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Redemption Amusement Machine Market Status and Trend Analysis 2017-2026 (COVID-19 Version)

February 2021 | 130 pages | ID: RE106E90F027EN
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SUMMARY

Further key aspects of the report indicate that:

Chapter 1: Research Scope: Product Definition, Type, End-Use & Methodology
Chapter 2: Global Industry Summary
Chapter 3: Market Dynamics
Chapter 4: Global Market Segmentation by region, type and End-Use
Chapter 5: North America Market Segmentation by region, type and End-Use
Chapter 6: Europe Market Segmentation by region, type and End-Use
Chapter 7: Asia-Pacific Market Segmentation by region, type and End-Use
Chapter 8: South America Market Segmentation by region, type and End-Use
Chapter 9: Middle East and Africa Market Segmentation by region, type and End-Use.
Chapter 10: Market Competition by Companies
Chapter 11: Market forecast and environment forecast.
Chapter 12: Industry Summary.

The global Redemption Amusement Machine market has the potential to grow with xx million USD with growing CAGR in the forecast period from 2021f to 2026f. Factors driving the market for @@@@@ are the significant development of demand and improvement of COVID-19 and geo-economics.

Based on the type of product, the global Redemption Amusement Machine market segmented into
  • Ticket Redemption
  • Prize Redemption
  • Music Game
  • Dance Dance Revolution
  • Racing Type Machine
  • Others
Based on the end-use, the global Redemption Amusement Machine market classified into
  • Amusement Parks
  • Game Centers
  • Bars
  • Others
Based on geography, the global Redemption Amusement Machine market segmented into
  • North America [U.S., Canada, Mexico]
  • Europe [Germany, UK, France, Italy, Rest of Europe]
  • Asia-Pacific [China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific]
  • South America [Brazil, Argentina, Rest of Latin America]
  • Middle East & Africa [GCC, North Africa, South Africa, Rest of Middle East and Africa]
And the major players included in the report are
  • Adrenaline Amusements
  • SEGA
  • Coastal Amusements
  • BayTek
  • Benchmark Games International
  • Elaut
  • Innovative Concepts in Entertainment
  • Raw Thrills
  • Family Fun Companies
  • LAI Games
  • Concept Games
  • Superwing
  • India Amusement
  • TouchMagix
  • Sunflower Amusement
  • UNIS Technology
  • KONAMI Group
  • Bandai Namco Amusement
  • Andamiro
  • Wahlap Technology
1 RESEARCH SCOPE

1.1 Research Product Definition
1.2 Research Segmentation
  1.2.1 Product Type
  1.2.2 Main product Type of Major Players
1.3 Demand Overview
1.4 Research Methodology

2 GLOBAL REDEMPTION AMUSEMENT MACHINE INDUSTRY

2.1 Summary about Redemption Amusement Machine Industry
2.2 Redemption Amusement Machine Market Trends
  2.2.1 Redemption Amusement Machine Production & Consumption Trends
  2.2.2 Redemption Amusement Machine Demand Structure Trends
2.3 Redemption Amusement Machine Cost & Price

3 MARKET DYNAMICS

3.1 Manufacturing & Purchasing Behavior in 2020
3.2 Market Development under the Impact of COVID-19
  3.2.1 Drivers
  3.2.2 Restraints
  3.2.3 Opportunity
  3.2.4 Risk

4 GLOBAL MARKET SEGMENTATION

4.1 Region Segmentation (2017 to 2021f)
  4.1.1 North America (U.S., Canada and Mexico)
  4.1.2 Europe (Germany, UK, France, Italy, Rest of Europe)
  4.1.3 Asia-Pacific (China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific)
  4.1.4 South America (Brazil,, Argentina, Rest of Latin America)
  4.1.5 Middle East and Africa (GCC, North Africa, South Africa, Rest of Middle East and Africa)
4.2 Product Type Segmentation (2017 to 2021f)
  4.2.1 Ticket Redemption
  4.2.2 Prize Redemption
  4.2.3 Music Game
  4.2.4 Dance Dance Revolution
  4.2.5 Racing Type Machine
  4.2.6 Others
4.3 Consumption Segmentation (2017 to 2021f)
  4.3.1 Amusement Parks
  4.3.2 Game Centers
  4.3.3 Bars
  4.3.4 Others

5 NORTH AMERICA MARKET SEGMENT

5.1 Region Segmentation (2017 to 2021f)
  5.1.1 U.S.
  5.1.2 Canada
  5.1.3 Mexico
5.2 Product Type Segmentation (2017 to 2021f)
  5.2.1 Ticket Redemption
  5.2.2 Prize Redemption
  5.2.3 Music Game
  5.2.4 Dance Dance Revolution
  5.2.5 Racing Type Machine
  5.2.6 Others
5.3 Consumption Segmentation (2017 to 2021f)
  5.3.1 Amusement Parks
  5.3.2 Game Centers
  5.3.3 Bars
  5.3.4 Others
5.4 Impact of COVID-19 in North America

6 EUROPE MARKET SEGMENTATION

6.1 Region Segmentation (2017 to 2021f)
  6.1.1 Germany
  6.1.2 UK
  6.1.3 France
  6.1.4 Italy
  6.1.5 Rest of Europe
6.2 Product Type Segmentation (2017 to 2021f)
  6.2.1 Ticket Redemption
  6.2.2 Prize Redemption
  6.2.3 Music Game
  6.2.4 Dance Dance Revolution
  6.2.5 Racing Type Machine
  6.2.6 Others
6.3 Consumption Segmentation (2017 to 2021f)
  6.3.1 Amusement Parks
  6.3.2 Game Centers
  6.3.3 Bars
  6.3.4 Others
6.4 Impact of COVID-19 in Europe

7 ASIA-PACIFIC MARKET SEGMENTATION

7.1 Region Segmentation (2017 to 2021f)
  7.1.1 China
  7.1.2 India
  7.1.3 Japan
  7.1.4 South Korea
  7.1.5 Southeast Asia
  7.1.6 Australia
  7.1.7 Rest of Asia Pacific
7.2 Product Type Segmentation (2017 to 2021f)
  7.2.1 Ticket Redemption
  7.2.2 Prize Redemption
  7.2.3 Music Game
  7.2.4 Dance Dance Revolution
  7.2.5 Racing Type Machine
  7.2.6 Others
7.3 Consumption Segmentation (2017 to 2021f)
  7.3.1 Amusement Parks
  7.3.2 Game Centers
  7.3.3 Bars
  7.3.4 Others
7.4 Impact of COVID-19 in Europe

8 SOUTH AMERICA MARKET SEGMENTATION

8.1 Region Segmentation (2017 to 2021f)
  8.1.1 Brazil
  8.1.2 Argentina
  8.1.3 Rest of Latin America
8.2 Product Type Segmentation (2017 to 2021f)
  8.2.1 Ticket Redemption
  8.2.2 Prize Redemption
  8.2.3 Music Game
  8.2.4 Dance Dance Revolution
  8.2.5 Racing Type Machine
  8.2.6 Others
8.3 Consumption Segmentation (2017 to 2021f)
  8.3.1 Amusement Parks
  8.3.2 Game Centers
  8.3.3 Bars
  8.3.4 Others
8.4 Impact of COVID-19 in Europe

9 MIDDLE EAST AND AFRICA MARKET SEGMENTATION

9.1 Region Segmentation (2017 to 2021f)
  9.1.1 GCC
  9.1.2 North Africa
  9.1.3 South Africa
  9.1.4 Rest of Middle East and Africa
9.2 Product Type Segmentation (2017 to 2021f)
  9.2.1 Ticket Redemption
  9.2.2 Prize Redemption
  9.2.3 Music Game
  9.2.4 Dance Dance Revolution
  9.2.5 Racing Type Machine
  9.2.6 Others
9.3 Consumption Segmentation (2017 to 2021f)
  9.3.1 Amusement Parks
  9.3.2 Game Centers
  9.3.3 Bars
  9.3.4 Others
9.4 Impact of COVID-19 in Europe

10 COMPETITION OF MAJOR PLAYERS

10.1 Brief Introduction of Major Players
  10.1.1 Adrenaline Amusements
  10.1.2 SEGA
  10.1.3 Coastal Amusements
  10.1.4 BayTek
  10.1.5 Benchmark Games International
  10.1.6 Elaut
  10.1.7 Innovative Concepts in Entertainment
  10.1.8 Raw Thrills
  10.1.9 Family Fun Companies
  10.1.10 LAI Games
  10.1.11 Concept Games
  10.1.12 Superwing
  10.1.13 India Amusement
  10.1.14 TouchMagix
  10.1.15 Sunflower Amusement
  10.1.16 UNIS Technology
  10.1.17 KONAMI Group
  10.1.18 Bandai Namco Amusement
  10.1.19 Andamiro
  10.1.20 Wahlap Technology
10.2 Redemption Amusement Machine Sales Date of Major Players (2017-2020e)
  10.2.1 Adrenaline Amusements
  10.2.2 SEGA
  10.2.3 Coastal Amusements
  10.2.4 BayTek
  10.2.5 Benchmark Games International
  10.2.6 Elaut
  10.2.7 Innovative Concepts in Entertainment
  10.2.8 Raw Thrills
  10.2.9 Family Fun Companies
  10.2.10 LAI Games
  10.2.11 Concept Games
  10.2.12 Superwing
  10.2.13 India Amusement
  10.2.14 TouchMagix
  10.2.15 Sunflower Amusement
  10.2.16 UNIS Technology
  10.2.17 KONAMI Group
  10.2.18 Bandai Namco Amusement
  10.2.19 Andamiro
  10.2.20 Wahlap Technology
10.3 Market Distribution of Major Players
10.4 Global Competition Segmentation

11 MARKET FORECAST

11.1 Forecast by Region
11.2 Forecast by Demand
11.3 Environment Forecast
  11.3.1 Impact of COVID-19
  11.3.2 Geopolitics Overview
  11.3.3 Economic Overview of Major Countries

