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UK Family/Indoor Entertainment Centers Market by Visitor Demographic (Families with Children [0–8], Families with Children [9–12], Teenagers [13–19], Young Adults [20–25], and Adults [Ages 25+]), Facility Size (Up to 5,000 sq. ft., 5,001–10,000 sq. ft., 10,001–20,000 sq. ft., 20,001–40,000 sq. ft., 1–10 Acre, 11–30 Acre, Over 30 Acre), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Application (Arcade Studios, AR & VR gaming Zones, Physical Play Activities, Skill/Competition Games, Others), and Type (Children's Entertainment Centers [CECs], Children’s Edutainment Centers [CEDCs], Adult Entertainment Centers [AECs], and Location-based Entertainment Centers [LBECs]): Opportunity Analysis and Industry Forecast, 2020–2027

August 2020 | 165 pages | ID: U1DAFC68E8EDEN
Allied Market Research

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Family/indoor entertainment center (FEC) is a miniature indoor amusement park, which is developed especially for families with children or teenagers-, and is often entirely indoors or associated with a larger operation such as a theme park. It offers a wide variety of entertainment activities for all age groups. FECs majorly serve larger metropolitan areas, and are small compared to full-scale amusement parks, with fewer attractions and a lower per-person, per-hour cost to consumers than a traditional amusement park. In addition, FECs are more preferred as an entertainment and leisure option by families over the outdoor entertainment centers, as the environmental factors and climate changes do not affect the merriment and experience of customers.

Surge in per capita disposable income, availability of diversified gaming & entertainment options, and favorable youth demographics in the UK region are the key factors that drive the growth of the UK family indoor entertainment centers market. However, shift in preference of tech-savvy consumers toward home gaming & mobile devices, high initial cost of FECs, and increase in ticket prices majorly restrict the market growth. On the contrary, continuous launch of new FECs supporting family activities and integration of food & beverage and games such as participatory play, are anticipated to create significant opportunities for the growth of the UK family/indoor entertainment centers market. Moreover, substantial rise in investments by malls to attract consumers and integration of augmented reality (AR) & virtual reality (VR) gaming zones in FECs are anticipated to provide lucrative opportunities for the growth of the market.

The UK family/indoor entertainment centers market is segmented into visitor demographics, facility size, revenue source, application, and type. In terms of visitor demographics, the market is categorized into families with children aging 0–8 years, families with children aging 9–12 years, teenagers (13–19), young adults (20–25), and adults (aged 25+). On the basis of facility size, it is divided into up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001–20,000 sq. ft., 20,001–40,000 sq. ft., 1–10 acre, 11–30 acre, and over 30 acre. Depending on revenue source, it is segregated into entry fees & ticket sales, food & beverages, merchandising, advertisement, and others. The applications covered in the study include arcade studios, AR & VR gaming zones, physical play activities, skill/competition games, and others. On the basis of type, the market is differentiated into children’s entertainment centers (CECs), children’s edutainment centers (CEDCs), adult entertainment centers (AECs), and location-based VR entertainment centers (LBECs).

The key players operating in the UK family/indoor entertainment centers market include Richardson's Family Entertainment Centre, Fun Farm Lincoln Family Entertainment Centre, The Walt Disney Company, Kidzania, Legoland, Tenpin, Time Twisters, Genesis Centre, Hunstanton Pier, and Superbowl UK.

KEY BENEFITS FOR STAKEHOLDERS
  • This study includes the UK family/indoor entertainment center market analysis, trends, and future estimations to determine the imminent investment pockets.
  • The report presents information related to key drivers, restraints, and opportunities of the market.
  • The UK family/indoor entertainment center market size is quantitatively analyzed from 2019 to 2027 to highlight the financial competency of the industry.
  • Porter’s five forces analysis illustrates the potency of buyers & suppliers in the UK family/indoor entertainment center market.
KEY MARKET SEGMENTS

