[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

Sports Technology - Global Market Outlook (2020 -2028)

June 2021 | 150 pages | ID: SEB3EACF8399EN
Stratistics Market Research Consulting

US$ 4,150.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
According to Stratistics MRC, the Global Sports Technology Market is accounted for $15.22 billion in 2020 and is expected to reach $63.72 billion by 2028 growing at a CAGR of 19.6% during the forecast period. While the factors like the increasing need for data-driven decisions and rising pressure for player/team performance improvement are propelling the market growth. However, high initial investments and budget constraints are hampering market growth.

Sports Technology refers to the technology which is utilized to improve the sports experience and training with the use of advancements and innovations. Sports technology also improves fan engagement by influencing the way sports content is consumed. It also helps athletes improve their training and competitive surroundings, to enhance their overall athletic performance.

Based on the product, the smart stadium segment is estimated to have lucrative growth due to it assists in enhancing the audience experience and strengthening stadium security. The technology includes some cameras, sensors, and digital signage to supply real-time information on parking slots, ticketing lines, and food concessions, and other related information.

By geography, Europe is going to have a huge demand during the forecast period. Europe is home to several football leagues and most of these leagues have adopted technology in different forms. The stringent public safety regulations enforced by the governing bodies to ensure the security of the spectators and the stadiums are expected to drive the regional market.

Some of the key players profiled in the Sports Technology Market include Apple Inc., ChyronHego Corporation, Cisco Systems, Inc., HCL Technologies Limited, IBM Corporation, Infosys Limited, Modern Times Group MTG, Oracle, Panasonic Corporation, SAP SE, Sony Corporation, Stats LLC, Telefonaktiebolaget LM Ericsson, Sharp, Samsung, Ericsson, Fujitsu, and Valve Corporation.

Products Covered:
  • Device
  • Sports Analytics & Statistics
  • Esports
  • Smart Stadium
Sports Covered:
  • American Football/Rugby
  • Baseball
  • Basketball
  • Cricket
  • Tennis
  • Golf
  • Ice Hockey
  • Soccer
  • Cycling
  • Other Sports
Components Covered:
  • Software
  • Wearable Devices and Sports Equipment
  • Services
  • Hardware
Sport Types Covered:
  • Indoor Sports
  • Outdoor Sports
Technologies Covered:
  • Wearable Technology
  • Tracking System/Hawk-Eye Technology
  • Virtual Reality
  • Artificial Intelligence/Machine Learning (AI/ML)
  • Internet of Things (IoT)
  • Broadcast Technology
Applications Covered:
  • Active
  • Passive
End Users Covered:
  • Coaches
  • Clubs
  • Leagues
  • Sports Associations
  • Athletes & Sports Person
Regions Covered:
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa
What our report offers:
  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2019, 2020, 2021, 2025, and 2028
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements
Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:
  • Company Profiling
        • Comprehensive profiling of additional market players (up to 3)
        • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances
1 EXECUTIVE SUMMARY

2 PREFACE

2.1 Abstract
2.2 Stake Holders
2.3 Research Scope
2.4 Research Methodology
  2.4.1 Data Mining
  2.4.2 Data Analysis
  2.4.3 Data Validation
  2.4.4 Research Approach
2.5 Research Sources
  2.5.1 Primary Research Sources
  2.5.2 Secondary Research Sources
  2.5.3 Assumptions

3 MARKET TREND ANALYSIS

3.1 Introduction
3.2 Drivers
3.3 Restraints
3.4 Opportunities
3.5 Threats
3.6 Product Analysis
3.7 Technology Analysis
3.8 Application Analysis
3.9 End User Analysis
3.10 Emerging Markets
3.11 Impact of Covid-19

