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Global VR Game Equipment Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

July 2023 | 110 pages | ID: GEED67B58310EN
GlobalInfoResearch

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According to our (Global Info Research) latest study, the global VR Game Equipment market size was valued at USD 11280 million in 2022 and is forecast to a readjusted size of USD 30230 million by 2029 with a CAGR of 15.1% during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

VR game Equipment are the input and output ports of VR games, helping game users transmit the interactive actions of the real world to the virtual game world, and then provide game users with a simulated game experience that can freely interact with the objects in this space. VR game devices are divided into mainframe VR, mobile VR, and all-in-one VR.

This report is a detailed and comprehensive analysis for global VR Game Equipment market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Sale Channel. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:

Global VR Game Equipment market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029

Global VR Game Equipment market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029

Global VR Game Equipment market size and forecasts, by Type and by Sale Channel, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029

Global VR Game Equipment market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2018-2023

The Primary Objectives in This Report Are:

To determine the size of the total market opportunity of global and key countries

To assess the growth potential for VR Game Equipment

To forecast future growth in each product and end-use market

To assess competitive factors affecting the marketplace

This report profiles key players in the global VR Game Equipment market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Meta, Magic Leap, Sony Corporation, HP and HTC Corporation, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market Segmentation

VR Game Equipment market is split by Type and by Sale Channel. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Sale Channel in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
  • Console VR
  • Mobile VR
  • All-in-one VR
Market segment by Sale Channel
  • Online
  • Specialty Store
  • Supermarket/Retail
Major players covered
  • Meta
  • Magic Leap
  • Sony Corporation
  • HP
  • HTC Corporation
  • PICO Global
  • iQIYI
  • Shanghai Pimax Technology
  • Beijing ANTVR Technology
  • Dongguan Vrshinecon
  • Huawei
  • Xiaomi
  • GOOVIS
  • Lenovo
  • Oculus
  • Microsoft
Market segment by region, regional analysis covers
  • North America (United States, Canada and Mexico)
  • Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
  • Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
  • South America (Brazil, Argentina, Colombia, and Rest of South America)
  • Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:

Chapter 1, to describe VR Game Equipment product scope, market overview, market estimation caveats and base year.

Chapter 2, to profile the top manufacturers of VR Game Equipment, with price, sales, revenue and global market share of VR Game Equipment from 2018 to 2023.

Chapter 3, the VR Game Equipment competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.

Chapter 4, the VR Game Equipment breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.

Chapter 5 and 6, to segment the sales by Type and sale channel, with sales market share and growth rate by type, sale channel, from 2018 to 2029.

Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and VR Game Equipment market forecast, by regions, type and sale channel, with sales and revenue, from 2024 to 2029.

Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.

Chapter 13, the key raw materials and key suppliers, and industry chain of VR Game Equipment.

Chapter 14 and 15, to describe VR Game Equipment sales channel, distributors, customers, research findings and conclusion.
1 MARKET OVERVIEW

1.1 Product Overview and Scope of VR Game Equipment
1.2 Market Estimation Caveats and Base Year
1.3 Market Analysis by Type
  1.3.1 Overview: Global VR Game Equipment Consumption Value by Type: 2018 Versus 2022 Versus 2029
  1.3.2 Console VR
  1.3.3 Mobile VR
  1.3.4 All-in-one VR
1.4 Market Analysis by Sale Channel
  1.4.1 Overview: Global VR Game Equipment Consumption Value by Sale Channel: 2018 Versus 2022 Versus 2029
  1.4.2 Online
  1.4.3 Specialty Store
  1.4.4 Supermarket/Retail
1.5 Global VR Game Equipment Market Size & Forecast
  1.5.1 Global VR Game Equipment Consumption Value (2018 & 2022 & 2029)
  1.5.2 Global VR Game Equipment Sales Quantity (2018-2029)
  1.5.3 Global VR Game Equipment Average Price (2018-2029)

