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Global VR Accessories Market Research Report 2024(Status and Outlook)

September 2024 | 146 pages | ID: G56D0A14B719EN
Bosson Research

US$ 3,200.00

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Report Overview

VR accessories refer to additional devices and peripherals designed to enhance the virtual reality (VR) experience. These accessories can include items like motion controllers, haptic gloves, VR treadmills, external sensors, and specialized headphones. Each accessory serves a unique purpose, such as improving interaction within the virtual environment, providing more immersive audio or tactile feedback, or increasing the overall comfort and usability of the VR setup. Together, these accessories aim to deepen the user's sense of presence and engagement in virtual worlds, making the VR experience more realistic and interactive.

The global VR Accessories market size was estimated at USD 1501 million in 2023 and is projected to reach USD 3825.64 million by 2030, exhibiting a CAGR of 14.30% during the forecast period.

North America VR Accessories market size was USD 391.12 million in 2023, at a CAGR of 12.26% during the forecast period of 2024 through 2030.

This report provides a deep insight into the global VR Accessories market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, value chain analysis, etc.

The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global VR Accessories Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.

In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the VR Accessories market in any manner.

Global VR Accessories Market: Market Segmentation Analysis

The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.

Key Company

Meta

PlayStation

HTC

Pimax

Samsung

Varjo

Shinecon Industrial

AMVR

KAT VR

Thrustmaster

KIWI design

BOBOVR

SenseGlove

Feelbelt

HHCLINK

ProTubeVR

Dell

Vertiv

Manus

Stealth Gaming

Market Segmentation (by Type)

VR Headsets

VR Controllers

VR Treadmills

Cleaning and Protection Accessories

Charging and Power

Others

Market Segmentation (by Application)

Entertainment

Heathcare

Industrial

Education

Others

Geographic Segmentation
  • North America (USA, Canada, Mexico)
  • Europe (Germany, UK, France, Russia, Italy, Rest of Europe)
  • Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)
  • South America (Brazil, Argentina, Columbia, Rest of South America)
  • The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)
Key Benefits of This Market Research:
  • Industry drivers, restraints, and opportunities covered in the study
  • Neutral perspective on the market performance
  • Recent industry trends and developments
  • Competitive landscape & strategies of key players
  • Potential & niche segments and regions exhibiting promising growth covered
  • Historical, current, and projected market size, in terms of value
  • In-depth analysis of the VR Accessories Market
  • Overview of the regional outlook of the VR Accessories Market:
Key Reasons to Buy this Report:
  • Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change
  • This enables you to anticipate market changes to remain ahead of your competitors
  • You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents
  • The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly
  • Provision of market value (USD Billion) data for each segment and sub-segment
  • Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
  • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
  • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
  • Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
  • The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
  • Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis
  • Provides insight into the market through Value Chain
  • Market dynamics scenario, along with growth opportunities of the market in the years to come
  • 6-month post-sales analyst support
Customization of the Report

In case of any queries or customization requirements, please connect with our sales team, who will ensure that your requirements are met.

Chapter Outline

Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.

Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the VR Accessories Market and its likely evolution in the short to mid-term, and long term.

Chapter 3 makes a detailed analysis of the market's competitive landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.

Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.

Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 9 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.

Chapter 10 provides a quantitative analysis of the market size and development potential of each region in the next five years.

Chapter 11 provides a quantitative analysis of the market size and development potential of each market segment in the next five years.

Chapter 12 is the main points and conclusions of the report.
1 RESEARCH METHODOLOGY AND STATISTICAL SCOPE

1.1 Market Definition and Statistical Scope of VR Accessories
1.2 Key Market Segments
  1.2.1 VR Accessories Segment by Type
  1.2.2 VR Accessories Segment by Application
1.3 Methodology & Sources of Information
  1.3.1 Research Methodology
  1.3.2 Research Process
  1.3.3 Market Breakdown and Data Triangulation
  1.3.4 Base Year
  1.3.5 Report Assumptions & Caveats

