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Live Streaming - Global Market Outlook (2020-2028)

June 2021 | 150 pages | ID: L048226BAFD4EN
Stratistics Market Research Consulting

US$ 4,150.00

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According to Stratistics MRC, the Global Live Streaming Market is accounted for $43,685.39 million in 2020 and is expected to reach $279,291.03 million by 2028 growing at a CAGR of 26.1% during the forecast period. Rising preference for live streaming over social posts and the increasing popularity of online gaming is driving the market growth. However, fake traffic on live-streaming sites may restrain the market growth.

Live streaming is a type of streaming in which video or audio is broadcast live over the internet. Most live streams are delivered via multicasting. The media is transmitted while it is recorded and allowing viewers to listen or watch it in real-time.

Based on the component, the platforms segment is going to have lucrative growth during the forecast period due to the increasing online data consumption and surfing habits of customers. The use of artificial intelligence for morphing users’ faces with celebrities has been gaining precedence with many players jumping on the bandwagon and the use of influencers for promoting latest applications and gaining new customers can boost the segment growth.

By geography, Asia Pacific is going to have significant growth during the forecast period. The growth of live video-streaming services and the rising consumer preference for live streaming over conventional television channels drive the market growth. Also, the rising adoption of digital innovation, increasing internet penetration in emerging economies such as China, Malaysia, Singapore, and India, accelerates the regional market growth.

Some of the key players profiled in the Live Streaming include AfreecaTV Co. Ltd., Amazon.Com, Inc, Dacast, Empire Video Productions LLC, Facebook Inc., Flux Broadcast, Google Inc., Huya Inc., IBM Corporation, Instagram Inc., Microsoft Corporation, Periscope, Twitch Interactive Inc., and Vimeo.

Components Covered:
  • Platforms
  • Services
Streaming Types Covered:
      • Live Video Streaming
      • Nonlinear Video Streaming
Solutions Covered:
  • Internet Protocol TV (Television)
  • Over the Top (OTT)
  • Pay TV (Television)
Deployment Types Covered:
  • Cloud
  • On-Premise
Revenue Models Covered:
  • Advertising
  • Rental
  • Subscription
Applications Covered:
  • E-Learning (Electronic Learning)
  • Social Networking
  • Web Browsing
  • Real-Time Sports
  • Gaming
End Users Covered:
  • Banking, Financial Services and Insurance (BFSI)
  • Consumer
  • Corporate Communications
  • Education
  • Enterprise
  • Esports
  • Events
  • Government
  • Healthcare
  • Knowledge Sharing & Collaborations
  • Marketing & Client Engagement
  • Media & Realtime Entertainment
  • Retail
  • Telecommunications
Regions Covered:
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa
What our report offers:
  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2019, 2020, 2021, 2025 and 2028
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements
Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:
  • Company Profiling
        • Comprehensive profiling of additional market players (up to 3)
        • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances
1 EXECUTIVE SUMMARY

2 PREFACE

2.1 Abstract
2.2 Stake Holders
2.3 Research Scope
2.4 Research Methodology
  2.4.1 Data Mining
  2.4.2 Data Analysis
  2.4.3 Data Validation
  2.4.4 Research Approach
2.5 Research Sources
  2.5.1 Primary Research Sources
  2.5.2 Secondary Research Sources
  2.5.3 Assumptions

3 MARKET TREND ANALYSIS

3.1 Introduction
3.2 Drivers
3.3 Restraints
3.4 Opportunities
3.5 Threats
3.6 Application Analysis
3.7 End User Analysis
3.8 Emerging Markets
3.9 Impact of Covid-19

4 PORTERS FIVE FORCE ANALYSIS

4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry

5 GLOBAL LIVE STREAMING MARKET, BY COMPONENT

5.1 Introduction
5.2 Platforms
  5.2.1 Gaming Consoles
  5.2.2 Laptops & Desktops
  5.2.3 Smart TV (Television)
  5.2.4 Smartphones & Tablets
5.3 Services
  5.3.1 Consulting
  5.3.2 Managed Services
  5.3.3 Professional Services
  5.3.4 Training, Support & Development

