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Global VR Game Equipment Supply, Demand and Key Producers, 2023-2029

July 2023 | 121 pages | ID: G1EB9E99E10EEN
GlobalInfoResearch

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The global VR Game Equipment market size is expected to reach $ 30230 million by 2029, rising at a market growth of 15.1% CAGR during the forecast period (2023-2029).

VR game Equipment are the input and output ports of VR games, helping game users transmit the interactive actions of the real world to the virtual game world, and then provide game users with a simulated game experience that can freely interact with the objects in this space. VR game devices are divided into mainframe VR, mobile VR, and all-in-one VR.

This report studies the global VR Game Equipment production, demand, key manufacturers, and key regions.

This report is a detailed and comprehensive analysis of the world market for VR Game Equipment, and provides market size (US$ million) and Year-over-Year (YoY) Growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of VR Game Equipment that contribute to its increasing demand across many markets.

Highlights and key features of the study

Global VR Game Equipment total production and demand, 2018-2029, (K Units)

Global VR Game Equipment total production value, 2018-2029, (USD Million)

Global VR Game Equipment production by region & country, production, value, CAGR, 2018-2029, (USD Million) & (K Units)

Global VR Game Equipment consumption by region & country, CAGR, 2018-2029 & (K Units)

U.S. VS China: VR Game Equipment domestic production, consumption, key domestic manufacturers and share

Global VR Game Equipment production by manufacturer, production, price, value and market share 2018-2023, (USD Million) & (K Units)

Global VR Game Equipment production by Type, production, value, CAGR, 2018-2029, (USD Million) & (K Units)

Global VR Game Equipment production by Sale Channel production, value, CAGR, 2018-2029, (USD Million) & (K Units)

This reports profiles key players in the global VR Game Equipment market based on the following parameters – company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Meta, Magic Leap, Sony Corporation, HP, HTC Corporation, PICO Global, iQIYI, Shanghai Pimax Technology and Beijing ANTVR Technology, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World VR Game Equipment market

Detailed Segmentation:

Each section contains quantitative market data including market by value (US$ Millions), volume (production, consumption) & (K Units) and average price (US$/Unit) by manufacturer, by Type, and by Sale Channel. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global VR Game Equipment Market, By Region:
  • United States
  • China
  • Europe
  • Japan
  • South Korea
  • ASEAN
  • India
  • Rest of World
Global VR Game Equipment Market, Segmentation by Type
  • Console VR
  • Mobile VR
  • All-in-one VR
Global VR Game Equipment Market, Segmentation by Sale Channel
  • Online
  • Specialty Store
  • Supermarket/Retail
Companies Profiled:
  • Meta
  • Magic Leap
  • Sony Corporation
  • HP
  • HTC Corporation
  • PICO Global
  • iQIYI
  • Shanghai Pimax Technology
  • Beijing ANTVR Technology
  • Dongguan Vrshinecon
  • Huawei
  • Xiaomi
  • GOOVIS
  • Lenovo
  • Oculus
  • Microsoft
Key Questions Answered

1. How big is the global VR Game Equipment market?

2. What is the demand of the global VR Game Equipment market?

3. What is the year over year growth of the global VR Game Equipment market?

4. What is the production and production value of the global VR Game Equipment market?

5. Who are the key producers in the global VR Game Equipment market?

6. What are the growth factors driving the market demand?
1 SUPPLY SUMMARY

1.1 VR Game Equipment Introduction
1.2 World VR Game Equipment Supply & Forecast
  1.2.1 World VR Game Equipment Production Value (2018 & 2022 & 2029)
  1.2.2 World VR Game Equipment Production (2018-2029)
  1.2.3 World VR Game Equipment Pricing Trends (2018-2029)
1.3 World VR Game Equipment Production by Region (Based on Production Site)
  1.3.1 World VR Game Equipment Production Value by Region (2018-2029)
  1.3.2 World VR Game Equipment Production by Region (2018-2029)
  1.3.3 World VR Game Equipment Average Price by Region (2018-2029)
  1.3.4 North America VR Game Equipment Production (2018-2029)
  1.3.5 Europe VR Game Equipment Production (2018-2029)
  1.3.6 China VR Game Equipment Production (2018-2029)
  1.3.7 Japan VR Game Equipment Production (2018-2029)
1.4 Market Drivers, Restraints and Trends
  1.4.1 VR Game Equipment Market Drivers
  1.4.2 Factors Affecting Demand
  1.4.3 VR Game Equipment Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
  1.5.1 Influence of COVID-19
  1.5.2 Influence of Russia-Ukraine War

