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Mixed Reality - Global Market Outlook (2016-2022)

October 2016 | 137 pages | ID: MFD6FEE2181EN
Stratistics Market Research Consulting

US$ 4,150.00

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According to Stratistics MRC, the Global Mixed Reality Market is accounted for $28.34 million in 2015 and is expected to reach $1374.29 million by 2022 growing at a CAGR of 74.1% from 2015 to 2022. Mixed reality medical education and research projects in the European region will provide immense growth opportunity for the market over the forecast period. Furthermore, growing internet connectivity, immense development of hardware & software component for reality technologies and growing access for head mount display (HMD) devices in sports, gaming and entertainment industries are the reasons behind the favourable market growth. However, limited battery life and graphical content creation are the major hurdles in the market.

Entertainment sector is witnessing extraordinary growth in the market. North America is expected to lead the global market over the forecast period while Asia pacific is anticipated as the fastest growing market due to increasing access to mixed reality solutions which provides real time situational images captured by existing smart devices.

Some of the major companies listed in this market include Sulon Technologies, Microsoft Corporation, Magic Leap, Inc., EON Reality, Inc., Canon, Inc., Seiko Epson Corporation, Meta Company, Layar B.V., Daqri, Llc, Atheer, Inc., Samsung Electronics Co, Ltd., HTC Corporation, Facebook Inc., Recon Instruments, Inc. and Infinity Augmented Reality.

Device Types Covered:
  • Head Mounted Display (Wireless)
  • Head-Mounted Display (Wired)
Components Covered:
  • Software
  • Hardware
  • Power Units
  • Semiconductor Components
  • Sensors
  • Proximity Sensors
  • Accelerometer
  • Gyroscope
  • Magnetometer
  • Other Hardware Components
Applications Covered:
  • Medical
  • Visualization of CT Scans
  • Surgery
  • Simulation Training
  • Consumer
  • Gaming
  • Entertainment
  • Industrial Application
  • Aerospace & Defence
  • Entertainment
  • Ecommerce & Retail
  • Other Applications
  • Sports
  • Education
Regions Covered:
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • Italy
    • UK
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • Rest of Asia Pacific
  • Rest of the World
    • Middle East
    • Brazil
    • Argentina
    • South Africa
    • Egypt
What our report offers:
  • Market share assessments for the regional and country level segments
  • Market share analysis of the top industry players
  • Strategic recommendations for the new entrants
  • Market forecasts for a minimum of 7 years of all the mentioned segments, sub segments and the regional markets
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
1 EXECUTIVE SUMMARY

2 PREFACE

2.1 Abstract
2.2 Stake Holders
2.3 Research Scope
2.4 Research Methodology
  2.4.1 Data Mining
  2.4.2 Data Analysis
  2.4.3 Data Validation
  2.4.4 Research Approach
2.5 Research Sources
  2.5.1 Primary Research Sources
  2.5.2 Secondary Research Sources
  2.5.3 Assumptions

3 MARKET TREND ANALYSIS

3.1 Introduction
3.2 Drivers
3.3 Restraints
3.4 Opportunities
3.5 Threats
3.6 Application Analysis
3.7 Product Analysis
3.8 Emerging Markets
3.9 Futuristic Market Scenario

4 PORTERS FIVE FORCE ANALYSIS

4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry

5 GLOBAL MIXED REALITY MARKET, BY DEVICE

5.1 Introduction
5.2 Head Mounted Display (Wireless)
5.3 Head-Mounted Display (Wired)

6 GLOBAL MIXED REALITY MARKET, BY COMPONENT

6.1 Introduction
6.2 Software
6.3 Hardware
  6.3.1 Power Units
  6.3.2 Semiconductor Components
  6.3.3 Sensors
  6.3.4 Proximity Sensors
  6.3.5 Accelerometer
  6.3.6 Gyroscope
  6.3.7 Magnetometer
  6.3.8 Other Hardware Components

