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Global VR Game Equipment Market Research Report 2023

December 2023 | 103 pages | ID: G3942441ED4BEN
QYResearch

US$ 2,900.00

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This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global VR Game Equipment market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.

By Company
  • Meta
  • Magic Leap
  • Sony Corporation
  • HP
  • HTC Corporation
  • PICO Global
  • iQIYI
  • Shanghai Pimax Technology
  • Beijing ANTVR Technology
  • Dongguan Vrshinecon
  • Huawei
  • Xiaomi
  • GOOVIS
  • Lenovo
  • Oculus
  • Microsoft
Segment by Type
  • Console VR
  • Mobile VR
  • All-in-one VR
Segment by Sale Channel
  • Online
  • Specialty Store
  • Supermarket/Retail
Production by Region
  • North America
  • Europe
  • China
  • Japan
Consumption by Region
  • North America
    • United States
    • Canada
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • China Taiwan
    • Southeast Asia
    • India
  • Latin America, Middle East & Africa
    • Mexico
    • Brazil
    • Turkey
    • GCC Countries
The VR Game Equipment report covers below items:

Chapter 1: Product Basic Information (Definition, type and sale channel)

Chapter 2: Manufacturers’ Competition Patterns

Chapter 3: Production Region Distribution and Analysis

Chapter 4: Country Level Sales Analysis

Chapter 5: Product Type Analysis

Chapter 6: Product Sale Channel Analysis

Chapter 7: Manufacturers’ Outline

Chapter 8: Industry Chain, Market Channel and Customer Analysis

Chapter 9: Market Opportunities and Challenges

Chapter 10: Market Conclusions

Chapter 11: Research Methodology and Data Source
1 VR GAME EQUIPMENT MARKET OVERVIEW

1.1 Product Definition
1.2 VR Game Equipment Segment by Type
  1.2.1 Global VR Game Equipment Market Value Growth Rate Analysis by Type 2022 VS 2029
  1.2.2 Console VR
  1.2.3 Mobile VR
  1.2.4 All-in-one VR
1.3 VR Game Equipment Segment by Sale Channel
  1.3.1 Global VR Game Equipment Market Value Growth Rate Analysis by Sale Channel: 2022 VS 2029
  1.3.2 Online
  1.3.3 Specialty Store
  1.3.4 Supermarket/Retail
1.4 Global Market Growth Prospects
  1.4.1 Global VR Game Equipment Production Value Estimates and Forecasts (2018-2029)
  1.4.2 Global VR Game Equipment Production Capacity Estimates and Forecasts (2018-2029)
  1.4.3 Global VR Game Equipment Production Estimates and Forecasts (2018-2029)
  1.4.4 Global VR Game Equipment Market Average Price Estimates and Forecasts (2018-2029)
1.5 Assumptions and Limitations

2 MARKET COMPETITION BY MANUFACTURERS

2.1 Global VR Game Equipment Production Market Share by Manufacturers (2018-2023)
2.2 Global VR Game Equipment Production Value Market Share by Manufacturers (2018-2023)
2.3 Global Key Players of VR Game Equipment, Industry Ranking, 2021 VS 2022 VS 2023
2.4 Global VR Game Equipment Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global VR Game Equipment Average Price by Manufacturers (2018-2023)
2.6 Global Key Manufacturers of VR Game Equipment, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of VR Game Equipment, Product Offered and Application
2.8 Global Key Manufacturers of VR Game Equipment, Date of Enter into This Industry
2.9 VR Game Equipment Market Competitive Situation and Trends
  2.9.1 VR Game Equipment Market Concentration Rate
  2.9.2 Global 5 and 10 Largest VR Game Equipment Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion

3 VR GAME EQUIPMENT PRODUCTION BY REGION

3.1 Global VR Game Equipment Production Value Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.2 Global VR Game Equipment Production Value by Region (2018-2029)
  3.2.1 Global VR Game Equipment Production Value Market Share by Region (2018-2023)
  3.2.2 Global Forecasted Production Value of VR Game Equipment by Region (2024-2029)
3.3 Global VR Game Equipment Production Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.4 Global VR Game Equipment Production by Region (2018-2029)
  3.4.1 Global VR Game Equipment Production Market Share by Region (2018-2023)
  3.4.2 Global Forecasted Production of VR Game Equipment by Region (2024-2029)
3.5 Global VR Game Equipment Market Price Analysis by Region (2018-2023)
3.6 Global VR Game Equipment Production and Value, Year-over-Year Growth
  3.6.1 North America VR Game Equipment Production Value Estimates and Forecasts (2018-2029)
  3.6.2 Europe VR Game Equipment Production Value Estimates and Forecasts (2018-2029)
  3.6.3 China VR Game Equipment Production Value Estimates and Forecasts (2018-2029)
  3.6.4 Japan VR Game Equipment Production Value Estimates and Forecasts (2018-2029)