6 GLOBAL LIVE STREAMING MARKET, BY STREAMING TYPE

6.1 Introduction
6.2 Live Video Streaming
6.3 Nonlinear Video Streaming

7 GLOBAL LIVE STREAMING MARKET, BY SOLUTION

7.1 Introduction
7.2 Internet Protocol TV (Television)
7.3 Over the Top (OTT)
7.4 Pay TV (Television)

8 GLOBAL LIVE STREAMING MARKET, BY DEPLOYMENT TYPE

8.1 Introduction
8.2 Cloud
8.3 On-Premise

9 GLOBAL LIVE STREAMING MARKET, BY REVENUE MODEL

9.1 Introduction
9.2 Advertising
9.3 Rental
9.4 Subscription

10 GLOBAL LIVE STREAMING MARKET, BY APPLICATION

10.1 Introduction
10.2 E-Learning (Electronic Learning)
10.3 Social Networking
10.4 Web Browsing
10.5 Real-Time Sports
10.6 Gaming

11 GLOBAL LIVE STREAMING MARKET, BY END USER

11.1 Introduction
11.2 Banking, Financial Services and Insurance (BFSI)
11.3 Consumer
11.4 Corporate Communications
11.5 Education
11.6 Enterprise
11.7 Esports
11.8 Events
11.9 Government
11.10 Healthcare
11.11 Knowledge Sharing & Collaborations
11.12 Marketing & Client Engagement
11.13 Media & Realtime Entertainment
11.14 Retail
11.15 Telecommunications

12 GLOBAL LIVE STREAMING MARKET, BY GEOGRAPHY

12.1 Introduction
12.2 North America
  12.2.1 US
  12.2.2 Canada
  12.2.3 Mexico
12.3 Europe
  12.3.1 Germany
  12.3.2 UK
  12.3.3 Italy
  12.3.4 France
  12.3.5 Spain
  12.3.6 Rest of Europe
12.4 Asia Pacific
  12.4.1 Japan
  12.4.2 China
  12.4.3 India
  12.4.4 Australia
  12.4.5 New Zealand
  12.4.6 South Korea
  12.4.7 Rest of Asia Pacific
12.5 South America
  12.5.1 Argentina
  12.5.2 Brazil
  12.5.3 Chile
  12.5.4 Rest of South America
12.6 Middle East & Africa
  12.6.1 Saudi Arabia
  12.6.2 UAE
  12.6.3 Qatar
  12.6.4 South Africa
  12.6.5 Rest of Middle East & Africa

13 KEY DEVELOPMENTS

13.1 Agreements, Partnerships, Collaborations and Joint Ventures
13.2 Acquisitions & Mergers
13.3 New Product Launch
13.4 Expansions
13.5 Other Key Strategies

14 COMPANY PROFILING

14.1 AfreecaTV Co. Ltd.
14.2 Amazon.Com, Inc
14.3 Dacast
14.4 Empire Video Productions LLC
14.5 Facebook Inc.
14.6 Flux Broadcast
14.7 Google Inc.
14.8 Huya Inc.
14.9 IBM Corporation
14.10 Instagram Inc.
14.11 Microsoft Corporation
14.12 Periscope
14.13 Twitch Interactive Inc.
14.14 Vimeo