2 VR ACCESSORIES MARKET OVERVIEW

2.1 Global Market Overview
  2.1.1 Global VR Accessories Market Size (M USD) Estimates and Forecasts (2019-2030)
  2.1.2 Global VR Accessories Sales Estimates and Forecasts (2019-2030)
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region

3 VR ACCESSORIES MARKET COMPETITIVE LANDSCAPE

3.1 Global VR Accessories Sales by Manufacturers (2019-2024)
3.2 Global VR Accessories Revenue Market Share by Manufacturers (2019-2024)
3.3 VR Accessories Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4 Global VR Accessories Average Price by Manufacturers (2019-2024)
3.5 Manufacturers VR Accessories Sales Sites, Area Served, Product Type
3.6 VR Accessories Market Competitive Situation and Trends
  3.6.1 VR Accessories Market Concentration Rate
  3.6.2 Global 5 and 10 Largest VR Accessories Players Market Share by Revenue
  3.6.3 Mergers & Acquisitions, Expansion

4 VR ACCESSORIES INDUSTRY CHAIN ANALYSIS

4.1 VR Accessories Industry Chain Analysis
4.2 Market Overview of Key Raw Materials
4.3 Midstream Market Analysis
4.4 Downstream Customer Analysis

5 THE DEVELOPMENT AND DYNAMICS OF VR ACCESSORIES MARKET

5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Market Restraints
5.5 Industry News
  5.5.1 New Product Developments
  5.5.2 Mergers & Acquisitions
  5.5.3 Expansions
  5.5.4 Collaboration/Supply Contracts
5.6 Industry Policies

6 VR ACCESSORIES MARKET SEGMENTATION BY TYPE

6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global VR Accessories Sales Market Share by Type (2019-2024)
6.3 Global VR Accessories Market Size Market Share by Type (2019-2024)
6.4 Global VR Accessories Price by Type (2019-2024)

7 VR ACCESSORIES MARKET SEGMENTATION BY APPLICATION

7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global VR Accessories Market Sales by Application (2019-2024)
7.3 Global VR Accessories Market Size (M USD) by Application (2019-2024)
7.4 Global VR Accessories Sales Growth Rate by Application (2019-2024)

8 VR ACCESSORIES MARKET SEGMENTATION BY REGION

8.1 Global VR Accessories Sales by Region
  8.1.1 Global VR Accessories Sales by Region
  8.1.2 Global VR Accessories Sales Market Share by Region
8.2 North America
  8.2.1 North America VR Accessories Sales by Country
  8.2.2 U.S.
  8.2.3 Canada
  8.2.4 Mexico
8.3 Europe
  8.3.1 Europe VR Accessories Sales by Country
  8.3.2 Germany
  8.3.3 France
  8.3.4 U.K.
  8.3.5 Italy
  8.3.6 Russia
8.4 Asia Pacific
  8.4.1 Asia Pacific VR Accessories Sales by Region
  8.4.2 China
  8.4.3 Japan
  8.4.4 South Korea
  8.4.5 India
  8.4.6 Southeast Asia
8.5 South America
  8.5.1 South America VR Accessories Sales by Country
  8.5.2 Brazil
  8.5.3 Argentina
  8.5.4 Columbia
8.6 Middle East and Africa
  8.6.1 Middle East and Africa VR Accessories Sales by Region
  8.6.2 Saudi Arabia
  8.6.3 UAE
  8.6.4 Egypt
  8.6.5 Nigeria
  8.6.6 South Africa