4 VR GAME EQUIPMENT CONSUMPTION BY REGION

4.1 Global VR Game Equipment Consumption Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
4.2 Global VR Game Equipment Consumption by Region (2018-2029)
  4.2.1 Global VR Game Equipment Consumption by Region (2018-2023)
  4.2.2 Global VR Game Equipment Forecasted Consumption by Region (2024-2029)
4.3 North America
  4.3.1 North America VR Game Equipment Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
  4.3.2 North America VR Game Equipment Consumption by Country (2018-2029)
  4.3.3 United States
  4.3.4 Canada
4.4 Europe
  4.4.1 Europe VR Game Equipment Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
  4.4.2 Europe VR Game Equipment Consumption by Country (2018-2029)
  4.4.3 Germany
  4.4.4 France
  4.4.5 U.K.
  4.4.6 Italy
  4.4.7 Russia
4.5 Asia Pacific
  4.5.1 Asia Pacific VR Game Equipment Consumption Growth Rate by Region: 2018 VS 2022 VS 2029
  4.5.2 Asia Pacific VR Game Equipment Consumption by Region (2018-2029)
  4.5.3 China
  4.5.4 Japan
  4.5.5 South Korea
  4.5.6 China Taiwan
  4.5.7 Southeast Asia
  4.5.8 India
4.6 Latin America, Middle East & Africa
  4.6.1 Latin America, Middle East & Africa VR Game Equipment Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
  4.6.2 Latin America, Middle East & Africa VR Game Equipment Consumption by Country (2018-2029)
  4.6.3 Mexico
  4.6.4 Brazil
  4.6.5 Turkey
  4.6.6 GCC Countries

5 SEGMENT BY TYPE

5.1 Global VR Game Equipment Production by Type (2018-2029)
  5.1.1 Global VR Game Equipment Production by Type (2018-2023)
  5.1.2 Global VR Game Equipment Production by Type (2024-2029)
  5.1.3 Global VR Game Equipment Production Market Share by Type (2018-2029)
5.2 Global VR Game Equipment Production Value by Type (2018-2029)
  5.2.1 Global VR Game Equipment Production Value by Type (2018-2023)
  5.2.2 Global VR Game Equipment Production Value by Type (2024-2029)
  5.2.3 Global VR Game Equipment Production Value Market Share by Type (2018-2029)
5.3 Global VR Game Equipment Price by Type (2018-2029)

6 SEGMENT BY SALE CHANNEL

6.1 Global VR Game Equipment Production by Sale Channel (2018-2029)
  6.1.1 Global VR Game Equipment Production by Sale Channel (2018-2023)
  6.1.2 Global VR Game Equipment Production by Sale Channel (2024-2029)
  6.1.3 Global VR Game Equipment Production Market Share by Sale Channel (2018-2029)
6.2 Global VR Game Equipment Production Value by Sale Channel (2018-2029)
  6.2.1 Global VR Game Equipment Production Value by Sale Channel (2018-2023)
  6.2.2 Global VR Game Equipment Production Value by Sale Channel (2024-2029)
  6.2.3 Global VR Game Equipment Production Value Market Share by Sale Channel (2018-2029)
6.3 Global VR Game Equipment Price by Sale Channel (2018-2029)

