Video Games in Greece
The Greek financial crisis had a major impact on video games sales in 2010. The most expensive video games area (static and hand-held video games consoles) recorded a decline in current retail value sales in 2010, with price sensitive consumers shifting to cheaper products.
Euromonitor International's Video Games in Greece report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2006-2010, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2015 illustrate how the market is set to change.
Product coverage: Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
Euromonitor International's Video Games in Greece report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2006-2010, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2015 illustrate how the market is set to change.
Product coverage: Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
- Get a detailed picture of the Video Games market;
- Pinpoint growth sectors and identify factors driving change;
- Understand the competitive environment, the market’s major players and leading brands;
- Use five-year forecasts to assess how the market is predicted to develop.
Video Games in Greece
Euromonitor International
July 2011
LIST OF CONTENTS AND TABLES
Headlines
Trends
Competitive Landscape
Prospects
Category Data
Table 1 Sales of Video Games by Category: Value 2005-2010
Table 2 Sales of Video Games by Category: % Value Growth 2005-2010
Table 3 Video Games Software by Type: % Value Breakdown 2005-2010
Table 4 Video Games Company Shares by Value 2008-2010
Table 5 Video Games Brand Shares by Value 2008-2010
Table 6 Video Games Hardware Company Shares by Value 2008-2010
Table 7 Video Games Hardware Brand Shares by Value 2008-2010
Table 8 Video Games Software Company Shares by Value 2008-2010
Table 9 Video Games Software Brand Shares by Value 2008-2010
Table 10 Sales of Video Games by Distribution Format: % Analysis 2005-2010
Table 11 Sales of Video Games Hardware by Distribution Format: % Analysis 2005-2010
Table 12 Sales of Video Games Software by Distribution Format: % Analysis 2005-2010
Table 13 Forecast Sales of Video Games by Category: Value 2010-2015
Table 14 Forecast Sales of Video Games by Category: % Value Growth 2010-2015
Dionic SA in Toys and Games (greece)
Strategic Direction
Key Facts
Summary 1 Dionic SA: Key Facts
Summary 2 Dionic SA: Operational Indicators 2008-2010
Company Background
Production
Competitive Positioning
Summary 3 Dionic SA: Competitive Position 2008
Nortec Multimedia SA in Toys and Games (greece)
Strategic Direction
Key Facts
Summary 4 Nortec Multimedia SA: Key Facts
Summary 5 Nortec Multimedia SA: Operational Indicators 2008-2010
Company Background
Production
Competitive Positioning
Summary 6 Nortec Multimedia SA: Competitive Position 2010
Executive Summary
Rising Toys and Games Sales
Toys and Games Relatively Untouched by the Greek Financial Crisis
Traditional Toys Industry Remains Fragmented
Toy Specialists and Media Stores Most Popular Distribution Channels
Forecast Period Sales Slow Down Due To Economic Crisis
Key Trends and Developments
Sales Heavily Affected by Economic Downturn
Licensed Vs. Unbranded Products
Retail Chains Dominate Distribution
Trend Towards Electronic Toys
Internet Influences Gaming and Retailing
Market Data
Table 15 Sales of Toys and Games by Category: Value 2005-2010
Table 16 Sales of Toys and Games by Category: % Value Growth 2005-2010
Table 17 Toys and Games Company Shares by Value 2008-2010
Table 18 Toys and Games Brand Shares by Value 2008-2010
Table 19 Sales of Toys and Games by Distribution Format: % Analysis 2005-2010
Table 20 Forecast Sales of Toys and Games by Category: Value 2010-2015
Table 21 Forecast Sales of Toys and Games by Category: % Value Growth 2010-2015
Source
Summary 7 Research Sources
Euromonitor International
July 2011
LIST OF CONTENTS AND TABLES
Headlines
Trends
Competitive Landscape
Prospects
Category Data
Table 1 Sales of Video Games by Category: Value 2005-2010
Table 2 Sales of Video Games by Category: % Value Growth 2005-2010
Table 3 Video Games Software by Type: % Value Breakdown 2005-2010
Table 4 Video Games Company Shares by Value 2008-2010
Table 5 Video Games Brand Shares by Value 2008-2010
Table 6 Video Games Hardware Company Shares by Value 2008-2010
Table 7 Video Games Hardware Brand Shares by Value 2008-2010
Table 8 Video Games Software Company Shares by Value 2008-2010
Table 9 Video Games Software Brand Shares by Value 2008-2010
Table 10 Sales of Video Games by Distribution Format: % Analysis 2005-2010
Table 11 Sales of Video Games Hardware by Distribution Format: % Analysis 2005-2010
Table 12 Sales of Video Games Software by Distribution Format: % Analysis 2005-2010
Table 13 Forecast Sales of Video Games by Category: Value 2010-2015
Table 14 Forecast Sales of Video Games by Category: % Value Growth 2010-2015
Dionic SA in Toys and Games (greece)
Strategic Direction
Key Facts
Summary 1 Dionic SA: Key Facts
Summary 2 Dionic SA: Operational Indicators 2008-2010
Company Background
Production
Competitive Positioning
Summary 3 Dionic SA: Competitive Position 2008
Nortec Multimedia SA in Toys and Games (greece)
Strategic Direction
Key Facts
Summary 4 Nortec Multimedia SA: Key Facts
Summary 5 Nortec Multimedia SA: Operational Indicators 2008-2010
Company Background
Production
Competitive Positioning
Summary 6 Nortec Multimedia SA: Competitive Position 2010
Executive Summary
Rising Toys and Games Sales
Toys and Games Relatively Untouched by the Greek Financial Crisis
Traditional Toys Industry Remains Fragmented
Toy Specialists and Media Stores Most Popular Distribution Channels
Forecast Period Sales Slow Down Due To Economic Crisis
Key Trends and Developments
Sales Heavily Affected by Economic Downturn
Licensed Vs. Unbranded Products
Retail Chains Dominate Distribution
Trend Towards Electronic Toys
Internet Influences Gaming and Retailing
Market Data
Table 15 Sales of Toys and Games by Category: Value 2005-2010
Table 16 Sales of Toys and Games by Category: % Value Growth 2005-2010
Table 17 Toys and Games Company Shares by Value 2008-2010
Table 18 Toys and Games Brand Shares by Value 2008-2010
Table 19 Sales of Toys and Games by Distribution Format: % Analysis 2005-2010
Table 20 Forecast Sales of Toys and Games by Category: Value 2010-2015
Table 21 Forecast Sales of Toys and Games by Category: % Value Growth 2010-2015
Source
Summary 7 Research Sources