7 GLOBAL MIXED REALITY MARKET, BY APPLICATION

7.1 Introduction
7.2 Medical
  7.2.1 Visualization of CT Scans
  7.2.2 Surgery
  7.2.3 Simulation Training
7.3 Consumer
  7.3.1 Gaming
  7.3.2 Entertainment
7.4 Industrial Application
7.5 Aerospace & Defence
7.6 Entertainment
7.7 Ecommerce & Retail
7.8 Other Applications
  7.8.1 Sports
  7.8.2 Education

8 GLOBAL MIXED REALITY MARKET, BY GEOGRAPHY

8.1 North America
  8.1.1 US
  8.1.2 Canada
  8.1.3 Mexico
8.2 Europe
  8.2.1 Germany
  8.2.2 France
  8.2.3 Italy
  8.2.4 UK
  8.2.5 Spain
  8.2.6 Rest of Europe
8.3 Asia Pacific
  8.3.1 Japan
  8.3.2 China
  8.3.3 India
  8.3.4 Australia
  8.3.5 New Zealand
  8.3.6 Rest of Asia Pacific
8.4 Rest of the World
  8.4.1 Middle East
  8.4.2 Brazil
  8.4.3 Argentina
  8.4.4 South Africa
  8.4.5 Egypt

9 KEY DEVELOPMENTS

9.1 Agreements, Partnerships, Collaborations and Joint Ventures
9.2 Acquisitions & Mergers
9.3 New Product Launch
9.4 Expansions
9.5 Other Key Strategies

10 COMPANY PROFILING

10.1 Sulon Technologies
10.2 Microsoft Corporation
10.3 Magic Leap, Inc.
10.4 EON Reality, Inc.
10.5 Canon, Inc.
10.6 Seiko Epson Corporation
10.7 Meta Company
10.8 Layar B.V.
10.9 Daqri, Llc
10.10 Atheer, Inc.
10.11 Samsung Electronics Co, Ltd.
10.12 HTC Corporation
10.13 Facebook Inc.
10.14 Recon Instruments, Inc.
10.15 Infinity Augmented Reality