2 DEMAND SUMMARY

2.1 World VR Game Equipment Demand (2018-2029)
2.2 World VR Game Equipment Consumption by Region
  2.2.1 World VR Game Equipment Consumption by Region (2018-2023)
  2.2.2 World VR Game Equipment Consumption Forecast by Region (2024-2029)
2.3 United States VR Game Equipment Consumption (2018-2029)
2.4 China VR Game Equipment Consumption (2018-2029)
2.5 Europe VR Game Equipment Consumption (2018-2029)
2.6 Japan VR Game Equipment Consumption (2018-2029)
2.7 South Korea VR Game Equipment Consumption (2018-2029)
2.8 ASEAN VR Game Equipment Consumption (2018-2029)
2.9 India VR Game Equipment Consumption (2018-2029)

3 WORLD VR GAME EQUIPMENT MANUFACTURERS COMPETITIVE ANALYSIS

3.1 World VR Game Equipment Production Value by Manufacturer (2018-2023)
3.2 World VR Game Equipment Production by Manufacturer (2018-2023)
3.3 World VR Game Equipment Average Price by Manufacturer (2018-2023)
3.4 VR Game Equipment Company Evaluation Quadrant
3.5 Industry Rank and Concentration Rate (CR)
  3.5.1 Global VR Game Equipment Industry Rank of Major Manufacturers
  3.5.2 Global Concentration Ratios (CR4) for VR Game Equipment in 2022
  3.5.3 Global Concentration Ratios (CR8) for VR Game Equipment in 2022
3.6 VR Game Equipment Market: Overall Company Footprint Analysis
  3.6.1 VR Game Equipment Market: Region Footprint
  3.6.2 VR Game Equipment Market: Company Product Type Footprint
  3.6.3 VR Game Equipment Market: Company Product Application Footprint
3.7 Competitive Environment
  3.7.1 Historical Structure of the Industry
  3.7.2 Barriers of Market Entry
  3.7.3 Factors of Competition
3.8 New Entrant and Capacity Expansion Plans
3.9 Mergers, Acquisition, Agreements, and Collaborations

4 UNITED STATES VS CHINA VS REST OF THE WORLD

4.1 United States VS China: VR Game Equipment Production Value Comparison
  4.1.1 United States VS China: VR Game Equipment Production Value Comparison (2018 & 2022 & 2029)
  4.1.2 United States VS China: VR Game Equipment Production Value Market Share Comparison (2018 & 2022 & 2029)
4.2 United States VS China: VR Game Equipment Production Comparison
  4.2.1 United States VS China: VR Game Equipment Production Comparison (2018 & 2022 & 2029)
  4.2.2 United States VS China: VR Game Equipment Production Market Share Comparison (2018 & 2022 & 2029)
4.3 United States VS China: VR Game Equipment Consumption Comparison
  4.3.1 United States VS China: VR Game Equipment Consumption Comparison (2018 & 2022 & 2029)
  4.3.2 United States VS China: VR Game Equipment Consumption Market Share Comparison (2018 & 2022 & 2029)
4.4 United States Based VR Game Equipment Manufacturers and Market Share, 2018-2023
  4.4.1 United States Based VR Game Equipment Manufacturers, Headquarters and Production Site (States, Country)
  4.4.2 United States Based Manufacturers VR Game Equipment Production Value (2018-2023)
  4.4.3 United States Based Manufacturers VR Game Equipment Production (2018-2023)
4.5 China Based VR Game Equipment Manufacturers and Market Share
  4.5.1 China Based VR Game Equipment Manufacturers, Headquarters and Production Site (Province, Country)
  4.5.2 China Based Manufacturers VR Game Equipment Production Value (2018-2023)
  4.5.3 China Based Manufacturers VR Game Equipment Production (2018-2023)
4.6 Rest of World Based VR Game Equipment Manufacturers and Market Share, 2018-2023
  4.6.1 Rest of World Based VR Game Equipment Manufacturers, Headquarters and Production Site (State, Country)
  4.6.2 Rest of World Based Manufacturers VR Game Equipment Production Value (2018-2023)
  4.6.3 Rest of World Based Manufacturers VR Game Equipment Production (2018-2023)