9 KEY COMPANIES PROFILE

9.1 Meta
  9.1.1 Meta VR Accessories Basic Information
  9.1.2 Meta VR Accessories Product Overview
  9.1.3 Meta VR Accessories Product Market Performance
  9.1.4 Meta Business Overview
  9.1.5 Meta VR Accessories SWOT Analysis
  9.1.6 Meta Recent Developments
9.2 PlayStation
  9.2.1 PlayStation VR Accessories Basic Information
  9.2.2 PlayStation VR Accessories Product Overview
  9.2.3 PlayStation VR Accessories Product Market Performance
  9.2.4 PlayStation Business Overview
  9.2.5 PlayStation VR Accessories SWOT Analysis
  9.2.6 PlayStation Recent Developments
9.3 HTC
  9.3.1 HTC VR Accessories Basic Information
  9.3.2 HTC VR Accessories Product Overview
  9.3.3 HTC VR Accessories Product Market Performance
  9.3.4 HTC VR Accessories SWOT Analysis
  9.3.5 HTC Business Overview
  9.3.6 HTC Recent Developments
9.4 Pimax
  9.4.1 Pimax VR Accessories Basic Information
  9.4.2 Pimax VR Accessories Product Overview
  9.4.3 Pimax VR Accessories Product Market Performance
  9.4.4 Pimax Business Overview
  9.4.5 Pimax Recent Developments
9.5 Samsung
  9.5.1 Samsung VR Accessories Basic Information
  9.5.2 Samsung VR Accessories Product Overview
  9.5.3 Samsung VR Accessories Product Market Performance
  9.5.4 Samsung Business Overview
  9.5.5 Samsung Recent Developments
9.6 Varjo
  9.6.1 Varjo VR Accessories Basic Information
  9.6.2 Varjo VR Accessories Product Overview
  9.6.3 Varjo VR Accessories Product Market Performance
  9.6.4 Varjo Business Overview
  9.6.5 Varjo Recent Developments
9.7 Shinecon Industrial
  9.7.1 Shinecon Industrial VR Accessories Basic Information
  9.7.2 Shinecon Industrial VR Accessories Product Overview
  9.7.3 Shinecon Industrial VR Accessories Product Market Performance
  9.7.4 Shinecon Industrial Business Overview
  9.7.5 Shinecon Industrial Recent Developments
9.8 AMVR
  9.8.1 AMVR VR Accessories Basic Information
  9.8.2 AMVR VR Accessories Product Overview
  9.8.3 AMVR VR Accessories Product Market Performance
  9.8.4 AMVR Business Overview
  9.8.5 AMVR Recent Developments
9.9 KAT VR
  9.9.1 KAT VR VR Accessories Basic Information
  9.9.2 KAT VR VR Accessories Product Overview
  9.9.3 KAT VR VR Accessories Product Market Performance
  9.9.4 KAT VR Business Overview
  9.9.5 KAT VR Recent Developments
9.10 Thrustmaster
  9.10.1 Thrustmaster VR Accessories Basic Information
  9.10.2 Thrustmaster VR Accessories Product Overview
  9.10.3 Thrustmaster VR Accessories Product Market Performance
  9.10.4 Thrustmaster Business Overview