7 KEY COMPANIES PROFILED

7.1 Meta
  7.1.1 Meta VR Game Equipment Corporation Information
  7.1.2 Meta VR Game Equipment Product Portfolio
  7.1.3 Meta VR Game Equipment Production, Value, Price and Gross Margin (2018-2023)
  7.1.4 Meta Main Business and Markets Served
  7.1.5 Meta Recent Developments/Updates
7.2 Magic Leap
  7.2.1 Magic Leap VR Game Equipment Corporation Information
  7.2.2 Magic Leap VR Game Equipment Product Portfolio
  7.2.3 Magic Leap VR Game Equipment Production, Value, Price and Gross Margin (2018-2023)
  7.2.4 Magic Leap Main Business and Markets Served
  7.2.5 Magic Leap Recent Developments/Updates
7.3 Sony Corporation
  7.3.1 Sony Corporation VR Game Equipment Corporation Information
  7.3.2 Sony Corporation VR Game Equipment Product Portfolio
  7.3.3 Sony Corporation VR Game Equipment Production, Value, Price and Gross Margin (2018-2023)
  7.3.4 Sony Corporation Main Business and Markets Served
  7.3.5 Sony Corporation Recent Developments/Updates
7.4 HP
  7.4.1 HP VR Game Equipment Corporation Information
  7.4.2 HP VR Game Equipment Product Portfolio
  7.4.3 HP VR Game Equipment Production, Value, Price and Gross Margin (2018-2023)
  7.4.4 HP Main Business and Markets Served
  7.4.5 HP Recent Developments/Updates
7.5 HTC Corporation
  7.5.1 HTC Corporation VR Game Equipment Corporation Information
  7.5.2 HTC Corporation VR Game Equipment Product Portfolio
  7.5.3 HTC Corporation VR Game Equipment Production, Value, Price and Gross Margin (2018-2023)
  7.5.4 HTC Corporation Main Business and Markets Served
  7.5.5 HTC Corporation Recent Developments/Updates
7.6 PICO Global
  7.6.1 PICO Global VR Game Equipment Corporation Information
  7.6.2 PICO Global VR Game Equipment Product Portfolio
  7.6.3 PICO Global VR Game Equipment Production, Value, Price and Gross Margin (2018-2023)
  7.6.4 PICO Global Main Business and Markets Served
  7.6.5 PICO Global Recent Developments/Updates
7.7 iQIYI
  7.7.1 iQIYI VR Game Equipment Corporation Information
  7.7.2 iQIYI VR Game Equipment Product Portfolio
  7.7.3 iQIYI VR Game Equipment Production, Value, Price and Gross Margin (2018-2023)
  7.7.4 iQIYI Main Business and Markets Served
  7.7.5 iQIYI Recent Developments/Updates
7.8 Shanghai Pimax Technology
  7.8.1 Shanghai Pimax Technology VR Game Equipment Corporation Information
  7.8.2 Shanghai Pimax Technology VR Game Equipment Product Portfolio
  7.8.3 Shanghai Pimax Technology VR Game Equipment Production, Value, Price and Gross Margin (2018-2023)
  7.8.4 Shanghai Pimax Technology Main Business and Markets Served
  7.7.5 Shanghai Pimax Technology Recent Developments/Updates
7.9 Beijing ANTVR Technology
  7.9.1 Beijing ANTVR Technology VR Game Equipment Corporation Information
  7.9.2 Beijing ANTVR Technology VR Game Equipment Product Portfolio
  7.9.3 Beijing ANTVR Technology VR Game Equipment Production, Value, Price and Gross Margin (2018-2023)
  7.9.4 Beijing ANTVR Technology Main Business and Markets Served
  7.9.5 Beijing ANTVR Technology Recent Developments/Updates
7.10 Dongguan Vrshinecon
  7.10.1 Dongguan Vrshinecon VR Game Equipment Corporation Information
  7.10.2 Dongguan Vrshinecon VR Game Equipment Product Portfolio
  7.10.3 Dongguan Vrshinecon VR Game Equipment Production, Value, Price and Gross Margin (2018-2023)
  7.10.4 Dongguan Vrshinecon Main Business and Markets Served
  7.10.5 Dongguan Vrshinecon Recent Developments/Updates
7.11 Huawei
  7.11.1 Huawei VR Game Equipment Corporation Information
  7.11.2 Huawei VR Game Equipment Product Portfolio
  7.11.3 Huawei VR Game Equipment Production, Value, Price and Gross Margin (2018-2023)
  7.11.4 Huawei Main Business and Markets Served
  7.11.5 Huawei Recent Developments/Updates
7.12 Xiaomi
  7.12.1 Xiaomi VR Game Equipment Corporation Information
  7.12.2 Xiaomi VR Game Equipment Product Portfolio
  7.12.3 Xiaomi VR Game Equipment Production, Value, Price and Gross Margin (2018-2023)
  7.12.4 Xiaomi Main Business and Markets Served
  7.12.5 Xiaomi Recent Developments/Updates
7.13 GOOVIS
  7.13.1 GOOVIS VR Game Equipment Corporation Information
  7.13.2 GOOVIS VR Game Equipment Product Portfolio
  7.13.3 GOOVIS VR Game Equipment Production, Value, Price and Gross Margin (2018-2023)
  7.13.4 GOOVIS Main Business and Markets Served
  7.13.5 GOOVIS Recent Developments/Updates
7.14 Lenovo
  7.14.1 Lenovo VR Game Equipment Corporation Information
  7.14.2 Lenovo VR Game Equipment Product Portfolio
  7.14.3 Lenovo VR Game Equipment Production, Value, Price and Gross Margin (2018-2023)
  7.14.4 Lenovo Main Business and Markets Served
  7.14.5 Lenovo Recent Developments/Updates
7.15 Oculus
  7.15.1 Oculus VR Game Equipment Corporation Information
  7.15.2 Oculus VR Game Equipment Product Portfolio
  7.15.3 Oculus VR Game Equipment Production, Value, Price and Gross Margin (2018-2023)
  7.15.4 Oculus Main Business and Markets Served
  7.15.5 Oculus Recent Developments/Updates
7.16 Microsoft
  7.16.1 Microsoft VR Game Equipment Corporation Information
  7.16.2 Microsoft VR Game Equipment Product Portfolio
  7.16.3 Microsoft VR Game Equipment Production, Value, Price and Gross Margin (2018-2023)
  7.16.4 Microsoft Main Business and Markets Served
  7.16.5 Microsoft Recent Developments/Updates