5 MARKET ANALYSIS BY TYPE

5.1 World VR Game Equipment Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
  5.2.1 Console VR
  5.2.2 Mobile VR
  5.2.3 All-in-one VR
5.3 Market Segment by Type
  5.3.1 World VR Game Equipment Production by Type (2018-2029)
  5.3.2 World VR Game Equipment Production Value by Type (2018-2029)
  5.3.3 World VR Game Equipment Average Price by Type (2018-2029)

6 MARKET ANALYSIS BY SALE CHANNEL

6.1 World VR Game Equipment Market Size Overview by Sale Channel: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Sale Channel
  6.2.1 Online
  6.2.2 Specialty Store
  6.2.3 Supermarket/Retail
6.3 Market Segment by Sale Channel
  6.3.1 World VR Game Equipment Production by Sale Channel (2018-2029)
  6.3.2 World VR Game Equipment Production Value by Sale Channel (2018-2029)
  6.3.3 World VR Game Equipment Average Price by Sale Channel (2018-2029)

7 COMPANY PROFILES

7.1 Meta
  7.1.1 Meta Details
  7.1.2 Meta Major Business
  7.1.3 Meta VR Game Equipment Product and Services
  7.1.4 Meta VR Game Equipment Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.1.5 Meta Recent Developments/Updates
  7.1.6 Meta Competitive Strengths & Weaknesses
7.2 Magic Leap
  7.2.1 Magic Leap Details
  7.2.2 Magic Leap Major Business
  7.2.3 Magic Leap VR Game Equipment Product and Services
  7.2.4 Magic Leap VR Game Equipment Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.2.5 Magic Leap Recent Developments/Updates
  7.2.6 Magic Leap Competitive Strengths & Weaknesses
7.3 Sony Corporation
  7.3.1 Sony Corporation Details
  7.3.2 Sony Corporation Major Business
  7.3.3 Sony Corporation VR Game Equipment Product and Services
  7.3.4 Sony Corporation VR Game Equipment Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.3.5 Sony Corporation Recent Developments/Updates
  7.3.6 Sony Corporation Competitive Strengths & Weaknesses
7.4 HP
  7.4.1 HP Details
  7.4.2 HP Major Business
  7.4.3 HP VR Game Equipment Product and Services
  7.4.4 HP VR Game Equipment Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.4.5 HP Recent Developments/Updates
  7.4.6 HP Competitive Strengths & Weaknesses
7.5 HTC Corporation
  7.5.1 HTC Corporation Details
  7.5.2 HTC Corporation Major Business
  7.5.3 HTC Corporation VR Game Equipment Product and Services
  7.5.4 HTC Corporation VR Game Equipment Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.5.5 HTC Corporation Recent Developments/Updates
  7.5.6 HTC Corporation Competitive Strengths & Weaknesses
7.6 PICO Global
  7.6.1 PICO Global Details
  7.6.2 PICO Global Major Business
  7.6.3 PICO Global VR Game Equipment Product and Services
  7.6.4 PICO Global VR Game Equipment Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.6.5 PICO Global Recent Developments/Updates
  7.6.6 PICO Global Competitive Strengths & Weaknesses
7.7 iQIYI
  7.7.1 iQIYI Details
  7.7.2 iQIYI Major Business
  7.7.3 iQIYI VR Game Equipment Product and Services
  7.7.4 iQIYI VR Game Equipment Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.7.5 iQIYI Recent Developments/Updates
  7.7.6 iQIYI Competitive Strengths & Weaknesses