  9.10.5 Thrustmaster Recent Developments
9.11 KIWI design
  9.11.1 KIWI design VR Accessories Basic Information
  9.11.2 KIWI design VR Accessories Product Overview
  9.11.3 KIWI design VR Accessories Product Market Performance
  9.11.4 KIWI design Business Overview
  9.11.5 KIWI design Recent Developments
9.12 BOBOVR
  9.12.1 BOBOVR VR Accessories Basic Information
  9.12.2 BOBOVR VR Accessories Product Overview
  9.12.3 BOBOVR VR Accessories Product Market Performance
  9.12.4 BOBOVR Business Overview
  9.12.5 BOBOVR Recent Developments
9.13 SenseGlove
  9.13.1 SenseGlove VR Accessories Basic Information
  9.13.2 SenseGlove VR Accessories Product Overview
  9.13.3 SenseGlove VR Accessories Product Market Performance
  9.13.4 SenseGlove Business Overview
  9.13.5 SenseGlove Recent Developments
9.14 Feelbelt
  9.14.1 Feelbelt VR Accessories Basic Information
  9.14.2 Feelbelt VR Accessories Product Overview
  9.14.3 Feelbelt VR Accessories Product Market Performance
  9.14.4 Feelbelt Business Overview
  9.14.5 Feelbelt Recent Developments
9.15 HHCLINK
  9.15.1 HHCLINK VR Accessories Basic Information
  9.15.2 HHCLINK VR Accessories Product Overview
  9.15.3 HHCLINK VR Accessories Product Market Performance
  9.15.4 HHCLINK Business Overview
  9.15.5 HHCLINK Recent Developments
9.16 ProTubeVR
  9.16.1 ProTubeVR VR Accessories Basic Information
  9.16.2 ProTubeVR VR Accessories Product Overview
  9.16.3 ProTubeVR VR Accessories Product Market Performance
  9.16.4 ProTubeVR Business Overview
  9.16.5 ProTubeVR Recent Developments
9.17 Dell
  9.17.1 Dell VR Accessories Basic Information
  9.17.2 Dell VR Accessories Product Overview
  9.17.3 Dell VR Accessories Product Market Performance
  9.17.4 Dell Business Overview
  9.17.5 Dell Recent Developments
9.18 Vertiv
  9.18.1 Vertiv VR Accessories Basic Information
  9.18.2 Vertiv VR Accessories Product Overview
  9.18.3 Vertiv VR Accessories Product Market Performance
  9.18.4 Vertiv Business Overview
  9.18.5 Vertiv Recent Developments
9.19 Manus
  9.19.1 Manus VR Accessories Basic Information
  9.19.2 Manus VR Accessories Product Overview
  9.19.3 Manus VR Accessories Product Market Performance
  9.19.4 Manus Business Overview
  9.19.5 Manus Recent Developments
9.20 Stealth Gaming
  9.20.1 Stealth Gaming VR Accessories Basic Information
  9.20.2 Stealth Gaming VR Accessories Product Overview
  9.20.3 Stealth Gaming VR Accessories Product Market Performance
  9.20.4 Stealth Gaming Business Overview
  9.20.5 Stealth Gaming Recent Developments