8 INDUSTRY CHAIN AND SALES CHANNELS ANALYSIS

8.1 VR Game Equipment Industry Chain Analysis
8.2 VR Game Equipment Key Raw Materials
  8.2.1 Key Raw Materials
  8.2.2 Raw Materials Key Suppliers
8.3 VR Game Equipment Production Mode & Process
8.4 VR Game Equipment Sales and Marketing
  8.4.1 VR Game Equipment Sales Channels
  8.4.2 VR Game Equipment Distributors
8.5 VR Game Equipment Customers

9 VR GAME EQUIPMENT MARKET DYNAMICS

9.1 VR Game Equipment Industry Trends
9.2 VR Game Equipment Market Drivers
9.3 VR Game Equipment Market Challenges
9.4 VR Game Equipment Market Restraints

10 RESEARCH FINDING AND CONCLUSION

11 METHODOLOGY AND DATA SOURCE

11.1 Methodology/Research Approach
  11.1.1 Research Programs/Design
  11.1.2 Market Size Estimation
  11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
  11.2.1 Secondary Sources
  11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer

LIST OF TABLES

Table 1. Global VR Game Equipment Market Value by Type, (US$ Million) & (2022 VS 2029)
Table 2. Global VR Game Equipment Market Value by Sale Channel, (US$ Million) & (2022 VS 2029)
Table 3. Global VR Game Equipment Production Capacity (K Units) by Manufacturers in 2022
Table 4. Global VR Game Equipment Production by Manufacturers (2018-2023) & (K Units)
Table 5. Global VR Game Equipment Production Market Share by Manufacturers (2018-2023)
Table 6. Global VR Game Equipment Production Value by Manufacturers (2018-2023) & (US$ Million)
Table 7. Global VR Game Equipment Production Value Share by Manufacturers (2018-2023)
Table 8. Global VR Game Equipment Industry Ranking 2021 VS 2022 VS 2023
Table 9. Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in VR Game Equipment as of 2022)
Table 10. Global Market VR Game Equipment Average Price by Manufacturers (US$/Unit) & (2018-2023)
Table 11. Manufacturers VR Game Equipment Production Sites and Area Served
Table 12. Manufacturers VR Game Equipment Product Types
Table 13. Global VR Game Equipment Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 14. Mergers & Acquisitions, Expansion
Table 15. Global VR Game Equipment Production Value by Region: 2018 VS 2022 VS 2029 (US$ Million)
Table 16. Global VR Game Equipment Production Value (US$ Million) by Region (2018-2023)
Table 17. Global VR Game Equipment Production Value Market Share by Region (2018-2023)
Table 18. Global VR Game Equipment Production Value (US$ Million) Forecast by Region (2024-2029)
Table 19. Global VR Game Equipment Production Value Market Share Forecast by Region (2024-2029)
Table 20. Global VR Game Equipment Production Comparison by Region: 2018 VS 2022 VS 2029 (K Units)
Table 21. Global VR Game Equipment Production (K Units) by Region (2018-2023)
Table 22. Global VR Game Equipment Production Market Share by Region (2018-2023)
Table 23. Global VR Game Equipment Production (K Units) Forecast by Region (2024-2029)
Table 24. Global VR Game Equipment Production Market Share Forecast by Region (2024-2029)
Table 25. Global VR Game Equipment Market Average Price (US$/Unit) by Region (2018-2023)
Table 26. Global VR Game Equipment Market Average Price (US$/Unit) by Region (2024-2029)
Table 27. Global VR Game Equipment Consumption Growth Rate by Region: 2018 VS 2022 VS 2029 (K Units)
Table 28. Global VR Game Equipment Consumption by Region (2018-2023) & (K Units)
Table 29. Global VR Game Equipment Consumption Market Share by Region (2018-2023)
Table 30. Global VR Game Equipment Forecasted Consumption by Region (2024-2029) & (K Units)
Table 31. Global VR Game Equipment Forecasted Consumption Market Share by Region (2018-2023)
Table 32. North America VR Game Equipment Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
Table 33. North America VR Game Equipment Consumption by Country (2018-2023) & (K Units)
Table 34. North America VR Game Equipment Consumption by Country (2024-2029) & (K Units)