7.8 Shanghai Pimax Technology
  7.8.1 Shanghai Pimax Technology Details
  7.8.2 Shanghai Pimax Technology Major Business
  7.8.3 Shanghai Pimax Technology VR Game Equipment Product and Services
  7.8.4 Shanghai Pimax Technology VR Game Equipment Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.8.5 Shanghai Pimax Technology Recent Developments/Updates
  7.8.6 Shanghai Pimax Technology Competitive Strengths & Weaknesses
7.9 Beijing ANTVR Technology
  7.9.1 Beijing ANTVR Technology Details
  7.9.2 Beijing ANTVR Technology Major Business
  7.9.3 Beijing ANTVR Technology VR Game Equipment Product and Services
  7.9.4 Beijing ANTVR Technology VR Game Equipment Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.9.5 Beijing ANTVR Technology Recent Developments/Updates
  7.9.6 Beijing ANTVR Technology Competitive Strengths & Weaknesses
7.10 Dongguan Vrshinecon
  7.10.1 Dongguan Vrshinecon Details
  7.10.2 Dongguan Vrshinecon Major Business
  7.10.3 Dongguan Vrshinecon VR Game Equipment Product and Services
  7.10.4 Dongguan Vrshinecon VR Game Equipment Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.10.5 Dongguan Vrshinecon Recent Developments/Updates
  7.10.6 Dongguan Vrshinecon Competitive Strengths & Weaknesses
7.11 Huawei
  7.11.1 Huawei Details
  7.11.2 Huawei Major Business
  7.11.3 Huawei VR Game Equipment Product and Services
  7.11.4 Huawei VR Game Equipment Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.11.5 Huawei Recent Developments/Updates
  7.11.6 Huawei Competitive Strengths & Weaknesses
7.12 Xiaomi
  7.12.1 Xiaomi Details
  7.12.2 Xiaomi Major Business
  7.12.3 Xiaomi VR Game Equipment Product and Services
  7.12.4 Xiaomi VR Game Equipment Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.12.5 Xiaomi Recent Developments/Updates
  7.12.6 Xiaomi Competitive Strengths & Weaknesses
7.13 GOOVIS
  7.13.1 GOOVIS Details
  7.13.2 GOOVIS Major Business
  7.13.3 GOOVIS VR Game Equipment Product and Services
  7.13.4 GOOVIS VR Game Equipment Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.13.5 GOOVIS Recent Developments/Updates
  7.13.6 GOOVIS Competitive Strengths & Weaknesses
7.14 Lenovo
  7.14.1 Lenovo Details
  7.14.2 Lenovo Major Business
  7.14.3 Lenovo VR Game Equipment Product and Services
  7.14.4 Lenovo VR Game Equipment Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.14.5 Lenovo Recent Developments/Updates
  7.14.6 Lenovo Competitive Strengths & Weaknesses
7.15 Oculus
  7.15.1 Oculus Details
  7.15.2 Oculus Major Business
  7.15.3 Oculus VR Game Equipment Product and Services
  7.15.4 Oculus VR Game Equipment Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.15.5 Oculus Recent Developments/Updates
  7.15.6 Oculus Competitive Strengths & Weaknesses
7.16 Microsoft
  7.16.1 Microsoft Details
  7.16.2 Microsoft Major Business
  7.16.3 Microsoft VR Game Equipment Product and Services
  7.16.4 Microsoft VR Game Equipment Production, Price, Value, Gross Margin and Market Share (2018-2023)
  7.16.5 Microsoft Recent Developments/Updates
  7.16.6 Microsoft Competitive Strengths & Weaknesses