4 PORTERS FIVE FORCE ANALYSIS

4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry

5 GLOBAL SPORTS TECHNOLOGY MARKET, BY PRODUCT

5.1 Introduction
5.2 Device
  5.2.1 Sports Camera
  5.2.2 Digital Signage
  5.2.3 Wearables
    5.2.3.1 Wristwear
    5.2.3.2 Augmented Reality/Virtual Reality (AR/VR)
    5.2.3.3 Smart Clothing
5.3 Sports Analytics & Statistics
  5.3.1 Data Interpretation and Analysis
  5.3.2 Fan Engagement and Digital Experience Analysis
  5.3.3 Health Assessment
  5.3.4 Player Analysis
  5.3.5 Team Performance Analysis
  5.3.6 Video Analysis
5.4 Esports
  5.4.1 Sponsorship & Direct Advertisement
  5.4.2 Tickets & Merchandise
  5.4.3 Publisher Fees
  5.4.4 Media Rights
5.5 Smart Stadium
  5.5.1 Building Automation
    5.5.1.1 Facility Management Systems
    5.5.1.2 Energy Management Systems
  5.5.2 Event Management
    5.5.2.1 Event Marketing and Registration
    5.5.2.2 Workforce Management
  5.5.3 Network Management
  5.5.4 Crowd Management
  5.5.5 Stadium & Public Security
    5.5.5.1 Video Surveillance
    5.5.5.2 Physical Security Information Management (PSIM)
    5.5.5.3 Security Scanning, Imaging, and Metal Detection
    5.5.5.4 Emergency and Disaster Management
    5.5.5.5 Cybersecurity
    5.5.5.6 Access Control
  5.5.6 Digital Content Management
    5.5.6.1 Mobile and Content Management
    5.5.6.2 Audio and Video Management

6 GLOBAL SPORTS TECHNOLOGY MARKET, BY SPORTS

6.1 Introduction
6.2 American Football/Rugby
6.3 Baseball
6.4 Basketball
6.5 Cricket
6.6 Tennis
6.7 Golf
6.8 Ice Hockey
6.9 Soccer
6.10 Cycling
6.11 Other Sports
  6.11.1 Swimming
  6.11.2 Athletics
  6.11.3 Badminton

7 GLOBAL SPORTS TECHNOLOGY MARKET, BY COMPONENT

7.1 Introduction
7.2 Software
  7.2.1 On-Premise
  7.2.2 Cloud
7.3 Wearable Devices and Sports Equipment
7.4 Services
  7.4.1 Support and Maintenance
  7.4.2 Training and Implementation
  7.4.3 Managed/Outsourced Services
  7.4.4 Consulting
  7.4.5 Deployment and Integration
7.5 Hardware

8 GLOBAL SPORTS TECHNOLOGY MARKET, BY SPORT TYPE

8.1 Introduction
8.2 Indoor Sports
8.3 Outdoor Sports

9 GLOBAL SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY

9.1 Introduction
9.2 Wearable Technology
9.3 Tracking System/Hawk-Eye Technology
9.4 Virtual Reality
9.9 Artificial Intelligence/Machine Learning (AI/ML)
9.6 Internet of Things (IoT)
9.7 Broadcast Technology

10 GLOBAL SPORTS TECHNOLOGY MARKET, BY APPLICATION

10.1 Introduction
10.2 Active
  10.2.1 Decision Making
  10.2.2 Tracking
10.3 Passive
  10.3.1 Game Performance Analysis
  10.3.2 Injury and Health Analysis
  10.3.3 Tactics and Simulation
  10.3.4 Team Analysis and Management
  10.3.5 Training

11 GLOBAL SPORTS TECHNOLOGY MARKET, BY END USER

11.1 Introduction
11.2 Coaches
11.3 Clubs
11.4 Leagues
11.5 Sports Associations
11.6 Athletes & Sports Person

12 GLOBAL SPORTS TECHNOLOGY MARKET, BY GEOGRAPHY

12.1 Introduction
12.2 North America
  12.2.1 US
  12.2.2 Canada
  12.2.3 Mexico
12.3 Europe
  12.3.1 Germany
  12.3.2 UK
  12.3.3 Italy
  12.3.4 France
  12.3.5 Spain
  12.3.6 Rest of Europe
12.4 Asia Pacific
  12.4.1 Japan
  12.4.2 China
  12.4.3 India
  12.4.4 Australia
  12.4.5 New Zealand
  12.4.6 South Korea
  12.4.7 Rest of Asia Pacific
12.5 South America
  12.5.1 Argentina
  12.5.2 Brazil
  12.5.3 Chile
  12.5.4 Rest of South America
12.6 Middle East & Africa
  12.6.1 Saudi Arabia
  12.6.2 UAE
  12.6.3 Qatar
  12.6.4 South Africa
  12.6.5 Rest of Middle East & Africa