2 MANUFACTURERS PROFILES

2.1 Meta
  2.1.1 Meta Details
  2.1.2 Meta Major Business
  2.1.3 Meta VR Game Equipment Product and Services
  2.1.4 Meta VR Game Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.1.5 Meta Recent Developments/Updates
2.2 Magic Leap
  2.2.1 Magic Leap Details
  2.2.2 Magic Leap Major Business
  2.2.3 Magic Leap VR Game Equipment Product and Services
  2.2.4 Magic Leap VR Game Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.2.5 Magic Leap Recent Developments/Updates
2.3 Sony Corporation
  2.3.1 Sony Corporation Details
  2.3.2 Sony Corporation Major Business
  2.3.3 Sony Corporation VR Game Equipment Product and Services
  2.3.4 Sony Corporation VR Game Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.3.5 Sony Corporation Recent Developments/Updates
2.4 HP
  2.4.1 HP Details
  2.4.2 HP Major Business
  2.4.3 HP VR Game Equipment Product and Services
  2.4.4 HP VR Game Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.4.5 HP Recent Developments/Updates
2.5 HTC Corporation
  2.5.1 HTC Corporation Details
  2.5.2 HTC Corporation Major Business
  2.5.3 HTC Corporation VR Game Equipment Product and Services
  2.5.4 HTC Corporation VR Game Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.5.5 HTC Corporation Recent Developments/Updates
2.6 PICO Global
  2.6.1 PICO Global Details
  2.6.2 PICO Global Major Business
  2.6.3 PICO Global VR Game Equipment Product and Services
  2.6.4 PICO Global VR Game Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.6.5 PICO Global Recent Developments/Updates
2.7 iQIYI
  2.7.1 iQIYI Details
  2.7.2 iQIYI Major Business
  2.7.3 iQIYI VR Game Equipment Product and Services
  2.7.4 iQIYI VR Game Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.7.5 iQIYI Recent Developments/Updates
2.8 Shanghai Pimax Technology
  2.8.1 Shanghai Pimax Technology Details
  2.8.2 Shanghai Pimax Technology Major Business
  2.8.3 Shanghai Pimax Technology VR Game Equipment Product and Services
  2.8.4 Shanghai Pimax Technology VR Game Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.8.5 Shanghai Pimax Technology Recent Developments/Updates
2.9 Beijing ANTVR Technology
  2.9.1 Beijing ANTVR Technology Details
  2.9.2 Beijing ANTVR Technology Major Business
  2.9.3 Beijing ANTVR Technology VR Game Equipment Product and Services
  2.9.4 Beijing ANTVR Technology VR Game Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.9.5 Beijing ANTVR Technology Recent Developments/Updates
2.10 Dongguan Vrshinecon
  2.10.1 Dongguan Vrshinecon Details
  2.10.2 Dongguan Vrshinecon Major Business
  2.10.3 Dongguan Vrshinecon VR Game Equipment Product and Services
  2.10.4 Dongguan Vrshinecon VR Game Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.10.5 Dongguan Vrshinecon Recent Developments/Updates
2.11 Huawei
  2.11.1 Huawei Details
  2.11.2 Huawei Major Business
  2.11.3 Huawei VR Game Equipment Product and Services
  2.11.4 Huawei VR Game Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.11.5 Huawei Recent Developments/Updates
2.12 Xiaomi
  2.12.1 Xiaomi Details
  2.12.2 Xiaomi Major Business
  2.12.3 Xiaomi VR Game Equipment Product and Services
  2.12.4 Xiaomi VR Game Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.12.5 Xiaomi Recent Developments/Updates
2.13 GOOVIS
  2.13.1 GOOVIS Details
  2.13.2 GOOVIS Major Business
  2.13.3 GOOVIS VR Game Equipment Product and Services
  2.13.4 GOOVIS VR Game Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.13.5 GOOVIS Recent Developments/Updates
2.14 Lenovo
  2.14.1 Lenovo Details
  2.14.2 Lenovo Major Business
  2.14.3 Lenovo VR Game Equipment Product and Services
  2.14.4 Lenovo VR Game Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.14.5 Lenovo Recent Developments/Updates
2.15 Oculus
  2.15.1 Oculus Details
  2.15.2 Oculus Major Business
  2.15.3 Oculus VR Game Equipment Product and Services
  2.15.4 Oculus VR Game Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.15.5 Oculus Recent Developments/Updates
2.16 Microsoft
  2.16.1 Microsoft Details
  2.16.2 Microsoft Major Business
  2.16.3 Microsoft VR Game Equipment Product and Services
  2.16.4 Microsoft VR Game Equipment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
  2.16.5 Microsoft Recent Developments/Updates