8 INDUSTRY CHAIN ANALYSIS

8.1 VR Game Equipment Industry Chain
8.2 VR Game Equipment Upstream Analysis
  8.2.1 VR Game Equipment Core Raw Materials
  8.2.2 Main Manufacturers of VR Game Equipment Core Raw Materials
8.3 Midstream Analysis
8.4 Downstream Analysis
8.5 VR Game Equipment Production Mode
8.6 VR Game Equipment Procurement Model
8.7 VR Game Equipment Industry Sales Model and Sales Channels
  8.7.1 VR Game Equipment Sales Model
  8.7.2 VR Game Equipment Typical Customers

9 RESEARCH FINDINGS AND CONCLUSION

10 APPENDIX

10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer

LIST OF TABLES

Table 1. World VR Game Equipment Production Value by Region (2018, 2022 and 2029) & (USD Million)
Table 2. World VR Game Equipment Production Value by Region (2018-2023) & (USD Million)
Table 3. World VR Game Equipment Production Value by Region (2024-2029) & (USD Million)
Table 4. World VR Game Equipment Production Value Market Share by Region (2018-2023)
Table 5. World VR Game Equipment Production Value Market Share by Region (2024-2029)
Table 6. World VR Game Equipment Production by Region (2018-2023) & (K Units)
Table 7. World VR Game Equipment Production by Region (2024-2029) & (K Units)
Table 8. World VR Game Equipment Production Market Share by Region (2018-2023)
Table 9. World VR Game Equipment Production Market Share by Region (2024-2029)
Table 10. World VR Game Equipment Average Price by Region (2018-2023) & (US$/Unit)
Table 11. World VR Game Equipment Average Price by Region (2024-2029) & (US$/Unit)
Table 12. VR Game Equipment Major Market Trends
Table 13. World VR Game Equipment Consumption Growth Rate Forecast by Region (2018 & 2022 & 2029) & (K Units)
Table 14. World VR Game Equipment Consumption by Region (2018-2023) & (K Units)
Table 15. World VR Game Equipment Consumption Forecast by Region (2024-2029) & (K Units)
Table 16. World VR Game Equipment Production Value by Manufacturer (2018-2023) & (USD Million)
Table 17. Production Value Market Share of Key VR Game Equipment Producers in 2022
Table 18. World VR Game Equipment Production by Manufacturer (2018-2023) & (K Units)
Table 19. Production Market Share of Key VR Game Equipment Producers in 2022
Table 20. World VR Game Equipment Average Price by Manufacturer (2018-2023) & (US$/Unit)
Table 21. Global VR Game Equipment Company Evaluation Quadrant
Table 22. World VR Game Equipment Industry Rank of Major Manufacturers, Based on Production Value in 2022
Table 23. Head Office and VR Game Equipment Production Site of Key Manufacturer
Table 24. VR Game Equipment Market: Company Product Type Footprint
Table 25. VR Game Equipment Market: Company Product Application Footprint
Table 26. VR Game Equipment Competitive Factors
Table 27. VR Game Equipment New Entrant and Capacity Expansion Plans
Table 28. VR Game Equipment Mergers & Acquisitions Activity
Table 29. United States VS China VR Game Equipment Production Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 30. United States VS China VR Game Equipment Production Comparison, (2018 & 2022 & 2029) & (K Units)
Table 31. United States VS China VR Game Equipment Consumption Comparison, (2018 & 2022 & 2029) & (K Units)
Table 32. United States Based VR Game Equipment Manufacturers, Headquarters and Production Site (States, Country)
Table 33. United States Based Manufacturers VR Game Equipment Production Value, (2018-2023) & (USD Million)
Table 34. United States Based Manufacturers VR Game Equipment Production Value Market Share (2018-2023)
Table 35. United States Based Manufacturers VR Game Equipment Production (2018-2023) & (K Units)
Table 36. United States Based Manufacturers VR Game Equipment Production Market Share (2018-2023)
Table 37. China Based VR Game Equipment Manufacturers, Headquarters and Production Site (Province, Country)
Table 38. China Based Manufacturers VR Game Equipment Production Value, (2018-2023) & (USD Million)