Table 35. Europe VR Game Equipment Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
Table 36. Europe VR Game Equipment Consumption by Country (2018-2023) & (K Units)
Table 37. Europe VR Game Equipment Consumption by Country (2024-2029) & (K Units)
Table 38. Asia Pacific VR Game Equipment Consumption Growth Rate by Region: 2018 VS 2022 VS 2029 (K Units)
Table 39. Asia Pacific VR Game Equipment Consumption by Region (2018-2023) & (K Units)
Table 40. Asia Pacific VR Game Equipment Consumption by Region (2024-2029) & (K Units)
Table 41. Latin America, Middle East & Africa VR Game Equipment Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
Table 42. Latin America, Middle East & Africa VR Game Equipment Consumption by Country (2018-2023) & (K Units)
Table 43. Latin America, Middle East & Africa VR Game Equipment Consumption by Country (2024-2029) & (K Units)
Table 44. Global VR Game Equipment Production (K Units) by Type (2018-2023)
Table 45. Global VR Game Equipment Production (K Units) by Type (2024-2029)
Table 46. Global VR Game Equipment Production Market Share by Type (2018-2023)
Table 47. Global VR Game Equipment Production Market Share by Type (2024-2029)
Table 48. Global VR Game Equipment Production Value (US$ Million) by Type (2018-2023)
Table 49. Global VR Game Equipment Production Value (US$ Million) by Type (2024-2029)
Table 50. Global VR Game Equipment Production Value Share by Type (2018-2023)
Table 51. Global VR Game Equipment Production Value Share by Type (2024-2029)
Table 52. Global VR Game Equipment Price (US$/Unit) by Type (2018-2023)
Table 53. Global VR Game Equipment Price (US$/Unit) by Type (2024-2029)
Table 54. Global VR Game Equipment Production (K Units) by Sale Channel (2018-2023)
Table 55. Global VR Game Equipment Production (K Units) by Sale Channel (2024-2029)
Table 56. Global VR Game Equipment Production Market Share by Sale Channel (2018-2023)
Table 57. Global VR Game Equipment Production Market Share by Sale Channel (2024-2029)
Table 58. Global VR Game Equipment Production Value (US$ Million) by Sale Channel (2018-2023)
Table 59. Global VR Game Equipment Production Value (US$ Million) by Sale Channel (2024-2029)
Table 60. Global VR Game Equipment Production Value Share by Sale Channel (2018-2023)
Table 61. Global VR Game Equipment Production Value Share by Sale Channel (2024-2029)
Table 62. Global VR Game Equipment Price (US$/Unit) by Sale Channel (2018-2023)
Table 63. Global VR Game Equipment Price (US$/Unit) by Sale Channel (2024-2029)
Table 64. Meta VR Game Equipment Corporation Information
Table 65. Meta Specification and Application
Table 66. Meta VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 67. Meta Main Business and Markets Served
Table 68. Meta Recent Developments/Updates
Table 69. Magic Leap VR Game Equipment Corporation Information
Table 70. Magic Leap Specification and Application
Table 71. Magic Leap VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 72. Magic Leap Main Business and Markets Served
Table 73. Magic Leap Recent Developments/Updates
Table 74. Sony Corporation VR Game Equipment Corporation Information
Table 75. Sony Corporation Specification and Application
Table 76. Sony Corporation VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 77. Sony Corporation Main Business and Markets Served
Table 78. Sony Corporation Recent Developments/Updates
Table 79. HP VR Game Equipment Corporation Information
Table 80. HP Specification and Application
Table 81. HP VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 82. HP Main Business and Markets Served
Table 83. HP Recent Developments/Updates
Table 84. HTC Corporation VR Game Equipment Corporation Information
Table 85. HTC Corporation Specification and Application
Table 86. HTC Corporation VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 87. HTC Corporation Main Business and Markets Served