13 KEY DEVELOPMENTS

13.1 Agreements, Partnerships, Collaborations and Joint Ventures
13.2 Acquisitions & Mergers
13.3 New Product Launch
13.4 Expansions
13.5 Other Key Strategies

14 COMPANY PROFILING

14.1 Apple Inc.
14.2 ChyronHego Corporation
14.3 Cisco Systems, Inc.
14.4 HCL Technologies Limited
14.5 IBM Corporation
14.6 Infosys Limited
14.7 Modern Times Group MTG
14.8 Oracle
14.9 Panasonic Corporation
14.10 SAP SE
14.11 Sony Corporation
14.12 Stats LLC
14.13 Telefonaktiebolaget LM Ericsson
14.14 Sharp
14.15 Samsung
14.16 Ericsson
14.17 Fujitsu
14.18 Valve Corporation

LIST OF TABLES

Table 1 Global Sports Technology Market Outlook, By Region (2019-2028) ($MN)
Table 2 Global Sports Technology Market Outlook, By Product (2019-2028) ($MN)
Table 3 Global Sports Technology Market Outlook, By Device (2019-2028) ($MN)
Table 4 Global Sports Technology Market Outlook, By Sports Camera (2019-2028) ($MN)
Table 5 Global Sports Technology Market Outlook, By Digital Signage (2019-2028) ($MN)
Table 6 Global Sports Technology Market Outlook, By Wearables (2019-2028) ($MN)
Table 7 Global Sports Technology Market Outlook, By Sports Analytics & Statistics (2019-2028) ($MN)
Table 8 Global Sports Technology Market Outlook, By Data Interpretation and Analysis (2019-2028) ($MN)
Table 9 Global Sports Technology Market Outlook, By Fan Engagement and Digital Experience Analysis (2019-2028) ($MN)
Table 10 Global Sports Technology Market Outlook, By Health Assessment (2019-2028) ($MN)
Table 11 Global Sports Technology Market Outlook, By Player Analysis (2019-2028) ($MN)
Table 12 Global Sports Technology Market Outlook, By Team Performance Analysis (2019-2028) ($MN)
Table 13 Global Sports Technology Market Outlook, By Video Analysis (2019-2028) ($MN)
Table 14 Global Sports Technology Market Outlook, By Esports (2019-2028) ($MN)
Table 15 Global Sports Technology Market Outlook, By Sponsorship & Direct Advertisement (2019-2028) ($MN)
Table 16 Global Sports Technology Market Outlook, By Tickets & Merchandise (2019-2028) ($MN)
Table 17 Global Sports Technology Market Outlook, By Publisher Fees (2019-2028) ($MN)
Table 18 Global Sports Technology Market Outlook, By Media Rights (2019-2028) ($MN)
Table 19 Global Sports Technology Market Outlook, By Smart Stadium (2019-2028) ($MN)
Table 20 Global Sports Technology Market Outlook, By Building Automation (2019-2028) ($MN)
Table 21 Global Sports Technology Market Outlook, By Event Management (2019-2028) ($MN)
Table 22 Global Sports Technology Market Outlook, By Network Management (2019-2028) ($MN)
Table 23 Global Sports Technology Market Outlook, By Crowd Management (2019-2028) ($MN)
Table 24 Global Sports Technology Market Outlook, By Stadium & Public Security (2019-2028) ($MN)
Table 25 Global Sports Technology Market Outlook, By Digital Content Management (2019-2028) ($MN)
Table 26 Global Sports Technology Market Outlook, By Sports (2019-2028) ($MN)
Table 27 Global Sports Technology Market Outlook, By American Football/Rugby (2019-2028) ($MN)
Table 28 Global Sports Technology Market Outlook, By Baseball (2019-2028) ($MN)
Table 29 Global Sports Technology Market Outlook, By Basketball (2019-2028) ($MN)
Table 30 Global Sports Technology Market Outlook, By Cricket (2019-2028) ($MN)
Table 31 Global Sports Technology Market Outlook, By Tennis (2019-2028) ($MN)
Table 32 Global Sports Technology Market Outlook, By Golf (2019-2028) ($MN)
Table 33 Global Sports Technology Market Outlook, By Ice Hockey (2019-2028) ($MN)
Table 34 Global Sports Technology Market Outlook, By Soccer (2019-2028) ($MN)
Table 35 Global Sports Technology Market Outlook, By Cycling (2019-2028) ($MN)
Table 36 Global Sports Technology Market Outlook, By Other Sports (2019-2028) ($MN)