Table 39. China Based Manufacturers VR Game Equipment Production Value Market Share (2018-2023)
Table 40. China Based Manufacturers VR Game Equipment Production (2018-2023) & (K Units)
Table 41. China Based Manufacturers VR Game Equipment Production Market Share (2018-2023)
Table 42. Rest of World Based VR Game Equipment Manufacturers, Headquarters and Production Site (States, Country)
Table 43. Rest of World Based Manufacturers VR Game Equipment Production Value, (2018-2023) & (USD Million)
Table 44. Rest of World Based Manufacturers VR Game Equipment Production Value Market Share (2018-2023)
Table 45. Rest of World Based Manufacturers VR Game Equipment Production (2018-2023) & (K Units)
Table 46. Rest of World Based Manufacturers VR Game Equipment Production Market Share (2018-2023)
Table 47. World VR Game Equipment Production Value by Type, (USD Million), 2018 & 2022 & 2029
Table 48. World VR Game Equipment Production by Type (2018-2023) & (K Units)
Table 49. World VR Game Equipment Production by Type (2024-2029) & (K Units)
Table 50. World VR Game Equipment Production Value by Type (2018-2023) & (USD Million)
Table 51. World VR Game Equipment Production Value by Type (2024-2029) & (USD Million)
Table 52. World VR Game Equipment Average Price by Type (2018-2023) & (US$/Unit)
Table 53. World VR Game Equipment Average Price by Type (2024-2029) & (US$/Unit)
Table 54. World VR Game Equipment Production Value by Sale Channel, (USD Million), 2018 & 2022 & 2029
Table 55. World VR Game Equipment Production by Sale Channel (2018-2023) & (K Units)
Table 56. World VR Game Equipment Production by Sale Channel (2024-2029) & (K Units)
Table 57. World VR Game Equipment Production Value by Sale Channel (2018-2023) & (USD Million)
Table 58. World VR Game Equipment Production Value by Sale Channel (2024-2029) & (USD Million)
Table 59. World VR Game Equipment Average Price by Sale Channel (2018-2023) & (US$/Unit)
Table 60. World VR Game Equipment Average Price by Sale Channel (2024-2029) & (US$/Unit)
Table 61. Meta Basic Information, Manufacturing Base and Competitors
Table 62. Meta Major Business
Table 63. Meta VR Game Equipment Product and Services
Table 64. Meta VR Game Equipment Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 65. Meta Recent Developments/Updates
Table 66. Meta Competitive Strengths & Weaknesses
Table 67. Magic Leap Basic Information, Manufacturing Base and Competitors
Table 68. Magic Leap Major Business
Table 69. Magic Leap VR Game Equipment Product and Services
Table 70. Magic Leap VR Game Equipment Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 71. Magic Leap Recent Developments/Updates
Table 72. Magic Leap Competitive Strengths & Weaknesses
Table 73. Sony Corporation Basic Information, Manufacturing Base and Competitors
Table 74. Sony Corporation Major Business
Table 75. Sony Corporation VR Game Equipment Product and Services
Table 76. Sony Corporation VR Game Equipment Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 77. Sony Corporation Recent Developments/Updates
Table 78. Sony Corporation Competitive Strengths & Weaknesses
Table 79. HP Basic Information, Manufacturing Base and Competitors
Table 80. HP Major Business
Table 81. HP VR Game Equipment Product and Services
Table 82. HP VR Game Equipment Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 83. HP Recent Developments/Updates
Table 84. HP Competitive Strengths & Weaknesses
Table 85. HTC Corporation Basic Information, Manufacturing Base and Competitors
Table 86. HTC Corporation Major Business
Table 87. HTC Corporation VR Game Equipment Product and Services
Table 88. HTC Corporation VR Game Equipment Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 89. HTC Corporation Recent Developments/Updates
Table 90. HTC Corporation Competitive Strengths & Weaknesses
Table 91. PICO Global Basic Information, Manufacturing Base and Competitors
Table 92. PICO Global Major Business
Table 93. PICO Global VR Game Equipment Product and Services