BY VISITOR DEMOGRAPHICS
  • Families with children (0-8)
  • Families with children (9-12)
  • Teenagers (13-19)
  • Young Adults (20-25)
  • Adults (Ages 25+)
BY FACILITY SIZE
  • Up to 5,000 sq. ft.
  • 5,001 to 10,000 sq. ft.
  • 10,001 to 20,000 sq. ft.
  • 20,001 to 40,000 sq. ft.
  • 1 to 10 acre
  • 11 to 30 acre
  • Over 30 acre
BY REVENUE SOURCE
  • Entry Fees & Ticket Sales
  • Food & Beverages
  • Merchandising
  • Advertisement
  • Others
BY APPLICATION
  • Arcade Studios
  • AR & VR gaming Zones
  • Physical Play Activities
  • Skill/Competition Games
  • Others
BY TYPE
  • Children’s Entertainment Centers (CECs)
  • Children’s Edutainment Centers (CEDCs)
  • Adult Entertainment Centers (AECs)
  • Location-Based Entertainment Centers (LBECs)
KEY MARKET PLAYERS
  • Richardson's Family Entertainment Centre
  • Fun Farm Lincoln Family Entertainment Centre
  • The Walt Disney Company
  • Kidzania
  • Legoland
  • Tenpin
  • Time Twisters
  • Genesis Centre
  • Hunstanton Pier
  • Superbowl UK
CHAPTER 1:INTRODUCTION

1.1.Report description
1.2.Key benefits for stakeholders
1.3.Key market segments
1.4.Research methodology
  1.4.1.Secondary research
  1.4.2.Primary research
  1.4.3.Analyst tools & models

CHAPTER 2:EXECUTIVE SUMMARY

2.1.CXO perspective

CHAPTER 3:MARKET OVERVIEW

3.1.Market definition and scope
3.2.Key findings
  3.2.1.Top impacting factors
  3.2.2.Top investment pockets
3.3.Porter's five forces analysis
3.4.Market dynamics
  3.4.1.Drivers
    3.4.1.1.Continuous launch of new FECs supporting family activities, F&B integration, and participatory play
    3.4.1.2.Increase in number of malls
    3.4.1.3.Presence of significant target population and rise in per capita disposable income
    3.4.1.4.Rise in use of various promotional strategies and offers such as loyalty programs
  3.4.2.Restraints
    3.4.2.1.Increase in ticket prices
    3.4.2.2.Rise in popularity of home and mobile gaming
  3.4.3.Opportunities
    3.4.3.1.Addition of new games and ongoing innovation in technology
    3.4.3.2.Changing preferences of customers for celebrating occasions
3.5.COVID-19 impact analysis on UK family/indoor entertainment centers market
  3.5.1.Impact on market size
  3.5.2.Consumer trends, preferences, and budget impact
  3.5.3.Economic impact
  3.5.4.Key player strategies to tackle negative impact
  3.5.5.Opportunity window

CHAPTER 4:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS

4.1.Overview
4.2.Families with children (0–8)
  4.2.1.Key market trends, growth factors, and opportunities
  4.2.2.Market size and forecast
4.3.Families with children (9–12)
  4.3.1.Key market trends, growth factors, and opportunities
  4.3.2.Market size and forecast
4.4.Teenagers (13-19)
  4.4.1.Key market trends, growth factors, and opportunities
  4.4.2.Market size and forecast
4.5.Young adults (20-25)
  4.5.1.Key market trends, growth factors, and opportunities
  4.5.2.Market size and forecast
4.6.Adults (25+)
  4.6.1.Key market trends, growth factors, and opportunities
  4.6.2.Market size and forecast

CHAPTER 5:UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE

5.1.Overview
5.2.Up to 5,000 sq. ft.
  5.2.1.Key market trends, growth factors, and opportunities
  5.2.2.Market size and forecast, by region
  5.3.5,001–10,000 sq. ft.
  5.3.1.Key market trends, growth factors, and opportunities
  5.3.2.Market size and forecast, by region
  5.4.10,001–20,000 sq. ft.
  5.4.1.Key market trends, growth factors, and opportunities
  5.4.2.Market size and forecast
  5.5.20,001–40,000 sq. ft.
  5.5.1.Key market trends, growth factors, and opportunities
  5.5.2.Market size and forecast
  5.6.1–10 acre
  5.6.1.Key market trends, growth factors, and opportunities
  5.6.2.Market size and forecast
  5.7.11–30 acre
  5.7.1.Key market trends, growth factors, and opportunities
  5.7.2.Market size and forecast
5.8.Over 30 acre
  5.8.1.Key market trends, growth factors, and opportunities
  5.8.2.Market size and forecast