10 VR ACCESSORIES MARKET FORECAST BY REGION

10.1 Global VR Accessories Market Size Forecast
10.2 Global VR Accessories Market Forecast by Region
  10.2.1 North America Market Size Forecast by Country
  10.2.2 Europe VR Accessories Market Size Forecast by Country
  10.2.3 Asia Pacific VR Accessories Market Size Forecast by Region
  10.2.4 South America VR Accessories Market Size Forecast by Country
  10.2.5 Middle East and Africa Forecasted Consumption of VR Accessories by Country

11 FORECAST MARKET BY TYPE AND BY APPLICATION (2025-2030)

11.1 Global VR Accessories Market Forecast by Type (2025-2030)
  11.1.1 Global Forecasted Sales of VR Accessories by Type (2025-2030)
  11.1.2 Global VR Accessories Market Size Forecast by Type (2025-2030)
  11.1.3 Global Forecasted Price of VR Accessories by Type (2025-2030)
11.2 Global VR Accessories Market Forecast by Application (2025-2030)
  11.2.1 Global VR Accessories Sales (K Units) Forecast by Application
  11.2.2 Global VR Accessories Market Size (M USD) Forecast by Application (2025-2030)

12 CONCLUSION AND KEY FINDINGS

LIST OF TABLES

Table 1. Introduction of the Type
Table 2. Introduction of the Application
Table 3. Market Size (M USD) Segment Executive Summary
Table 4. VR Accessories Market Size Comparison by Region (M USD)
Table 5. Global VR Accessories Sales (K Units) by Manufacturers (2019-2024)
Table 6. Global VR Accessories Sales Market Share by Manufacturers (2019-2024)
Table 7. Global VR Accessories Revenue (M USD) by Manufacturers (2019-2024)
Table 8. Global VR Accessories Revenue Share by Manufacturers (2019-2024)
Table 9. Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Accessories as of 2022)
Table 10. Global Market VR Accessories Average Price (USD/Unit) of Key Manufacturers (2019-2024)
Table 11. Manufacturers VR Accessories Sales Sites and Area Served
Table 12. Manufacturers VR Accessories Product Type
Table 13. Global VR Accessories Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 14. Mergers & Acquisitions, Expansion Plans
Table 15. Industry Chain Map of VR Accessories
Table 16. Market Overview of Key Raw Materials
Table 17. Midstream Market Analysis
Table 18. Downstream Customer Analysis
Table 19. Key Development Trends
Table 20. Driving Factors
Table 21. VR Accessories Market Challenges
Table 22. Global VR Accessories Sales by Type (K Units)
Table 23. Global VR Accessories Market Size by Type (M USD)
Table 24. Global VR Accessories Sales (K Units) by Type (2019-2024)
Table 25. Global VR Accessories Sales Market Share by Type (2019-2024)
Table 26. Global VR Accessories Market Size (M USD) by Type (2019-2024)
Table 27. Global VR Accessories Market Size Share by Type (2019-2024)
Table 28. Global VR Accessories Price (USD/Unit) by Type (2019-2024)
Table 29. Global VR Accessories Sales (K Units) by Application
Table 30. Global VR Accessories Market Size by Application
Table 31. Global VR Accessories Sales by Application (2019-2024) & (K Units)
Table 32. Global VR Accessories Sales Market Share by Application (2019-2024)
Table 33. Global VR Accessories Sales by Application (2019-2024) & (M USD)
Table 34. Global VR Accessories Market Share by Application (2019-2024)
Table 35. Global VR Accessories Sales Growth Rate by Application (2019-2024)
Table 36. Global VR Accessories Sales by Region (2019-2024) & (K Units)
Table 37. Global VR Accessories Sales Market Share by Region (2019-2024)
Table 38. North America VR Accessories Sales by Country (2019-2024) & (K Units)
Table 39. Europe VR Accessories Sales by Country (2019-2024) & (K Units)
Table 40. Asia Pacific VR Accessories Sales by Region (2019-2024) & (K Units)
Table 41. South America VR Accessories Sales by Country (2019-2024) & (K Units)
Table 42. Middle East and Africa VR Accessories Sales by Region (2019-2024) & (K Units)
