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Japan Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026

October 2022 | 44 pages | ID: J0689F754083EN
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Japan Games Software Retail Market @Summary, Competitive Analysis and Forecast, 2017-2026

SUMMARY

Games Software Retail in Japan industry profile provides top-line qualitative and quantitative summary information including: market size (value 2017-21, and forecast to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

KEY HIGHLIGHTS
  • The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. All market data and forecasts are represented as a consumer expenditure in retailers which includes sales taxes (e.g. VAT) and figures presented are in nominal terms (i.e., without adjustment for inflation) and all currency conversions used in the creation of this report have been calculated using constant 2021 annual average exchange rates.
  • The Japanese games software market had total revenues of $3.5 billion in 2021, representing a compound annual growth rate (CAGR) of 1.5% between 2016 and 2021.
  • The market has kept expanding in recent years, mainly driven by the uptake of video game consoles and internet connections.
  • The value of the Japanese games software market grew by 13.1% in 2021.
SCOPE
  • Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games software retail market in Japan
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software retail market in Japan
  • Leading company profiles reveal details of key games software retail market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the Japan games software retail market with five year forecasts
REASONS TO BUY
  • What was the size of the Japan games software retail market by value in 2021?
  • What will be the size of the Japan games software retail market in 2026?
  • What factors are affecting the strength of competition in the Japan games software retail market?
  • How has the market performed over the last five years?
  • What are the main segments that make up Japan's games software retail market?
1 EXECUTIVE SUMMARY

1.1. Market value
1.2. Market value forecast
1.3. Geography segmentation
1.4. Market rivalry
1.5. Competitive Landscape

2 MARKET OVERVIEW

2.1. Market definition
2.2. Market analysis

3 MARKET DATA

3.1. Market value

4 MARKET SEGMENTATION

4.1. Geography segmentation
4.2. Market distribution

5 MARKET OUTLOOK

5.1. Market value forecast

6 FIVE FORCES ANALYSIS

6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry

7 COMPETITIVE LANDSCAPE

7.1. Who are the leading players?
7.2. What strategies do the leading players follow?
7.3. What disruptors/challengers have changed the market in recent years?
7.4. What is the biggest theme in the market?

8 COMPANY PROFILES

8.1. Amazon.com, Inc.
8.2. Yamada Holdings Co Ltd
8.3. Rakuten Group Inc
8.4. Nintendo Co., Ltd.

9 MACROECONOMIC INDICATORS

9.1. Country data

10 APPENDIX

10.1. Methodology
10.2. Industry associations
10.3. Related MarketLine research
10.4. About MarketLine

LIST OF TABLES

Table 1: Japan games software retail market value: $ million, 2016-21
Table 2: Japan games software retail market geography segmentation: $ million, 2021
Table 3: Japan games software retail market distribution: % share, by value, 2021
Table 4: Japan games software retail market value forecast: $ million, 2021-26
Table 5: Amazon.com, Inc.: key facts
Table 6: Amazon.com, Inc.: Annual Financial Ratios
Table 7: Amazon.com, Inc.: Key Employees
Table 8: Amazon.com, Inc.: Key Employees Continued
Table 9: Yamada Holdings Co Ltd: key facts
Table 10: Yamada Holdings Co Ltd: Annual Financial Ratios
Table 11: Yamada Holdings Co Ltd: Key Employees
Table 12: Rakuten Group Inc: key facts
Table 13: Rakuten Group Inc: Annual Financial Ratios
Table 14: Rakuten Group Inc: Key Employees
Table 15: Rakuten Group Inc: Key Employees Continued
Table 16: Nintendo Co., Ltd.: key facts
Table 17: Nintendo Co., Ltd.: Annual Financial Ratios
Table 18: Nintendo Co., Ltd.: Key Employees
Table 19: Nintendo Co., Ltd.: Key Employees Continued
Table 20: Japan size of population (million), 2017-21
Table 21: Japan gdp (constant 2005 prices, $ billion), 2017-21
Table 22: Japan gdp (current prices, $ billion), 2017-21
Table 23: Japan inflation, 2017-21
Table 24: Japan consumer price index (absolute), 2017-21
Table 25: Japan exchange rate, 2017-21

LIST OF FIGURES

Figure 1: Japan games software retail market value: $ million, 2016-21
Figure 2: Japan games software retail market geography segmentation: % share, by value, 2021
Figure 3: Japan games software retail market distribution: % share, by value, 2021
Figure 4: Japan games software retail market value forecast: $ million, 2021-26
Figure 5: Forces driving competition in the games software retail market in Japan, 2021
Figure 6: Drivers of buyer power in the games software retail market in Japan, 2021
Figure 7: Drivers of supplier power in the games software retail market in Japan, 2021
Figure 8: Factors influencing the likelihood of new entrants in the games software retail market in Japan, 2021
Figure 9: Factors influencing the threat of substitutes in the games software retail market in Japan, 2021
Figure 10: Drivers of degree of rivalry in the games software retail market in Japan, 2021


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