3 COMPETITIVE ENVIRONMENT: VR GAME EQUIPMENT BY MANUFACTURER

3.1 Global VR Game Equipment Sales Quantity by Manufacturer (2018-2023)
3.2 Global VR Game Equipment Revenue by Manufacturer (2018-2023)
3.3 Global VR Game Equipment Average Price by Manufacturer (2018-2023)
3.4 Market Share Analysis (2022)
  3.4.1 Producer Shipments of VR Game Equipment by Manufacturer Revenue ($MM) and Market Share (%): 2022
  3.4.2 Top 3 VR Game Equipment Manufacturer Market Share in 2022
  3.4.2 Top 6 VR Game Equipment Manufacturer Market Share in 2022
3.5 VR Game Equipment Market: Overall Company Footprint Analysis
  3.5.1 VR Game Equipment Market: Region Footprint
  3.5.2 VR Game Equipment Market: Company Product Type Footprint
  3.5.3 VR Game Equipment Market: Company Product Application Footprint
3.6 New Market Entrants and Barriers to Market Entry
3.7 Mergers, Acquisition, Agreements, and Collaborations

4 CONSUMPTION ANALYSIS BY REGION

4.1 Global VR Game Equipment Market Size by Region
  4.1.1 Global VR Game Equipment Sales Quantity by Region (2018-2029)
  4.1.2 Global VR Game Equipment Consumption Value by Region (2018-2029)
  4.1.3 Global VR Game Equipment Average Price by Region (2018-2029)
4.2 North America VR Game Equipment Consumption Value (2018-2029)
4.3 Europe VR Game Equipment Consumption Value (2018-2029)
4.4 Asia-Pacific VR Game Equipment Consumption Value (2018-2029)
4.5 South America VR Game Equipment Consumption Value (2018-2029)
4.6 Middle East and Africa VR Game Equipment Consumption Value (2018-2029)

5 MARKET SEGMENT BY TYPE

5.1 Global VR Game Equipment Sales Quantity by Type (2018-2029)
5.2 Global VR Game Equipment Consumption Value by Type (2018-2029)
5.3 Global VR Game Equipment Average Price by Type (2018-2029)

6 MARKET SEGMENT BY SALE CHANNEL

6.1 Global VR Game Equipment Sales Quantity by Sale Channel (2018-2029)
6.2 Global VR Game Equipment Consumption Value by Sale Channel (2018-2029)
6.3 Global VR Game Equipment Average Price by Sale Channel (2018-2029)

7 NORTH AMERICA

7.1 North America VR Game Equipment Sales Quantity by Type (2018-2029)
7.2 North America VR Game Equipment Sales Quantity by Sale Channel (2018-2029)
7.3 North America VR Game Equipment Market Size by Country
  7.3.1 North America VR Game Equipment Sales Quantity by Country (2018-2029)
  7.3.2 North America VR Game Equipment Consumption Value by Country (2018-2029)
  7.3.3 United States Market Size and Forecast (2018-2029)
  7.3.4 Canada Market Size and Forecast (2018-2029)
  7.3.5 Mexico Market Size and Forecast (2018-2029)

8 EUROPE

8.1 Europe VR Game Equipment Sales Quantity by Type (2018-2029)
8.2 Europe VR Game Equipment Sales Quantity by Sale Channel (2018-2029)
8.3 Europe VR Game Equipment Market Size by Country
  8.3.1 Europe VR Game Equipment Sales Quantity by Country (2018-2029)
  8.3.2 Europe VR Game Equipment Consumption Value by Country (2018-2029)
  8.3.3 Germany Market Size and Forecast (2018-2029)
  8.3.4 France Market Size and Forecast (2018-2029)
  8.3.5 United Kingdom Market Size and Forecast (2018-2029)
  8.3.6 Russia Market Size and Forecast (2018-2029)
  8.3.7 Italy Market Size and Forecast (2018-2029)