LIST OF TABLES

1 Global Mixed Reality Market Outlook, By Region (2013-2022) ($MN)
2 Global Mixed Reality Market Outlook, By Device (2013-2022) ($MN)
3 Global Mixed Reality Market Outlook, By Head Mounted Display (Wireless) (2013-2022) ($MN)
4 Global Mixed Reality Market Outlook, By Head-Mounted Display (Wired) (2013-2022) ($MN)
5 Global Mixed Reality Market Outlook, By Component (2013-2022) ($MN)
6 Global Mixed Reality Market Outlook, By Software (2013-2022) ($MN)
7 Global Mixed Reality Market Outlook, By Hardware (2013-2022) ($MN)
8 Global Mixed Reality Market Outlook, By Power Units (2013-2022) ($MN)
9 Global Mixed Reality Market Outlook, By Semiconductor Components (2013-2022) ($MN)
10 Global Mixed Reality Market Outlook, By Sensors (2013-2022) ($MN)
11 Global Mixed Reality Market Outlook, By Proximity Sensors (2013-2022) ($MN)
12 Global Mixed Reality Market Outlook, By Accelerometer (2013-2022) ($MN)
13 Global Mixed Reality Market Outlook, By Gyroscope (2013-2022) ($MN)
14 Global Mixed Reality Market Outlook, By Magnetometer (2013-2022) ($MN)
15 Global Mixed Reality Market Outlook, By Other Hardware Components (2013-2022) ($MN)
16 Global Mixed Reality Market Outlook, By Application (2013-2022) ($MN)
17 Global Mixed Reality Market Outlook, By Medical (2013-2022) ($MN)
18 Global Mixed Reality Market Outlook, By Visualization of CT Scans (2013-2022) ($MN)
19 Global Mixed Reality Market Outlook, By Surgery (2013-2022) ($MN)
20 Global Mixed Reality Market Outlook, By Simulation Training (2013-2022) ($MN)
21 Global Mixed Reality Market Outlook, By Consumer (2013-2022) ($MN)
22 Global Mixed Reality Market Outlook, By Gaming (2013-2022) ($MN)
23 Global Mixed Reality Market Outlook, By Entertainment (2013-2022) ($MN)
24 Global Mixed Reality Market Outlook, By Industrial Application (2013-2022) ($MN)
25 Global Mixed Reality Market Outlook, By Aerospace & Defense (2013-2022) ($MN)
26 Global Mixed Reality Market Outlook, By Entertainment (2013-2022) ($MN)
27 Global Mixed Reality Market Outlook, By Ecommerce & Retail (2013-2022) ($MN)
28 Global Mixed Reality Market Outlook, By Other Applications (2013-2022) ($MN)
29 Global Mixed Reality Market Outlook, By Sports (2013-2022) ($MN)
30 Global Mixed Reality Market Outlook, By Education (2013-2022) ($MN)
31 North America Mixed Reality Market Outlook, By Country (2013-2022) ($MN)
32 North America Mixed Reality Market Outlook, By Device (2013-2022) ($MN)
33 North America Mixed Reality Market Outlook, By Head Mounted Display (Wireless) (2013-2022) ($MN)
34 North America Mixed Reality Market Outlook, By Head-Mounted Display (Wired) (2013-2022) ($MN)
35 North America Mixed Reality Market Outlook, By Component (2013-2022) ($MN)
36 North America Mixed Reality Market Outlook, By Software (2013-2022) ($MN)
37 North America Mixed Reality Market Outlook, By Hardware (2013-2022) ($MN)
38 North America Mixed Reality Market Outlook, By Power Units (2013-2022) ($MN)
39 North America Mixed Reality Market Outlook, By Semiconductor Components (2013-2022) ($MN)
40 North America Mixed Reality Market Outlook, By Sensors (2013-2022) ($MN)
41 North America Mixed Reality Market Outlook, By Proximity Sensors (2013-2022) ($MN)
42 North America Mixed Reality Market Outlook, By Accelerometer (2013-2022) ($MN)
43 North America Mixed Reality Market Outlook, By Gyroscope (2013-2022) ($MN)
44 North America Mixed Reality Market Outlook, By Magnetometer (2013-2022) ($MN)
45 North America Mixed Reality Market Outlook, By Other Hardware Components (2013-2022) ($MN)
46 North America Mixed Reality Market Outlook, By Application (2013-2022) ($MN)
47 North America Mixed Reality Market Outlook, By Medical (2013-2022) ($MN)
48 North America Mixed Reality Market Outlook, By Visualization of CT Scans (2013-2022) ($MN)
49 North America Mixed Reality Market Outlook, By Surgery (2013-2022) ($MN)
50 North America Mixed Reality Market Outlook, By Simulation Training (2013-2022) ($MN)