Table 37 Global Sports Technology Market Outlook, By Swimming (2019-2028) ($MN)
Table 38 Global Sports Technology Market Outlook, By Athletics (2019-2028) ($MN)
Table 39 Global Sports Technology Market Outlook, By Badminton (2019-2028) ($MN)
Table 40 Global Sports Technology Market Outlook, By Component (2019-2028) ($MN)
Table 41 Global Sports Technology Market Outlook, By Software (2019-2028) ($MN)
Table 42 Global Sports Technology Market Outlook, By On-Premise (2019-2028) ($MN)
Table 43 Global Sports Technology Market Outlook, By Cloud (2019-2028) ($MN)
Table 44 Global Sports Technology Market Outlook, By Wearable Devices and Sports Equipment (2019-2028) ($MN)
Table 45 Global Sports Technology Market Outlook, By Services (2019-2028) ($MN)
Table 46 Global Sports Technology Market Outlook, By Support and Maintenance (2019-2028) ($MN)
Table 47 Global Sports Technology Market Outlook, By Training and Implementation (2019-2028) ($MN)
Table 48 Global Sports Technology Market Outlook, By Managed/Outsourced Services (2019-2028) ($MN)
Table 49 Global Sports Technology Market Outlook, By Consulting (2019-2028) ($MN)
Table 50 Global Sports Technology Market Outlook, By Deployment and Integration (2019-2028) ($MN)
Table 51 Global Sports Technology Market Outlook, By Hardware (2019-2028) ($MN)
Table 52 Global Sports Technology Market Outlook, By Sport Type (2019-2028) ($MN)
Table 53 Global Sports Technology Market Outlook, By Indoor Sports (2019-2028) ($MN)
Table 54 Global Sports Technology Market Outlook, By Outdoor Sports (2019-2028) ($MN)
Table 55 Global Sports Technology Market Outlook, By Technology (2019-2028) ($MN)
Table 56 Global Sports Technology Market Outlook, By Wearable Technology (2019-2028) ($MN)
Table 57 Global Sports Technology Market Outlook, By Tracking System/Hawk-Eye Technology (2019-2028) ($MN)
Table 58 Global Sports Technology Market Outlook, By Virtual Reality (2019-2028) ($MN)
Table 59 Global Sports Technology Market Outlook, By Artificial Intelligence/Machine Learning (AI/ML) (2019-2028) ($MN)
Table 60 Global Sports Technology Market Outlook, By Internet of Things (IoT) (2019-2028) ($MN)
Table 61 Global Sports Technology Market Outlook, By Broadcast Technology (2019-2028) ($MN)
Table 62 Global Sports Technology Market Outlook, By Application (2019-2028) ($MN)
Table 63 Global Sports Technology Market Outlook, By Active (2019-2028) ($MN)
Table 64 Global Sports Technology Market Outlook, By Decision Making (2019-2028) ($MN)
Table 65 Global Sports Technology Market Outlook, By Tracking (2019-2028) ($MN)
Table 66 Global Sports Technology Market Outlook, By Passive (2019-2028) ($MN)
Table 67 Global Sports Technology Market Outlook, By Game Performance Analysis (2019-2028) ($MN)
Table 68 Global Sports Technology Market Outlook, By Injury and Health Analysis (2019-2028) ($MN)
Table 69 Global Sports Technology Market Outlook, By Tactics and Simulation (2019-2028) ($MN)
Table 70 Global Sports Technology Market Outlook, By Team Analysis and Management (2019-2028) ($MN)
Table 71 Global Sports Technology Market Outlook, By Training (2019-2028) ($MN)
Table 72 Global Sports Technology Market Outlook, By End User (2019-2028) ($MN)
Table 73 Global Sports Technology Market Outlook, By Coaches (2019-2028) ($MN)
Table 74 Global Sports Technology Market Outlook, By Clubs (2019-2028) ($MN)
Table 75 Global Sports Technology Market Outlook, By Leagues (2019-2028) ($MN)
Table 76 Global Sports Technology Market Outlook, By Sports Associations (2019-2028) ($MN)
Table 77 Global Sports Technology Market Outlook, By Athletes & Sports Person (2019-2028) ($MN)
Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.


More Publications