9 ASIA-PACIFIC

9.1 Asia-Pacific VR Game Equipment Sales Quantity by Type (2018-2029)
9.2 Asia-Pacific VR Game Equipment Sales Quantity by Sale Channel (2018-2029)
9.3 Asia-Pacific VR Game Equipment Market Size by Region
  9.3.1 Asia-Pacific VR Game Equipment Sales Quantity by Region (2018-2029)
  9.3.2 Asia-Pacific VR Game Equipment Consumption Value by Region (2018-2029)
  9.3.3 China Market Size and Forecast (2018-2029)
  9.3.4 Japan Market Size and Forecast (2018-2029)
  9.3.5 Korea Market Size and Forecast (2018-2029)
  9.3.6 India Market Size and Forecast (2018-2029)
  9.3.7 Southeast Asia Market Size and Forecast (2018-2029)
  9.3.8 Australia Market Size and Forecast (2018-2029)

10 SOUTH AMERICA

10.1 South America VR Game Equipment Sales Quantity by Type (2018-2029)
10.2 South America VR Game Equipment Sales Quantity by Sale Channel (2018-2029)
10.3 South America VR Game Equipment Market Size by Country
  10.3.1 South America VR Game Equipment Sales Quantity by Country (2018-2029)
  10.3.2 South America VR Game Equipment Consumption Value by Country (2018-2029)
  10.3.3 Brazil Market Size and Forecast (2018-2029)
  10.3.4 Argentina Market Size and Forecast (2018-2029)

11 MIDDLE EAST & AFRICA

11.1 Middle East & Africa VR Game Equipment Sales Quantity by Type (2018-2029)
11.2 Middle East & Africa VR Game Equipment Sales Quantity by Sale Channel (2018-2029)
11.3 Middle East & Africa VR Game Equipment Market Size by Country
  11.3.1 Middle East & Africa VR Game Equipment Sales Quantity by Country (2018-2029)
  11.3.2 Middle East & Africa VR Game Equipment Consumption Value by Country (2018-2029)
  11.3.3 Turkey Market Size and Forecast (2018-2029)
  11.3.4 Egypt Market Size and Forecast (2018-2029)
  11.3.5 Saudi Arabia Market Size and Forecast (2018-2029)
  11.3.6 South Africa Market Size and Forecast (2018-2029)

12 MARKET DYNAMICS

12.1 VR Game Equipment Market Drivers
12.2 VR Game Equipment Market Restraints
12.3 VR Game Equipment Trends Analysis
12.4 Porters Five Forces Analysis
  12.4.1 Threat of New Entrants
  12.4.2 Bargaining Power of Suppliers
  12.4.3 Bargaining Power of Buyers
  12.4.4 Threat of Substitutes
  12.4.5 Competitive Rivalry
12.5 Influence of COVID-19 and Russia-Ukraine War
  12.5.1 Influence of COVID-19
  12.5.2 Influence of Russia-Ukraine War

13 RAW MATERIAL AND INDUSTRY CHAIN

13.1 Raw Material of VR Game Equipment and Key Manufacturers
13.2 Manufacturing Costs Percentage of VR Game Equipment
13.3 VR Game Equipment Production Process
13.4 VR Game Equipment Industrial Chain

14 SHIPMENTS BY DISTRIBUTION CHANNEL

14.1 Sales Channel
  14.1.1 Direct to End-User
  14.1.2 Distributors
14.2 VR Game Equipment Typical Distributors
14.3 VR Game Equipment Typical Customers