51 North America Mixed Reality Market Outlook, By Consumer (2013-2022) ($MN)
52 North America Mixed Reality Market Outlook, By Gaming (2013-2022) ($MN)
53 North America Mixed Reality Market Outlook, By Entertainment (2013-2022) ($MN)
54 North America Mixed Reality Market Outlook, By Industrial Application (2013-2022) ($MN)
55 North America Mixed Reality Market Outlook, By Aerospace & Defense (2013-2022) ($MN)
56 North America Mixed Reality Market Outlook, By Entertainment (2013-2022) ($MN)
57 North America Mixed Reality Market Outlook, By Ecommerce & Retail (2013-2022) ($MN)
58 North America Mixed Reality Market Outlook, By Other Applications (2013-2022) ($MN)
59 North America Mixed Reality Market Outlook, By Sports (2013-2022) ($MN)
60 North America Mixed Reality Market Outlook, By Education (2013-2022) ($MN)
61 Europe Mixed Reality Market Outlook, By Country (2013-2022) ($MN)
62 Europe Mixed Reality Market Outlook, By Device (2013-2022) ($MN)
63 Europe Mixed Reality Market Outlook, By Head Mounted Display (Wireless) (2013-2022) ($MN)
64 Europe Mixed Reality Market Outlook, By Head-Mounted Display (Wired) (2013-2022) ($MN)
65 Europe Mixed Reality Market Outlook, By Component (2013-2022) ($MN)
66 Europe Mixed Reality Market Outlook, By Software (2013-2022) ($MN)
67 Europe Mixed Reality Market Outlook, By Hardware (2013-2022) ($MN)
68 Europe Mixed Reality Market Outlook, By Power Units (2013-2022) ($MN)
69 Europe Mixed Reality Market Outlook, By Semiconductor Components (2013-2022) ($MN)
70 Europe Mixed Reality Market Outlook, By Sensors (2013-2022) ($MN)
71 Europe Mixed Reality Market Outlook, By Proximity Sensors (2013-2022) ($MN)
72 Europe Mixed Reality Market Outlook, By Accelerometer (2013-2022) ($MN)
73 Europe Mixed Reality Market Outlook, By Gyroscope (2013-2022) ($MN)
74 Europe Mixed Reality Market Outlook, By Magnetometer (2013-2022) ($MN)
75 Europe Mixed Reality Market Outlook, By Other Hardware Components (2013-2022) ($MN)
76 Europe Mixed Reality Market Outlook, By Application (2013-2022) ($MN)
77 Europe Mixed Reality Market Outlook, By Medical (2013-2022) ($MN)
78 Europe Mixed Reality Market Outlook, By Visualization of CT Scans (2013-2022) ($MN)
79 Europe Mixed Reality Market Outlook, By Surgery (2013-2022) ($MN)
80 Europe Mixed Reality Market Outlook, By Simulation Training (2013-2022) ($MN)
81 Europe Mixed Reality Market Outlook, By Consumer (2013-2022) ($MN)
82 Europe Mixed Reality Market Outlook, By Gaming (2013-2022) ($MN)
83 Europe Mixed Reality Market Outlook, By Entertainment (2013-2022) ($MN)
84 Europe Mixed Reality Market Outlook, By Industrial Application (2013-2022) ($MN)
85 Europe Mixed Reality Market Outlook, By Aerospace & Defense (2013-2022) ($MN)
86 Europe Mixed Reality Market Outlook, By Entertainment (2013-2022) ($MN)
87 Europe Mixed Reality Market Outlook, By Ecommerce & Retail (2013-2022) ($MN)
88 Europe Mixed Reality Market Outlook, By Other Applications (2013-2022) ($MN)
89 Europe Mixed Reality Market Outlook, By Sports (2013-2022) ($MN)
90 Europe Mixed Reality Market Outlook, By Education (2013-2022) ($MN)
91 Asia Pacific Mixed Reality Market Outlook, By Country (2013-2022) ($MN)
92 Asia Pacific Mixed Reality Market Outlook, By Device (2013-2022) ($MN)
93 Asia Pacific Mixed Reality Market Outlook, By Head Mounted Display (Wireless) (2013-2022) ($MN)
94 Asia Pacific Mixed Reality Market Outlook, By Head-Mounted Display (Wired) (2013-2022) ($MN)
95 Asia Pacific Mixed Reality Market Outlook, By Component (2013-2022) ($MN)
96 Asia Pacific Mixed Reality Market Outlook, By Software (2013-2022) ($MN)
97 Asia Pacific Mixed Reality Market Outlook, By Hardware (2013-2022) ($MN)
98 Asia Pacific Mixed Reality Market Outlook, By Power Units (2013-2022) ($MN)
99 Asia Pacific Mixed Reality Market Outlook, By Semiconductor Components (2013-2022) ($MN)
100 Asia Pacific Mixed Reality Market Outlook, By Sensors (2013-2022) ($MN)