Table 43. Meta VR Accessories Basic Information
Table 44. Meta VR Accessories Product Overview
Table 45. Meta VR Accessories Sales (K Units), Revenue (M USD), Price (USD/Unit) and Gross Margin (2019-2024)
Table 46. Meta Business Overview
Table 47. Meta VR Accessories SWOT Analysis
Table 48. Meta Recent Developments
Table 49. PlayStation VR Accessories Basic Information
Table 50. PlayStation VR Accessories Product Overview
Table 51. PlayStation VR Accessories Sales (K Units), Revenue (M USD), Price (USD/Unit) and Gross Margin (2019-2024)
Table 52. PlayStation Business Overview
Table 53. PlayStation VR Accessories SWOT Analysis
Table 54. PlayStation Recent Developments
Table 55. HTC VR Accessories Basic Information
Table 56. HTC VR Accessories Product Overview
Table 57. HTC VR Accessories Sales (K Units), Revenue (M USD), Price (USD/Unit) and Gross Margin (2019-2024)
Table 58. HTC VR Accessories SWOT Analysis
Table 59. HTC Business Overview
Table 60. HTC Recent Developments
Table 61. Pimax VR Accessories Basic Information
Table 62. Pimax VR Accessories Product Overview
Table 63. Pimax VR Accessories Sales (K Units), Revenue (M USD), Price (USD/Unit) and Gross Margin (2019-2024)
Table 64. Pimax Business Overview
Table 65. Pimax Recent Developments
Table 66. Samsung VR Accessories Basic Information
Table 67. Samsung VR Accessories Product Overview
Table 68. Samsung VR Accessories Sales (K Units), Revenue (M USD), Price (USD/Unit) and Gross Margin (2019-2024)
Table 69. Samsung Business Overview
Table 70. Samsung Recent Developments
Table 71. Varjo VR Accessories Basic Information
Table 72. Varjo VR Accessories Product Overview
Table 73. Varjo VR Accessories Sales (K Units), Revenue (M USD), Price (USD/Unit) and Gross Margin (2019-2024)
Table 74. Varjo Business Overview
Table 75. Varjo Recent Developments
Table 76. Shinecon Industrial VR Accessories Basic Information
Table 77. Shinecon Industrial VR Accessories Product Overview
Table 78. Shinecon Industrial VR Accessories Sales (K Units), Revenue (M USD), Price (USD/Unit) and Gross Margin (2019-2024)
Table 79. Shinecon Industrial Business Overview
Table 80. Shinecon Industrial Recent Developments
Table 81. AMVR VR Accessories Basic Information
Table 82. AMVR VR Accessories Product Overview
Table 83. AMVR VR Accessories Sales (K Units), Revenue (M USD), Price (USD/Unit) and Gross Margin (2019-2024)
Table 84. AMVR Business Overview
Table 85. AMVR Recent Developments
Table 86. KAT VR VR Accessories Basic Information
Table 87. KAT VR VR Accessories Product Overview
Table 88. KAT VR VR Accessories Sales (K Units), Revenue (M USD), Price (USD/Unit) and Gross Margin (2019-2024)
Table 89. KAT VR Business Overview
Table 90. KAT VR Recent Developments
Table 91. Thrustmaster VR Accessories Basic Information
Table 92. Thrustmaster VR Accessories Product Overview
Table 93. Thrustmaster VR Accessories Sales (K Units), Revenue (M USD), Price (USD/Unit) and Gross Margin (2019-2024)
Table 94. Thrustmaster Business Overview
Table 95. Thrustmaster Recent Developments
Table 96. KIWI design VR Accessories Basic Information
Table 97. KIWI design VR Accessories Product Overview
Table 98. KIWI design VR Accessories Sales (K Units), Revenue (M USD), Price (USD/Unit) and Gross Margin (2019-2024)
Table 99. KIWI design Business Overview
Table 100. KIWI design Recent Developments
Table 101. BOBOVR VR Accessories Basic Information
Table 102. BOBOVR VR Accessories Product Overview
Table 103. BOBOVR VR Accessories Sales (K Units), Revenue (M USD), Price (USD/Unit) and Gross Margin (2019-2024)
Table 104. BOBOVR Business Overview
Table 105. BOBOVR Recent Developments
Table 106. SenseGlove VR Accessories Basic Information
Table 107. SenseGlove VR Accessories Product Overview
