Traditional Toys and Games in Singapore

Date: June 13, 2018
Pages: 16
Price:
US$ 990.00
Publisher: Euromonitor International Ltd
Report type: Strategic Report
Delivery: E-mail Delivery (PDF)
ID: TD240C4E99AEN
Leaflet:

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In 2017, the boom in playing board games amongst friends and family supported growth in games and puzzles, which saw the strongest growth within traditional toys and games in 2017. Board games gained popularity as consumers found them to be a good way to interact and socialise, and take a break from technology. The wide variety of products available, catering for both children and adults, contributed to the rapid growth. Science, Technology, Engineering and Maths (STEM) toys, including construct...

Euromonitor International's Traditional Toys and Games in Singapore report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2013-2017, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2022 illustrate how the market is set to change.

Product coverage: Action Figures and Accessories, Arts and Crafts, Baby and Infant, Construction, Dolls and Accessories, Dress-Up and Role Play, Games and Puzzles, Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports, Plush, Pre-School, Remote Control Toys, Ride-On Vehicles, Scientific/Educational.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
  • Get a detailed picture of the Traditional Toys and Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International has over 40 years' experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago, Sydney, Tokyo and Bangalore and a network of over 800 analysts worldwide, Euromonitor International has a unique capability to develop reliable information resources to help drive informed strategic planning.
Headlines
Prospects
Interactive and Stem Toys See the Fastest Growth
Action Figures and Accessories Recovers, Although Struggles To Find A Strong Driver for Future Growth
Internet Retailing Grows, Whilst Traditional Toys and Games Stores Remains the Solid Leader
Competitive Landscape
Hasbro Picks Up, Whilst Lego and Mattel See Soft Performances
Rookie of the Year Goes To Lol Surprise!
Independent Local Designers Emerge in Games and Puzzles
Category Data
  Table 1 Sales of Traditional Toys and Games by Category: Value 2012-2017
  Table 2 Sales of Traditional Toys and Games by Category: % Value Growth 2012-2017
  Table 3 Sales of Traditional Toys and Games by Demographic: % Value 2012-2017
  Table 4 Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2012-2017
  Table 5 Sales of Traditional Toys and Games by Electronic vs Non-Electronic: % Value 2012-2017
  Table 6 NBO Company Shares of Traditional Toys and Games: % Value 2013-2017
  Table 7 LBN Brand Shares of Traditional Toys and Games: % Value 2014-2017
  Table 8 Distribution of Traditional Toys and Games by Format: % Value 2012-2017
  Table 9 Forecast Sales of Traditional Toys and Games by Category: Value 2017-2022
  Table 10 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2017-2022
  Table 11 Forecast Sales of Traditional Toys and Games by Demographic: % Value 2017-2022
  Table 12 Forecast Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2017-2022
Executive Summary
Stronger Value Growth for Toys and Games in 2017
Education Fever Sweeps Toys and Games
Nintendo Switch Records Great Success, Revitalising Overall Video Games
Internet Retailing Grows, Yet Traditional Stores Still Have Their Place
Toys and Games Is Expected To Grow Steadily To 2022
Market Data
  Table 13 Sales of Toys and Games by Category: Value 2012-2017
  Table 14 Sales of Toys and Games by Category: % Value Growth 2012-2017
  Table 15 NBO Company Shares of Toys and Games: % Value 2013-2017
  Table 16 LBN Brand Shares of Toys and Games: % Value 2014-2017
  Table 17 Distribution of Toys and Games by Format: % Value 2012-2017
  Table 18 Forecast Sales of Toys and Games by Category: Value 2017-2022
  Table 19 Forecast Sales of Toys and Games by Category: % Value Growth 2017-2022
Sources
  Summary 1 Research Sources
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