15 RESEARCH FINDINGS AND CONCLUSION

16 APPENDIX

16.1 Methodology
16.2 Research Process and Data Source
16.3 Disclaimer

LIST OF TABLES

Table 1. Global VR Game Equipment Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global VR Game Equipment Consumption Value by Sale Channel, (USD Million), 2018 & 2022 & 2029
Table 3. Meta Basic Information, Manufacturing Base and Competitors
Table 4. Meta Major Business
Table 5. Meta VR Game Equipment Product and Services
Table 6. Meta VR Game Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 7. Meta Recent Developments/Updates
Table 8. Magic Leap Basic Information, Manufacturing Base and Competitors
Table 9. Magic Leap Major Business
Table 10. Magic Leap VR Game Equipment Product and Services
Table 11. Magic Leap VR Game Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 12. Magic Leap Recent Developments/Updates
Table 13. Sony Corporation Basic Information, Manufacturing Base and Competitors
Table 14. Sony Corporation Major Business
Table 15. Sony Corporation VR Game Equipment Product and Services
Table 16. Sony Corporation VR Game Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 17. Sony Corporation Recent Developments/Updates
Table 18. HP Basic Information, Manufacturing Base and Competitors
Table 19. HP Major Business
Table 20. HP VR Game Equipment Product and Services
Table 21. HP VR Game Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 22. HP Recent Developments/Updates
Table 23. HTC Corporation Basic Information, Manufacturing Base and Competitors
Table 24. HTC Corporation Major Business
Table 25. HTC Corporation VR Game Equipment Product and Services
Table 26. HTC Corporation VR Game Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 27. HTC Corporation Recent Developments/Updates
Table 28. PICO Global Basic Information, Manufacturing Base and Competitors
Table 29. PICO Global Major Business
Table 30. PICO Global VR Game Equipment Product and Services
Table 31. PICO Global VR Game Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 32. PICO Global Recent Developments/Updates
Table 33. iQIYI Basic Information, Manufacturing Base and Competitors
Table 34. iQIYI Major Business
Table 35. iQIYI VR Game Equipment Product and Services
Table 36. iQIYI VR Game Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 37. iQIYI Recent Developments/Updates
Table 38. Shanghai Pimax Technology Basic Information, Manufacturing Base and Competitors
Table 39. Shanghai Pimax Technology Major Business
Table 40. Shanghai Pimax Technology VR Game Equipment Product and Services
Table 41. Shanghai Pimax Technology VR Game Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 42. Shanghai Pimax Technology Recent Developments/Updates
Table 43. Beijing ANTVR Technology Basic Information, Manufacturing Base and Competitors
Table 44. Beijing ANTVR Technology Major Business
Table 45. Beijing ANTVR Technology VR Game Equipment Product and Services
Table 46. Beijing ANTVR Technology VR Game Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 47. Beijing ANTVR Technology Recent Developments/Updates
Table 48. Dongguan Vrshinecon Basic Information, Manufacturing Base and Competitors
Table 49. Dongguan Vrshinecon Major Business
Table 50. Dongguan Vrshinecon VR Game Equipment Product and Services
Table 51. Dongguan Vrshinecon VR Game Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 52. Dongguan Vrshinecon Recent Developments/Updates
Table 53. Huawei Basic Information, Manufacturing Base and Competitors
Table 54. Huawei Major Business
Table 55. Huawei VR Game Equipment Product and Services
Table 56. Huawei VR Game Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 57. Huawei Recent Developments/Updates
Table 58. Xiaomi Basic Information, Manufacturing Base and Competitors
Table 59. Xiaomi Major Business