Table 88. HTC Corporation Recent Developments/Updates
Table 89. PICO Global VR Game Equipment Corporation Information
Table 90. PICO Global Specification and Application
Table 91. PICO Global VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 92. PICO Global Main Business and Markets Served
Table 93. PICO Global Recent Developments/Updates
Table 94. iQIYI VR Game Equipment Corporation Information
Table 95. iQIYI Specification and Application
Table 96. iQIYI VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 97. iQIYI Main Business and Markets Served
Table 98. iQIYI Recent Developments/Updates
Table 99. Shanghai Pimax Technology VR Game Equipment Corporation Information
Table 100. Shanghai Pimax Technology Specification and Application
Table 101. Shanghai Pimax Technology VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 102. Shanghai Pimax Technology Main Business and Markets Served
Table 103. Shanghai Pimax Technology Recent Developments/Updates
Table 104. Beijing ANTVR Technology VR Game Equipment Corporation Information
Table 105. Beijing ANTVR Technology Specification and Application
Table 106. Beijing ANTVR Technology VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 107. Beijing ANTVR Technology Main Business and Markets Served
Table 108. Beijing ANTVR Technology Recent Developments/Updates
Table 109. Dongguan Vrshinecon VR Game Equipment Corporation Information
Table 110. Dongguan Vrshinecon Specification and Application
Table 111. Dongguan Vrshinecon VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 112. Dongguan Vrshinecon Main Business and Markets Served
Table 113. Dongguan Vrshinecon Recent Developments/Updates
Table 114. Huawei VR Game Equipment Corporation Information
Table 115. Huawei Specification and Application
Table 116. Huawei VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 117. Huawei Main Business and Markets Served
Table 118. Huawei Recent Developments/Updates
Table 119. Xiaomi VR Game Equipment Corporation Information
Table 120. Xiaomi Specification and Application
Table 121. Xiaomi VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 122. Xiaomi Main Business and Markets Served
Table 123. Xiaomi Recent Developments/Updates
Table 124. GOOVIS VR Game Equipment Corporation Information
Table 125. GOOVIS Specification and Application
Table 126. GOOVIS VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 127. GOOVIS Main Business and Markets Served
Table 128. GOOVIS Recent Developments/Updates
Table 129. Lenovo VR Game Equipment Corporation Information
Table 130. Lenovo Specification and Application
Table 131. Lenovo VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 132. Lenovo Main Business and Markets Served
Table 133. Lenovo Recent Developments/Updates
Table 134. Lenovo VR Game Equipment Corporation Information
Table 135. Oculus Specification and Application
Table 136. Oculus VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 137. Oculus Main Business and Markets Served
Table 138. Oculus Recent Developments/Updates
Table 139. Microsoft VR Game Equipment Corporation Information
Table 140. Microsoft VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 141. Microsoft Main Business and Markets Served
Table 142. Microsoft Recent Developments/Updates
Table 143. Key Raw Materials Lists
Table 144. Raw Materials Key Suppliers Lists
Table 145. VR Game Equipment Distributors List
Table 146. VR Game Equipment Customers List
Table 147. VR Game Equipment Market Trends
Table 148. VR Game Equipment Market Drivers
Table 149. VR Game Equipment Market Challenges
Table 150. VR Game Equipment Market Restraints
Table 151. Research Programs/Design for This Report
Table 152. Key Data Information from Secondary Sources
Table 153. Key Data Information from Primary Sources