Table 108. SenseGlove VR Accessories Sales (K Units), Revenue (M USD), Price (USD/Unit) and Gross Margin (2019-2024)
Table 109. SenseGlove Business Overview
Table 110. SenseGlove Recent Developments
Table 111. Feelbelt VR Accessories Basic Information
Table 112. Feelbelt VR Accessories Product Overview
Table 113. Feelbelt VR Accessories Sales (K Units), Revenue (M USD), Price (USD/Unit) and Gross Margin (2019-2024)
Table 114. Feelbelt Business Overview
Table 115. Feelbelt Recent Developments
Table 116. HHCLINK VR Accessories Basic Information
Table 117. HHCLINK VR Accessories Product Overview
Table 118. HHCLINK VR Accessories Sales (K Units), Revenue (M USD), Price (USD/Unit) and Gross Margin (2019-2024)
Table 119. HHCLINK Business Overview
Table 120. HHCLINK Recent Developments
Table 121. ProTubeVR VR Accessories Basic Information
Table 122. ProTubeVR VR Accessories Product Overview
Table 123. ProTubeVR VR Accessories Sales (K Units), Revenue (M USD), Price (USD/Unit) and Gross Margin (2019-2024)
Table 124. ProTubeVR Business Overview
Table 125. ProTubeVR Recent Developments
Table 126. Dell VR Accessories Basic Information
Table 127. Dell VR Accessories Product Overview
Table 128. Dell VR Accessories Sales (K Units), Revenue (M USD), Price (USD/Unit) and Gross Margin (2019-2024)
Table 129. Dell Business Overview
Table 130. Dell Recent Developments
Table 131. Vertiv VR Accessories Basic Information
Table 132. Vertiv VR Accessories Product Overview
Table 133. Vertiv VR Accessories Sales (K Units), Revenue (M USD), Price (USD/Unit) and Gross Margin (2019-2024)
Table 134. Vertiv Business Overview
Table 135. Vertiv Recent Developments
Table 136. Manus VR Accessories Basic Information
Table 137. Manus VR Accessories Product Overview
Table 138. Manus VR Accessories Sales (K Units), Revenue (M USD), Price (USD/Unit) and Gross Margin (2019-2024)
Table 139. Manus Business Overview
Table 140. Manus Recent Developments
Table 141. Stealth Gaming VR Accessories Basic Information
Table 142. Stealth Gaming VR Accessories Product Overview
Table 143. Stealth Gaming VR Accessories Sales (K Units), Revenue (M USD), Price (USD/Unit) and Gross Margin (2019-2024)
Table 144. Stealth Gaming Business Overview
Table 145. Stealth Gaming Recent Developments
Table 146. Global VR Accessories Sales Forecast by Region (2025-2030) & (K Units)
Table 147. Global VR Accessories Market Size Forecast by Region (2025-2030) & (M USD)
Table 148. North America VR Accessories Sales Forecast by Country (2025-2030) & (K Units)
Table 149. North America VR Accessories Market Size Forecast by Country (2025-2030) & (M USD)
Table 150. Europe VR Accessories Sales Forecast by Country (2025-2030) & (K Units)
Table 151. Europe VR Accessories Market Size Forecast by Country (2025-2030) & (M USD)
Table 152. Asia Pacific VR Accessories Sales Forecast by Region (2025-2030) & (K Units)
Table 153. Asia Pacific VR Accessories Market Size Forecast by Region (2025-2030) & (M USD)
Table 154. South America VR Accessories Sales Forecast by Country (2025-2030) & (K Units)
Table 155. South America VR Accessories Market Size Forecast by Country (2025-2030) & (M USD)
Table 156. Middle East and Africa VR Accessories Consumption Forecast by Country (2025-2030) & (Units)
Table 157. Middle East and Africa VR Accessories Market Size Forecast by Country (2025-2030) & (M USD)
Table 158. Global VR Accessories Sales Forecast by Type (2025-2030) & (K Units)
Table 159. Global VR Accessories Market Size Forecast by Type (2025-2030) & (M USD)
Table 160. Global VR Accessories Price Forecast by Type (2025-2030) & (USD/Unit)
Table 161. Global VR Accessories Sales (K Units) Forecast by Application (2025-2030)
Table 162. Global VR Accessories Market Size Forecast by Application (2025-2030) & (M USD)