Table 94. PICO Global VR Game Equipment Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 95. PICO Global Recent Developments/Updates
Table 96. PICO Global Competitive Strengths & Weaknesses
Table 97. iQIYI Basic Information, Manufacturing Base and Competitors
Table 98. iQIYI Major Business
Table 99. iQIYI VR Game Equipment Product and Services
Table 100. iQIYI VR Game Equipment Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 101. iQIYI Recent Developments/Updates
Table 102. iQIYI Competitive Strengths & Weaknesses
Table 103. Shanghai Pimax Technology Basic Information, Manufacturing Base and Competitors
Table 104. Shanghai Pimax Technology Major Business
Table 105. Shanghai Pimax Technology VR Game Equipment Product and Services
Table 106. Shanghai Pimax Technology VR Game Equipment Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 107. Shanghai Pimax Technology Recent Developments/Updates
Table 108. Shanghai Pimax Technology Competitive Strengths & Weaknesses
Table 109. Beijing ANTVR Technology Basic Information, Manufacturing Base and Competitors
Table 110. Beijing ANTVR Technology Major Business
Table 111. Beijing ANTVR Technology VR Game Equipment Product and Services
Table 112. Beijing ANTVR Technology VR Game Equipment Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 113. Beijing ANTVR Technology Recent Developments/Updates
Table 114. Beijing ANTVR Technology Competitive Strengths & Weaknesses
Table 115. Dongguan Vrshinecon Basic Information, Manufacturing Base and Competitors
Table 116. Dongguan Vrshinecon Major Business
Table 117. Dongguan Vrshinecon VR Game Equipment Product and Services
Table 118. Dongguan Vrshinecon VR Game Equipment Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 119. Dongguan Vrshinecon Recent Developments/Updates
Table 120. Dongguan Vrshinecon Competitive Strengths & Weaknesses
Table 121. Huawei Basic Information, Manufacturing Base and Competitors
Table 122. Huawei Major Business
Table 123. Huawei VR Game Equipment Product and Services
Table 124. Huawei VR Game Equipment Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 125. Huawei Recent Developments/Updates
Table 126. Huawei Competitive Strengths & Weaknesses
Table 127. Xiaomi Basic Information, Manufacturing Base and Competitors
Table 128. Xiaomi Major Business
Table 129. Xiaomi VR Game Equipment Product and Services
Table 130. Xiaomi VR Game Equipment Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 131. Xiaomi Recent Developments/Updates
Table 132. Xiaomi Competitive Strengths & Weaknesses
Table 133. GOOVIS Basic Information, Manufacturing Base and Competitors
Table 134. GOOVIS Major Business
Table 135. GOOVIS VR Game Equipment Product and Services
Table 136. GOOVIS VR Game Equipment Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 137. GOOVIS Recent Developments/Updates
Table 138. GOOVIS Competitive Strengths & Weaknesses
Table 139. Lenovo Basic Information, Manufacturing Base and Competitors
Table 140. Lenovo Major Business
Table 141. Lenovo VR Game Equipment Product and Services
Table 142. Lenovo VR Game Equipment Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 143. Lenovo Recent Developments/Updates
Table 144. Lenovo Competitive Strengths & Weaknesses
Table 145. Oculus Basic Information, Manufacturing Base and Competitors
Table 146. Oculus Major Business
Table 147. Oculus VR Game Equipment Product and Services
Table 148. Oculus VR Game Equipment Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 149. Oculus Recent Developments/Updates
Table 150. Microsoft Basic Information, Manufacturing Base and Competitors
Table 151. Microsoft Major Business
Table 152. Microsoft VR Game Equipment Product and Services
Table 153. Microsoft VR Game Equipment Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 154. Global Key Players of VR Game Equipment Upstream (Raw Materials)
Table 155. VR Game Equipment Typical Customers
Table 156. VR Game Equipment Typical Distributors