Table 60. Xiaomi VR Game Equipment Product and Services
Table 61. Xiaomi VR Game Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 62. Xiaomi Recent Developments/Updates
Table 63. GOOVIS Basic Information, Manufacturing Base and Competitors
Table 64. GOOVIS Major Business
Table 65. GOOVIS VR Game Equipment Product and Services
Table 66. GOOVIS VR Game Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 67. GOOVIS Recent Developments/Updates
Table 68. Lenovo Basic Information, Manufacturing Base and Competitors
Table 69. Lenovo Major Business
Table 70. Lenovo VR Game Equipment Product and Services
Table 71. Lenovo VR Game Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 72. Lenovo Recent Developments/Updates
Table 73. Oculus Basic Information, Manufacturing Base and Competitors
Table 74. Oculus Major Business
Table 75. Oculus VR Game Equipment Product and Services
Table 76. Oculus VR Game Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 77. Oculus Recent Developments/Updates
Table 78. Microsoft Basic Information, Manufacturing Base and Competitors
Table 79. Microsoft Major Business
Table 80. Microsoft VR Game Equipment Product and Services
Table 81. Microsoft VR Game Equipment Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 82. Microsoft Recent Developments/Updates
Table 83. Global VR Game Equipment Sales Quantity by Manufacturer (2018-2023) & (K Units)
Table 84. Global VR Game Equipment Revenue by Manufacturer (2018-2023) & (USD Million)
Table 85. Global VR Game Equipment Average Price by Manufacturer (2018-2023) & (US$/Unit)
Table 86. Market Position of Manufacturers in VR Game Equipment, (Tier 1, Tier 2, and Tier 3), Based on Consumption Value in 2022
Table 87. Head Office and VR Game Equipment Production Site of Key Manufacturer
Table 88. VR Game Equipment Market: Company Product Type Footprint
Table 89. VR Game Equipment Market: Company Product Application Footprint
Table 90. VR Game Equipment New Market Entrants and Barriers to Market Entry
Table 91. VR Game Equipment Mergers, Acquisition, Agreements, and Collaborations
Table 92. Global VR Game Equipment Sales Quantity by Region (2018-2023) & (K Units)
Table 93. Global VR Game Equipment Sales Quantity by Region (2024-2029) & (K Units)
Table 94. Global VR Game Equipment Consumption Value by Region (2018-2023) & (USD Million)
Table 95. Global VR Game Equipment Consumption Value by Region (2024-2029) & (USD Million)
Table 96. Global VR Game Equipment Average Price by Region (2018-2023) & (US$/Unit)
Table 97. Global VR Game Equipment Average Price by Region (2024-2029) & (US$/Unit)
Table 98. Global VR Game Equipment Sales Quantity by Type (2018-2023) & (K Units)
Table 99. Global VR Game Equipment Sales Quantity by Type (2024-2029) & (K Units)
Table 100. Global VR Game Equipment Consumption Value by Type (2018-2023) & (USD Million)
Table 101. Global VR Game Equipment Consumption Value by Type (2024-2029) & (USD Million)
Table 102. Global VR Game Equipment Average Price by Type (2018-2023) & (US$/Unit)
Table 103. Global VR Game Equipment Average Price by Type (2024-2029) & (US$/Unit)
Table 104. Global VR Game Equipment Sales Quantity by Sale Channel (2018-2023) & (K Units)
Table 105. Global VR Game Equipment Sales Quantity by Sale Channel (2024-2029) & (K Units)
Table 106. Global VR Game Equipment Consumption Value by Sale Channel (2018-2023) & (USD Million)
Table 107. Global VR Game Equipment Consumption Value by Sale Channel (2024-2029) & (USD Million)
Table 108. Global VR Game Equipment Average Price by Sale Channel (2018-2023) & (US$/Unit)
Table 109. Global VR Game Equipment Average Price by Sale Channel (2024-2029) & (US$/Unit)
Table 110. North America VR Game Equipment Sales Quantity by Type (2018-2023) & (K Units)
Table 111. North America VR Game Equipment Sales Quantity by Type (2024-2029) & (K Units)
Table 112. North America VR Game Equipment Sales Quantity by Sale Channel (2018-2023) & (K Units)
Table 113. North America VR Game Equipment Sales Quantity by Sale Channel (2024-2029) & (K Units)
Table 114. North America VR Game Equipment Sales Quantity by Country (2018-2023) & (K Units)
Table 115. North America VR Game Equipment Sales Quantity by Country (2024-2029) & (K Units)
Table 116. North America VR Game Equipment Consumption Value by Country (2018-2023) & (USD Million)
Table 117. North America VR Game Equipment Consumption Value by Country (2024-2029) & (USD Million)
Table 118. Europe VR Game Equipment Sales Quantity by Type (2018-2023) & (K Units)
Table 119. Europe VR Game Equipment Sales Quantity by Type (2024-2029) & (K Units)
Table 120. Europe VR Game Equipment Sales Quantity by Sale Channel (2018-2023) & (K Units)
Table 121. Europe VR Game Equipment Sales Quantity by Sale Channel (2024-2029) & (K Units)
Table 122. Europe VR Game Equipment Sales Quantity by Country (2018-2023) & (K Units)
Table 123. Europe VR Game Equipment Sales Quantity by Country (2024-2029) & (K Units)
Table 124. Europe VR Game Equipment Consumption Value by Country (2018-2023) & (USD Million)
Table 125. Europe VR Game Equipment Consumption Value by Country (2024-2029) & (USD Million)
Table 126. Asia-Pacific VR Game Equipment Sales Quantity by Type (2018-2023) & (K Units)
Table 127. Asia-Pacific VR Game Equipment Sales Quantity by Type (2024-2029) & (K Units)
Table 128. Asia-Pacific VR Game Equipment Sales Quantity by Sale Channel (2018-2023) & (K Units)
Table 129. Asia-Pacific VR Game Equipment Sales Quantity by Sale Channel (2024-2029) & (K Units)
Table 130. Asia-Pacific VR Game Equipment Sales Quantity by Region (2018-2023) & (K Units)
Table 131. Asia-Pacific VR Game Equipment Sales Quantity by Region (2024-2029) & (K Units)
Table 132. Asia-Pacific VR Game Equipment Consumption Value by Region (2018-2023) & (USD Million)
Table 133. Asia-Pacific VR Game Equipment Consumption Value by Region (2024-2029) & (USD Million)
Table 134. South America VR Game Equipment Sales Quantity by Type (2018-2023) & (K Units)
Table 135. South America VR Game Equipment Sales Quantity by Type (2024-2029) & (K Units)
Table 136. South America VR Game Equipment Sales Quantity by Sale Channel (2018-2023) & (K Units)
Table 137. South America VR Game Equipment Sales Quantity by Sale Channel (2024-2029) & (K Units)
Table 138. South America VR Game Equipment Sales Quantity by Country (2018-2023) & (K Units)
Table 139. South America VR Game Equipment Sales Quantity by Country (2024-2029) & (K Units)
Table 140. South America VR Game Equipment Consumption Value by Country (2018-2023) & (USD Million)
Table 141. South America VR Game Equipment Consumption Value by Country (2024-2029) & (USD Million)
Table 142. Middle East & Africa VR Game Equipment Sales Quantity by Type (2018-2023) & (K Units)
Table 143. Middle East & Africa VR Game Equipment Sales Quantity by Type (2024-2029) & (K Units)
Table 144. Middle East & Africa VR Game Equipment Sales Quantity by Sale Channel (2018-2023) & (K Units)
Table 145. Middle East & Africa VR Game Equipment Sales Quantity by Sale Channel (2024-2029) & (K Units)
Table 146. Middle East & Africa VR Game Equipment Sales Quantity by Region (2018-2023) & (K Units)
Table 147. Middle East & Africa VR Game Equipment Sales Quantity by Region (2024-2029) & (K Units)
Table 148. Middle East & Africa VR Game Equipment Consumption Value by Region (2018-2023) & (USD Million)
Table 149. Middle East & Africa VR Game Equipment Consumption Value by Region (2024-2029) & (USD Million)
Table 150. VR Game Equipment Raw Material
Table 151. Key Manufacturers of VR Game Equipment Raw Materials
Table 152. VR Game Equipment Typical Distributors
Table 153. VR Game Equipment Typical Customers