CHAPTER 6:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE

6.1.Overview
6.2.Entry fees & ticket sales
  6.2.1.Key market trends, growth factors, and opportunities
  6.2.2.Market size and forecast
6.3.Food & beverages
  6.3.1.Key market trends, growth factors, and opportunities
  6.3.2.Market size and forecast
6.4.Merchandising
  6.4.1.Key market trends, growth factors, and opportunities
  6.4.2.Market size and forecast
6.5.Advertisement
  6.5.1.Key market trends, growth factors, and opportunities
  6.5.2.Market size and forecast
6.6.Others
  6.6.1.Key market trends, growth factors, and opportunities
  6.6.2.Market size and forecast

CHAPTER 7:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATION

7.1.Overview
7.2.Arcade studios
  7.2.1.Key market trends, growth factors, and opportunities
  7.2.2.Market size and forecast
7.3.AR & VR gaming zones
  7.3.1.Key market trends, growth factors, and opportunities
  7.3.2.Market size and forecast
7.4.Physical play activities
  7.4.1.Key market trends, growth factors, and opportunities
  7.4.2.Market size and forecast
7.5.Skill/competition games
  7.5.1.Key market trends, growth factors, and opportunities
  7.5.2.Market size and forecast
7.6.Others
  7.6.1.Key market trends, growth factors, and opportunities
  7.6.2.Market size and forecast

CHAPTER 8:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE

8.1.Overview
8.2.Children’s entertainment centers (CECs)
  8.2.1.Key market trends, growth factors, and opportunities
  8.2.2.Market size and forecast
8.3.Children’s edutainment centers (CEDCs)
  8.3.1.Key market trends, growth factors, and opportunities
  8.3.2.Market size and forecast
8.4.Adult entertainment centers (AECs)
  8.4.1.Key market trends, growth factors, and opportunities
  8.4.2.Market size and forecast
8.5.Location-based entertainment centers (LBECs)
  8.5.1.Key market trends, growth factors, and opportunities
  8.5.2.Market size and forecast

CHAPTER 9:COMPETITIVE LANDSCAPE

9.1.Key player positioning
9.2.Top winning strategies
9.3.Competitive dashboard
9.4.Key developments
  9.4.1.Partnership
  9.4.2.Product development

CHAPTER 10:COMPANY PROFILES

10.1.FUN FARM LINCOLN FAMILY ENTERTAINMENT CENTRE
  10.1.1.Company overview
  10.1.2.Key executives
  10.1.3.Company snapshot
  10.1.4.Product portfolio
10.2.GENESIS CENTRE
  10.2.1.Company overview
  10.2.2.Key executives
  10.2.3.Company snapshot
  10.2.4.Product portfolio
10.3.HUNSTANTON PIER
  10.3.1.Company overview
  10.3.2.Company snapshot
  10.3.3.Product portfolio
10.4.KIDZANIA
  10.4.1.Company overview
  10.4.2.Key executives
  10.4.3.Company snapshot
  10.4.4.Product portfolio
  10.4.5.Key strategic moves and developments
10.5.LEGOLAND
  10.5.1.Company overview
  10.5.2.Key executives
  10.5.3.Company snapshot
  10.5.4.Product portfolio
  10.5.5.Key strategic moves and developments
10.6.RICHARDSON’S FAMILY ENTERTAINMENT CENTRE
  10.6.1.Company overview
  10.6.2.Key executives
  10.6.3.Company snapshot
  10.6.4.Product portfolio
  10.6.5.Key strategic moves and developments
10.7.SUPERBOWL UK
  10.7.1.Company overview
  10.7.2.Key executives
  10.7.3.Company snapshot
  10.7.4.Product portfolio
10.8.TENPIN
  10.8.1.Company overview
  10.8.2.Key executives
  10.8.3.Company snapshot
  10.8.4.Operating business segments
  10.8.5.Product portfolio
  10.8.6.Business performance
  10.8.7.Key strategic moves and developments
10.9.THE WALT DISNEY COMPANY
  10.9.1.Company overview
  10.9.2.Key executives
  10.9.3.Company snapshot
  10.9.4.Operating business segments
  10.9.5.Product portfolio
  10.9.6.Business performance
10.10.TIME TWISTERS
  10.10.1.Company overview
  10.10.2.Key executives
  10.10.3.Company snapshot
  10.10.4.Product portfolio