LIST OF FIGURES

Figure 1. VR Game Equipment Picture
Figure 2. World VR Game Equipment Production Value: 2018 & 2022 & 2029, (USD Million)
Figure 3. World VR Game Equipment Production Value and Forecast (2018-2029) & (USD Million)
Figure 4. World VR Game Equipment Production (2018-2029) & (K Units)
Figure 5. World VR Game Equipment Average Price (2018-2029) & (US$/Unit)
Figure 6. World VR Game Equipment Production Value Market Share by Region (2018-2029)
Figure 7. World VR Game Equipment Production Market Share by Region (2018-2029)
Figure 8. North America VR Game Equipment Production (2018-2029) & (K Units)
Figure 9. Europe VR Game Equipment Production (2018-2029) & (K Units)
Figure 10. China VR Game Equipment Production (2018-2029) & (K Units)
Figure 11. Japan VR Game Equipment Production (2018-2029) & (K Units)
Figure 12. VR Game Equipment Market Drivers
Figure 13. Factors Affecting Demand
Figure 14. World VR Game Equipment Consumption (2018-2029) & (K Units)
Figure 15. World VR Game Equipment Consumption Market Share by Region (2018-2029)
Figure 16. United States VR Game Equipment Consumption (2018-2029) & (K Units)
Figure 17. China VR Game Equipment Consumption (2018-2029) & (K Units)
Figure 18. Europe VR Game Equipment Consumption (2018-2029) & (K Units)
Figure 19. Japan VR Game Equipment Consumption (2018-2029) & (K Units)
Figure 20. South Korea VR Game Equipment Consumption (2018-2029) & (K Units)
Figure 21. ASEAN VR Game Equipment Consumption (2018-2029) & (K Units)
Figure 22. India VR Game Equipment Consumption (2018-2029) & (K Units)
Figure 23. Producer Shipments of VR Game Equipment by Manufacturer Revenue ($MM) and Market Share (%): 2022
Figure 24. Global Four-firm Concentration Ratios (CR4) for VR Game Equipment Markets in 2022
Figure 25. Global Four-firm Concentration Ratios (CR8) for VR Game Equipment Markets in 2022
Figure 26. United States VS China: VR Game Equipment Production Value Market Share Comparison (2018 & 2022 & 2029)
Figure 27. United States VS China: VR Game Equipment Production Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: VR Game Equipment Consumption Market Share Comparison (2018 & 2022 & 2029)
Figure 29. United States Based Manufacturers VR Game Equipment Production Market Share 2022
Figure 30. China Based Manufacturers VR Game Equipment Production Market Share 2022
Figure 31. Rest of World Based Manufacturers VR Game Equipment Production Market Share 2022
Figure 32. World VR Game Equipment Production Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 33. World VR Game Equipment Production Value Market Share by Type in 2022
Figure 34. Console VR
Figure 35. Mobile VR
Figure 36. All-in-one VR
Figure 37. World VR Game Equipment Production Market Share by Type (2018-2029)
Figure 38. World VR Game Equipment Production Value Market Share by Type (2018-2029)
Figure 39. World VR Game Equipment Average Price by Type (2018-2029) & (US$/Unit)
Figure 40. World VR Game Equipment Production Value by Sale Channel, (USD Million), 2018 & 2022 & 2029
Figure 41. World VR Game Equipment Production Value Market Share by Sale Channel in 2022
Figure 42. Online
Figure 43. Specialty Store
Figure 44. Supermarket/Retail
Figure 45. World VR Game Equipment Production Market Share by Sale Channel (2018-2029)
Figure 46. World VR Game Equipment Production Value Market Share by Sale Channel (2018-2029)
Figure 47. World VR Game Equipment Average Price by Sale Channel (2018-2029) & (US$/Unit)
Figure 48. VR Game Equipment Industry Chain
Figure 49. VR Game Equipment Procurement Model
Figure 50. VR Game Equipment Sales Model
Figure 51. VR Game Equipment Sales Channels, Direct Sales, and Distribution
Figure 52. Methodology
Figure 53. Research Process and Data Source


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