Global Virtual Reality

March 2025 | 44 pages | ID: G44684621E84EN
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Global Virtual Reality

Summary

Global Virtual Reality industry profile provides top-line qualitative and quantitative summary information including: market size (value 2019-24, and forecast to 2029). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Highlights
  • Virtual reality (VR) refers to a computer-generated simulation of a three-dimensional environment that can be interacted with by a person using special electronic equipment, such as a headset with a screen or gloves fitted with sensors. Virtual reality can create a realistic and immersive experience that simulates the sensation of being in a different place or world, allowing the user to interact with objects or characters within the simulated environment. The market volume represents the unit shipment of VR headsets.
  • The global virtual reality market recorded revenues of $14.7 billion in 2024, representing a compound annual growth rate (CAGR) of 11.8% between 2019 and 2024.
  • Market consumption volume increased with a CAGR of 6.8% between 2019 and 2024, reaching a total of 12.4 million units in 2024.
  • North America accounted for 35.6% of the global share in the virtual reality market followed by Asia-Pacific (32.7%) and Europe (22.2%) in 2024.
Scope
  • Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the virtual reality market in the global
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the global virtual reality market
  • Leading company profiles reveal details of key virtual reality market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the Global virtual reality market with five year forecasts
Reasons to Buy
  • What was the size of the Global virtual reality market by value in 2024?
  • What will be the size of the Global virtual reality market in 2029?
  • What factors are affecting the strength of competition in the Global virtual reality market?
  • How has the market performed over the last five years?
  • What are the main segments that make up the global's virtual reality market?
1 EXECUTIVE SUMMARY

1.1. Market value
1.2. Market value forecast
1.3. Market volume
1.4. Market volume forecast
1.5. Category segmentation
1.6. Geography segmentation
1.7. Market rivalry
1.8. Competitive landscape

2 MARKET OVERVIEW

2.1. Market definition
2.2. Market analysis

3 MARKET DATA

3.1. Market value
3.2. Market volume

4 MARKET SEGMENTATION

4.1. Category segmentation
4.2. Geography segmentation

5 MARKET OUTLOOK

5.1. Market value forecast
5.2. Market volume forecast

6 FIVE FORCES ANALYSIS

6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry

7 COMPETITIVE LANDSCAPE

7.1. Who are the leading players?
7.2. What strategies do the leading players follow?
7.3. What are the strengths of the leading players?
7.4. What are the recent developments in the market?

8 COMPANY PROFILES

8.1. Meta Platforms Inc
8.2. Sony Group Corp
8.3. Beijing ByteDance Technology Co Ltd
8.4. Da Peng VR

9 MACROECONOMIC INDICATORS

9.1. Country data

10 APPENDIX

10.1. Methodology
10.2. Industry associations
10.3. Related MarketLine research
10.4. About MarketLine


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