
Strategic Direction
Key Facts
Summary 1 Microsoft Hong Kong Ltd: Key Facts
Company Background
Production
Competitive Positioning
Summary 2 Microsoft Hong Kong Ltd: Competitive Position 2013
Nintendo (hong Kong) Ltd in Toys and Games (hong Kong, China)
Strategic Direction
Key Facts
Summary 3 Nintendo (Hong Kong) Ltd: Key Facts
Company Background
Production
Competitive Positioning
Summary 4 Nintendo (Hong Kong) Ltd: Competitive Position 2013
Sony Computer Entertainment Hong Kong Ltd in Toys and Games (hong Kong, China)
Strategic Direction
Key Facts
Summary 5 Sony Computer Entertainment Hong Kong Ltd: Key Facts
Company Background
Production
Competitive Positioning
Summary 6 Sony Computer Entertainment Hong Kong Ltd: Competitive Position 2013
Executive Summary
Stable Growth in 2013
Closer Integration Between Toys and Mobile Devices
the Dominance of Multinationals
Departmental and Traditional Toys and Games Stores the Preferred Channels
Video Games Forecast To Outgrow Traditional Toys and Games
Key Trends and Developments
the Licence To Toy and Game
Shifting Demographics Change Balance of Toys and Games
the Changing Landscape of Distribution Channels for Toys and Games
Market Data
  Table 17 Sales of Toys and Games by Category: Value 2008-2013
  Table 18 Sales of Toys and Games by Category: % Value Growth 2008-2013
  Table 19 NBO Company Shares of Toys and Games: % Value 2009-2013
  Table 20 LBN Brand Shares of Toys and Games: % Value 2010-2013
  Table 21 Distribution of Toys and Games by Format: % Value 2008-2013
  Table 22 Forecast Sales of Toys and Games by Category: Value 2013-2018
  Table 23 Forecast Sales of Toys and Games by Category: % Value Growth 2013-2018
Sources
Summary 7 Research Sources
Traditional Toys and Games in Hong Kong, China US$ 900.00 Jan, 2015 · 18 pages
Video Players in Hong Kong, China US$ 900.00 Jan, 2013 · 20 pages
Portable Media Players in Hong Kong, China US$ 900.00 Jan, 2012 · 19 pages
Consumer Lifestyles in Hong Kong, China US$ 1,900.00 Dec, 2013 · 61 pages
Camcorders in Hong Kong, China US$ 900.00 Jan, 2012 · 19 pages

Ask Your Question

Video Games in Hong Kong, China
Company name*:
Contact person*:
Phone/fax*:
Email*:
Request invoice
Your enquiry:
Please click on a Check Box below to confirm you are not a robot: