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Mobile Entertainment Market Status and Trend Analysis 2017-2026 (COVID-19 Version)

January 2020 | 123 pages | ID: MFC491A638E0EN
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SUMMARY


Further key aspects of the report indicate that:
Chapter 1: Research Scope: Product Definition, Type, End-Use & Methodology
Chapter 2: Global Industry Summary
Chapter 3: Market Dynamics
Chapter 4: Global Market Segmentation by region, type and End-Use
Chapter 5: North America Market Segmentation by region, type and End-Use
Chapter 6: Europe Market Segmentation by region, type and End-Use
Chapter 7: Asia-Pacific Market Segmentation by region, type and End-Use
Chapter 8: South America Market Segmentation by region, type and End-Use
Chapter 9: Middle East and Africa Market Segmentation by region, type and End-Use.
Chapter 10: Market Competition by Companies
Chapter 11: Market forecast and environment forecast.
Chapter 12: Industry Summary.

The global Mobile Entertainment market has the potential to grow with xx million USD with growing CAGR in the forecast period from 2021f to 2026f. Factors driving the market for @@@@@ are the significant development of demand and improvement of COVID-19 and geo-economics.

Based on the type of product, the global Mobile Entertainment market segmented into
  • Leisure Activities (Singing,Game)
  • Social Activity
  • Shopping
Based on the end-use, the global Mobile Entertainment market classified into
  • Mobile Phone
  • Tablet PC
  • Others
Based on geography, the global Mobile Entertainment market segmented into
  • North America [U.S., Canada, Mexico]
  • Europe [Germany, UK, France, Italy, Rest of Europe]
  • Asia-Pacific [China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific]
  • South America [Brazil, Argentina, Rest of Latin America]
  • Middle East & Africa [GCC, North Africa, South Africa, Rest of Middle East and Africa]
And the major players included in the report are
  • Activision Blizzard
  • Apple
  • Electronic Arts
  • Freenet Digital
  • Google
  • QuickPlay Media
  • Rovio International
  • Spotify
  • CBS
  • CJ E&M Netmarble
  • Clear Channel Radio
  • Colopl
  • CyberAgent
  • DeNa
  • Samsung Music Hub
  • OnMobile
  • Locojoy
  • JB Hi-Fi Pty
  • Tencent
  • Alibaba
1 RESEARCH SCOPE

1.1 Research Product Definition
1.2 Research Segmentation
  1.2.1 Product Type
  1.2.2 Main product Type of Major Players
1.3 Demand Overview
1.4 Research Methodology

2 GLOBAL MOBILE ENTERTAINMENT INDUSTRY

2.1 Summary about Mobile Entertainment Industry
2.2 Mobile Entertainment Market Trends
  2.2.1 Mobile Entertainment Production & Consumption Trends
  2.2.2 Mobile Entertainment Demand Structure Trends
2.3 Mobile Entertainment Cost & Price

3 MARKET DYNAMICS

3.1 Manufacturing & Purchasing Behavior in 2020
3.2 Market Development under the Impact of COVID-19
  3.2.1 Drivers
  3.2.2 Restraints
  3.2.3 Opportunity
  3.2.4 Risk

4 GLOBAL MARKET SEGMENTATION

4.1 Region Segmentation (2017 to 2021f)
  4.1.1 North America (U.S., Canada and Mexico)
  4.1.2 Europe (Germany, UK, France, Italy, Rest of Europe)
  4.1.3 Asia-Pacific (China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific)
  4.1.4 South America (Brazil,, Argentina, Rest of Latin America)
  4.1.5 Middle East and Africa (GCC, North Africa, South Africa, Rest of Middle East and Africa)
4.2 Product Type Segmentation (2017 to 2021f)
  4.2.1 Leisure Activities (Singing,Game)
  4.2.2 Social Activity
  4.2.3 Shopping
4.3 Consumption Segmentation (2017 to 2021f)
  4.3.1 Mobile Phone
  4.3.2 Tablet PC
  4.3.3 Others

5 NORTH AMERICA MARKET SEGMENT

5.1 Region Segmentation (2017 to 2021f)
  5.1.1 U.S.
  5.1.2 Canada
  5.1.3 Mexico
5.2 Product Type Segmentation (2017 to 2021f)
  5.2.1 Leisure Activities (Singing,Game)
  5.2.2 Social Activity
  5.2.3 Shopping
5.3 Consumption Segmentation (2017 to 2021f)
  5.3.1 Mobile Phone
  5.3.2 Tablet PC
  5.3.3 Others
5.4 Impact of COVID-19 in North America

6 EUROPE MARKET SEGMENTATION

6.1 Region Segmentation (2017 to 2021f)
  6.1.1 Germany
  6.1.2 UK
  6.1.3 France
  6.1.4 Italy
  6.1.5 Rest of Europe
6.2 Product Type Segmentation (2017 to 2021f)
  6.2.1 Leisure Activities (Singing,Game)
  6.2.2 Social Activity
  6.2.3 Shopping
6.3 Consumption Segmentation (2017 to 2021f)
  6.3.1 Mobile Phone
  6.3.2 Tablet PC
  6.3.3 Others
6.4 Impact of COVID-19 in Europe