101 Asia Pacific Mixed Reality Market Outlook, By Proximity Sensors (2013-2022) ($MN)
102 Asia Pacific Mixed Reality Market Outlook, By Accelerometer (2013-2022) ($MN)
103 Asia Pacific Mixed Reality Market Outlook, By Gyroscope (2013-2022) ($MN)
104 Asia Pacific Mixed Reality Market Outlook, By Magnetometer (2013-2022) ($MN)
105 Asia Pacific Mixed Reality Market Outlook, By Other Hardware Components (2013-2022) ($MN)
106 Asia Pacific Mixed Reality Market Outlook, By Application (2013-2022) ($MN)
107 Asia Pacific Mixed Reality Market Outlook, By Medical (2013-2022) ($MN)
108 Asia Pacific Mixed Reality Market Outlook, By Visualization of CT Scans (2013-2022) ($MN)
109 Asia Pacific Mixed Reality Market Outlook, By Surgery (2013-2022) ($MN)
110 Asia Pacific Mixed Reality Market Outlook, By Simulation Training (2013-2022) ($MN)
111 Asia Pacific Mixed Reality Market Outlook, By Consumer (2013-2022) ($MN)
112 Asia Pacific Mixed Reality Market Outlook, By Gaming (2013-2022) ($MN)
113 Asia Pacific Mixed Reality Market Outlook, By Entertainment (2013-2022) ($MN)
114 Asia Pacific Mixed Reality Market Outlook, By Industrial Application (2013-2022) ($MN)
115 Asia Pacific Mixed Reality Market Outlook, By Aerospace & Defense (2013-2022) ($MN)
116 Asia Pacific Mixed Reality Market Outlook, By Entertainment (2013-2022) ($MN)
117 Asia Pacific Mixed Reality Market Outlook, By Ecommerce & Retail (2013-2022) ($MN)
118 Asia Pacific Mixed Reality Market Outlook, By Other Applications (2013-2022) ($MN)
119 Asia Pacific Mixed Reality Market Outlook, By Sports (2013-2022) ($MN)
120 Asia Pacific Mixed Reality Market Outlook, By Education (2013-2022) ($MN)
121 RoW Mixed Reality Market Outlook, By Country (2013-2022) ($MN)
122 RoW Mixed Reality Market Outlook, By Device (2013-2022) ($MN)
123 RoW Mixed Reality Market Outlook, By Head Mounted Display (Wireless) (2013-2022) ($MN)
124 RoW Mixed Reality Market Outlook, By Head-Mounted Display (Wired) (2013-2022) ($MN)
125 RoW Mixed Reality Market Outlook, By Component (2013-2022) ($MN)
126 RoW Mixed Reality Market Outlook, By Software (2013-2022) ($MN)
127 RoW Mixed Reality Market Outlook, By Hardware (2013-2022) ($MN)
128 RoW Mixed Reality Market Outlook, By Power Units (2013-2022) ($MN)
129 RoW Mixed Reality Market Outlook, By Semiconductor Components (2013-2022) ($MN)
130 RoW Mixed Reality Market Outlook, By Sensors (2013-2022) ($MN)
131 RoW Mixed Reality Market Outlook, By Proximity Sensors (2013-2022) ($MN)
132 RoW Mixed Reality Market Outlook, By Accelerometer (2013-2022) ($MN)
133 RoW Mixed Reality Market Outlook, By Gyroscope (2013-2022) ($MN)
134 RoW Mixed Reality Market Outlook, By Magnetometer (2013-2022) ($MN)
135 RoW Mixed Reality Market Outlook, By Other Hardware Components (2013-2022) ($MN)
136 RoW Mixed Reality Market Outlook, By Application (2013-2022) ($MN)
137 RoW Mixed Reality Market Outlook, By Medical (2013-2022) ($MN)
138 RoW Mixed Reality Market Outlook, By Visualization of CT Scans (2013-2022) ($MN)
139 RoW Mixed Reality Market Outlook, By Surgery (2013-2022) ($MN)
140 RoW Mixed Reality Market Outlook, By Simulation Training (2013-2022) ($MN)
141 RoW Mixed Reality Market Outlook, By Consumer (2013-2022) ($MN)
142 RoW Mixed Reality Market Outlook, By Gaming (2013-2022) ($MN)
143 RoW Mixed Reality Market Outlook, By Entertainment (2013-2022) ($MN)
144 RoW Mixed Reality Market Outlook, By Industrial Application (2013-2022) ($MN)
145 RoW Mixed Reality Market Outlook, By Aerospace & Defense (2013-2022) ($MN)
146 RoW Mixed Reality Market Outlook, By Entertainment (2013-2022) ($MN)
147 RoW Mixed Reality Market Outlook, By Ecommerce & Retail (2013-2022) ($MN)
148 RoW Mixed Reality Market Outlook, By Other Applications (2013-2022) ($MN)
149 RoW Mixed Reality Market Outlook, By Sports (2013-2022) ($MN)
150 RoW Mixed Reality Market Outlook, By Education (2013-2022) ($MN)

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