LIST OF TABLES

Table 1 Global Live Streaming Market Outlook, By Region (2019-2028) ($MN)
Table 2 Global Live Streaming Market Outlook, By Component (2019-2028) ($MN)
Table 3 Global Live Streaming Market Outlook, By Platforms (2019-2028) ($MN)
Table 4 Global Live Streaming Market Outlook, By Gaming Consoles (2019-2028) ($MN)
Table 5 Global Live Streaming Market Outlook, By Laptops & Desktops (2019-2028) ($MN)
Table 6 Global Live Streaming Market Outlook, By Smart TV (Television) (2019-2028) ($MN)
Table 7 Global Live Streaming Market Outlook, By Smartphones & Tablets (2019-2028) ($MN)
Table 8 Global Live Streaming Market Outlook, By Services (2019-2028) ($MN)
Table 9 Global Live Streaming Market Outlook, By Consulting (2019-2028) ($MN)
Table 10 Global Live Streaming Market Outlook, By Managed Services (2019-2028) ($MN)
Table 11 Global Live Streaming Market Outlook, By Professional Services (2019-2028) ($MN)
Table 12 Global Live Streaming Market Outlook, By Training, Support & Development (2019-2028) ($MN)
Table 13 Global Live Streaming Market Outlook, By Streaming Type (2019-2028) ($MN)
Table 14 Global Live Streaming Market Outlook, By Live Video Streaming (2019-2028) ($MN)
Table 15 Global Live Streaming Market Outlook, By Nonlinear Video Streaming (2019-2028) ($MN)
Table 16 Global Live Streaming Market Outlook, By Solution (2019-2028) ($MN)
Table 17 Global Live Streaming Market Outlook, By Internet Protocol TV (Television) (2019-2028) ($MN)
Table 18 Global Live Streaming Market Outlook, By Over the Top (OTT) (2019-2028) ($MN)
Table 19 Global Live Streaming Market Outlook, By Pay TV (Television) (2019-2028) ($MN)
Table 20 Global Live Streaming Market Outlook, By Deployment Type (2019-2028) ($MN)
Table 21 Global Live Streaming Market Outlook, By Cloud (2019-2028) ($MN)
Table 22 Global Live Streaming Market Outlook, By On-Premise (2019-2028) ($MN)
Table 23 Global Live Streaming Market Outlook, By Revenue Model (2019-2028) ($MN)
Table 24 Global Live Streaming Market Outlook, By Advertising (2019-2028) ($MN)
Table 25 Global Live Streaming Market Outlook, By Rental (2019-2028) ($MN)
Table 26 Global Live Streaming Market Outlook, By Subscription (2019-2028) ($MN)
Table 27 Global Live Streaming Market Outlook, By Application (2019-2028) ($MN)
Table 28 Global Live Streaming Market Outlook, By E-Learning (Electronic Learning) (2019-2028) ($MN)
Table 29 Global Live Streaming Market Outlook, By Social Networking (2019-2028) ($MN)
Table 30 Global Live Streaming Market Outlook, By Web Browsing (2019-2028) ($MN)
Table 31 Global Live Streaming Market Outlook, By Real-Time Sports (2019-2028) ($MN)
Table 32 Global Live Streaming Market Outlook, By Gaming (2019-2028) ($MN)
Table 33 Global Live Streaming Market Outlook, By End User (2019-2028) ($MN)
Table 34 Global Live Streaming Market Outlook, By Banking, Financial Services and Insurance (BFSI) (2019-2028) ($MN)
Table 35 Global Live Streaming Market Outlook, By Consumer (2019-2028) ($MN)
Table 36 Global Live Streaming Market Outlook, By Corporate Communications (2019-2028) ($MN)
Table 37 Global Live Streaming Market Outlook, By Education (2019-2028) ($MN)
Table 38 Global Live Streaming Market Outlook, By Enterprise (2019-2028) ($MN)
Table 39 Global Live Streaming Market Outlook, By Esports (2019-2028) ($MN)
Table 40 Global Live Streaming Market Outlook, By Events (2019-2028) ($MN)
Table 41 Global Live Streaming Market Outlook, By Government (2019-2028) ($MN)
Table 42 Global Live Streaming Market Outlook, By Healthcare (2019-2028) ($MN)
Table 43 Global Live Streaming Market Outlook, By Knowledge Sharing & Collaborations (2019-2028) ($MN)
Table 44 Global Live Streaming Market Outlook, By Marketing & Client Engagement (2019-2028) ($MN)
Table 45 Global Live Streaming Market Outlook, By Media & Realtime Entertainment (2019-2028) ($MN)
Table 46 Global Live Streaming Market Outlook, By Retail (2019-2028) ($MN)
Table 47 Global Live Streaming Market Outlook, By Telecommunications (2019-2028) ($MN)
Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.


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