LIST OF FIGURES

Figure 1. Product Picture of VR Game Equipment
Figure 2. Global VR Game Equipment Market Value by Type, (US$ Million) & (2022 VS 2029)
Figure 3. Global VR Game Equipment Market Share by Type: 2022 VS 2029
Figure 4. Console VR Product Picture
Figure 5. Mobile VR Product Picture
Figure 6. All-in-one VR Product Picture
Figure 7. Global VR Game Equipment Market Value by Sale Channel, (US$ Million) & (2022 VS 2029)
Figure 8. Global VR Game Equipment Market Share by Sale Channel: 2022 VS 2029
Figure 9. Online
Figure 10. Specialty Store
Figure 11. Supermarket/Retail
Figure 12. Global VR Game Equipment Production Value (US$ Million), 2018 VS 2022 VS 2029
Figure 13. Global VR Game Equipment Production Value (US$ Million) & (2018-2029)
Figure 14. Global VR Game Equipment Production (K Units) & (2018-2029)
Figure 15. Global VR Game Equipment Average Price (US$/Unit) & (2018-2029)
Figure 16. VR Game Equipment Report Years Considered
Figure 17. VR Game Equipment Production Share by Manufacturers in 2022
Figure 18. VR Game Equipment Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2018 VS 2022
Figure 19. The Global 5 and 10 Largest Players: Market Share by VR Game Equipment Revenue in 2022
Figure 20. Global VR Game Equipment Production Value by Region: 2018 VS 2022 VS 2029 (US$ Million)
Figure 21. Global VR Game Equipment Production Value Market Share by Region: 2018 VS 2022 VS 2029
Figure 22. Global VR Game Equipment Production Comparison by Region: 2018 VS 2022 VS 2029 (K Units)
Figure 23. Global VR Game Equipment Production Market Share by Region: 2018 VS 2022 VS 2029
Figure 24. North America VR Game Equipment Production Value (US$ Million) Growth Rate (2018-2029)
Figure 25. Europe VR Game Equipment Production Value (US$ Million) Growth Rate (2018-2029)
Figure 26. China VR Game Equipment Production Value (US$ Million) Growth Rate (2018-2029)
Figure 27. Japan VR Game Equipment Production Value (US$ Million) Growth Rate (2018-2029)
Figure 28. Global VR Game Equipment Consumption by Region: 2018 VS 2022 VS 2029 (K Units)
Figure 29. Global VR Game Equipment Consumption Market Share by Region: 2018 VS 2022 VS 2029
Figure 30. North America VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 31. North America VR Game Equipment Consumption Market Share by Country (2018-2029)
Figure 32. Canada VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 33. U.S. VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 34. Europe VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 35. Europe VR Game Equipment Consumption Market Share by Country (2018-2029)
Figure 36. Germany VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 37. France VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 38. U.K. VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 39. Italy VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 40. Russia VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 41. Asia Pacific VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 42. Asia Pacific VR Game Equipment Consumption Market Share by Regions (2018-2029)
Figure 43. China VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 44. Japan VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 45. South Korea VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 46. China Taiwan VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 47. Southeast Asia VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 48. India VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 49. Latin America, Middle East & Africa VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 50. Latin America, Middle East & Africa VR Game Equipment Consumption Market Share by Country (2018-2029)
Figure 51. Mexico VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 52. Brazil VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 53. Turkey VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 54. GCC Countries VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 55. Global Production Market Share of VR Game Equipment by Type (2018-2029)
Figure 56. Global Production Value Market Share of VR Game Equipment by Type (2018-2029)
Figure 57. Global VR Game Equipment Price (US$/Unit) by Type (2018-2029)
Figure 58. Global Production Market Share of VR Game Equipment by Sale Channel (2018-2029)
Figure 59. Global Production Value Market Share of VR Game Equipment by Sale Channel (2018-2029)
Figure 60. Global VR Game Equipment Price (US$/Unit) by Sale Channel (2018-2029)
Figure 61. VR Game Equipment Value Chain
Figure 62. VR Game Equipment Production Process
Figure 63. Channels of Distribution (Direct Vs Distribution)
Figure 64. Distributors Profiles
Figure 65. Bottom-up and Top-down Approaches for This Report
Figure 66. Data Triangulation


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