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United States of America (USA) Leisure Attractions Market Summary, Competitive Analysis and Forecast to 2026

February 2023 | 48 pages | ID: UE2267034530EN
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United States of America (USA) Leisure Attractions Market @Summary, Competitive Analysis and Forecast to 2026

SUMMARY

Leisure Attractions in the United States industry profile provides top-line qualitative and quantitative summary information including: market size (value 2016-21, and forecast to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

KEY HIGHLIGHTS
  • The leisure attractions sector includes revenues generated by recreational attractions, such as museums, historical sites and similar institutions, and amusement parks and arcades.
  • The US leisure attractions sector had total revenues of $48.5 billion in 2021, representing a compound annual growth rate (CAGR) of 5.6% between 2016 and 2021.
  • The museums & historical sites segment was the sector's most lucrative in 2021, with total revenues of $24.4 billion, equivalent to 50.4% of the sector's overall value.
  • The US leisure attractions are expanding as a result of the country's booming tourism economy and the presence of numerous leisure attractions.
SCOPE
  • Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the leisure attractions market in the United States
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the leisure attractions market in the United States
  • Leading company profiles reveal details of key leisure attractions market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the United States leisure attractions market with five year forecasts
REASONS TO BUY
  • What was the size of the United States leisure attractions market by value in 2021?
  • What will be the size of the United States leisure attractions market in 2026?
  • What factors are affecting the strength of competition in the United States leisure attractions market?
  • How has the market performed over the last five years?
  • What are the main segments that make up the United State's leisure attractions market?
1 EXECUTIVE SUMMARY

1.1. Market value
1.2. Market value forecast
1.3. Category segmentation
1.4. Geography segmentation
1.5. Market rivalry
1.6. Competitive landscape

2 MARKET OVERVIEW

2.1. Market definition
2.2. Market analysis

3 MARKET DATA

3.1. Market value

4 MARKET SEGMENTATION

4.1. Category segmentation
4.2. Geography segmentation

5 MARKET OUTLOOK

5.1. Market value forecast

6 FIVE FORCES ANALYSIS

6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry

7 COMPETITIVE LANDSCAPE

7.1. Who are the leading players?
7.2. Which players have been most successful in the recent past?
7.3. How have players dealt with the impact of the COVID-19 pandemic?
7.4. What are the recent developments for players in the market?

8 COMPANY PROFILES

8.1. Six Flags Entertainment Corp
8.2. The Walt Disney Company
8.3. SeaWorld Entertainment, Inc.
8.4. Comcast Corporation

9 MACROECONOMIC INDICATORS

9.1. Country data

10 APPENDIX

10.1. Methodology
10.2. Industry associations
10.3. Related MarketLine research
10.4. About MarketLine

LIST OF TABLES

Table 1: United States leisure attractions sector value: $ billion, 2016–21
Table 2: United States leisure attractions sector category segmentation: % share, by value, 2016–2021
Table 3: United States leisure attractions sector category segmentation: $ billion, 2016-2021
Table 4: United States leisure attractions sector geography segmentation: $ billion, 2021
Table 5: United States leisure attractions sector value forecast: $ billion, 2021–26
Table 6: Six Flags Entertainment Corp: key facts
Table 7: Six Flags Entertainment Corp: Annual Financial Ratios
Table 8: Six Flags Entertainment Corp: Key Employees
Table 9: The Walt Disney Company: key facts
Table 10: The Walt Disney Company: Annual Financial Ratios
Table 11: The Walt Disney Company: Key Employees
Table 12: The Walt Disney Company: Key Employees Continued
Table 13: SeaWorld Entertainment, Inc.: key facts
Table 14: SeaWorld Entertainment, Inc.: Annual Financial Ratios
Table 15: SeaWorld Entertainment, Inc.: Key Employees
Table 16: Comcast Corporation: key facts
Table 17: Comcast Corporation: Annual Financial Ratios
Table 18: Comcast Corporation: Key Employees
Table 19: Comcast Corporation: Key Employees Continued
Table 20: Comcast Corporation: Key Employees Continued
Table 21: Comcast Corporation: Key Employees Continued
Table 22: United States size of population (million), 2017–21
Table 23: United States gdp (constant 2005 prices, $ billion), 2017–21
Table 24: United States gdp (current prices, $ billion), 2017–21
Table 25: United States inflation, 2017–21
Table 26: United States consumer price index (absolute), 2017–21
Table 27: United States exchange rate, 2017–21

LIST OF FIGURES

Figure 1: United States leisure attractions sector value: $ billion, 2016–21
Figure 2: United States leisure attractions sector category segmentation: $ billion, 2016-2021
Figure 3: United States leisure attractions sector geography segmentation: % share, by value, 2021
Figure 4: United States leisure attractions sector value forecast: $ billion, 2021–26
Figure 5: Forces driving competition in the leisure attractions sector in the United States, 2021
Figure 6: Drivers of buyer power in the leisure attractions sector in the United States, 2021
Figure 7: Drivers of supplier power in the leisure attractions sector in the United States, 2021
Figure 8: Factors influencing the likelihood of new entrants in the leisure attractions sector in the United States, 2021
Figure 9: Factors influencing the threat of substitutes in the leisure attractions sector in the United States, 2021
Figure 10: Drivers of degree of rivalry in the leisure attractions sector in the United States, 2021


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