12 REPORT SUMMARY STATEMENT
LIST OF TABLES
1.Table Redemption Amusement Machine Product Type Overview
2.Table Redemption Amusement Machine Product Type Market Share List
3.Table Redemption Amusement Machine Product Type of Major Players
4.Table Brief Introduction of Adrenaline Amusements
5.Table Brief Introduction of SEGA
6.Table Brief Introduction of Coastal Amusements
7.Table Brief Introduction of BayTek
8.Table Brief Introduction of Benchmark Games International
9.Table Brief Introduction of Elaut
10.Table Brief Introduction of Innovative Concepts in Entertainment
11.Table Brief Introduction of Raw Thrills
12.Table Brief Introduction of Family Fun Companies
13.Table Brief Introduction of LAI Games
14.Table Brief Introduction of Concept Games
15.Table Brief Introduction of Superwing
16.Table Brief Introduction of India Amusement
17.Table Brief Introduction of TouchMagix
18.Table Brief Introduction of Sunflower Amusement
19.Table Brief Introduction of UNIS Technology
20.Table Brief Introduction of KONAMI Group
21.Table Brief Introduction of Bandai Namco Amusement
22.Table Brief Introduction of Andamiro
23.Table Brief Introduction of Wahlap Technology
24.Table Products & Services of Adrenaline Amusements
25.Table Products & Services of SEGA
26.Table Products & Services of Coastal Amusements
27.Table Products & Services of BayTek
28.Table Products & Services of Benchmark Games International
29.Table Products & Services of Elaut
30.Table Products & Services of Innovative Concepts in Entertainment
31.Table Products & Services of Raw Thrills
32.Table Products & Services of Family Fun Companies
33.Table Products & Services of LAI Games
34.Table Products & Services of Concept Games
35.Table Products & Services of Superwing
36.Table Products & Services of India Amusement
37.Table Products & Services of TouchMagix
38.Table Products & Services of Sunflower Amusement
39.Table Products & Services of UNIS Technology
40.Table Products & Services of KONAMI Group
41.Table Products & Services of Bandai Namco Amusement
42.Table Products & Services of Andamiro
43.Table Products & Services of Wahlap Technology
44.Table Market Distribution of Major Players
45.Table Global Major Players Sales Revenue (Million USD) 2017-2020e
46.Table Global Major Players Sales Revenue (Million USD) Share 2017-2020e
47.Table Global Redemption Amusement Machine Market Forecast (Million USD) by Region 2021f-2026f
48.Table Global Redemption Amusement Machine Market Forecast (Million USD) Share by Region 2021f-2026f
49.Table Global Redemption Amusement Machine Market Forecast (Million USD) by Demand 2021f-2026f
50.Table Global Redemption Amusement Machine Market Forecast (Million USD) Share by Demand 2021f-2026f
LIST OF FIGURES
1.Figure Global Redemption Amusement Machine Market Size under the Impact of COVID-19, 2017-2021f (USD Million)
2.Figure Global Redemption Amusement Machine Market by Region under the Impact of COVID-19, 2017-2021f (USD Million)
3.Figure Global Redemption Amusement Machine Market by Product Type under the Impact of COVID-19, 2017-2021f (USD Million)
4.Figure Global Redemption Amusement Machine Market by Demand under the Impact of COVID-19, 2017-2021f (USD Million)
5.Figure Global Redemption Amusement Machine Production by Region under the Impact of COVID-19, 2021-2026 (USD Million)
6.Figure Global Redemption Amusement Machine Consumption by Region under the Impact of COVID-19, 2021-2026 (USD Million)
7.Figure Global Redemption Amusement Machine Consumption by Type under the Impact of COVID-19, 2021-2026 (USD Million)
8.Figure North America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
9.Figure Europe Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
10.Figure Asia-Pacific Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
11.Figure South America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
12.Figure Middle East and Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
13.Figure Ticket Redemption Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
14.Figure Prize Redemption Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
15.Figure Music Game Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
16.Figure Dance Dance Revolution Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
17.Figure Racing Type Machine Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
18.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
19.Figure Amusement Parks Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
20.Figure Game Centers Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
21.Figure Bars Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
22.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
23.Figure U.S. Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
24.Figure Canada Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
25.Figure Mexico Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
26.Figure Ticket Redemption Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
27.Figure Prize Redemption Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
28.Figure Music Game Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
29.Figure Dance Dance Revolution Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
30.Figure Racing Type Machine Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
31.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
32.Figure Amusement Parks Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
33.Figure Game Centers Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
34.Figure Bars Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
35.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
36.Figure Germany Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
37.Figure UK Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
38.Figure France Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
39.Figure Italy Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
40.Figure Rest of Europe Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
41.Figure Ticket Redemption Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
42.Figure Prize Redemption Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
43.Figure Music Game Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
44.Figure Dance Dance Revolution Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
45.Figure Racing Type Machine Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
46.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
47.Figure Amusement Parks Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
48.Figure Game Centers Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
49.Figure Bars Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
50.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
51.Figure China Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
52.Figure India Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
53.Figure Japan Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
54.Figure South Korea Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
55.Figure Southeast Asia Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
56.Figure Australia Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
57.Figure Rest of Asia Pacific Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
58.Figure Ticket Redemption Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
59.Figure Prize Redemption Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
60.Figure Music Game Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
61.Figure Dance Dance Revolution Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
62.Figure Racing Type Machine Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
63.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
64.Figure Amusement Parks Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
65.Figure Game Centers Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
66.Figure Bars Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
67.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
68.Figure Brazil Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
69.Figure Argentina Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
70.Figure Rest of Latin America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
71.Figure Ticket Redemption Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
72.Figure Prize Redemption Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
73.Figure Music Game Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
74.Fig


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