7 ASIA-PACIFIC MARKET SEGMENTATION

7.1 Region Segmentation (2017 to 2021f)
  7.1.1 China
  7.1.2 India
  7.1.3 Japan
  7.1.4 South Korea
  7.1.5 Southeast Asia
  7.1.6 Australia
  7.1.7 Rest of Asia Pacific
7.2 Product Type Segmentation (2017 to 2021f)
  7.2.1 Leisure Activities (Singing,Game)
  7.2.2 Social Activity
  7.2.3 Shopping
7.3 Consumption Segmentation (2017 to 2021f)
  7.3.1 Mobile Phone
  7.3.2 Tablet PC
  7.3.3 Others
7.4 Impact of COVID-19 in Europe

8 SOUTH AMERICA MARKET SEGMENTATION

8.1 Region Segmentation (2017 to 2021f)
  8.1.1 Brazil
  8.1.2 Argentina
  8.1.3 Rest of Latin America
8.2 Product Type Segmentation (2017 to 2021f)
  8.2.1 Leisure Activities (Singing,Game)
  8.2.2 Social Activity
  8.2.3 Shopping
8.3 Consumption Segmentation (2017 to 2021f)
  8.3.1 Mobile Phone
  8.3.2 Tablet PC
  8.3.3 Others
8.4 Impact of COVID-19 in Europe

9 MIDDLE EAST AND AFRICA MARKET SEGMENTATION

9.1 Region Segmentation (2017 to 2021f)
  9.1.1 GCC
  9.1.2 North Africa
  9.1.3 South Africa
  9.1.4 Rest of Middle East and Africa
9.2 Product Type Segmentation (2017 to 2021f)
  9.2.1 Leisure Activities (Singing,Game)
  9.2.2 Social Activity
  9.2.3 Shopping
9.3 Consumption Segmentation (2017 to 2021f)
  9.3.1 Mobile Phone
  9.3.2 Tablet PC
  9.3.3 Others
9.4 Impact of COVID-19 in Europe

10 COMPETITION OF MAJOR PLAYERS

10.1 Brief Introduction of Major Players
  10.1.1 Activision Blizzard
  10.1.2 Apple
  10.1.3 Electronic Arts
  10.1.4 Freenet Digital
  10.1.5 Google
  10.1.6 QuickPlay Media
  10.1.7 Rovio International
  10.1.8 Spotify
  10.1.9 CBS
  10.1.10 CJ E&M Netmarble
  10.1.11 Clear Channel Radio
  10.1.12 Colopl
  10.1.13 CyberAgent
  10.1.14 DeNa
  10.1.15 Samsung Music Hub
  10.1.16 OnMobile
  10.1.17 Locojoy
  10.1.18 JB Hi-Fi Pty
  10.1.19 Tencent
  10.1.20 Alibaba
10.2 Mobile Entertainment Sales Date of Major Players (2017-2020e)
  10.2.1 Activision Blizzard
  10.2.2 Apple
  10.2.3 Electronic Arts
  10.2.4 Freenet Digital
  10.2.5 Google
  10.2.6 QuickPlay Media
  10.2.7 Rovio International
  10.2.8 Spotify
  10.2.9 CBS
  10.2.10 CJ E&M Netmarble
  10.2.11 Clear Channel Radio
  10.2.12 Colopl
  10.2.13 CyberAgent
  10.2.14 DeNa
  10.2.15 Samsung Music Hub
  10.2.16 OnMobile
  10.2.17 Locojoy
  10.2.18 JB Hi-Fi Pty
  10.2.19 Tencent
  10.2.20 Alibaba
10.3 Market Distribution of Major Players
10.4 Global Competition Segmentation

11 MARKET FORECAST

11.1 Forecast by Region
11.2 Forecast by Demand
11.3 Environment Forecast
  11.3.1 Impact of COVID-19
  11.3.2 Geopolitics Overview
  11.3.3 Economic Overview of Major Countries