LIST OF TABLES

TABLE 01.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY VISITOR DEMOGRAPHICS, 2019-2027 ($MILLION)
TABLE 02.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR FAMILIES WITH CHILDREN (0–8), 2019–2027 ($MILLION)
TABLE 03.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR FAMILIES WITH CHILDREN (9-12), 2019-2027 ($MILLION)
TABLE 04.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR TEENAGERS (13-19), 2019-2027 ($MILLION)
TABLE 05.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR YOUNG ADULTS (20-25), 2019-2027 ($MILLION)
TABLE 06.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR ADULTS (25+), 2019-2027 ($MILLION)
TABLE 07.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY FACILITY SIZE, 2019-2027 ($MILLION)
TABLE 08.UPTO 5,000 SQ. FT UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, 2019-2027 ($MILLION)
TABLE 09.5,001–10,000 SQ. FT. UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, 2019-2027 ($MILLION)
TABLE 10.10,001 TO 20,000 SQ. FT. UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, 2019–2027 ($MILLION)
TABLE 11.20,001 TO 40,000 SQ. FT. UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, 2019–2027 ($MILLION)
TABLE 12.1-10 ACRE UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, 2019–2027 ($MILLION)
TABLE 13.11- 30 ACRE UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, 2019–2027 ($MILLION)
TABLE 14.OVER 30 ACRE UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, 2019–2027 ($MILLION)
TABLE 15.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY REVENUE SOURCE, 2019-2027 ($MILLION)
TABLE 16.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR ENTRY FEES & TICKET SALES, 2019-2027 ($MILLION)
TABLE 17.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR FOOD & BEVERAGES, 2019-2027 ($MILLION)
TABLE 18.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR MERCHANDISING, 2019-2027 ($MILLION)
TABLE 19.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR ADVERTISEMENT, 2019-2027 ($MILLION)
TABLE 20.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR OTHERS, 2019-2027 ($MILLION)
TABLE 21.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 22.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR ARCADE STUDIOS, 2019-2027 ($MILLION)
TABLE 23.FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR AR & VR GAMING ZONES, 2019-2027 ($MILLION)
TABLE 24.FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR PHYSICAL PLAY ACTIVITIES, 2019-2027 ($MILLION)
TABLE 25.FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR SKILL/COMPETITION GAMES, 2019-2027 ($MILLION)
TABLE 26.FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR OTHERS, 2019-2027 ($MILLION)
TABLE 27.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY TYPE, 2019-2027 ($MILLION)
TABLE 28.CHILDREN’S ENTERTAINMENT CENTERS (CECS) MARKET REVENUE, 2020–2027 ($MILLION)
TABLE 29.CHILDREN’S EDUTAINMENT CENTERS (CEDCS) MARKET REVENUE, 2020–2027 ($MILLION)
TABLE 30.ADULT ENTERTAINMENT CENTERS (AECS) MARKET REVENUE, 2020–2027 ($MILLION)
TABLE 31.LOCATION-BASED ENTERTAINMENT CENTERS (LBECS) MARKET REVENUE, 2020–2027 ($MILLION)
TABLE 32.KEY NEW PRODUCT LAUNCHES (2017-2019)
TABLE 33.PARTNERSHIP (2017-2019)
TABLE 34.PRODUCT DEVELOPMENT (2017-2019)
TABLE 38.GENESIS CENTRE: KEY EXECUTIVES
TABLE 39.GENESIS CENTRE: COMPANY SNAPSHOT
TABLE 40.GENESIS CENTRE: PRODUCT PORTFOLIO
TABLE 41.HUNSTANTON PIER: COMPANY SNAPSHOT
TABLE 42.HUNSTANTON PIER: PRODUCT PORTFOLIO
TABLE 43.KIDZANIA: KEY EXECUTIVES
TABLE 44.KIDZANIA: COMPANY SNAPSHOT
TABLE 45.KIDZANIA: PRODUCT PORTFOLIO
TABLE 46.KIDZANIA: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 47.THE LEGO GROUP: KEY EXECUTIVES
TABLE 48.LEGOLAND: COMPANY SNAPSHOT
TABLE 49.LEGOLAND: PRODUCT PORTFOLIO
TABLE 50.LEGOLAND: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 51.RICHARDSON’S FAMILY ENTERTAINMENT CENTRE: KEY EXECUTIVES
TABLE 52.RICHARDSON’S FAMILY ENTERTAINMENT CENTRE: COMPANY SNAPSHOT
TABLE 53.RICHARDSON’S FAMILY ENTERTAINMENT CENTRE: PRODUCT PORTFOLIO
TABLE 54.SUPERBOWL UK : KEY EXECUTIVES
TABLE 55.SUPERBOWL UK : COMPANY SNAPSHOT
TABLE 56.SUPERBOWL UK : PRODUCT PORTFOLIO
TABLE 57.TENPIN: KEY EXECUTIVES
TABLE 58.TENPIN: COMPANY SNAPSHOT
TABLE 59.TENPIN: OPERATING SEGMENTS
TABLE 60.TENPIN: PRODUCT PORTFOLIO
TABLE 61.TENPIN: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 62.THE WALT DISNEY COMPANY: KEY EXECUTIVES
TABLE 63.THE WALT DISNEY COMPANY: COMPANY SNAPSHOT
TABLE 64.THE WALT DISNEY COMPANY: OPERATING SEGMENTS
TABLE 65.THE WALT DISNEY COMPANY: PRODUCT PORTFOLIO
TABLE 66.TIME TWISTERS: KEY EXECUTIVES
TABLE 67.TIME TWISTERS: COMPANY SNAPSHOT
TABLE 68.TIME TWISTERS: PRODUCT PORTFOLIO