LIST OF FIGURES

Figure 1. VR Game Equipment Picture
Figure 2. Global VR Game Equipment Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global VR Game Equipment Consumption Value Market Share by Type in 2022
Figure 4. Console VR Examples
Figure 5. Mobile VR Examples
Figure 6. All-in-one VR Examples
Figure 7. Global VR Game Equipment Consumption Value by Sale Channel, (USD Million), 2018 & 2022 & 2029
Figure 8. Global VR Game Equipment Consumption Value Market Share by Sale Channel in 2022
Figure 9. Online Examples
Figure 10. Specialty Store Examples
Figure 11. Supermarket/Retail Examples
Figure 12. Global VR Game Equipment Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 13. Global VR Game Equipment Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 14. Global VR Game Equipment Sales Quantity (2018-2029) & (K Units)
Figure 15. Global VR Game Equipment Average Price (2018-2029) & (US$/Unit)
Figure 16. Global VR Game Equipment Sales Quantity Market Share by Manufacturer in 2022
Figure 17. Global VR Game Equipment Consumption Value Market Share by Manufacturer in 2022
Figure 18. Producer Shipments of VR Game Equipment by Manufacturer Sales Quantity ($MM) and Market Share (%): 2021
Figure 19. Top 3 VR Game Equipment Manufacturer (Consumption Value) Market Share in 2022
Figure 20. Top 6 VR Game Equipment Manufacturer (Consumption Value) Market Share in 2022
Figure 21. Global VR Game Equipment Sales Quantity Market Share by Region (2018-2029)
Figure 22. Global VR Game Equipment Consumption Value Market Share by Region (2018-2029)
Figure 23. North America VR Game Equipment Consumption Value (2018-2029) & (USD Million)
Figure 24. Europe VR Game Equipment Consumption Value (2018-2029) & (USD Million)
Figure 25. Asia-Pacific VR Game Equipment Consumption Value (2018-2029) & (USD Million)
Figure 26. South America VR Game Equipment Consumption Value (2018-2029) & (USD Million)
Figure 27. Middle East & Africa VR Game Equipment Consumption Value (2018-2029) & (USD Million)
Figure 28. Global VR Game Equipment Sales Quantity Market Share by Type (2018-2029)
Figure 29. Global VR Game Equipment Consumption Value Market Share by Type (2018-2029)
Figure 30. Global VR Game Equipment Average Price by Type (2018-2029) & (US$/Unit)
Figure 31. Global VR Game Equipment Sales Quantity Market Share by Sale Channel (2018-2029)
Figure 32. Global VR Game Equipment Consumption Value Market Share by Sale Channel (2018-2029)
Figure 33. Global VR Game Equipment Average Price by Sale Channel (2018-2029) & (US$/Unit)
Figure 34. North America VR Game Equipment Sales Quantity Market Share by Type (2018-2029)
Figure 35. North America VR Game Equipment Sales Quantity Market Share by Sale Channel (2018-2029)
Figure 36. North America VR Game Equipment Sales Quantity Market Share by Country (2018-2029)
Figure 37. North America VR Game Equipment Consumption Value Market Share by Country (2018-2029)
Figure 38. United States VR Game Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 39. Canada VR Game Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 40. Mexico VR Game Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 41. Europe VR Game Equipment Sales Quantity Market Share by Type (2018-2029)
Figure 42. Europe VR Game Equipment Sales Quantity Market Share by Sale Channel (2018-2029)
Figure 43. Europe VR Game Equipment Sales Quantity Market Share by Country (2018-2029)
Figure 44. Europe VR Game Equipment Consumption Value Market Share by Country (2018-2029)
Figure 45. Germany VR Game Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 46. France VR Game Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 47. United Kingdom VR Game Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 48. Russia VR Game Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 49. Italy VR Game Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 50. Asia-Pacific VR Game Equipment Sales Quantity Market Share by Type (2018-2029)
Figure 51. Asia-Pacific VR Game Equipment Sales Quantity Market Share by Sale Channel (2018-2029)
Figure 52. Asia-Pacific VR Game Equipment Sales Quantity Market Share by Region (2018-2029)
Figure 53. Asia-Pacific VR Game Equipment Consumption Value Market Share by Region (2018-2029)
Figure 54. China VR Game Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 55. Japan VR Game Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 56. Korea VR Game Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 57. India VR Game Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 58. Southeast Asia VR Game Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 59. Australia VR Game Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 60. South America VR Game Equipment Sales Quantity Market Share by Type (2018-2029)
Figure 61. South America VR Game Equipment Sales Quantity Market Share by Sale Channel (2018-2029)
Figure 62. South America VR Game Equipment Sales Quantity Market Share by Country (2018-2029)
Figure 63. South America VR Game Equipment Consumption Value Market Share by Country (2018-2029)
Figure 64. Brazil VR Game Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 65. Argentina VR Game Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 66. Middle East & Africa VR Game Equipment Sales Quantity Market Share by Type (2018-2029)
Figure 67. Middle East & Africa VR Game Equipment Sales Quantity Market Share by Sale Channel (2018-2029)
Figure 68. Middle East & Africa VR Game Equipment Sales Quantity Market Share by Region (2018-2029)
Figure 69. Middle East & Africa VR Game Equipment Consumption Value Market Share by Region (2018-2029)
Figure 70. Turkey VR Game Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 71. Egypt VR Game Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 72. Saudi Arabia VR Game Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 73. South Africa VR Game Equipment Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 74. VR Game Equipment Market Drivers
Figure 75. VR Game Equipment Market Restraints
Figure 76. VR Game Equipment Market Trends
Figure 77. Porters Five Forces Analysis
Figure 78. Manufacturing Cost Structure Analysis of VR Game Equipment in 2022
Figure 79. Manufacturing Process Analysis of VR Game Equipment
Figure 80. VR Game Equipment Industrial Chain
Figure 81. Sales Quantity Channel: Direct to End-User vs Distributors
Figure 82. Direct Channel Pros & Cons
Figure 83. Indirect Channel Pros & Cons
Figure 84. Methodology
Figure 85. Research Process and Data Source


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