LIST OF FIGURES

Figure 1. Product Picture of VR Accessories
Figure 2. Data Triangulation
Figure 3. Key Caveats
Figure 4. Global VR Accessories Market Size (M USD), 2019-2030
Figure 5. Global VR Accessories Market Size (M USD) (2019-2030)
Figure 6. Global VR Accessories Sales (K Units) & (2019-2030)
Figure 7. Evaluation Matrix of Segment Market Development Potential (Type)
Figure 8. Evaluation Matrix of Segment Market Development Potential (Application)
Figure 9. Evaluation Matrix of Regional Market Development Potential
Figure 10. VR Accessories Market Size by Country (M USD)
Figure 11. VR Accessories Sales Share by Manufacturers in 2023
Figure 12. Global VR Accessories Revenue Share by Manufacturers in 2023
Figure 13. VR Accessories Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2023
Figure 14. Global Market VR Accessories Average Price (USD/Unit) of Key Manufacturers in 2023
Figure 15. The Global 5 and 10 Largest Players: Market Share by VR Accessories Revenue in 2023
Figure 16. Evaluation Matrix of Segment Market Development Potential (Type)
Figure 17. Global VR Accessories Market Share by Type
Figure 18. Sales Market Share of VR Accessories by Type (2019-2024)
Figure 19. Sales Market Share of VR Accessories by Type in 2023
Figure 20. Market Size Share of VR Accessories by Type (2019-2024)
Figure 21. Market Size Market Share of VR Accessories by Type in 2023
Figure 22. Evaluation Matrix of Segment Market Development Potential (Application)
Figure 23. Global VR Accessories Market Share by Application
Figure 24. Global VR Accessories Sales Market Share by Application (2019-2024)
Figure 25. Global VR Accessories Sales Market Share by Application in 2023
Figure 26. Global VR Accessories Market Share by Application (2019-2024)
Figure 27. Global VR Accessories Market Share by Application in 2023
Figure 28. Global VR Accessories Sales Growth Rate by Application (2019-2024)
Figure 29. Global VR Accessories Sales Market Share by Region (2019-2024)
Figure 30. North America VR Accessories Sales and Growth Rate (2019-2024) & (K Units)
Figure 31. North America VR Accessories Sales Market Share by Country in 2023
Figure 32. U.S. VR Accessories Sales and Growth Rate (2019-2024) & (K Units)
Figure 33. Canada VR Accessories Sales (K Units) and Growth Rate (2019-2024)
Figure 34. Mexico VR Accessories Sales (Units) and Growth Rate (2019-2024)
Figure 35. Europe VR Accessories Sales and Growth Rate (2019-2024) & (K Units)
Figure 36. Europe VR Accessories Sales Market Share by Country in 2023
Figure 37. Germany VR Accessories Sales and Growth Rate (2019-2024) & (K Units)
Figure 38. France VR Accessories Sales and Growth Rate (2019-2024) & (K Units)
Figure 39. U.K. VR Accessories Sales and Growth Rate (2019-2024) & (K Units)
Figure 40. Italy VR Accessories Sales and Growth Rate (2019-2024) & (K Units)
Figure 41. Russia VR Accessories Sales and Growth Rate (2019-2024) & (K Units)
Figure 42. Asia Pacific VR Accessories Sales and Growth Rate (K Units)
Figure 43. Asia Pacific VR Accessories Sales Market Share by Region in 2023
Figure 44. China VR Accessories Sales and Growth Rate (2019-2024) & (K Units)
Figure 45. Japan VR Accessories Sales and Growth Rate (2019-2024) & (K Units)
Figure 46. South Korea VR Accessories Sales and Growth Rate (2019-2024) & (K Units)
Figure 47. India VR Accessories Sales and Growth Rate (2019-2024) & (K Units)
Figure 48. Southeast Asia VR Accessories Sales and Growth Rate (2019-2024) & (K Units)
Figure 49. South America VR Accessories Sales and Growth Rate (K Units)
Figure 50. South America VR Accessories Sales Market Share by Country in 2023
Figure 51. Brazil VR Accessories Sales and Growth Rate (2019-2024) & (K Units)
Figure 52. Argentina VR Accessories Sales and Growth Rate (2019-2024) & (K Units)
Figure 53. Columbia VR Accessories Sales and Growth Rate (2019-2024) & (K Units)
Figure 54. Middle East and Africa VR Accessories Sales and Growth Rate (K Units)
Figure 55. Middle East and Africa VR Accessories Sales Market Share by Region in 2023
Figure 56. Saudi Arabia VR Accessories Sales and Growth Rate (2019-2024) & (K Units)
Figure 57. UAE VR Accessories Sales and Growth Rate (2019-2024) & (K Units)
Figure 58. Egypt VR Accessories Sales and Growth Rate (2019-2024) & (K Units)
Figure 59. Nigeria VR Accessories Sales and Growth Rate (2019-2024) & (K Units)
Figure 60. South Africa VR Accessories Sales and Growth Rate (2019-2024) & (K Units)
Figure 61. Global VR Accessories Sales Forecast by Volume (2019-2030) & (K Units)
Figure 62. Global VR Accessories Market Size Forecast by Value (2019-2030) & (M USD)
Figure 63. Global VR Accessories Sales Market Share Forecast by Type (2025-2030)
Figure 64. Global VR Accessories Market Share Forecast by Type (2025-2030)
Figure 65. Global VR Accessories Sales Forecast by Application (2025-2030)
Figure 66. Global VR Accessories Market Share Forecast by Application (2025-2030)


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