12 REPORT SUMMARY STATEMENT
LIST OF TABLES
1.Table Mobile Entertainment Product Type Overview
2.Table Mobile Entertainment Product Type Market Share List
3.Table Mobile Entertainment Product Type of Major Players
4.Table Brief Introduction of Activision Blizzard
5.Table Brief Introduction of Apple
6.Table Brief Introduction of Electronic Arts
7.Table Brief Introduction of Freenet Digital
8.Table Brief Introduction of Google
9.Table Brief Introduction of QuickPlay Media
10.Table Brief Introduction of Rovio International
11.Table Brief Introduction of Spotify
12.Table Brief Introduction of CBS
13.Table Brief Introduction of CJ E&M Netmarble
14.Table Brief Introduction of Clear Channel Radio
15.Table Brief Introduction of Colopl
16.Table Brief Introduction of CyberAgent
17.Table Brief Introduction of DeNa
18.Table Brief Introduction of Samsung Music Hub
19.Table Brief Introduction of OnMobile
20.Table Brief Introduction of Locojoy
21.Table Brief Introduction of JB Hi-Fi Pty
22.Table Brief Introduction of Tencent
23.Table Brief Introduction of Alibaba
24.Table Products & Services of Activision Blizzard
25.Table Products & Services of Apple
26.Table Products & Services of Electronic Arts
27.Table Products & Services of Freenet Digital
28.Table Products & Services of Google
29.Table Products & Services of QuickPlay Media
30.Table Products & Services of Rovio International
31.Table Products & Services of Spotify
32.Table Products & Services of CBS
33.Table Products & Services of CJ E&M Netmarble
34.Table Products & Services of Clear Channel Radio
35.Table Products & Services of Colopl
36.Table Products & Services of CyberAgent
37.Table Products & Services of DeNa
38.Table Products & Services of Samsung Music Hub
39.Table Products & Services of OnMobile
40.Table Products & Services of Locojoy
41.Table Products & Services of JB Hi-Fi Pty
42.Table Products & Services of Tencent
43.Table Products & Services of Alibaba
44.Table Market Distribution of Major Players
45.Table Global Major Players Sales Revenue (Million USD) 2017-2020e
46.Table Global Major Players Sales Revenue (Million USD) Share 2017-2020e
47.Table Global Mobile Entertainment Market Forecast (Million USD) by Region 2021f-2026f
48.Table Global Mobile Entertainment Market Forecast (Million USD) Share by Region 2021f-2026f
49.Table Global Mobile Entertainment Market Forecast (Million USD) by Demand 2021f-2026f
50.Table Global Mobile Entertainment Market Forecast (Million USD) Share by Demand 2021f-2026f
LIST OF FIGURES
1.Figure Global Mobile Entertainment Market Size under the Impact of COVID-19, 2017-2021f (USD Million)
2.Figure Global Mobile Entertainment Market by Region under the Impact of COVID-19, 2017-2021f (USD Million)
3.Figure Global Mobile Entertainment Market by Product Type under the Impact of COVID-19, 2017-2021f (USD Million)
4.Figure Global Mobile Entertainment Market by Demand under the Impact of COVID-19, 2017-2021f (USD Million)
5.Figure Global Mobile Entertainment Production by Region under the Impact of COVID-19, 2021-2026 (USD Million)
6.Figure Global Mobile Entertainment Consumption by Region under the Impact of COVID-19, 2021-2026 (USD Million)
7.Figure Global Mobile Entertainment Consumption by Type under the Impact of COVID-19, 2021-2026 (USD Million)
8.Figure North America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
9.Figure Europe Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
10.Figure Asia-Pacific Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
11.Figure South America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
12.Figure Middle East and Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
13.Figure Leisure Activities (Singing,Game) Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
14.Figure Social Activity Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
15.Figure Shopping Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
16.Figure Mobile Phone Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
17.Figure Tablet PC Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
18.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
19.Figure U.S. Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
20.Figure Canada Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
21.Figure Mexico Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
22.Figure Leisure Activities (Singing,Game) Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
23.Figure Social Activity Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
24.Figure Shopping Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
25.Figure Mobile Phone Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
26.Figure Tablet PC Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
27.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
28.Figure Germany Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
29.Figure UK Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
30.Figure France Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
31.Figure Italy Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
32.Figure Rest of Europe Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
33.Figure Leisure Activities (Singing,Game) Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
34.Figure Social Activity Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
35.Figure Shopping Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
36.Figure Mobile Phone Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
37.Figure Tablet PC Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
38.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
39.Figure China Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
40.Figure India Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
41.Figure Japan Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
42.Figure South Korea Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
43.Figure Southeast Asia Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
44.Figure Australia Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
45.Figure Rest of Asia Pacific Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
46.Figure Leisure Activities (Singing,Game) Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
47.Figure Social Activity Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
48.Figure Shopping Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
49.Figure Mobile Phone Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
50.Figure Tablet PC Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
51.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
52.Figure Brazil Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
53.Figure Argentina Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
54.Figure Rest of Latin America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
55.Figure Leisure Activities (Singing,Game) Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
56.Figure Social Activity Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
57.Figure Shopping Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
58.Figure Mobile Phone Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
59.Figure Tablet PC Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
60.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
61.Figure GCC Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
62.Figure North Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
63.Figure South Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
64.Figure Rest of Middle East and Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
65.Figure Leisure Activities (Singing,Game) Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
66.Figure Social Activity Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
67.Figure Shopping Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
68.Figure Mobile Phone Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
69.Figure Tablet PC Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
70.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
71.Figure Mobile Entertainment Sales Revenue (Million USD) of Activision Blizzard 2017-2020e
72.Figure Mobile Entertainment Sales Revenue (Million USD) of Apple 2017-2020e
73.Figure Mobile Entertainment Sales Revenue (Million USD) of Electronic Arts 2017-2020e
74.Figure Mobile Entertainment Sales Revenue (Million USD) of Freenet Digital 2017-2020e
75.Figure Mobile Entertainment Sales Revenue (Million USD) of Google 2017-2020e
76.Figure


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