LIST OF FIGURES

FIGURE 01.KEY MARKET SEGMENTS
FIGURE 02.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2019-2027
FIGURE 03.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2019-2027
FIGURE 04.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET: KEY PLAYERS
FIGURE 05.TOP IMPACTING FACTORS
FIGURE 06.TOP INVESTMENT POCKETS
FIGURE 07.MODERATE-TO-HIGH BARGAINING POWER OF SUPPLIERS
FIGURE 08.MODERATE-TO-HIGH BARGAINING POWER OF BUYERS
FIGURE 09.HIGH THREAT OF SUBSTITUTES
FIGURE 10.MODERATE THREAT OF NEW ENTRANTS
FIGURE 11.MODERATE-TO-HIGH COMPETITIVE RIVALRY
FIGURE 12.DRIVERS, RESTRAINTS, AND OPPORTUNITIES
FIGURE 13.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY VISITOR DEMOGRAPHIC, 2019-2027($MILLION)
FIGURE 14.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY FACILITY SIZE, 2019-2027 ($MILLION)
FIGURE 15.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY REVENUE SOURCE, 2019-2027($MILLION)
FIGURE 16.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY APPLICATION, 2019-2027 ($MILLION)
FIGURE 17.UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY TYPE, 2019-2027 ($MILLION)
FIGURE 18.UK FAMILY ENTERTAINMENT MARKET: KEY PLAYER POSITIONING, 2019
FIGURE 19.TOP WINNING STRATEGIES, BY YEAR, 2017-2020
FIGURE 20.TOP WINNING STRATEGIES, BY DEVELOPMENT, 2017-2020
FIGURE 21.TOP WINNING STRATEGIES, BY COMPANY, 2017-2020
FIGURE 22.COMPETITIVE DASHBOARD
FIGURE 23.COMPETITIVE DASHBOARD
FIGURE 24.COMPETITIVE HEATMAP OF KEY PLAYERS
FIGURE 25.TENPIN: REVENUE, 2017–2019 ($MILLION)
FIGURE 26.TENPIN: REVENUE SHARE BY SEGMENT, 2019 (%)
FIGURE 27.THE WALT DISNEY COMPANY: REVENUE, 2017–2019 ($MILLION)
FIGURE 28.THE WALT DISNEY COMPANY: REVENUE SHARE BY SEGMENT, 2019 (%)
FIGURE 29.THE WALT DISNEY COMPANY: REVENUE SHARE BY REGION, 2019 (%)


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